G40 L 2014 Mrcunego (axis) vs Amon Sul (allies +8) no tech


  • Hi
    I get this weird message when trying to post the turn (se it here: http://screencast.com/t/8vhgQuTq). So I just tried to make a safe game and post it here but a new error message is presented (http://screencast.com/t/JwuuqpnZy).
    So I can’t get the file to you. So I’ll redo my italian turn just as I did it the first time. There was only two combat moves and one needed dice rolling down in persia - see you dice mail.
    So I’ll just apply the results and try to repost the turn again.


  • I can see that all the other players trying posting at the moment have the same problem. So I’ll just wait and try again later to see if the problem is resolved.


  • i have the same problem.

    u can wait or u can send me the game save to my mail


  • and btw how do u make those screenshots


  • are u ready to play by exchanging maps via mail or shall we wait that this posting problem is fixed?


  • here is the save game

    italyturn8.tsvg


  • the us edit move you made onto Okinawa was illegal. You couldn’t reach the island in your combat movement phase due to the japanese detroyer in sz 6. You can just redo the movement in edit mode and place the transporter and units somewhere else


  • I use this program to screenshots http://www.techsmith.com/jing.html
    It works really great and you can do a lot of stuff really simple. And you can also make video screenshots with speakover when doing guides for people etc (I use it to guide familymembers with their computer problems)


  • sorry i ll see it immediately


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Purchase Units - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 19 Sea Zone: 1 transport
                EDIT: Removing units owned by Americans from Okinawa: 2 infantry
                EDIT: Changing ownership of Okinawa from Americans to Japanese
                EDIT: Changing PUs for Americans from 81 to 80
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to Hawaiian Islands: 2 infantry
                EDIT: Turning off Edit Mode
                ANZAC buy 2 armour, 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                5 fighters moved from India to Persia

    Combat - ANZAC
                Battle in Persia
                    ANZAC attack with 5 fighters
                    Italians defend with 1 armour and 1 factory_minor
                        ANZAC roll dice for 5 fighters in Persia, round 2 :  2/5 hits
                        Italians roll dice for 1 armour in Persia, round 2 :  1/1 hits
                        1 armour owned by the Italians and 1 fighter owned by the ANZAC lost in Persia
                    ANZAC win with 4 fighters remaining. Battle score for attacker is -4
                    Casualties for ANZAC: 1 fighter
                    Casualties for Italians: 1 armour

    Non Combat Move - ANZAC
                4 fighters moved from Persia to Iraq
                2 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from Shan State to Malaya
                1 submarine moved from 41 Sea Zone to 39 Sea Zone

    Place Units - ANZAC
                1 armour, 1 infantry and 1 mech_infantry placed in Queensland
                1 armour, 1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Territory Summary for ANZAC :

    Jehol : 1 bomber
        Malaya : 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Celebes : 1 flag, 1 artillery
        Dutch New Guinea : 1 flag, 1 infantry
        43 Sea Zone : 1 flag
        39 Sea Zone : 1 submarine
        62 Sea Zone : 1 transport
        Egypt : 2 infantry
        Ethiopia : 1 flag
        Iraq : 4 fighters

    Production/PUs Summary :

    Germans : 58 / 84
        Russians : 14 / 0
        Japanese : 24 / 36
        Americans : 60 / 80
        Chinese : 18 / 23
        British : 30 / 32
        UK_Pacific : 19 / 20
        Italians : 21 / 34
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Burma to Shan State

    Turn Complete - French

    Territory Summary for French :

    Shan State : 1 infantry
        United Kingdom : 2 infantry
        Iraq : 1 infantry

    Production/PUs Summary :

    Germans : 58 / 84
        Russians : 14 / 0
        Japanese : 24 / 36
        Americans : 60 / 80
        Chinese : 18 / 23
        British : 30 / 32
        UK_Pacific : 19 / 20
        Italians : 21 / 34
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • @mrcunego:

    I use this program to screenshots http://www.techsmith.com/jing.html
    It works really great and you can do a lot of stuff really simple. And you can also make video screenshots with speakover when doing guides for people etc (I use it to guide familymembers with their computer problems)

    was there some other way to use screenshots too with just pressing F8 or what it was?


  • there is the normal winddows way and make a “print screen”. The problem with that is that it just take the entire screen and not easy to make any edits on. The program Jing which a linked to you has a lot of other options.
    See here for some simple examples: http://screencast.com/t/MDUHQXXl


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair 6 damage on 6 factory_minors; Remaining resources: 78 PUs;
                Germans buy 3 armour, 1 bomber, 6 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                8 armour moved from Northwest Persia to Eastern Persia
                      Germans take Eastern Persia from British
                2 armour moved from Novgorod to Vologda
                1 bomber moved from Rostov to Vologda
                2 bombers moved from Caucasus to Vologda
                1 infantry moved from Volgograd to Kazakhstan
                1 tactical_bomber moved from Rostov to Kazakhstan
                2 armour moved from Northwest Persia to Eastern Persia

    Combat - Germans
                Battle in Vologda
                    Germans attack with 2 armour and 3 bombers
                    Russians defend with 2 artilleries
                        Germans roll dice for 2 armour and 3 bombers in Vologda, round 2 :  2/5 hits
                        Russians roll dice for 2 artilleries in Vologda, round 2 :  0/2 hits
                        2 artilleries owned by the Russians lost in Vologda
                    Germans win, taking Vologda from Russians with 2 armour and 3 bombers remaining. Battle score for attacker is 8
                    Casualties for Russians: 2 artilleries
                Battle in Kazakhstan
                    Germans attack with 1 infantry and 1 tactical_bomber
                    Russians defend with 1 artillery
                        Germans roll dice for 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 :  1/2 hits
                        Russians roll dice for 1 artillery in Kazakhstan, round 2 :  0/1 hits
                        1 artillery owned by the Russians lost in Kazakhstan
                    Germans win, taking Kazakhstan from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery

    Non Combat Move - Germans
                1 tactical_bomber moved from Kazakhstan to Northwest Persia
                3 aaGuns and 2 infantry moved from Caucasus to Northwest Persia
                3 armour moved from Volgograd to Northwest Persia
                1 fighter and 1 tactical_bomber moved from Bryansk to Northwest Persia
                13 infantry moved from Bryansk to Tambov
                11 artilleries moved from Bryansk to Tambov
                1 infantry moved from Volgograd to Tambov
                3 bombers moved from Vologda to Rostov
                1 armour moved from Novgorod to Bryansk
                3 armour moved from Ukraine to Caucasus
                1 armour moved from Slovakia Hungary to Bessarabia
                2 bombers moved from Western Germany to Southern Italy
                2 armour moved from Bryansk to Rostov
                1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
                1 submarine moved from 103 Sea Zone to 109 Sea Zone
                1 submarine moved from 91 Sea Zone to 109 Sea Zone
                4 submarines moved from 91 Sea Zone to 92 Sea Zone
                1 carrier moved from 93 Sea Zone to 92 Sea Zone
                1 fighter moved from 93 Sea Zone to 92 Sea Zone
                1 destroyer moved from 93 Sea Zone to 92 Sea Zone
                1 fighter moved from Gibraltar to 92 Sea Zone
                2 bombers moved from Gibraltar to Southern Italy
                2 armour moved from Bryansk to Tambov
                2 armour moved from Bryansk to Tambov
                1 armour moved from Bryansk to Tambov

    Place Units - Germans
                3 infantry placed in Caucasus
                3 infantry placed in Russia
                3 mech_infantrys placed in Volgograd
                Germans undo move 3.
                1 mech_infantry placed in Novgorod
                2 mech_infantrys placed in Volgograd
                3 armour placed in Ukraine
                1 bomber placed in Western Germany
                3 submarines placed in 93 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
                Germans collect 57 PUs (3 lost to blockades); end with 57 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 9

    Combat Move - Russians
                1 infantry moved from Urals to Nenetsia
                      Russians take Nenetsia from Italians
                2 artilleries moved from Samara to Vologda
                2 infantry moved from Samara to Vologda
                2 artilleries and 2 infantry moved from Samara to Volgograd
                1 artillery and 1 infantry moved from Samara to Kazakhstan
                1 artillery moved from Samara to Kazakhstan
                1 artillery moved from Urals to Nenetsia
                1 artillery moved from Samara to Vologda

    Combat - Russians
                Battle in Vologda
                    Russians attack with 3 artilleries and 2 infantry
                    Germans defend with 2 armour
                        Russians roll dice for 3 artilleries and 2 infantry in Vologda, round 2 :  1/5 hits
                        Germans roll dice for 2 armour in Vologda, round 2 :  0/2 hits
                        1 armour owned by the Germans lost in Vologda
                        Russians roll dice for 3 artilleries and 2 infantry in Vologda, round 3 :  1/5 hits
                        Germans roll dice for 1 armour in Vologda, round 3 :  0/1 hits
                        1 armour owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 armour
                Battle in Kazakhstan
                    Russians attack with 2 artilleries and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 2 artilleries and 1 infantry in Kazakhstan, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Kazakhstan, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan
                    Russians win, taking Kazakhstan from Germans with 2 artilleries remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Volgograd
                    Russians attack with 2 artilleries and 2 infantry
                    Germans defend with 1 factory_minor and 2 mech_infantrys
                        Russians roll dice for 2 artilleries and 2 infantry in Volgograd, round 2 :  1/4 hits
                        Germans roll dice for 2 mech_infantrys in Volgograd, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                        Russians roll dice for 2 artilleries and 1 infantry in Volgograd, round 3 :  1/3 hits
                        Germans roll dice for 1 mech_infantry in Volgograd, round 3 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 infantry moved from Samara to Novosibirsk
                4 aaGuns, 9 artilleries and 6 infantry moved from Samara to Vologda
                1 aaGun and 7 infantry moved from Manchuria to Korea
                1 aaGun, 2 fighters, 8 infantry and 1 tactical_bomber moved from Jehol to Anhwe
                1 infantry moved from Jehol to Manchuria
                2 fighters and 1 tactical_bomber moved from Anhwe to Shensi

    Turn Complete - Russians

    Territory Summary for Russians :

    Korea : 1 aaGun and 7 infantry
        Jehol : 1 infantry
        Manchuria : 1 infantry
        Shensi : 2 fighters and 1 tactical_bomber
        Kansu : 1 infantry
        Anhwe : 1 aaGun and 8 infantry
        Soviet Far East : 1 harbour
        Siberia : 1 infantry
        Kazakhstan : 2 artilleries
        Nenetsia : 1 artillery and 1 infantry
        Novosibirsk : 1 infantry
        Vologda : 4 aaGuns, 12 artilleries and 8 infantry
        Volgograd : 2 artilleries, 1 factory_minor and 1 infantry
        Samara : 1 infantry
        125 Sea Zone : 1 submarine
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 56 / 84
        Russians : 16 / 0
        Japanese : 24 / 36
        Americans : 60 / 80
        Chinese : 18 / 23
        British : 30 / 32
        UK_Pacific : 19 / 20
        Italians : 21 / 34
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • wait i have some ncm changes


  • it was 8 inf anhwe to jehol

    sada.tsvg


  • interesting game we have  :wink:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 airfield, 1 fighter and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 infantry moved from Kiangsu to Shantung
                1 fighter and 1 tactical_bomber moved from Kiangsu to Shantung
                1 artillery and 7 infantry moved from Kiangsu to Kiangsi
                1 fighter moved from Kwangtung to 36 Sea Zone
                1 destroyer moved from 35 Sea Zone to 43 Sea Zone
                1 bomber moved from Philippines to 43 Sea Zone
                2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
                1 destroyer moved from 35 Sea Zone to 19 Sea Zone
                2 fighters and 2 tactical_bombers moved from Japan to 19 Sea Zone
                6 armour moved from Tsinghai to Kazakhstan

    Combat - Japanese
                Battle in Shantung
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shantung, round 2 :  2/4 hits
                        Chinese roll dice for 1 infantry in Shantung, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
                    Japanese win, taking Shantung from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in 36 Sea Zone
                    Japanese attack with 1 fighter
                    British defend with 1 transport
                        1 transport owned by the British lost in 36 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 19 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 19 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 19 Sea Zone, round 2 :  4/5 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in Kiangsi
                    Japanese attack with 1 artillery and 7 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 7 infantry in Kiangsi, round 2 :  0/8 hits
                        Chinese roll dice for 1 infantry in Kiangsi, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery and 7 infantry in Kiangsi, round 3 :  0/8 hits
                        Chinese roll dice for 1 infantry in Kiangsi, round 3 :  1/1 hits
                        1 infantry owned by the Japanese lost in Kiangsi
                        Japanese roll dice for 1 artillery and 6 infantry in Kiangsi, round 4 :  3/7 hits
                        Chinese roll dice for 1 infantry in Kiangsi, round 4 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 1 artillery and 6 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Kazakhstan
                    Japanese attack with 6 armour
                    Russians defend with 2 artilleries
                        Japanese roll dice for 6 armour in Kazakhstan, round 2 :  2/6 hits
                        Russians roll dice for 2 artilleries in Kazakhstan, round 2 :  1/2 hits
                        1 armour owned by the Japanese and 2 artilleries owned by the Russians lost in Kazakhstan
                    Japanese win, taking Kazakhstan from Russians with 5 armour remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 armour
                    Casualties for Russians: 2 artilleries
                Battle in 43 Sea Zone
                    Japanese attack with 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber
                    British defend with 1 transport; Americans defend with 1 submarine
                        British roll dice for 1 submarine in 43 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 :  1/5 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 43 Sea Zone
                        1 transport owned by the British lost in 43 Sea Zone
                    Japanese win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 destroyer
                    Casualties for British: 1 transport
                    Casualties for Americans: 1 submarine

    Non Combat Move - Japanese
                1 bomber moved from 43 Sea Zone to Kwangtung
                1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 6 submarines and 2 transports moved from 35 Sea Zone to 41 Sea Zone
                1 fighter moved from 36 Sea Zone to Kwangtung
                1 tactical_bomber moved from Kwangtung to 41 Sea Zone
                2 fighters and 1 tactical_bomber moved from 43 Sea Zone to 41 Sea Zone
                1 fighter moved from Philippines to Kwangtung
                1 fighter and 1 tactical_bomber moved from Shantung to Kwangtung
                1 aaGun moved from Kiangsu to Kiangsi
                1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Kwangtung
                1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Japan
                1 submarine moved from 35 Sea Zone to 44 Sea Zone
                1 submarine moved from 35 Sea Zone to 41 Sea Zone

    Place Units - Japanese
                1 airfield placed in Kwangtung
                1 fighter and 1 tactical_bomber placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6
                Japanese collect 28 PUs; end with 28 PUs total


  • yeah weird game. all out war all over the map

Suggested Topics

  • 36
  • 80
  • 29
  • 60
  • 45
  • 44
  • 256
  • 365
Axis & Allies Boardgaming Custom Painted Miniatures

33

Online

17.8k

Users

40.4k

Topics

1.8m

Posts