JEB (Axis) vs Atease (Allies) Spring 42

  • '16

    Take my two carriers and 3 fighters. Man this is such a brutal slaughter…


  • WOw jesus you rolled well the 2nd half of battle. 2 BB, 1 fighter and 1 bomber left. so much lead down the pacific.


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 16

    Purchase Units - Americans
                Americans buy 1 battleship, 1 carrier, 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                4 fighters moved from Russia to 60 Sea Zone
                1 bomber moved from Russia to 60 Sea Zone
                4 fighters moved from 48 Sea Zone to 60 Sea Zone
                2 battleships, 2 carriers, 3 destroyers and 6 submarines moved from 48 Sea Zone to 60 Sea Zone

    Combat - Americans
                Battle in 60 Sea Zone
                    Americans attack with 2 battleships, 1 bomber, 2 carriers, 3 destroyers, 8 fighters and 6 submarines
                    Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 7 destroyers, 6 fighters, 5 submarines and 3 transports
                        Americans roll dice for 6 submarines in 60 Sea Zone, round 2 :  3/6 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 5 submarines in 60 Sea Zone, round 2 :  0/5 hits
                        Americans roll dice for 2 battleships, 1 bomber, 2 carriers, 3 destroyers and 8 fighters in 60 Sea Zone, round 2 :  11/16 hits
                        Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 7 destroyers, 6 fighters and 3 transports in 60 Sea Zone, round 2 :  8/18 hits
                    Units damaged: 2 battleships owned by the Americans
                        4 submarines owned by the Americans , 2 destroyers owned by the Americans , 1 carrier owned by the Japanese , 7 destroyers owned by the Japanese and 5 submarines owned by the Japanese lost in 60 Sea Zone
                        Americans roll dice for 2 submarines in 60 Sea Zone, round 3 :  0/2 hits
                        Americans roll dice for 2 battleships, 1 bomber, 2 carriers, 1 destroyer and 8 fighters in 60 Sea Zone, round 3 :  5/14 hits
                        Japanese roll dice for 6 fighters in 60 Sea Zone, round 3 :  6/6 hits
                        Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser and 3 transports in 60 Sea Zone, round 3 :  3/4 hits
                        2 submarines owned by the Americans , 4 fighters owned by the Americans , 1 destroyer owned by the Americans , 2 carriers owned by the Americans , 2 carriers owned by the Japanese and 3 fighters owned by the Japanese lost in 60 Sea Zone
                        Americans roll dice for 2 battleships, 1 bomber and 4 fighters in 60 Sea Zone, round 4 :  4/7 hits
                        Japanese roll dice for 1 battleship, 1 cruiser, 3 fighters and 3 transports in 60 Sea Zone, round 4 :  2/5 hits
                        2 fighters owned by the Americans , 1 cruiser owned by the Japanese and 3 fighters owned by the Japanese lost in 60 Sea Zone
                        Americans roll dice for 2 battleships, 1 bomber and 2 fighters in 60 Sea Zone, round 5 :  4/5 hits
                        Japanese roll dice for 1 battleship and 3 transports in 60 Sea Zone, round 5 :  1/1 hits
                        1 fighter owned by the Americans , 3 transports owned by the Japanese and 1 battleship owned by the Japanese lost in 60 Sea Zone
                    Americans win with 2 battleships, 1 bomber and 1 fighter remaining. Battle score for attacker is 83
                    Casualties for Japanese: 1 battleship, 3 carriers, 1 cruiser, 7 destroyers, 6 fighters, 5 submarines and 3 transports
                    Casualties for Americans: 2 carriers, 3 destroyers, 7 fighters and 6 submarines

    Non Combat Move - Americans
                1 fighter moved from 60 Sea Zone to 48 Sea Zone
                1 bomber moved from 60 Sea Zone to Soviet Far East
                3 infantry moved from Norway to Karelia S.S.R.
                1 armour moved from Karelia S.S.R. to Russia
                1 armour moved from Karelia S.S.R. to Russia
                1 destroyer moved from 37 Sea Zone to 48 Sea Zone
                1 infantry moved from Novosibirsk to Russia
                1 aaGun moved from Sinkiang to Novosibirsk

    Place Units - Americans
                1 battleship and 1 carrier placed in 48 Sea Zone
                1 fighter placed in 48 Sea Zone
                2 infantry placed in Sinkiang

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                2 units repaired.

    Territory Summary for Americans :

    Midway : 1 infantry
        Soviet Far East : 1 bomber
        Novosibirsk : 1 aaGun
        Western United States : 1 aaGun, 1 armour, 1 artillery, 1 factory and 1 infantry
        Karelia S.S.R. : 1 armour and 7 infantry
        Borneo : 1 flag, 1 artillery, 1 factory and 3 infantry
        East Indies : 1 flag, 1 factory
        Norway : 1 flag, 1 factory
        Solomon Islands : 1 flag
        Sinkiang : 1 factory and 2 infantry
        West Russia : 1 flag, 1 infantry
        Eastern United States : 1 aaGun and 1 factory
        Russia : 2 armour and 2 infantry
        Panama : 1 armour
        25 Sea Zone : 4 destroyers and 2 submarines
        48 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 transports
        19 Sea Zone : 1 transport
        60 Sea Zone : 2 battleships

    Production/PUs Summary :

    Russians : 19 / 21
        Germans : 39 / 39
        British : 18 / 21
        Japanese : 38 / 45
        Americans : 52 / 52


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 17

    Purchase Units - Russians
                Russians repair 3 damage on 3 factories; Remaining resources: 18 PUs;
                Russians buy 1 armour and 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 infantry moved from Kazakh S.S.R. to Sinkiang
                1 infantry moved from Russia to Kazakh S.S.R.

