@mike64 I had edited that tank out of Denmark on Japan’s turn, but it’s back in Denmark. When I do Germany I’m going to edit back to W Germany.
JEB (Axis) vs Atease (Allies) Spring 42
-
kept 2 subs, destroyed DD instead, hoping to get free kills. no dice. 5 hits to place. Screenshot attached.
-
Oh and you got 8 hits. tipped my 2 BBs and took 4 subs and 2 DD as casualties.
-
Take my two carriers and 3 fighters. Man this is such a brutal slaughter…
-
WOw jesus you rolled well the 2nd half of battle. 2 BB, 1 fighter and 1 bomber left. so much lead down the pacific.
-
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Americans
4 fighters moved from Russia to 60 Sea Zone
1 bomber moved from Russia to 60 Sea Zone
4 fighters moved from 48 Sea Zone to 60 Sea Zone
2 battleships, 2 carriers, 3 destroyers and 6 submarines moved from 48 Sea Zone to 60 Sea ZoneCombat - Americans
Battle in 60 Sea Zone
Americans attack with 2 battleships, 1 bomber, 2 carriers, 3 destroyers, 8 fighters and 6 submarines
Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 7 destroyers, 6 fighters, 5 submarines and 3 transports
Americans roll dice for 6 submarines in 60 Sea Zone, round 2 : 3/6 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 5 submarines in 60 Sea Zone, round 2 : 0/5 hits
Americans roll dice for 2 battleships, 1 bomber, 2 carriers, 3 destroyers and 8 fighters in 60 Sea Zone, round 2 : 11/16 hits
Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 7 destroyers, 6 fighters and 3 transports in 60 Sea Zone, round 2 : 8/18 hits
Units damaged: 2 battleships owned by the Americans
4 submarines owned by the Americans , 2 destroyers owned by the Americans , 1 carrier owned by the Japanese , 7 destroyers owned by the Japanese and 5 submarines owned by the Japanese lost in 60 Sea Zone
Americans roll dice for 2 submarines in 60 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 2 battleships, 1 bomber, 2 carriers, 1 destroyer and 8 fighters in 60 Sea Zone, round 3 : 5/14 hits
Japanese roll dice for 6 fighters in 60 Sea Zone, round 3 : 6/6 hits
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser and 3 transports in 60 Sea Zone, round 3 : 3/4 hits
2 submarines owned by the Americans , 4 fighters owned by the Americans , 1 destroyer owned by the Americans , 2 carriers owned by the Americans , 2 carriers owned by the Japanese and 3 fighters owned by the Japanese lost in 60 Sea Zone
Americans roll dice for 2 battleships, 1 bomber and 4 fighters in 60 Sea Zone, round 4 : 4/7 hits
Japanese roll dice for 1 battleship, 1 cruiser, 3 fighters and 3 transports in 60 Sea Zone, round 4 : 2/5 hits
2 fighters owned by the Americans , 1 cruiser owned by the Japanese and 3 fighters owned by the Japanese lost in 60 Sea Zone
Americans roll dice for 2 battleships, 1 bomber and 2 fighters in 60 Sea Zone, round 5 : 4/5 hits
Japanese roll dice for 1 battleship and 3 transports in 60 Sea Zone, round 5 : 1/1 hits
1 fighter owned by the Americans , 3 transports owned by the Japanese and 1 battleship owned by the Japanese lost in 60 Sea Zone
Americans win with 2 battleships, 1 bomber and 1 fighter remaining. Battle score for attacker is 83
Casualties for Japanese: 1 battleship, 3 carriers, 1 cruiser, 7 destroyers, 6 fighters, 5 submarines and 3 transports
Casualties for Americans: 2 carriers, 3 destroyers, 7 fighters and 6 submarinesNon Combat Move - Americans
1 fighter moved from 60 Sea Zone to 48 Sea Zone
1 bomber moved from 60 Sea Zone to Soviet Far East
3 infantry moved from Norway to Karelia S.S.R.
