@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 13
Purchase Units - Russians
Russians repair 5 damage on 5 factories; Remaining resources: 13 PUs;
Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Russia to Kazakh S.S.R.
1 fighter moved from Russia to Kazakh S.S.R.
1 fighter moved from Russia to Kazakh S.S.R.
1 infantry moved from Russia to West Russia
1 fighter moved from Russia to West Russia
Combat - Russians
Battle in Kazakh S.S.R.
Russians attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 artillery and 2 infantry
Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Kazakh S.S.R., round 2 : 2/4 hits
Japanese roll dice for 1 artillery and 2 infantry in Kazakh S.S.R., round 2 : 2/3 hits
1 infantry owned by the Russians , 2 infantry owned by the Japanese and 1 artillery owned by the Russians lost in Kazakh S.S.R.
retreated to Kazakh S.S.R.
Japanese win with 1 artillery remaining. Battle score for attacker is -1
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in West Russia
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in West Russia, round 2 : 1/2 hits
Germans roll dice for 1 infantry in West Russia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from West Russia to Russia
2 fighters moved from Kazakh S.S.R. to Russia
Place Units - Russians
1 artillery and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 12 PUs; end with 12 PUs total
Territory Summary for Russians :
West Russia : 1 flag, 1 infantry
Russia : 2 aaGuns, 1 armour, 2 artilleries, 1 factory, 3 fighters and 26 infantry
Production/PUs Summary :
Russians : 12 / 12
Germans : 41 / 46
British : 27 / 27
Japanese : 46 / 46
Americans : 40 / 42
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 13
Purchase Units - Germans
Germans repair 8 damage on 8 factories; Remaining resources: 38 PUs;
Germans buy 1 armour and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter moved from Western Europe to Norway
2 fighters moved from Belorussia to Norway
2 armour moved from Eastern Europe to Norway
1 fighter moved from Ukraine S.S.R. to Norway
1 artillery moved from Karelia S.S.R. to West Russia
1 bomber moved from Germany to Norway
1 bomber moved from Ukraine S.S.R. to Russia
1 fighter moved from Ukraine S.S.R. to West Russia
Combat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 3 and costs: 3 production.
Bombing raid costs 3 production in Russia
Battle in West Russia
Germans attack with 1 artillery and 1 fighter
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 fighter in West Russia, round 2 : 1/2 hits
Russians roll dice for 1 infantry in West Russia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in West Russia
Germans win, taking West Russia from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Norway
Germans attack with 2 armour, 1 bomber and 4 fighters
British defend with 1 artillery and 3 infantry
Germans roll dice for 2 armour, 1 bomber and 4 fighters in Norway, round 2 : 3/7 hits
British roll dice for 1 artillery and 3 infantry in Norway, round 2 : 2/4 hits
3 infantry owned by the British and 2 armour owned by the Germans lost in Norway
retreated to Norway
British win with 1 artillery remaining. Battle score for attacker is -1
Casualties for Germans: 2 armour
Casualties for British: 3 infantry
Non Combat Move - Germans
5 infantry moved from Eastern Europe to Karelia S.S.R.
2 artilleries moved from Eastern Europe to Karelia S.S.R.
2 fighters moved from Norway to Karelia S.S.R.
1 fighter moved from Norway to Germany
1 fighter moved from Norway to Karelia S.S.R.
1 armour moved from Germany to Karelia S.S.R.
1 fighter moved from West Russia to Karelia S.S.R.
1 bomber moved from Russia to Caucasus
1 bomber moved from Norway to Germany
1 infantry moved from Germany to Western Europe
1 infantry moved from Germany to Western Europe
1 infantry moved from Germany to Eastern Europe
3 infantry moved from Germany to Balkans
2 artilleries moved from Germany to Balkans
Place Units - Germans
1 armour and 8 infantry placed in Germany
3 infantry placed in Caucasus
Germans undo move 1.
