Vold, Allies +9 VS. dawgoneit Axis


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 submarines moved from 95 Sea Zone to 98 Sea Zone
                1 submarine moved from 95 Sea Zone to 99 Sea Zone
                1 cruiser moved from 92 Sea Zone to 96 Sea Zone
                1 battleship moved from 92 Sea Zone to 96 Sea Zone
                1 cruiser moved from 92 Sea Zone to 96 Sea Zone
                1 armour moved from Morocco to 92 Sea Zone
                1 mech_infantry moved from Morocco to 92 Sea Zone
                1 armour and 1 mech_infantry moved from 92 Sea Zone to Gibraltar


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 submarines moved from 95 Sea Zone to 98 Sea Zone
                1 submarine moved from 95 Sea Zone to 99 Sea Zone
                1 cruiser moved from 92 Sea Zone to 96 Sea Zone
                1 battleship moved from 92 Sea Zone to 96 Sea Zone
                1 cruiser moved from 92 Sea Zone to 96 Sea Zone
                1 armour moved from Morocco to 92 Sea Zone
                1 mech_infantry moved from Morocco to 92 Sea Zone
                1 armour and 1 mech_infantry moved from 92 Sea Zone to Gibraltar

    Combat - Italians
                Battle in 98 Sea Zone
                    Italians attack with 2 submarines
                    French defend with 1 destroyer
                    Italians win, taking 98 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 8
                    Casualties for French: 1 destroyer
                Battle in Gibraltar
                Battle in 99 Sea Zone
                    Italians attack with 1 submarine
                    British defend with 1 transport
                    Italians win, taking Gibraltar from British, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 96 Sea Zone
                    Italians attack with 1 battleship and 2 cruisers
                    British defend with 1 transport
                    Italians win with 1 battleship and 2 cruisers remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport

    Non Combat Move - Italians
                2 aaGuns, 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
                1 armour and 2 infantry moved from Albania to Yugoslavia

    Place Units - Italians
                1 destroyer and 1 submarine placed in 97 Sea Zone
                Italians undo move 1.
                1 submarine placed in 97 Sea Zone
                1 destroyer placed in 97 Sea Zone
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 factory_minor; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 cruiser moved from 42 Sea Zone to 36 Sea Zone
                2 fighters moved from Malaya to 36 Sea Zone
                1 fighter moved from Yunnan to 36 Sea Zone

    Combat - ANZAC
                Battle in 36 Sea Zone
                    ANZAC attack with 1 cruiser and 3 fighters
                    Japanese defend with 1 cruiser
                    ANZAC win, taking 36 Sea Zone from Japanese with 1 cruiser and 3 fighters remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 cruiser

    Non Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 18 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Americans to 21 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                1 fighter moved from 36 Sea Zone to Philippines
                1 destroyer moved from 44 Sea Zone to 20 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                2 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                2 fighters moved from 36 Sea Zone to Philippines
                2 destroyers moved from 62 Sea Zone to 45 Sea Zone

    Place Units - ANZAC
                1 factory_minor placed in Queensland
                2 destroyers placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 3

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Turn Complete - French

  • '13

    fyi I miss-moved the us destroyer in sz18.  It was intended to be in sz21.  It must have been a slip of the track pad that I didn’t notice, so I corrected it.

    V


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 4

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 3 artilleries, 1 destroyer, 1 fighter, 8 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 5 infantry moved from Slovakia Hungary to Romania
                1 armour moved from Poland to Eastern Poland
                      Germans take Eastern Poland from Russians
                2 mech_infantrys moved from Germany to Romania
                4 mech_infantrys moved from Poland to Slovakia Hungary
                4 mech_infantrys moved from Slovakia Hungary to Romania
                1 bomber moved from Normandy Bordeaux to Romania
                3 armour moved from Germany to Romania
                1 armour moved from Eastern Poland to Romania
                1 artillery moved from United Kingdom to Scotland
                      Germans take Scotland from British
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 infantry moved from Poland to Baltic States

    Combat - Germans
                Battle in Baltic States
                    Germans attack with 1 infantry
                    Russians defend with 1 aaGun
                        1 aaGun owned by the Russians lost in Baltic States
                    Germans win, taking Baltic States from Russians with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Russians: 1 aaGun
                Battle in Romania
                    Germans attack with 4 armour, 1 artillery, 1 bomber, 5 infantry and 6 mech_infantrys
                    Russians defend with 2 armour, 4 artilleries, 3 infantry and 1 mech_infantry
                        Germans roll dice for 4 armour, 1 artillery, 1 bomber, 5 infantry and 6 mech_infantrys in Romania, round 2 :  5/17 hits
                        Russians roll dice for 2 armour, 4 artilleries, 3 infantry and 1 mech_infantry in Romania, round 2 :  5/10 hits
                        3 infantry owned by the Russians , 5 infantry owned by the Germans , 1 artillery owned by the Russians and 1 mech_infantry owned by the Russians lost in Romania
                        Germans roll dice for 4 armour, 1 artillery, 1 bomber and 6 mech_infantrys in Romania, round 3 :  3/12 hits
                        Russians roll dice for 2 armour and 3 artilleries in Romania, round 3 :  1/5 hits
                        3 artilleries owned by the Russians and 1 mech_infantry owned by the Germans lost in Romania
                        Germans roll dice for 4 armour, 1 artillery, 1 bomber and 5 mech_infantrys in Romania, round 4 :  5/11 hits
                        Russians roll dice for 2 armour in Romania, round 4 :  1/2 hits
                        2 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Romania
                    Germans win, taking Romania from Russians with 4 armour, 1 artillery, 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 18
                    Casualties for Germans: 5 infantry and 2 mech_infantrys
                    Casualties for Russians: 2 armour, 4 artilleries, 3 infantry and 1 mech_infantry