1 armour moved from Karelia S.S.R. to Russia
1 armour moved from Karelia S.S.R. to Russia
1 destroyer moved from 37 Sea Zone to 48 Sea Zone
1 infantry moved from Novosibirsk to Russia
1 aaGun moved from Sinkiang to NovosibirskPlace Units - Americans
1 battleship and 1 carrier placed in 48 Sea Zone
1 fighter placed in 48 Sea Zone
2 infantry placed in SinkiangTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
2 units repaired.Territory Summary for Americans :
Midway : 1 infantry
Soviet Far East : 1 bomber
Novosibirsk : 1 aaGun
Western United States : 1 aaGun, 1 armour, 1 artillery, 1 factory and 1 infantry
Karelia S.S.R. : 1 armour and 7 infantry
Borneo : 1 flag, 1 artillery, 1 factory and 3 infantry
East Indies : 1 flag, 1 factory
Norway : 1 flag, 1 factory
Solomon Islands : 1 flag
Sinkiang : 1 factory and 2 infantry
West Russia : 1 flag, 1 infantry
Eastern United States : 1 aaGun and 1 factory
Russia : 2 armour and 2 infantry
Panama : 1 armour
25 Sea Zone : 4 destroyers and 2 submarines
48 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 transports
19 Sea Zone : 1 transport
60 Sea Zone : 2 battleshipsProduction/PUs Summary :
Russians : 19 / 21
Germans : 39 / 39
British : 18 / 21
Japanese : 38 / 45
Americans : 52 / 52 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 17
Purchase Units - Russians
Russians repair 3 damage on 3 factories; Remaining resources: 18 PUs;
Russians buy 1 armour and 4 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Kazakh S.S.R. to Sinkiang
1 infantry moved from Russia to Kazakh S.S.R.Non Combat Move - Russians
1 aaGun moved from Evenki National Okrug to RussiaPlace Units - Russians
1 armour and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 20 PUs totalTerritory Summary for Russians :
Soviet Far East : 1 infantry
Yakut S.S.R. : 1 infantry
Kazakh S.S.R. : 1 infantry
Sinkiang : 1 armour and 1 infantry
Russia : 2 aaGuns, 2 armour, 3 artilleries, 1 factory, 2 fighters and 24 infantryProduction/PUs Summary :
Russians : 19 / 20
Germans : 39 / 39
British : 18 / 21
Japanese : 38 / 45
Americans : 52 / 52 -
Americans win with 2 battleships, 1 bomber and 1 fighter remaining. Battle score for attacker is 83
Casualties for Japanese: 1 battleship, 3 carriers, 1 cruiser, 7 destroyers, 6 fighters, 5 submarines and 3 transports
Casualties for Americans: 2 carriers, 3 destroyers, 7 fighters and 6 submarineslol
-
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 17
Purchase Units - Germans
Germans repair 3 damage on 3 factories; Remaining resources: 36 PUs;
Germans buy 12 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Ukraine S.S.R. to West Russia
10 infantry moved from Belorussia to West Russia
1 artillery moved from Belorussia to West Russia
7 armour moved from Belorussia to West Russia
1 bomber moved from Germany to Norway
1 infantry moved from Caucasus to West RussiaCombat - Germans
Strategic bombing raid in Norway
Bombing raid in Norway rolls: 5 and costs: 5 production.
Bombing raid costs 5 production in Norway
Battle in West Russia
Germans attack with 7 armour, 1 artillery and 12 infantry
Americans defend with 1 infantry
Germans roll dice for 7 armour, 1 artillery and 12 infantry in West Russia, round 2 : 5/20 hits
Americans roll dice for 1 infantry in West Russia, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in West Russia
Germans win, taking West Russia from Americans with 7 armour, 1 artillery and 11 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Germans
1 infantry moved from Eastern Europe to Belorussia
1 infantry moved from Germany to Eastern Europe
1 infantry moved from Germany to Western Europe
1 bomber moved from Norway to Western Europe
3 infantry moved from Balkans to Ukraine S.S.R.
6 infantry moved from Germany to Balkans
2 infantry moved from Germany to Balkans
1 aaGun moved from Belorussia to West RussiaPlace Units - Germans
4 infantry placed in Caucasus
8 infantry placed in Germany
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs totalTerritory Summary for Germans :
Germany : 1 aaGun, 1 armour, 1 factory and 13 infantry
Southern Europe : 1 factory
Eastern Europe : 1 aaGun and 1 infantry
Western Europe : 1 aaGun, 1 bomber and 12 infantry
Caucasus : 1 flag, 1 factory and 4 infantry
Balkans : 8 infantry
Ukraine S.S.R. : 3 infantry
West Russia : 1 aaGun, 7 armour, 1 artillery and 11 infantry
Belorussia : 1 infantryProduction/PUs Summary :
Russians : 19 / 20
Germans : 41 / 41
British : 18 / 21
Japanese : 38 / 45
Americans : 50 / 52 -
Quite an epic battle :) Even though I lost… But the japs did do a bit better than I expected
-
You’re pushing for Moscow. Funny thing is that even if you get it, I’ll get Philippines and you’ll miss a VC. To Moscow!
-
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 17
Purchase Units - British
British buy 1 aaGun, 1 armour and 3 infantry; Remaining resources: 1 PUs;Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to 7 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 12 Sea Zone
1 artillery and 1 infantry moved from 12 Sea Zone to Algeria
British take Algeria from Germans
1 artillery moved from 17 Sea Zone to French West Africa
British take French West Africa from Japanese
2 cruisers moved from 7 Sea Zone to 12 Sea Zone
1 bomber moved from Norway to Belorussia
2 infantry moved from Karelia S.S.R. to Belorussia
1 infantry moved from Archangel to Russia
1 infantry moved from Karelia S.S.R. to Archangel
3 fighters moved from Karelia S.S.R. to Belorussia
1 artillery and 1 infantry moved from United Kingdom to 7 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Eastern EuropeCombat - British
Battle in Eastern Europe
British attack with 1 artillery and 1 infantry
Germans defend with 1 aaGun and 1 infantry
British roll dice for 1 battleship in Eastern Europe, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Eastern Europe, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Eastern Europe
British win, taking Eastern Europe from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Belorussia
British attack with 1 bomber, 3 fighters and 2 infantry
Germans defend with 1 infantry
British roll dice for 1 bomber, 3 fighters and 2 infantry in Belorussia, round 2 : 3/6 hits
Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belorussia
British win, taking Belorussia from Germans with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
2 fighters moved from Belorussia to Russia
1 fighter moved from Belorussia to Karelia S.S.R.
1 bomber moved from Belorussia to Russia
1 aaGun and 1 infantry moved from United Kingdom to 7 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone
1 aaGun and 1 infantry moved from 5 Sea Zone to NorwayPlace Units - British
1 aaGun, 1 armour and 3 infantry placed in United KingdomTurn Complete - British
British collect 25 PUs; end with 26 PUs totalTerritory Summary for British :
Australia : 3 infantry
French West Africa : 1 artillery
Archangel : 1 infantry
Eastern Europe : 1 flag, 1 aaGun and 1 artillery
Karelia S.S.R. : 2 artilleries, 1 fighter and 2 infantry
Norway : 1 aaGun and 1 infantry
United Kingdom : 1 aaGun, 1 armour, 1 factory and 4 infantry
New Zealand : 1 infantry
Algeria : 1 flag, 1 artillery and 1 infantry
Belorussia : 1 flag, 2 infantry
Russia : 1 bomber, 2 fighters and 2 infantry
5 Sea Zone : 1 battleship, 1 carrier and 2 transports
12 Sea Zone : 2 cruisers and 1 transport
17 Sea Zone : 1 destroyer and 1 transportProduction/PUs Summary :
Russians : 19 / 20
Germans : 35 / 41
British : 25 / 26
Japanese : 37 / 45
Americans : 50 / 52 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 battleship, 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
2 fighters moved from India to 60 Sea Zone
1 bomber moved from India to 60 Sea Zone
2 bombers moved from Japan to 60 Sea Zone
1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 armour moved from Buryatia S.S.R. to Yakut S.S.R.
2 infantry moved from Buryatia S.S.R. to Soviet Far East
2 armour moved from Buryatia S.S.R. to Soviet Far East
2 infantry moved from Caucasus to Kazakh S.S.R.
1 fighter moved from Caucasus to Kazakh S.S.R.
1 armour moved from Kenya to Union of South Africa
Japanese take Union of South Africa from British
1 armour moved from Union of South Africa to Kenya
1 armour moved from Kenya to Anglo EgyptCombat - Japanese
Battle in 60 Sea Zone
Japanese attack with 3 bombers and 2 fighters
Americans defend with 2 battleships
Japanese roll dice for 3 bombers and 2 fighters in 60 Sea Zone, round 2 : 4/5 hits
Americans roll dice for 2 battleships in 60 Sea Zone, round 2 : 1/2 hits
2 battleships owned by the Americans and 1 bomber owned by the Japanese lost in 60 Sea Zone
Japanese win with 2 bombers and 2 fighters remaining. Battle score for attacker is 28
Casualties for Japanese: 1 bomber
Casualties for Americans: 2 battleships
Battle in Soviet Far East
Japanese attack with 2 armour and 2 infantry
Russians defend with 1 infantry; Americans defend with 1 bomber
Japanese roll dice for 2 armour and 2 infantry in Soviet Far East, round 2 : 3/4 hits
Russians roll dice for 1 bomber and 1 infantry in Soviet Far East, round 2 : 1/2 hits
1 infantry owned by the Russians , 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Casualties for Americans: 1 bomber
Battle in Yakut S.S.R.
Japanese attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Yakut S.S.R., round 2 : 1/2 hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kazakh S.S.R.
Japanese attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Kazakh S.S.R., round 2 : 1/3 hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits
1 infantry owned by the Russians lost in Kazakh S.S.R.
Japanese win, taking Kazakh S.S.R. from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 fighter moved from Kazakh S.S.R. to Caucasus
1 armour moved from Caucasus to India
2 bombers moved from 60 Sea Zone to JapanPlace Units - Japanese
1 battleship, 1 carrier and 1 destroyer placed in 60 Sea Zone
1 infantry placed in IndiaTurn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs totalTerritory Summary for Japanese :
Union of South Africa : 1 flag
Kenya : 1 flag, 1 armour
Persia : 1 flag
Belgian Congo : 1 flag
India : 1 flag, 1 aaGun, 1 armour, 1 factory and 7 infantry
Soviet Far East : 1 flag, 2 armour and 1 infantry
Philipine Islands : 1 infantry
Italian East Africa : 1 flag
Yakut S.S.R. : 1 flag, 1 armour
Hawaiian Islands : 1 flag
Kazakh S.S.R. : 1 flag, 2 infantry
Trans-Jordan : 1 flag
French Equatorial Africa : 1 flag
Caucasus : 1 aaGun, 9 armour, 1 artillery, 1 fighter and 8 infantry
Wake Island : 1 infantry
Buryatia S.S.R. : 1 flag
Anglo Egypt : 1 flag, 1 armour and 1 infantry
New Guinea : 1 infantry
China : 1 flag, 1 infantry
Japan : 2 bombers, 1 factory and 3 infantry
Caroline Islands : 2 infantry
60 Sea Zone : 1 battleship, 1 carrier, 1 destroyer and 2 fightersProduction/PUs Summary :
Russians : 15 / 20
Germans : 35 / 41
British : 23 / 26
Japanese : 43 / 43
Americans : 50 / 52 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 17
Purchase Units - Americans
Americans repair 5 damage on 5 factories; Remaining resources: 47 PUs;
Americans buy 1 armour, 3 destroyers, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 3 infantry moved from Borneo to 48 Sea Zone
1 armour moved from Karelia S.S.R. to Russia
1 armour moved from Panama to 19 Sea Zone
1 armour and 1 transport moved from 19 Sea Zone to 17 Sea Zone
1 armour moved from 17 Sea Zone to French West Africa
1 destroyer moved from 25 Sea Zone to 17 Sea Zone
3 destroyers and 2 submarines moved from 25 Sea Zone to 44 Sea Zone
1 armour moved from Western United States to Panama
1 armour moved from Russia to Sinkiang
1 infantry moved from Russia to Evenki National Okrug
1 infantry moved from Russia to Novosibirsk
1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from 49 Sea Zone to Philipine Islands
1 destroyer moved from 48 Sea Zone to 49 Sea Zone
1 battleship, 1 carrier, 2 fighters, 2 infantry and 1 transport moved from 48 Sea Zone to 47 Sea Zone
1 fighter moved from 47 Sea Zone to New Guinea
2 infantry moved from 47 Sea Zone to New Guinea
1 fighter moved from 47 Sea Zone to New GuineaCombat - Americans
Battle in New Guinea
Americans attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship in New Guinea, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in New Guinea
Americans win, taking New Guinea from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Philipine Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Philipine Islands, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Philipine Islands, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philipine Islands
Americans win, taking Philipine Islands from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 fighter moved from New Guinea to 47 Sea Zone
1 fighter moved from New Guinea to 47 Sea Zone
1 aaGun moved from Novosibirsk to SinkiangPlace Units - Americans
1 armour and 2 infantry placed in Norway
Americans undo move 1.
