G40 L 2014 Mrcunego (axis) vs Amon Sul (allies +8) no tech
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there is the normal winddows way and make a “print screen”. The problem with that is that it just take the entire screen and not easy to make any edits on. The program Jing which a linked to you has a lot of other options.
See here for some simple examples: http://screencast.com/t/MDUHQXXl -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 78 PUs;
Germans buy 3 armour, 1 bomber, 6 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
8 armour moved from Northwest Persia to Eastern Persia
Germans take Eastern Persia from British
2 armour moved from Novgorod to Vologda
1 bomber moved from Rostov to Vologda
2 bombers moved from Caucasus to Vologda
1 infantry moved from Volgograd to Kazakhstan
1 tactical_bomber moved from Rostov to Kazakhstan
2 armour moved from Northwest Persia to Eastern PersiaCombat - Germans
Battle in Vologda
Germans attack with 2 armour and 3 bombers
Russians defend with 2 artilleries
Germans roll dice for 2 armour and 3 bombers in Vologda, round 2 : 2/5 hits
Russians roll dice for 2 artilleries in Vologda, round 2 : 0/2 hits
2 artilleries owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 2 armour and 3 bombers remaining. Battle score for attacker is 8
Casualties for Russians: 2 artilleries
Battle in Kazakhstan
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 artillery
Germans roll dice for 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/2 hits
Russians roll dice for 1 artillery in Kazakhstan, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Germans
1 tactical_bomber moved from Kazakhstan to Northwest Persia
3 aaGuns and 2 infantry moved from Caucasus to Northwest Persia
3 armour moved from Volgograd to Northwest Persia
1 fighter and 1 tactical_bomber moved from Bryansk to Northwest Persia
13 infantry moved from Bryansk to Tambov
11 artilleries moved from Bryansk to Tambov
1 infantry moved from Volgograd to Tambov
3 bombers moved from Vologda to Rostov
1 armour moved from Novgorod to Bryansk
3 armour moved from Ukraine to Caucasus
1 armour moved from Slovakia Hungary to Bessarabia
2 bombers moved from Western Germany to Southern Italy
2 armour moved from Bryansk to Rostov
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 submarine moved from 103 Sea Zone to 109 Sea Zone
1 submarine moved from 91 Sea Zone to 109 Sea Zone
4 submarines moved from 91 Sea Zone to 92 Sea Zone
1 carrier moved from 93 Sea Zone to 92 Sea Zone
1 fighter moved from 93 Sea Zone to 92 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
2 bombers moved from Gibraltar to Southern Italy
2 armour moved from Bryansk to Tambov
2 armour moved from Bryansk to Tambov
1 armour moved from Bryansk to TambovPlace Units - Germans
3 infantry placed in Caucasus
3 infantry placed in Russia
3 mech_infantrys placed in Volgograd
Germans undo move 3.
1 mech_infantry placed in Novgorod
2 mech_infantrys placed in Volgograd
3 armour placed in Ukraine
1 bomber placed in Western Germany
3 submarines placed in 93 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
Germans collect 57 PUs (3 lost to blockades); end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Combat Move - Russians
1 infantry moved from Urals to Nenetsia
Russians take Nenetsia from Italians
2 artilleries moved from Samara to Vologda
2 infantry moved from Samara to Vologda
2 artilleries and 2 infantry moved from Samara to Volgograd
1 artillery and 1 infantry moved from Samara to Kazakhstan
1 artillery moved from Samara to Kazakhstan
1 artillery moved from Urals to Nenetsia
1 artillery moved from Samara to VologdaCombat - Russians
Battle in Vologda
Russians attack with 3 artilleries and 2 infantry
Germans defend with 2 armour
Russians roll dice for 3 artilleries and 2 infantry in Vologda, round 2 : 1/5 hits
Germans roll dice for 2 armour in Vologda, round 2 : 0/2 hits
1 armour owned by the Germans lost in Vologda
Russians roll dice for 3 artilleries and 2 infantry in Vologda, round 3 : 1/5 hits
Germans roll dice for 1 armour in Vologda, round 3 : 0/1 hits
1 armour owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 2 armour
Battle in Kazakhstan
Russians attack with 2 artilleries and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 artilleries and 1 infantry in Kazakhstan, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians roll dice for 2 artilleries and 2 infantry in Volgograd, round 2 : 1/4 hits
Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Russians roll dice for 2 artilleries and 1 infantry in Volgograd, round 3 : 1/3 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Samara to Novosibirsk
4 aaGuns, 9 artilleries and 6 infantry moved from Samara to Vologda
1 aaGun and 7 infantry moved from Manchuria to Korea
1 aaGun, 2 fighters, 8 infantry and 1 tactical_bomber moved from Jehol to Anhwe
1 infantry moved from Jehol to Manchuria
2 fighters and 1 tactical_bomber moved from Anhwe to ShensiTurn Complete - Russians
Territory Summary for Russians :
Korea : 1 aaGun and 7 infantry
Jehol : 1 infantry
Manchuria : 1 infantry
Shensi : 2 fighters and 1 tactical_bomber
Kansu : 1 infantry
Anhwe : 1 aaGun and 8 infantry
Soviet Far East : 1 harbour
Siberia : 1 infantry
Kazakhstan : 2 artilleries
Nenetsia : 1 artillery and 1 infantry
Novosibirsk : 1 infantry
Vologda : 4 aaGuns, 12 artilleries and 8 infantry
Volgograd : 2 artilleries, 1 factory_minor and 1 infantry
Samara : 1 infantry
125 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 56 / 84
Russians : 16 / 0
Japanese : 24 / 36
Americans : 60 / 80
Chinese : 18 / 23
British : 30 / 32
UK_Pacific : 19 / 20
Italians : 21 / 34
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
wait i have some ncm changes
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it was 8 inf anhwe to jehol
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interesting game we have :wink:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 airfield, 1 fighter and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Kiangsu to Shantung
1 fighter and 1 tactical_bomber moved from Kiangsu to Shantung
1 artillery and 7 infantry moved from Kiangsu to Kiangsi
1 fighter moved from Kwangtung to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 bomber moved from Philippines to 43 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
2 fighters and 2 tactical_bombers moved from Japan to 19 Sea Zone
6 armour moved from Tsinghai to KazakhstanCombat - Japanese
Battle in Shantung
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shantung, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 36 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 36 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 19 Sea Zone, round 2 : 4/5 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Kiangsi
Japanese attack with 1 artillery and 7 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 7 infantry in Kiangsi, round 2 : 0/8 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 7 infantry in Kiangsi, round 3 : 0/8 hits
Chinese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Kiangsi
Japanese roll dice for 1 artillery and 6 infantry in Kiangsi, round 4 : 3/7 hits
Chinese roll dice for 1 infantry in Kiangsi, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery and 6 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kazakhstan
Japanese attack with 6 armour
Russians defend with 2 artilleries
Japanese roll dice for 6 armour in Kazakhstan, round 2 : 2/6 hits
Russians roll dice for 2 artilleries in Kazakhstan, round 2 : 1/2 hits
1 armour owned by the Japanese and 2 artilleries owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 5 armour remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour
Casualties for Russians: 2 artilleries
Battle in 43 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber
British defend with 1 transport; Americans defend with 1 submarine
British roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 : 1/5 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 43 Sea Zone
1 transport owned by the British lost in 43 Sea Zone
Japanese win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 destroyer
Casualties for British: 1 transport
Casualties for Americans: 1 submarineNon Combat Move - Japanese
1 bomber moved from 43 Sea Zone to Kwangtung
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 6 submarines and 2 transports moved from 35 Sea Zone to 41 Sea Zone
1 fighter moved from 36 Sea Zone to Kwangtung
1 tactical_bomber moved from Kwangtung to 41 Sea Zone
2 fighters and 1 tactical_bomber moved from 43 Sea Zone to 41 Sea Zone
1 fighter moved from Philippines to Kwangtung
1 fighter and 1 tactical_bomber moved from Shantung to Kwangtung
1 aaGun moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Kwangtung
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Japan
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea ZonePlace Units - Japanese
1 airfield placed in Kwangtung
1 fighter and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6
Japanese collect 28 PUs; end with 28 PUs total -
yeah weird game. all out war all over the map
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 carriers, 2 fighters, 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Chahar to Suiyuyan
1 armour and 1 mech_infantry moved from Jehol to Suiyuyan
1 bomber moved from Korea to SuiyuyanCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Suiyuyan
Americans attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Suiyuyan, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Americans win, taking 6 Sea Zone from Japanese, taking Suiyuyan from Japanese with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Caroline Islands
Americans attack with 2 infantry
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGunNon Combat Move - Americans
1 battleship, 2 carriers, 2 cruisers and 3 destroyers moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from Suiyuyan to Anhwe
2 mech_infantrys moved from Korea to Jehol
1 aaGun, 1 artillery, 6 fighters, 1 infantry and 2 tactical_bombers moved from Korea to Manchuria
6 fighters and 2 tactical_bombers moved from Manchuria to Kweichow
3 submarines moved from 85 Sea Zone to 86 Sea Zone
1 submarine moved from 86 Sea Zone to 103 Sea Zone
1 submarine moved from 86 Sea Zone to 87 Sea Zone
1 submarine moved from 86 Sea Zone to 104 Sea Zone
1 submarine moved from 86 Sea Zone to 88 Sea Zone
1 submarine moved from 86 Sea Zone to 91 Sea Zone
1 submarine moved from 86 Sea Zone to 90 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea ZonePlace Units - Americans
2 submarines placed in 6 Sea Zone
1 infantry placed in Korea
1 fighter and 2 infantry placed in Brazil
2 carriers, 1 fighter and 1 transport placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Southeast Mexico: 2 infantry
EDIT: Adding units owned by Americans to Central United States: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 flag
Korea : 1 flag, 1 factory_minor and 1 infantry
Jehol : 2 mech_infantrys
Manchuria : 1 aaGun, 1 artillery and 1 infantry
Suiyuyan : 1 armour, 1 infantry and 1 mech_infantry
Kweichow : 6 fighters and 2 tactical_bombers
Anhwe : 1 bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield and 1 harbour
33 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 1 transport
37 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 3 submarines
Central United States : 1 factory_major and 2 infantry
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Alexandria : 1 mech_infantry
Egypt : 1 armour
Morocco : 1 flag
Algeria : 1 flag, 4 aaGuns, 2 artilleries, 9 infantry and 2 mech_infantrys
Tunisia : 1 flag, 1 infantry
Tobruk : 1 flag
Libya : 1 flag, 1 infantry
104 Sea Zone : 1 submarine
87 Sea Zone : 1 submarine
106 Sea Zone : 2 destroyers
90 Sea Zone : 1 submarine
101 Sea Zone : 3 carriers, 2 destroyers, 2 fighters, 1 tactical_bomber and 1 transport
Brazil : 1 flag, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
103 Sea Zone : 1 submarine
91 Sea Zone : 1 submarine
88 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 56 / 84
Russians : 15 / 0
Japanese : 27 / 28
Americans : 60 / 80
Chinese : 16 / 23
British : 30 / 32
UK_Pacific : 19 / 20
Italians : 21 / 34
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
China is like a kid`s book :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Algeria: 4 aaGuns
EDIT: Adding units owned by Americans to Tunisia: 4 aaGuns
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 2 bombers moved from Brazil to Queensland
EDIT: 1 infantry moved from Libya to Tobruk
EDIT: 1 infantry moved from Tunisia to Libya
EDIT: Chinese undo move 3.
EDIT: 1 infantry moved from Tunisia to Libya
EDIT: Chinese undo move 5.
EDIT: 2 artilleries and 9 infantry moved from Algeria to Tunisia
EDIT: 1 mech_infantry moved from Alexandria to Trans-Jordan
EDIT: 1 armour moved from Egypt to Iraq
EDIT: 1 mech_infantry moved from Alexandria to Egypt
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Japanese
1 artillery and 1 infantry moved from Anhwe to Shantung
13 artilleries and 8 infantry moved from Anhwe to KiangsiCombat - Chinese
Battle in Shantung
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits
Chinese roll dice for 1 artillery and 1 infantry in Shantung, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Shantung, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Shantung
Chinese roll dice for 1 artillery in Shantung, round 4 : 1/1 hits
Japanese roll dice for 1 infantry in Shantung, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Shantung
Chinese win, taking Shantung from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Chinese attack with 13 artilleries and 8 infantry
Japanese defend with 1 aaGun, 1 artillery and 6 infantry
Chinese roll dice for 13 artilleries and 8 infantry in Kiangsi, round 2 : 6/21 hits
Japanese roll dice for 1 aaGun, 1 artillery and 6 infantry in Kiangsi, round 2 : 1/7 hits
5 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Chinese roll dice for 13 artilleries and 7 infantry in Kiangsi, round 3 : 5/20 hits
Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 13 artilleries and 7 infantry remaining. Battle score for attacker is 24
Casualties for Japanese: 1 aaGun, 1 artillery and 6 infantry
Casualties for Chinese: 1 infantry
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Chinese
1 infantry moved from Hopei to AnhwePlace Units - Chinese
2 artilleries and 5 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsTerritory Summary for Chinese :
Shantung : 1 artillery
Kiangsu : 1 infantry
Kiangsi : 15 artilleries and 12 infantry
Tsinghai : 1 infantry
Anhwe : 1 infantryProduction/PUs Summary :
Germans : 56 / 84
Russians : 15 / 0
Japanese : 20 / 28
Americans : 60 / 80
Chinese : 23 / 29
British : 30 / 32
UK_Pacific : 19 / 20
Italians : 21 / 34
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I apologise for all this mess, I forgot to move my African Korps
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - British
British buy 1 aaGun, 1 bomber, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Iraq to Persia
British take Persia from ItaliansCombat - British
Non Combat Move - British
1 infantry moved from Yunnan to Burma
1 artillery moved from Kwangsi to Yunnan
1 infantry moved from Hunan to Yunnan
2 aaGuns, 1 artillery and 7 infantry moved from Shensi to Tsinghai
1 infantry moved from Szechwan to Sikang
1 infantry moved from Sikang to Tsinghai
1 armour moved from Algeria to Libya
1 artillery and 1 infantry moved from Algeria to Tunisia
1 infantry moved from Morocco to Algeria
1 tactical_bomber moved from Algeria to Egypt
1 fighter moved from Anhwe to IndiaPlace Units - British
3 infantry placed in Iraq
1 aaGun and 1 bomber placed in Egypt
1 submarine placed in 81 Sea Zone
British undo move 3.
1 submarine placed in 98 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,4,4,4,4,3
British collect 26 PUs (6 lost to blockades); end with 26 PUs totalPlace Units - UK_Pacific
1 artillery, 4 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs total
Some Units in India change ownership: 1 artillery, 4 infantry and 1 mech_infantryTerritory Summary for British, UK_Pacific :
Kwangsi : 1 infantry
Siam : 1 flag
Yunnan : 1 artillery and 1 infantry
Tsinghai : 2 aaGuns, 1 artillery and 8 infantry
Sikang : 1 infantry
Anhwe : 2 aaGuns
Burma : 1 infantry
India : 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry
Malaya : 1 harbour
Borneo : 2 infantry
Java : 1 flag, 2 infantry
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
39 Sea Zone : 1 battleship, 2 destroyers and 1 submarine
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 bomber, 1 factory_minor, 1 harbour, 2 infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 16 infantry and 1 mech_infantry
Algeria : 1 infantry
Tunisia : 1 artillery and 1 infantry
Libya : 1 armour
Italian Somaliland : 1 flag
Eire : 1 flag
97 Sea Zone : 1 flag, 1 submarine
Iraq : 1 flag, 4 aaGuns, 3 armour, 9 artilleries, 1 factory_minor, 7 infantry and 3 mech_infantrys
Persia : 1 flag, 1 factory_minor and 1 infantry
98 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 56 / 84
Russians : 15 / 0
Japanese : 20 / 28
Americans : 60 / 80
Chinese : 23 / 29
British : 32 / 26
UK_Pacific : 19 / 19
Italians : 19 / 34
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
one correction to my ncm
please move 2 inf from iraq to persia
thanks
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 bomber, 2 destroyers and 1 submarine; Remaining resources: 0 PUs;Politics - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 2 infantry
EDIT: Adding units owned by British to Persia: 2 infantry
EDIT: Turning off Edit ModeCombat Move - Italians
1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
3 fighters moved from Southern Italy to 97 Sea ZoneCombat - Italians
Battle in 97 Sea Zone
Italians attack with 1 destroyer, 3 fighters and 1 submarine
British defend with 1 submarine
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 1/4 hits
1 submarine owned by the British lost in 97 Sea Zone
Italians win, taking 97 Sea Zone from British with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for British: 1 submarineNon Combat Move - Italians
1 fighter moved from 97 Sea Zone to Southern Italy
2 fighters moved from 97 Sea Zone to Northwest Persia
1 artillery and 2 infantry moved from Bryansk to Belarus
1 infantry moved from Normandy Bordeaux to France
1 infantry moved from Northern Italy to France
1 artillery moved from Northern Italy to FrancePlace Units - Italians
1 bomber placed in Southern Italy
2 destroyers and 1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 bomber and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
1 armour and 1 infantry moved from 34 Sea Zone to Paulau IslandCombat - ANZAC
Battle in Paulau Island
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 bomber and 1 fighter
ANZAC roll dice for 1 armour and 1 infantry in Paulau Island, round 2 : 1/2 hits
Japanese roll dice for 1 bomber and 1 fighter in Paulau Island, round 2 : 0/2 hits
1 bomber owned by the Japanese lost in Paulau Island
ANZAC roll dice for 1 armour and 1 infantry in Paulau Island, round 3 : 0/2 hits
Japanese roll dice for 1 fighter in Paulau Island, round 3 : 0/1 hits
ANZAC roll dice for 1 armour and 1 infantry in Paulau Island, round 4 : 1/2 hits
Japanese roll dice for 1 fighter in Paulau Island, round 4 : 0/1 hits
1 fighter owned by the Japanese lost in Paulau Island
ANZAC win, taking Paulau Island from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 22
Casualties for Japanese: 1 bomber and 1 fighterNon Combat Move - ANZAC
1 artillery moved from New South Wales to Queensland
1 bomber moved from Jehol to West India
1 submarine moved from 39 Sea Zone to 80 Sea ZonePlace Units - ANZAC
2 submarines placed in 54 Sea Zone
1 bomber placed in QueenslandTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,3
ANZAC collect 11 PUs (3 lost to blockades); end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUsTerritory Summary for ANZAC :
Paulau Island : 1 flag, 1 armour and 1 infantry
Malaya : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Celebes : 1 flag, 1 artillery
Dutch New Guinea : 1 flag, 1 infantry
43 Sea Zone : 1 flag
34 Sea Zone : 1 transport
54 Sea Zone : 2 submarines
West India : 1 bomber
Egypt : 2 infantry
Ethiopia : 1 flag
80 Sea Zone : 1 submarine
Iraq : 4 fightersProduction/PUs Summary :
Germans : 56 / 84
Russians : 15 / 0
Japanese : 20 / 28
Americans : 60 / 80
Chinese : 23 / 29
British : 32 / 26
UK_Pacific : 19 / 19
Italians : 19 / 29
ANZAC : 14 / 21
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Combat Move - French
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We are entering the 10th round 8-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Shan State : 1 infantry
United Kingdom : 2 infantry
Iraq : 1 infantryProduction/PUs Summary :
Germans : 56 / 84
Russians : 15 / 0
Japanese : 20 / 28
Americans : 60 / 80
Chinese : 23 / 29
British : 32 / 26
UK_Pacific : 19 / 19
Italians : 19 / 29
ANZAC : 14 / 21
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
:wink: