TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 destroyers, 3 infantry, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 armour moved from Persia to Iraq
2 armour and 1 mech_infantry moved from Yakut S.S.R. to Timguska
Japanese take Yenisey from Russians
1 armour moved from Ulaanbaatar to Central Mongolia
Japanese take Central Mongolia from Russians
1 armour moved from Central Mongolia to Dzavhan
3 mech_infantrys moved from Ulaanbaatar to Dzavhan
1 mech_infantry moved from Hopei to Szechwan
1 armour, 1 infantry and 2 mech_infantrys moved from Chahar to Suiyuyan
1 armour, 1 infantry and 1 mech_infantry moved from Hopei to Shensi
1 bomber moved from Hopei to Timguska
1 bomber moved from Kiangsu to Szechwan
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
Japanese take 19 Sea Zone from Americans
1 destroyer moved from 44 Sea Zone to 20 Sea Zone
1 bomber, 3 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Kiangsu to 20 Sea Zone
1 destroyer and 1 submarine moved from 37 Sea Zone to 42 Sea Zone
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 2 submarines
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 1/6 hits
1 submarine owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 0/6 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 : 3/6 hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 3/5 hits
1 submarine owned by the Americans lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 6 fighters, 1 submarine and 4 tactical_bombers
ANZAC defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 6 fighters and 4 tactical_bombers in 42 Sea Zone, round 2 : 4/11 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 6 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer and 1 submarine
Battle in Shensi
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Shensi, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 armour, 1 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Suiyuyan, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Dzavhan
Japanese attack with 1 armour and 3 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 3 mech_infantrys in Dzavhan, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Dzavhan, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Dzavhan
Japanese win, taking Dzavhan from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Szechwan
Japanese attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in Szechwan, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Iraq
Japanese attack with 3 armour
British defend with 1 mech_infantry; Americans defend with 1 armour and 1 mech_infantry
Japanese roll dice for 3 armour in Iraq, round 2 : 1/3 hits
British roll dice for 1 armour and 2 mech_infantrys in Iraq, round 2 : 2/3 hits
1 mech_infantry owned by the Americans and 2 armour owned by the Japanese lost in Iraq
Japanese roll dice for 1 armour in Iraq, round 3 : 0/1 hits
British roll dice for 1 armour and 1 mech_infantry in Iraq, round 3 : 1/2 hits
1 armour owned by the Japanese lost in Iraq
British win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -14
Casualties for Japanese: 3 armour
Casualties for Americans: 1 mech_infantry
Battle in Timguska
Japanese attack with 2 armour, 1 bomber and 1 mech_infantry
Russians defend with 2 infantry
Japanese roll dice for 2 armour, 1 bomber and 1 mech_infantry in Timguska, round 2 : 2/4 hits
Russians roll dice for 2 infantry in Timguska, round 2 : 2/2 hits
2 infantry owned by the Russians , 1 armour owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Timguska
Japanese win, taking Timguska from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for Russians: 2 infantry
Non Combat Move - Japanese
1 bomber moved from Timguska to Hopei
1 aaGun moved from Hopei to Shensi
2 armour moved from Hopei to Shensi
2 armour moved from Chahar to Shensi
1 armour and 1 mech_infantry moved from Kiangsu to Hopei
1 infantry moved from Kiangsu to Anhwe
3 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
3 artilleries, 2 battleships, 5 carriers, 2 cruisers, 2 infantry and 3 transports moved from 35 Sea Zone to 43 Sea Zone
3 artilleries, 2 battleships, 5 carriers, 2 cruisers, 2 infantry and 3 transports moved from 43 Sea Zone to 37 Sea Zone
3 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
6 fighters and 4 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone
1 bomber moved from Szechwan to Hopei
1 armour and 2 mech_infantrys moved from Manchuria to Chahar
1 armour and 2 mech_infantrys moved from Amur to Dzavhan
1 armour moved from Siberia to Manchuria
1 bomber moved from 6 Sea Zone to Malaya
2 fighters and 2 tactical_bombers moved from 20 Sea Zone to French Indo China
1 mech_infantry moved from Malaya to French Indo China
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Philippines
Place Units - Japanese
1 destroyer and 1 submarine placed in 37 Sea Zone
1 infantry placed in Malaya
1 destroyer and 1 submarine placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Manchuria
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs