14L_G40_No Tech_Soul_vs_Questioneer


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 battleship, 2 destroyers, 1 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery, 3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Gibraltar
                3 fighters and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
                1 cruiser and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
                1 cruiser moved from 101 Sea Zone to 91 Sea Zone
                1 bomber moved from Persia to Volgograd
                1 armour moved from 91 Sea Zone to Gibraltar
                1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo

    Combat - Americans
                Battle in Gibraltar
                    Americans attack with 1 armour, 1 artillery, 3 fighters, 3 infantry, 3 mech_infantrys and 1 tactical_bomber
                    Italians defend with 1 harbour, 1 infantry and 1 mech_infantry
                        Americans roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 :  1/3 hits
                        Americans roll dice for 1 armour, 1 artillery, 3 fighters, 3 infantry, 3 mech_infantrys and 1 tactical_bomber in Gibraltar, round 2 :  3/12 hits
                        Italians roll dice for 1 infantry and 1 mech_infantry in Gibraltar, round 2 :  1/2 hits
                        1 mech_infantry owned by the Italians , 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                    Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 3 fighters, 2 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 infantry and 1 mech_infantry
                    Casualties for Americans: 1 infantry
                Strategic bombing raid in Volgograd
                        AA fire in Volgograd :  0/1 hits
                    Bombing raid in Volgograd rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Volgograd causes 6 damage total.
                Battle in Borneo

    Non Combat Move - Americans
                1 armour moved from French Indo China to Szechwan
                1 artillery moved from Shan State to Yunnan
                1 mech_infantry moved from French Indo China to Szechwan
                1 fighter moved from French Indo China to Tsinghai
                1 fighter moved from 39 Sea Zone to Persia
                1 bomber moved from Volgograd to Persia
                3 fighters and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
                1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone

    Place Units - Americans
                1 battleship, 2 destroyers, 2 submarines and 1 transport placed in 101 Sea Zone
                1 artillery and 1 infantry placed in Eastern United States
                1 armour and 2 mech_infantrys placed in French Indo China

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,1,3,3,1,4,6,3,3,4,1,6,1,3,3,4,3,1
                Americans collect 51 PUs (2 lost to blockades); end with 51 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Siam : 1 flag
        Yunnan : 1 artillery
        Tsinghai : 1 fighter
        Szechwan : 1 armour and 1 mech_infantry
        Borneo : 1 infantry and 1 mech_infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 bomber and 1 harbour
        Midway : 1 airfield
        French Indo China : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
        42 Sea Zone : 1 flag
        43 Sea Zone : 1 transport
        39 Sea Zone : 1 battleship, 1 carrier, 1 cruiser and 2 destroyers
        26 Sea Zone : 3 battleships, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 submarines and 1 tactical_bomber
        25 Sea Zone : 1 destroyer
        22 Sea Zone : 1 flag
        Central United States : 1 factory_major
        Eastern United States : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
        Gibraltar : 1 armour, 1 artillery, 2 infantry and 3 mech_infantrys
        New Brunswick Nova Scotia : 2 aaGuns
        101 Sea Zone : 1 battleship, 2 destroyers, 2 submarines and 1 transport
        Persia : 1 bomber and 1 fighter
        91 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 tactical_bomber and 5 transports

    Production/PUs Summary :

    Germans : 55 / 65
        Russians : 19 / 28
        Japanese : 35 / 39
        Americans : 53 / 71
        Chinese : 12 / 15
        British : 35 / 35
        UK_Pacific : 17 / 20
        Italians : 15 / 26
        ANZAC : 18 / 31
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                5 infantry placed in Chahar

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,4,4,6,3,3,4,5,1,6,3,2,5,4,2,5,4,1
                Chinese collect 12 PUs (1 lost to blockades); end with 12 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs

    Territory Summary for Chinese :

    Jehol : 1 infantry
        Tsinghai : 1 artillery and 4 infantry
        Chahar : 5 infantry

    Production/PUs Summary :

    Germans : 55 / 65
        Russians : 19 / 28
        Japanese : 34 / 39
        Americans : 53 / 71
        Chinese : 13 / 18
        British : 35 / 35
        UK_Pacific : 17 / 20
        Italians : 15 / 26
        ANZAC : 18 / 31
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 7

    Purchase Units - British
                British buy 1 armour, 1 factory_minor, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - British
                    Turning on Edit Mode
                    EDIT: Removing units owned by British from Shensi: 1 infantry
                    EDIT: Removing units owned by British from Sikang: 1 infantry
                    EDIT: Adding units owned by British to Shensi: 1 infantry
                    EDIT: Adding units owned by British to Sikang: 1 infantry
                    EDIT: Turning off Edit Mode
                1 armour moved from Ethiopia to Egypt
                      British take Egypt from Italians
                1 mech_infantry moved from Persia to Syria
                      British take Syria from Italians
                1 infantry moved from Kiangsi to Kiangsu
                      Chinese take Kiangsu from Japanese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                1 mech_infantry moved from Yunnan to Anhwe
                      Chinese take Anhwe from Japanese

    Combat - British

    Non Combat Move - British
                1 transport moved from 80 Sea Zone to 76 Sea Zone
                1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Persia
                1 armour, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 armour, 1 carrier, 1 cruiser, 6 destroyers, 2 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 110 Sea Zone to 91 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 fighter and 2 tactical_bombers moved from United Kingdom to Gibraltar
                1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 tactical_bomber moved from 80 Sea Zone to 39 Sea Zone
                1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 38 Sea Zone
                1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 39 Sea Zone
                1 transport moved from 80 Sea Zone to 39 Sea Zone

    Place Units - British
                1 factory_minor placed in Iraq
                1 armour and 2 mech_infantrys placed in Persia
                2 infantry placed in Union of South Africa
                1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 38 PUs; end with 38 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs

    Place Units - UK_Pacific
                1 destroyer and 2 submarines placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                Some Units in 39 Sea Zone change ownership: 1 destroyer and 2 submarines

    Territory Summary for British, UK_Pacific :

    Kiangsu : 1 infantry
        Yunnan : 1 armour and 4 mech_infantrys
        Hopei : 1 infantry
        Sikang : 1 infantry
        Anhwe : 1 mech_infantry
        India : 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
        Malaya : 1 harbour
        Kwangtung : 1 harbour and 1 infantry
        French Indo China : 3 aaGuns, 1 artillery and 17 infantry
        39 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 armour, 1 fighter, 1 harbour, 2 infantry, 1 mech_infantry and 2 tactical_bombers
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour and 1 harbour
        Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 15 infantry
        Syria : 1 flag, 1 mech_infantry
        Tunisia : 1 flag
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        80 Sea Zone : 1 transport
        Iraq : 1 flag, 1 factory_minor
        Eastern Persia : 1 flag
        71 Sea Zone : 1 transport
        Brazil : 1 flag, 1 artillery and 3 infantry
        Persia : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 4 infantry and 2 mech_infantrys
        91 Sea Zone : 1 carrier, 1 cruiser, 6 destroyers, 2 fighters, 1 submarine and 2 transports

    Production/PUs Summary :

    Germans : 55 / 65
        Russians : 19 / 28
        Japanese : 29 / 39
        Americans : 53 / 71
        Chinese : 18 / 18
        British : 38 / 43
        UK_Pacific : 17 / 22
        Italians : 12 / 26
        ANZAC : 18 / 31
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 battleship and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                3 infantry moved from Bryansk to Russia
                1 armour moved from Smolensk to Russia

    Combat - Italians
                Battle in Russia
                    Italians attack with 1 armour and 3 infantry
                    Russians defend with 2 aaGuns, 1 airfield, 8 armour, 6 artilleries, 1 factory_major, 4 fighters, 32 infantry, 1 mech_infantry and 1 tactical_bomber
                    Russians win with 8 armour, 6 artilleries, 4 fighters, 32 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -5
                    Casualties for Russians: 2 aaGuns
                    Casualties for Italians: 1 armour and 3 infantry

    Non Combat Move - Italians
                1 aaGun moved from Bryansk to Smolensk
                1 destroyer moved from 95 Sea Zone to 92 Sea Zone
                1 submarine moved from 95 Sea Zone to 92 Sea Zone
                2 transports moved from 95 Sea Zone to 92 Sea Zone
                1 fighter moved from Southern Italy to Bryansk

    Place Units - Italians
                1 battleship and 1 submarine placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 3 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 artillery and 2 infantry moved from India to West India
                1 artillery and 1 infantry moved from New South Wales to Queensland
                1 infantry moved from South Australia to Western Australia
                1 artillery and 2 infantry moved from South Australia to Queensland
                1 transport moved from 39 Sea Zone to 42 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
                1 infantry moved from 56 Sea Zone to Western Australia
                1 transport moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                2 transports placed in 54 Sea Zone
                1 fighter placed in Queensland
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 4 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor and 1 harbour
        Western Australia : 2 infantry
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        56 Sea Zone : 1 transport
        54 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 3 transports
        62 Sea Zone : 1 transport
        West India : 1 artillery and 2 infantry

    Production/PUs Summary :

    Germans : 55 / 65
        Russians : 19 / 28
        Japanese : 29 / 39
        Americans : 53 / 71
        Chinese : 18 / 18
        British : 38 / 43
        UK_Pacific : 17 / 22
        Italians : 12 / 17
        ANZAC : 18 / 28
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 7

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Libya to Anglo Egyptian Sudan
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                2 infantry moved from Libya to Tobruk

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        Anglo Egyptian Sudan : 1 fighter and 1 infantry
        Tobruk : 2 infantry
        80 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 55 / 65
        Russians : 19 / 28
        Japanese : 29 / 39
        Americans : 53 / 71
        Chinese : 18 / 18
        British : 38 / 43
        UK_Pacific : 17 / 22
        Italians : 12 / 17
        ANZAC : 18 / 28
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair 6 damage on 6 factory_minors; Remaining resources: 59 PUs;
                Germans buy 2 fighters, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Volgograd to Northwest Persia
                      Germans take Northwest Persia from Russians
                3 mech_infantrys moved from Novgorod to Bryansk
                1 infantry moved from Archangel to Belarus
                1 artillery moved from Archangel to Belarus
                2 infantry moved from Ukraine to Bryansk
                2 infantry moved from Rostov to Tambov
                1 fighter moved from Bryansk to Tambov
                2 bombers moved from Bryansk to Tambov
                2 mech_infantrys moved from Ukraine to Bryansk
                1 armour moved from Ukraine to Bryansk
                1 armour moved from Rostov to Bryansk
                1 destroyer moved from 112 Sea Zone to 109 Sea Zone
                6 fighters moved from 112 Sea Zone to 109 Sea Zone

    Combat - Germans
                Battle in Tambov
                    Germans attack with 2 bombers, 1 fighter and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Tambov from Russians with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in 109 Sea Zone
                    Germans attack with 1 destroyer and 6 fighters
                    Russians defend with 1 submarine
                    Germans win with 6 fighters remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 destroyer
                    Casualties for Russians: 1 submarine

    Non Combat Move - Germans
                6 fighters moved from 109 Sea Zone to 112 Sea Zone
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                1 armour moved from Western Germany to Poland
                7 mech_infantrys moved from Western Germany to Poland
                2 tactical_bombers moved from Western Germany to Bryansk
                2 bombers moved from Tambov to Bryansk
                1 fighter moved from Tambov to Bryansk
                2 infantry moved from Holland Belgium to Western Germany
                1 artillery moved from Holland Belgium to Western Germany
                2 mech_infantrys moved from Normandy Bordeaux to Western Germany
                1 artillery moved from Normandy Bordeaux to France

    Place Units - Germans
                3 mech_infantrys placed in Volgograd
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Novgorod
                2 fighters and 1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 56 PUs; end with 56 PUs total
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 58 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 1 armour and 7 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 armour moved from Russia to Archangel
                      Russians take Vologda from Germans
                      Russians take Archangel from Germans
                1 armour moved from Russia to Samara
                      Russians take Samara from Germans
                1 armour moved from Samara to Russia
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Tambov
                2 armour moved from Russia to Volgograd
                2 fighters and 1 tactical_bomber moved from Russia to Volgograd
                2 fighters moved from Russia to Tambov

    Combat - Russians
                Battle in Volgograd
                    Russians attack with 2 armour, 2 fighters and 1 tactical_bomber
                    Germans defend with 1 factory_minor and 3 mech_infantrys
                        Russians roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Volgograd, round 2 :  2/5 hits
                        Germans roll dice for 3 mech_infantrys in Volgograd, round 2 :  1/3 hits
                        1 armour owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd
                        Russians roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Volgograd, round 3 :  1/4 hits
                        Germans roll dice for 1 mech_infantry in Volgograd, round 3 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 3 mech_infantrys
                    Casualties for Russians: 1 armour
                Battle in Tambov
                    Russians attack with 2 fighters and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters and 1 infantry in Tambov, round 2 :  0/3 hits
                        Germans roll dice for 1 infantry in Tambov, round 2 :  0/1 hits
                        Russians roll dice for 2 fighters and 1 infantry in Tambov, round 3 :  1/3 hits
                        Germans roll dice for 1 infantry in Tambov, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                    Russians win with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Russians attack with 1 infantry
                    Italians defend with 1 aaGun
                        1 aaGun owned by the Italians lost in Smolensk
                    Russians win, taking Smolensk from Italians with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Italians: 1 aaGun

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Volgograd to Russia
                2 fighters moved from Tambov to Russia

    Place Units - Russians
                1 armour and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 24 PUs; end with 25 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 30 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 36 PUs

    Territory Summary for Russians :

    Norway : 1 flag, 1 infantry
        Archangel : 1 armour
        Russia : 1 airfield, 6 armour, 6 artilleries, 1 factory_major, 4 fighters, 37 infantry, 1 mech_infantry and 1 tactical_bomber
        Volgograd : 1 armour and 1 factory_minor
        Smolensk : 1 infantry
        115 Sea Zone : 1 submarine
        Finland : 1 flag, 2 aaGuns, 1 artillery and 15 infantry

    Production/PUs Summary :

    Germans : 51 / 73
        Russians : 24 / 36
        Japanese : 29 / 39
        Americans : 53 / 71
        Chinese : 18 / 18
        British : 38 / 43
        UK_Pacific : 17 / 22
        Italians : 11 / 17
        ANZAC : 18 / 28
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Sorry, I’ve been busy, got grad finals coming up so I’ll be busy til May 1st or so…sorry for the delay.


  • We’ve got all year, right? =D


  • @questioneer:

    Sorry, I’ve been busy, got grad finals coming up so I’ll be busy til May 1st or so…sorry for the delay.

    Mid may now, bump.


  • Sorry, its been a while.  I finished finals then I recently got into Memoir 44 and Memoir 44 online- ever play it?  I’ll get to this turn in a minute


  • I got the new 1.8 version and it doesn’t load this 1.7 version of the game.  Anyway you can save your last turn as a 1.8 version?


  • Im not sure. I still use 1.7 for some games.

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