3 infantry placed in Norway
1 armour and 1 infantry placed in Sinkiang
3 destroyers and 1 submarine placed in 48 Sea Zone
Americans undo move 3.
3 destroyers and 1 submarine placed in 37 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs totalTerritory Summary for Americans :
Midway : 1 infantry
French West Africa : 1 armour
Philipine Islands : 1 flag, 1 artillery
Novosibirsk : 1 infantry
Western United States : 1 aaGun, 1 artillery, 1 factory and 1 infantry
Karelia S.S.R. : 7 infantry
Borneo : 1 flag, 1 factory
East Indies : 1 flag, 1 factory
Norway : 1 flag, 1 factory and 3 infantry
Solomon Islands : 1 flag
Sinkiang : 1 aaGun, 2 armour, 1 factory and 3 infantry
Evenki National Okrug : 1 infantry
Eastern United States : 1 aaGun and 1 factory
Russia : 2 armour
New Guinea : 1 flag, 1 infantry
Panama : 1 armour
44 Sea Zone : 3 destroyers and 2 submarines
37 Sea Zone : 3 destroyers and 1 submarine
49 Sea Zone : 1 destroyer and 1 transport
17 Sea Zone : 1 destroyer and 1 transport
47 Sea Zone : 1 battleship, 1 carrier, 2 fighters and 1 transportProduction/PUs Summary :
Russians : 15 / 20
Germans : 35 / 41
British : 23 / 26
Japanese : 39 / 43
Americans : 54 / 54 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 18
Research Technology - Russians
Purchase Units - Russians
Russians buy 1 armour and 4 infantry; Remaining resources: 3 PUs;Combat Move - Russians
2 infantry moved from Russia to Kazakh S.S.R.
2 fighters moved from Russia to Kazakh S.S.R.
1 armour and 1 infantry moved from Sinkiang to ChinaCombat - Russians
Battle in China
Russians attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 1 infantry in China, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in China, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in China
Russians win, taking China from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kazakh S.S.R.
Russians attack with 2 fighters and 2 infantry
Japanese defend with 2 infantry
Russians roll dice for 2 fighters and 2 infantry in Kazakh S.S.R., round 2 : 2/4 hits
Japanese roll dice for 2 infantry in Kazakh S.S.R., round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Kazakh S.S.R.
Russians win, taking Kazakh S.S.R. from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Russians
2 fighters moved from Kazakh S.S.R. to RussiaPlace Units - Russians
1 armour and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 20 PUs totalTerritory Summary for Russians :
Kazakh S.S.R. : 2 infantry
Russia : 2 aaGuns, 3 armour, 3 artilleries, 1 factory, 2 fighters and 26 infantry
China : 1 armour and 1 infantryProduction/PUs Summary :
Russians : 17 / 20
Germans : 35 / 41
British : 23 / 26
Japanese : 35 / 43
Americans : 56 / 54 -
You would think 2 BB at cost of 40 would be a bit more menacing against 5 planes :(
-
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 18
Purchase Units - Germans
Germans buy 1 armour, 1 bomber and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
10 infantry moved from West Russia to Karelia S.S.R.
7 armour moved from West Russia to Karelia S.S.R.
1 artillery moved from West Russia to Karelia S.S.R.
1 infantry moved from West Russia to Karelia S.S.R.
3 infantry moved from Ukraine S.S.R. to Belorussia
1 armour moved from Germany to Eastern Europe
8 infantry moved from Balkans to Eastern Europe
4 infantry moved from Germany to Eastern Europe
1 bomber moved from Western Europe to BelorussiaCombat - Germans
Battle in Karelia S.S.R.
Germans attack with 7 armour, 1 artillery and 11 infantry
British defend with 2 artilleries, 1 fighter and 2 infantry; Americans defend with 7 infantry
Germans roll dice for 7 armour, 1 artillery and 11 infantry in Karelia S.S.R., round 2 : 5/19 hits
Russians roll dice for 2 artilleries, 1 fighter and 9 infantry in Karelia S.S.R., round 2 : 6/12 hits
1 infantry owned by the British , 6 infantry owned by the Germans and 4 infantry owned by the Americans lost in Karelia S.S.R.
Germans roll dice for 7 armour, 1 artillery and 5 infantry in Karelia S.S.R., round 3 : 3/13 hits
Russians roll dice for 2 artilleries, 1 fighter and 4 infantry in Karelia S.S.R., round 3 : 0/7 hits
1 infantry owned by the British and 2 infantry owned by the Americans lost in Karelia S.S.R.
Germans roll dice for 7 armour, 1 artillery and 5 infantry in Karelia S.S.R., round 4 : 6/13 hits
Russians roll dice for 2 artilleries, 1 fighter and 1 infantry in Karelia S.S.R., round 4 : 1/4 hits
1 infantry owned by the Germans , 2 artilleries owned by the British , 1 fighter owned by the British and 1 infantry owned by the Americans lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 7 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 24
Casualties for Germans: 7 infantry
Casualties for British: 2 artilleries, 1 fighter and 2 infantry
Casualties for Americans: 7 infantry
Battle in Eastern Europe
Germans attack with 1 armour and 12 infantry
British defend with 1 aaGun and 1 artillery
Germans roll dice for 1 armour and 12 infantry in Eastern Europe, round 2 : 2/13 hits
British roll dice for 1 artillery in Eastern Europe, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the British lost in Eastern Europe
Germans win, taking Eastern Europe from British with 1 armour and 11 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery
Battle in Belorussia
Germans attack with 1 bomber and 3 infantry
British defend with 2 infantry
Germans roll dice for 1 bomber and 3 infantry in Belorussia, round 2 : 0/4 hits
British roll dice for 2 infantry in Belorussia, round 2 : 0/2 hits
Germans roll dice for 1 bomber and 3 infantry in Belorussia, round 3 : 1/4 hits
British roll dice for 2 infantry in Belorussia, round 3 : 0/2 hits
1 infantry owned by the British lost in Belorussia
Germans roll dice for 1 bomber and 3 infantry in Belorussia, round 4 : 1/4 hits
British roll dice for 1 infantry in Belorussia, round 4 : 0/1 hits
1 infantry owned by the British lost in Belorussia
Germans win, taking Belorussia from British with 1 bomber and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Germans
1 infantry moved from Caucasus to West Russia
1 aaGun moved from West Russia to Karelia S.S.R.
1 bomber moved from Belorussia to Western EuropePlace Units - Germans
4 infantry placed in Caucasus
1 armour, 1 bomber and 4 infantry placed in GermanyTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs totalTerritory Summary for Germans :
Germany : 1 aaGun, 1 armour, 1 bomber, 1 factory and 13 infantry
Southern Europe : 1 factory
Eastern Europe : 1 aaGun, 1 armour and 11 infantry
Karelia S.S.R. : 1 flag, 1 aaGun, 7 armour, 1 artillery and 4 infantry
Western Europe : 1 aaGun, 1 bomber and 12 infantry
Caucasus : 1 flag, 1 factory and 7 infantry
West Russia : 1 infantry
Belorussia : 3 infantryProduction/PUs Summary :
Russians : 15 / 20
Germans : 42 / 42
British : 18 / 26
Japanese : 35 / 43
Americans : 56 / 54 -
dice server seems down, will try later.
