@mike64 I had edited that tank out of Denmark on Japan’s turn, but it’s back in Denmark. When I do Germany I’m going to edit back to W Germany.
Atease vs innohub Spring 42
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 9
Purchase Units - British
British repair 6 damage on 6 factories; Remaining resources: 17 PUs;
British buy 1 artillery and 4 infantry; Remaining resources: 1 PUs;Combat Move - British
1 armour moved from Karelia S.S.R. to Belorussia
British take Belorussia from Germans
1 armour moved from Belorussia to West Russia
1 artillery and 1 infantry moved from Karelia S.S.R. to 5 Sea Zone
1 artillery, 1 battleship, 1 carrier, 4 destroyers, 2 fighters, 1 infantry and 3 transports moved from 5 Sea Zone to 6 Sea Zone
3 infantry moved from United Kingdom to 6 Sea Zone
1 artillery moved from United Kingdom to 6 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 4 destroyers, 2 fighters, 4 infantry and 3 transports moved from 6 Sea Zone to 7 Sea Zone
2 artilleries, 2 fighters and 4 infantry moved from 7 Sea Zone to Western EuropeCombat - British
Battle in Western Europe
British attack with 2 artilleries, 2 fighters and 4 infantry
Germans defend with 5 infantry
British roll dice for 1 battleship in Western Europe, round 2 : 0/1 hits
British roll dice for 2 artilleries, 2 fighters and 4 infantry in Western Europe, round 2 : 4/8 hits
Germans roll dice for 5 infantry in Western Europe, round 2 : 2/5 hits
2 infantry owned by the British and 4 infantry owned by the Germans lost in Western Europe
British roll dice for 2 artilleries, 2 fighters and 2 infantry in Western Europe, round 3 : 3/6 hits
Germans roll dice for 1 infantry in Western Europe, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Western Europe
British win, taking Western Europe from Germans with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 5 infantry
Casualties for British: 2 infantryNon Combat Move - British
2 fighters moved from Western Europe to 7 Sea ZonePlace Units - British
1 artillery and 4 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 31 PUs totalTerritory Summary for British :
Eastern Canada : 1 infantry
Karelia S.S.R. : 1 infantry
Norway : 1 flag
United Kingdom : 1 aaGun, 1 artillery, 1 factory and 4 infantry
Western Europe : 1 flag, 2 artilleries and 2 infantry
New Zealand : 1 infantry
West Russia : 1 armour
Belorussia : 1 flag
7 Sea Zone : 1 battleship, 1 carrier, 4 destroyers, 2 fighters and 3 transportsProduction/PUs Summary :
Russians : 23 / 26
Germans : 32 / 40
British : 30 / 31
Japanese : 42 / 46
Americans : 39 / 39 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 9
Purchase Units - Japanese
Japanese repair 6 damage on 6 factories; Remaining resources: 40 PUs;
Japanese buy 1 aaGun, 1 artillery, 1 carrier, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 armour moved from Yakut S.S.R. to Novosibirsk
Japanese take Novosibirsk from Russians
2 fighters moved from Anglo Egypt to Persia
2 infantry moved from India to Persia
2 bombers moved from India to Russia
1 fighter moved from Sinkiang to PersiaCombat - Japanese
Battle in Persia
Japanese attack with 3 fighters and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 3 fighters and 2 infantry in Persia, round 2 : 2/5 hits
British roll dice for 1 infantry in Persia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Persia
Japanese win, taking Persia from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Strategic bombing raid in Russia
AA fire in Russia : 1/2 hits
1 bomber killed by AA
Bombing raid in Russia rolls: 2 and costs: 2 production.
Bombing raid costs 2 production in RussiaNon Combat Move - Japanese
1 battleship moved from 36 Sea Zone to 60 Sea Zone
2 transports moved from 61 Sea Zone to 60 Sea Zone
3 infantry moved from Japan to 60 Sea Zone
1 artillery moved from Japan to 60 Sea Zone
3 infantry moved from 60 Sea Zone to Buryatia S.S.R.
1 artillery moved from 60 Sea Zone to Buryatia S.S.R.
1 carrier moved from 61 Sea Zone to 60 Sea Zone
2 fighters moved from 61 Sea Zone to 60 Sea Zone
1 destroyer moved from 36 Sea Zone to 60 Sea Zone
4 infantry moved from India to Persia
4 artilleries moved from India to Persia
2 armour moved from India to Persia
1 armour moved from French Indochina to Persia
1 armour moved from Novosibirsk to Yakut S.S.R.
