Forgot to Blitz Alexandria so I did it during NCM.
L14 G40 Helmutpower (Axis) vs bonusbent (Allies+9)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 armour, 6 artilleries and 10 infantry moved from Western Germany to 112 Sea Zone
4 armour, 6 artilleries, 1 battleship, 1 cruiser, 2 fighters, 10 infantry and 10 transports moved from 112 Sea Zone to 110 Sea Zone
4 armour, 6 artilleries and 10 infantry moved from 110 Sea Zone to United Kingdom
2 bombers and 2 tactical_bombers moved from Holland Belgium to United Kingdom
1 tactical_bomber moved from Western Germany to United Kingdom
2 fighters moved from 110 Sea Zone to United KingdomCombat - Germans
Battle in United Kingdom
Germans attack with 4 armour, 6 artilleries, 2 bombers, 2 fighters, 10 infantry and 3 tactical_bombers
French defend with 1 fighter and 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 14 infantry and 1 mech_infantry
AA fire in United Kingdom : 0/7 hits
Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 2/2 hits
Germans roll dice for 4 armour, 6 artilleries, 2 bombers, 2 fighters, 10 infantry and 3 tactical_bombers in United Kingdom, round 2 : 11/27 hits
British roll dice for 5 aaGuns, 4 fighters, 16 infantry and 1 mech_infantry in United Kingdom, round 2 : 7/21 hits
6 infantry owned by the British , 2 infantry owned by the French , 7 infantry owned by the Germans and 5 aaGuns owned by the British lost in United Kingdom
Germans roll dice for 4 armour, 6 artilleries, 2 bombers, 2 fighters, 3 infantry and 3 tactical_bombers in United Kingdom, round 3 : 10/20 hits
British roll dice for 4 fighters, 8 infantry and 1 mech_infantry in United Kingdom, round 3 : 9/13 hits
8 infantry owned by the British , 3 infantry owned by the Germans , 1 mech_infantry owned by the British , 1 fighter owned by the British and 6 artilleries owned by the Germans lost in United Kingdom
Germans roll dice for 4 armour, 2 bombers, 2 fighters and 3 tactical_bombers in United Kingdom, round 4 : 8/11 hits
British roll dice for 3 fighters in United Kingdom, round 4 : 1/3 hits
1 armour owned by the Germans , 2 fighters owned by the British and 1 fighter owned by the French lost in United Kingdom
Germans captures 35PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 3 armour, 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 57
Casualties for Germans: 1 armour, 6 artilleries and 10 infantry
Casualties for French: 1 fighter and 2 infantry
Casualties for British: 5 aaGuns, 3 fighters, 14 infantry and 1 mech_infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
1 carrier moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
3 tactical_bombers moved from United Kingdom to Holland Belgium
2 bombers moved from United Kingdom to Western Germany
5 armour, 5 artilleries and 20 infantry moved from Slovakia Hungary to Poland
2 mech_infantrys moved from Germany to Poland
1 mech_infantry moved from Western Germany to Poland
3 aaGuns moved from Germany to Poland
2 artilleries moved from Algeria to TunisiaPlace Units - Germans
6 artilleries and 4 infantry placed in Germany
6 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 83 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 93 PUsProduction/PUs Summary :
Germans : 48 / 93
Russians : 35 / 36
Japanese : 38 / 47
Americans : 52 / 84
Chinese : 2 / 15
British : 29 / 0
UK_Pacific : 24 / 24
Italians : 16 / 31
ANZAC : 14 / 26
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Russians
Russians buy 4 armour and 1 bomber; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Russians
1 infantry moved from Bessarabia to Romania
Russians take Romania from GermansCombat - Russians
Non Combat Move - Russians
4 aaGuns, 9 artilleries and 22 infantry moved from Baltic States to Eastern Poland
11 infantry moved from Western Ukraine to Eastern Poland
1 artillery and 1 infantry moved from Bessarabia to Eastern Poland
2 armour and 2 mech_infantrys moved from Ukraine to Eastern Poland
2 fighters and 1 tactical_bomber moved from Russia to Eastern Poland
5 infantry moved from Bryansk to Belarus
1 mech_infantry moved from Volgograd to Ukraine
1 mech_infantry moved from Kazakhstan to Eastern Persia
1 armour and 1 mech_infantry moved from Kazakhstan to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 armour moved from Kazakhstan to Rostov
2 aaGuns and 17 infantry moved from Buryatia to Amur
1 cruiser moved from 114 Sea Zone to 115 Sea ZonePlace Units - Russians
3 armour placed in Novgorod
1 armour and 1 bomber placed in Ukraine
Turning on Edit Mode
EDIT: Removing units owned by Russians from Novgorod: 1 armour and 2 mech_infantrys
EDIT: Adding units owned by Russians to Belarus: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
Russians undo move 2.
1 armour placed in Ukraine
1 bomber placed in RussiaTurn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUs -
Scramble in SZ35 (Phillipines)?
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Did you make any edits to load those TTs? In that case I think you made an illegal move.
You cant load the TTs during the combat move phase if an enemy sea unit is present. We need to clarify this before I give scramble orders. I wouldnt have left the fighters there to die if you could attack with more than 1 loaded TT :-)
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No I dont make any edit…
I move the transport, then load, after, move again, then unload in Philippines
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No scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour moved from Shantung to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
2 carriers moved from 36 Sea Zone to 37 Sea Zone
2 bombers, 2 fighters and 2 tactical_bombers moved from Hunan to Malaya
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Siam to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 mech_infantry moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Shensi to Kweichow
1 artillery and 2 infantry moved from Hopei to Kweichow
3 artilleries and 5 infantry moved from Yunnan to Kweichow
1 cruiser moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
2 destroyers moved from 36 Sea Zone to 35 Sea Zone
1 battleship and 1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to Philippines
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from French
2 artilleries and 3 infantry moved from Kwangsi to Yunnan
2 artilleries and 2 infantry moved from Kiangsi to Kwangtung
2 fighters moved from Kiangsu to Kwangtung
2 armour and 1 mech_infantry moved from Kiangsu to Kweichow
1 armour and 1 mech_infantry moved from Shantung to Kweichow
1 fighter moved from 36 Sea Zone to MalayaCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 submarine and 2 transports
ANZAC defend with 1 transport; Americans defend with 1 destroyer
Japanese win with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 transport
Casualties for Americans: 1 destroyer
Battle in 36 Sea Zone
Japanese attack with 2 submarines
British defend with 1 destroyer
Japanese win, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyer
Battle in Kwangtung
Japanese attack with 2 artilleries, 2 fighters and 2 infantry
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Malaya
Japanese attack with 2 bombers, 3 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry; British defend with 1 harbour and 3 infantry
Japanese win, taking Malaya from UK_Pacific with 2 bombers, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -11
Casualties for Japanese: 2 fighters and 1 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 3 infantry
Battle in Philippines
Japanese attack with 1 armour, 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 aaGun, 3 fighters and 1 infantry; Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 armour, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 34
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for ANZAC: 1 aaGun, 3 fighters and 1 infantry
Casualties for Americans: 2 infantryNon Combat Move - Japanese
1 tactical_bomber could not land in Philippines and was removed
1 tactical_bomber moved from Malaya to 37 Sea Zone
1 fighter moved from Malaya to Siam
1 tactical_bomber moved from Malaya to 37 Sea Zone
1 carrier moved from 37 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Philippines to 36 Sea Zone
1 fighter moved from Philippines to 36 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 bomber moved from Malaya to Siam
1 bomber moved from Malaya to Siam
2 fighters moved from Kwangtung to Kiangsu
3 fighters and 4 tactical_bombers moved from Hunan to Kweichow
1 aaGun moved from Anhwe to KweichowPlace Units - Japanese
1 destroyer placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in Kiangsu
1 armour and 2 mech_infantrys placed in Shantung
3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 3 destroyers, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea ZoneCombat - Americans
Battle in Morocco
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking Morocco from Germans with 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in GibraltarNon Combat Move - Americans
2 fighters moved from Eastern United States to 101 Sea Zone
1 carrier, 3 destroyers, 2 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
3 bombers and 1 fighter moved from Eastern United States to French West Africa
2 artilleries, 3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 3 cruisers, 3 destroyers, 2 fighters, 3 infantry, 1 mech_infantry, 2 submarines and 3 transports moved from 26 Sea Zone to 54 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
3 fighters moved from Hawaiian Islands to Queensland
1 tactical_bomber moved from 25 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier, 3 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone
2 artilleries, 1 fighter and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 15 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to Sikang
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Tsinghai to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Sikang to TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - UK_Pacific
UK_Pacific buy 8 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Egypt to 94 Sea Zone
2 infantry moved from India to Burma
1 fighter moved from India to Burma
1 fighter moved from Egypt to 94 Sea Zone
1 tactical_bomber moved from Egypt to 94 Sea ZoneCombat - British
Battle in Burma
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 94 Sea Zone
British attack with 1 bomber, 1 fighter and 1 tactical_bomber
Italians defend with 2 destroyers and 1 transport
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 12
Casualties for British: 1 tactical_bomber
Casualties for Italians: 2 destroyers and 1 transportNon Combat Move - British
1 bomber moved from 94 Sea Zone to Gibraltar
1 fighter moved from 94 Sea Zone to 96 Sea Zone
1 carrier and 1 cruiser moved from 81 Sea Zone to 96 Sea Zone
1 battleship moved from 81 Sea Zone to 96 Sea Zone
1 fighter moved from Egypt to 96 Sea Zone
2 artilleries and 2 infantry moved from Egypt to 81 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 81 Sea Zone to 96 Sea Zone
2 artilleries and 2 infantry moved from 96 Sea Zone to Malta
1 fighter and 1 tactical_bomber moved from Egypt to Malta
3 infantry moved from Iraq to Trans-Jordan
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
1 armour moved from Tanganyika Territory to Anglo Egyptian Sudan
1 fighter moved from Burma to India
1 transport moved from 46 Sea Zone to 63 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 destroyers, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from 91 Sea Zone to GibraltarPlace Units - UK_Pacific
8 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 8 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 5 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
2 armour and 5 infantry moved from Bulgaria to Romania
2 infantry moved from Yugoslavia to RomaniaCombat - Italians
Battle in Romania
Italians attack with 2 armour and 7 infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour and 7 infantry in Romania, round 2 : 2/9 hits
Russians roll dice for 1 infantry in Romania, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Romania
Italians win, taking Romania from Russians with 2 armour and 6 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
2 aaGuns moved from Yugoslavia to Romania
4 artilleries and 1 infantry moved from Northern Italy to Yugoslavia
3 infantry moved from Northern Italy to Southern Italy
2 artilleries and 4 infantry moved from Tobruk to Libya
2 infantry moved from Tunisia to LibyaPlace Units - Italians
1 tactical_bomber placed in Southern Italy
1 artillery placed in Southern Italy
5 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 17 PUs totalProduction/PUs Summary :
Germans : 47 / 93
Russians : 34 / 46
Japanese : 48 / 52
Americans : 51 / 71
Chinese : 4 / 19
British : 29 / 0
UK_Pacific : 17 / 17
Italians : 16 / 17
ANZAC : 14 / 26
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 submarine placed in 62 Sea Zone
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Combat Move - French
Non Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New Zealand: 1 infantry
EDIT: Adding units owned by ANZAC to 63 Sea Zone: 1 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 79 Sea Zone to 80 Sea Zone
1 destroyer moved from 80 Sea Zone to 76 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans repair 4 damage on 4 factory_minors; Remaining resources: 89 PUs;
Germans buy 5 artilleries, 3 destroyers, 2 fighters and 8 infantry; Remaining resources: 1 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
2 fighters moved from 110 Sea Zone to 104 Sea Zone
2 bombers moved from Western Germany to 104 Sea Zone
1 armour moved from United Kingdom to Scotland
Germans take Scotland from British
8 infantry moved from Finland to Karelia
Germans take Karelia from Russians
2 infantry moved from Poland to Baltic States
1 artillery moved from Poland to Baltic StatesCombat - Germans
Battle in 104 Sea Zone
Germans attack with 2 bombers and 2 fighters
Americans defend with 2 destroyers
Germans roll dice for 2 bombers and 2 fighters in 104 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 2 destroyers in 104 Sea Zone, round 2 : 2/2 hits
2 destroyers owned by the Americans , 1 bomber owned by the Germans and 1 fighter owned by the Germans lost in 104 Sea Zone
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -6
Casualties for Germans: 1 bomber and 1 fighter
Casualties for Americans: 2 destroyers
Battle in Baltic States
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
6 artilleries and 4 infantry moved from Germany to Poland
3 transports moved from 110 Sea Zone to 112 Sea Zone
6 infantry moved from Western Germany to 112 Sea Zone
6 infantry and 3 transports moved from 112 Sea Zone to 114 Sea Zone
6 infantry moved from 114 Sea Zone to Poland
1 battleship, 1 carrier, 1 cruiser and 7 transports moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 104 Sea Zone to 112 Sea Zone
1 bomber moved from 104 Sea Zone to Western Germany
1 tactical_bomber moved from Holland Belgium to 112 Sea Zone
2 tactical_bombers moved from Holland Belgium to Western GermanyPlace Units - Germans
3 infantry placed in United Kingdom
1 fighter placed in Western Germany
3 artilleries, 1 fighter and 3 infantry placed in Germany
2 artilleries and 2 infantry placed in Western Germany
2 destroyers placed in 112 Sea Zone
1 destroyer placed in 114 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
Germans collect 48 PUs (3 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUsProduction/PUs Summary :
Germans : 51 / 54
Russians : 32 / 46
Japanese : 48 / 52
Americans : 51 / 71
Chinese : 4 / 19
British : 27 / 0
UK_Pacific : 17 / 17
Italians : 16 / 17
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Sakha to Siberia
5 infantry moved from Amur to Siberia
1 cruiser and 1 submarine moved from 115 Sea Zone to 114 Sea Zone
1 armour moved from Novgorod to Finland
Russians take Finland from Germans
1 fighter and 1 tactical_bomber moved from Eastern Poland to Baltic States
1 fighter moved from Eastern Poland to 114 Sea Zone
10 artilleries and 32 infantry moved from Eastern Poland to Romania
1 armour moved from Ukraine to Romania
1 armour moved from Eastern Poland to Greater Southern Germany
Russians take Slovakia Hungary from Germans
Russians take Greater Southern Germany from Germans
1 mech_infantry moved from Ukraine to Romania
1 infantry moved from Eastern Poland to Baltic States
2 infantry moved from Belarus to Baltic States
1 bomber moved from Russia to Baltic StatesCombat - Russians
Battle in Siberia
Russians attack with 6 infantry
Japanese defend with 1 armour
Russians win, taking Siberia from Japanese with 3 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Russians: 3 infantry
Battle in Romania
Russians attack with 1 armour, 10 artilleries, 32 infantry and 1 mech_infantry
Italians defend with 2 aaGuns, 2 armour and 6 infantry
Russians win, taking Romania from Germans with 1 armour, 10 artilleries, 27 infantry and 1 mech_infantry remaining. Battle score for attacker is 25
Casualties for Russians: 5 infantry
Casualties for Italians: 2 aaGuns, 2 armour and 6 infantry
Battle in 114 Sea Zone
Russians attack with 1 cruiser, 1 fighter and 1 submarine
Germans defend with 1 destroyer and 3 transports
Russians win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 23
Casualties for Germans: 1 destroyer and 3 transports
Casualties for Russians: 1 submarine
Battle in Baltic States
Russians attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians win, taking Baltic States from Germans with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - Russians
1 bomber moved from Baltic States to Russia
3 infantry moved from Belarus to Novgorod
2 armour moved from Novgorod to Belarus
1 fighter moved from Baltic States to Belarus
1 tactical_bomber moved from Baltic States to Belarus
1 mech_infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Eastern Poland to Belarus
1 armour moved from Eastern Poland to Belarus
1 armour moved from Rostov to Belarus
1 aaGun moved from Eastern Poland to Belarus
1 aaGun moved from Eastern Poland to Romania
1 aaGun moved from Eastern Poland to Romania
1 aaGun moved from Eastern Poland to Belarus
1 submarine moved from 125 Sea Zone to 119 Sea Zone
1 armour and 1 mech_infantry moved from Northwest Persia to Trans-Jordan
1 mech_infantry moved from Eastern Persia to Iraq
1 fighter moved from 114 Sea Zone to NovgorodPlace Units - Russians
1 armour and 2 infantry placed in Novgorod
1 armour and 2 mech_infantrys placed in Ukraine
5 mech_infantrys placed in Russia
Russians undo move 3.
4 mech_infantrys placed in Russia
1 mech_infantry placed in VolgogradTurn Complete - Russians
Russians collect 46 PUs; end with 46 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 51 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 63 PUs -
Not sure if I did the right thing here, but attacking your big stack and losing would have been fatal for Russia.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 6 armour and 2 destroyers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Novosibirsk to Kansu
3 armour and 1 mech_infantry moved from Kweichow to Sikang
1 mech_infantry moved from Kweichow to Sikang
4 artilleries and 8 infantry moved from Kweichow to Shensi
1 fighter and 1 tactical_bomber moved from Kweichow to Kansu
1 fighter and 1 tactical_bomber moved from Kweichow to Kansu
1 mech_infantry moved from Shan State to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
2 bombers moved from Siam to Java
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 armour moved from Philippines to 35 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 armour moved from 41 Sea Zone to Sumatra
1 artillery moved from Kwangtung to Kwangsi
1 infantry moved from French Indo China to Yunnan
3 destroyers and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Kweichow to Kansu
1 tactical_bomber moved from Kweichow to SikangCombat - Japanese
Battle in 25 Sea Zone
Japanese attack with 3 destroyers and 1 submarine
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 3 destroyers in 25 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans , 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win with 3 destroyers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Java
Japanese attack with 2 bombers, 1 infantry and 1 mech_infantry
ANZAC defend with 2 infantry
Japanese roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Java, round 2 : 3/4 hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits
2 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Java
Japanese win, taking Java from ANZAC with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Celebes, round 2 : 0/1 hits
1 infantry owned by the British lost in Celebes
Japanese win, taking Celebes from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Sumatra
Battle in Sikang
Japanese attack with 3 armour, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 3 armour, 2 mech_infantrys and 1 tactical_bomber in Sikang, round 2 : 3/6 hits
Chinese roll dice for 2 infantry in Sikang, round 2 : 1/2 hits
2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Sikang
Japanese win, taking Sumatra from UK_Pacific, taking Sikang from Chinese with 3 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in Kansu
Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Kansu, round 2 : 6/7 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 4 artilleries and 8 infantry
Chinese defend with 1 infantry
Japanese roll dice for 4 artilleries and 8 infantry in Shensi, round 2 : 5/12 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 4 artilleries and 7 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 aaGun moved from Kweichow to Shensi
3 fighters and 3 tactical_bombers moved from Kansu to Kweichow
2 fighters moved from Kiangsu to Yunnan
2 armour and 1 mech_infantry moved from Kiangsu to Kweichow
1 armour and 2 mech_infantrys moved from Shantung to Kweichow
1 fighter moved from Siam to Yunnan
2 bombers moved from Java to Malaya
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 battleship, 1 carrier, 1 destroyer and 2 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Sikang to KweichowPlace Units - Japanese
3 armour placed in Kiangsu
3 armour placed in Shantung
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs totalProduction/PUs Summary :
Germans : 38 / 54
Russians : 46 / 63
Japanese : 60 / 60
Americans : 51 / 71
Chinese : 2 / 19
British : 27 / 0
UK_Pacific : 10 / 17
Italians : 16 / 17
ANZAC : 10 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 airfield, 2 destroyers, 4 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from Queensland to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
1 armour moved from Morocco to Algeria
Americans take Algeria from Germans
1 armour moved from Algeria to Morocco
1 submarine moved from 91 Sea Zone to 93 Sea ZoneCombat - Americans
Battle in 46 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 55 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters moved from 46 Sea Zone to New Zealand
1 carrier moved from 54 Sea Zone to 63 Sea Zone
2 fighters moved from 55 Sea Zone to Queensland
1 fighter moved from 55 Sea Zone to Queensland
1 artillery and 1 infantry moved from Queensland to New South Wales
1 mech_infantry moved from Queensland to New South Wales
1 infantry moved from Queensland to New South Wales
2 transports moved from 54 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
1 battleship, 3 cruisers and 3 destroyers moved from 54 Sea Zone to 63 Sea Zone
1 fighter moved from French West Africa to Gibraltar
3 bombers moved from French West Africa to Gibraltar
1 fighter moved from Eastern United States to 91 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 carrier, 3 destroyers, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 airfield placed in Gibraltar
2 destroyers and 4 transports placed in 101 Sea Zone
4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 19 PUs;Combat Move - Chinese
1 fighter and 9 infantry moved from Tsinghai to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 9 infantry
Japanese defend with 3 armour and 1 mech_infantry
1 infantry owned by the Chinese retreated to Tsinghai
Japanese win with 2 armour remaining. Battle score for attacker is -14
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for Chinese: 8 infantryNon Combat Move - Chinese
1 fighter moved from Sikang to BurmaTurn Complete - Chinese
Chinese collect 2 PUs; end with 21 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from JapaneseCombat - British
Non Combat Move - British
1 armour and 1 artillery moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Trans-Jordan to Egypt
3 aaGuns, 2 armour, 3 artilleries, 1 fighter, 23 infantry and 3 mech_infantrys moved from India to Burma
4 infantry moved from Brazil to Suriname
British take Suriname from Dutch
2 artilleries and 2 infantry moved from Malta to 96 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 2 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from Malta to Gibraltar
2 artilleries and 2 infantry moved from 92 Sea Zone to MoroccoPlace Units - UK_Pacific
3 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 3 infantry and 2 mech_infantrys





