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Global 1940 2nd edition Toberwhompus (Axis) vs. Shin Ji (Allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers and 3 fighters; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Central United States to 91 Sea Zone
3 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from 33 Sea Zone to Caroline Islands
3 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Queensland to 42 Sea Zone
4 bombers moved from Queensland to Caroline Islands
1 destroyer moved from 54 Sea Zone to 33 Sea ZoneCombat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 4 bombers, 2 fighters and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Americans win, taking Caroline Islands from Japanese with 1 artillery, 4 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 19
Casualties for Japanese: 1 aaGun, 1 fighter, 2 infantry and 1 tactical_bomber
Casualties for Americans: 1 fighter and 1 infantry
Battle in 35 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 91 Sea Zone
Americans attack with 1 carrier, 1 destroyer and 1 fighter
Germans defend with 1 battleship, 1 carrier, 1 cruiser and 2 transports
Germans win with 1 battleship, 1 cruiser and 2 transports remaining. Battle score for attacker is -18
Casualties for Germans: 1 carrier
Casualties for Americans: 1 carrier, 1 destroyer and 1 fighterNon Combat Move - Americans
2 aaGuns, 1 armour, 2 infantry and 4 mech_infantrys moved from Central United States to Eastern United States
1 fighter moved from Caroline Islands to 33 Sea Zone
1 bomber moved from 42 Sea Zone to Queensland
4 bombers moved from Caroline Islands to New GuineaPlace Units - Americans
2 carriers and 2 destroyers placed in 101 Sea Zone
3 fighters placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 5,1
Americans collect 51 PUs (1 lost to blockades); end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
9 infantry moved from Szechwan to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 9 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Shensi from Japanese with 9 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
9 infantry moved from Szechwan to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 9 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Shensi from Japanese with 9 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Shensi: 1 infantry
EDIT: Adding units owned by Chinese to Szechwan: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 bomber moved from Malta to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Belgian Congo to Rhodesia
1 infantry moved from India to Burma
1 tactical_bomber moved from India to Burma
2 fighters moved from India to BurmaCombat - British
Battle in Burma
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 armour
British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Rhodesia
British attack with 1 armour, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery and 3 infantry
1 armour owned by the British and 1 mech_infantry owned by the British retreated to Belgian Congo
Italians win with 1 artillery and 3 infantry remaining. Battle score for attacker is -6
Casualties for British: 2 infantry
Battle in 91 Sea Zone
British attack with 1 bomber
Germans defend with 1 battleship, 1 cruiser and 2 transports
Germans win with 1 battleship and 2 transports remaining. Battle score for attacker is 0
Casualties for Germans: 1 cruiser
Casualties for British: 1 bomberNon Combat Move - British
1 fighter moved from Malta to Egypt
2 fighters and 1 tactical_bomber moved from Burma to IndiaPlace Units - UK_Pacific
2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 2 artilleries and 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 airfield, 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to 95 Sea Zone
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 armour moved from Southern France to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone
1 cruiser moved from 92 Sea Zone to 96 Sea Zone
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from Bulgaria to Romania
Germans take Romania from Russians
1 fighter moved from Southern Italy to Alexandria
1 armour, 2 artilleries and 4 infantry moved from Tobruk to Alexandria
2 infantry moved from Rhodesia to Union of South Africa
Italians take Union of South Africa from British
1 artillery moved from Rhodesia to Union of South Africa
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern FranceCombat - Italians
Battle in Alexandria
Italians attack with 1 armour, 2 artilleries, 1 fighter and 4 infantry
French defend with 1 infantry
Italians win, taking Alexandria from French with 1 armour, 2 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 fighter moved from Alexandria to Tobruk
1 infantry moved from 96 Sea Zone to Tobruk
1 armour moved from 96 Sea Zone to Tobruk
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 95 Sea Zone to 91 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
2 aaGuns, 2 armour, 1 artillery and 3 infantry moved from Yugoslavia to Slovakia Hungary
1 artillery moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern FrancePlace Units - Italians
1 airfield placed in Gibraltar
1 artillery and 1 infantry placed in Northern Italy
1 destroyer placed in 93 Sea ZoneTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 armour and 2 mech_infantrys moved from New South Wales to QueenslandPlace Units - ANZAC
1 armour and 2 mech_infantrys placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
Forgot to hit post for the French.
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Needed to hit post for the Germans as well.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Research Technology - Russians
Purchase Units - Russians
Russians buy 1 armour, 5 artilleries, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 infantry moved from Eastern Poland to Poland
1 infantry moved from Eastern Poland to Romania
1 fighter moved from Eastern Poland to Poland
1 infantry moved from Belarus to Novgorod
1 artillery moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
1 fighter moved from Eastern Poland to Novgorod
1 tactical_bomber moved from Eastern Poland to Romania
1 infantry moved from Eastern Poland to Poland
1 infantry moved from Eastern Poland to RomaniaCombat - Russians
Battle in Novgorod
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Russians win, taking Novgorod from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Battle in Poland
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Romania
Russians attack with 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
retreated to Romania
Germans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantryNon Combat Move - Russians
4 armour, 2 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan
4 armour and 1 mech_infantry moved from Trans-Jordan to Egypt
3 mech_infantrys moved from Northwest Persia to Trans-Jordan
3 mech_infantrys moved from Volgograd to Northwest Persia
5 mech_infantrys moved from Eastern Poland to Ukraine
2 armour moved from Eastern Poland to Ukraine
2 aaGuns moved from Bryansk to Ukraine
7 mech_infantrys moved from Russia to Ukraine
1 aaGun, 4 artilleries and 1 infantry moved from Eastern Poland to Belarus
1 fighter moved from Poland to Ukraine
1 tactical_bomber moved from Romania to Ukraine
1 fighter moved from Novgorod to Belarus
2 aaGuns and 18 infantry moved from Timguska to Novosibirsk
2 infantry moved from Buyant-Uhaa to Ulaanbaatar
1 infantry moved from Dzavhan to Ulaanbaatar
2 infantry moved from Olgiy to DzavhanPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Volgograd
4 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer, 1 fighter, 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Manchuria to Amur
1 infantry moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
1 infantry moved from 1 Sea Zone to Alaska
1 armour moved from 1 Sea Zone to Alaska
1 submarine moved from 26 Sea Zone to 10 Sea Zone
2 submarines moved from 38 Sea Zone to 39 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
3 infantry moved from Shan State to 37 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 3 infantry, 2 tactical_bombers and 5 transports moved from 37 Sea Zone to 39 Sea Zone
3 infantry moved from 39 Sea Zone to India
2 tactical_bombers moved from 39 Sea Zone to India
2 fighters moved from 39 Sea Zone to India
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 fighter moved from 39 Sea Zone to India
1 tactical_bomber moved from 39 Sea Zone to India
5 fighters and 4 tactical_bombers moved from Yunnan to India
4 bombers moved from Kwangsi to India
2 infantry moved from Yunnan to Burma
1 artillery moved from Yunnan to BurmaCombat - Japanese
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Scramble orders in the Indian Ocean? Might not make it back to complete the battles until tomorrow night.
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No scramble. Fight to the bitter end.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer, 1 fighter, 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Manchuria to Amur
1 infantry moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
1 infantry moved from 1 Sea Zone to Alaska
1 armour moved from 1 Sea Zone to Alaska
1 submarine moved from 26 Sea Zone to 10 Sea Zone
2 submarines moved from 38 Sea Zone to 39 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
3 infantry moved from Shan State to 37 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 3 infantry, 2 tactical_bombers and 5 transports moved from 37 Sea Zone to 39 Sea Zone
3 infantry moved from 39 Sea Zone to India
2 tactical_bombers moved from 39 Sea Zone to India
2 fighters moved from 39 Sea Zone to India
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 fighter moved from 39 Sea Zone to India
1 tactical_bomber moved from 39 Sea Zone to India
5 fighters and 4 tactical_bombers moved from Yunnan to India
4 bombers moved from Kwangsi to India
2 infantry moved from Yunnan to Burma
1 artillery moved from Yunnan to BurmaCombat - Japanese
Battle in Burma
Japanese attack with 1 artillery and 2 infantry
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Alaska
Battle in 39 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 2 submarines and 6 transports
British defend with 1 battleship and 1 transport
Japanese win, taking Alaska from Americans, taking 39 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 2 submarines and 6 transports remaining. Battle score for attacker is 27
Casualties for British: 1 battleship and 1 transport
Battle in India
Japanese attack with 4 bombers, 8 fighters, 5 infantry and 7 tactical_bombers
British defend with 1 aaGun, 1 airfield, 2 artilleries, 2 fighters, 1 harbour, 11 infantry and 1 tactical_bomber; UK_Pacific defend with 1 factory_major
Japanese captures 13PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 4 bombers, 4 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 4 fighters, 4 infantry and 2 tactical_bombers
Casualties for British: 1 aaGun, 2 artilleries, 2 fighters, 11 infantry and 1 tactical_bomberNon Combat Move - Japanese
3 fighters moved from India to 39 Sea Zone
3 tactical_bombers moved from India to 39 Sea Zone
1 fighter moved from India to Yunnan
2 tactical_bombers moved from India to Yunnan
4 bombers moved from India to Kwangsi
1 fighter moved from Manchuria to Amur
1 aaGun moved from Manchuria to AmurPlace Units - Japanese
2 artilleries and 1 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
1 destroyer placed in 6 Sea Zone
1 fighter, 2 infantry and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Japanese collect 59 PUs; end with 72 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 armour, 3 bombers, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from 101 Sea Zone to 87 Sea ZoneCombat - Americans
Battle in 87 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transportNon Combat Move - Americans
1 armour, 2 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 armour, 2 carriers, 2 destroyers, 2 fighters, 2 infantry, 3 mech_infantrys and 4 transports moved from 101 Sea Zone to 86 Sea Zone
1 fighter moved from 87 Sea Zone to 86 Sea Zone
1 armour, 2 infantry and 3 mech_infantrys moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 bomber moved from Queensland to Hawaiian Islands
4 bombers moved from New Guinea to Philippines
1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 2 infantry and 2 transports moved from 33 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to PhilippinesPlace Units - Americans
3 armour and 3 mech_infantrys placed in Western United States
3 bombers and 1 fighter placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 1,5
Americans collect 51 PUs (1 lost to blockades); end with 51 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Combat Move - British
1 armour moved from Eastern United States to Alberta Saskatchewan Manitoba
1 artillery and 2 infantry moved from Eastern United States to Central United States
1 infantry moved from Suriname to Brazil
1 mech_infantry moved from Suriname to Brazil
1 armour moved from Belgian Congo to Rhodesia
British take Rhodesia from Italians
1 armour moved from Rhodesia to Tanganyika Territory
British take Tanganyika Territory from Italians
1 mech_infantry moved from Belgian Congo to Kenya
British take Kenya from ItaliansCombat - British
Non Combat Move - British
Turn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 2 infantry, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to Gibraltar
1 transport moved from 96 Sea Zone to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea ZoneCombat - Italians
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Slovakia Hungary: 2 aaGuns, 2 armour, 1 artillery and 3 infantry
EDIT: Changing ownership of Eastern Poland from Russians to Italians
EDIT: Adding units owned by Italians to Eastern Poland: 2 aaGuns, 2 armour, 1 artillery and 3 infantry
EDIT: Turning off Edit Mode
1 armour, 2 artilleries and 3 infantry moved from Alexandria to Tobruk
1 infantry moved from 96 Sea Zone to Tobruk
1 artillery moved from 96 Sea Zone to Tobruk
2 infantry moved from 92 Sea Zone to Gibraltar
1 destroyer moved from 93 Sea Zone to 91 Sea Zone
1 aaGun moved from Northern Italy to Yugoslavia
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
1 armour, 1 infantry and 1 mech_infantry placed in Union of South Africa
1 tactical_bomber placed in Southern Italy
1 artillery and 1 infantry placed in Northern Italy
1 submarine placed in 93 Sea ZoneTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from Queensland to Philippines
1 cruiser and 1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 armour and 2 mech_infantrys moved from New South Wales to QueenslandPlace Units - ANZAC
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
Oh, and just hit “done” for France. :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Combat Move - French
Non Combat Move - French
Turn Complete - French