1 armour and 7 infantry placed in Germany
1 infantry placed in Caucasus
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Germans from Balkans: 1 infantry
EDIT: Adding units owned by Germans to Germany: 1 infantry
EDIT: Turning off Edit Mode
Territory Summary for Germans :
Germany : 1 aaGun, 1 armour, 1 bomber, 1 factory, 1 fighter and 9 infantry
Southern Europe : 1 aaGun and 1 factory
Eastern Europe : 1 infantry
Karelia S.S.R. : 1 flag, 1 armour, 2 artilleries, 4 fighters and 5 infantry
Trans-Jordan : 1 flag
Western Europe : 1 aaGun and 11 infantry
French Equatorial Africa : 1 flag
Caucasus : 1 flag, 1 aaGun, 8 armour, 1 bomber, 1 factory and 4 infantry
Balkans : 2 artilleries and 2 infantry
West Russia : 1 artillery
Production/PUs Summary :
Russians : 10 / 12
Germans : 43 / 43
British : 27 / 27
Japanese : 46 / 46
Americans : 40 / 42
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 13
Purchase Units - British
British repair 1 damage on 1 factory; Remaining resources: 26 PUs;
British buy 1 artillery, 5 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries and 4 infantry moved from United Kingdom to 6 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 4 infantry and 3 transports moved from 6 Sea Zone to 7 Sea Zone
4 infantry moved from 7 Sea Zone to Western Europe
2 artilleries moved from 7 Sea Zone to Western Europe
2 fighters moved from 7 Sea Zone to Western Europe
1 cruiser moved from 2 Sea Zone to 7 Sea Zone
Combat - British
Battle in Western Europe
British attack with 2 artilleries, 2 fighters and 4 infantry
Japanese defend with 1 bomber; Germans defend with 1 aaGun and 11 infantry
AA fire in Western Europe : 0/2 hits
British roll dice for 1 battleship and 2 cruisers in Western Europe, round 2 : 0/3 hits
British roll dice for 2 artilleries, 2 fighters and 4 infantry in Western Europe, round 2 : 3/8 hits
Germans roll dice for 1 bomber and 11 infantry in Western Europe, round 2 : 3/12 hits
3 infantry owned by the British and 3 infantry owned by the Germans lost in Western Europe
British roll dice for 2 artilleries, 2 fighters and 1 infantry in Western Europe, round 3 : 0/5 hits
Germans roll dice for 1 bomber and 8 infantry in Western Europe, round 3 : 2/9 hits
1 infantry owned by the British and 1 artillery owned by the British lost in Western Europe
2 fighters owned by the British retreated
British roll dice for 1 artillery in Western Europe, round 4 : 0/1 hits
Germans roll dice for 1 bomber and 8 infantry in Western Europe, round 4 : 3/9 hits
1 artillery owned by the British lost in Western Europe
Germans win with 1 bomber and 8 infantry remaining. Battle score for attacker is -11
Casualties for Germans: 3 infantry
Casualties for British: 2 artilleries and 4 infantry
Non Combat Move - British
2 fighters moved from Western Europe to 7 Sea Zone
Place Units - British
1 transport placed in 7 Sea Zone
1 artillery and 5 infantry placed in United Kingdom
Turn Complete - British
British collect 27 PUs; end with 27 PUs total
Territory Summary for British :
Eastern Canada : 1 infantry
Norway : 1 flag, 1 artillery
United Kingdom : 1 aaGun, 1 artillery, 1 factory and 5 infantry
New Zealand : 1 infantry
7 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters and 4 transports
Production/PUs Summary :
Russians : 10 / 12
Germans : 43 / 43
British : 27 / 27
Japanese : 46 / 46
Americans : 40 / 42
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers and 8 infantry; Remaining resources: 1 PUs;
Combat Move - Japanese
1 armour moved from Persia to Anglo Egypt
Japanese take Anglo Egypt from British
1 armour moved from Caucasus to Archangel
Japanese take Archangel from Russians
1 bomber moved from Persia to Russia
1 bomber moved from Western Europe to United Kingdom
Combat - Japanese
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 4 and costs: 4 production.
Bombing raid costs 4 production in Russia
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 3 and costs: 3 production.
Bombing raid costs 3 production in United Kingdom
Non Combat Move - Japanese
1 artillery moved from Kazakh S.S.R. to Caucasus
1 armour moved from Persia to Caucasus
1 infantry moved from Novosibirsk to Kazakh S.S.R.
1 artillery moved from Novosibirsk to Kazakh S.S.R.
4 infantry moved from Japan to 60 Sea Zone
1 infantry moved from Buryatia S.S.R. to 60 Sea Zone
5 infantry and 3 transports moved from 60 Sea Zone to 36 Sea Zone
1 artillery moved from French Indochina to India
1 infantry moved from French Indochina to India
1 armour moved from French Indochina to Persia
5 infantry moved from 36 Sea Zone to French Indochina
1 infantry moved from China to Sinkiang
1 artillery moved from China to Sinkiang
1 artillery moved from Yakut S.S.R. to Novosibirsk
3 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 bomber moved from Russia to India
1 battleship moved from 60 Sea Zone to 36 Sea Zone
2 destroyers moved from 60 Sea Zone to 36 Sea Zone
2 carriers moved from 60 Sea Zone to 36 Sea Zone
1 fighter moved from 60 Sea Zone to Japan
3 fighters moved from 60 Sea Zone to 36 Sea Zone
1 fighter moved from Persia to 36 Sea Zone
1 bomber moved from United Kingdom to Balkans
Place Units - Japanese
2 destroyers placed in 36 Sea Zone
8 infantry placed in Japan
1 armour placed in French Indochina
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 60 Sea Zone: 1 destroyer
EDIT: Removing units owned by British from 60 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 60 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to French Indochina: 1 infantry
EDIT: Adding units owned by Japanese to Yakut S.S.R.: 1 infantry
EDIT: Removing units owned by Japanese from Japan: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 50 PUs; end with 51 PUs total
Territory Summary for Japanese :
Persia : 1 flag, 1 armour
India : 1 flag, 2 artilleries, 1 bomber and 1 infantry
Soviet Far East : 1 flag
Archangel : 1 flag, 1 armour
Novosibirsk : 1 flag, 1 artillery and 1 infantry
Borneo : 1 infantry
Yakut S.S.R. : 1 flag, 4 infantry
East Indies : 1 infantry
French Indochina : 1 aaGun, 1 armour, 1 factory and 6 infantry
Kazakh S.S.R. : 1 flag, 1 artillery and 1 infantry
Solomon Islands : 1 infantry
Caucasus : 3 armour, 4 artilleries, 2 fighters and 8 infantry
Sinkiang : 1 flag, 1 artillery and 1 infantry
Balkans : 1 bomber
Evenki National Okrug : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag
Anglo Egypt : 1 flag, 1 armour
China : 1 flag
Japan : 1 aaGun, 1 factory, 1 fighter and 8 infantry
36 Sea Zone : 1 battleship, 2 carriers, 3 destroyers, 4 fighters and 3 transports
60 Sea Zone : 1 destroyer
Production/PUs Summary :
Russians : 8 / 12
Germans : 43 / 43
British : 25 / 27
Japanese : 50 / 51
Americans : 40 / 42
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 cruiser and 6 infantry; Remaining resources: 3 PUs;
Combat Move - Americans
1 submarine moved from 51 Sea Zone to 60 Sea Zone
2 fighters moved from 51 Sea Zone to 60 Sea Zone
4 infantry moved from Wake Island to 51 Sea Zone
2 battleships, 1 carrier, 3 cruisers, 6 destroyers, 4 infantry, 1 submarine and 2 transports moved from 51 Sea Zone to 49 Sea Zone
1 submarine moved from 46 Sea Zone to 50 Sea Zone
3 submarines moved from 37 Sea Zone to 49 Sea Zone
4 infantry moved from 49 Sea Zone to Philipine Islands
Americans take Philipine Islands from Japanese
1 artillery and 1 infantry moved from Western United States to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 52 Sea Zone
3 destroyers and 4 transports moved from 10 Sea Zone to 9 Sea Zone
1 bomber moved from United Kingdom to West Russia
1 fighter moved from Russia to West Russia
2 bombers moved from New Zealand to Wake Island
Combat - Americans
Battle in West Russia
Americans attack with 1 bomber and 1 fighter
Germans defend with 1 artillery
Americans roll dice for 1 bomber and 1 fighter in West Russia, round 2 : 2/2 hits
Germans roll dice for 1 artillery in West Russia, round 2 : 0/1 hits
1 artillery owned by the Germans lost in West Russia
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in 60 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 60 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 60 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 60 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 60 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 fighters in 60 Sea Zone, round 3 : 2/2 hits
Japanese roll dice for 1 destroyer in 60 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 60 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 destroyer moved from 57 Sea Zone to 59 Sea Zone
2 fighters moved from 60 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from 52 Sea Zone to Hawaiian Islands
1 fighter moved from West Russia to Russia
1 bomber moved from West Russia to Russia
Place Units - Americans
1 cruiser placed in 10 Sea Zone
1 armour, 1 artillery and 6 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 43 PUs; end with 46 PUs total
Territory Summary for Americans :
Eastern Canada : 1 aaGun, 2 artilleries and 6 infantry
Midway : 1 infantry
Philipine Islands : 1 flag, 4 infantry
Western United States : 1 aaGun and 1 factory
Hawaiian Islands : 1 artillery and 1 infantry
Algeria : 1 flag
Wake Island : 1 flag, 2 bombers
Libya : 1 flag
Eastern United States : 1 armour, 1 artillery, 1 factory and 6 infantry
Russia : 1 bomber and 1 fighter
59 Sea Zone : 1 destroyer
50 Sea Zone : 1 submarine
9 Sea Zone : 3 destroyers and 4 transports
49 Sea Zone : 2 battleships, 1 carrier, 3 cruisers, 6 destroyers, 2 fighters, 4 submarines and 2 transports
52 Sea Zone : 1 transport
10 Sea Zone : 1 cruiser
60 Sea Zone : 1 submarine
Production/PUs Summary :
Russians : 8 / 12
Germans : 43 / 43
British : 25 / 27
Japanese : 47 / 51
Americans : 43 / 46
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 14
Purchase Units - Russians
Russians repair 5 damage on 5 factories; Remaining resources: 7 PUs;
Russians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Ukraine S.S.R.
Russians take West Russia from Germans
Russians take Ukraine S.S.R. from Germans
1 infantry moved from Russia to Archangel
1 fighter moved from Russia to Archangel
1 artillery and 1 infantry moved from Russia to Novosibirsk
1 fighter moved from Russia to Novosibirsk
1 fighter moved from Russia to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 2 fighters and 1 infantry
Japanese defend with 1 armour
Russians roll dice for 2 fighters and 1 infantry in Archangel, round 2 : 0/3 hits
Japanese roll dice for 1 armour in Archangel, round 2 : 0/1 hits
Russians roll dice for 2 fighters and 1 infantry in Archangel, round 3 : 1/3 hits
Japanese roll dice for 1 armour in Archangel, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Archangel
Russians win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Russians attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Novosibirsk, round 2 : 1/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Novosibirsk
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Novosibirsk, round 3 : 0/3 hits
Japanese roll dice for 1 artillery in Novosibirsk, round 3 : 0/1 hits
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Novosibirsk, round 4 : 1/3 hits
Japanese roll dice for 1 artillery in Novosibirsk, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Novosibirsk to Russia
2 fighters moved from Archangel to Russia
Place Units - Russians
1 artillery and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total
Territory Summary for Russians :
Novosibirsk : 1 artillery
Ukraine S.S.R. : 1 flag, 1 armour
West Russia : 1 flag
Russia : 2 aaGuns, 2 artilleries, 1 factory, 3 fighters and 25 infantry
Production/PUs Summary :
Russians : 15 / 15
Germans : 38 / 43
British : 25 / 27
Japanese : 45 / 51
Americans : 43 / 46
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 14
Purchase Units - Germans
Germans repair 1 damage on 1 factory; Remaining resources: 42 PUs;
Germans buy 3 armour and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Karelia S.S.R. to Norway
1 infantry moved from Karelia S.S.R. to Norway
1 fighter moved from Karelia S.S.R. to Norway
1 infantry moved from Balkans to Ukraine S.S.R.
1 artillery moved from Balkans to Ukraine S.S.R.
1 fighter moved from Karelia S.S.R. to Ukraine S.S.R.
1 bomber moved from Germany to United Kingdom
1 bomber moved from Caucasus to Russia
1 fighter moved from Karelia S.S.R. to Ukraine S.S.R.
1 fighter moved from Karelia S.S.R. to Ukraine S.S.R.
1 fighter moved from Germany to Norway
1 infantry moved from Balkans to Ukraine S.S.R.
1 armour moved from Karelia S.S.R. to West Russia
Germans take West Russia from Russians
1 armour moved from West Russia to Caucasus
Combat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 6 and costs: 6 production.
Bombing raid costs 6 production in Russia
Battle in Norway
Germans attack with 2 fighters and 2 infantry
British defend with 1 artillery
Germans roll dice for 2 fighters and 2 infantry in Norway, round 2 : 1/4 hits
British roll dice for 1 artillery in Norway, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the British lost in Norway
Germans win, taking Norway from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/1 hits
1 bomber killed by AA
Bombing raid costs 0 production in United Kingdom
Battle in Ukraine S.S.R.
Germans attack with 1 artillery, 3 fighters and 2 infantry
Russians defend with 1 armour
Germans roll dice for 1 artillery, 3 fighters and 2 infantry in Ukraine S.S.R., round 2 : 1/6 hits
Russians roll dice for 1 armour in Ukraine S.S.R., round 2 : 0/1 hits
1 armour owned by the Russians lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from Russians with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 armour
Non Combat Move - Germans
1 infantry moved from Germany to Balkans
2 infantry moved from Germany to Western Europe
1 armour moved from Germany to Western Europe
1 fighter moved from Norway to Western Europe
1 artillery moved from Karelia S.S.R. to West Russia
1 artillery moved from Karelia S.S.R. to West Russia
1 infantry moved from Eastern Europe to Belorussia
1 infantry moved from Germany to Eastern Europe
1 fighter moved from Norway to Western Europe
1 infantry moved from Germany to Balkans
1 infantry moved from Germany to Balkans
1 infantry moved from Germany to Eastern Europe
1 infantry moved from Germany to Western Europe
3 fighters moved from Ukraine S.S.R. to Caucasus
1 infantry moved from Karelia S.S.R. to Norway
1 infantry moved from Karelia S.S.R. to West Russia
1 bomber moved from Russia to French Indochina
Place Units - Germans
3 infantry placed in Caucasus
1 infantry placed in Caucasus
3 armour and 5 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Europe: 1 fighter
EDIT: Adding units owned by Germans to Germany: 1 fighter
EDIT: Turning off Edit Mode
Germans undo move 2.
1 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Europe: 1 infantry
EDIT: Adding units owned by Germans to Germany: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Territory Summary for Germans :
Germany : 1 aaGun, 3 armour, 1 factory, 1 fighter and 8 infantry
Southern Europe : 1 aaGun and 1 factory
Eastern Europe : 1 infantry
Karelia S.S.R. : 1 flag, 1 infantry
Norway : 2 infantry
French Indochina : 1 bomber
Trans-Jordan : 1 flag
Western Europe : 1 aaGun, 1 armour, 1 fighter and 11 infantry
French Equatorial Africa : 1 flag
Caucasus : 1 flag, 1 aaGun, 9 armour, 1 factory, 3 fighters and 7 infantry
Balkans : 1 artillery and 3 infantry
Ukraine S.S.R. : 1 artillery and 2 infantry
West Russia : 2 artilleries and 1 infantry
Belorussia : 1 infantry
Production/PUs Summary :
Russians : 10 / 15
Germans : 46 / 46
British : 22 / 27
Japanese : 45 / 51
Americans : 43 / 46
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 14
Purchase Units - British
British repair 1 damage on 1 factory; Remaining resources: 26 PUs;
British buy 1 cruiser and 4 infantry; Remaining resources: 2 PUs;
Combat Move - British
2 infantry moved from United Kingdom to 7 Sea Zone
2 infantry moved from 7 Sea Zone to Western Europe
Combat - British
Battle in Western Europe
British attack with 2 infantry
Germans defend with 1 aaGun, 1 armour, 1 fighter and 11 infantry
British roll dice for 1 battleship and 1 cruiser in Western Europe, round 2 : 1/2 hits
British roll dice for 2 infantry in Western Europe, round 2 : 1/2 hits
Germans roll dice for 1 armour, 1 fighter and 11 infantry in Western Europe, round 2 : 3/13 hits
2 infantry owned by the British and 2 infantry owned by the Germans lost in Western Europe
Germans win with 1 armour, 1 fighter and 9 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantry
Non Combat Move - British
Place Units - British
1 cruiser placed in 7 Sea Zone
4 infantry placed in United Kingdom
Turn Complete - British
British collect 22 PUs; end with 24 PUs total
Territory Summary for British :
Eastern Canada : 1 infantry
United Kingdom : 1 aaGun, 1 artillery, 1 factory and 7 infantry
New Zealand : 1 infantry
7 Sea Zone : 1 battleship, 1 carrier, 3 cruisers, 4 destroyers, 2 fighters and 4 transports
Production/PUs Summary :
Russians : 10 / 15
Germans : 46 / 46
British : 22 / 24
Japanese : 45 / 51
Americans : 43 / 46
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 59 Sea Zone
2 fighters moved from 36 Sea Zone to 59 Sea Zone
1 armour moved from Anglo Egypt to Italian East Africa
Japanese take Italian East Africa from British
1 armour moved from Italian East Africa to Kenya
Japanese take Kenya from British
1 infantry moved from Yakut S.S.R. to Novosibirsk
1 infantry moved from Yakut S.S.R. to Novosibirsk
1 bomber moved from Balkans to United Kingdom
1 bomber moved from India to Russia
1 fighter moved from Caucasus to Novosibirsk
1 fighter moved from Caucasus to Novosibirsk
2 fighters moved from 36 Sea Zone to 59 Sea Zone
Combat - Japanese
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 2 and costs: 2 production.
Bombing raid costs 2 production in Russia
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 2 and costs: 2 production.
Bombing raid costs 2 production in United Kingdom
Battle in Novosibirsk
Japanese attack with 2 fighters and 2 infantry
Russians defend with 1 artillery
Japanese roll dice for 2 fighters and 2 infantry in Novosibirsk, round 2 : 1/4 hits
Russians roll dice for 1 artillery in Novosibirsk, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 artillery
Battle in 59 Sea Zone
Japanese attack with 1 destroyer and 4 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 4 fighters in 59 Sea Zone, round 2 : 2/5 hits
Americans roll dice for 1 destroyer in 59 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 59 Sea Zone
Japanese win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 60 Sea Zone
3 transports moved from 36 Sea Zone to 61 Sea Zone
2 carriers moved from 36 Sea Zone to 61 Sea Zone
1 destroyer moved from 36 Sea Zone to 61 Sea Zone
1 battleship moved from 36 Sea Zone to 61 Sea Zone
4 fighters moved from 59 Sea Zone to 61 Sea Zone
1 fighter moved from 61 Sea Zone to 60 Sea Zone
2 infantry moved from Japan to 61 Sea Zone
2 infantry moved from 61 Sea Zone to Manchuria
2 infantry moved from Japan to 61 Sea Zone
2 infantry moved from 61 Sea Zone to Manchuria
1 infantry moved from Japan to 61 Sea Zone
1 infantry moved from 61 Sea Zone to Manchuria
1 fighter moved from 61 Sea Zone to Japan
1 fighter moved from 60 Sea Zone to Japan
1 bomber moved from United Kingdom to Western Europe
2 fighters moved from Novosibirsk to China
1 infantry moved from Yakut S.S.R. to Novosibirsk
1 artillery moved from Sinkiang to Kazakh S.S.R.
1 infantry moved from Sinkiang to Kazakh S.S.R.
1 armour moved from Persia to French Indochina
1 infantry moved from India to Persia
2 artilleries moved from India to Persia
1 bomber moved from Russia to China
1 infantry moved from French Indochina to China
2 infantry moved from French Indochina to India
2 infantry moved from Caucasus to West Russia
1 infantry moved from Caucasus to Kazakh S.S.R.
1 infantry moved from Caucasus to West Russia
Place Units - Japanese
2 destroyers placed in 61 Sea Zone
1 carrier placed in 61 Sea Zone
4 infantry placed in Japan
3 infantry placed in French Indochina
Japanese undo move 4.
3 infantry placed in French Indochina
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 2 infantry
EDIT: Adding units owned by Japanese to Japan: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs total
Territory Summary for Japanese :
Kenya : 1 flag, 1 armour
Manchuria : 3 infantry
Persia : 1 flag, 2 artilleries and 1 infantry
India : 1 flag, 2 infantry
Soviet Far East : 1 flag
Archangel : 1 flag
Novosibirsk : 1 flag, 2 infantry
Italian East Africa : 1 flag
Borneo : 1 infantry
Yakut S.S.R. : 1 flag, 1 infantry
East Indies : 1 infantry
French Indochina : 1 aaGun, 2 armour, 1 factory and 6 infantry
Kazakh S.S.R. : 1 flag, 2 artilleries and 3 infantry
Western Europe : 1 bomber
Solomon Islands : 1 infantry
Caucasus : 3 armour, 4 artilleries and 4 infantry
Sinkiang : 1 flag
Evenki National Okrug : 1 flag, 1 infantry
West Russia : 3 infantry
Buryatia S.S.R. : 1 flag
Anglo Egypt : 1 flag
China : 1 flag, 1 bomber, 2 fighters and 1 infantry
Japan : 1 aaGun, 1 factory, 3 fighters and 9 infantry
59 Sea Zone : 1 destroyer
61 Sea Zone : 1 battleship, 3 carriers, 3 destroyers, 2 fighters and 3 transports
60 Sea Zone : 1 destroyer
Production/PUs Summary :
Russians : 8 / 15
Germans : 46 / 46
British : 20 / 24
Japanese : 49 / 49
Americans : 43 / 46
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters and 1 transport; Remaining resources: 5 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 52 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 52 Sea Zone to 47 Sea Zone
1 artillery and 1 infantry moved from 47 Sea Zone to New Guinea
Americans take New Guinea from Japanese
1 submarine moved from 50 Sea Zone to 59 Sea Zone
1 bomber moved from Wake Island to 60 Sea Zone
1 bomber moved from Wake Island to 59 Sea Zone
4 infantry moved from Philipine Islands to 49 Sea Zone
1 battleship moved from 49 Sea Zone to 48 Sea Zone
1 battleship moved from 49 Sea Zone to 48 Sea Zone
1 cruiser moved from 49 Sea Zone to 37 Sea Zone
1 cruiser moved from 49 Sea Zone to 37 Sea Zone
1 cruiser moved from 49 Sea Zone to 48 Sea Zone
2 infantry and 1 transport moved from 49 Sea Zone to 48 Sea Zone
2 infantry and 1 transport moved from 49 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to East Indies
2 infantry moved from 48 Sea Zone to Borneo
1 carrier moved from 49 Sea Zone to 48 Sea Zone
1 fighter moved from 49 Sea Zone to Borneo
1 fighter moved from 49 Sea Zone to East Indies
1 destroyer moved from 49 Sea Zone to 47 Sea Zone
1 destroyer moved from 49 Sea Zone to 47 Sea Zone
1 carrier moved from 48 Sea Zone to 37 Sea Zone
1 bomber moved from Russia to Kenya
1 cruiser moved from 10 Sea Zone to 8 Sea Zone
2 artilleries and 6 infantry moved from Eastern Canada to 9 Sea Zone
2 infantry and 1 transport moved from 9 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to French West Africa
1 destroyer moved from 9 Sea Zone to 17 Sea Zone
2 artilleries, 2 destroyers, 4 infantry and 3 transports moved from 9 Sea Zone to 7 Sea Zone
2 artilleries and 4 infantry moved from 7 Sea Zone to United Kingdom
1 armour, 1 artillery and 6 infantry moved from Eastern United States to Eastern Canada
Combat - Americans
Battle in 60 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 60 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 60 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 60 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 59 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 59 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber in 59 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 59 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 59 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 59 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 59 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in East Indies
Americans attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 cruisers in East Indies, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in East Indies, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in East Indies
Americans win, taking East Indies from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Kenya
Americans attack with 1 bomber
Japanese defend with 1 armour
Americans roll dice for 1 bomber in Kenya, round 2 : 0/1 hits
Japanese roll dice for 1 armour in Kenya, round 2 : 0/1 hits
Americans roll dice for 1 bomber in Kenya, round 3 : 0/1 hits
Japanese roll dice for 1 armour in Kenya, round 3 : 0/1 hits
Americans roll dice for 1 bomber in Kenya, round 4 : 0/1 hits
Japanese roll dice for 1 armour in Kenya, round 4 : 0/1 hits
Americans roll dice for 1 bomber in Kenya, round 5 : 1/1 hits
Japanese roll dice for 1 armour in Kenya, round 5 : 0/1 hits
1 armour owned by the Japanese lost in Kenya
Americans win with 1 bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 armour
Battle in Borneo
Americans attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 battleships in Borneo, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Borneo
Americans win, taking Borneo from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 fighter moved from Borneo to 37 Sea Zone
1 bomber moved from 60 Sea Zone to Midway
1 bomber moved from 59 Sea Zone to Wake Island
1 destroyer moved from 49 Sea Zone to 60 Sea Zone
3 destroyers and 4 submarines moved from 49 Sea Zone to 48 Sea Zone
1 fighter moved from East Indies to 37 Sea Zone
1 destroyer moved from 48 Sea Zone to 37 Sea Zone
1 bomber moved from Kenya to Union of South Africa
Place Units - Americans
1 carrier placed in 55 Sea Zone
2 fighters placed in 55 Sea Zone
1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 57 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern Canada: 1 armour and 1 infantry
EDIT: Adding units owned by Americans to Eastern United States: 1 armour and 1 infantry
EDIT: Turning off Edit Mode
Territory Summary for Americans :
Eastern Canada : 1 aaGun, 1 artillery and 5 infantry
Midway : 1 bomber and 1 infantry
Union of South Africa : 1 bomber
French West Africa : 2 infantry
Philipine Islands : 1 flag
Western United States : 1 aaGun and 1 factory
Borneo : 1 flag, 2 infantry
East Indies : 1 flag, 1 infantry
United Kingdom : 2 artilleries and 4 infantry
Algeria : 1 flag
Wake Island : 1 flag, 1 bomber
Libya : 1 flag
Eastern United States : 1 armour, 1 factory and 1 infantry
Russia : 1 fighter
New Guinea : 1 flag, 1 artillery and 1 infantry
7 Sea Zone : 2 destroyers and 3 transports
59 Sea Zone : 1 submarine
8 Sea Zone : 1 cruiser
37 Sea Zone : 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport
48 Sea Zone : 2 battleships, 1 cruiser, 2 destroyers, 4 submarines and 1 transport
17 Sea Zone : 1 destroyer and 1 transport
10 Sea Zone : 1 transport
55 Sea Zone : 1 carrier and 2 fighters
60 Sea Zone : 1 destroyer
47 Sea Zone : 2 destroyers and 1 transport
Production/PUs Summary :
Russians : 8 / 15
Germans : 46 / 46
British : 20 / 24
Japanese : 40 / 49
Americans : 52 / 57
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 15
Purchase Units - Russians
Russians buy nothing; Remaining resources: 15 PUs;
Combat Move - Russians
1 infantry moved from Russia to Archangel
Russians take Archangel from Japanese
Combat - Russians
Non Combat Move - Russians
Turn Complete - Russians
Russians collect 10 PUs; end with 25 PUs total
Territory Summary for Russians :
Archangel : 1 infantry
Russia : 2 aaGuns, 2 artilleries, 1 factory, 3 fighters and 24 infantry
Production/PUs Summary :
Russians : 10 / 25
Germans : 46 / 46
British : 20 / 24
Japanese : 38 / 49
Americans : 52 / 57
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 15
Purchase Units - Germans
Germans repair 3 damage on 3 factories; Remaining resources: 43 PUs;
Germans buy 2 armour and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Karelia S.S.R. to Archangel
1 infantry moved from West Russia to Archangel
1 fighter moved from Caucasus to Archangel
1 bomber moved from French Indochina to Russia
Combat - Germans
Battle in Archangel
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 1 and costs: 1 production.
Bombing raid costs 1 production in Russia
Non Combat Move - Germans
1 bomber moved from Russia to Caucasus
2 fighters moved from Caucasus to Germany
2 infantry moved from Ukraine S.S.R. to Caucasus
1 artillery moved from Ukraine S.S.R. to Caucasus
1 infantry moved from Belorussia to West Russia
1 fighter moved from Archangel to Caucasus
2 armour moved from Germany to Ukraine S.S.R.
1 armour moved from Germany to Ukraine S.S.R.
3 infantry moved from Balkans to Germany
1 artillery moved from Balkans to Ukraine S.S.R.
2 infantry moved from Germany to Western Europe
1 infantry moved from Germany to Western Europe
1 infantry moved from Germany to Western Europe
1 infantry moved from Germany to Western Europe
1 armour moved from Western Europe to Germany
1 infantry moved from Germany to Western Europe
Place Units - Germans
4 infantry placed in Caucasus
2 armour and 7 infantry placed in Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Territory Summary for Germans :
Germany : 1 aaGun, 3 armour, 1 factory, 3 fighters and 12 infantry
Southern Europe : 1 aaGun and 1 factory
Archangel : 1 flag, 2 infantry
Eastern Europe : 1 infantry
Karelia S.S.R. : 1 flag
Norway : 2 infantry
Trans-Jordan : 1 flag
Western Europe : 1 aaGun, 1 fighter and 15 infantry
French Equatorial Africa : 1 flag
Caucasus : 1 flag, 1 aaGun, 9 armour, 1 artillery, 1 bomber, 1 factory, 1 fighter and 13 infantry
Ukraine S.S.R. : 3 armour and 1 artillery
West Russia : 2 artilleries and 1 infantry
Production/PUs Summary :
Russians : 8 / 25
Germans : 48 / 48
British : 20 / 24
Japanese : 38 / 49
Americans : 52 / 57
about the british edit, its always a nightmare to split transports in the same fleet offloading in multiple territories. So here you go.
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 15
Purchase Units - British
British repair 2 damage on 2 factories; Remaining resources: 22 PUs;
British buy 2 artilleries and 4 infantry; Remaining resources: 2 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 artillery and 7 infantry
EDIT: Adding units owned by British to Eastern Europe: 2 infantry
EDIT: Adding units owned by British to Karelia S.S.R.: 2 artilleries and 4 infantry
EDIT: Removing units owned by British from Karelia S.S.R.: 1 artillery
EDIT: Adding units owned by British to Karelia S.S.R.: 1 infantry
EDIT: Turning off Edit Mode
1 battleship, 1 carrier, 3 cruisers, 3 destroyers, 2 fighters and 4 transports moved from 7 Sea Zone to 5 Sea Zone
Combat - British
British creates battle in territory Eastern Europe
British creates battle in territory Karelia S.S.R.
Battle in Eastern Europe
British attack with 2 infantry
Germans defend with 1 infantry
British roll dice for 2 infantry in Eastern Europe, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Eastern Europe, round 2 : 0/1 hits
British roll dice for 2 infantry in Eastern Europe, round 3 : 2/2 hits
Germans roll dice for 1 infantry in Eastern Europe, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Eastern Europe
British win, taking Karelia S.S.R. from Germans, taking Eastern Europe from Germans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
Place Units - British
2 artilleries and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 23 PUs; end with 25 PUs total
Territory Summary for British :
Eastern Canada : 1 infantry
Eastern Europe : 1 flag, 2 infantry
Karelia S.S.R. : 1 artillery and 5 infantry
United Kingdom : 1 aaGun, 2 artilleries, 1 factory and 4 infantry
New Zealand : 1 infantry
7 Sea Zone : 1 destroyer
5 Sea Zone : 1 battleship, 1 carrier, 3 cruisers, 3 destroyers, 2 fighters and 4 transports
Production/PUs Summary :
Russians : 10 / 25
Germans : 43 / 48
British : 23 / 25
Japanese : 38 / 49
Americans : 52 / 57
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 2 armour, 1 bomber, 2 destroyers, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Japanese
3 infantry moved from West Russia to Karelia S.S.R.
1 bomber moved from Western Europe to Karelia S.S.R.
1 bomber moved from China to Karelia S.S.R.
2 armour moved from Caucasus to Karelia S.S.R.