    Non Combat Move - Russians
                1 aaGun moved from Evenki National Okrug to Russia

    Place Units - Russians
                1 armour and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 19 PUs; end with 20 PUs total

    Territory Summary for Russians :

    Soviet Far East : 1 infantry
        Yakut S.S.R. : 1 infantry
        Kazakh S.S.R. : 1 infantry
        Sinkiang : 1 armour and 1 infantry
        Russia : 2 aaGuns, 2 armour, 3 artilleries, 1 factory, 2 fighters and 24 infantry

    Production/PUs Summary :

    Russians : 19 / 20
        Germans : 39 / 39
        British : 18 / 21
        Japanese : 38 / 45
        Americans : 52 / 52


  • @atease:

    Americans win with 2 battleships, 1 bomber and 1 fighter remaining. Battle score for attacker is 83
                    Casualties for Japanese: 1 battleship, 3 carriers, 1 cruiser, 7 destroyers, 6 fighters, 5 submarines and 3 transports
                    Casualties for Americans: 2 carriers, 3 destroyers, 7 fighters and 6 submarines

    lol

  • '16

    TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 17

    Purchase Units - Germans
                Germans repair 3 damage on 3 factories; Remaining resources: 36 PUs;
                Germans buy 12 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Ukraine S.S.R. to West Russia
                10 infantry moved from Belorussia to West Russia
                1 artillery moved from Belorussia to West Russia
                7 armour moved from Belorussia to West Russia
                1 bomber moved from Germany to Norway
                1 infantry moved from Caucasus to West Russia

    Combat - Germans
                Strategic bombing raid in Norway
                    Bombing raid in Norway rolls: 5 and costs: 5 production.
                    Bombing raid costs 5  production in Norway
                Battle in West Russia
                    Germans attack with 7 armour, 1 artillery and 12 infantry
                    Americans defend with 1 infantry
                        Germans roll dice for 7 armour, 1 artillery and 12 infantry in West Russia, round 2 :  5/20 hits
                        Americans roll dice for 1 infantry in West Russia, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Americans lost in West Russia
                    Germans win, taking West Russia from Americans with 7 armour, 1 artillery and 11 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Germans
                1 infantry moved from Eastern Europe to Belorussia
                1 infantry moved from Germany to Eastern Europe
                1 infantry moved from Germany to Western Europe
                1 bomber moved from Norway to Western Europe
                3 infantry moved from Balkans to Ukraine S.S.R.
                6 infantry moved from Germany to Balkans
                2 infantry moved from Germany to Balkans
                1 aaGun moved from Belorussia to West Russia

    Place Units - Germans
                4 infantry placed in Caucasus
                8 infantry placed in Germany
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 41 PUs; end with 41 PUs total

    Territory Summary for Germans :

    Germany : 1 aaGun, 1 armour, 1 factory and 13 infantry
        Southern Europe : 1 factory
        Eastern Europe : 1 aaGun and 1 infantry
        Western Europe : 1 aaGun, 1 bomber and 12 infantry
        Caucasus : 1 flag, 1 factory and 4 infantry
        Balkans : 8 infantry
        Ukraine S.S.R. : 3 infantry
        West Russia : 1 aaGun, 7 armour, 1 artillery and 11 infantry
        Belorussia : 1 infantry

    Production/PUs Summary :

    Russians : 19 / 20
        Germans : 41 / 41
        British : 18 / 21
        Japanese : 38 / 45
        Americans : 50 / 52

  • '16

    Quite an epic battle :) Even though I lost… But the japs did do a bit better than I expected


  • You’re pushing for Moscow. Funny thing is that even if you get it, I’ll get Philippines and you’ll miss a VC. To Moscow!


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 17

    Purchase Units - British
                British buy 1 aaGun, 1 armour and 3 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from United Kingdom to 7 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 12 Sea Zone
                1 artillery and 1 infantry moved from 12 Sea Zone to Algeria
                      British take Algeria from Germans
                1 artillery moved from 17 Sea Zone to French West Africa
                      British take French West Africa from Japanese
                2 cruisers moved from 7 Sea Zone to 12 Sea Zone
                1 bomber moved from Norway to Belorussia
                2 infantry moved from Karelia S.S.R. to Belorussia
                1 infantry moved from Archangel to Russia
                1 infantry moved from Karelia S.S.R. to Archangel
                3 fighters moved from Karelia S.S.R. to Belorussia
                1 artillery and 1 infantry moved from United Kingdom to 7 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 1 infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone
                1 artillery and 1 infantry moved from 5 Sea Zone to Eastern Europe

