G40 L 2014 Mrcunego (axis) vs Amon Sul (allies +8) no tech
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I use this program to screenshots http://www.techsmith.com/jing.html
It works really great and you can do a lot of stuff really simple. And you can also make video screenshots with speakover when doing guides for people etc (I use it to guide familymembers with their computer problems) -
sorry i ll see it immediately
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from 19 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Okinawa: 2 infantry
EDIT: Changing ownership of Okinawa from Americans to Japanese
EDIT: Changing PUs for Americans from 81 to 80
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Hawaiian Islands: 2 infantry
EDIT: Turning off Edit Mode
ANZAC buy 2 armour, 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
5 fighters moved from India to PersiaCombat - ANZAC
Battle in Persia
ANZAC attack with 5 fighters
Italians defend with 1 armour and 1 factory_minor
ANZAC roll dice for 5 fighters in Persia, round 2 : 2/5 hits
Italians roll dice for 1 armour in Persia, round 2 : 1/1 hits
1 armour owned by the Italians and 1 fighter owned by the ANZAC lost in Persia
ANZAC win with 4 fighters remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 fighter
Casualties for Italians: 1 armourNon Combat Move - ANZAC
4 fighters moved from Persia to Iraq
2 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Shan State to Malaya
1 submarine moved from 41 Sea Zone to 39 Sea ZonePlace Units - ANZAC
1 armour, 1 infantry and 1 mech_infantry placed in Queensland
1 armour, 1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for ANZAC :
Jehol : 1 bomber
Malaya : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Celebes : 1 flag, 1 artillery
Dutch New Guinea : 1 flag, 1 infantry
43 Sea Zone : 1 flag
39 Sea Zone : 1 submarine
62 Sea Zone : 1 transport
Egypt : 2 infantry
Ethiopia : 1 flag
Iraq : 4 fightersProduction/PUs Summary :
Germans : 58 / 84
Russians : 14 / 0
Japanese : 24 / 36
Americans : 60 / 80
Chinese : 18 / 23
British : 30 / 32
UK_Pacific : 19 / 20
Italians : 21 / 34
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Burma to Shan StateTurn Complete - French
Territory Summary for French :
Shan State : 1 infantry
United Kingdom : 2 infantry
Iraq : 1 infantryProduction/PUs Summary :
Germans : 58 / 84
Russians : 14 / 0
Japanese : 24 / 36
Americans : 60 / 80
Chinese : 18 / 23
British : 30 / 32
UK_Pacific : 19 / 20
Italians : 21 / 34
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I use this program to screenshots http://www.techsmith.com/jing.html
It works really great and you can do a lot of stuff really simple. And you can also make video screenshots with speakover when doing guides for people etc (I use it to guide familymembers with their computer problems)was there some other way to use screenshots too with just pressing F8 or what it was?
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there is the normal winddows way and make a “print screen”. The problem with that is that it just take the entire screen and not easy to make any edits on. The program Jing which a linked to you has a lot of other options.
See here for some simple examples: http://screencast.com/t/MDUHQXXl -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 78 PUs;
Germans buy 3 armour, 1 bomber, 6 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
8 armour moved from Northwest Persia to Eastern Persia
Germans take Eastern Persia from British
2 armour moved from Novgorod to Vologda
1 bomber moved from Rostov to Vologda
2 bombers moved from Caucasus to Vologda
1 infantry moved from Volgograd to Kazakhstan
1 tactical_bomber moved from Rostov to Kazakhstan
2 armour moved from Northwest Persia to Eastern PersiaCombat - Germans
Battle in Vologda
Germans attack with 2 armour and 3 bombers
Russians defend with 2 artilleries
Germans roll dice for 2 armour and 3 bombers in Vologda, round 2 : 2/5 hits
Russians roll dice for 2 artilleries in Vologda, round 2 : 0/2 hits
2 artilleries owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 2 armour and 3 bombers remaining. Battle score for attacker is 8
Casualties for Russians: 2 artilleries
Battle in Kazakhstan
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 artillery
Germans roll dice for 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/2 hits
Russians roll dice for 1 artillery in Kazakhstan, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Germans
1 tactical_bomber moved from Kazakhstan to Northwest Persia
3 aaGuns and 2 infantry moved from Caucasus to Northwest Persia
3 armour moved from Volgograd to Northwest Persia
1 fighter and 1 tactical_bomber moved from Bryansk to Northwest Persia
13 infantry moved from Bryansk to Tambov
11 artilleries moved from Bryansk to Tambov
1 infantry moved from Volgograd to Tambov
3 bombers moved from Vologda to Rostov
1 armour moved from Novgorod to Bryansk
3 armour moved from Ukraine to Caucasus
1 armour moved from Slovakia Hungary to Bessarabia
2 bombers moved from Western Germany to Southern Italy
2 armour moved from Bryansk to Rostov
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 submarine moved from 103 Sea Zone to 109 Sea Zone
1 submarine moved from 91 Sea Zone to 109 Sea Zone
4 submarines moved from 91 Sea Zone to 92 Sea Zone
1 carrier moved from 93 Sea Zone to 92 Sea Zone
1 fighter moved from 93 Sea Zone to 92 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
2 bombers moved from Gibraltar to Southern Italy
2 armour moved from Bryansk to Tambov
2 armour moved from Bryansk to Tambov
1 armour moved from Bryansk to TambovPlace Units - Germans
3 infantry placed in Caucasus
3 infantry placed in Russia
3 mech_infantrys placed in Volgograd
Germans undo move 3.
1 mech_infantry placed in Novgorod
2 mech_infantrys placed in Volgograd
3 armour placed in Ukraine
1 bomber placed in Western Germany
3 submarines placed in 93 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
Germans collect 57 PUs (3 lost to blockades); end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Combat Move - Russians
1 infantry moved from Urals to Nenetsia
Russians take Nenetsia from Italians
2 artilleries moved from Samara to Vologda
2 infantry moved from Samara to Vologda
2 artilleries and 2 infantry moved from Samara to Volgograd
1 artillery and 1 infantry moved from Samara to Kazakhstan
1 artillery moved from Samara to Kazakhstan
1 artillery moved from Urals to Nenetsia
1 artillery moved from Samara to VologdaCombat - Russians
Battle in Vologda
Russians attack with 3 artilleries and 2 infantry
Germans defend with 2 armour
Russians roll dice for 3 artilleries and 2 infantry in Vologda, round 2 : 1/5 hits
Germans roll dice for 2 armour in Vologda, round 2 : 0/2 hits
1 armour owned by the Germans lost in Vologda
Russians roll dice for 3 artilleries and 2 infantry in Vologda, round 3 : 1/5 hits
Germans roll dice for 1 armour in Vologda, round 3 : 0/1 hits
1 armour owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 2 armour
Battle in Kazakhstan
Russians attack with 2 artilleries and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 artilleries and 1 infantry in Kazakhstan, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians roll dice for 2 artilleries and 2 infantry in Volgograd, round 2 : 1/4 hits
Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Russians roll dice for 2 artilleries and 1 infantry in Volgograd, round 3 : 1/3 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Samara to Novosibirsk
4 aaGuns, 9 artilleries and 6 infantry moved from Samara to Vologda
1 aaGun and 7 infantry moved from Manchuria to Korea
1 aaGun, 2 fighters, 8 infantry and 1 tactical_bomber moved from Jehol to Anhwe
1 infantry moved from Jehol to Manchuria
2 fighters and 1 tactical_bomber moved from Anhwe to ShensiTurn Complete - Russians
Territory Summary for Russians :
Korea : 1 aaGun and 7 infantry
Jehol : 1 infantry
Manchuria : 1 infantry
Shensi : 2 fighters and 1 tactical_bomber
Kansu : 1 infantry
Anhwe : 1 aaGun and 8 infantry
Soviet Far East : 1 harbour
Siberia : 1 infantry
Kazakhstan : 2 artilleries
Nenetsia : 1 artillery and 1 infantry
Novosibirsk : 1 infantry
Vologda : 4 aaGuns, 12 artilleries and 8 infantry
Volgograd : 2 artilleries, 1 factory_minor and 1 infantry
Samara : 1 infantry
125 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 56 / 84
Russians : 16 / 0
Japanese : 24 / 36
Americans : 60 / 80
Chinese : 18 / 23
British : 30 / 32
UK_Pacific : 19 / 20
Italians : 21 / 34
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
wait i have some ncm changes
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it was 8 inf anhwe to jehol
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interesting game we have :wink:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 airfield, 1 fighter and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Kiangsu to Shantung
1 fighter and 1 tactical_bomber moved from Kiangsu to Shantung
1 artillery and 7 infantry moved from Kiangsu to Kiangsi
1 fighter moved from Kwangtung to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 bomber moved from Philippines to 43 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
2 fighters and 2 tactical_bombers moved from Japan to 19 Sea Zone
6 armour moved from Tsinghai to KazakhstanCombat - Japanese
Battle in Shantung
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shantung, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 36 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 36 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 19 Sea Zone, round 2 : 4/5 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Kiangsi
Japanese attack with 1 artillery and 7 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 7 infantry in Kiangsi, round 2 : 0/8 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 7 infantry in Kiangsi, round 3 : 0/8 hits
Chinese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Kiangsi
Japanese roll dice for 1 artillery and 6 infantry in Kiangsi, round 4 : 3/7 hits
Chinese roll dice for 1 infantry in Kiangsi, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery and 6 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kazakhstan
Japanese attack with 6 armour
Russians defend with 2 artilleries
Japanese roll dice for 6 armour in Kazakhstan, round 2 : 2/6 hits
Russians roll dice for 2 artilleries in Kazakhstan, round 2 : 1/2 hits
1 armour owned by the Japanese and 2 artilleries owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 5 armour remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour
Casualties for Russians: 2 artilleries
Battle in 43 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber
British defend with 1 transport; Americans defend with 1 submarine
British roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 : 1/5 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 43 Sea Zone
1 transport owned by the British lost in 43 Sea Zone
Japanese win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 destroyer
Casualties for British: 1 transport
Casualties for Americans: 1 submarineNon Combat Move - Japanese
1 bomber moved from 43 Sea Zone to Kwangtung
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 6 submarines and 2 transports moved from 35 Sea Zone to 41 Sea Zone
1 fighter moved from 36 Sea Zone to Kwangtung
1 tactical_bomber moved from Kwangtung to 41 Sea Zone
2 fighters and 1 tactical_bomber moved from 43 Sea Zone to 41 Sea Zone
1 fighter moved from Philippines to Kwangtung
1 fighter and 1 tactical_bomber moved from Shantung to Kwangtung
1 aaGun moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Kwangtung
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Japan
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea ZonePlace Units - Japanese
1 airfield placed in Kwangtung
1 fighter and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6
Japanese collect 28 PUs; end with 28 PUs total -
yeah weird game. all out war all over the map
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 carriers, 2 fighters, 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Chahar to Suiyuyan
1 armour and 1 mech_infantry moved from Jehol to Suiyuyan
1 bomber moved from Korea to SuiyuyanCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Suiyuyan
Americans attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Suiyuyan, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Americans win, taking 6 Sea Zone from Japanese, taking Suiyuyan from Japanese with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Caroline Islands
Americans attack with 2 infantry
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGunNon Combat Move - Americans
1 battleship, 2 carriers, 2 cruisers and 3 destroyers moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from Suiyuyan to Anhwe
2 mech_infantrys moved from Korea to Jehol
1 aaGun, 1 artillery, 6 fighters, 1 infantry and 2 tactical_bombers moved from Korea to Manchuria
6 fighters and 2 tactical_bombers moved from Manchuria to Kweichow
3 submarines moved from 85 Sea Zone to 86 Sea Zone
1 submarine moved from 86 Sea Zone to 103 Sea Zone
1 submarine moved from 86 Sea Zone to 87 Sea Zone
1 submarine moved from 86 Sea Zone to 104 Sea Zone
1 submarine moved from 86 Sea Zone to 88 Sea Zone
1 submarine moved from 86 Sea Zone to 91 Sea Zone
1 submarine moved from 86 Sea Zone to 90 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea ZonePlace Units - Americans
2 submarines placed in 6 Sea Zone
1 infantry placed in Korea
1 fighter and 2 infantry placed in Brazil
2 carriers, 1 fighter and 1 transport placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Southeast Mexico: 2 infantry
EDIT: Adding units owned by Americans to Central United States: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 flag
Korea : 1 flag, 1 factory_minor and 1 infantry
Jehol : 2 mech_infantrys
Manchuria : 1 aaGun, 1 artillery and 1 infantry
Suiyuyan : 1 armour, 1 infantry and 1 mech_infantry
Kweichow : 6 fighters and 2 tactical_bombers
Anhwe : 1 bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield and 1 harbour
33 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 1 transport
37 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 3 submarines
Central United States : 1 factory_major and 2 infantry
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Alexandria : 1 mech_infantry
Egypt : 1 armour
Morocco : 1 flag
Algeria : 1 flag, 4 aaGuns, 2 artilleries, 9 infantry and 2 mech_infantrys
Tunisia : 1 flag, 1 infantry
Tobruk : 1 flag
Libya : 1 flag, 1 infantry
104 Sea Zone : 1 submarine
87 Sea Zone : 1 submarine
106 Sea Zone : 2 destroyers
90 Sea Zone : 1 submarine
101 Sea Zone : 3 carriers, 2 destroyers, 2 fighters, 1 tactical_bomber and 1 transport
Brazil : 1 flag, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
103 Sea Zone : 1 submarine
91 Sea Zone : 1 submarine
88 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 56 / 84
Russians : 15 / 0
Japanese : 27 / 28
Americans : 60 / 80
Chinese : 16 / 23
British : 30 / 32
UK_Pacific : 19 / 20
Italians : 21 / 34
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
China is like a kid`s book :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Algeria: 4 aaGuns
EDIT: Adding units owned by Americans to Tunisia: 4 aaGuns
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 2 bombers moved from Brazil to Queensland
EDIT: 1 infantry moved from Libya to Tobruk
EDIT: 1 infantry moved from Tunisia to Libya
EDIT: Chinese undo move 3.
EDIT: 1 infantry moved from Tunisia to Libya
EDIT: Chinese undo move 5.
EDIT: 2 artilleries and 9 infantry moved from Algeria to Tunisia
EDIT: 1 mech_infantry moved from Alexandria to Trans-Jordan
EDIT: 1 armour moved from Egypt to Iraq
EDIT: 1 mech_infantry moved from Alexandria to Egypt
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Japanese
1 artillery and 1 infantry moved from Anhwe to Shantung
13 artilleries and 8 infantry moved from Anhwe to KiangsiCombat - Chinese
Battle in Shantung
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits
Chinese roll dice for 1 artillery and 1 infantry in Shantung, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Shantung, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Shantung
Chinese roll dice for 1 artillery in Shantung, round 4 : 1/1 hits
Japanese roll dice for 1 infantry in Shantung, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Shantung
Chinese win, taking Shantung from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Chinese attack with 13 artilleries and 8 infantry
Japanese defend with 1 aaGun, 1 artillery and 6 infantry
Chinese roll dice for 13 artilleries and 8 infantry in Kiangsi, round 2 : 6/21 hits
Japanese roll dice for 1 aaGun, 1 artillery and 6 infantry in Kiangsi, round 2 : 1/7 hits
5 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Chinese roll dice for 13 artilleries and 7 infantry in Kiangsi, round 3 : 5/20 hits
Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 13 artilleries and 7 infantry remaining. Battle score for attacker is 24
Casualties for Japanese: 1 aaGun, 1 artillery and 6 infantry
Casualties for Chinese: 1 infantry
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Chinese
1 infantry moved from Hopei to AnhwePlace Units - Chinese
2 artilleries and 5 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsTerritory Summary for Chinese :
Shantung : 1 artillery
Kiangsu : 1 infantry
Kiangsi : 15 artilleries and 12 infantry
Tsinghai : 1 infantry
Anhwe : 1 infantryProduction/PUs Summary :
Germans : 56 / 84
Russians : 15 / 0
Japanese : 20 / 28
Americans : 60 / 80
Chinese : 23 / 29
British : 30 / 32
UK_Pacific : 19 / 20
Italians : 21 / 34
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I apologise for all this mess, I forgot to move my African Korps
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - British
British buy 1 aaGun, 1 bomber, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Iraq to Persia
British take Persia from ItaliansCombat - British
Non Combat Move - British
1 infantry moved from Yunnan to Burma
1 artillery moved from Kwangsi to Yunnan
1 infantry moved from Hunan to Yunnan
2 aaGuns, 1 artillery and 7 infantry moved from Shensi to Tsinghai
1 infantry moved from Szechwan to Sikang
1 infantry moved from Sikang to Tsinghai
1 armour moved from Algeria to Libya
1 artillery and 1 infantry moved from Algeria to Tunisia
1 infantry moved from Morocco to Algeria
1 tactical_bomber moved from Algeria to Egypt
1 fighter moved from Anhwe to IndiaPlace Units - British
3 infantry placed in Iraq
1 aaGun and 1 bomber placed in Egypt
1 submarine placed in 81 Sea Zone
British undo move 3.
1 submarine placed in 98 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,4,4,4,4,3
British collect 26 PUs (6 lost to blockades); end with 26 PUs totalPlace Units - UK_Pacific
1 artillery, 4 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs total
Some Units in India change ownership: 1 artillery, 4 infantry and 1 mech_infantryTerritory Summary for British, UK_Pacific :
Kwangsi : 1 infantry
Siam : 1 flag
Yunnan : 1 artillery and 1 infantry
Tsinghai : 2 aaGuns, 1 artillery and 8 infantry
Sikang : 1 infantry
Anhwe : 2 aaGuns
Burma : 1 infantry
India : 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry
Malaya : 1 harbour
Borneo : 2 infantry
Java : 1 flag, 2 infantry
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
39 Sea Zone : 1 battleship, 2 destroyers and 1 submarine
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 bomber, 1 factory_minor, 1 harbour, 2 infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 16 infantry and 1 mech_infantry
Algeria : 1 infantry
Tunisia : 1 artillery and 1 infantry
Libya : 1 armour
Italian Somaliland : 1 flag
Eire : 1 flag
97 Sea Zone : 1 flag, 1 submarine
Iraq : 1 flag, 4 aaGuns, 3 armour, 9 artilleries, 1 factory_minor, 7 infantry and 3 mech_infantrys
Persia : 1 flag, 1 factory_minor and 1 infantry
98 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 56 / 84
Russians : 15 / 0
Japanese : 20 / 28
Americans : 60 / 80
Chinese : 23 / 29
British : 32 / 26
UK_Pacific : 19 / 19
Italians : 19 / 34
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
one correction to my ncm
please move 2 inf from iraq to persia
thanks
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 bomber, 2 destroyers and 1 submarine; Remaining resources: 0 PUs;Politics - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 2 infantry
EDIT: Adding units owned by British to Persia: 2 infantry
EDIT: Turning off Edit ModeCombat Move - Italians
1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
3 fighters moved from Southern Italy to 97 Sea ZoneCombat - Italians
Battle in 97 Sea Zone
Italians attack with 1 destroyer, 3 fighters and 1 submarine
British defend with 1 submarine
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 1/4 hits
1 submarine owned by the British lost in 97 Sea Zone
Italians win, taking 97 Sea Zone from British with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for British: 1 submarineNon Combat Move - Italians
1 fighter moved from 97 Sea Zone to Southern Italy
2 fighters moved from 97 Sea Zone to Northwest Persia
1 artillery and 2 infantry moved from Bryansk to Belarus
1 infantry moved from Normandy Bordeaux to France
1 infantry moved from Northern Italy to France
1 artillery moved from Northern Italy to FrancePlace Units - Italians
1 bomber placed in Southern Italy
2 destroyers and 1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs