Forgot to Blitz Alexandria so I did it during NCM.
L14 G40 Helmutpower (Axis) vs bonusbent (Allies+9)
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Sure!
Sorry!
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No interception. The IC can defend itself! :roll:
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Not used to Germany actually doing a Sealion. Sounds weird perhaps, but I am really looking forward to this. Hopefully Russia will make you pay 8-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 transports; Remaining resources: 2 PUs;Combat Move - Germans
2 artilleries moved from Morocco to Algeria
2 bombers moved from Southern Italy to United Kingdom
2 fighters moved from Western Germany to United Kingdom
2 tactical_bombers moved from Western Germany to United Kingdom
1 fighter moved from 91 Sea Zone to United KingdomCombat - Germans
Air Battle in United Kingdom
Germans attacks with 7 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 4,2 and causes: 6 damage to unit: airfield
Bombing raid in United Kingdom rolls: 6,6 and causes: 12 damage to unit: factory_major
Bombing raid in United Kingdom causes 18 damage total. Damaged units is as follows: airfield = 6, factory_major = 12
Battle in Algeria
Germans attack with 2 artilleries
French defend with 1 infantry
Germans win, taking Algeria from French with 2 artilleries remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 fighter could not land in United Kingdom and was removed
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 infantry, 1 tactical_bomber and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to Western Germany
2 bombers moved from United Kingdom to Holland Belgium
2 tactical_bombers moved from United Kingdom to Holland Belgium
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
2 fighters moved from United Kingdom to 112 Sea Zone
5 infantry moved from Germany to Western Germany
3 artilleries moved from Holland Belgium to Western Germany
1 mech_infantry moved from Normandy Bordeaux to Western Germany
2 mech_infantrys moved from Holland Belgium to Germany
3 armour moved from Germany to Western Germany
1 armour moved from Germany to Western Germany
2 artilleries moved from Germany to Western Germany
12 infantry moved from Poland to Slovakia Hungary
3 artilleries moved from Germany to Slovakia Hungary
2 armour moved from Germany to Slovakia HungaryPlace Units - Germans
7 transports placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 42 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - Russians
Russians buy 3 armour and 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Buryatia to Sakha
Russians take Sakha from JapaneseCombat - Russians
Non Combat Move - Russians
2 armour and 2 mech_infantrys moved from Szechwan to Kazakhstan
2 fighters and 1 tactical_bomber moved from Szechwan to Russia
2 aaGuns, 2 artilleries and 8 infantry moved from Belarus to Baltic States
2 aaGuns, 7 artilleries and 15 infantry moved from Novgorod to Baltic States
11 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Ukraine to Bessarabia
1 artillery moved from Ukraine to Bessarabia
1 mech_infantry moved from Rostov to Ukraine
5 infantry moved from Russia to BryanskPlace Units - Russians
1 armour and 2 mech_infantrys placed in Novgorod
2 armour and 1 mech_infantry placed in Ukraine
1 mech_infantry placed in VolgogradTurn Complete - Russians
Russians collect 35 PUs; end with 36 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 4 armour, 1 destroyer, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
3 artilleries, 7 infantry and 1 mech_infantry moved from Kweichow to Yunnan
Japanese take Yunnan from Chinese
2 infantry moved from Kiangsi to Kwangsi
1 artillery and 2 infantry moved from Shantung to 19 Sea Zone
1 artillery moved from Kiangsu to 19 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 cruiser moved from 20 Sea Zone to 6 Sea Zone
1 artillery and 2 infantry moved from Anhwe to Hopei
3 artilleries and 3 infantry moved from Kiangsu to Kiangsi
4 fighters moved from Anhwe to Hopei
3 tactical_bombers moved from Anhwe to Hopei
3 fighters and 2 tactical_bombers moved from Anhwe to Kwangsi
1 fighter moved from Anhwe to Hopei
2 bombers moved from Anhwe to Hopei
3 fighters and 3 tactical_bombers moved from 36 Sea Zone to KwangsiCombat - Japanese
Battle in Kwangsi
Japanese attack with 2 artilleries, 6 fighters, 4 infantry and 5 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries, 6 fighters, 4 infantry and 5 tactical_bombers in Kwangsi, round 2 : 5/17 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 artilleries, 6 fighters, 4 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery, 2 bombers, 5 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 2 bombers, 5 fighters, 2 infantry and 3 tactical_bombers in Hopei, round 2 : 8/13 hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery, 2 bombers, 5 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Ulaanbaatar from Russians to Mongolians
EDIT: Changing ownership of Buyant-Uhaa from Russians to Mongolians
EDIT: Changing ownership of Dzavhan from Russians to Mongolians
EDIT: Changing ownership of Central Mongolia from Russians to Mongolians
EDIT: Changing ownership of Tsagaan Olom from Russians to Mongolians
EDIT: Changing ownership of Olgiy from Russians to Mongolians
EDIT: Removing units owned by Russians from Buyant-Uhaa: 2 infantry
EDIT: Adding units owned by Mongolians to Buyant-Uhaa: 2 infantry
EDIT: Removing units owned by Russians from Ulaanbaatar: 1 infantry
EDIT: Adding units owned by Mongolians to Ulaanbaatar: 1 infantry
EDIT: Removing units owned by Russians from Dzavhan: 1 infantry
EDIT: Adding units owned by Mongolians to Dzavhan: 1 infantry
EDIT: Removing units owned by Russians from Olgiy: 2 infantry
EDIT: Adding units owned by Mongolians to Olgiy: 2 infantry
EDIT: Turning off Edit Mode
1 aaGun moved from Jehol to Anhwe
3 tactical_bombers moved from Hopei to Hunan
2 bombers moved from Hopei to Hunan
5 fighters moved from Hopei to Hunan
2 fighters moved from Kwangsi to Kiangsu
3 fighters and 2 tactical_bombers moved from Kwangsi to 36 Sea Zone
1 fighter moved from Kwangsi to 36 Sea Zone
3 tactical_bombers moved from Kwangsi to HunanPlace Units - Japanese
2 armour and 1 mech_infantry placed in Kiangsu
2 armour and 1 mech_infantry placed in Shantung
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1
Japanese collect 37 PUs (1 lost to blockades); end with 37 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 47 PUsProduction/PUs Summary :
Germans : 42 / 54
Russians : 35 / 36
Japanese : 38 / 47
Americans : 52 / 52
Chinese : 2 / 13
British : 30 / 37
UK_Pacific : 24 / 24
Italians : 18 / 28
ANZAC : 14 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I finaly dont make any attack beside of mongolia… I’ dont know why mongolia turn Russian… So I make him back neutral.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 1 infantry and 2 transports; Remaining resources: 7 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
Non Combat Move - Americans
Place Units - Americans
2 transports placed in 101 Sea Zone
2 bombers placed in Eastern United States
Americans undo move 1.
1 transport placed in 101 Sea Zone
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Central United States
Note to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 13 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Shensi
1 fighter moved from Sikang to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
retreated to Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
12 infantry moved from Sikang to Tsinghai
1 fighter moved from Shensi to TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - British
British repair 8 damage on 8 factory_majors; Remaining resources: 29 PUs;
British buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 armour moved from Belgian Congo to Kenya
British take Kenya from Italians
1 armour moved from Kenya to Tanganyika Territory
1 bomber moved from Egypt to Tanganyika Territory
3 infantry moved from Persia to Iraq
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
1 artillery moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 fighter and 1 tactical_bomber moved from 76 Sea Zone to IraqCombat - British
Battle in Tanganyika Territory
British attack with 1 armour and 1 bomber
Italians defend with 1 infantry
British win, taking Tanganyika Territory from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Iraq
British attack with 2 fighters, 3 infantry and 2 tactical_bombers
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantryNon Combat Move - British
1 fighter moved from Iraq to Egypt
1 tactical_bomber moved from Iraq to Egypt
1 bomber moved from Tanganyika Territory to Egypt
1 fighter and 1 tactical_bomber moved from Iraq to Egypt
2 artilleries and 2 infantry moved from Union of South Africa to 71 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 71 Sea Zone to 81 Sea Zone
2 artilleries and 2 infantry moved from 81 Sea Zone to Egypt
1 battleship, 1 carrier and 1 cruiser moved from 76 Sea Zone to 81 Sea Zone
1 destroyer moved from 19 Sea Zone to 36 Sea Zone
1 fighter moved from Malaya to India
3 aaGuns, 1 artillery and 12 infantry moved from Burma to India
1 transport moved from 44 Sea Zone to 46 Sea Zone
2 destroyers and 2 transports moved from 101 Sea Zone to 106 Sea ZonePlace Units - British
2 artilleries placed in Egypt
1 infantry placed in Quebec
6 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs totalPlace Units - UK_Pacific
2 armour and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Some Units in India change ownership: 2 armour and 3 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - Italians
Italians buy 4 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Tunisia
2 destroyers moved from 97 Sea Zone to 94 Sea Zone
1 armour and 5 infantry moved from Greece to Bulgaria
2 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Northern Italy to Bulgaria
2 artilleries and 4 infantry moved from Alexandria to TobrukCombat - Italians
Battle in TunisiaNon Combat Move - Italians
2 aaGuns moved from Northern Italy to YugoslaviaPlace Units - Italians
4 artilleries and 4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUsProduction/PUs Summary :
Germans : 42 / 54
Russians : 35 / 36
Japanese : 38 / 47
Americans : 52 / 84
Chinese : 2 / 15
British : 35 / 35
UK_Pacific : 24 / 24
Italians : 16 / 31
ANZAC : 14 / 14
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 2 PUs;Politics - ANZAC
ANZAC takes Political Action: Political Action ANZAC To War With Japanese
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 aaGun moved from Queensland to 54 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 aaGun and 1 infantry moved from 35 Sea Zone to Philippines
3 fighters moved from Malaya to Philippines
1 infantry moved from New South Wales to Queensland
1 bomber moved from New South Wales to QueenslandPlace Units - ANZAC
2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 infantry moved from Egypt to Alexandria
British take Alexandria from ItaliansCombat - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 39 Sea Zone to 79 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 armour, 6 artilleries and 10 infantry moved from Western Germany to 112 Sea Zone
4 armour, 6 artilleries, 1 battleship, 1 cruiser, 2 fighters, 10 infantry and 10 transports moved from 112 Sea Zone to 110 Sea Zone
4 armour, 6 artilleries and 10 infantry moved from 110 Sea Zone to United Kingdom
2 bombers and 2 tactical_bombers moved from Holland Belgium to United Kingdom
1 tactical_bomber moved from Western Germany to United Kingdom
2 fighters moved from 110 Sea Zone to United KingdomCombat - Germans
Battle in United Kingdom
Germans attack with 4 armour, 6 artilleries, 2 bombers, 2 fighters, 10 infantry and 3 tactical_bombers
French defend with 1 fighter and 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 14 infantry and 1 mech_infantry
AA fire in United Kingdom : 0/7 hits
Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 2/2 hits
Germans roll dice for 4 armour, 6 artilleries, 2 bombers, 2 fighters, 10 infantry and 3 tactical_bombers in United Kingdom, round 2 : 11/27 hits
British roll dice for 5 aaGuns, 4 fighters, 16 infantry and 1 mech_infantry in United Kingdom, round 2 : 7/21 hits
6 infantry owned by the British , 2 infantry owned by the French , 7 infantry owned by the Germans and 5 aaGuns owned by the British lost in United Kingdom
Germans roll dice for 4 armour, 6 artilleries, 2 bombers, 2 fighters, 3 infantry and 3 tactical_bombers in United Kingdom, round 3 : 10/20 hits
British roll dice for 4 fighters, 8 infantry and 1 mech_infantry in United Kingdom, round 3 : 9/13 hits
8 infantry owned by the British , 3 infantry owned by the Germans , 1 mech_infantry owned by the British , 1 fighter owned by the British and 6 artilleries owned by the Germans lost in United Kingdom
Germans roll dice for 4 armour, 2 bombers, 2 fighters and 3 tactical_bombers in United Kingdom, round 4 : 8/11 hits
British roll dice for 3 fighters in United Kingdom, round 4 : 1/3 hits
1 armour owned by the Germans , 2 fighters owned by the British and 1 fighter owned by the French lost in United Kingdom
Germans captures 35PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 3 armour, 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 57
Casualties for Germans: 1 armour, 6 artilleries and 10 infantry
Casualties for French: 1 fighter and 2 infantry
Casualties for British: 5 aaGuns, 3 fighters, 14 infantry and 1 mech_infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
1 carrier moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
3 tactical_bombers moved from United Kingdom to Holland Belgium
2 bombers moved from United Kingdom to Western Germany
5 armour, 5 artilleries and 20 infantry moved from Slovakia Hungary to Poland
2 mech_infantrys moved from Germany to Poland
1 mech_infantry moved from Western Germany to Poland
3 aaGuns moved from Germany to Poland
2 artilleries moved from Algeria to TunisiaPlace Units - Germans
6 artilleries and 4 infantry placed in Germany
6 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 83 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 93 PUsProduction/PUs Summary :
Germans : 48 / 93
Russians : 35 / 36
Japanese : 38 / 47
Americans : 52 / 84
Chinese : 2 / 15
British : 29 / 0
UK_Pacific : 24 / 24
Italians : 16 / 31
ANZAC : 14 / 26
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Russians
Russians buy 4 armour and 1 bomber; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Russians
1 infantry moved from Bessarabia to Romania
Russians take Romania from GermansCombat - Russians
Non Combat Move - Russians
4 aaGuns, 9 artilleries and 22 infantry moved from Baltic States to Eastern Poland
11 infantry moved from Western Ukraine to Eastern Poland