2 infantry moved from Manchuria to China
1 artillery moved from Manchuria to China
2 infantry moved from French Indochina to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Persia
3 fighters moved from Persia to India
1 infantry moved from French Indochina to India
1 artillery moved from Sinkiang to China
1 carrier moved from 29 Sea Zone to 27 Sea Zone
1 transport moved from 29 Sea Zone to 27 Sea Zone
1 fighter moved from 29 Sea Zone to Trans-Jordan
1 bomber moved from Russia to China
1 bomber moved from Japan to ChinaPlace Units - Japanese
1 carrier and 1 fighter placed in 60 Sea Zone
1 aaGun, 1 artillery and 1 infantry placed in French Indochina
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs totalTerritory Summary for Japanese :
Australia : 1 flag
Persia : 1 flag, 3 armour, 4 artilleries and 7 infantry
India : 1 flag, 3 fighters and 1 infantry
Soviet Far East : 1 flag
Novosibirsk : 1 flag
Borneo : 1 infantry
Yakut S.S.R. : 1 flag, 1 armour
French Indochina : 1 aaGun, 1 artillery, 1 factory and 1 infantry
Trans-Jordan : 1 fighter
Solomon Islands : 1 infantry
Sinkiang : 1 flag, 3 infantry
Buryatia S.S.R. : 1 flag, 1 artillery and 3 infantry
Okinawa : 1 infantry
China : 1 flag, 2 artilleries, 2 bombers and 2 infantry
Japan : 1 aaGun, 1 factory and 1 infantry
Caroline Islands : 1 infantry
27 Sea Zone : 1 carrier and 1 transport
34 Sea Zone : 1 transport
60 Sea Zone : 1 battleship, 2 carriers, 1 destroyer, 3 fighters and 2 transportsProduction/PUs Summary :
Russians : 21 / 26
Germans : 32 / 40
British : 29 / 31
Japanese : 45 / 45
Americans : 39 / 39 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
3 infantry moved from Wake Island to 51 Sea Zone
1 destroyer moved from 51 Sea Zone to 49 Sea Zone
1 infantry and 1 transport moved from 51 Sea Zone to 46 Sea Zone
1 carrier, 1 cruiser, 2 fighters, 2 infantry and 1 transport moved from 51 Sea Zone to 48 Sea Zone
2 infantry moved from 48 Sea Zone to Borneo
2 fighters moved from 48 Sea Zone to Borneo
1 infantry moved from 46 Sea Zone to Australia
British take Australia from Japanese
1 destroyer and 3 submarines moved from 55 Sea Zone to 44 Sea Zone
2 bombers moved from Hawaiian Islands to New Zealand
1 submarine moved from 30 Sea Zone to 29 Sea Zone
1 submarine moved from 30 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from Algeria to Libya
Americans take Libya from Germans
4 infantry moved from Algeria to 12 Sea Zone
1 transport moved from 12 Sea Zone to 9 Sea Zone
2 transports moved from 19 Sea Zone to 9 Sea Zone
1 bomber moved from Caucasus to French Indochina
1 bomber moved from United Kingdom to Germany
1 battleship, 3 cruisers, 2 destroyers, 4 infantry and 2 transports moved from 12 Sea Zone to 23 Sea Zone
4 infantry moved from 23 Sea Zone to Belgian Congo
1 armour and 3 infantry moved from Eastern United States to Eastern CanadaCombat - Americans
Battle in Borneo
Americans attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 cruiser in Borneo, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Borneo
Americans win, taking Borneo from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Belgian Congo
Americans attack with 4 infantry
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 1 battleship and 3 cruisers in Belgian Congo, round 2 : 2/4 hits
Germans roll dice for 1 artillery and 1 infantry in Belgian Congo, round 2 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Belgian Congo
Americans win, taking Belgian Congo from Germans with 4 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in 34 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 34 Sea Zone
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Strategic bombing raid in French Indochina
AA fire in French Indochina : 1/1 hits
1 bomber killed by AA
Bombing raid costs 0 production in French Indochina
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 6 and costs: 6 production.
Bombing raid costs 6 production in GermanyNon Combat Move - Americans
1 bomber moved from Germany to United Kingdom
2 fighters moved from Borneo to 48 Sea ZonePlace Units - Americans
1 artillery and 3 infantry placed in Eastern United States
1 battleship and 1 submarine placed in 55 Sea ZoneTurn Complete - Americans
Americans collect 44 PUs; end with 44 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Americans from 55 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 54 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit ModeTerritory Summary for Americans :
Eastern Canada : 1 aaGun, 1 armour and 4 infantry
Midway : 1 infantry
Australia : 1 infantry
Belgian Congo : 4 infantry
Western United States : 1 aaGun, 1 factory and 2 infantry
Borneo : 1 flag, 1 infantry
United Kingdom : 1 bomber
New Zealand : 2 bombers
Caucasus : 1 fighter
Algeria : 1 flag
Wake Island : 1 flag
Libya : 1 flag, 1 artillery and 1 infantry
Eastern United States : 1 artillery, 1 factory and 3 infantry
23 Sea Zone : 1 battleship, 3 cruisers, 2 destroyers and 2 transports
54 Sea Zone : 1 submarine
44 Sea Zone : 1 destroyer and 3 submarines
29 Sea Zone : 1 submarine
34 Sea Zone : 1 submarine
46 Sea Zone : 1 transport
9 Sea Zone : 3 transports
49 Sea Zone : 1 destroyer
48 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 1 transport
55 Sea Zone : 1 battleshipProduction/PUs Summary :
Russians : 21 / 26
Germans : 30 / 40
British : 32 / 31
Japanese : 39 / 45
Americans : 44 / 44 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 10
Purchase Units - Russians
Russians repair 2 damage on 2 factories; Remaining resources: 24 PUs;
Russians buy 1 armour and 6 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Evenki National Okrug to Novosibirsk
Russians take Novosibirsk from Japanese
3 infantry moved from West Russia to Ukraine S.S.R.
3 fighters moved from Caucasus to Ukraine S.S.R.Combat - Russians
Battle in Ukraine S.S.R.
Russians attack with 3 fighters and 3 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 3 fighters and 3 infantry in Ukraine S.S.R., round 2 : 2/6 hits
Germans roll dice for 1 artillery and 2 infantry in Ukraine S.S.R., round 2 : 2/3 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine S.S.R.
Russians roll dice for 3 fighters and 1 infantry in Ukraine S.S.R., round 3 : 3/4 hits
Germans roll dice for 1 artillery in Ukraine S.S.R., round 3 : 0/1 hits
1 artillery owned by the Germans lost in Ukraine S.S.R.
Russians win, taking Ukraine S.S.R. from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
3 fighters moved from Ukraine S.S.R. to Caucasus
1 infantry moved from West Russia to Belorussia
1 infantry moved from West Russia to Caucasus
6 infantry moved from Russia to Caucasus
1 artillery moved from Russia to Caucasus
1 aaGun moved from Kazakh S.S.R. to Caucasus
1 artillery and 8 infantry moved from Kazakh S.S.R. to CaucasusPlace Units - Russians
1 armour and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 27 PUs totalTerritory Summary for Russians :
Archangel : 1 infantry
Novosibirsk : 1 infantry
Kazakh S.S.R. : 1 infantry
Caucasus : 1 aaGun, 2 artilleries, 1 factory, 3 fighters and 17 infantry
Ukraine S.S.R. : 1 flag, 1 infantry
West Russia : 1 flag
Belorussia : 1 infantry
Russia : 1 aaGun, 1 armour, 1 factory and 6 infantryProduction/PUs Summary :
Russians : 26 / 27
Germans : 27 / 40
British : 32 / 31
Japanese : 37 / 45
Americans : 44 / 44 -
Hey,
Would you please trying reload the Russia file? I see error message and am afraid if the file is corrupted…
BTW your Allies are getting bigger! I feel the threat…

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It seems like the US file has the same issue… I will try using the Russia to play but we might have to remap the result if it does not work later…
Cheers
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TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round: 10
Purchase Units - Germans
Germans repair 6 damage on 6 factories; Remaining resources: 34 PUs;
Germans buy 2 armour and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Eastern Europe to Karelia S.S.R.
1 infantry moved from Eastern Europe to Karelia S.S.R.
1 infantry moved from Eastern Europe to Ukraine S.S.R.
1 infantry moved from Eastern Europe to Ukraine S.S.R.
1 artillery moved from Germany to Western Europe
4 infantry moved from Southern Europe to Western Europe
2 fighters moved from Southern Europe to Western Europe
1 infantry moved from Southern Europe to Western Europe
2 fighters moved from Eastern Europe to Karelia S.S.R.
1 bomber moved from Germany to Ukraine S.S.R.
1 fighter moved from Germany to Ukraine S.S.R.
1 infantry moved from Southern Europe to Western Europe
8 armour moved from Eastern Europe to Belorussia
1 infantry moved from Eastern Europe to Belorussia
1 infantry moved from Eastern Europe to Belorussia
2 bombers moved from Germany to United Kingdom
1 fighter moved from Eastern Europe to Western Europe -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 10
Purchase Units - Germans
Germans repair 6 damage on 6 factories; Remaining resources: 34 PUs;
Germans buy 2 armour and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Eastern Europe to Karelia S.S.R.
1 infantry moved from Eastern Europe to Karelia S.S.R.
1 infantry moved from Eastern Europe to Ukraine S.S.R.
1 infantry moved from Eastern Europe to Ukraine S.S.R.
1 artillery moved from Germany to Western Europe
4 infantry moved from Southern Europe to Western Europe
2 fighters moved from Southern Europe to Western Europe
1 infantry moved from Southern Europe to Western Europe
2 fighters moved from Eastern Europe to Karelia S.S.R.
1 bomber moved from Germany to Ukraine S.S.R.
1 fighter moved from Germany to Ukraine S.S.R.
1 infantry moved from Southern Europe to Western Europe
8 armour moved from Eastern Europe to Belorussia
1 infantry moved from Eastern Europe to Belorussia
1 infantry moved from Eastern Europe to Belorussia
2 bombers moved from Germany to United Kingdom
1 fighter moved from Eastern Europe to Western EuropeCombat - Germans
Battle in Ukraine S.S.R.
Germans attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Ukraine S.S.R., round 2 : 2/4 hits
Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Europe
Germans attack with 1 artillery, 3 fighters and 6 infantry
British defend with 2 artilleries and 2 infantry
Germans roll dice for 1 artillery, 3 fighters and 6 infantry in Western Europe, round 2 : 1/10 hits
British roll dice for 2 artilleries and 2 infantry in Western Europe, round 2 : 2/4 hits
1 infantry owned by the British and 2 infantry owned by the Germans lost in Western Europe
Germans roll dice for 1 artillery, 3 fighters and 4 infantry in Western Europe, round 3 : 3/8 hits
British roll dice for 2 artilleries and 1 infantry in Western Europe, round 3 : 1/3 hits
1 infantry owned by the British , 1 infantry owned by the Germans and 2 artilleries owned by the British lost in Western Europe
Germans win, taking Western Europe from British with 1 artillery, 3 fighters and 3 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 3 infantry
Casualties for British: 2 artilleries and 2 infantry
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/2 hits
Bombing raid in United Kingdom rolls: 1,1 and costs: 2 production.
Bombing raid costs 2 production in United Kingdom
Battle in Karelia S.S.R.
Germans attack with 2 fighters and 2 infantry
British defend with 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Karelia S.S.R., round 2 : 0/4 hits
Russians roll dice for 1 infantry in Karelia S.S.R., round 2 : 1/1 hits
1 infantry owned by the Germans lost in Karelia S.S.R.
Germans roll dice for 2 fighters and 1 infantry in Karelia S.S.R., round 3 : 1/3 hits
Russians roll dice for 1 infantry in Karelia S.S.R., round 3 : 0/1 hits
1 infantry owned by the British lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Belorussia
Germans attack with 8 armour and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 8 armour and 2 infantry in Belorussia, round 2 : 5/10 hits
British roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Germans win, taking Belorussia from British with 8 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 infantry moved from Southern Europe to Balkans
1 artillery moved from Germany to Eastern Europe
2 fighters moved from Karelia S.S.R. to Eastern Europe
1 fighter moved from Ukraine S.S.R. to Eastern Europe
2 fighters moved from Western Europe to Germany
3 infantry moved from Germany to Western Europe
2 infantry moved from Germany to Eastern Europe
1 infantry moved from Germany to Eastern Europe
1 infantry moved from Germany to Western Europe
1 fighter moved from Western Europe to Eastern Europe
1 fighter moved from Germany to Eastern Europe
1 aaGun moved from Southern Europe to Western Europe
2 bombers moved from United Kingdom to Germany
1 bomber moved from Ukraine S.S.R. to Eastern EuropePlace Units - Germans
2 armour and 6 infantry placed in Germany
2 infantry placed in Southern EuropeTurn Complete - Germans
Germans collect 40 PUs; end with 40 PUs totalTerritory Summary for Germans :
Germany : 1 aaGun, 2 armour, 2 bombers, 1 factory, 1 fighter and 6 infantry
Southern Europe : 1 factory and 2 infantry
Italian East Africa : 1 flag
Eastern Europe : 1 aaGun, 1 artillery, 1 bomber, 5 fighters and 3 infantry
Karelia S.S.R. : 1 flag, 1 infantry
Trans-Jordan : 1 flag, 1 aaGun
Western Europe : 1 aaGun, 1 artillery and 7 infantry
French Equatorial Africa : 1 flag
Balkans : 3 infantry
Ukraine S.S.R. : 2 infantry
Belorussia : 8 armour and 1 infantry
Anglo Egypt : 1 flagProduction/PUs Summary :
Russians : 21 / 27
Germans : 40 / 40
British : 24 / 31
Japanese : 37 / 45
Americans : 44 / 44 -
The error message still happens after Germany round so finger crossed…
I made one edit move at the end by moving up the air gun up during non-combat turn. My poor Japanese Carrier and lone transport are now going to die soon :x… (I made a mistake by moving a fighter attack Persia and lacks range to fly back…)
Cheers,
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Seems like it didn’t get moved…could you please do me a favor by moving the Germany anti-air gun to Persia for me?
BTW did you get similar error message as I saw? -
Hi,
I did get that error message, but It’s not the first time I see it in my experience with Triple A. Let’s hope nothing goes wrong!
WIll move your AA.
Shitty dice for you last round. Had a 1 + 2 bombing run of my own in another game I’m playing. Horrible.
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 10
Purchase Units - British
British repair 4 damage on 4 factories; Remaining resources: 27 PUs;
British buy 1 cruiser and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
4 infantry moved from United Kingdom to 7 Sea Zone
1 artillery moved from United Kingdom to 7 Sea Zone
1 artillery and 4 infantry moved from 7 Sea Zone to Western Europe
2 fighters moved from 7 Sea Zone to Western EuropeCombat - British
Battle in Western Europe
British attack with 1 artillery, 2 fighters and 4 infantry
Germans defend with 1 aaGun, 1 artillery and 7 infantry
AA fire in Western Europe : 0/2 hits
British roll dice for 1 battleship in Western Europe, round 2 : 1/1 hits
British roll dice for 1 artillery, 2 fighters and 4 infantry in Western Europe, round 2 : 2/7 hits
Germans roll dice for 1 artillery and 7 infantry in Western Europe, round 2 : 3/8 hits
3 infantry owned by the British and 3 infantry owned by the Germans lost in Western Europe
British roll dice for 1 artillery, 2 fighters and 1 infantry in Western Europe, round 3 : 4/4 hits
Germans roll dice for 1 artillery and 4 infantry in Western Europe, round 3 : 1/5 hits
1 infantry owned by the British and 4 infantry owned by the Germans lost in Western Europe
British roll dice for 1 artillery and 2 fighters in Western Europe, round 4 : 2/3 hits
Germans roll dice for 1 artillery in Western Europe, round 4 : 1/1 hits
1 fighter owned by the British and 1 artillery owned by the Germans lost in Western Europe
British win, taking Western Europe from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 artillery and 7 infantry
Casualties for British: 1 fighter and 4 infantryNon Combat Move - British
1 fighter moved from Western Europe to 7 Sea Zone
1 armour moved from West Russia to CaucasusPlace Units - British
1 cruiser placed in 7 Sea Zone
5 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs totalTerritory Summary for British :
Eastern Canada : 1 infantry
Norway : 1 flag
United Kingdom : 1 aaGun, 1 factory and 5 infantry
Western Europe : 1 flag, 1 aaGun and 1 artillery
New Zealand : 1 infantry
Caucasus : 1 armour
7 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter and 3 transportsProduction/PUs Summary :
Russians : 21 / 27
Germans : 34 / 40
British : 30 / 30
Japanese : 37 / 45
Americans : 44 / 44 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 destroyer, 5 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Japanese
1 destroyer moved from 60 Sea Zone to 49 Sea Zone
3 fighters moved from 60 Sea Zone to 48 Sea Zone
2 bombers moved from China to 48 Sea Zone
1 fighter moved from India to 48 Sea Zone
1 armour moved from Yakut S.S.R. to Evenki National Okrug
Japanese take Evenki National Okrug from Russians
1 armour moved from Evenki National Okrug to Novosibirsk
1 infantry moved from Sinkiang to Novosibirsk
1 infantry moved from Sinkiang to Kazakh S.S.R.
1 infantry moved from Sinkiang to Kazakh S.S.R.
1 artillery moved from Persia to Kazakh S.S.R.
1 battleship moved from 60 Sea Zone to 49 Sea ZoneCombat - Japanese
Battle in 48 Sea Zone
Japanese attack with 2 bombers and 4 fighters
Americans defend with 1 carrier, 1 cruiser, 2 fighters and 1 transport
Japanese roll dice for 2 bombers and 4 fighters in 48 Sea Zone, round 2 : 3/6 hits
Americans roll dice for 1 carrier, 1 cruiser, 2 fighters and 1 transport in 48 Sea Zone, round 2 : 2/4 hits
1 fighter owned by the Americans , 1 carrier owned by the Americans , 1 cruiser owned by the Americans and 2 fighters owned by the Japanese lost in 48 Sea Zone
Japanese roll dice for 2 bombers and 2 fighters in 48 Sea Zone, round 3 : 1/4 hits
Americans roll dice for 1 fighter and 1 transport in 48 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Americans and 1 fighter owned by the Japanese lost in 48 Sea Zone
1 transport owned by the Americans lost in 48 Sea Zone
Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 23
Casualties for Japanese: 3 fighters
Casualties for Americans: 1 carrier, 1 cruiser, 2 fighters and 1 transport
Battle in Kazakh S.S.R.
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Kazakh S.S.R., round 2 : 1/3 hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kazakh S.S.R.
Japanese win, taking Kazakh S.S.R. from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Japanese attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Novosibirsk, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
Japanese roll dice for 1 armour and 1 infantry in Novosibirsk, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 49 Sea Zone
Japanese attack with 1 battleship and 1 destroyer
Americans defend with 1 destroyer
Japanese roll dice for 1 battleship and 1 destroyer in 49 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship and 1 destroyer in 49 Sea Zone, round 3 : 2/2 hits
Americans roll dice for 1 destroyer in 49 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 49 Sea Zone
Japanese win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 fighter moved from Trans-Jordan to Persia
2 fighters moved from India to Persia
1 infantry moved from India to Persia
2 artilleries moved from China to Sinkiang
2 infantry moved from China to Sinkiang
1 infantry moved from French Indochina to India
1 artillery moved from French Indochina to India
2 bombers moved from 48 Sea Zone to French Indochina
1 fighter moved from 48 Sea Zone to 49 Sea Zone
2 carriers moved from 60 Sea Zone to 49 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 infantry and 1 transport moved from 60 Sea Zone to 58 Sea Zone
1 infantry moved from Okinawa to 58 Sea Zone
2 infantry and 1 transport moved from 58 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to Philipine Islands
1 transport moved from 27 Sea Zone to 28 Sea Zone
1 carrier moved from 27 Sea Zone to 28 Sea Zone
1 carrier moved from 28 Sea Zone to 33 Sea Zone
1 transport moved from 28 Sea Zone to 29 Sea Zone
1 transport moved from 60 Sea Zone to 61 Sea Zone
1 artillery moved from Buryatia S.S.R. to Yakut S.S.R.
3 infantry moved from Buryatia S.S.R. to Yakut S.S.R.Place Units - Japanese
2 armour placed in French Indochina
1 destroyer and 1 transport placed in 61 Sea Zone
1 infantry placed in French Indochina
1 artillery and 4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 42 PUs; end with 43 PUs total
1 unit repaired.Territory Summary for Japanese :
Persia : 1 flag, 3 armour, 3 artilleries, 3 fighters and 8 infantry
India : 1 flag, 1 artillery and 1 infantry
Soviet Far East : 1 flag
Philipine Islands : 2 infantry
Novosibirsk : 1 flag, 1 armour and 1 infantry
Yakut S.S.R. : 1 flag, 1 artillery and 3 infantry
French Indochina : 1 aaGun, 2 armour, 2 bombers, 1 factory and 1 infantry
Kazakh S.S.R. : 1 flag, 1 artillery and 1 infantry
Solomon Islands : 1 infantry
Sinkiang : 1 flag, 2 artilleries and 2 infantry
Evenki National Okrug : 1 flag
Buryatia S.S.R. : 1 flag
China : 1 flag
Japan : 1 aaGun, 1 artillery, 1 factory and 4 infantry
Caroline Islands : 1 infantry
29 Sea Zone : 1 transport
61 Sea Zone : 1 destroyer and 2 transports
49 Sea Zone : 1 battleship, 2 carriers, 1 destroyer, 1 fighter and 1 transport
33 Sea Zone : 1 carrierProduction/PUs Summary :
Russians : 16 / 27
Germans : 34 / 40
British : 30 / 30
Japanese : 42 / 43
Americans : 44 / 44 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 destroyer, 5 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Japanese
1 destroyer moved from 60 Sea Zone to 49 Sea Zone
3 fighters moved from 60 Sea Zone to 48 Sea Zone
2 bombers moved from China to 48 Sea Zone
1 fighter moved from India to 48 Sea Zone
1 armour moved from Yakut S.S.R. to Evenki National Okrug
Japanese take Evenki National Okrug from Russians
1 armour moved from Evenki National Okrug to Novosibirsk
1 infantry moved from Sinkiang to Novosibirsk
1 infantry moved from Sinkiang to Kazakh S.S.R.
1 infantry moved from Sinkiang to Kazakh S.S.R.
1 artillery moved from Persia to Kazakh S.S.R.
1 battleship moved from 60 Sea Zone to 49 Sea ZoneCombat - Japanese
Battle in 48 Sea Zone
Japanese attack with 2 bombers and 4 fighters
Americans defend with 1 carrier, 1 cruiser, 2 fighters and 1 transport
Japanese roll dice for 2 bombers and 4 fighters in 48 Sea Zone, round 2 : 3/6 hits
Americans roll dice for 1 carrier, 1 cruiser, 2 fighters and 1 transport in 48 Sea Zone, round 2 : 2/4 hits
1 fighter owned by the Americans , 1 carrier owned by the Americans , 1 cruiser owned by the Americans and 2 fighters owned by the Japanese lost in 48 Sea Zone
Japanese roll dice for 2 bombers and 2 fighters in 48 Sea Zone, round 3 : 1/4 hits
Americans roll dice for 1 fighter and 1 transport in 48 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Americans and 1 fighter owned by the Japanese lost in 48 Sea Zone
1 transport owned by the Americans lost in 48 Sea Zone
Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 23
Casualties for Japanese: 3 fighters
Casualties for Americans: 1 carrier, 1 cruiser, 2 fighters and 1 transport
Battle in Kazakh S.S.R.
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Kazakh S.S.R., round 2 : 1/3 hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kazakh S.S.R.
Japanese win, taking Kazakh S.S.R. from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Japanese attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Novosibirsk, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
Japanese roll dice for 1 armour and 1 infantry in Novosibirsk, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 49 Sea Zone
Japanese attack with 1 battleship and 1 destroyer
Americans defend with 1 destroyer
Japanese roll dice for 1 battleship and 1 destroyer in 49 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship and 1 destroyer in 49 Sea Zone, round 3 : 2/2 hits
Americans roll dice for 1 destroyer in 49 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 49 Sea Zone
Japanese win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 fighter moved from Trans-Jordan to Persia
2 fighters moved from India to Persia
1 infantry moved from India to Persia
2 artilleries moved from China to Sinkiang
2 infantry moved from China to Sinkiang
1 infantry moved from French Indochina to India
1 artillery moved from French Indochina to India
2 bombers moved from 48 Sea Zone to French Indochina
1 fighter moved from 48 Sea Zone to 49 Sea Zone
2 carriers moved from 60 Sea Zone to 49 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 infantry and 1 transport moved from 60 Sea Zone to 58 Sea Zone
1 infantry moved from Okinawa to 58 Sea Zone
2 infantry and 1 transport moved from 58 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to Philipine Islands
1 transport moved from 27 Sea Zone to 28 Sea Zone
1 carrier moved from 27 Sea Zone to 28 Sea Zone
1 carrier moved from 28 Sea Zone to 33 Sea Zone
1 transport moved from 28 Sea Zone to 29 Sea Zone
1 transport moved from 60 Sea Zone to 61 Sea Zone
1 artillery moved from Buryatia S.S.R. to Yakut S.S.R.
3 infantry moved from Buryatia S.S.R. to Yakut S.S.R.Place Units - Japanese
2 armour placed in French Indochina
1 destroyer and 1 transport placed in 61 Sea Zone
1 infantry placed in French Indochina
1 artillery and 4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 42 PUs; end with 43 PUs total
1 unit repaired.
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 61 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 49 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTerritory Summary for Japanese :
Persia : 1 flag, 3 armour, 3 artilleries, 3 fighters and 8 infantry
India : 1 flag, 1 artillery and 1 infantry
Soviet Far East : 1 flag
Philipine Islands : 2 infantry
Novosibirsk : 1 flag, 1 armour and 1 infantry
Yakut S.S.R. : 1 flag, 1 artillery and 3 infantry
French Indochina : 1 aaGun, 2 armour, 2 bombers, 1 factory and 1 infantry
Kazakh S.S.R. : 1 flag, 1 artillery and 1 infantry
Solomon Islands : 1 infantry
Sinkiang : 1 flag, 2 artilleries and 2 infantry
Evenki National Okrug : 1 flag
Buryatia S.S.R. : 1 flag
China : 1 flag
Japan : 1 aaGun, 1 artillery, 1 factory and 4 infantry
Caroline Islands : 1 infantry
29 Sea Zone : 1 transport
61 Sea Zone : 1 destroyer and 1 transport
49 Sea Zone : 1 battleship, 2 carriers, 1 destroyer, 1 fighter and 2 transports
33 Sea Zone : 1 carrierProduction/PUs Summary :
Russians : 16 / 27
Germans : 34 / 40
British : 30 / 30
Japanese : 42 / 43
Americans : 44 / 44 -
The forum upload is full. Here is my turn summary, will attach game files when it’s fixed.
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters and 1 transport; Remaining resources: 3 PUs;Combat Move - Americans
1 infantry moved from Australia to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to East Indies
Americans take East Indies from Japanese
1 submarine moved from 34 Sea Zone to 33 Sea Zone
1 infantry moved from Belgian Congo to Italian East Africa
British take Italian East Africa from Germans
1 infantry moved from Belgian Congo to Anglo Egypt
British take Anglo Egypt from Germans
1 artillery and 1 infantry moved from Libya to Anglo Egypt
2 infantry moved from Belgian Congo to 23 Sea Zone
1 transport moved from 23 Sea Zone to 18 Sea Zone
1 battleship, 3 cruisers, 2 destroyers, 2 infantry and 1 transport moved from 23 Sea Zone to 25 Sea Zone
1 battleship moved from 55 Sea Zone to 52 Sea Zone
1 submarine moved from 54 Sea Zone to 52 Sea Zone
1 destroyer moved from 44 Sea Zone to 52 Sea Zone
1 fighter moved from Caucasus to Russia
1 bomber moved from United Kingdom to Germany
3 submarines moved from 44 Sea Zone to 46 Sea Zone
1 submarine moved from 29 Sea Zone to 33 Sea Zone
4 infantry moved from Eastern Canada to 9 Sea Zone
1 armour moved from Eastern Canada to 9 Sea Zone
1 armour, 4 infantry and 3 transports moved from 9 Sea Zone to 7 Sea Zone
4 infantry moved from 7 Sea Zone to Western Europe
1 armour moved from 7 Sea Zone to Western Europe
2 bombers moved from New Zealand to AustraliaCombat - Americans
Battle in 33 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 carrier
Americans roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 carrier in 33 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 submarines in 33 Sea Zone, round 3 : 1/2 hits
1 carrier owned by the Japanese lost in 33 Sea Zone
Americans win with 2 submarines remaining. Battle score for attacker is 14
Casualties for Japanese: 1 carrier
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 6 and costs: 6 production.
Bombing raid costs 6 production in GermanyNon Combat Move - Americans
1 bomber moved from Germany to United Kingdom
1 artillery and 3 infantry moved from Eastern United States to Eastern CanadaPlace Units - Americans
1 carrier and 1 transport placed in 55 Sea Zone
2 fighters placed in 55 Sea ZoneTurn Complete - Americans
Americans collect 48 PUs; end with 51 PUs totalTerritory Summary for Americans :
Eastern Canada : 1 aaGun, 1 artillery and 3 infantry
Midway : 1 infantry
Australia : 2 bombers
Italian East Africa : 1 infantry
Western United States : 1 aaGun, 1 factory and 2 infantry
Borneo : 1 flag, 1 infantry
East Indies : 1 flag, 1 infantry
United Kingdom : 1 bomber
Western Europe : 1 armour and 4 infantry
Algeria : 1 flag
Wake Island : 1 flag
Libya : 1 flag
Eastern United States : 1 factory
Russia : 1 fighter
Anglo Egypt : 1 artillery and 2 infantry
7 Sea Zone : 3 transports
25 Sea Zone : 1 battleship, 3 cruisers, 2 destroyers, 2 infantry and 1 transport
46 Sea Zone : 3 submarines
37 Sea Zone : 1 transport
52 Sea Zone : 1 battleship, 1 destroyer and 1 submarine
33 Sea Zone : 2 submarines
55 Sea Zone : 1 carrier, 2 fighters and 1 transport
18 Sea Zone : 1 transportProduction/PUs Summary :
Russians : 16 / 27
Germans : 31 / 40
British : 33 / 30
Japanese : 38 / 43
Americans : 48 / 51 -
Game History
Round: 11
Purchase Units - Russians
Russians repair 1 damage on 1 factory; Remaining resources: 26 PUs;
Russians buy 1 armour and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Archangel to Karelia S.S.R.
1 fighter moved from Caucasus to Karelia S.S.R.
1 armour moved from Russia to Evenki National Okrug
Russians take Evenki National Okrug from Japanese
1 armour moved from Evenki National Okrug to Novosibirsk
1 infantry moved from Russia to Novosibirsk
1 fighter moved from Caucasus to Novosibirsk
1 fighter moved from Caucasus to Kazakh S.S.R.
1 infantry moved from Russia to Kazakh S.S.R.
1 artillery moved from Caucasus to Kazakh S.S.R.
1 artillery and 1 infantry moved from Caucasus to Ukraine S.S.R.Combat - Russians
Battle in Ukraine S.S.R.
Russians attack with 1 artillery and 1 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 1 infantry in Ukraine S.S.R., round 2 : 0/2 hits
Germans roll dice for 2 infantry in Ukraine S.S.R., round 2 : 1/2 hits
1 infantry owned by the Russians lost in Ukraine S.S.R.
1 artillery owned by the Russians retreated to Caucasus
Germans win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Kazakh S.S.R.
Russians attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Kazakh S.S.R., round 2 : 1/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 2 : 2/2 hits
1 infantry owned by the Russians , 1 infantry owned by the Japanese and 1 artillery owned by the Russians lost in Kazakh S.S.R.
retreated to Kazakh S.S.R.
Japanese win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Karelia S.S.R.
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Karelia S.S.R., round 2 : 1/2 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits
1 infantry owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Novosibirsk
Russians attack with 1 armour, 1 fighter and 1 infantry
Japanese defend with 1 armour and 1 infantry
Russians roll dice for 1 armour, 1 fighter and 1 infantry in Novosibirsk, round 2 : 1/3 hits
Japanese roll dice for 1 armour and 1 infantry in Novosibirsk, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Novosibirsk
Russians roll dice for 1 armour, 1 fighter and 1 infantry in Novosibirsk, round 3 : 2/3 hits
Japanese roll dice for 1 armour in Novosibirsk, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 5
Casualties for Japanese: 1 armour and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Novosibirsk to Caucasus
1 fighter moved from Kazakh S.S.R. to Caucasus
1 fighter moved from Karelia S.S.R. to Caucasus
1 infantry moved from Russia to West Russia
1 fighter moved from Caucasus to Russia
1 infantry moved from Russia to Caucasus
1 infantry moved from Russia to CaucasusPlace Units - Russians
1 armour and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs totalTerritory Summary for Russians :
Novosibirsk : 1 armour
Karelia S.S.R. : 1 infantry
Caucasus : 1 aaGun, 1 artillery, 1 factory, 2 fighters and 18 infantry
West Russia : 1 flag, 1 infantry
Russia : 1 aaGun, 1 armour, 1 factory, 1 fighter and 8 infantryProduction/PUs Summary :
Russians : 21 / 21
Germans : 29 / 40
British : 33 / 30
Japanese : 35 / 43
Americans : 48 / 51 -
Russian’s turn
-
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 11
Purchase Units - Germans
Germans repair 8 damage on 8 factories; Remaining resources: 32 PUs;
Germans buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Belorussia to West Russia
1 infantry moved from Ukraine S.S.R. to West Russia
2 bombers moved from Germany to United Kingdom
8 armour moved from Belorussia to Karelia S.S.R.
1 infantry moved from Eastern Europe to Karelia S.S.R.
1 infantry moved from Eastern Europe to Karelia S.S.R.
2 infantry moved from Southern Europe to Western Europe
3 infantry moved from Germany to Western Europe
1 bomber moved from Eastern Europe to Russia
2 fighters moved from Eastern Europe to West Russia
2 armour moved from Germany to Western Europe
1 fighter moved from Germany to Western Europe
3 infantry moved from Germany to Western EuropeCombat - Germans
Battle in West Russia
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 2 infantry in West Russia, round 2 : 1/4 hits
Russians roll dice for 1 infantry in West Russia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in West Russia
Germans win, taking West Russia from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Europe
Germans attack with 2 armour, 1 fighter and 8 infantry
British defend with 1 aaGun and 1 artillery; Americans defend with 1 armour and 4 infantry
AA fire in Western Europe : 0/1 hits
Germans roll dice for 2 armour, 1 fighter and 8 infantry in Western Europe, round 2 : 4/11 hits
British roll dice for 1 armour, 1 artillery and 4 infantry in Western Europe, round 2 : 0/6 hits
4 infantry owned by the Americans lost in Western Europe
Germans roll dice for 2 armour, 1 fighter and 8 infantry in Western Europe, round 3 : 2/11 hits
British roll dice for 1 armour and 1 artillery in Western Europe, round 3 : 2/2 hits
2 infantry owned by the Germans , 1 artillery owned by the British and 1 armour owned by the Americans lost in Western Europe
Germans win, taking Western Europe from British with 2 armour, 1 fighter and 6 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 2 infantry
Casualties for British: 1 artillery
Casualties for Americans: 1 armour and 4 infantry
Battle in Karelia S.S.R.
Germans attack with 8 armour and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 8 armour and 2 infantry in Karelia S.S.R., round 2 : 5/10 hits
Russians roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits
1 infantry owned by the Russians lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 8 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Strategic bombing raid in Russia
AA fire in Russia : 1/1 hits
1 bomber killed by AA
Bombing raid costs 0 production in Russia
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/2 hits
Bombing raid in United Kingdom rolls: 1,1 and costs: 2 production.
Bombing raid costs 2 production in United KingdomNon Combat Move - Germans
3 fighters moved from Eastern Europe to Persia
1 infantry moved from Eastern Europe to Belorussia
1 artillery moved from Eastern Europe to Belorussia
1 aaGun moved from Germany to Southern Europe
1 aaGun moved from Eastern Europe to Germany
1 fighter moved from West Russia to Persia
3 infantry moved from Balkans to Eastern Europe
1 fighter moved from Western Europe to Germany
1 fighter moved from West Russia to Eastern Europe
1 bomber moved from United Kingdom to Germany
1 bomber moved from United Kingdom to GermanyPlace Units - Germans
2 artilleries and 8 infantry placed in GermanyTurn Complete - Germans
Germans collect 39 PUs; end with 39 PUs totalTerritory Summary for Germans :
Germany : 1 aaGun, 2 artilleries, 2 bombers, 1 factory, 1 fighter and 8 infantry
Persia : 1 aaGun and 4 fighters
Southern Europe : 1 aaGun and 1 factory
Eastern Europe : 1 fighter and 3 infantry
Karelia S.S.R. : 1 flag, 8 armour and 2 infantry
Trans-Jordan : 1 flag
Western Europe : 1 aaGun, 2 armour and 6 infantry
French Equatorial Africa : 1 flag
Ukraine S.S.R. : 1 infantry
West Russia : 2 infantry
Belorussia : 1 artillery and 1 infantryProduction/PUs Summary :
Russians : 17 / 21
Germans : 39 / 39
British : 27 / 30
Japanese : 35 / 43
Americans : 48 / 51 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 11
Purchase Units - British
British repair 2 damage on 2 factories; Remaining resources: 28 PUs;
British buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 2 PUs;Combat Move - British
5 infantry moved from United Kingdom to 7 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 5 infantry and 3 transports moved from 7 Sea Zone to 5 Sea Zone
5 infantry moved from 5 Sea Zone to Eastern Europe
1 fighter moved from 5 Sea Zone to Eastern EuropeCombat - British
Battle in Eastern Europe
British attack with 1 fighter and 5 infantry
Germans defend with 1 fighter and 3 infantry
British roll dice for 1 battleship and 1 cruiser in Eastern Europe, round 2 : 1/2 hits
British roll dice for 1 fighter and 5 infantry in Eastern Europe, round 2 : 1/6 hits
Germans roll dice for 1 fighter and 3 infantry in Eastern Europe, round 2 : 3/4 hits
3 infantry owned by the British and 2 infantry owned by the Germans lost in Eastern Europe
British roll dice for 1 fighter and 2 infantry in Eastern Europe, round 3 : 2/3 hits
Germans roll dice for 1 fighter and 1 infantry in Eastern Europe, round 3 : 1/2 hits
1 infantry owned by the British , 1 infantry owned by the Germans and 1 fighter owned by the Germans lost in Eastern Europe
British win, taking Eastern Europe from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 fighter and 3 infantry
Casualties for British: 4 infantryNon Combat Move - British
1 fighter moved from Eastern Europe to 5 Sea ZonePlace Units - British
1 artillery, 1 fighter and 4 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 32 PUs totalTerritory Summary for British :
Eastern Canada : 1 infantry
Eastern Europe : 1 flag, 1 infantry
Norway : 1 flag
United Kingdom : 1 aaGun, 1 artillery, 1 factory, 1 fighter and 4 infantry
New Zealand : 1 infantry
Caucasus : 1 armour
5 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter and 3 transportsProduction/PUs Summary :
Russians : 17 / 21
Germans : 36 / 39
British : 30 / 32
Japanese : 35 / 43
Americans : 48 / 51 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 destroyer, 1 fighter and 1 transport; Remaining resources: 4 PUs;Combat Move - Japanese
1 transport moved from 29 Sea Zone to 32 Sea Zone
1 transport moved from 32 Sea Zone to 34 Sea Zone
1 infantry moved from Persia to 34 Sea Zone
1 artillery moved from Persia to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Anglo Egypt
1 artillery moved from 34 Sea Zone to Anglo Egypt
1 armour moved from Persia to Anglo Egypt
1 infantry moved from Philipine Islands to 49 Sea Zone
1 infantry and 1 transport moved from 49 Sea Zone to 50 Sea Zone
1 infantry moved from Caroline Islands to 50 Sea Zone
2 infantry and 1 transport moved from 50 Sea Zone to 48 Sea Zone
2 infantry moved from 48 Sea Zone to Borneo
1 infantry moved from Philipine Islands to 49 Sea Zone
1 infantry and 1 transport moved from 49 Sea Zone to 36 Sea Zone
1 infantry moved from French Indochina to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to East Indies
1 infantry moved from Yakut S.S.R. to Novosibirsk
1 artillery moved from Sinkiang to Novosibirsk
1 infantry moved from Sinkiang to Novosibirsk
1 infantry moved from Sinkiang to Novosibirsk
1 bomber moved from French Indochina to Russia
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
Japanese take Evenki National Okrug from Russians
1 battleship moved from 49 Sea Zone to 48 Sea Zone
1 fighter moved from 49 Sea Zone to Borneo
1 bomber moved from French Indochina to East Indies
1 fighter moved from Persia to 37 Sea Zone
2 fighters moved from Persia to Anglo EgyptCombat - Japanese
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 5 and costs: 5 production.
Bombing raid costs 5 production in Russia
Battle in 37 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 37 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in East Indies
Japanese attack with 1 bomber and 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in East Indies, round 2 : 0/3 hits
Americans roll dice for 1 infantry in East Indies, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in East Indies
Japanese roll dice for 1 bomber and 1 infantry in East Indies, round 3 : 1/2 hits
Americans roll dice for 1 infantry in East Indies, round 3 : 0/1 hits
1 infantry owned by the Americans lost in East Indies
Japanese win, taking East Indies from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Borneo
Japanese attack with 1 fighter and 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 battleship in Borneo, round 2 : 1/1 hits
Americans roll dice for 1 infantry in Borneo, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Borneo
Japanese win, taking Borneo from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Novosibirsk
Japanese attack with 1 artillery and 3 infantry
Russians defend with 1 armour
Japanese roll dice for 1 artillery and 3 infantry in Novosibirsk, round 2 : 1/4 hits
Russians roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits
1 armour owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 armour
Battle in Anglo Egypt
Japanese attack with 1 armour, 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 artillery and 2 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Anglo Egypt, round 2 : 2/5 hits
British roll dice for 1 artillery and 2 infantry in Anglo Egypt, round 2 : 2/3 hits
1 infantry owned by the Japanese , 2 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Anglo Egypt
Japanese roll dice for 1 armour and 2 fighters in Anglo Egypt, round 3 : 2/3 hits
British roll dice for 1 artillery in Anglo Egypt, round 3 : 1/1 hits
1 artillery owned by the Americans and 1 armour owned by the Japanese lost in Anglo Egypt
Japanese win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
Casualties for Americans: 1 artillery and 2 infantryNon Combat Move - Japanese
2 fighters moved from Anglo Egypt to Persia
1 infantry moved from India to Persia
1 artillery moved from India to Persia
2 armour moved from French Indochina to Persia
1 fighter moved from 37 Sea Zone to 48 Sea Zone
1 fighter moved from Borneo to 48 Sea Zone
1 carrier moved from 49 Sea Zone to 48 Sea Zone
1 destroyer moved from 49 Sea Zone to 47 Sea Zone
1 destroyer moved from 61 Sea Zone to 49 Sea Zone
1 infantry moved from Japan to 61 Sea Zone
1 artillery moved from Japan to 61 Sea Zone
1 infantry moved from 61 Sea Zone to Manchuria
1 artillery moved from 61 Sea Zone to Manchuria
1 carrier moved from 49 Sea Zone to 61 Sea Zone
1 bomber moved from East Indies to French Indochina
1 bomber moved from Russia to Yakut S.S.R.Place Units - Japanese
1 transport placed in 61 Sea Zone
2 armour and 1 artillery placed in French Indochina
1 fighter placed in 61 Sea Zone
1 destroyer placed in 61 Sea ZoneTurn Complete - Japanese
Japanese collect 46 PUs; end with 50 PUs totalTerritory Summary for Japanese :
Manchuria : 1 artillery and 1 infantry
Persia : 1 flag, 4 armour, 3 artilleries, 2 fighters and 8 infantry
India : 1 flag
Soviet Far East : 1 flag
Novosibirsk : 1 flag, 1 artillery and 3 infantry
Borneo : 2 infantry
Yakut S.S.R. : 1 flag, 1 artillery, 1 bomber and 1 infantry
East Indies : 1 infantry
French Indochina : 1 aaGun, 2 armour, 1 artillery, 1 bomber and 1 factory
Kazakh S.S.R. : 1 flag, 1 artillery
Solomon Islands : 1 infantry
Sinkiang : 1 flag, 1 artillery
Evenki National Okrug : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag
China : 1 flag
Japan : 1 aaGun, 1 factory and 3 infantry
34 Sea Zone : 1 transport
37 Sea Zone : 1 transport
61 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 2 transports
49 Sea Zone : 1 destroyer
48 Sea Zone : 1 battleship, 1 carrier, 2 fighters and 1 transport
47 Sea Zone : 1 destroyerProduction/PUs Summary :
Russians : 14 / 21
Germans : 36 / 39
British : 30 / 32
Japanese : 46 / 50
Americans : 40 / 51