-
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 18
Purchase Units - British
British buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from French West Africa to French Equatorial Africa
British take French Equatorial Africa from Japanese
1 artillery and 1 infantry moved from Algeria to Libya
British take Libya from Germans
1 transport moved from 17 Sea Zone to 9 Sea Zone
1 cruiser moved from 12 Sea Zone to 9 Sea Zone
1 cruiser and 1 transport moved from 12 Sea Zone to 6 Sea Zone
1 battleship, 1 carrier and 2 transports moved from 5 Sea Zone to 6 Sea Zone
1 armour and 4 infantry moved from United Kingdom to 6 Sea Zone
1 armour and 4 infantry moved from 6 Sea Zone to Norway
1 infantry moved from Russia to West Russia
2 fighters moved from Russia to West Russia
1 bomber moved from Russia to IndiaCombat - British
Strategic bombing raid in India
AA fire in India : 0/1 hits
Bombing raid in India rolls: 4 and costs: 4 production.
Bombing raid costs 4 production in India
Battle in West Russia
British attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
British roll dice for 2 fighters and 1 infantry in West Russia, round 2 : 1/3 hits
Germans roll dice for 1 infantry in West Russia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in West Russia
British win, taking West Russia from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
1 fighter moved from West Russia to 6 Sea Zone
1 fighter moved from West Russia to Norway
1 bomber moved from India to RussiaPlace Units - British
1 artillery, 1 fighter and 4 infantry placed in United KingdomTurn Complete - British
British collect 22 PUs; end with 22 PUs totalTerritory Summary for British :
Australia : 3 infantry
Archangel : 1 infantry
Norway : 1 aaGun, 1 armour, 1 fighter and 5 infantry
United Kingdom : 1 aaGun, 1 artillery, 1 factory, 1 fighter and 4 infantry
New Zealand : 1 infantry
French Equatorial Africa : 1 artillery
Algeria : 1 flag
Libya : 1 flag, 1 artillery and 1 infantry
West Russia : 1 flag, 1 infantry
Russia : 1 bomber and 1 infantry
6 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 3 transports
9 Sea Zone : 1 cruiser and 1 transport
17 Sea Zone : 1 destroyerProduction/PUs Summary :
Russians : 15 / 20
Germans : 39 / 42
British : 22 / 22
Japanese : 34 / 43
Americans : 56 / 54 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 1 carrier, 2 fighters and 1 transport; Remaining resources: 2 PUs;Combat Move - Japanese
1 armour moved from Kenya to French Equatorial Africa
1 infantry moved from Anglo Egypt to French Equatorial Africa
1 armour moved from Anglo Egypt to French Equatorial Africa
1 armour moved from Yakut S.S.R. to Novosibirsk
1 fighter moved from Caucasus to Novosibirsk
2 fighters moved from 60 Sea Zone to 49 Sea Zone
1 bomber moved from Japan to 49 Sea Zone
1 bomber moved from Japan to NovosibirskCombat - Japanese
Battle in Novosibirsk
Japanese attack with 1 armour, 1 bomber and 1 fighter
Americans defend with 1 infantry
Japanese roll dice for 1 armour, 1 bomber and 1 fighter in Novosibirsk, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 49 Sea Zone
Japanese attack with 1 bomber and 2 fighters
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 bomber and 2 fighters in 49 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer and 1 transport in 49 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 bomber owned by the Japanese lost in 49 Sea Zone
1 transport owned by the Americans lost in 49 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 bomber
Casualties for Americans: 1 destroyer and 1 transport
Battle in French Equatorial Africa
Japanese attack with 2 armour and 1 infantry
British defend with 1 artillery
Japanese roll dice for 2 armour and 1 infantry in French Equatorial Africa, round 2 : 1/3 hits
British roll dice for 1 artillery in French Equatorial Africa, round 2 : 0/1 hits
1 artillery owned by the British lost in French Equatorial Africa
Japanese win, taking French Equatorial Africa from British with 2 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Japanese
1 battleship moved from 60 Sea Zone to 61 Sea Zone
1 carrier moved from 60 Sea Zone to 61 Sea Zone
1 destroyer moved from 60 Sea Zone to 61 Sea Zone
2 fighters moved from 49 Sea Zone to 61 Sea Zone
1 infantry moved from Soviet Far East to Yakut S.S.R.
2 armour moved from Soviet Far East to Buryatia S.S.R.
1 bomber moved from Novosibirsk to Buryatia S.S.R.
1 fighter moved from Novosibirsk to Buryatia S.S.R.
1 armour moved from India to Caucasus
3 infantry moved from India to French IndochinaPlace Units - Japanese
1 carrier, 2 fighters and 1 transport placed in 61 Sea ZoneTurn Complete - Japanese
Japanese collect 37 PUs; end with 39 PUs totalTerritory Summary for Japanese :
Union of South Africa : 1 flag
Kenya : 1 flag
Persia : 1 flag
Belgian Congo : 1 flag
India : 1 flag, 1 aaGun, 1 factory and 4 infantry
Soviet Far East : 1 flag
Novosibirsk : 1 flag, 1 armour
Italian East Africa : 1 flag
Yakut S.S.R. : 1 flag, 1 infantry
Hawaiian Islands : 1 flag
French Indochina : 3 infantry
Trans-Jordan : 1 flag
French Equatorial Africa : 1 flag, 2 armour and 1 infantry
Caucasus : 1 aaGun, 10 armour, 1 artillery and 8 infantry
Wake Island : 1 infantry
Buryatia S.S.R. : 1 flag, 2 armour, 1 bomber and 1 fighter
Anglo Egypt : 1 flag
Japan : 1 factory and 3 infantry
Caroline Islands : 2 infantry
61 Sea Zone : 1 battleship, 2 carriers, 1 destroyer, 4 fighters and 1 transportProduction/PUs Summary :
Russians : 13 / 20
Germans : 39 / 42
British : 21 / 22
Japanese : 37 / 39
Americans : 56 / 54 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 artillery, 1 cruiser, 1 fighter, 7 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from New Guinea to 47 Sea Zone
2 armour moved from Sinkiang to French Indochina
1 infantry moved from Western United States to Central United States
1 armour moved from French West Africa to 17 Sea Zone
1 armour, 1 destroyer and 1 transport moved from 17 Sea Zone to 27 Sea Zone
1 armour moved from 27 Sea Zone to Union of South Africa
British take Union of South Africa from Japanese
1 infantry moved from Sinkiang to China
1 destroyer moved from 37 Sea Zone to 59 Sea Zone
2 destroyers moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 48 Sea Zone
1 battleship, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 47 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indochina
3 destroyers and 2 submarines moved from 44 Sea Zone to 50 Sea Zone
2 fighters moved from 36 Sea Zone to French IndochinaCombat - Americans
Battle in French Indochina
Americans attack with 2 armour, 2 fighters and 1 infantry
Japanese defend with 3 infantry
Americans roll dice for 1 battleship in French Indochina, round 2 : 0/1 hits
Americans roll dice for 2 armour, 2 fighters and 1 infantry in French Indochina, round 2 : 3/5 hits
Japanese roll dice for 3 infantry in French Indochina, round 2 : 1/3 hits
3 infantry owned by the Japanese and 1 infantry owned by the Americans lost in French Indochina
Americans win, taking French Indochina from Japanese with 2 armour and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 fighters moved from French Indochina to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea ZonePlace Units - Americans
1 cruiser and 1 transport placed in 37 Sea Zone
1 artillery and 1 infantry placed in East Indies
2 infantry placed in Sinkiang
1 fighter and 2 infantry placed in Norway
2 infantry placed in BorneoTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs totalTerritory Summary for Americans :
Midway : 1 infantry
Union of South Africa : 1 armour
Philipine Islands : 1 flag, 1 artillery
Western United States : 1 aaGun, 1 artillery and 1 factory
Borneo : 1 flag, 1 factory and 2 infantry
East Indies : 1 flag, 1 artillery, 1 factory and 1 infantry
Norway : 1 flag, 1 factory, 1 fighter and 5 infantry
French Indochina : 1 flag, 2 armour
Solomon Islands : 1 flag
Sinkiang : 1 aaGun, 1 factory and 4 infantry
Evenki National Okrug : 1 infantry
Eastern United States : 1 aaGun and 1 factory
Russia : 2 armour
New Guinea : 1 flag
Panama : 1 armour
Central United States : 1 infantry
China : 1 infantry
27 Sea Zone : 1 destroyer and 1 transport
59 Sea Zone : 1 destroyer
50 Sea Zone : 3 destroyers and 2 submarines
37 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
36 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport
48 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 13 / 20
Germans : 39 / 42
British : 23 / 22
Japanese : 32 / 39
Americans : 59 / 59





