Scramble to SZ110?
Care to nominate an OOL? I will do the 110 battle first.
UK pacific can’t ever get income that would normally fall to the UK London and vice versa
“The free regional capital may never collect IPCs that would normally go to the captured regional capital” page 35 under the specific UK rule of two regional capitals.
Even if the UK pacific take back territories that at some point was controlled by UK london from an axis power they still don’t get the IPC income.
So IPC from any territory on the Europe map except West India can never go to UK pacific.
UK pacific can’t ever get income that would normally fall to the UK London and vice versa
“The free regional capital may never collect IPCs that would normally go to the captured regional capital” page 35 under the specific UK rule of two regional capitals.
Even if the UK pacific take back territories that at some point was controlled by UK london from an axis power they still don’t get the IPC income.
So IPC from any territory on the Europe map except West India can never go to UK pacific.
I did not know that sir. Thank you for clarifying. It seems odd to me that every other country can collect the IPCs but them.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Changing PUs for UK_Pacific from 11 to 9
EDIT: Turning off Edit Mode
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Ethiopia to Italian Somaliland
ANZAC take Italian Somaliland from Italians
Combat - ANZAC
Non Combat Move - ANZAC
2 infantry moved from South Australia to Queensland
2 transports moved from 61 Sea Zone to 63 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
2 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Territory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 5 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 armour, 1 factory_minor, 1 harbour and 1 infantry
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
63 Sea Zone : 2 transports
54 Sea Zone : 1 cruiser, 2 destroyers and 1 submarine
Italian Somaliland : 1 flag, 1 infantry
Ethiopia : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 48 / 82
Russians : 36 / 41
Japanese : 53 / 59
Americans : 51 / 71
Chinese : 6 / 7
British : 24 / 0
UK_Pacific : 11 / 9
Italians : 14 / 19
ANZAC : 11 / 21
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Combat Move - French
2 infantry moved from Algeria to Tunisia
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
Anglo Egyptian Sudan : 1 infantry
Tunisia : 2 infantry
81 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 48 / 82
Russians : 36 / 41
Japanese : 53 / 59
Americans : 51 / 71
Chinese : 6 / 7
British : 24 / 0
UK_Pacific : 11 / 9
Italians : 14 / 19
ANZAC : 11 / 21
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 4 artilleries and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
4 infantry moved from Karelia to Novgorod
1 artillery moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Poland to Baltic States
2 bombers moved from Poland to Novgorod
2 bombers moved from Western Germany to Novgorod
1 infantry moved from United Kingdom to Scotland
Germans take Scotland from British
Combat - Germans
Battle in Novgorod
Germans attack with 4 bombers and 4 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 4 bombers and 4 infantry in Novgorod, round 2 : 4/8 hits
Russians roll dice for 3 infantry in Novgorod, round 2 : 1/3 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 4 bombers and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Baltic States
Germans attack with 1 infantry
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Non Combat Move - Germans
4 bombers moved from Novgorod to Slovakia Hungary
5 artilleries and 5 infantry moved from Germany to Slovakia Hungary
1 armour, 2 artilleries and 2 mech_infantrys moved from Poland to Slovakia Hungary
3 aaGuns, 2 fighters and 2 tactical_bombers moved from Poland to Slovakia Hungary
1 armour and 2 artilleries moved from Romania to Slovakia Hungary
6 infantry moved from Romania to Slovakia Hungary
7 armour moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
7 armour, 1 artillery, 1 cruiser, 1 destroyer, 1 mech_infantry, 1 submarine and 11 transports moved from 110 Sea Zone to 112 Sea Zone
7 armour, 1 artillery, 1 cruiser, 1 destroyer, 1 mech_infantry, 1 submarine and 11 transports moved from 112 Sea Zone to 125 Sea Zone
7 armour, 1 artillery and 1 mech_infantry moved from 125 Sea Zone to Norway
Place Units - Germans
2 artilleries and 1 infantry placed in France
1 infantry placed in Southern France
1 infantry placed in Normandy Bordeaux
3 armour placed in Western Germany
3 armour, 2 artilleries and 5 infantry placed in Germany
Germans undo move 5.
Germans undo move 4.
6 armour, 2 artilleries and 2 infantry placed in Germany
2 infantry placed in Normandy Bordeaux
2 infantry placed in Southern France
Germans undo move 6.
Germans undo move 5.
Germans undo move 4.
Germans undo move 3.
Germans undo move 2.
Germans undo move 1.
1 artillery and 2 infantry placed in France
6 armour placed in Germany
3 artilleries and 5 infantry placed in Western Germany
3 infantry placed in Normandy Bordeaux
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Yeah, it seems a bit off. And as you say it’s weird that the UK has this special rule.
I never tried taking UK before. I’m not sure that it’s a good tactic. Germany really lacks ground troops and gonna run into big trouble with the russians.
Yeah, it seems a bit off. And as you say it’s weird that the UK has this special rule.
I never tried taking UK before. I’m not sure that it’s a good tactic. Germany really lacks ground troops and gonna run into big trouble with the russians.
I certainly hope so! I have done it a couple of times and it always seems to knock Germany off course. So, if it works out for you, I will be copying it in a later game!
That’s was nice with these onlines games. You can try different things that you might not go to in a live game where you’re playing with your friends and have a whole saturday to play. Then you wouldn’t mess the game up in turn 1-2-3.
I play more conservative in live games for sure.
That’s was nice with these onlines games. You can try different things that you might not go to in a live game where you’re playing with your friends and have a whole saturday to play. Then you wouldn’t mess the game up in turn 1-2-3.
I play more conservative in live games for sure.
I wish I knew some guys who played near me.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter moved from Ukraine to Romania
2 infantry moved from Eastern Poland to Romania
1 artillery moved from Eastern Poland to Romania
1 fighter and 1 tactical_bomber moved from Belarus to Poland
1 artillery and 2 infantry moved from Eastern Poland to Poland
1 infantry moved from Eastern Poland to Poland
1 artillery moved from Eastern Poland to Baltic States
3 infantry moved from Eastern Poland to Baltic States
6 infantry moved from Belarus to Novgorod
1 armour moved from Eastern Poland to Novgorod
Combat - Russians
Battle in Poland
Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Poland, round 2 : 2/6 hits
Germans roll dice for 3 infantry in Poland, round 2 : 1/3 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Poland
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Poland, round 3 : 2/5 hits
Germans roll dice for 1 infantry in Poland, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in Romania
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Romania, round 2 : 2/4 hits
Germans roll dice for 2 infantry in Romania, round 2 : 2/2 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Novgorod
Russians attack with 1 armour and 6 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Russians roll dice for 1 armour and 6 infantry in Novgorod, round 2 : 3/7 hits
Germans roll dice for 3 infantry in Novgorod, round 2 : 1/3 hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 armour and 5 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Baltic States, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
6 infantry moved from Bryansk to Belarus
2 armour and 1 mech_infantry moved from Russia to Belarus
3 artilleries and 4 infantry moved from Ukraine to Western Ukraine
2 aaGuns and 12 infantry moved from Yenisey to Timguska
6 infantry moved from Timguska to Urals
1 fighter and 1 tactical_bomber moved from Poland to Belarus
1 fighter moved from Romania to Western Ukraine
1 aaGun moved from Eastern Poland to Western Ukraine
1 aaGun moved from Eastern Poland to Belarus
1 aaGun moved from Eastern Poland to Western Ukraine
1 artillery moved from Eastern Poland to Belarus
1 mech_infantry moved from Eastern Poland to Western Ukraine
7 infantry moved from Eastern Poland to Western Ukraine
5 infantry moved from Eastern Poland to Belarus
5 infantry moved from Eastern Poland to Belarus
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 artillery and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 41 PUs; end with 41 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 47 PUs
Territory Summary for Russians :
Timguska : 2 aaGuns and 12 infantry
Romania : 1 flag, 1 artillery
Poland : 1 flag, 1 artillery and 2 infantry
Belarus : 1 aaGun, 2 armour, 1 artillery, 1 fighter, 16 infantry, 1 mech_infantry and 1 tactical_bomber
Baltic States : 1 artillery and 3 infantry
Urals : 6 infantry
Eastern Poland : 3 infantry
Bessarabia : 1 infantry
Russia : 1 airfield, 1 artillery, 1 factory_major and 9 infantry
Ukraine : 1 artillery, 1 factory_minor and 2 infantry
Western Ukraine : 2 aaGuns, 3 artilleries, 1 fighter, 11 infantry and 1 mech_infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 5 infantry
123 Sea Zone : 1 submarine
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 45 / 63
Russians : 41 / 47
Japanese : 53 / 59
Americans : 51 / 71
Chinese : 6 / 7
British : 22 / 0
UK_Pacific : 11 / 9
Italians : 14 / 19
ANZAC : 11 / 21
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Yeah. The last place I lived there were really nobody playing boardgames. I really missed playing livegames.
I need scramble orders from ANZAC
no scramble sir
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer, 1 fighter, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 fighter moved from 42 Sea Zone to 63 Sea Zone
1 destroyer moved from 45 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 battleship and 2 cruisers moved from 42 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Malaya
1 battleship moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 artillery and 1 infantry moved from Kweichow to Shensi
4 infantry moved from Jehol to Chahar
2 infantry moved from Hopei to Suiyuyan
3 mech_infantrys moved from Manchuria to Chahar
2 fighters and 1 tactical_bomber moved from Anhwe to Suiyuyan
1 fighter and 2 tactical_bombers moved from Anhwe to Shensi
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Solomon Islands
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 54 Sea Zone
1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from French
Combat - Japanese
Battle in 54 Sea Zone
Japanese attack with 1 battleship, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines and 2 tactical_bombers
ANZAC defend with 1 cruiser, 2 destroyers and 1 submarine
Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 2 cruisers, 2 destroyers, 1 fighter and 2 tactical_bombers in 54 Sea Zone, round 2 : 6/8 hits
ANZAC roll dice for 1 cruiser and 2 destroyers in 54 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the Japanese
1 cruiser owned by the ANZAC , 2 destroyers owned by the ANZAC and 1 submarine owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 1 battleship, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 34
Casualties for ANZAC: 1 cruiser, 2 destroyers and 1 submarine
Battle in Shensi
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Shensi, round 2 : 1/5 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 4 infantry and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 4 infantry and 3 mech_infantrys in Chahar, round 2 : 0/7 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Japanese roll dice for 4 infantry and 3 mech_infantrys in Chahar, round 3 : 1/7 hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Malaya
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry; British defend with 1 harbour
Japanese roll dice for 1 battleship in Malaya, round 2 : 1/1 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Suiyuyan
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 2/5 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 63 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 63 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in Solomon Islands
Non Combat Move - Japanese
1 fighter moved from 63 Sea Zone to 54 Sea Zone
1 carrier moved from 35 Sea Zone to 54 Sea Zone
1 carrier moved from 42 Sea Zone to 55 Sea Zone
1 carrier moved from 55 Sea Zone to 54 Sea Zone
2 fighters and 1 tactical_bomber moved from Suiyuyan to Kweichow
1 fighter and 2 tactical_bombers moved from Shensi to Hunan
3 armour moved from Hopei to Shensi
1 aaGun moved from Hopei to Shensi
1 mech_infantry moved from Kiangsu to Hopei
2 infantry moved from Kiangsu to Kiangsi
2 infantry moved from Kwangtung to Kwangsi
1 armour moved from Java to 42 Sea Zone
1 armour and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 transport moved from 44 Sea Zone to 35 Sea Zone
1 carrier and 1 destroyer moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 tactical_bomber moved from Malaya to 37 Sea Zone
1 fighter moved from Malaya to 37 Sea Zone
1 artillery moved from Kwangsi to French Indo China
1 armour moved from 37 Sea Zone to Malaya
Place Units - Japanese
3 armour placed in Kiangsu
3 mech_infantrys placed in Manchuria
1 destroyer placed in 6 Sea Zone
1 fighter and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 7 Sea Zone to 17 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 6 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
Combat - Americans
Battle in Iwo Jima
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Iwo Jima, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters and 4 submarines moved from 7 Sea Zone to 17 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Midway to New South Wales
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Midway to Hawaiian Islands
2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 destroyer, 2 infantry, 2 mech_infantrys, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