    Combat - British
                Battle in Eastern Europe
                    British attack with 1 artillery and 1 infantry
                    Germans defend with 1 aaGun and 1 infantry
                        British roll dice for 1 battleship in Eastern Europe, round 2 :  1/1 hits
                        Germans roll dice for 1 infantry in Eastern Europe, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Germans lost in Eastern Europe
                    British win, taking Eastern Europe from Germans with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Belorussia
                    British attack with 1 bomber, 3 fighters and 2 infantry
                    Germans defend with 1 infantry
                        British roll dice for 1 bomber, 3 fighters and 2 infantry in Belorussia, round 2 :  3/6 hits
                        Germans roll dice for 1 infantry in Belorussia, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Belorussia
                    British win, taking Belorussia from Germans with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - British
                2 fighters moved from Belorussia to Russia
                1 fighter moved from Belorussia to Karelia S.S.R.
                1 bomber moved from Belorussia to Russia
                1 aaGun and 1 infantry moved from United Kingdom to 7 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone
                1 aaGun and 1 infantry moved from 5 Sea Zone to Norway

    Place Units - British
                1 aaGun, 1 armour and 3 infantry placed in United Kingdom

    Turn Complete - British
                British collect 25 PUs; end with 26 PUs total

    Territory Summary for British :

    Australia : 3 infantry
        French West Africa : 1 artillery
        Archangel : 1 infantry
        Eastern Europe : 1 flag, 1 aaGun and 1 artillery
        Karelia S.S.R. : 2 artilleries, 1 fighter and 2 infantry
        Norway : 1 aaGun and 1 infantry
        United Kingdom : 1 aaGun, 1 armour, 1 factory and 4 infantry
        New Zealand : 1 infantry
        Algeria : 1 flag, 1 artillery and 1 infantry
        Belorussia : 1 flag, 2 infantry
        Russia : 1 bomber, 2 fighters and 2 infantry
        5 Sea Zone : 1 battleship, 1 carrier and 2 transports
        12 Sea Zone : 2 cruisers and 1 transport
        17 Sea Zone : 1 destroyer and 1 transport

    Production/PUs Summary :

    Russians : 19 / 20
        Germans : 35 / 41
        British : 25 / 26
        Japanese : 37 / 45
        Americans : 50 / 52

  • '16

    TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 17

    Purchase Units - Japanese
                Japanese buy 1 battleship, 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Japanese
                2 fighters moved from India to 60 Sea Zone
                1 bomber moved from India to 60 Sea Zone
                2 bombers moved from Japan to 60 Sea Zone
                1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
                1 armour moved from Buryatia S.S.R. to Yakut S.S.R.
                2 infantry moved from Buryatia S.S.R. to Soviet Far East
                2 armour moved from Buryatia S.S.R. to Soviet Far East
                2 infantry moved from Caucasus to Kazakh S.S.R.
                1 fighter moved from Caucasus to Kazakh S.S.R.
                1 armour moved from Kenya to Union of South Africa
                      Japanese take Union of South Africa from British
                1 armour moved from Union of South Africa to Kenya
                1 armour moved from Kenya to Anglo Egypt

    Combat - Japanese
                Battle in 60 Sea Zone
                    Japanese attack with 3 bombers and 2 fighters
                    Americans defend with 2 battleships
                        Japanese roll dice for 3 bombers and 2 fighters in 60 Sea Zone, round 2 :  4/5 hits
                        Americans roll dice for 2 battleships in 60 Sea Zone, round 2 :  1/2 hits
                        2 battleships owned by the Americans and 1 bomber owned by the Japanese lost in 60 Sea Zone
                    Japanese win with 2 bombers and 2 fighters remaining. Battle score for attacker is 28
                    Casualties for Japanese: 1 bomber
                    Casualties for Americans: 2 battleships
                Battle in Soviet Far East
                    Japanese attack with 2 armour and 2 infantry
                    Russians defend with 1 infantry; Americans defend with 1 bomber
                        Japanese roll dice for 2 armour and 2 infantry in Soviet Far East, round 2 :  3/4 hits
                        Russians roll dice for 1 bomber and 1 infantry in Soviet Far East, round 2 :  1/2 hits
                        1 infantry owned by the Russians , 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Soviet Far East
                    Japanese win, taking Soviet Far East from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                    Casualties for Americans: 1 bomber
                Battle in Yakut S.S.R.
                    Japanese attack with 1 armour and 1 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour and 1 infantry in Yakut S.S.R., round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Yakut S.S.R., round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Yakut S.S.R.
                    Japanese win, taking Yakut S.S.R. from Russians with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Kazakh S.S.R.
                    Japanese attack with 1 fighter and 2 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 fighter and 2 infantry in Kazakh S.S.R., round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Kazakh S.S.R.
                    Japanese win, taking Kazakh S.S.R. from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from Kazakh S.S.R. to Caucasus
                1 armour moved from Caucasus to India
                2 bombers moved from 60 Sea Zone to Japan

    Place Units - Japanese
                1 battleship, 1 carrier and 1 destroyer placed in 60 Sea Zone
                1 infantry placed in India

    Turn Complete - Japanese
                Japanese collect 43 PUs; end with 43 PUs total

    Territory Summary for Japanese :

    Union of South Africa : 1 flag
        Kenya : 1 flag, 1 armour
        Persia : 1 flag
        Belgian Congo : 1 flag
        India : 1 flag, 1 aaGun, 1 armour, 1 factory and 7 infantry
        Soviet Far East : 1 flag, 2 armour and 1 infantry
        Philipine Islands : 1 infantry
        Italian East Africa : 1 flag
        Yakut S.S.R. : 1 flag, 1 armour
        Hawaiian Islands : 1 flag
        Kazakh S.S.R. : 1 flag, 2 infantry
        Trans-Jordan : 1 flag
        French Equatorial Africa : 1 flag
        Caucasus : 1 aaGun, 9 armour, 1 artillery, 1 fighter and 8 infantry
        Wake Island : 1 infantry
        Buryatia S.S.R. : 1 flag
        Anglo Egypt : 1 flag, 1 armour and 1 infantry
        New Guinea : 1 infantry
        China : 1 flag, 1 infantry
        Japan : 2 bombers, 1 factory and 3 infantry
        Caroline Islands : 2 infantry
        60 Sea Zone : 1 battleship, 1 carrier, 1 destroyer and 2 fighters

    Production/PUs Summary :

    Russians : 15 / 20
        Germans : 35 / 41
        British : 23 / 26
        Japanese : 43 / 43
        Americans : 50 / 52


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 17

    Purchase Units - Americans
                Americans repair 5 damage on 5 factories; Remaining resources: 47 PUs;
                Americans buy 1 armour, 3 destroyers, 4 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 3 infantry moved from Borneo to 48 Sea Zone
                1 armour moved from Karelia S.S.R. to Russia
                1 armour moved from Panama to 19 Sea Zone
                1 armour and 1 transport moved from 19 Sea Zone to 17 Sea Zone
                1 armour moved from 17 Sea Zone to French West Africa
                1 destroyer moved from 25 Sea Zone to 17 Sea Zone
                3 destroyers and 2 submarines moved from 25 Sea Zone to 44 Sea Zone
                1 armour moved from Western United States to Panama
                1 armour moved from Russia to Sinkiang
                1 infantry moved from Russia to Evenki National Okrug
                1 infantry moved from Russia to Novosibirsk
                1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 49 Sea Zone
                1 artillery and 1 infantry moved from 49 Sea Zone to Philipine Islands
                1 destroyer moved from 48 Sea Zone to 49 Sea Zone
                1 battleship, 1 carrier, 2 fighters, 2 infantry and 1 transport moved from 48 Sea Zone to 47 Sea Zone
                1 fighter moved from 47 Sea Zone to New Guinea
                2 infantry moved from 47 Sea Zone to New Guinea
                1 fighter moved from 47 Sea Zone to New Guinea

    Combat - Americans
                Battle in New Guinea
                    Americans attack with 2 fighters and 2 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 battleship in New Guinea, round 2 :  1/1 hits
                        Japanese roll dice for 1 infantry in New Guinea, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in New Guinea
                    Americans win, taking New Guinea from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Philipine Islands
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery and 1 infantry in Philipine Islands, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Philipine Islands, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philipine Islands
                    Americans win, taking Philipine Islands from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 fighter moved from New Guinea to 47 Sea Zone
                1 fighter moved from New Guinea to 47 Sea Zone
                1 aaGun moved from Novosibirsk to Sinkiang

    Place Units - Americans
                1 armour and 2 infantry placed in Norway
                Americans undo move 1.
                3 infantry placed in Norway
                1 armour and 1 infantry placed in Sinkiang
                3 destroyers and 1 submarine placed in 48 Sea Zone
                Americans undo move 3.
                3 destroyers and 1 submarine placed in 37 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total

    Territory Summary for Americans :

    Midway : 1 infantry
        French West Africa : 1 armour
        Philipine Islands : 1 flag, 1 artillery
        Novosibirsk : 1 infantry
        Western United States : 1 aaGun, 1 artillery, 1 factory and 1 infantry
        Karelia S.S.R. : 7 infantry
        Borneo : 1 flag, 1 factory
        East Indies : 1 flag, 1 factory
        Norway : 1 flag, 1 factory and 3 infantry
        Solomon Islands : 1 flag
        Sinkiang : 1 aaGun, 2 armour, 1 factory and 3 infantry
        Evenki National Okrug : 1 infantry
        Eastern United States : 1 aaGun and 1 factory
        Russia : 2 armour
        New Guinea : 1 flag, 1 infantry
        Panama : 1 armour
        44 Sea Zone : 3 destroyers and 2 submarines
        37 Sea Zone : 3 destroyers and 1 submarine
        49 Sea Zone : 1 destroyer and 1 transport
        17 Sea Zone : 1 destroyer and 1 transport
        47 Sea Zone : 1 battleship, 1 carrier, 2 fighters and 1 transport

    Production/PUs Summary :

    Russians : 15 / 20
        Germans : 35 / 41
        British : 23 / 26
        Japanese : 39 / 43
        Americans : 54 / 54


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 18

    Research Technology - Russians

    Purchase Units - Russians
                Russians buy 1 armour and 4 infantry; Remaining resources: 3 PUs;

    Combat Move - Russians
                2 infantry moved from Russia to Kazakh S.S.R.
                2 fighters moved from Russia to Kazakh S.S.R.
                1 armour and 1 infantry moved from Sinkiang to China

    Combat - Russians
                Battle in China
                    Russians attack with 1 armour and 1 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 armour and 1 infantry in China, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in China, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in China
                    Russians win, taking China from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kazakh S.S.R.
                    Russians attack with 2 fighters and 2 infantry
                    Japanese defend with 2 infantry
                        Russians roll dice for 2 fighters and 2 infantry in Kazakh S.S.R., round 2 :  2/4 hits
                        Japanese roll dice for 2 infantry in Kazakh S.S.R., round 2 :  0/2 hits
                        2 infantry owned by the Japanese lost in Kazakh S.S.R.
                    Russians win, taking Kazakh S.S.R. from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Russians
                2 fighters moved from Kazakh S.S.R. to Russia

    Place Units - Russians
                1 armour and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 17 PUs; end with 20 PUs total

    Territory Summary for Russians :

    Kazakh S.S.R. : 2 infantry
        Russia : 2 aaGuns, 3 armour, 3 artilleries, 1 factory, 2 fighters and 26 infantry
        China : 1 armour and 1 infantry

    Production/PUs Summary :

    Russians : 17 / 20
        Germans : 35 / 41
        British : 23 / 26
        Japanese : 35 / 43
        Americans : 56 / 54


  • You would think 2 BB at cost of 40 would be a bit more menacing against 5 planes :(

  • '16

    TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 18

    Purchase Units - Germans
                Germans buy 1 armour, 1 bomber and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                10 infantry moved from West Russia to Karelia S.S.R.
                7 armour moved from West Russia to Karelia S.S.R.
                1 artillery moved from West Russia to Karelia S.S.R.
                1 infantry moved from West Russia to Karelia S.S.R.
                3 infantry moved from Ukraine S.S.R. to Belorussia
                1 armour moved from Germany to Eastern Europe
                8 infantry moved from Balkans to Eastern Europe
                4 infantry moved from Germany to Eastern Europe
                1 bomber moved from Western Europe to Belorussia

    Combat - Germans
                Battle in Karelia S.S.R.
                    Germans attack with 7 armour, 1 artillery and 11 infantry
                    British defend with 2 artilleries, 1 fighter and 2 infantry; Americans defend with 7 infantry
                        Germans roll dice for 7 armour, 1 artillery and 11 infantry in Karelia S.S.R., round 2 :  5/19 hits
                        Russians roll dice for 2 artilleries, 1 fighter and 9 infantry in Karelia S.S.R., round 2 :  6/12 hits
                        1 infantry owned by the British , 6 infantry owned by the Germans and 4 infantry owned by the Americans lost in Karelia S.S.R.
                        Germans roll dice for 7 armour, 1 artillery and 5 infantry in Karelia S.S.R., round 3 :  3/13 hits
                        Russians roll dice for 2 artilleries, 1 fighter and 4 infantry in Karelia S.S.R., round 3 :  0/7 hits
                        1 infantry owned by the British and 2 infantry owned by the Americans lost in Karelia S.S.R.
                        Germans roll dice for 7 armour, 1 artillery and 5 infantry in Karelia S.S.R., round 4 :  6/13 hits
                        Russians roll dice for 2 artilleries, 1 fighter and 1 infantry in Karelia S.S.R., round 4 :  1/4 hits
                        1 infantry owned by the Germans , 2 artilleries owned by the British , 1 fighter owned by the British and 1 infantry owned by the Americans lost in Karelia S.S.R.
                    Germans win, taking Karelia S.S.R. from Russians with 7 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 24
                    Casualties for Germans: 7 infantry
                    Casualties for British: 2 artilleries, 1 fighter and 2 infantry
                    Casualties for Americans: 7 infantry
                Battle in Eastern Europe
                    Germans attack with 1 armour and 12 infantry
                    British defend with 1 aaGun and 1 artillery
                        Germans roll dice for 1 armour and 12 infantry in Eastern Europe, round 2 :  2/13 hits
                        British roll dice for 1 artillery in Eastern Europe, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 artillery owned by the British lost in Eastern Europe
                    Germans win, taking Eastern Europe from British with 1 armour and 11 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 artillery
                Battle in Belorussia
                    Germans attack with 1 bomber and 3 infantry
                    British defend with 2 infantry
                        Germans roll dice for 1 bomber and 3 infantry in Belorussia, round 2 :  0/4 hits
                        British roll dice for 2 infantry in Belorussia, round 2 :  0/2 hits
                        Germans roll dice for 1 bomber and 3 infantry in Belorussia, round 3 :  1/4 hits
                        British roll dice for 2 infantry in Belorussia, round 3 :  0/2 hits
                        1 infantry owned by the British lost in Belorussia
                        Germans roll dice for 1 bomber and 3 infantry in Belorussia, round 4 :  1/4 hits
                        British roll dice for 1 infantry in Belorussia, round 4 :  0/1 hits
                        1 infantry owned by the British lost in Belorussia
                    Germans win, taking Belorussia from British with 1 bomber and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry

    Non Combat Move - Germans
                1 infantry moved from Caucasus to West Russia
                1 aaGun moved from West Russia to Karelia S.S.R.
                1 bomber moved from Belorussia to Western Europe

    Place Units - Germans
                4 infantry placed in Caucasus
                1 armour, 1 bomber and 4 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 42 PUs; end with 42 PUs total

    Territory Summary for Germans :

    Germany : 1 aaGun, 1 armour, 1 bomber, 1 factory and 13 infantry
        Southern Europe : 1 factory
        Eastern Europe : 1 aaGun, 1 armour and 11 infantry
        Karelia S.S.R. : 1 flag, 1 aaGun, 7 armour, 1 artillery and 4 infantry
        Western Europe : 1 aaGun, 1 bomber and 12 infantry
        Caucasus : 1 flag, 1 factory and 7 infantry
        West Russia : 1 infantry
        Belorussia : 3 infantry

    Production/PUs Summary :

    Russians : 15 / 20
        Germans : 42 / 42
        British : 18 / 26
        Japanese : 35 / 43
        Americans : 56 / 54


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  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 18

    Purchase Units - British
                British buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery moved from French West Africa to French Equatorial Africa
                      British take French Equatorial Africa from Japanese
                1 artillery and 1 infantry moved from Algeria to Libya
                      British take Libya from Germans
                1 transport moved from 17 Sea Zone to 9 Sea Zone
                1 cruiser moved from 12 Sea Zone to 9 Sea Zone
                1 cruiser and 1 transport moved from 12 Sea Zone to 6 Sea Zone
                1 battleship, 1 carrier and 2 transports moved from 5 Sea Zone to 6 Sea Zone
                1 armour and 4 infantry moved from United Kingdom to 6 Sea Zone
                1 armour and 4 infantry moved from 6 Sea Zone to Norway
                1 infantry moved from Russia to West Russia
                2 fighters moved from Russia to West Russia
                1 bomber moved from Russia to India

    Combat - British
                Strategic bombing raid in India
                        AA fire in India :  0/1 hits
                    Bombing raid in India rolls: 4 and costs: 4 production.
                    Bombing raid costs 4  production in India
                Battle in West Russia
                    British attack with 2 fighters and 1 infantry
                    Germans defend with 1 infantry
                        British roll dice for 2 fighters and 1 infantry in West Russia, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in West Russia, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in West Russia
                    British win, taking West Russia from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - British
                1 fighter moved from West Russia to 6 Sea Zone
                1 fighter moved from West Russia to Norway
                1 bomber moved from India to Russia

    Place Units - British
                1 artillery, 1 fighter and 4 infantry placed in United Kingdom

    Turn Complete - British
                British collect 22 PUs; end with 22 PUs total

    Territory Summary for British :

    Australia : 3 infantry
        Archangel : 1 infantry
        Norway : 1 aaGun, 1 armour, 1 fighter and 5 infantry
        United Kingdom : 1 aaGun, 1 artillery, 1 factory, 1 fighter and 4 infantry
        New Zealand : 1 infantry
        French Equatorial Africa : 1 artillery
        Algeria : 1 flag
        Libya : 1 flag, 1 artillery and 1 infantry
        West Russia : 1 flag, 1 infantry
        Russia : 1 bomber and 1 infantry
        6 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 3 transports
        9 Sea Zone : 1 cruiser and 1 transport
        17 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Russians : 15 / 20
        Germans : 39 / 42
        British : 22 / 22
        Japanese : 34 / 43
        Americans : 56 / 54

  • '16

    TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 18

    Purchase Units - Japanese
                Japanese buy 1 carrier, 2 fighters and 1 transport; Remaining resources: 2 PUs;

    Combat Move - Japanese
                1 armour moved from Kenya to French Equatorial Africa
                1 infantry moved from Anglo Egypt to French Equatorial Africa
                1 armour moved from Anglo Egypt to French Equatorial Africa
                1 armour moved from Yakut S.S.R. to Novosibirsk
                1 fighter moved from Caucasus to Novosibirsk
                2 fighters moved from 60 Sea Zone to 49 Sea Zone
                1 bomber moved from Japan to 49 Sea Zone
                1 bomber moved from Japan to Novosibirsk

    Combat - Japanese
                Battle in Novosibirsk
                    Japanese attack with 1 armour, 1 bomber and 1 fighter
                    Americans defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 bomber and 1 fighter in Novosibirsk, round 2 :  2/3 hits
                        Russians roll dice for 1 infantry in Novosibirsk, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Novosibirsk
                    Japanese win, taking Novosibirsk from Russians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in 49 Sea Zone
                    Japanese attack with 1 bomber and 2 fighters
                    Americans defend with 1 destroyer and 1 transport
                        Japanese roll dice for 1 bomber and 2 fighters in 49 Sea Zone, round 2 :  1/3 hits
                        Americans roll dice for 1 destroyer and 1 transport in 49 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 bomber owned by the Japanese lost in 49 Sea Zone
                        1 transport owned by the Americans lost in 49 Sea Zone
                    Japanese win with 2 fighters remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 bomber
                    Casualties for Americans: 1 destroyer and 1 transport
                Battle in French Equatorial Africa
                    Japanese attack with 2 armour and 1 infantry
                    British defend with 1 artillery
                        Japanese roll dice for 2 armour and 1 infantry in French Equatorial Africa, round 2 :  1/3 hits
                        British roll dice for 1 artillery in French Equatorial Africa, round 2 :  0/1 hits
                        1 artillery owned by the British lost in French Equatorial Africa
                    Japanese win, taking French Equatorial Africa from British with 2 armour and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery

    Non Combat Move - Japanese
                1 battleship moved from 60 Sea Zone to 61 Sea Zone
                1 carrier moved from 60 Sea Zone to 61 Sea Zone
                1 destroyer moved from 60 Sea Zone to 61 Sea Zone
                2 fighters moved from 49 Sea Zone to 61 Sea Zone
                1 infantry moved from Soviet Far East to Yakut S.S.R.
                2 armour moved from Soviet Far East to Buryatia S.S.R.
                1 bomber moved from Novosibirsk to Buryatia S.S.R.
                1 fighter moved from Novosibirsk to Buryatia S.S.R.
                1 armour moved from India to Caucasus
                3 infantry moved from India to French Indochina

    Place Units - Japanese
                1 carrier, 2 fighters and 1 transport placed in 61 Sea Zone

    Turn Complete - Japanese
                Japanese collect 37 PUs; end with 39 PUs total

    Territory Summary for Japanese :

    Union of South Africa : 1 flag
        Kenya : 1 flag
        Persia : 1 flag
        Belgian Congo : 1 flag
        India : 1 flag, 1 aaGun, 1 factory and 4 infantry
        Soviet Far East : 1 flag
        Novosibirsk : 1 flag, 1 armour
        Italian East Africa : 1 flag
        Yakut S.S.R. : 1 flag, 1 infantry
        Hawaiian Islands : 1 flag
        French Indochina : 3 infantry
        Trans-Jordan : 1 flag
        French Equatorial Africa : 1 flag, 2 armour and 1 infantry
        Caucasus : 1 aaGun, 10 armour, 1 artillery and 8 infantry
        Wake Island : 1 infantry
        Buryatia S.S.R. : 1 flag, 2 armour, 1 bomber and 1 fighter
        Anglo Egypt : 1 flag
        Japan : 1 factory and 3 infantry
        Caroline Islands : 2 infantry
        61 Sea Zone : 1 battleship, 2 carriers, 1 destroyer, 4 fighters and 1 transport

    Production/PUs Summary :

    Russians : 13 / 20
        Germans : 39 / 42
        British : 21 / 22
        Japanese : 37 / 39
        Americans : 56 / 54


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 18

    Purchase Units - Americans
                Americans buy 1 artillery, 1 cruiser, 1 fighter, 7 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from New Guinea to 47 Sea Zone
                2 armour moved from Sinkiang to French Indochina
                1 infantry moved from Western United States to Central United States
                1 armour moved from French West Africa to 17 Sea Zone
                1 armour, 1 destroyer and 1 transport moved from 17 Sea Zone to 27 Sea Zone
                1 armour moved from 27 Sea Zone to Union of South Africa
                      British take Union of South Africa from Japanese
                1 infantry moved from Sinkiang to China
                1 destroyer moved from 37 Sea Zone to 59 Sea Zone
                2 destroyers moved from 37 Sea Zone to 36 Sea Zone
                1 submarine moved from 37 Sea Zone to 48 Sea Zone
                1 battleship, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 47 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to French Indochina
                3 destroyers and 2 submarines moved from 44 Sea Zone to 50 Sea Zone
                2 fighters moved from 36 Sea Zone to French Indochina

    Combat - Americans
                Battle in French Indochina
                    Americans attack with 2 armour, 2 fighters and 1 infantry
                    Japanese defend with 3 infantry
                        Americans roll dice for 1 battleship in French Indochina, round 2 :  0/1 hits
                        Americans roll dice for 2 armour, 2 fighters and 1 infantry in French Indochina, round 2 :  3/5 hits
                        Japanese roll dice for 3 infantry in French Indochina, round 2 :  1/3 hits
                        3 infantry owned by the Japanese and 1 infantry owned by the Americans lost in French Indochina
                    Americans win, taking French Indochina from Japanese with 2 armour and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 3 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                2 fighters moved from French Indochina to 36 Sea Zone
                1 destroyer moved from 36 Sea Zone to 37 Sea Zone

    Place Units - Americans
                1 cruiser and 1 transport placed in 37 Sea Zone
                1 artillery and 1 infantry placed in East Indies
                2 infantry placed in Sinkiang
                1 fighter and 2 infantry placed in Norway
                2 infantry placed in Borneo

    Turn Complete - Americans
                Americans collect 59 PUs; end with 59 PUs total

    Territory Summary for Americans :

    Midway : 1 infantry
        Union of South Africa : 1 armour
        Philipine Islands : 1 flag, 1 artillery
        Western United States : 1 aaGun, 1 artillery and 1 factory
        Borneo : 1 flag, 1 factory and 2 infantry
        East Indies : 1 flag, 1 artillery, 1 factory and 1 infantry
        Norway : 1 flag, 1 factory, 1 fighter and 5 infantry
        French Indochina : 1 flag, 2 armour
        Solomon Islands : 1 flag
        Sinkiang : 1 aaGun, 1 factory and 4 infantry
        Evenki National Okrug : 1 infantry
        Eastern United States : 1 aaGun and 1 factory
        Russia : 2 armour
        New Guinea : 1 flag
        Panama : 1 armour
        Central United States : 1 infantry
        China : 1 infantry
        27 Sea Zone : 1 destroyer and 1 transport
        59 Sea Zone : 1 destroyer
        50 Sea Zone : 3 destroyers and 2 submarines
        37 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
        36 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport
        48 Sea Zone : 1 submarine

    Production/PUs Summary :

    Russians : 13 / 20
        Germans : 39 / 42
        British : 23 / 22
        Japanese : 32 / 39
        Americans : 59 / 59


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 19

    Purchase Units - Russians
                Russians repair 1 damage on 1 factory; Remaining resources: 19 PUs;
                Russians buy 1 armour, 1 artillery and 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Novosibirsk
                2 fighters moved from Russia to Novosibirsk
                1 infantry moved from China to Manchuria
                      Russians take Manchuria from Japanese
                1 armour moved from China to Kwantung
                      Russians take Kwantung from Japanese
                1 armour moved from Kwantung to China
                1 infantry moved from Russia to Novosibirsk

    Combat - Russians
                Battle in Novosibirsk
                    Russians attack with 2 fighters and 2 infantry
                    Japanese defend with 1 armour
                        Russians roll dice for 2 fighters and 2 infantry in Novosibirsk, round 2 :  1/4 hits
                        Japanese roll dice for 1 armour in Novosibirsk, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Novosibirsk
                    Russians win, taking Novosibirsk from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 armour
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 fighters moved from Novosibirsk to Russia

    Place Units - Russians
                1 armour, 1 artillery and 3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 21 PUs; end with 22 PUs total

    Territory Summary for Russians :

    Manchuria : 1 flag, 1 infantry
        Novosibirsk : 1 infantry
        Kwantung : 1 flag
        Kazakh S.S.R. : 2 infantry
        Russia : 2 aaGuns, 4 armour, 4 artilleries, 1 factory, 2 fighters and 27 infantry
        China : 1 armour

    Production/PUs Summary :

    Russians : 21 / 22
        Germans : 39 / 42
        British : 23 / 22
        Japanese : 24 / 39
        Americans : 59 / 59

  • '16

    TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 19

    Purchase Units - Germans
                Germans buy 1 armour, 1 fighter and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 infantry moved from Caucasus to Kazakh S.S.R.
                2 infantry moved from Karelia S.S.R. to Archangel
                3 infantry moved from Belorussia to West Russia
                7 armour moved from Karelia S.S.R. to West Russia
                1 artillery moved from Karelia S.S.R. to West Russia
                1 infantry moved from Karelia S.S.R. to West Russia
                1 infantry moved from Karelia S.S.R. to West Russia
                1 infantry moved from Caucasus to West Russia
                1 bomber moved from Germany to Kazakh S.S.R.
                1 bomber moved from Western Europe to Archangel
                1 armour moved from Eastern Europe to West Russia
                1 infantry moved from Caucasus to West Russia
                2 infantry moved from Caucasus to West Russia

    Combat - Germans
                Battle in Archangel
                    Germans attack with 1 bomber and 2 infantry
                    British defend with 1 infantry
                        Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Archangel
                    Germans win, taking Archangel from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in West Russia
                    Germans attack with 8 armour, 1 artillery and 9 infantry
                    British defend with 1 infantry
                        Germans roll dice for 8 armour, 1 artillery and 9 infantry in West Russia, round 2 :  7/18 hits
                        British roll dice for 1 infantry in West Russia, round 2 :  0/1 hits
                        1 infantry owned by the British lost in West Russia
                    Germans win, taking West Russia from British with 8 armour, 1 artillery and 9 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Kazakh S.S.R.
                    Germans attack with 1 bomber and 3 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 1 bomber and 3 infantry in Kazakh S.S.R., round 2 :  1/4 hits
                        Russians roll dice for 2 infantry in Kazakh S.S.R., round 2 :  0/2 hits
                        1 infantry owned by the Russians lost in Kazakh S.S.R.
                        Germans roll dice for 1 bomber and 3 infantry in Kazakh S.S.R., round 3 :  1/4 hits
                        Russians roll dice for 1 infantry in Kazakh S.S.R., round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Kazakh S.S.R.
                    Germans win, taking Kazakh S.S.R. from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                1 bomber moved from Kazakh S.S.R. to Ukraine S.S.R.
                1 bomber moved from Archangel to Western Europe
                1 infantry moved from Eastern Europe to Karelia S.S.R.
                4 infantry moved from Eastern Europe to Ukraine S.S.R.
                6 infantry moved from Eastern Europe to Belorussia
                1 armour moved from Germany to Belorussia
                1 infantry moved from Germany to Eastern Europe
                1 aaGun moved from Karelia S.S.R. to West Russia
                2 infantry moved from Germany to Balkans
                1 infantry moved from Germany to Balkans
                1 infantry moved from Germany to Balkans
                1 infantry moved from Germany to Balkans
                1 infantry moved from Germany to Balkans

    Place Units - Germans
                1 infantry placed in Caucasus
                1 armour, 1 fighter and 8 infantry placed in Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Germany: 1 infantry
                EDIT: Adding units owned by Germans to Western Europe: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 45 PUs; end with 45 PUs total

    Territory Summary for Germans :

    Germany : 1 aaGun, 1 armour, 1 factory, 1 fighter and 13 infantry
        Southern Europe : 1 factory
        Archangel : 1 flag, 2 infantry
        Eastern Europe : 1 aaGun and 1 infantry
        Karelia S.S.R. : 1 flag, 1 infantry
        Kazakh S.S.R. : 1 flag, 3 infantry
        Western Europe : 1 aaGun, 1 bomber and 13 infantry
        Caucasus : 1 flag, 1 factory and 1 infantry
        Balkans : 6 infantry
        Ukraine S.S.R. : 1 bomber and 4 infantry
        West Russia : 1 aaGun, 8 armour, 1 artillery and 9 infantry
        Belorussia : 1 armour and 6 infantry

    Production/PUs Summary :

    Russians : 17 / 22
        Germans : 45 / 45
        British : 21 / 22
        Japanese : 24 / 39
        Americans : 59 / 59

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