@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Still need your email to put into the game to get dice rolls
ok i’ll put it in the allied turn
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Territory Summary for Chinese :
Yunnan : 1 infantry
Hopei : 1 infantry
Production/PUs Summary :
Germans : 55 / 66
Russians : 25 / 28
Japanese : 42 / 43
Americans : 53 / 74
Chinese : 6 / 12
British : 26 / 29
UK_Pacific : 18 / 18
Italians : 21 / 33
ANZAC : 14 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.417
Median : 4.000
Variance : 0.870
Standard Deviation : 0.933
Total rolls : 24
Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Italians Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
1 was rolled 6 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.381
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 21
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 2 destroyers, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 bomber; Remaining resources: 0 PUs;
Combat Move - British
2 units repaired.
1 fighter moved from Malaya to 43 Sea Zone
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from Siam to French Indo China
6 infantry moved from Malaya to Shan State
1 artillery moved from Yunnan to Kwangsi
1 armour and 2 mech_infantrys moved from India to Yunnan
2 artilleries and 1 infantry moved from India to Burma
2 armour moved from Yunnan to Hunan
1 tactical_bomber moved from India to Hunan
1 fighter moved from India to Kwangsi
5 infantry moved from Persia to Iraq
2 artilleries moved from Eastern Persia to Persia
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 artilleries and 2 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 armour and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Sicily to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
2 cruisers moved from 95 Sea Zone to 96 Sea Zone
2 battleships and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Sardinia to Tobruk
2 cruisers and 2 destroyers moved from 95 Sea Zone to 92 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 95 Sea Zone to 96 Sea Zone
Combat - British
Battle in Anglo Egyptian Sudan
British attack with 1 armour and 2 mech_infantrys
Italians defend with 1 infantry
British roll dice for 1 armour and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 2/3 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 43 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Kwangsi
British attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 airfield and 1 mech_infantry
British roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 2 : 3/3 hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Hunan
British attack with 2 armour and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 2 armour and 1 tactical_bomber in Hunan, round 2 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 1/1 hits
1 armour owned by the British and 1 mech_infantry owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 armour
Non Combat Move - British
1 fighter moved from Kwangsi to Yunnan
1 tactical_bomber moved from Hunan to Yunnan
1 fighter moved from 43 Sea Zone to French Indo China
2 aaGuns moved from India to Burma
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
Place Units - British
1 destroyer placed in 109 Sea Zone
2 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
British undo move 2.
British undo move 2.
British undo move 1.
1 destroyer and 1 transport placed in 71 Sea Zone
1 infantry placed in Union of South Africa
1 destroyer placed in 109 Sea Zone
1 infantry placed in United Kingdom
Turn Complete - British
British collect 28 PUs; end with 28 PUs total
Place Units - UK_Pacific
1 armour and 1 bomber placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Some Units in India change ownership: 1 armour and 1 bomber
Territory Summary for British, UK_Pacific :
Formosa : 1 flag, 1 infantry
Kwangsi : 1 artillery and 1 infantry
Siam : 1 flag
Yunnan : 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Hunan : 1 armour
Shan State : 6 infantry
Burma : 2 aaGuns, 2 artilleries and 1 infantry
India : 1 airfield, 1 armour, 1 bomber, 1 factory_major and 1 harbour
Malaya : 1 aaGun, 1 harbour and 2 infantry
French Indo China : 1 flag, 1 fighter and 1 infantry
Sumatra : 1 flag, 1 infantry
Belgian Congo : 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
Kenya : 2 artilleries and 2 infantry
Malta : 1 aaGun
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 15 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 armour and 2 mech_infantrys
Tobruk : 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Sicily : 1 flag
Sardinia : 1 flag
125 Sea Zone : 1 flag
96 Sea Zone : 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport
106 Sea Zone : 1 flag
Eire : 1 flag
109 Sea Zone : 1 destroyer
Iraq : 5 infantry
92 Sea Zone : 2 cruisers, 2 destroyers and 1 transport
Eastern Persia : 1 flag
71 Sea Zone : 1 destroyer and 1 transport
Brazil : 1 flag
Persia : 1 flag, 2 artilleries
91 Sea Zone : 2 battleships and 1 destroyer
Suriname : 1 flag, 2 infantry
Production/PUs Summary :
Germans : 55 / 66
Russians : 25 / 28
Japanese : 40 / 43
Americans : 53 / 74
Chinese : 8 / 12
British : 28 / 28
UK_Pacific : 18 / 18
Italians : 19 / 33
ANZAC : 14 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.194
Median : 3.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 36
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
British Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 1 times
6 was rolled 2 times
Average roll : 2.778
Median : 2.000
Variance : 1.625
Standard Deviation : 1.275
Total rolls : 9
Italians Combat
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Americans Combat
1 was rolled 6 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.381
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 21
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 3 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 armour moved from French Equatorial Africa to Anglo Egyptian Sudan
1 fighter and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Gold Coast to Nigeria
Italians take French West Africa from Americans
1 fighter moved from Gold Coast to Anglo Egyptian Sudan
Combat - Italians
Battle in Nigeria
Italians attack with 1 armour
Americans defend with 1 artillery
British win with no units remaining. Battle score for attacker is -2
Casualties for Italians: 1 armour
Casualties for Americans: 1 artillery
Battle in Anglo Egyptian Sudan
Italians attack with 3 armour, 2 fighters and 1 tactical_bomber
British defend with 1 armour and 2 mech_infantrys
Italians win, taking Anglo Egyptian Sudan from British with 2 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 armour and 2 mech_infantrys
Casualties for Italians: 1 armour
Non Combat Move - Italians
2 fighters and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
2 artilleries and 3 infantry moved from Trans-Jordan to Egypt
3 armour moved from Southern Italy to Northern Italy
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
3 fighters placed in Egypt
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Dutch New Guinea to Java
1 fighter moved from Formosa to Malaya
Non Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Territory Summary for ANZAC :
Malaya : 1 fighter and 1 infantry
Queensland : 1 airfield, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
Java : 1 flag, 1 aaGun, 1 airfield, 1 fighter and 1 infantry
Dutch New Guinea : 1 flag
54 Sea Zone : 1 destroyer and 1 submarine
62 Sea Zone : 2 transports
Production/PUs Summary :
Germans : 55 / 66
Russians : 25 / 28
Japanese : 40 / 43
Americans : 52 / 74
Chinese : 8 / 12
British : 27 / 28
UK_Pacific : 18 / 18
Italians : 21 / 26
ANZAC : 14 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
1 infantry moved from Libya to Tobruk
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Tobruk : 1 infantry
Libya : 1 flag
Production/PUs Summary :
Germans : 55 / 66
Russians : 25 / 28
Japanese : 40 / 43
Americans : 52 / 74
Chinese : 8 / 12
British : 27 / 28
UK_Pacific : 18 / 18
Italians : 21 / 26
ANZAC : 14 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 5 armour and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
10 armour and 4 artilleries moved from Bryansk to Russia
1 infantry moved from Smolensk to Russia
3 armour moved from Ukraine to Russia
2 bombers and 1 tactical_bomber moved from Ukraine to Russia
3 bombers moved from Novgorod to Russia
Combat - Germans
Battle in Russia
Germans attack with 13 armour, 4 artilleries, 5 bombers, 1 infantry and 1 tactical_bomber
Russians defend with 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 14 infantry and 1 tactical_bomber
Germans captures 28PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 9 armour, 5 bombers and 1 tactical_bomber remaining. Battle score for attacker is 38
Casualties for Germans: 4 armour, 4 artilleries and 1 infantry
Casualties for Russians: 2 aaGuns, 2 artilleries, 1 fighter, 14 infantry and 1 tactical_bomber
Non Combat Move - Germans
5 bombers moved from Russia to Ukraine
3 aaGuns moved from Bryansk to Ukraine
1 mech_infantry moved from Novgorod to Smolensk
2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
3 artilleries and 2 infantry moved from France to Northern Italy
1 mech_infantry moved from Western Germany to Yugoslavia
3 artilleries and 3 infantry moved from Normandy Bordeaux to France
3 infantry moved from Western Germany to Northern Italy
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 3 transports moved from 110 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from Russia to Ukraine
Place Units - Germans
1 armour and 2 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Western Ukraine
4 armour and 4 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5,4,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2
Germans collect 54 PUs (4 lost to blockades); end with 82 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 97 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
5 infantry moved from Buryatia to Yakut S.S.R.
2 aaGuns moved from Samara to Volgograd
1 artillery moved from Tambov to Volgograd
2 artilleries moved from Caucasus to Volgograd
1 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Sikang to Volgograd
1 infantry moved from Szechwan to Sikang
1 infantry moved from Tambov to Rostov
1 infantry moved from Samara to Tambov
1 infantry moved from Samara to Vologda
3 infantry moved from Samara to Volgograd
Turn Complete - Russians
Territory Summary for Russians :
Sikang : 1 infantry
Yakut S.S.R. : 5 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Rostov : 1 infantry
Tambov : 1 infantry
Vologda : 1 infantry
Volgograd : 2 aaGuns, 3 artilleries, 1 factory_minor, 3 infantry and 1 mech_infantry
Caucasus : 1 infantry
Samara : 1 infantry
Iraq : 1 flag
Northwest Persia : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 58 / 97
Russians : 22 / 0
Japanese : 40 / 43
Americans : 52 / 74
Chinese : 8 / 12
British : 27 / 28
UK_Pacific : 18 / 18
Italians : 21 / 26
ANZAC : 14 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 3 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 mech_infantrys moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Kwangsi
1 mech_infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 mech_infantry moved from Kweichow to Hopei
1 bomber moved from Kiangsu to Hopei
1 bomber moved from Kiangsu to Hunan
1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangsi
2 infantry moved from 36 Sea Zone to Kwangsi
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from Philippines to French Indo China
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
1 battleship and 1 cruiser moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
2 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
Combat - Japanese
Battle in Hunan
Japanese attack with 1 bomber and 2 mech_infantrys
British defend with 1 armour
Japanese win, taking Hunan from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Hopei
Japanese attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry; Chinese defend with 1 airfield
Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in French Indo China
Japanese attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 fighter and 1 infantry
Japanese win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 fighter and 1 infantry
Non Combat Move - Japanese
1 fighter moved from French Indo China to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 bomber moved from Hopei to Kwangtung
1 bomber moved from Hunan to Kwangtung
1 aaGun moved from Kweichow to Hopei
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
Place Units - Japanese
2 artilleries and 2 infantry placed in Japan
2 transports placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 47 PUs; end with 50 PUs total
Scramble orders from Rome? I’ll default to maximum defense for order of loss, AA guns, bomber, infantry, tanks, and last fighters.
No scramble, your OOL is fine
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 artilleries, 4 destroyers, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 3 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 91 Sea Zone to 95 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from 95 Sea Zone to Southern Italy
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Tobruk to 96 Sea Zone
1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 96 Sea Zone to 95 Sea Zone
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 95 Sea Zone to Southern Italy
1 cruiser moved from 96 Sea Zone to 95 Sea Zone
1 carrier moved from 96 Sea Zone to 95 Sea Zone
1 bomber moved from Iraq to Southern Italy
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 95 Sea Zone
1 infantry moved from French Central Africa to French West Africa
Americans take French West Africa from Italians
1 artillery moved from Hawaiian Islands to 26 Sea Zone
2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
7 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 7 infantry, 2 mech_infantrys and 5 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 7 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Caroline Islands
Americans attack with 1 artillery, 7 infantry and 2 mech_infantrys
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 7 infantry and 2 mech_infantrys in Caroline Islands, round 2 : 3/10 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits
2 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantry
Battle in Southern Italy
Americans attack with 2 armour, 1 artillery, 1 bomber, 7 infantry and 4 mech_infantrys
Italians defend with 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 6 infantry
AA fire in Southern Italy : 0/1 hits
Americans roll dice for 1 cruiser in Southern Italy, round 2 : 0/1 hits
