14L, G40, LL, no tech Rasmustb(axis) vs. ArtofWar(allies +10): Rematch

  • '14

    eeeww nasty nasty…


  • Marti seems to have a penchant to favor the underdog.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 7

    Purchase Units - Russians
                Russians repair 3 damage on 3 factory_majors; Remaining resources: 24 PUs;
                Russians buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 1 infantry moved from Vologda to Archangel
                1 fighter moved from Russia to Archangel
                1 infantry moved from Samara to Kazakhstan
                1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
                1 infantry moved from Siberia to Amur
                      Russians take Amur from Japanese


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 7

    Purchase Units - Russians
                Russians repair 3 damage on 3 factory_majors; Remaining resources: 24 PUs;
                Russians buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 1 infantry moved from Vologda to Archangel
                1 fighter moved from Russia to Archangel
                1 infantry moved from Samara to Kazakhstan
                1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
                1 infantry moved from Siberia to Amur
                      Russians take Amur from Japanese

    Combat - Russians
                Battle in Archangel
                    Russians attack with 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Archangel, round 2 :  1/1 hits
                        Germans roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Kazakhstan
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 :  2/1 hits
                        Japanese roll dice for 1 infantry in Kazakhstan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kazakhstan
                    Russians win, taking Kazakhstan from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia
                1 fighter moved from Archangel to Russia
                1 infantry moved from Tambov to Rostov
                1 mech_infantry moved from Volgograd to Caucasus
                3 aaGuns, 1 armour, 4 artilleries and 46 infantry moved from Tambov to Russia
                2 mech_infantrys moved from Volgograd to Russia
                1 infantry moved from Samara to Russia
                1 artillery moved from Samara to Russia
                1 aaGun and 13 infantry moved from Vologda to Russia
                1 infantry moved from Chahar to Suiyuyan
                2 aaGuns and 17 infantry moved from Siberia to Sakha

    Place Units - Russians
                1 infantry placed in Volgograd
                7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 23 PUs; end with 23 PUs total

    Territory Summary for Russians :

    Suiyuyan : 1 infantry
        Sakha : 2 aaGuns and 17 infantry
        Amur : 1 infantry
        Kazakhstan : 1 infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Rostov : 1 infantry
        Archangel : 1 artillery and 1 infantry
        Russia : 4 aaGuns, 1 airfield, 1 armour, 6 artilleries, 1 factory_major, 2 fighters, 79 infantry, 2 mech_infantrys and 1 tactical_bomber
        Volgograd : 1 factory_minor and 1 infantry
        Caucasus : 1 mech_infantry
        114 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 46 / 57
        Russians : 23 / 23
        Japanese : 66 / 82
        Americans : 56 / 78
        Chinese : 3 / 3
        British : 31 / 32
        UK_Pacific : 0 / 0
        Italians : 20 / 20
        ANZAC : 13 / 18
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.250
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Japanese Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Russians Combat
                1 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • '14

    Update:

    Sry for the delay Art… I’ve been very busy. Ill try to get a turn out no later than tomorrow


  • No problem; been busy myself.

    Just downloaded the revised triplea, which fixes the premature sub fire and China convoy lose among other things.

  • '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 carriers, 1 destroyer, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from West India to Eastern Persia
                      Japanese take Eastern Persia from British
                1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
                2 bombers moved from Philippines to Celebes
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 tactical_bomber moved from India to 44 Sea Zone
                2 artilleries and 6 infantry moved from India to 39 Sea Zone
                2 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
                1 infantry moved from 76 Sea Zone to Ethiopia
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
                1 artillery and 1 infantry moved from 72 Sea Zone to Tanganyika Territory
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
                1 artillery and 1 infantry moved from 72 Sea Zone to French Madagascar
                2 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
                1 infantry moved from 72 Sea Zone to Kenya
                1 armour moved from Kweichow to Hopei
                      Japanese take Hopei from Chinese
                1 armour moved from Hopei to Kweichow
                1 infantry moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                1 infantry moved from Manchuria to Amur
                1 fighter and 1 tactical_bomber moved from Manchuria to Amur
                1 armour moved from Yakut S.S.R. to Evenkiyskiy
                      Japanese take Yenisey from Russians
                      Japanese take Evenkiyskiy from Russians
                1 armour moved from Kansu to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 armour moved from Novosibirsk to Timguska
                      Japanese take Timguska from Russians

    Combat - Japanese
                Battle in Kenya
                Battle in Ethiopia
                Battle in French Madagascar
                Battle in Tanganyika Territory
                Battle in 44 Sea Zone
                    Japanese attack with 1 tactical_bomber and 1 transport
                    ANZAC defend with 1 transport
                    Japanese win, taking Kenya from British, taking Ethiopia from British, taking French Madagascar from French, taking Tanganyika Territory from British with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Celebes
                    Japanese attack with 1 artillery, 2 bombers and 1 infantry
                    ANZAC defend with 2 infantry
                    Japanese win, taking Celebes from ANZAC with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 2 infantry
                Battle in Amur
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                4 carriers, 3 destroyers, 4 fighters, 12 submarines and 3 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
                2 bombers moved from Celebes to Philippines
                1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 fighter and 1 tactical_bomber moved from Amur to 6 Sea Zone
                1 tactical_bomber moved from Manchuria to 6 Sea Zone
                6 artilleries, 1 fighter and 2 infantry moved from Manchuria to Jehol
                1 infantry moved from Anhwe to Kweichow
                1 armour moved from Shantung to Manchuria
                2 mech_infantrys moved from Shantung to Kweichow
                1 aaGun moved from Yunnan to Kweichow
                3 fighters moved from Japan to Jehol
                2 battleships, 2 carriers, 2 cruisers and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone
                2 fighters and 2 tactical_bombers moved from India to 76 Sea Zone
                1 artillery and 3 infantry moved from India to West India
                1 fighter and 1 tactical_bomber moved from Yunnan to Jehol
                1 infantry moved from Yakut S.S.R. to Yenisey
                1 submarine moved from 15 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                3 infantry placed in Manchuria
                1 armour placed in India
                2 transports placed in 39 Sea Zone
                2 carriers, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 78 PUs; end with 78 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 carrier, 1 factory_minor, 4 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
                2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                1 battleship, 3 carriers, 2 cruisers, 5 destroyers, 5 fighters, 5 submarines and 1 tactical_bomber moved from 54 Sea Zone to 35 Sea Zone
                5 bombers moved from Wake Island to 35 Sea Zone
                1 artillery and 2 infantry moved from Sakha to Buryatia
                      Russians take Buryatia from Japanese


  • Kamikazi targets?

    Order of hits or OOL?

  • '14

    Yaiks! Forgot about those bmrs goddammit :(

    Full kamikaze! 1 on each cruiser and the remaining 4 on 4 DD’s


  • 1 mistake in 2 games is not bad at all; wish my record was as good.

    Order of hits or OOL for SZ35?


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 carrier, 1 factory_minor, 4 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
                2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                1 battleship, 3 carriers, 2 cruisers, 5 destroyers, 5 fighters, 5 submarines and 1 tactical_bomber moved from 54 Sea Zone to 35 Sea Zone
                5 bombers moved from Wake Island to 35 Sea Zone
                1 artillery and 2 infantry moved from Sakha to Buryatia
                      Russians take Buryatia from Japanese

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 6
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 6
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 4
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 5
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 5
                Battle in Malaya
                Battle in Borneo
                Battle in 35 Sea Zone
                    Americans attack with 1 battleship, 5 bombers, 3 carriers, 2 cruisers, 5 destroyers, 5 fighters, 5 submarines and 1 tactical_bomber
                    Japanese defend with 4 carriers, 3 destroyers, 4 fighters, 13 submarines, 4 tactical_bombers and 1 transport
                        Americans roll dice for 5 submarines in 35 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 13 submarines in 35 Sea Zone, round 2 :  2/1 hits
                    Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
                        Americans roll dice for 1 battleship, 5 bombers, 3 carriers, 2 cruisers, 5 destroyers, 5 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 :  10/1 hits
                    Units damaged: 3 carriers owned by the Japanese
                        Japanese roll dice for 4 carriers, 3 destroyers, 4 fighters, 4 tactical_bombers and 1 transport in 35 Sea Zone, round 2 :  7/0 hits
                        2 submarines owned by the Americans , 3 carriers owned by the Americans and 7 submarines owned by the Japanese lost in 35 Sea Zone
                        Americans roll dice for 3 submarines in 35 Sea Zone, round 3 :  1/0 hits
                        Japanese roll dice for 6 submarines in 35 Sea Zone, round 3 :  1/0 hits
                        Americans roll dice for 1 battleship, 5 bombers, 2 cruisers, 5 destroyers, 5 fighters and 1 tactical_bomber in 35 Sea Zone, round 3 :  10/1 hits
                        Japanese roll dice for 4 carriers, 3 destroyers, 4 fighters, 4 tactical_bombers and 1 transport in 35 Sea Zone, round 3 :  7/0 hits
                        3 submarines owned by the Americans , 5 destroyers owned by the Americans , 2 carriers owned by the Japanese , 3 destroyers owned by the Japanese and 6 submarines owned by the Japanese lost in 35 Sea Zone
                        Americans roll dice for 1 battleship, 5 bombers, 2 cruisers, 5 fighters and 1 tactical_bomber in 35 Sea Zone, round 4 :  8/1 hits
                        Japanese roll dice for 2 carriers, 4 fighters, 4 tactical_bombers and 1 transport in 35 Sea Zone, round 4 :  5/1 hits
                        5 fighters owned by the Americans , 4 tactical_bombers owned by the Japanese , 2 carriers owned by the Japanese and 2 fighters owned by the Japanese lost in 35 Sea Zone
                        Americans roll dice for 1 battleship, 5 bombers, 2 cruisers and 1 tactical_bomber in 35 Sea Zone, round 5 :  6/1 hits
                        Japanese roll dice for 2 fighters and 1 transport in 35 Sea Zone, round 5 :  1/1 hits
                        1 transport owned by the Japanese , 1 tactical_bomber owned by the Americans and 2 fighters owned by the Japanese lost in 35 Sea Zone
                    Americans win, taking Malaya from Japanese, taking Borneo from Japanese, taking 35 Sea Zone from Japanese with 1 battleship, 5 bombers and 2 cruisers remaining. Battle score for attacker is 78
                    Casualties for Japanese: 4 carriers, 3 destroyers, 4 fighters, 13 submarines, 4 tactical_bombers and 1 transport
                    Casualties for Americans: 3 carriers, 5 destroyers, 5 fighters, 5 submarines and 1 tactical_bomber

    Non Combat Move - Americans
                5 bombers moved from 35 Sea Zone to Dutch New Guinea
                2 fighters moved from Queensland to Dutch New Guinea
                2 infantry moved from Johnston Island to 30 Sea Zone
                2 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
                2 infantry moved from 54 Sea Zone to Queensland
                2 destroyers and 4 submarines moved from 10 Sea Zone to 30 Sea Zone
                1 fighter moved from Suiyuyan to Russia
                2 fighters moved from Northwest Persia to Russia
                1 armour and 1 infantry moved from Syria to Iraq
                2 fighters moved from 98 Sea Zone to Iraq
                1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 98 Sea Zone to 97 Sea Zone
                1 carrier and 1 transport moved from 101 Sea Zone to 88 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from British Guiana to 88 Sea Zone
                1 artillery, 1 carrier, 2 infantry, 1 mech_infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 tactical_bomber moved from United Kingdom to 91 Sea Zone

    Place Units - Americans
                1 factory_minor placed in Iraq
                2 fighters placed in Eastern United States
                1 infantry placed in Western United States
                2 fighters placed in Western United States
                1 carrier and 1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 63 PUs; end with 63 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs

    Territory Summary for Americans :

    Malaya : 1 flag, 1 harbour, 1 infantry and 1 mech_infantry
        Borneo : 1 flag, 2 infantry
        Queensland : 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield and 1 harbour
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 2 mech_infantrys
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        Buryatia : 1 artillery and 2 infantry
        Dutch New Guinea : 5 bombers and 2 fighters
        43 Sea Zone : 1 transport
        30 Sea Zone : 2 destroyers and 4 submarines
        37 Sea Zone : 1 transport
        35 Sea Zone : 1 flag, 1 battleship and 2 cruisers
        10 Sea Zone : 1 carrier and 1 transport
        54 Sea Zone : 1 transport
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
        Gibraltar : 1 artillery, 2 infantry and 1 mech_infantry
        Syria : 1 flag
        Libya : 1 flag
        Russia : 3 fighters
        97 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 1 transport
        Iraq : 1 flag, 1 armour, 1 factory_minor, 2 fighters and 1 infantry
        Brazil : 1 flag
        91 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
        110 Sea Zone : 1 carrier and 1 transport

    Production/PUs Summary :

    Germans : 46 / 57
        Russians : 20 / 23
        Japanese : 70 / 88
        Americans : 63 / 83
        Chinese : 1 / 3
        British : 28 / 32
        UK_Pacific : 0 / 0
        Italians : 21 / 20
        ANZAC : 10 / 18
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 4.143
            Median : 4.000
            Variance : 0.615
            Standard Deviation : 0.784
            Total rolls : 14

    Japanese Combat
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 4.667
            Median : 5.000
            Variance : 1.125
            Standard Deviation : 1.061
            Total rolls : 9

    Americans Combat
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.200
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Kansu
                      Chinese take Kansu from Japanese
                1 infantry moved from Suiyuyan to Chahar
                1 fighter moved from Suiyuyan to Chahar
                1 infantry moved from Suiyuyan to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Suiyuyan to Shensi
                      Chinese take Shensi from Japanese


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Kansu
                      Chinese take Kansu from Japanese
                1 infantry moved from Suiyuyan to Chahar
                1 fighter moved from Suiyuyan to Chahar
                1 infantry moved from Suiyuyan to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Suiyuyan to Shensi
                      Chinese take Shensi from Japanese

    Combat - Chinese
                Battle in Chahar
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 :  0/1 hits
                        Japanese roll dice for 1 infantry in Chahar, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Chahar
                    retreated to Chahar
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Chahar to Suiyuyan
                1 infantry moved from Suiyuyan to Kansu

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 4 PUs total

    Territory Summary for Chinese :

    Shensi : 1 infantry
        Suiyuyan : 1 fighter and 12 infantry
        Kansu : 3 infantry
        Hopei : 1 infantry

    Production/PUs Summary :

    Germans : 46 / 57
        Russians : 20 / 23
        Japanese : 67 / 88
        Americans : 63 / 83
        Chinese : 4 / 4
        British : 28 / 32
        UK_Pacific : 0 / 0
        Italians : 21 / 20
        ANZAC : 10 / 18
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 4.062
            Median : 4.000
            Variance : 0.533
            Standard Deviation : 0.730
            Total rolls : 16

    Japanese Combat
                1 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 4.300
            Median : 4.500
            Variance : 0.889
            Standard Deviation : 0.943
            Total rolls : 10

    Chinese Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.200
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 7

    Purchase Units - British
                British buy 2 fighters and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - British
                2 units repaired.
                1 infantry moved from Turkmenistan to Eastern Persia
                1 fighter moved from Northwest Persia to Eastern Persia


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 7

    Purchase Units - British
                British buy 2 fighters and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - British
                2 units repaired.
                1 infantry moved from Turkmenistan to Eastern Persia
                1 fighter moved from Northwest Persia to Eastern Persia

    Combat - British
                Battle in Eastern Persia
                    British attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 fighter and 1 infantry in Eastern Persia, round 2 :  1/1 hits
                        Japanese roll dice for 1 infantry in Eastern Persia, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Eastern Persia
                    British win, taking Eastern Persia from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 mech_infantry moved from Turkmenistan to Caucasus
                7 infantry moved from Turkmenistan to Kazakhstan
                2 fighters moved from Northwest Persia to Russia
                3 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
                3 mech_infantrys moved from Egypt to Iraq
                1 artillery moved from Trans-Jordan to 98 Sea Zone
                1 artillery, 2 battleships, 2 cruisers and 1 transport moved from 98 Sea Zone to 97 Sea Zone
                1 fighter moved from Egypt to Iraq
                1 fighter moved from Eastern Persia to Iraq
                1 submarine moved from 81 Sea Zone to 97 Sea Zone
                2 fighters moved from United Kingdom to 97 Sea Zone
                1 mech_infantry moved from Northwest Persia to Iraq
                2 infantry moved from United Kingdom to 110 Sea Zone

    Place Units - British
                1 submarine placed in 71 Sea Zone
                1 submarine placed in 110 Sea Zone
                2 fighters placed in United Kingdom

    Turn Complete - British
                British collect 28 PUs; end with 28 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Kazakhstan : 7 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry
        Tobruk : 1 flag
        Russia : 2 fighters
        Turkmenistan : 3 aaGuns, 3 artilleries and 6 infantry
        Caucasus : 1 mech_infantry
        97 Sea Zone : 1 flag, 1 artillery, 2 battleships, 2 cruisers, 2 fighters, 1 submarine and 1 transport
        Iraq : 2 fighters, 3 infantry and 5 mech_infantrys
        Eastern Persia : 1 flag, 1 infantry
        71 Sea Zone : 1 submarine
        Northwest Persia : 1 flag
        Persia : 1 flag
        110 Sea Zone : 1 carrier, 1 destroyer, 4 fighters, 2 infantry and 1 submarine

    Production/PUs Summary :

    Germans : 46 / 57
        Russians : 20 / 23
        Japanese : 67 / 88
        Americans : 63 / 83
        Chinese : 4 / 4
        British : 28 / 28
        UK_Pacific : 0 / 0
        Italians : 21 / 20
        ANZAC : 10 / 18
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.889
            Median : 4.000
            Variance : 0.353
            Standard Deviation : 0.594
            Total rolls : 18

    Japanese Combat
                1 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 4.182
            Median : 4.000
            Variance : 1.100
            Standard Deviation : 1.049
            Total rolls : 11

    British Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.200
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5


  • Given the overwhelming power of the US attack on SZ 35, I maximized your defense.

  • '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 2 fighters; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 mech_infantry moved from Bryansk to Rostov
                1 bomber moved from Western Ukraine to Rostov

    Combat - Italians
                Battle in Rostov
                    Italians attack with 1 artillery, 1 bomber and 1 mech_infantry
                    Russians defend with 1 infantry
                    Italians win, taking Rostov from Russians with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Rostov to Southern Italy
                1 fighter moved from Southern Italy to Western Germany
                1 mech_infantry moved from Romania to Ukraine
                1 aaGun moved from Western Ukraine to Bryansk
                1 artillery moved from Belarus to Bryansk
                1 aaGun moved from Bryansk to Rostov
                3 mech_infantrys moved from Normandy Bordeaux to Western Germany
                1 mech_infantry moved from Northern Italy to Western Germany

    Place Units - Italians
                2 fighters placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,5,6,4,1,4,2,2,3,5,2
                Italians collect 12 PUs (11 lost to blockades); end with 12 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in Java
                Battle in 44 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 44 Sea Zone
                        ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 :  1/1 hits
                    ANZAC win, taking Java from Japanese, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 tactical_bomber moved from Queensland to Dutch New Guinea
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                2 infantry moved from Trans-Jordan to Iraq

    Place Units - ANZAC
                1 artillery placed in New South Wales
                1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 harbour, 6 infantry and 2 mech_infantrys
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 artillery, 1 factory_minor and 1 harbour
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag, 3 fighters and 1 tactical_bomber
        42 Sea Zone : 1 transport
        44 Sea Zone : 1 flag, 1 submarine
        54 Sea Zone : 1 cruiser and 1 destroyer
        62 Sea Zone : 1 submarine and 1 transport
        Iraq : 2 infantry

    Production/PUs Summary :

    Germans : 46 / 57
        Russians : 18 / 23
        Japanese : 63 / 88
        Americans : 63 / 83
        Chinese : 4 / 4
        British : 28 / 28
        UK_Pacific : 0 / 0
        Italians : 23 / 12
        ANZAC : 14 / 25
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

Suggested Topics

  • 25
  • 51
  • 28
  • 30
  • 43
  • 290
  • 190
  • 185
Axis & Allies Boardgaming Custom Painted Miniatures

227

Online

17.8k

Users

40.4k

Topics

1.8m

Posts