TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 bomber, 2 fighters, 4 mech_infantrys and 1 tactical_bomber moved from Manchuria to Anhwe
1 bomber moved from Japan to Anhwe
1 infantry moved from Manchuria to Amur
2 fighters and 1 tactical_bomber moved from Japan to Amur
1 tactical_bomber moved from French Indo China to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 destroyer moved from 43 Sea Zone to 41 Sea Zone
5 tactical_bombers moved from French Indo China to Anhwe
1 artillery and 2 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Shan State
1 artillery moved from French Indo China to Shan State
1 infantry moved from French Indo China to Shan State
2 infantry and 1 mech_infantry moved from French Indo China to Shan State
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in 41 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Shan State
Japanese attack with 2 artilleries, 6 infantry and 1 mech_infantry
British defend with 1 artillery and 4 infantry
Japanese win, taking Shan State from UK_Pacific with 2 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 4 infantry
Battle in Anhwe
Japanese attack with 2 bombers, 2 fighters, 4 mech_infantrys and 6 tactical_bombers
Chinese defend with 6 infantry
Japanese win, taking Anhwe from Chinese with 2 bombers, 2 fighters, 3 mech_infantrys and 6 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 6 infantry
Battle in Amur
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Amur from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Amur to Manchuria
1 tactical_bomber moved from 20 Sea Zone to Manchuria
2 bombers, 2 fighters and 1 tactical_bomber moved from Anhwe to Manchuria
5 tactical_bombers moved from Anhwe to Shantung
Place Units - Japanese
1 artillery and 2 infantry placed in Manchuria
1 fighter and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 21
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,3,6,1,4,3,3,1,1,6,6,5,4,4,1,3,1,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,2,1,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,1,5,2,1,5,2,5,1
Japanese collect 15 PUs (21 lost to blockades); end with 16 PUs total