1 artillery and 1 infantry moved from Bessarabia to Eastern Poland
2 armour and 2 mech_infantrys moved from Ukraine to Eastern Poland
2 fighters and 1 tactical_bomber moved from Russia to Eastern Poland
5 infantry moved from Bryansk to Belarus
1 mech_infantry moved from Volgograd to Ukraine
1 mech_infantry moved from Kazakhstan to Eastern Persia
1 armour and 1 mech_infantry moved from Kazakhstan to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 armour moved from Kazakhstan to Rostov
2 aaGuns and 17 infantry moved from Buryatia to Amur
1 cruiser moved from 114 Sea Zone to 115 Sea ZonePlace Units - Russians
3 armour placed in Novgorod
1 armour and 1 bomber placed in Ukraine
Turning on Edit Mode
EDIT: Removing units owned by Russians from Novgorod: 1 armour and 2 mech_infantrys
EDIT: Adding units owned by Russians to Belarus: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
Russians undo move 2.
1 armour placed in Ukraine
1 bomber placed in RussiaTurn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUs -
Scramble in SZ35 (Phillipines)?
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Did you make any edits to load those TTs? In that case I think you made an illegal move.
You cant load the TTs during the combat move phase if an enemy sea unit is present. We need to clarify this before I give scramble orders. I wouldnt have left the fighters there to die if you could attack with more than 1 loaded TT :-)
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No I dont make any edit…
I move the transport, then load, after, move again, then unload in Philippines
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No scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour moved from Shantung to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
2 carriers moved from 36 Sea Zone to 37 Sea Zone
2 bombers, 2 fighters and 2 tactical_bombers moved from Hunan to Malaya
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Siam to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 mech_infantry moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Shensi to Kweichow
1 artillery and 2 infantry moved from Hopei to Kweichow
3 artilleries and 5 infantry moved from Yunnan to Kweichow
1 cruiser moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
2 destroyers moved from 36 Sea Zone to 35 Sea Zone
1 battleship and 1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to Philippines
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from French
2 artilleries and 3 infantry moved from Kwangsi to Yunnan
2 artilleries and 2 infantry moved from Kiangsi to Kwangtung
2 fighters moved from Kiangsu to Kwangtung
2 armour and 1 mech_infantry moved from Kiangsu to Kweichow
1 armour and 1 mech_infantry moved from Shantung to Kweichow
1 fighter moved from 36 Sea Zone to MalayaCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 submarine and 2 transports
ANZAC defend with 1 transport; Americans defend with 1 destroyer
Japanese win with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 transport
Casualties for Americans: 1 destroyer
Battle in 36 Sea Zone
Japanese attack with 2 submarines
British defend with 1 destroyer
Japanese win, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyer
Battle in Kwangtung
Japanese attack with 2 artilleries, 2 fighters and 2 infantry
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Malaya
Japanese attack with 2 bombers, 3 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry; British defend with 1 harbour and 3 infantry
Japanese win, taking Malaya from UK_Pacific with 2 bombers, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -11
Casualties for Japanese: 2 fighters and 1 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 3 infantry
Battle in Philippines
Japanese attack with 1 armour, 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 aaGun, 3 fighters and 1 infantry; Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 armour, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 34
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for ANZAC: 1 aaGun, 3 fighters and 1 infantry
Casualties for Americans: 2 infantryNon Combat Move - Japanese
1 tactical_bomber could not land in Philippines and was removed
1 tactical_bomber moved from Malaya to 37 Sea Zone
1 fighter moved from Malaya to Siam
1 tactical_bomber moved from Malaya to 37 Sea Zone
1 carrier moved from 37 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Philippines to 36 Sea Zone
1 fighter moved from Philippines to 36 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 bomber moved from Malaya to Siam
1 bomber moved from Malaya to Siam
2 fighters moved from Kwangtung to Kiangsu
3 fighters and 4 tactical_bombers moved from Hunan to Kweichow
1 aaGun moved from Anhwe to KweichowPlace Units - Japanese
1 destroyer placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in Kiangsu
1 armour and 2 mech_infantrys placed in Shantung
3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs total