1 destroyer moved from 61 Sea Zone to 60 Sea Zone
2 fighters moved from Japan to 60 Sea Zone
1 destroyer moved from 61 Sea Zone to 59 Sea Zone
1 fighter moved from Japan to 59 Sea Zone
1 fighter moved from 61 Sea Zone to 59 Sea Zone
1 infantry moved from Japan to 61 Sea Zone
1 infantry moved from Japan to 61 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 59 Sea Zone
2 infantry and 1 transport moved from 59 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to Philipine Islands
Japanese take Philipine Islands from Americans
1 armour moved from Caucasus to Karelia S.S.R.
Combat - Japanese
Battle in Karelia S.S.R.
Japanese attack with 3 armour, 2 bombers and 3 infantry
British defend with 1 artillery and 5 infantry
Japanese roll dice for 3 armour, 2 bombers and 3 infantry in Karelia S.S.R., round 2 : 5/8 hits
Russians roll dice for 1 artillery and 5 infantry in Karelia S.S.R., round 2 : 1/6 hits
5 infantry owned by the British and 1 infantry owned by the Japanese lost in Karelia S.S.R.
Japanese roll dice for 3 armour, 2 bombers and 2 infantry in Karelia S.S.R., round 3 : 3/7 hits
Russians roll dice for 1 artillery in Karelia S.S.R., round 3 : 0/1 hits
1 artillery owned by the British lost in Karelia S.S.R.
Japanese win, taking Karelia S.S.R. from Russians with 3 armour, 2 bombers and 2 infantry remaining. Battle score for attacker is 16
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 5 infantry
Battle in 60 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 2 fighters in 60 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 60 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 60 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 59 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 59 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer and 2 fighters in 59 Sea Zone, round 2 : 2/3 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 59 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
2 infantry moved from Caucasus to West Russia
1 infantry moved from Caucasus to West Russia
1 artillery moved from Caucasus to West Russia
1 artillery moved from Caucasus to West Russia
1 infantry moved from Persia to Trans-Jordan
1 artillery moved from Persia to Trans-Jordan
2 infantry moved from India to Persia
2 armour moved from French Indochina to Persia
1 artillery moved from Persia to Kazakh S.S.R.
1 infantry moved from Kazakh S.S.R. to Persia
1 artillery moved from Kazakh S.S.R. to Caucasus
1 infantry moved from China to Sinkiang
3 infantry moved from Manchuria to China
2 infantry moved from Japan to 61 Sea Zone
2 infantry moved from Japan to 61 Sea Zone
4 infantry moved from 61 Sea Zone to Manchuria
1 fighter moved from China to French Indochina
1 bomber moved from Karelia S.S.R. to Caucasus
1 bomber moved from Karelia S.S.R. to West Russia
1 destroyer moved from 61 Sea Zone to 49 Sea Zone
1 battleship moved from 61 Sea Zone to 60 Sea Zone
1 carrier moved from 61 Sea Zone to 60 Sea Zone
1 carrier moved from 61 Sea Zone to 60 Sea Zone
1 fighter moved from 59 Sea Zone to 61 Sea Zone
1 fighter moved from 59 Sea Zone to 60 Sea Zone
1 fighter moved from China to 60 Sea Zone
2 infantry moved from French Indochina to India
Place Units - Japanese
2 armour and 1 infantry placed in French Indochina
1 bomber placed in Japan
2 destroyers placed in 61 Sea Zone
1 transport placed in 60 Sea Zone
Turn Complete - Japanese
Japanese collect 43 PUs; end with 44 PUs total
Territory Summary for Japanese :
Kenya : 1 flag
Manchuria : 4 infantry
Persia : 1 flag, 2 armour and 3 infantry
India : 1 flag, 2 infantry
Soviet Far East : 1 flag
Philipine Islands : 2 infantry
Novosibirsk : 1 flag, 2 infantry
Italian East Africa : 1 flag
Karelia S.S.R. : 1 flag, 3 armour and 2 infantry
Yakut S.S.R. : 1 flag
French Indochina : 1 aaGun, 2 armour, 1 factory, 1 fighter and 5 infantry
Kazakh S.S.R. : 1 flag, 2 artilleries and 2 infantry
Trans-Jordan : 1 artillery and 1 infantry
Solomon Islands : 1 infantry
Caucasus : 3 artilleries, 1 bomber and 1 infantry
Sinkiang : 1 flag, 1 infantry
Evenki National Okrug : 1 flag, 2 infantry
West Russia : 2 artilleries, 1 bomber and 3 infantry
Buryatia S.S.R. : 1 flag
Anglo Egypt : 1 flag
China : 1 flag, 3 infantry
Japan : 1 aaGun, 1 bomber, 1 factory and 3 infantry
61 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 2 transports
49 Sea Zone : 1 destroyer and 1 transport
60 Sea Zone : 1 battleship, 2 carriers, 1 destroyer, 4 fighters and 1 transport
Production/PUs Summary :
Russians : 8 / 25
Germans : 43 / 48
British : 23 / 25
Japanese : 43 / 44
Americans : 49 / 57
I’ll concede this one! well played. I can’t find anything to do that would turn the tide, and within 1-3 turn you got russia.
Start another? I’ll try axis.
Sure. Actually the complete build of navy force is something I haven’t seen before. It is quite powerful in the mid game!
I will start one later today.
Cheers,