    Non Combat Move - Germans
                1 bomber moved from Romania to Germany
                2 artilleries and 5 infantry moved from Germany to Slovakia Hungary
                1 aaGun moved from Slovakia Hungary to Romania
                2 aaGuns moved from Germany to Poland
                1 aaGun moved from Germany to Slovakia Hungary
                4 submarines moved from 104 Sea Zone to 92 Sea Zone
                8 armour, 2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
                8 armour, 2 artilleries, 1 battleship, 1 cruiser, 2 infantry and 11 transports moved from 110 Sea Zone to 92 Sea Zone
                1 fighter moved from Normandy Bordeaux to Northern Italy
                1 tactical_bomber moved from Normandy Bordeaux to Northern Italy
                1 artillery moved from 92 Sea Zone to Gibraltar
                1 artillery moved from 92 Sea Zone to Morocco
                2 infantry moved from 92 Sea Zone to Morocco
                1 armour moved from 92 Sea Zone to Morocco
                1 armour moved from 92 Sea Zone to Gibraltar
                6 armour moved from 92 Sea Zone to Morocco
                4 infantry moved from Western Germany to Germany

    Place Units - Germans
                1 destroyer placed in 93 Sea Zone
                3 armour, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber placed in Germany
                Germans undo move 2.
                3 armour, 3 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber placed in Germany
                2 infantry placed in Southern France
                Germans undo move 2.
                3 armour, 1 artillery, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber placed in Germany
                3 infantry placed in United Kingdom
                2 artilleries and 1 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
                Germans collect 55 PUs; end with 55 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs

    Territory Summary for Germans :

    Gibraltar : 1 armour and 1 artillery
        Scotland : 1 flag, 1 airfield and 1 artillery
        United Kingdom : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
        Morocco : 7 armour, 1 artillery and 2 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
        France : 1 flag, 1 airfield and 1 factory_minor
        Slovakia Hungary : 1 aaGun, 2 artilleries and 5 infantry
        Western Germany : 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 1 infantry
        Romania : 1 aaGun, 4 armour, 1 artillery and 4 mech_infantrys
        Poland : 4 aaGuns, 2 artilleries and 9 infantry
        Germany : 3 armour, 1 artillery, 1 bomber, 1 factory_major, 1 fighter, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
        Northern Italy : 1 fighter and 1 tactical_bomber
        Karelia : 1 flag, 1 infantry
        Baltic States : 1 flag, 1 infantry
        Eastern Poland : 1 flag
        93 Sea Zone : 1 destroyer
        Bulgaria : 1 flag
        109 Sea Zone : 1 flag
        92 Sea Zone : 1 battleship, 1 cruiser, 4 submarines and 11 transports
        Yugoslavia : 1 flag
        Finland : 1 flag, 6 infantry

    Production/PUs Summary :

    Germans : 55 / 60
        Russians : 30 / 47
        Japanese : 35 / 49
        Americans : 54 / 80
        Chinese : 9 / 13
        British : 26 / 0
        UK_Pacific : 18 / 19
        Italians : 12 / 17
        ANZAC : 17 / 27
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 12 times
                2 was rolled 19 times
                3 was rolled 8 times
                4 was rolled 14 times
                5 was rolled 13 times
                6 was rolled 12 times
            Average roll : 3.423
            Median : 3.500
            Variance : 0.831
            Standard Deviation : 0.912
            Total rolls : 78

    Null / Other
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.526
            Median : 4.000
            Variance : 0.167
            Standard Deviation : 0.408
            Total rolls : 19

    Germans Combat
                1 was rolled 6 times
                2 was rolled 11 times
                3 was rolled 4 times
                4 was rolled 8 times
                5 was rolled 5 times
                6 was rolled 6 times
            Average roll : 3.325
            Median : 3.000
            Variance : 0.872
            Standard Deviation : 0.934
            Total rolls : 40

    Russians Combat
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.526
            Median : 4.000
            Variance : 0.167
            Standard Deviation : 0.408
            Total rolls : 19

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 2 armour, 1 artillery, 2 infantry and 6 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Bessarabia to Romania
                3 armour and 3 mech_infantrys moved from Ukraine to Romania
                1 armour and 1 mech_infantry moved from Northwest Persia to Iraq
                1 tactical_bomber moved from Rostov to Iraq
                1 fighter moved from Rostov to Romania
                1 armour and 1 mech_infantry moved from Yunnan to Kiangsi
                3 infantry moved from Belarus to Baltic States
                1 infantry moved from Belarus to Eastern Poland
                      Russians take Eastern Poland from Germans

    Combat - Russians
                Battle in Kiangsi
                    Russians attack with 1 armour and 1 mech_infantry
                    Japanese defend with 1 fighter
                    Russians win, taking Kiangsi from Japanese with 1 armour remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 fighter
                    Casualties for Russians: 1 mech_infantry
                Battle in Romania
                    Russians attack with 4 armour, 1 artillery, 1 fighter, 3 infantry and 4 mech_infantrys
                    Germans defend with 1 aaGun, 4 armour, 1 artillery and 4 mech_infantrys
                    Russians win, taking Romania from Germans with 4 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 24
                    Casualties for Germans: 1 aaGun, 4 armour, 1 artillery and 4 mech_infantrys
                    Casualties for Russians: 3 infantry and 4 mech_infantrys
                Battle in Baltic States
                    Russians attack with 3 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Baltic States from Germans with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Iraq
                    Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                    Neutral_Axis defend with 3 infantry
                    Neutral_Axis win with 3 infantry remaining. Battle score for attacker is -21
                    Casualties for Russians: 1 armour, 1 mech_infantry and 1 tactical_bomber

    Non Combat Move - Russians
                1 armour moved from Volgograd to Ukraine
                1 infantry moved from Volgograd to Rostov
                2 infantry moved from Kansu to Olgiy
                2 infantry moved from Yakut S.S.R. to Yenisey
                1 fighter moved from Romania to Ukraine

    Place Units - Russians
                1 artillery and 2 infantry placed in Novgorod
                1 armour and 2 mech_infantrys placed in Ukraine
                Russians undo move 2.
                2 armour and 1 mech_infantry placed in Ukraine
                5 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 35 PUs; end with 36 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 44 PUs


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 armour, 4 fighters and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                2 battleships, 3 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
                1 transport moved from 20 Sea Zone to 19 Sea Zone
                1 artillery moved from Kwangtung to Kiangsi
                1 armour moved from Kwangtung to Kiangsi
                1 infantry moved from Kiangsu to Kiangsi
                1 bomber, 1 fighter and 2 tactical_bombers moved from Anhwe to 6 Sea Zone
                1 armour moved from Kiangsu to Hunan
                2 infantry moved from Anhwe to Hunan
                1 fighter and 1 tactical_bomber moved from Suiyuyan to 6 Sea Zone
                1 infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians


  • ool off the coast of japan

  • '13

    BB damage, 2x dd, 2x cr, BB kill, CV (1) damage, ff(1), tb (1), CV(n),  CV (1) kill, CV (2) damage, ff(2&3), …etc.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 armour, 4 fighters and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                2 battleships, 3 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
                1 transport moved from 20 Sea Zone to 19 Sea Zone
                1 artillery moved from Kwangtung to Kiangsi
                1 armour moved from Kwangtung to Kiangsi
                1 infantry moved from Kiangsu to Kiangsi
                1 bomber, 1 fighter and 2 tactical_bombers moved from Anhwe to 6 Sea Zone
                1 armour moved from Kiangsu to Hunan
                2 infantry moved from Anhwe to Hunan
                1 fighter and 1 tactical_bomber moved from Suiyuyan to 6 Sea Zone
                1 infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians

    Combat - Japanese
                Battle in Kiangsi
                    Japanese attack with 1 armour, 1 artillery and 1 infantry
                    Russians defend with 1 armour
                        Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Kiangsi, round 2 :  2/3 hits
                        Chinese roll dice for 1 armour in Kiangsi, round 2 :  0/1 hits
                        1 armour owned by the Russians lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour
                Battle in Hunan
                    Japanese attack with 1 armour and 2 infantry
                    British defend with 1 infantry and 1 mech_infantry
                        Japanese roll dice for 1 armour and 2 infantry in Hunan, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry and 1 mech_infantry in Hunan, round 2 :  0/2 hits
                        1 infantry owned by the British lost in Hunan
                        Japanese roll dice for 1 armour and 2 infantry in Hunan, round 3 :  1/3 hits
                        Chinese roll dice for 1 mech_infantry in Hunan, round 3 :  0/1 hits
                        1 mech_infantry owned by the British lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 armour and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for British: 1 infantry and 1 mech_infantry
                Battle in 6 Sea Zone
                    Japanese attack with 2 battleships, 1 bomber, 3 carriers, 1 cruiser, 4 fighters and 5 tactical_bombers
                    Americans defend with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 6 fighters and 1 tactical_bomber
                        Japanese roll dice for 2 battleships, 1 bomber, 3 carriers, 1 cruiser, 4 fighters and 5 tactical_bombers in 6 Sea Zone, round 2 :  6/13 hits
                        Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 6 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 :  7/16 hits
                    Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
                        1 battleship owned by the Americans , 2 destroyers owned by the Americans , 1 cruiser owned by the Japanese , 2 tactical_bombers owned by the Japanese , 2 cruisers owned by the Americans and 1 fighter owned by the Japanese lost in 6 Sea Zone
                        Japanese roll dice for 2 battleships, 1 bomber, 3 carriers, 3 fighters and 3 tactical_bombers in 6 Sea Zone, round 3 :  3/9 hits
                    Units damaged: 1 carrier owned by the Americans
                        Americans roll dice for 4 carriers, 6 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 :  7/11 hits
                        1 fighter owned by the Americans , 1 tactical_bomber owned by the Japanese , 3 carriers owned by the Japanese , 1 tactical_bomber owned by the Americans and 1 fighter owned by the Japanese lost in 6 Sea Zone
                        Japanese roll dice for 2 battleships, 1 bomber, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 4 :  5/7 hits
                    Units damaged: 2 carriers owned by the Americans
                        Americans roll dice for 4 carriers and 5 fighters in 6 Sea Zone, round 4 :  5/9 hits
                        2 fighters owned by the Americans , 1 carrier owned by the Americans , 1 bomber owned by the Japanese , 2 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese lost in 6 Sea Zone
                        Japanese roll dice for 2 battleships in 6 Sea Zone, round 5 :  2/2 hits
                        Americans roll dice for 3 carriers and 3 fighters in 6 Sea Zone, round 5 :  3/6 hits
                        2 carriers owned by the Americans and 2 battleships owned by the Japanese lost in 6 Sea Zone
                    Americans win with 1 carrier and 3 fighters remaining. Battle score for attacker is -58
                    Casualties for Japanese: 2 battleships, 1 bomber, 3 carriers, 1 cruiser, 4 fighters and 5 tactical_bombers
                    Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber
                    1 fighter owned by the Americans could not land and were killed

    Non Combat Move - Japanese
                1 artillery moved from Buryatia to Yakut S.S.R.
                1 infantry moved from Ulaanbaatar to Central Mongolia
                1 infantry moved from Buyant-Uhaa to Chahar
                1 artillery moved from Central Mongolia to Chahar
                1 mech_infantry moved from Buryatia to Central Mongolia
                1 artillery moved from Kiangsu to Kiangsi
                1 artillery moved from Kiangsu to Kiangsi
                1 infantry moved from Kiangsu to Kiangsi

    Place Units - Japanese
                1 armour, 1 fighter and 1 infantry placed in Kiangsu
                3 fighters placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,2,4
                Japanese collect 36 PUs (2 lost to blockades); end with 36 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag
        Kiangsu : 1 flag, 1 armour, 2 artilleries, 1 factory_minor, 1 fighter and 3 infantry
        Kiangsi : 1 flag, 1 armour, 3 artilleries and 2 infantry
        Japan : 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 3 infantry
        Jehol : 1 flag
        Manchuria : 1 flag, 1 aaGun
        Suiyuyan : 1 flag
        Hunan : 1 flag, 1 armour and 2 infantry
        Hopei : 1 flag
        Chahar : 1 flag, 1 artillery and 1 infantry
        Anhwe : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Sakha : 1 flag, 1 infantry
        Soviet Far East : 1 flag, 1 infantry
        Amur : 1 flag
        Yakut S.S.R. : 1 flag, 1 artillery and 1 infantry
        Siberia : 1 flag
        Buryatia : 1 flag
        19 Sea Zone : 4 transports
        Central Mongolia : 1 flag, 1 infantry and 1 mech_infantry
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag

    Production/PUs Summary :

    Germans : 50 / 60
        Russians : 33 / 44
        Japanese : 38 / 36
        Americans : 54 / 80
        Chinese : 8 / 13
        British : 26 / 0
        UK_Pacific : 18 / 19
        Italians : 12 / 17
        ANZAC : 17 / 27
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 22 times
                2 was rolled 21 times
                3 was rolled 20 times
                4 was rolled 27 times
                5 was rolled 18 times
                6 was rolled 28 times
            Average roll : 3.603
            Median : 4.000
            Variance : 0.607
            Standard Deviation : 0.779
            Total rolls : 136

    Null / Other
                1 was rolled 8 times
                2 was rolled 6 times
                3 was rolled 8 times
                4 was rolled 9 times
                5 was rolled 7 times
                6 was rolled 8 times
            Average roll : 3.543
            Median : 4.000
            Variance : 0.178
            Standard Deviation : 0.422
            Total rolls : 46

    Japanese Combat
                1 was rolled 6 times
                2 was rolled 9 times
                3 was rolled 2 times
                4 was rolled 9 times
                5 was rolled 3 times
                6 was rolled 11 times
            Average roll : 3.675
            Median : 4.000
            Variance : 1.744
            Standard Deviation : 1.320
            Total rolls : 40

    Americans Combat
                1 was rolled 8 times
                2 was rolled 6 times
                3 was rolled 8 times
                4 was rolled 9 times
                5 was rolled 7 times
                6 was rolled 8 times
            Average roll : 3.543
            Median : 4.000
            Variance : 0.178
            Standard Deviation : 0.422
            Total rolls : 46

    Chinese Combat
                3 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.250
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 4

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                2 infantry moved from Borneo to 43 Sea Zone
                2 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
                2 infantry moved from 20 Sea Zone to Kwangtung
                1 armour and 2 infantry moved from Kwangsi to Kiangsi
                4 mech_infantrys moved from Yunnan to Kiangsi
                1 tactical_bomber moved from Yunnan to Hunan
                3 infantry moved from Yunnan to Hunan
                1 armour and 1 mech_infantry moved from Tobruk to Tunisia
                      British take Libya from Italians
                      British take Tunisia from Italians

    Combat - British
                Battle in Hunan
                    British attack with 3 infantry and 1 tactical_bomber
                    Japanese defend with 1 armour and 2 infantry
                    retreated to Hunan
                    Japanese win with 1 armour and 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 3 infantry
                Battle in Kwangtung
                Battle in Kiangsi
                    British attack with 1 armour, 2 infantry and 4 mech_infantrys
                    Japanese defend with 1 armour, 3 artilleries and 2 infantry
                    Japanese win, taking Kwangtung from Japanese with no units remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 armour, 3 artilleries and 2 infantry
                    Casualties for British: 1 armour, 2 infantry and 4 mech_infantrys

    Non Combat Move - British
                2 infantry moved from Shan State to Yunnan
                1 armour and 3 mech_infantrys moved from India to Yunnan
                1 destroyer moved from 39 Sea Zone to 36 Sea Zone
                2 fighters and 1 tactical_bomber moved from Egypt to Greece
                1 tactical_bomber moved from Hunan to Yunnan

    Place Units - UK_Pacific
                1 armour and 3 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 22 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
                Some Units in India change ownership: 1 armour and 3 mech_infantrys


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 destroyer moved from 97 Sea Zone to 98 Sea Zone
                1 submarine moved from 97 Sea Zone to 99 Sea Zone
                1 battleship and 2 cruisers moved from 96 Sea Zone to 95 Sea Zone
                2 transports moved from 92 Sea Zone to 95 Sea Zone
                1 armour, 1 artillery and 3 infantry moved from Yugoslavia to Romania


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 destroyer moved from 97 Sea Zone to 98 Sea Zone
                1 submarine moved from 97 Sea Zone to 99 Sea Zone
                1 battleship and 2 cruisers moved from 96 Sea Zone to 95 Sea Zone
                2 transports moved from 92 Sea Zone to 95 Sea Zone
                1 armour, 1 artillery and 3 infantry moved from Yugoslavia to Romania

    Combat - Italians
                Battle in Romania
                    Italians attack with 1 armour, 1 artillery and 3 infantry
                    Russians defend with 4 armour and 1 artillery
                        Italians roll dice for 1 armour, 1 artillery and 3 infantry in Romania, round 2 :  3/5 hits
                        Russians roll dice for 4 armour and 1 artillery in Romania, round 2 :  3/5 hits
                        2 armour owned by the Russians , 1 artillery owned by the Russians and 3 infantry owned by the Italians lost in Romania
                        Italians roll dice for 1 armour and 1 artillery in Romania, round 3 :  2/2 hits
                        Russians roll dice for 2 armour in Romania, round 3 :  1/2 hits
                        2 armour owned by the Russians and 1 artillery owned by the Italians lost in Romania
                    Italians win, taking Romania from Russians with 1 armour remaining. Battle score for attacker is 15
                    Casualties for Russians: 4 armour and 1 artillery
                    Casualties for Italians: 1 artillery and 3 infantry

    Non Combat Move - Italians
                2 aaGuns moved from Yugoslavia to Romania
                1 infantry moved from Northern Italy to Yugoslavia
                5 infantry moved from Southern Italy to Northern Italy
                2 aaGuns moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 transport placed in 95 Sea Zone
                1 armour and 1 artillery placed in Southern Italy

    Turn Complete - Italians
                Italians collect 10 PUs; end with 10 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs

    Territory Summary for Italians :

    Morocco : 1 flag
        Algeria : 1 flag
        Romania : 2 aaGuns and 1 armour
        Northern Italy : 2 aaGuns, 1 factory_major and 5 infantry
        Southern Italy : 1 airfield, 1 armour, 1 artillery, 1 factory_minor and 1 harbour
        95 Sea Zone : 1 battleship, 2 cruisers and 3 transports
        99 Sea Zone : 1 flag, 2 submarines
        Yugoslavia : 1 infantry
        98 Sea Zone : 1 flag, 1 destroyer and 2 submarines

    Production/PUs Summary :

    Germans : 53 / 60
        Russians : 31 / 44
        Japanese : 31 / 36
        Americans : 54 / 82
        Chinese : 11 / 17
        British : 28 / 0
        UK_Pacific : 21 / 27
        Italians : 10 / 15
        ANZAC : 17 / 27
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.071
            Median : 3.000
            Variance : 0.769
            Standard Deviation : 0.877
            Total rolls : 14

    Russians Combat
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.714
            Median : 3.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7

    Italians Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
            Average roll : 2.429
            Median : 2.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 20 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Kwangsi to Hunan
                1 transport moved from 35 Sea Zone to 44 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Formosa
                1 transport moved from 36 Sea Zone to 35 Sea Zone
                2 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
                2 infantry moved from 20 Sea Zone to Kiangsi
                3 fighters moved from Philippines to Hunan

    Combat - ANZAC
                Battle in Kiangsi
                Battle in Formosa
                Battle in Hunan
                    ANZAC attack with 1 artillery, 3 fighters and 1 infantry
                    Japanese defend with 1 armour and 1 infantry
                    ANZAC win, taking Kiangsi from Japanese, taking Formosa from Japanese, taking Hunan from Japanese with 1 artillery and 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour and 1 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                1 cruiser moved from 36 Sea Zone to 19 Sea Zone
                2 destroyers moved from 45 Sea Zone to 20 Sea Zone
                2 destroyers moved from 62 Sea Zone to 45 Sea Zone
                3 fighters moved from Hunan to Anhwe

    Place Units - ANZAC
                1 carrier and 1 destroyer placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 21 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 4

    Politics - French

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Egypt to Alexandria

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 2 artilleries, 14 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Poland to Eastern Poland
                3 infantry moved from Poland to Baltic States
                1 fighter moved from Germany to 114 Sea Zone
                1 bomber moved from Germany to 114 Sea Zone
                1 transport moved from 92 Sea Zone to 93 Sea Zone
                1 infantry moved from Southern France to 93 Sea Zone
                1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
                1 artillery moved from Morocco to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Gibraltar
                1 artillery moved from 92 Sea Zone to Gibraltar
                1 transport moved from 92 Sea Zone to 93 Sea Zone
                1 infantry moved from Southern France to 93 Sea Zone
                1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
                1 infantry moved from Morocco to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Gibraltar
                1 infantry moved from Morocco to 92 Sea Zone
                7 armour moved from Morocco to 92 Sea Zone
                4 armour, 1 infantry and 4 transports moved from 92 Sea Zone to 94 Sea Zone
                3 armour moved from 92 Sea Zone to Gibraltar
                1 infantry moved from 94 Sea Zone to Tunisia
                2 armour moved from 94 Sea Zone to Tunisia
                1 fighter moved from Northern Italy to Eastern Poland
                1 tactical_bomber moved from Germany to Baltic States
                1 battleship moved from 92 Sea Zone to 94 Sea Zone
                2 armour and 2 transports moved from 94 Sea Zone to 92 Sea Zone
                2 armour moved from 92 Sea Zone to Gibraltar
                1 tactical_bomber moved from Northern Italy to Tunisia

    Combat - Germans
                Battle in Baltic States
                    Germans attack with 3 infantry and 1 tactical_bomber
                    Russians defend with 2 infantry
                        Germans roll dice for 3 infantry and 1 tactical_bomber in Baltic States, round 2 :  1/4 hits
                        Russians roll dice for 2 infantry in Baltic States, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                        Germans roll dice for 2 infantry and 1 tactical_bomber in Baltic States, round 3 :  1/3 hits
                        Russians roll dice for 1 infantry in Baltic States, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Baltic States
                    Germans win, taking Baltic States from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Gibraltar
                    Germans attack with 5 armour, 1 artillery and 3 infantry
                    Americans defend with 1 artillery, 1 harbour and 1 infantry
                        Germans roll dice for 1 cruiser in Gibraltar, round 2 :  0/1 hits
                        Germans roll dice for 5 armour, 1 artillery and 3 infantry in Gibraltar, round 2 :  4/9 hits
                        Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 :  0/2 hits
                        1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Gibraltar
                    Germans win, taking Gibraltar from Americans with 5 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Tunisia
                    Germans attack with 2 armour, 1 infantry and 1 tactical_bomber
                    British defend with 1 armour and 1 mech_infantry
                        Germans roll dice for 1 battleship in Tunisia, round 2 :  1/1 hits
                        Germans roll dice for 2 armour, 1 infantry and 1 tactical_bomber in Tunisia, round 2 :  0/4 hits
                        British roll dice for 1 armour and 1 mech_infantry in Tunisia, round 2 :  1/2 hits
                        1 infantry owned by the Germans and 1 mech_infantry owned by the British lost in Tunisia
                        Germans roll dice for 2 armour and 1 tactical_bomber in Tunisia, round 3 :  1/3 hits
                        British roll dice for 1 armour in Tunisia, round 3 :  1/1 hits
                        1 armour owned by the British and 1 armour owned by the Germans lost in Tunisia
                    Germans win, taking Tunisia from British with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 armour and 1 infantry
                    Casualties for British: 1 armour and 1 mech_infantry
                Battle in 114 Sea Zone
                    Germans attack with 1 bomber and 1 fighter
                    Russians defend with 1 cruiser
                        Germans roll dice for 1 bomber and 1 fighter in 114 Sea Zone, round 2 :  1/2 hits
                        Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 :  0/1 hits
                        1 cruiser owned by the Russians lost in 114 Sea Zone
                    Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 12
                    Casualties for Russians: 1 cruiser
                Battle in Eastern Poland
                    Germans attack with 1 fighter and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter and 2 infantry in Eastern Poland, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 fighter moved from Eastern Poland to Romania
                1 tactical_bomber moved from Baltic States to Romania
                1 fighter moved from 114 Sea Zone to Romania
                1 bomber moved from 114 Sea Zone to Germany
                1 aaGun moved from Slovakia Hungary to Romania
                2 infantry moved from Slovakia Hungary to Romania
                1 artillery moved from Slovakia Hungary to Romania
                2 infantry moved from Poland to Slovakia Hungary
                2 artilleries moved from Western Germany to Germany
                1 infantry moved from Western Germany to Germany
                1 destroyer moved from 93 Sea Zone to 92 Sea Zone
                1 infantry moved from Slovakia Hungary to Romania
                1 armour moved from Germany to Romania
                2 armour, 1 artillery, 6 infantry and 2 mech_infantrys moved from Germany to Poland
                1 aaGun moved from Poland to Slovakia Hungary
                1 tactical_bomber moved from Tunisia to Algeria

    Place Units - Germans
                1 armour, 2 artilleries, 6 infantry and 1 mech_infantry placed in Germany
                3 infantry placed in United Kingdom
                3 infantry placed in Normandy Bordeaux
                2 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
                Germans collect 55 PUs (1 lost to blockades); end with 55 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs

    Territory Summary for Germans :

    Gibraltar : 1 flag, 5 armour, 1 artillery, 1 harbour and 3 infantry
        Scotland : 1 flag, 1 airfield and 1 artillery
        United Kingdom : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 6 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
        Algeria : 1 tactical_bomber
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Tunisia : 1 flag, 1 armour
        Slovakia Hungary : 1 aaGun, 1 artillery and 4 infantry
        Western Germany : 1 airfield, 1 factory_major, 1 harbour and 2 infantry
        Romania : 1 aaGun, 1 armour, 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
        Poland : 3 aaGuns, 2 armour, 3 artilleries, 8 infantry and 2 mech_infantrys
        Germany : 1 armour, 4 artilleries, 1 bomber, 1 factory_major, 7 infantry and 1 mech_infantry
        Karelia : 1 flag, 1 infantry
        Baltic States : 1 flag, 2 infantry
        Eastern Poland : 1 flag, 1 infantry
        94 Sea Zone : 1 battleship and 2 transports
        Bulgaria : 1 flag
        109 Sea Zone : 1 flag
        92 Sea Zone : 1 cruiser, 1 destroyer, 4 submarines and 9 transports
        Yugoslavia : 1 flag
        Finland : 1 flag, 6 infantry

    Production/PUs Summary :

    Germans : 56 / 60
        Russians : 29 / 44
        Japanese : 28 / 36
        Americans : 54 / 82
        Chinese : 13 / 17
        British : 27 / 0
        UK_Pacific : 21 / 27
        Italians : 10 / 15
        ANZAC : 18 / 31
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 8 times
                3 was rolled 8 times
                4 was rolled 7 times
                5 was rolled 8 times
                6 was rolled 9 times
            Average roll : 3.490
            Median : 3.000
            Variance : 0.062
            Standard Deviation : 0.250
            Total rolls : 49

    Null / Other
                1 was rolled 3 times
                3 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.143
            Median : 3.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    Germans Combat
                1 was rolled 2 times
                2 was rolled 7 times
                3 was rolled 6 times
                4 was rolled 6 times
                5 was rolled 3 times
                6 was rolled 6 times
            Average roll : 3.633
            Median : 3.500
            Variance : 0.690
            Standard Deviation : 0.830
            Total rolls : 30

    British Combat
                1 was rolled 1 times
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Russians Combat
                1 was rolled 3 times
                3 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.143
            Median : 3.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    Americans Combat
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 2 artilleries, 1 bomber and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Belarus to Eastern Poland
                1 fighter moved from Ukraine to Eastern Poland
                1 artillery and 3 infantry moved from Belarus to Baltic States
                3 infantry moved from Novgorod to Karelia

    Combat - Russians
                Battle in Eastern Poland
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Eastern Poland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Karelia
                    Russians attack with 3 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Karelia from Germans with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Baltic States
                    Russians attack with 1 artillery and 3 infantry
                    Germans defend with 2 infantry
                    Russians win, taking Baltic States from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Eastern Poland to Belarus
                2 aaGuns moved from Bessarabia to Ukraine
                1 infantry moved from Rostov to Ukraine
                3 armour moved from Ukraine to Bryansk
                5 mech_infantrys moved from Russia to Bryansk
                1 mech_infantry moved from Ukraine to Bryansk
                2 infantry moved from Olgiy to Yenisey

    Place Units - Russians
                3 infantry placed in Novgorod
                2 artilleries and 1 infantry placed in Ukraine
                1 bomber and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 32 PUs; end with 32 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 3 fighters and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                3 fighters moved from Japan to 20 Sea Zone
                1 artillery and 1 infantry moved from Yakut S.S.R. to Ulaanbaatar
                1 infantry moved from Sakha to Siberia
                1 artillery and 1 infantry moved from Chahar to Hopei
                1 infantry and 1 mech_infantry moved from Central Mongolia to Suiyuyan

    Combat - Japanese
                Battle in Suiyuyan
                    Japanese attack with 1 infantry and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 infantry and 1 mech_infantry in Suiyuyan, round 2 :  0/2 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese lost in Suiyuyan
                        Japanese roll dice for 1 mech_infantry in Suiyuyan, round 3 :  0/1 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 3 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Suiyuyan, round 4 :  0/1 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 4 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Suiyuyan, round 5 :  0/1 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 5 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Suiyuyan, round 6 :  0/1 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 6 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Suiyuyan, round 7 :  0/1 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 7 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Suiyuyan, round 8 :  1/1 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 8 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Suiyuyan
                    Chinese win with no units remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 infantry and 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Hopei
                    Japanese attack with 1 artillery and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 :  2/2 hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 20 Sea Zone
                    Japanese attack with 3 fighters
                    ANZAC defend with 2 destroyers and 2 transports; British defend with 1 transport
                        Japanese roll dice for 3 fighters in 20 Sea Zone, round 2 :  1/3 hits
                        ANZAC roll dice for 2 destroyers and 3 transports in 20 Sea Zone, round 2 :  0/2 hits
                        1 destroyer owned by the ANZAC lost in 20 Sea Zone
                        Japanese roll dice for 3 fighters in 20 Sea Zone, round 3 :  1/3 hits
                        ANZAC roll dice for 1 destroyer and 3 transports in 20 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 20 Sea Zone
                        1 transport owned by the British and 2 transports owned by the ANZAC lost in 20 Sea Zone
                    Japanese win with 3 fighters remaining. Battle score for attacker is 37
                    Casualties for ANZAC: 2 destroyers and 2 transports
                    Casualties for British: 1 transport

    Non Combat Move - Japanese
                3 fighters moved from 20 Sea Zone to Kiangsu

    Place Units - Japanese
                3 fighters placed in Kiangsu
                2 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,4,4,2,2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,5,1,5,3
                Japanese collect 21 PUs (8 lost to blockades); end with 21 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag
        Kiangsu : 1 flag, 1 armour, 2 artilleries, 1 factory_minor, 7 fighters and 3 infantry
        Japan : 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 5 infantry
        Jehol : 1 flag
        Manchuria : 1 flag, 1 aaGun
        Hopei : 1 flag, 1 artillery and 1 infantry
        Chahar : 1 flag
        Sakha : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Siberia : 1 flag, 1 infantry
        Buryatia : 1 flag
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag, 1 artillery and 1 infantry

    Production/PUs Summary :

    Germans : 53 / 60
        Russians : 32 / 32
        Japanese : 29 / 21
        Americans : 54 / 82
        Chinese : 12 / 17
        British : 27 / 0
        UK_Pacific : 21 / 27
        Italians : 10 / 15
        ANZAC : 18 / 31
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 5 times
                5 was rolled 11 times
                6 was rolled 5 times
            Average roll : 3.848
            Median : 4.000
            Variance : 1.469
            Standard Deviation : 1.212
            Total rolls : 33

    Null / Other
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 4 times
            Average roll : 4.000
            Median : 5.000
            Variance : 2.400
            Standard Deviation : 1.549
            Total rolls : 6

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.750
            Median : 4.000
            Variance : 0.533
            Standard Deviation : 0.730
            Total rolls : 16

    ANZAC Combat
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 4.667
            Median : 5.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Chinese Combat
                1 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.625
            Median : 3.500
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 5

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 destroyer, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Greece to Albania
                      British take Albania from Italians
                1 infantry moved from Greece to Bulgaria
                      British take Bulgaria from Germans

    Combat - British

    Non Combat Move - British
                2 infantry moved from Yunnan to Hunan
                2 infantry moved from Kwangtung to Kiangsi
                1 armour and 3 mech_infantrys moved from Yunnan to Anhwe
                1 tactical_bomber moved from Yunnan to Anhwe
                1 armour and 3 mech_infantrys moved from India to Yunnan
                1 destroyer moved from 36 Sea Zone to 19 Sea Zone
                1 bomber, 2 fighters and 1 tactical_bomber moved from Greece to Ukraine
                1 armour moved from Eastern United States to 101 Sea Zone
                1 armour and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 armour moved from 91 Sea Zone to Morocco

    Place Units - UK_Pacific
                1 destroyer, 1 submarine and 1 transport placed in 39 Sea Zone
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 21 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
                Units Change Ownership
                    Some Units in India change ownership: 2 infantry
                    Some Units in 39 Sea Zone change ownership: 1 destroyer, 1 submarine and 1 transport

Suggested Topics

  • 32
  • 91
  • 94
  • 127
  • 64
  • 108
  • 4.1k
  • 1.9k
Axis & Allies Boardgaming Custom Painted Miniatures

32

Online

17.8k

Users

40.5k

Topics

1.8m

Posts