@crockett36 Alright thanks for the help really appreciate the hospitality. I will take my turn tomorrow. Adios!
G40 L 2014 Mrcunego (axis) vs Unknownsoldier (allies +13)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Anglo Egyptian Sudan to Ethiopia
ANZAC take Ethiopia from ItaliansCombat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 61 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 61 Sea Zone
2 infantry moved from 61 Sea Zone to South Australia
1 infantry moved from New South Wales to Queensland
1 infantry moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs totalTerritory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 3 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
South Australia : 2 infantry
New Guinea : 1 infantry
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag
54 Sea Zone : 1 cruiser and 1 destroyer
62 Sea Zone : 1 destroyer and 1 submarine
61 Sea Zone : 2 transports
Ethiopia : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 41 / 52
Russians : 37 / 37
Japanese : 31 / 43
Americans : 52 / 52
Chinese : 7 / 7
British : 28 / 28
UK_Pacific : 24 / 24
Italians : 15 / 28
ANZAC : 15 / 15
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 2
Combat Move - French
Non Combat Move - French
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to EgyptTurn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 2 infantry
French Equatorial Africa : 1 infantry
Algeria : 2 infantry
81 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 41 / 52
Russians : 37 / 37
Japanese : 31 / 43
Americans : 52 / 52
Chinese : 7 / 7
British : 28 / 28
UK_Pacific : 24 / 24
Italians : 15 / 28
ANZAC : 15 / 15
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 destroyer, 6 infantry and 1 submarine; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Germans
1 infantry moved from Norway to 113 Sea Zone
8 infantry moved from Germany to 113 Sea Zone
5 armour and 3 artilleries moved from Western Germany to 113 Sea Zone
1 armour moved from Germany to 113 Sea Zone
6 armour, 3 artilleries, 9 infantry and 11 transports moved from 113 Sea Zone to 110 Sea Zone
2 infantry moved from Holland Belgium to 110 Sea Zone
1 armour and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
7 armour, 3 artilleries, 11 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
1 cruiser moved from 113 Sea Zone to 110 Sea Zone
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Poland to Baltic States
1 infantry moved from Romania to Bessarabia
1 armour moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
1 armour moved from Eastern Poland to Poland
2 bombers moved from Western Germany to Baltic States
2 bombers moved from Western Germany to Bessarabia
2 fighters and 2 tactical_bombers moved from Western Germany to 114 Sea ZoneCombat - Germans
Battle in 114 Sea Zone
Germans attack with 2 fighters and 2 tactical_bombers
Russians defend with 1 cruiser
Germans roll dice for 2 fighters and 2 tactical_bombers in 114 Sea Zone, round 2 : 4/4 hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Bessarabia
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Bessarabia, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Baltic States, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in United Kingdom
Germans attack with 7 armour, 3 artilleries, 11 infantry and 1 mech_infantry
French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
Germans roll dice for 1 cruiser in United Kingdom, round 2 : 1/1 hits
Germans roll dice for 7 armour, 3 artilleries, 11 infantry and 1 mech_infantry in United Kingdom, round 2 : 8/22 hits
British roll dice for 5 aaGuns, 8 infantry and 1 mech_infantry in United Kingdom, round 2 : 1/9 hits
2 infantry owned by the British , 2 infantry owned by the French , 1 infantry owned by the Germans and 5 aaGuns owned by the British lost in United Kingdom
Germans roll dice for 7 armour, 3 artilleries, 10 infantry and 1 mech_infantry in United Kingdom, round 3 : 6/21 hits
British roll dice for 4 infantry and 1 mech_infantry in United Kingdom, round 3 : 2/5 hits
4 infantry owned by the British , 2 infantry owned by the Germans and 1 mech_infantry owned by the British lost in United Kingdom
Germans captures 28PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 7 armour, 3 artilleries, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 44
Casualties for Germans: 3 infantry
Casualties for French: 2 infantry
Casualties for British: 5 aaGuns, 6 infantry and 1 mech_infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
2 fighters and 2 tactical_bombers moved from 114 Sea Zone to Poland
3 aaGuns moved from Germany to Poland
2 mech_infantrys moved from Western Germany to Poland
1 artillery moved from Norway to Finland
2 bombers moved from Bessarabia to Poland
2 bombers moved from Baltic States to Western Germany
6 infantry moved from Finland to KareliaPlace Units - Germans
1 destroyer and 1 submarine placed in 110 Sea Zone
5 artilleries and 5 infantry placed in Germany
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 77 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 armour, 3 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour, 3 artilleries, 8 infantry and 1 mech_infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
1 artillery and 2 infantry moved from Novgorod to Karelia
1 armour and 1 mech_infantry moved from Belarus to Karelia
1 fighter and 1 tactical_bomber moved from Belarus to Karelia
1 artillery and 20 infantry moved from Belarus to Eastern PolandCombat - Russians
Battle in Karelia
Russians attack with 1 armour, 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 7 infantry
Russians roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Karelia, round 2 : 1/7 hits
Germans roll dice for 7 infantry in Karelia, round 2 : 3/7 hits
2 infantry owned by the Russians , 1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Karelia
Russians roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Karelia, round 3 : 2/4 hits
Germans roll dice for 6 infantry in Karelia, round 3 : 2/6 hits
1 armour owned by the Russians , 2 infantry owned by the Germans and 1 artillery owned by the Russians lost in Karelia
retreated to Karelia
Germans win with 4 infantry remaining. Battle score for attacker is -11
Casualties for Germans: 3 infantry
Casualties for Russians: 1 armour, 1 artillery, 2 infantry and 1 mech_infantryNon Combat Move - Russians
1 aaGun moved from Belarus to Baltic States
1 aaGun moved from Belarus to Eastern Poland
2 aaGuns moved from Western Ukraine to Eastern Poland
1 fighter moved from Western Ukraine to Ukraine
1 fighter and 1 tactical_bomber moved from Karelia to Belarus
6 infantry moved from Bryansk to Belarus
6 infantry moved from Russia to Bryansk
6 infantry moved from Yenisey to Timguska
2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
1 submarine moved from 111 Sea Zone to 123 Sea ZonePlace Units - Russians
3 artilleries placed in Ukraine
3 infantry placed in Novgorod
2 armour and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUsTerritory Summary for Russians :
Yenisey : 2 aaGuns and 12 infantry
Timguska : 6 infantry
Belarus : 1 fighter, 6 infantry and 1 tactical_bomber
Baltic States : 1 aaGun
Bryansk : 6 infantry
Eastern Poland : 3 aaGuns, 1 armour, 4 artilleries, 28 infantry and 1 mech_infantry
Russia : 1 airfield, 2 armour, 1 factory_major and 1 mech_infantry
Ukraine : 3 artilleries, 1 factory_minor, 1 fighter and 5 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
123 Sea Zone : 1 submarine
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 48 / 82
Russians : 36 / 41
Japanese : 31 / 43
Americans : 52 / 52
Chinese : 7 / 7
British : 22 / 0
UK_Pacific : 24 / 24
Italians : 15 / 28
ANZAC : 15 / 15
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 9 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
3 armour moved from Kiangsu to Hopei
5 infantry moved from Anhwe to Hopei
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
2 infantry moved from Kiangsi to Kwangtung
5 infantry moved from Kwangsi to 36 Sea Zone
3 artilleries moved from Kwangsi to 36 Sea Zone
1 armour moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from 36 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
1 tactical_bomber moved from 36 Sea Zone to Java
1 battleship moved from 36 Sea Zone to 41 Sea Zone
1 cruiser moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from Kwangsi to Kwangtung
2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung
2 bombers moved from Kwangsi to Hopei
1 fighter and 1 tactical_bomber moved from Kwangsi to Hopei
1 fighter and 1 tactical_bomber moved from Kwangsi to Hopei
1 fighter and 1 tactical_bomber moved from Kwangsi to Hopei
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_PacificCombat - Japanese
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 3/4 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
British defend with 1 transport
1 transport owned by the British lost in 44 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 battleship in Sumatra, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits
1 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Borneo
Battle in Hopei
Japanese attack with 3 armour, 2 bombers, 3 fighters, 5 infantry and 3 tactical_bombers
Chinese defend with 3 artilleries and 8 infantry
Japanese roll dice for 3 armour, 2 bombers, 3 fighters, 5 infantry and 3 tactical_bombers in Hopei, round 2 : 8/16 hits
Chinese roll dice for 3 artilleries and 8 infantry in Hopei, round 2 : 3/11 hits
3 infantry owned by the Japanese and 8 infantry owned by the Chinese lost in Hopei
Japanese roll dice for 3 armour, 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers in Hopei, round 3 : 7/13 hits
Chinese roll dice for 3 artilleries in Hopei, round 3 : 0/3 hits
3 artilleries owned by the Chinese lost in Hopei
Japanese win, taking Borneo from UK_Pacific, taking Hopei from Chinese with 3 armour, 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Japanese: 3 infantry
Casualties for Chinese: 3 artilleries and 8 infantry
Battle in Kwangtung
Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers
British defend with 1 harbour and 2 infantry
Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Kwangtung, round 2 : 4/7 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits
UK_Pacific roll dice for 1 infantry in Celebes, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Celebes
Japanese win, taking Celebes from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Java
Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 cruiser in Java, round 2 : 1/1 hits
ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Java
Japanese win, taking Java from ANZAC with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Java to 42 Sea Zone
1 fighter moved from 44 Sea Zone to 42 Sea Zone
1 carrier and 1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 battleship and 1 cruiser moved from 36 Sea Zone to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 destroyer and 1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
2 fighters moved from Kiangsi to Japan
4 infantry moved from Manchuria to Jehol
1 aaGun moved from Anhwe to Hopei
2 bombers moved from Hopei to Kwangsi
2 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Hopei to Anhwe
2 tactical_bombers moved from Hopei to Anhwe
3 fighters moved from Hopei to Anhwe
1 artillery and 1 infantry moved from Hunan to Kweichow
1 artillery and 1 infantry moved from Hunan to KwangsiPlace Units - Japanese
2 infantry and 1 mech_infantry placed in Kiangsu
3 mech_infantrys placed in Manchuria
7 infantry placed in JapanTurn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs -
I am guessing you would not want to scramble 3 fighters from Japan to protect the lone destroyer against 5 fighters, a tac, and a bomber…with a sub too
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 destroyers, 1 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 7 Sea Zone to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
1 bomber moved from Midway to 6 Sea Zone
2 fighters moved from Midway to 6 Sea Zone
1 cruiser moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 1 bomber, 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber, 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/7 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Morocco
Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits
Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Morocco, round 2 : 1/6 hits
Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 2/2 hits
1 artillery owned by the Italians , 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
1 carrier, 2 destroyers and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 7 Sea Zone
4 fighters moved from 6 Sea Zone to 7 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Midway
1 bomber moved from 6 Sea Zone to MidwayPlace Units - Americans
3 transports placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 destroyer and 1 submarine placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield, 1 bomber, 1 fighter and 1 tactical_bomber
10 Sea Zone : 1 destroyer and 1 submarine
7 Sea Zone : 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters, 2 infantry, 1 mech_infantry, 4 submarines and 2 transports
6 Sea Zone : 1 flag, 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 2 infantry and 2 mech_infantrys
Morocco : 1 flag, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
101 Sea Zone : 1 destroyer, 1 submarine and 3 transports
91 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 transportsProduction/PUs Summary :
Germans : 48 / 82
Russians : 36 / 41
Japanese : 54 / 59
Americans : 51 / 71
Chinese : 5 / 7
British : 22 / 0
UK_Pacific : 9 / 24
Italians : 14 / 28
ANZAC : 11 / 15
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 fighter and 4 infantry moved from Suiyuyan to KansuPlace Units - Chinese
1 infantry placed in Shensi
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs totalTerritory Summary for Chinese :
Shensi : 1 infantry
Suiyuyan : 1 infantry
Kansu : 1 fighter and 4 infantry
Chahar : 1 infantryProduction/PUs Summary :
Germans : 48 / 82
Russians : 36 / 41
Japanese : 53 / 59
Americans : 51 / 71
Chinese : 6 / 7
British : 22 / 0
UK_Pacific : 9 / 24
Italians : 14 / 28
ANZAC : 11 / 15
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - UK_Pacific
UK_Pacific buy 8 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Algeria to Gibraltar
1 infantry moved from Burma to Shan State
1 fighter moved from India to Shan StateCombat - British
Battle in Shan State
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Gibraltar
British attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
Italians defend with 1 harbour and 2 infantry
British roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Gibraltar, round 2 : 2/5 hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits
1 infantry owned by the British and 2 infantry owned by the Italians lost in Gibraltar
British win, taking Gibraltar from Italians with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by UK_Pacific from West India: 2 infantry
EDIT: Adding units owned by UK_Pacific to West India: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by UK_Pacific from West India: 2 infantry
EDIT: Adding units owned by British to West India: 2 infantry
EDIT: Turning off Edit Mode
1 fighter moved from Gibraltar to Morocco
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 battleship, 1 cruiser and 1 transport moved from 72 Sea Zone to 80 Sea Zone
2 infantry moved from West India to 79 Sea Zone
2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
British take Persia from Neutral_Allies
1 infantry moved from Eastern Persia to Persia
1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 fighter moved from Shan State to India
2 infantry moved from India to BurmaPlace Units - UK_Pacific
8 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in India change ownership: 8 infantry
Turning on Edit Mode
EDIT: Changing ownership of Persia from British to UK_Pacific
EDIT: Changing PUs for UK_Pacific from 9 to 11
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Brazil from Neutral_Allies to British
EDIT: Removing units owned by Neutral_Allies from Brazil: 3 infantry
EDIT: Removing units owned by British from British Guiana: 1 infantry
EDIT: Adding units owned by British to Brazil: 4 infantry
EDIT: Turning off Edit ModeTerritory Summary for British, UK_Pacific :
Burma : 2 infantry
India : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour and 22 infantry
Malaya : 1 harbour
Belgian Congo : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 armour, 1 artillery, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Anglo Egyptian Sudan : 1 infantry
Morocco : 1 fighter
80 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
86 Sea Zone : 1 transport
Eastern Persia : 1 flag
Brazil : 1 flag, 4 infantry
Persia : 1 flag, 5 infantry
91 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 48 / 82
Russians : 36 / 41
Japanese : 53 / 59
Americans : 51 / 71
Chinese : 6 / 7
British : 24 / 0
UK_Pacific : 11 / 11
Italians : 14 / 28
ANZAC : 11 / 15
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I used edit to do some noncoms I forgot before placing the UK Pacific troops. Since London has fallen, the IPCs for Iraq should go to UK Pacific since the troops came from India that activated them as Pro-Allies. I used edit to fix that as well.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 destroyers and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 artillery and 2 infantry moved from Romania to Slovakia Hungary
2 armour moved from Greece to Yugoslavia
4 infantry moved from Greece to Bulgaria
2 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
2 destroyers and 2 submarines placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
UK pacific can’t ever get income that would normally fall to the UK London and vice versa
“The free regional capital may never collect IPCs that would normally go to the captured regional capital” page 35 under the specific UK rule of two regional capitals.
Even if the UK pacific take back territories that at some point was controlled by UK london from an axis power they still don’t get the IPC income.
So IPC from any territory on the Europe map except West India can never go to UK pacific. -
UK pacific can’t ever get income that would normally fall to the UK London and vice versa
“The free regional capital may never collect IPCs that would normally go to the captured regional capital” page 35 under the specific UK rule of two regional capitals.
Even if the UK pacific take back territories that at some point was controlled by UK london from an axis power they still don’t get the IPC income.
So IPC from any territory on the Europe map except West India can never go to UK pacific.I did not know that sir. Thank you for clarifying. It seems odd to me that every other country can collect the IPCs but them.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Changing PUs for UK_Pacific from 11 to 9
EDIT: Turning off Edit Mode
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Ethiopia to Italian Somaliland
ANZAC take Italian Somaliland from ItaliansCombat - ANZAC
Non Combat Move - ANZAC
2 infantry moved from South Australia to Queensland
2 transports moved from 61 Sea Zone to 63 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
2 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUsTerritory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 5 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 armour, 1 factory_minor, 1 harbour and 1 infantry
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
63 Sea Zone : 2 transports
54 Sea Zone : 1 cruiser, 2 destroyers and 1 submarine
Italian Somaliland : 1 flag, 1 infantry
Ethiopia : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 48 / 82
Russians : 36 / 41
Japanese : 53 / 59
Americans : 51 / 71
Chinese : 6 / 7
British : 24 / 0
UK_Pacific : 11 / 9
Italians : 14 / 19
ANZAC : 11 / 21
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Combat Move - French
2 infantry moved from Algeria to TunisiaNon Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
Territory Summary for French :
Egypt : 1 infantry
Anglo Egyptian Sudan : 1 infantry
Tunisia : 2 infantry
81 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 48 / 82
Russians : 36 / 41
Japanese : 53 / 59
Americans : 51 / 71
Chinese : 6 / 7
British : 24 / 0
UK_Pacific : 11 / 9
Italians : 14 / 19
ANZAC : 11 / 21
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 4 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 infantry moved from Karelia to Novgorod
1 artillery moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Poland to Baltic States
2 bombers moved from Poland to Novgorod
2 bombers moved from Western Germany to Novgorod
1 infantry moved from United Kingdom to Scotland
Germans take Scotland from BritishCombat - Germans
Battle in Novgorod
Germans attack with 4 bombers and 4 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 4 bombers and 4 infantry in Novgorod, round 2 : 4/8 hits
Russians roll dice for 3 infantry in Novgorod, round 2 : 1/3 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 4 bombers and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Baltic States
Germans attack with 1 infantry
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGunNon Combat Move - Germans
4 bombers moved from Novgorod to Slovakia Hungary
5 artilleries and 5 infantry moved from Germany to Slovakia Hungary
1 armour, 2 artilleries and 2 mech_infantrys moved from Poland to Slovakia Hungary
3 aaGuns, 2 fighters and 2 tactical_bombers moved from Poland to Slovakia Hungary
1 armour and 2 artilleries moved from Romania to Slovakia Hungary
6 infantry moved from Romania to Slovakia Hungary
7 armour moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
7 armour, 1 artillery, 1 cruiser, 1 destroyer, 1 mech_infantry, 1 submarine and 11 transports moved from 110 Sea Zone to 112 Sea Zone
7 armour, 1 artillery, 1 cruiser, 1 destroyer, 1 mech_infantry, 1 submarine and 11 transports moved from 112 Sea Zone to 125 Sea Zone
7 armour, 1 artillery and 1 mech_infantry moved from 125 Sea Zone to NorwayPlace Units - Germans
2 artilleries and 1 infantry placed in France
1 infantry placed in Southern France
1 infantry placed in Normandy Bordeaux
3 armour placed in Western Germany
3 armour, 2 artilleries and 5 infantry placed in Germany
Germans undo move 5.
Germans undo move 4.
6 armour, 2 artilleries and 2 infantry placed in Germany
2 infantry placed in Normandy Bordeaux
2 infantry placed in Southern France
Germans undo move 6.
Germans undo move 5.
Germans undo move 4.
Germans undo move 3.
Germans undo move 2.
Germans undo move 1.
1 artillery and 2 infantry placed in France
6 armour placed in Germany
3 artilleries and 5 infantry placed in Western Germany
3 infantry placed in Normandy BordeauxTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
Yeah, it seems a bit off. And as you say it’s weird that the UK has this special rule.
I never tried taking UK before. I’m not sure that it’s a good tactic. Germany really lacks ground troops and gonna run into big trouble with the russians. -
Yeah, it seems a bit off. And as you say it’s weird that the UK has this special rule.
I never tried taking UK before. I’m not sure that it’s a good tactic. Germany really lacks ground troops and gonna run into big trouble with the russians.I certainly hope so! I have done it a couple of times and it always seems to knock Germany off course. So, if it works out for you, I will be copying it in a later game!
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That’s was nice with these onlines games. You can try different things that you might not go to in a live game where you’re playing with your friends and have a whole saturday to play. Then you wouldn’t mess the game up in turn 1-2-3.
I play more conservative in live games for sure. -
That’s was nice with these onlines games. You can try different things that you might not go to in a live game where you’re playing with your friends and have a whole saturday to play. Then you wouldn’t mess the game up in turn 1-2-3.
I play more conservative in live games for sure.I wish I knew some guys who played near me.