1 armour moved from Morocco to Tunisia
1 artillery and 1 infantry moved from Morocco to Algeria
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
Place Units - Americans
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
3 artilleries and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Territory Summary for Americans :
Iwo Jima : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
New South Wales : 1 bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Midway : 1 airfield
26 Sea Zone : 1 destroyer and 1 submarine
10 Sea Zone : 1 destroyer and 1 submarine
17 Sea Zone : 1 flag, 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters, 5 submarines and 2 transports
6 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 3 infantry
Morocco : 1 flag, 2 infantry and 2 mech_infantrys
Algeria : 1 artillery and 1 infantry
Tunisia : 1 armour and 1 mech_infantry
101 Sea Zone : 1 carrier, 2 fighters and 3 transports
91 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 3 transports
Production/PUs Summary :
Germans : 45 / 63
Russians : 41 / 47
Japanese : 61 / 67
Americans : 52 / 72
Chinese : 2 / 7
British : 22 / 0
UK_Pacific : 8 / 9
Italians : 14 / 19
ANZAC : 11 / 21
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 fighter moved from Kansu to Burma
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs total
Territory Summary for Chinese :
Kansu : 6 infantry
Burma : 1 fighter
Production/PUs Summary :
Germans : 45 / 63
Russians : 41 / 47
Japanese : 61 / 67
Americans : 52 / 72
Chinese : 2 / 3
British : 22 / 0
UK_Pacific : 8 / 9
Italians : 14 / 19
ANZAC : 11 / 21
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
Combat - British
Non Combat Move - British
4 infantry moved from Persia to 80 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 4 infantry, 1 tactical_bomber and 2 transports moved from 80 Sea Zone to 39 Sea Zone
4 infantry moved from 39 Sea Zone to India
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
2 aaGuns, 3 artilleries, 1 fighter and 22 infantry moved from India to Burma
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1,6,4,1,1
UK_Pacific collect 8 PUs (1 lost to blockades); end with 8 PUs total
Some Units in India change ownership: 3 infantry
Territory Summary for British, UK_Pacific :
Yunnan : 1 infantry
Shan State : 1 infantry
Burma : 2 aaGuns, 3 artilleries, 1 fighter and 22 infantry
India : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 7 infantry
39 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 armour, 1 artillery, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Morocco : 1 fighter
86 Sea Zone : 1 transport
Eastern Persia : 1 flag
Brazil : 1 flag, 4 infantry
Persia : 1 flag, 1 infantry
91 Sea Zone : 2 transports
Production/PUs Summary :
Germans : 45 / 63
Russians : 41 / 47
Japanese : 59 / 67
Americans : 52 / 72
Chinese : 3 / 3
British : 22 / 0
UK_Pacific : 9 / 8
Italians : 14 / 19
ANZAC : 11 / 21
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 submarines and 1 transport; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 artillery and 2 infantry moved from Slovakia Hungary to Poland
2 armour moved from Yugoslavia to Poland
4 infantry moved from Bulgaria to Romania
1 bomber moved from Southern Italy to Poland
Combat - Italians
Battle in Poland
Italians attack with 2 armour, 1 artillery, 1 bomber and 2 infantry
Russians defend with 1 artillery and 2 infantry
Italians roll dice for 2 armour, 1 artillery, 1 bomber and 2 infantry in Poland, round 2 : 4/6 hits
Russians roll dice for 1 artillery and 2 infantry in Poland, round 2 : 1/3 hits
2 infantry owned by the Russians , 1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Poland
Italians win, taking Poland from Russians with 2 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Italians: 1 infantry
Battle in Romania
Italians attack with 4 infantry
Russians defend with 1 artillery
Italians roll dice for 4 infantry in Romania, round 2 : 0/4 hits
Russians roll dice for 1 artillery in Romania, round 2 : 0/1 hits
Italians roll dice for 4 infantry in Romania, round 3 : 0/4 hits
Russians roll dice for 1 artillery in Romania, round 3 : 0/1 hits
Italians roll dice for 4 infantry in Romania, round 4 : 1/4 hits
Russians roll dice for 1 artillery in Romania, round 4 : 1/1 hits
1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Romania
Italians win, taking Romania from Russians with 3 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 artillery
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Poland to Western Germany
Place Units - Italians
2 submarines and 1 transport placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to 49 Sea Zone
Combat - ANZAC
Battle in 49 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 49 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 49 Sea Zone to Queensland
1 aaGun moved from Queensland to New South Wales
1 armour moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 armour moved from New South Wales to Queensland
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Italian Somaliland to Ethiopia
Place Units - ANZAC
1 armour, 1 mech_infantry and 1 tactical_bomber placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,2,5,4,2,4,4,1,4,4,2,5,1,5,2,5,4
ANZAC collect 9 PUs (2 lost to blockades); end with 9 PUs total
Territory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 2 armour, 1 artillery, 3 fighters, 1 harbour and 6 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 armour, 1 factory_minor, 1 harbour, 1 mech_infantry and 1 tactical_bomber
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
Anglo Egyptian Sudan : 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 50 / 63
Russians : 36 / 47
Japanese : 59 / 67
Americans : 52 / 72
Chinese : 3 / 3
British : 22 / 0
UK_Pacific : 9 / 8
Italians : 14 / 19
ANZAC : 11 / 9
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Combat Move - French
Combat - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
Tunisia : 2 infantry
81 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 50 / 63
Russians : 36 / 47
Japanese : 59 / 67
Americans : 52 / 72
Chinese : 3 / 3
British : 22 / 0
UK_Pacific : 9 / 8
Italians : 14 / 19
ANZAC : 11 / 9
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 5 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour, 1 artillery and 1 mech_infantry moved from Norway to 125 Sea Zone
3 armour, 1 artillery, 1 mech_infantry and 5 transports moved from 125 Sea Zone to 127 Sea Zone
3 armour, 1 artillery and 1 mech_infantry moved from 127 Sea Zone to Novgorod
1 artillery moved from Vyborg to Novgorod
4 bombers moved from Slovakia Hungary to Novgorod
2 infantry moved from Slovakia Hungary to Eastern Poland
2 fighters and 2 tactical_bombers moved from Slovakia Hungary to Eastern Poland
Combat - Germans
Battle in Eastern Poland
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 3 infantry
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Eastern Poland, round 2 : 3/6 hits
Russians roll dice for 3 infantry in Eastern Poland, round 2 : 0/3 hits
3 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Novgorod
Germans attack with 3 armour, 2 artilleries, 4 bombers and 1 mech_infantry
Russians defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 5 infantry
Germans roll dice for 3 armour, 2 artilleries, 4 bombers and 1 mech_infantry in Novgorod, round 2 : 5/10 hits
Russians roll dice for 1 armour and 5 infantry in Novgorod, round 2 : 1/6 hits
5 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
Germans roll dice for 3 armour, 2 artilleries and 4 bombers in Novgorod, round 3 : 5/9 hits
Russians roll dice for 1 armour in Novgorod, round 3 : 0/1 hits
1 armour owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 3 armour, 2 artilleries and 4 bombers remaining. Battle score for attacker is 17
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour and 5 infantry
Non Combat Move - Germans
4 bombers moved from Novgorod to Poland
2 fighters and 1 tactical_bomber moved from Eastern Poland to Western Germany
1 tactical_bomber moved from Eastern Poland to Western Germany
1 armour and 1 mech_infantry moved from Slovakia Hungary to Romania
1 armour moved from Slovakia Hungary to Romania
3 aaGuns, 9 artilleries, 9 infantry and 1 mech_infantry moved from Slovakia Hungary to Poland
6 armour moved from Germany to Poland
4 armour moved from Norway to Karelia
1 cruiser, 1 destroyer and 6 transports moved from 125 Sea Zone to 113 Sea Zone
3 artilleries and 3 infantry moved from Western Germany to Germany
1 infantry moved from Scotland to United Kingdom
Place Units - Germans
4 armour and 1 mech_infantry placed in Germany
3 artilleries and 2 infantry placed in Germany
2 artilleries and 3 infantry placed in Western Germany
Germans undo move 1.
2 armour and 1 mech_infantry placed in Western Germany
2 armour placed in Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs