No rush, but let us know when you’ve decided how you want to split powers. I’m going to be travelling for most of the next 6 days and likely won’t be able to post until next Wednesday evening.
G40 L 2014 Mrcunego (axis) vs Amon Sul (allies +8) no tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Italians
Italians buy 4 submarines; Remaining resources: 1 PUs;Combat Move - Italians
1 armour moved from Nenetsia to Smolensk
Italians take Smolensk from Russians
1 armour moved from Bessarabia to Rostov
1 bomber moved from Southern Italy to Rostov
1 destroyer and 4 submarines moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea ZoneCombat - Italians
Battle in Rostov
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 bomber in Rostov, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 92 Sea Zone
Italians attack with 1 destroyer, 2 fighters and 4 submarines
Americans defend with 1 submarine
Italians roll dice for 4 submarines in 92 Sea Zone, round 2 : 2/4 hits
1 submarine owned by the Americans lost in 92 Sea Zone
Italians win with 1 destroyer, 2 fighters and 4 submarines remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Italians
2 fighters moved from 92 Sea Zone to Gibraltar
1 bomber moved from Rostov to Ukraine
1 artillery and 2 infantry moved from Bessarabia to UkrainePlace Units - Italians
4 submarines placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 18 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
Hi…
The battle seemed all fair to me and the casulties was just as I would have done it.
It was just a wise battle for you to engage in and not a wise battle for me to get caught in. -
Hi…
The battle seemed all fair to me and the casulties was just as I would have done it.
It was just a wise battle for you to engage in and not a wise battle for me to get caught in.Yes, I could withdraw if it went bad for me, so it was a good choice. I had a little luck , but all in all a very good thing for the Allies :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer and 1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 bomber moved from Queensland to 43 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Dutch New GuineaCombat - ANZAC
Battle in Dutch New Guinea
Battle in New Guinea
Battle in 43 Sea Zone
ANZAC attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 bomber and 1 destroyer in 43 Sea Zone, round 2 : 0/2 hits
1 submarine owned by the ANZAC lost in 43 Sea Zone
Japanese roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 bomber and 1 destroyer in 43 Sea Zone, round 3 : 2/2 hits
1 submarine owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking Dutch New Guinea from Japanese, taking New Guinea from Japanese, taking 43 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
1 bomber moved from 43 Sea Zone to Yunnan
1 submarine moved from 54 Sea Zone to 44 Sea Zone
5 fighters moved from Queensland to Java
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
1 artillery placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUsTerritory Summary for ANZAC :
Yunnan : 1 bomber
Malaya : 1 infantry
Queensland : 2 aaGuns, 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor and 1 harbour
New Guinea : 1 infantry
Java : 5 fighters
Dutch New Guinea : 1 flag, 1 artillery
42 Sea Zone : 1 cruiser
44 Sea Zone : 1 submarine
43 Sea Zone : 1 flag, 1 destroyer
46 Sea Zone : 1 transport
45 Sea Zone : 1 transport
62 Sea Zone : 1 transport
Trans-Jordan : 2 infantry
Ethiopia : 1 flagProduction/PUs Summary :
Germans : 49 / 61
Russians : 23 / 26
Japanese : 41 / 56
Americans : 59 / 76
Chinese : 8 / 14
British : 32 / 32
UK_Pacific : 15 / 15
Italians : 18 / 29
ANZAC : 11 / 21
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 infantry moved from India to Burma
1 infantry moved from Egypt to Trans-JordanTurn Complete - French
Territory Summary for French :
Burma : 1 infantry
Trans-Jordan : 1 infantry
United Kingdom : 2 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbour
91 Sea Zone : 1 fighterProduction/PUs Summary :
Germans : 49 / 61
Russians : 23 / 26
Japanese : 41 / 56
Americans : 59 / 76
Chinese : 8 / 14
British : 32 / 32
UK_Pacific : 15 / 15
Italians : 18 / 29
ANZAC : 11 / 21
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 fighter, 3 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
Germans captures 26PUs while taking Russians capital
Germans converts factory_major into different units
1 infantry moved from Bryansk to Russia
Germans take Russia from Russians
2 infantry moved from Archangel to Vologda
1 infantry moved from Archangel to Belarus
3 bombers moved from Novgorod to Vologda
2 tactical_bombers moved from Novgorod to Belarus
1 armour moved from Novgorod to Belarus
1 infantry moved from Bryansk to Tambov
1 fighter moved from Eastern Poland to Tambov
1 bomber moved from Western Germany to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
1 mech_infantry moved from Bryansk to Caucasus
4 armour moved from Bryansk to Caucasus
1 armour moved from Libya to Tobruk
1 mech_infantry moved from Ukraine to Volgograd
1 bomber moved from Western Germany to VolgogradCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Belarus
Germans attack with 1 armour, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 infantry and 2 tactical_bombers in Belarus, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 armour and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Volgograd, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 3 bombers and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 3 bombers and 2 infantry in Vologda, round 2 : 2/5 hits
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Tobruk
Germans attack with 1 armour
British defend with 1 infantry
Germans roll dice for 1 armour in Tobruk, round 2 : 1/1 hits
British roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits
1 infantry owned by the British lost in Tobruk
Germans win, taking Tobruk from British with 1 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Caucasus
Germans attack with 4 armour and 1 mech_infantry
British defend with 1 infantry; Russians defend with 1 harbour
Germans roll dice for 4 armour and 1 mech_infantry in Caucasus, round 2 : 3/5 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 4 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
2 bombers moved from Volgograd to Rostov
1 fighter moved from Tambov to Rostov
1 mech_infantry moved from Western Ukraine to Rostov
3 aaGuns moved from Bryansk to Rostov
19 armour moved from Bryansk to Rostov
8 armour moved from Rostov to Caucasus
2 infantry moved from Bryansk to Rostov
2 armour moved from Novgorod to Bryansk
2 tactical_bombers moved from Belarus to Rostov
3 bombers moved from Vologda to Ukraine
5 armour moved from Eastern Poland to Bryansk
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 submarine moved from 125 Sea Zone to 119 Sea Zone
1 submarine moved from 123 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Southern France to France
1 infantry moved from France to Western Germany
2 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to RostovPlace Units - Germans
3 armour placed in Ukraine
3 infantry placed in France
1 armour and 1 fighter placed in Western Germany
3 submarines placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Germans collect 55 PUs (3 lost to blockades); end with 81 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 106 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Combat Move - Russians
1 mech_infantry moved from Urals to Tsinghai
7 armour moved from Samara to Tsinghai
2 artilleries and 2 infantry moved from Samara to Vologda
1 artillery and 1 infantry moved from Samara to VolgogradCombat - Russians
Battle in Vologda
Russians attack with 2 artilleries and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 2 artilleries and 2 infantry in Vologda, round 2 : 1/4 hits
Germans roll dice for 2 infantry in Vologda, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians roll dice for 2 artilleries and 1 infantry in Vologda, round 3 : 0/3 hits
Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits
Russians roll dice for 2 artilleries and 1 infantry in Vologda, round 4 : 3/3 hits
Germans roll dice for 1 infantry in Vologda, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Tsinghai
Russians attack with 7 armour and 1 mech_infantry
Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry
Russians roll dice for 7 armour and 1 mech_infantry in Tsinghai, round 2 : 3/8 hits
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tsinghai, round 2 : 3/3 hits
2 armour owned by the Russians , 1 infantry owned by the Japanese , 1 mech_infantry owned by the Russians , 1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 5 armour remaining. Battle score for attacker is -5
Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Russians: 2 armour and 1 mech_infantry
Battle in Volgograd
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 0/2 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 3 : 0/2 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 4 : 0/2 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 4 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 5 : 0/2 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 5 : 1/1 hits
1 infantry owned by the Russians lost in Volgograd
Russians roll dice for 1 artillery in Volgograd, round 6 : 0/1 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 6 : 0/1 hits
Russians roll dice for 1 artillery in Volgograd, round 7 : 1/1 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 7 : 0/1 hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Samara to Tambov
4 aaGuns, 21 artilleries and 18 infantry moved from Samara to Novosibirsk
1 aaGun and 1 infantry moved from Korea to Manchuria
9 infantry moved from Korea to ManchuriaTurn Complete - Russians
Territory Summary for Russians :
Korea : 1 aaGun and 7 infantry
Manchuria : 1 aaGun and 10 infantry
Yunnan : 2 fighters and 1 tactical_bomber
Tsinghai : 5 armour
Soviet Far East : 1 harbour
Siberia : 1 infantry
Kazakhstan : 1 infantry
Tambov : 1 infantry
Novosibirsk : 4 aaGuns, 21 artilleries and 18 infantry
Vologda : 2 artilleries and 1 infantry
Volgograd : 1 artillery and 1 factory_minor
Samara : 1 infantry
125 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 55 / 106
Russians : 17 / 0
Japanese : 40 / 56
Americans : 59 / 76
Chinese : 9 / 14
British : 32 / 32
UK_Pacific : 15 / 15
Italians : 18 / 29
ANZAC : 11 / 21
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 infantry, 4 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Shensi to Tsinghai
4 fighters and 3 tactical_bombers moved from Hunan to Tsinghai
2 infantry moved from Anhwe to Kweichow
1 artillery moved from Hunan to Kweichow
1 infantry moved from Hunan to Kwangsi
1 armour moved from Kiangsu to Kwangsi
1 bomber moved from Hunan to 42 Sea Zone
1 bomber moved from Hunan to 45 Sea ZoneCombat - Japanese
Battle in Tsinghai
Japanese attack with 1 artillery, 4 fighters, 1 infantry and 3 tactical_bombers
Russians defend with 5 armour
Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 3 tactical_bombers in Tsinghai, round 2 : 4/9 hits
Chinese roll dice for 5 armour in Tsinghai, round 2 : 2/5 hits
4 armour owned by the Russians , 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Tsinghai
retreated to Tsinghai
Chinese win with 1 armour remaining. Battle score for attacker is 17
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Russians: 4 armour
Battle in 45 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kweichow
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 cruiser; British defend with 1 transport
Japanese roll dice for 1 bomber in 42 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the ANZAC lost in 42 Sea Zone
1 transport owned by the British lost in 42 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 19
Casualties for ANZAC: 1 cruiser
Casualties for British: 1 transport
Battle in Kwangsi
Japanese attack with 1 armour and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Kwangsi, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
Japanese roll dice for 1 armour and 1 infantry in Kwangsi, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Japanese
4 fighters and 3 tactical_bombers moved from Tsinghai to Shensi
4 armour moved from Hunan to Shensi
1 infantry moved from Hopei to Shensi
1 armour moved from Hunan to Shensi
1 armour moved from Hunan to Shensi
1 aaGun moved from Hunan to Anhwe
2 armour moved from Hunan to Anhwe
5 infantry moved from Hunan to Anhwe
1 artillery moved from Hunan to Anhwe
1 bomber moved from 45 Sea Zone to Philippines
1 bomber moved from 42 Sea Zone to Sumatra
2 carriers moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to Philippines
1 battleship, 1 cruiser, 2 destroyers, 2 fighters, 3 submarines and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 18 Sea Zone to 19 Sea Zone
1 fighter moved from Japan to Philippines
1 infantry moved from Jehol to Anhwe
2 armour moved from Kiangsu to AnhwePlace Units - Japanese
2 transports placed in 19 Sea Zone
1 infantry placed in Kiangsu
2 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Anhwe: 1 armour
EDIT: Adding units owned by Japanese to Kiangsu: 1 armour
EDIT: Turning off Edit Mode
1 destroyer and 4 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2
Japanese collect 38 PUs (4 lost to blockades); end with 39 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 aaGun, 1 armour, 2 bombers, 1 destroyer, 1 mech_infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
Americans take Libya from ItaliansCombat - Americans
Battle in Tobruk
Americans attack with 1 armour and 1 mech_infantry
Germans defend with 1 armour
Americans roll dice for 1 armour and 1 mech_infantry in Tobruk, round 2 : 1/2 hits
Italians roll dice for 1 armour in Tobruk, round 2 : 1/1 hits
1 mech_infantry owned by the Americans and 1 armour owned by the Germans lost in Tobruk
Americans win, taking Tobruk from Italians with 1 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Americans: 1 mech_infantryNon Combat Move - Americans
3 submarines moved from 86 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 artilleries, 2 infantry and 2 mech_infantrys moved from Southeast Mexico to 89 Sea Zone
2 artilleries, 2 infantry, 2 mech_infantrys and 4 transports moved from 89 Sea Zone to 91 Sea Zone
2 artilleries, 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Algeria to Libya
1 infantry moved from Algeria to Tunisia
1 infantry moved from Morocco to Algeria
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Central United States to Southeast Mexico
1 fighter moved from Western United States to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 103 Sea Zone
2 destroyers moved from 10 Sea Zone to 25 Sea Zone
3 fighters and 1 tactical_bomber moved from 25 Sea Zone to Korea
1 bomber and 3 fighters moved from Midway to Korea
1 submarine moved from 37 Sea Zone to 43 Sea ZonePlace Units - Americans
1 aaGun, 1 armour and 1 mech_infantry placed in Korea
3 submarines placed in 86 Sea Zone
1 destroyer placed in 10 Sea Zone
2 bombers placed in Eastern United States
1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,1,4,1,6,2,4,2
Americans collect 57 PUs (3 lost to blockades); end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Americans :
Iwo Jima : 1 flag
Korea : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 6 fighters, 1 mech_infantry and 2 tactical_bombers
Jehol : 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 1 harbour and 1 tactical_bomber
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield, 1 harbour and 2 infantry
43 Sea Zone : 1 submarine
37 Sea Zone : 1 flag
25 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 submarines and 1 transport
10 Sea Zone : 1 destroyer
Central United States : 1 factory_major
Southeast Mexico : 2 infantry
Eastern United States : 1 airfield, 2 bombers, 1 factory_major and 1 harbour
Morocco : 1 flag, 4 aaGuns, 2 artilleries, 9 infantry and 2 mech_infantrys
Algeria : 1 flag, 1 infantry
Tunisia : 1 flag, 1 infantry
Tobruk : 1 flag, 1 armour
Libya : 1 flag, 1 mech_infantry
86 Sea Zone : 3 submarines
Brazil : 1 flag, 1 factory_minor and 1 harbour
103 Sea Zone : 1 destroyer
91 Sea Zone : 2 carriers, 1 cruiser, 4 destroyers, 1 fighter, 3 submarines and 9 transportsProduction/PUs Summary :
Germans : 55 / 106
Russians : 17 / 0
Japanese : 41 / 39
Americans : 60 / 77
Chinese : 8 / 14
British : 32 / 32
UK_Pacific : 15 / 15
Italians : 17 / 29
ANZAC : 11 / 21
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 artillery and 1 infantry moved from Yunnan to Kwangsi
2 artilleries and 2 infantry moved from Yunnan to Kweichow
1 artillery moved from Yunnan to KwangsiCombat - Chinese
Battle in Kweichow
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 2 artilleries and 2 infantry in Kweichow, round 2 : 2/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 2/2 hits
1 infantry owned by the Japanese , 2 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 2 artilleries remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 2 infantry
Battle in Kwangsi
Chinese attack with 2 artilleries and 1 infantry
Japanese defend with 1 armour
Chinese roll dice for 2 artilleries and 1 infantry in Kwangsi, round 2 : 0/3 hits
Japanese roll dice for 1 armour in Kwangsi, round 2 : 0/1 hits
Chinese roll dice for 2 artilleries and 1 infantry in Kwangsi, round 3 : 1/3 hits
Japanese roll dice for 1 armour in Kwangsi, round 3 : 0/1 hits
1 armour owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - Chinese
2 artilleries and 2 infantry moved from Manchuria to Jehol
6 artilleries and 6 infantry moved from Yunnan to KweichowPlace Units - Chinese
2 artilleries and 2 infantry placed in JeholTurn Complete - Chinese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,1,5,5,4,4,3,1,4,6,2,3,6,5,3,3,2,5
Chinese collect 7 PUs (4 lost to blockades); end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 13 to 17
EDIT: Turning off Edit ModeTerritory Summary for Chinese :
Kwangsi : 2 artilleries and 1 infantry
Jehol : 4 artilleries and 4 infantry
Kweichow : 8 artilleries and 6 infantry
Hunan : 1 infantryProduction/PUs Summary :
Germans : 55 / 106
Russians : 17 / 0
Japanese : 38 / 39
Americans : 60 / 77
Chinese : 11 / 17
British : 32 / 32
UK_Pacific : 15 / 15
Italians : 17 / 29
ANZAC : 11 / 21
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - British
British buy 2 aaGuns, 4 artilleries and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
3 infantry moved from Persia to Northwest Persia
1 armour moved from Trans-Jordan to Iraq
2 aaGuns, 2 artilleries and 2 infantry moved from Trans-Jordan to Iraq
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 battleship moved from 41 Sea Zone to 39 Sea Zone
1 aaGun moved from India to Burma
4 aaGuns moved from Yunnan to Kweichow
1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
1 artillery and 8 infantry moved from Yunnan to Kweichow
1 artillery moved from Burma to India
1 bomber moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Jehol
1 infantry moved from Yunnan to Kweichow
1 tactical_bomber moved from United Kingdom to 91 Sea ZonePlace Units - British
1 submarine placed in 81 Sea Zone
2 aaGuns and 1 artillery placed in Persia
3 artilleries placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,1
British collect 29 PUs (3 lost to blockades); end with 29 PUs totalPlace Units - UK_Pacific
1 destroyer and 1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 transportTerritory Summary for British, UK_Pacific :
Jehol : 1 fighter
Siam : 1 flag
Kweichow : 4 aaGuns, 1 artillery, 1 bomber and 9 infantry
Szechwan : 1 infantry
Sikang : 1 infantry
Burma : 1 aaGun and 1 infantry
India : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Malaya : 1 harbour
Java : 1 flag, 2 infantry
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
39 Sea Zone : 1 battleship, 1 destroyer and 2 transports
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry
Italian Somaliland : 1 flag
Eire : 1 flag
97 Sea Zone : 1 flag, 1 submarine
Iraq : 1 flag, 2 aaGuns, 3 armour, 8 artilleries, 1 factory_minor, 3 infantry and 3 mech_infantrys
Eastern Persia : 1 flag
81 Sea Zone : 1 submarine
Northwest Persia : 1 flag, 4 infantry
Persia : 1 flag, 2 aaGuns, 1 artillery and 1 factory_minor
91 Sea Zone : 1 armour, 1 artillery, 2 infantry and 1 tactical_bomberProduction/PUs Summary :
Germans : 55 / 106
Russians : 17 / 0
Japanese : 38 / 39
Americans : 60 / 77
Chinese : 11 / 17
British : 32 / 29
UK_Pacific : 15 / 15
Italians : 17 / 29
ANZAC : 11 / 21
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 airfield, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
4 submarines moved from 95 Sea Zone to 91 Sea Zone
1 destroyer and 4 submarines moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from Gibraltar to 91 Sea ZoneCombat - Italians
Battle in 91 Sea Zone
Italians attack with 1 destroyer, 2 fighters and 8 submarines
French defend with 1 fighter; British defend with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber; Americans defend with 2 carriers, 1 cruiser, 4 destroyers, 1 fighter, 3 submarines and 9 transports
Italians roll dice for 8 submarines in 91 Sea Zone, round 2 : 2/8 hits
Units damaged: 2 carriers owned by the Americans
Americans roll dice for 3 submarines in 91 Sea Zone, round 2 : 0/3 hits
Italians roll dice for 1 destroyer and 2 fighters in 91 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 2 carriers, 1 cruiser, 4 destroyers, 2 fighters, 1 tactical_bomber and 9 transports in 91 Sea Zone, round 2 : 5/10 hits
2 submarines owned by the Americans and 5 submarines owned by the Italians lost in 91 Sea Zone
Italians roll dice for 3 submarines in 91 Sea Zone, round 3 : 2/3 hits
Americans roll dice for 1 submarine in 91 Sea Zone, round 3 : 1/1 hits
Italians roll dice for 1 destroyer and 2 fighters in 91 Sea Zone, round 3 : 2/3 hits
Americans roll dice for 2 carriers, 1 cruiser, 4 destroyers, 2 fighters, 1 tactical_bomber and 9 transports in 91 Sea Zone, round 3 : 2/10 hits
1 submarine owned by the Americans , 3 destroyers owned by the Americans and 3 submarines owned by the Italians lost in 91 Sea Zone
1 destroyer owned by the Italians retreated to 92 Sea Zone
Americans win with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 9 transports remaining. Battle score for attacker is -6
Casualties for Italians: 8 submarines
Casualties for Americans: 3 destroyers and 3 submarines
1 tactical_bomber owned by the British , 1 fighter owned by the Americans and 1 fighter owned by the French forced to land in MoroccoNon Combat Move - Italians
2 fighters moved from 91 Sea Zone to Gibraltar
1 armour moved from Smolensk to Rostov
1 armour moved from Rostov to Caucasus
1 artillery and 2 infantry moved from Ukraine to Rostov
1 bomber moved from Ukraine to Southern ItalyPlace Units - Italians
1 airfield placed in Rostov
1 destroyer and 1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5
Italians collect 15 PUs (2 lost to blockades); end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
i forgot to unload rthose bvritish guys to morooco
can i please do it?
-
yeah sure. I thought about that to.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 transport moved from 46 Sea Zone to 45 Sea Zone
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 artillery and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in CelebesNon Combat Move - ANZAC
1 submarine moved from 44 Sea Zone to 41 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
1 artillery moved from 54 Sea Zone to Queensland
5 fighters moved from Java to India
1 bomber moved from Yunnan to Jehol
1 destroyer moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from Malaya to Shan StatePlace Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUsTerritory Summary for ANZAC :
Jehol : 1 bomber
Shan State : 1 infantry
India : 5 fighters
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Celebes : 1 flag, 1 artillery
Dutch New Guinea : 1 flag, 1 infantry
41 Sea Zone : 1 submarine
44 Sea Zone : 1 destroyer and 1 transport
43 Sea Zone : 1 flag
54 Sea Zone : 1 transport
62 Sea Zone : 1 transport
Trans-Jordan : 2 infantry
Ethiopia : 1 flagProduction/PUs Summary :
Germans : 55 / 106
Russians : 17 / 0
Japanese : 35 / 39
Americans : 60 / 77
Chinese : 11 / 17
British : 32 / 29
UK_Pacific : 15 / 15
Italians : 17 / 25
ANZAC : 14 / 26
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Combat Move - French
1 fighter moved from Morocco to 92 Sea ZoneCombat - French
Battle in 92 Sea Zone
French attack with 1 fighter
Germans defend with 1 destroyer; Italians defend with 1 destroyer
French roll dice for 1 fighter in 92 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 destroyers in 92 Sea Zone, round 2 : 0/2 hits
French roll dice for 1 fighter in 92 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 2 destroyers in 92 Sea Zone, round 3 : 1/2 hits
1 destroyer owned by the Germans and 1 fighter owned by the French lost in 92 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for French: 1 fighterNon Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by Italians from 92 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 92 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - French
Territory Summary for French :
Burma : 1 infantry
Trans-Jordan : 1 infantry
United Kingdom : 2 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbourProduction/PUs Summary :
Germans : 55 / 106
Russians : 17 / 0
Japanese : 35 / 39
Americans : 60 / 77
Chinese : 11 / 17
British : 32 / 29
UK_Pacific : 15 / 15
Italians : 17 / 25
ANZAC : 14 / 26
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
**i forgot please do it with germans
thanks**
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to Morocco: 1 armour, 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
Germans buy 6 armour, 2 bombers, 1 carrier, 1 destroyer, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Ukraine to Persia
1 bomber moved from Ukraine to Iraq
3 infantry moved from Rostov to Volgograd
1 infantry moved from Russia to Vologda
1 armour moved from Belarus to Vologda
1 fighter and 1 tactical_bomber moved from Rostov to Vologda
1 bomber moved from Ukraine to Vologda
2 infantry moved from Bryansk to Tambov
2 artilleries moved from Bryansk to Tambov
2 bombers moved from Rostov to 91 Sea Zone
5 submarines moved from 112 Sea Zone to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 submarine moved from 106 Sea Zone to 103 Sea Zone
1 fighter moved from Gibraltar to 103 Sea Zone
3 armour moved from Ukraine to Volgograd
1 armour moved from Rostov to Kazakhstan
1 tactical_bomber moved from Rostov to Kazakhstan
12 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
2 armour moved from Rostov to Northwest Persia
1 mech_infantry moved from Rostov to Northwest PersiaCombat - Germans
Strategic bombing raid in Persia
AA fire in Persia : 0/1 hits
Bombing raid in Persia rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Persia causes 5 damage total.
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits
Bombing raid in Iraq rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Iraq causes 5 damage total.
Battle in Volgograd
Germans attack with 3 armour and 3 infantry
Russians defend with 1 artillery and 1 factory_minor
Germans roll dice for 3 armour and 3 infantry in Volgograd, round 2 : 2/6 hits
Russians roll dice for 1 artillery in Volgograd, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 3 armour and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in 91 Sea Zone
Germans attack with 2 bombers, 1 destroyer and 5 submarines
British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 2 carriers, 1 cruiser, 1 destroyer and 9 transports
Germans roll dice for 5 submarines in 91 Sea Zone, round 2 : 3/5 hits
Germans roll dice for 2 bombers and 1 destroyer in 91 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer and 9 transports in 91 Sea Zone, round 2 : 1/4 hits
1 destroyer owned by the Americans , 2 carriers owned by the Americans , 1 cruiser owned by the Americans and 1 destroyer owned by the Germans lost in 91 Sea Zone
2 infantry owned by the British , 1 armour owned by the British , 1 artillery owned by the British and 9 transports owned by the Americans lost in 91 Sea Zone
Germans roll dice for 5 submarines in 91 Sea Zone, round 3 : 0/5 hits
Germans win with 2 bombers and 5 submarines remaining. Battle score for attacker is 123
Casualties for Germans: 1 destroyer
Casualties for British: 1 armour, 1 artillery and 2 infantry
Casualties for Americans: 2 carriers, 1 cruiser, 1 destroyer and 9 transports
Battle in Tambov
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 2 infantry in Tambov, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 2 artilleries and 1 infantry
Germans roll dice for 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 3/5 hits
Russians roll dice for 2 artilleries and 1 infantry in Vologda, round 2 : 0/3 hits
1 infantry owned by the Russians and 2 artilleries owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Russians: 2 artilleries and 1 infantry
Battle in Northwest Persia
Germans attack with 14 armour and 2 mech_infantrys
British defend with 4 infantry
Germans roll dice for 14 armour and 2 mech_infantrys in Northwest Persia, round 2 : 5/16 hits
British roll dice for 4 infantry in Northwest Persia, round 2 : 3/4 hits
4 infantry owned by the British , 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Northwest Persia
Germans win, taking Northwest Persia from British with 13 armour remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for British: 4 infantry
Battle in Kazakhstan
Germans attack with 1 armour and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 tactical_bomber in Kazakhstan, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 103 Sea Zone
Germans attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 103 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 103 Sea Zone
Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Germans
1 fighter moved from 103 Sea Zone to Gibraltar
1 bomber moved from 91 Sea Zone to Gibraltar
1 bomber moved from 91 Sea Zone to Gibraltar
1 fighter moved from Western Germany to 93 Sea Zone
1 bomber moved from Vologda to Rostov
1 fighter and 1 tactical_bomber moved from Vologda to Bryansk
1 tactical_bomber moved from Kazakhstan to Rostov
8 armour moved from Rostov to Caucasus
8 armour moved from Caucasus to Northwest Persia
1 bomber moved from Iraq to Caucasus
1 bomber moved from Persia to Caucasus
2 aaGuns and 1 infantry moved from Rostov to Caucasus
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 aaGun and 1 infantry moved from Rostov to Caucasus
2 artilleries and 2 infantry moved from France to Southern France
1 armour moved from Western Germany to Slovakia HungaryPlace Units - Germans
1 carrier, 1 destroyer and 1 transport placed in 93 Sea Zone
1 factory_minor placed in Caucasus
3 armour placed in Ukraine
3 armour placed in Novgorod
2 bombers and 1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Germans collect 57 PUs (3 lost to blockades); end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Combat Move - Russians
1 armour moved from Tsinghai to Suiyuyan
Chinese take Kansu from Japanese
Chinese take Suiyuyan from Japanese
1 infantry moved from Samara to Kazakhstan
2 artilleries moved from Novosibirsk to Kazakhstan
2 artilleries and 2 infantry moved from Novosibirsk to VologdaCombat - Russians
Battle in Vologda
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 armour and 1 infantry
Russians roll dice for 2 artilleries and 2 infantry in Vologda, round 2 : 2/4 hits
Germans roll dice for 1 armour and 1 infantry in Vologda, round 2 : 2/2 hits
2 infantry owned by the Russians , 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 artilleries remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 2 infantry
Battle in Kazakhstan
Russians attack with 2 artilleries and 1 infantry
Germans defend with 1 armour
Russians roll dice for 2 artilleries and 1 infantry in Kazakhstan, round 2 : 0/3 hits
Germans roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Kazakhstan
Russians roll dice for 2 artilleries in Kazakhstan, round 3 : 1/2 hits
Germans roll dice for 1 armour in Kazakhstan, round 3 : 1/1 hits
1 armour owned by the Germans and 1 artillery owned by the Russians lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 artillery remaining. Battle score for attacker is -1
Casualties for Germans: 1 armour
Casualties for Russians: 1 artillery and 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 infantry moved from Novosibirsk to Samara
1 infantry moved from Novosibirsk to Urals
1 artillery moved from Novosibirsk to Urals
1 infantry moved from Novosibirsk to Kansu
1 infantry moved from Novosibirsk to Tsinghai
4 aaGuns, 16 artilleries and 12 infantry moved from Novosibirsk to Samara
1 aaGun and 10 infantry moved from Manchuria to Jehol
1 aaGun and 7 infantry moved from Korea to ManchuriaTurn Complete - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Yunnan: 2 fighters and 1 tactical_bomber
EDIT: Adding units owned by Russians to Jehol: 2 fighters and 1 tactical_bomber
EDIT: Turning off Edit ModeTerritory Summary for Russians :
Jehol : 1 aaGun, 2 fighters, 10 infantry and 1 tactical_bomber
Manchuria : 1 aaGun and 7 infantry
Suiyuyan : 1 armour
Kansu : 1 infantry
Tsinghai : 1 infantry
Soviet Far East : 1 harbour
Siberia : 1 infantry
Kazakhstan : 1 artillery
Urals : 1 artillery and 1 infantry
Vologda : 2 artilleries
Samara : 4 aaGuns, 16 artilleries and 13 infantry
125 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 58 / 84
Russians : 14 / 0
Japanese : 33 / 39
Americans : 60 / 77
Chinese : 13 / 17
British : 32 / 29
UK_Pacific : 15 / 15
Italians : 17 / 25
ANZAC : 14 / 26
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
3 armour moved from Anhwe to Kwangsi
1 fighter and 1 tactical_bomber moved from Shensi to Kwangsi
1 bomber moved from Philippines to 54 Sea Zone
1 bomber moved from Sumatra to 44 Sea Zone
2 fighters moved from Philippines to 44 Sea Zone
1 infantry moved from Shensi to Suiyuyan
1 fighter and 1 tactical_bomber moved from Shensi to Suiyuyan
6 armour moved from Shensi to Tsinghai
2 fighters and 1 tactical_bomber moved from Shensi to Kwangsi
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 44 Sea ZoneCombat - Japanese
Battle in Tsinghai
Japanese attack with 6 armour
Russians defend with 1 infantry
Japanese roll dice for 6 armour in Tsinghai, round 2 : 4/6 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 6 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 54 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 54 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 bomber, 3 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 3/5 hits
ANZAC roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/1 hits
1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Suiyuyan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 armour
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 1/3 hits
Chinese roll dice for 1 armour in Suiyuyan, round 2 : 0/1 hits
1 armour owned by the Russians lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Kwangsi
Japanese attack with 3 armour, 3 fighters and 2 tactical_bombers
Chinese defend with 2 artilleries and 1 infantry
Japanese roll dice for 3 armour, 3 fighters and 2 tactical_bombers in Kwangsi, round 2 : 5/8 hits
Chinese roll dice for 2 artilleries and 1 infantry in Kwangsi, round 2 : 2/3 hits
2 artilleries owned by the Chinese , 2 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 armour, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 2 armour
Casualties for Chinese: 2 artilleries and 1 infantryNon Combat Move - Japanese
1 bomber moved from 44 Sea Zone to Philippines
1 fighter moved from 44 Sea Zone to Philippines
2 fighters and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 bomber moved from 54 Sea Zone to Paulau Island
1 fighter moved from 19 Sea Zone to Paulau Island
1 armour and 1 infantry moved from Kiangsu to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer and 4 submarines moved from 6 Sea Zone to 35 Sea Zone
1 aaGun, 1 artillery and 6 infantry moved from Anhwe to Kiangsu
2 fighters moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Kwangtung
2 tactical_bombers moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Suiyuyan to Kiangsu
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 submarines and 1 transport moved from 19 Sea Zone to 35 Sea ZonePlace Units - Japanese
3 infantry placed in Kiangsu
1 fighter and 1 tactical_bomber placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,6
Japanese collect 35 PUs (1 lost to blockades); end with 36 PUs total