Americans roll dice for 2 armour, 1 artillery, 1 bomber, 7 infantry and 4 mech_infantrys in Southern Italy, round 2 : 2/15 hits
Italians roll dice for 2 aaGuns, 1 bomber, 2 fighters and 6 infantry in Southern Italy, round 2 : 4/9 hits
2 aaGuns owned by the Italians and 4 infantry owned by the Americans lost in Southern Italy
Americans roll dice for 2 armour, 1 artillery, 1 bomber, 3 infantry and 4 mech_infantrys in Southern Italy, round 3 : 5/11 hits
Italians roll dice for 1 bomber, 2 fighters and 6 infantry in Southern Italy, round 3 : 2/9 hits
2 infantry owned by the Americans , 1 bomber owned by the Italians and 4 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 2 armour, 1 artillery, 1 bomber, 1 infantry and 4 mech_infantrys in Southern Italy, round 4 : 4/9 hits
Italians roll dice for 2 fighters and 2 infantry in Southern Italy, round 4 : 3/4 hits
2 mech_infantrys owned by the Americans , 2 fighters owned by the Italians , 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy
Americans captures 26PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 2 armour, 1 artillery, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 31
Casualties for Italians: 2 aaGuns, 1 bomber, 2 fighters and 6 infantry
Casualties for Americans: 7 infantry and 2 mech_infantrys
Non Combat Move - Americans
1 bomber moved from Southern Italy to Sicily
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 6 fighters and 2 tactical_bombers moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from 16 Sea Zone to Midway
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 destroyers, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
3 destroyers and 1 transport placed in 10 Sea Zone
1 destroyer and 2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 82 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 102 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour, 6 infantry and 2 mech_infantrys
Iwo Jima : 1 flag, 1 artillery
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 2 aaGuns, 1 airfield and 1 harbour
Midway : 1 airfield and 1 fighter
33 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 6 fighters, 2 tactical_bombers and 5 transports
26 Sea Zone : 1 destroyer and 1 submarine
25 Sea Zone : 1 destroyer
10 Sea Zone : 3 destroyers and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
Morocco : 2 artilleries and 2 infantry
French Central Africa : 1 flag
French West Africa : 1 flag, 1 infantry
Tobruk : 1 flag
Sicily : 1 bomber
Southern Italy : 1 flag, 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 mech_infantrys
95 Sea Zone : 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 7 transports
93 Sea Zone : 2 submarines
97 Sea Zone : 1 submarine
101 Sea Zone : 1 destroyer and 2 transports
91 Sea Zone : 2 destroyers, 1 submarine and 2 transports
110 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 58 / 97
Russians : 19 / 0
Japanese : 47 / 50
Americans : 56 / 102
Chinese : 4 / 12
British : 27 / 28
UK_Pacific : 18 / 18
Italians : 17 / 0
ANZAC : 14 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 17 times
2 was rolled 13 times
3 was rolled 13 times
4 was rolled 10 times
5 was rolled 8 times
6 was rolled 13 times
Average roll : 3.243
Median : 3.000
Variance : 0.658
Standard Deviation : 0.811
Total rolls : 74
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Italians Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.217
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 23
Americans Combat
1 was rolled 11 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 10 times
Average roll : 3.312
Median : 3.000
Variance : 0.638
Standard Deviation : 0.799
Total rolls : 48
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs
Territory Summary for Chinese :
Yunnan : 3 artilleries
Kweichow : 1 infantry
Production/PUs Summary :
Germans : 58 / 97
Russians : 19 / 0
Japanese : 46 / 50
Americans : 56 / 102
Chinese : 5 / 11
British : 27 / 28
UK_Pacific : 18 / 18
Italians : 17 / 0
ANZAC : 14 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 17 times
2 was rolled 13 times
3 was rolled 13 times
4 was rolled 10 times
5 was rolled 8 times
6 was rolled 13 times
Average roll : 3.243
Median : 3.000
Variance : 0.658
Standard Deviation : 0.811
Total rolls : 74
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Italians Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.217
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 23
Americans Combat
1 was rolled 11 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 10 times
Average roll : 3.312
Median : 3.000
Variance : 0.638
Standard Deviation : 0.799
Total rolls : 48
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries and 1 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 mech_infantry moved from Belgian Congo to French Equatorial Africa
British take French Equatorial Africa from Italians
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Iraq to Syria
British take Syria from Italians
4 infantry moved from Iraq to Trans-Jordan
British take Trans-Jordan from Italians
2 artilleries moved from Persia to Iraq
1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 transport moved from 92 Sea Zone to 88 Sea Zone
2 infantry moved from Suriname to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Yunnan to Anhwe
Chinese take Anhwe from Japanese
1 armour and 1 mech_infantry moved from Yunnan to Hopei
6 infantry moved from Shan State to Yunnan
2 artilleries and 1 infantry moved from Burma to Yunnan
1 armour moved from India to Yunnan
Combat - British
Battle in Hopei
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 aaGun and 1 mech_infantry
British roll dice for 1 armour and 1 mech_infantry in Hopei, round 2 : 1/2 hits
Japanese roll dice for 1 aaGun and 1 mech_infantry in Hopei, round 2 : 0/1 hits
1 aaGun owned by the Japanese lost in Hopei
British roll dice for 1 armour and 1 mech_infantry in Hopei, round 3 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Hopei
British win, taking Hopei from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 aaGun and 1 mech_infantry
Battle in Anglo Egyptian Sudan
British attack with 2 artilleries, 1 infantry and 1 mech_infantry
Italians defend with 2 armour
British roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/4 hits
Italians roll dice for 2 armour in Anglo Egyptian Sudan, round 2 : 1/2 hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Anglo Egyptian Sudan
British roll dice for 2 artilleries and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 1/3 hits
Italians roll dice for 1 armour in Anglo Egyptian Sudan, round 3 : 1/1 hits
1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 2 artilleries remaining. Battle score for attacker is 5
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Italians: 2 armour
Non Combat Move - British
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
1 armour and 1 infantry moved from 79 Sea Zone to West India
1 bomber moved from India to Iraq
1 infantry moved from Tobruk to 96 Sea Zone
1 aaGun moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 aaGun and 1 infantry moved from 95 Sea Zone to Southern Italy
1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 96 Sea Zone to 95 Sea Zone
1 fighter and 1 tactical_bomber moved from Tobruk to Southern Italy
3 fighters moved from United Kingdom to Southern Italy
2 infantry moved from 91 Sea Zone to Morocco
2 cruisers and 2 destroyers moved from 92 Sea Zone to 95 Sea Zone
Place Units - British
2 fighters placed in United Kingdom
2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 32 PUs; end with 32 PUs total
Place Units - UK_Pacific
3 armour placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,2,6,3,1,2,4,4,6,3,4,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2
UK_Pacific collect 15 PUs (3 lost to blockades); end with 15 PUs total
Some Units in India change ownership: 3 armour
Territory Summary for British, UK_Pacific :
Formosa : 1 flag, 1 infantry
Siam : 1 flag
Yunnan : 1 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber
Hopei : 1 armour and 1 mech_infantry
Anhwe : 1 mech_infantry
Burma : 2 aaGuns
India : 1 airfield, 3 armour, 1 factory_major and 1 harbour
Malaya : 1 aaGun, 1 harbour and 2 infantry
French Indo China : 1 flag
Sumatra : 1 flag, 1 infantry
West India : 1 armour and 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 4 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 15 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 2 artilleries
Morocco : 2 infantry
French Equatorial Africa : 1 flag, 1 mech_infantry
Syria : 1 flag, 1 infantry
Tobruk : 1 artillery
Sicily : 1 flag
Southern Italy : 1 aaGun, 4 fighters, 1 infantry and 1 tactical_bomber
Ethiopia : 1 flag, 1 infantry
Sardinia : 1 flag
125 Sea Zone : 1 flag
95 Sea Zone : 1 carrier, 4 cruisers, 3 destroyers, 2 fighters and 1 transport
106 Sea Zone : 1 flag
Eire : 1 flag
109 Sea Zone : 1 destroyer
Iraq : 2 artilleries and 1 bomber
Eastern Persia : 1 flag
79 Sea Zone : 1 destroyer and 1 transport
Brazil : 1 flag
Persia : 1 flag
91 Sea Zone : 2 battleships, 1 destroyer and 1 transport
Suriname : 1 flag
Production/PUs Summary :
Germans : 58 / 97
Russians : 19 / 0
Japanese : 44 / 50
Americans : 56 / 102
Chinese : 7 / 11
British : 32 / 32
UK_Pacific : 18 / 15
Italians : 12 / 0
ANZAC : 14 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 23 times
2 was rolled 25 times
3 was rolled 26 times
4 was rolled 18 times
5 was rolled 11 times
6 was rolled 20 times
Average roll : 3.236
Median : 3.000
Variance : 1.270
Standard Deviation : 1.127
Total rolls : 123
Null / Other
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.158
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 19
Japanese Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.158
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 19
British Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.455
Median : 3.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11
Italians Combat
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.115
Median : 3.000
Variance : 0.320
Standard Deviation : 0.566
Total rolls : 26
Americans Combat
1 was rolled 11 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 10 times
Average roll : 3.312
Median : 3.000
Variance : 0.638
Standard Deviation : 0.799
Total rolls : 48
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - Italians
2 infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery moved from Egypt to Trans-Jordan
3 fighters and 1 tactical_bomber moved from Egypt to Trans-Jordan
2 fighters moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Nenetsia to Evenkiyskiy
Italians take Urals from Russians
Italians take Evenkiyskiy from Russians
1 armour moved from Nenetsia to Timguska
Italians take Timguska from Russians
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
Combat - Italians
Battle in Trans-Jordan
Italians attack with 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber
British defend with 4 infantry
Italians win, taking Trans-Jordan from British with 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 4 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 2 fighters and 2 infantry
British defend with 2 artilleries
Italians win, taking Anglo Egyptian Sudan from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 8
Casualties for British: 2 artilleries
Non Combat Move - Italians
2 fighters moved from Anglo Egyptian Sudan to Egypt
3 fighters and 1 tactical_bomber moved from Trans-Jordan to Egypt
Turn Complete - Italians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 3 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 62 Sea Zone to 47 Sea Zone
1 artillery and 3 infantry moved from 47 Sea Zone to New Britain
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
ANZAC take 37 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 33 Sea Zone
Combat - ANZAC
Battle in New Britain
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 3 infantry in New Britain, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in New Britain, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in New Britain
ANZAC win, taking New Britain from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Malaya to Java
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Territory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 1 airfield, 1 harbour and 2 infantry
New Britain : 1 artillery and 3 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 factory_minor, 1 harbour and 2 infantry
Java : 1 flag, 1 aaGun, 1 airfield, 2 fighters and 1 infantry
Dutch New Guinea : 1 flag
47 Sea Zone : 2 transports
33 Sea Zone : 1 submarine
37 Sea Zone : 1 flag, 1 destroyer
62 Sea Zone : 1 destroyer and 1 submarine
Production/PUs Summary :
Germans : 58 / 97
Russians : 16 / 0
Japanese : 44 / 50
Americans : 56 / 102
Chinese : 7 / 11
British : 30 / 32
UK_Pacific : 18 / 15
Italians : 17 / 0
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.600
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
ANZAC Combat
1 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
1 infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
Combat - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Alexandria : 1 infantry
United Kingdom : 2 infantry
Libya : 1 flag
Production/PUs Summary :
Germans : 58 / 97
Russians : 16 / 0
Japanese : 44 / 50
Americans : 56 / 102
Chinese : 7 / 11
British : 30 / 32
UK_Pacific : 18 / 15
Italians : 17 / 0
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.600
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
ANZAC Combat
1 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 bomber, 3 infantry and 13 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Smolensk to Samara
1 armour moved from Russia to Samara
1 mech_infantry moved from Western Ukraine to Tambov
2 mech_infantrys moved from Western Ukraine to Tambov
7 armour moved from Russia to Tambov
1 armour and 2 mech_infantrys moved from Ukraine to Rostov
3 artilleries and 5 infantry moved from Northern Italy to Southern Italy
1 mech_infantry moved from Yugoslavia to Southern Italy
4 armour, 1 fighter, 4 mech_infantrys and 2 tactical_bombers moved from Western Germany to Southern Italy
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Southern Italy
5 bombers moved from Ukraine to Southern Italy
Combat - Germans
Battle in Southern Italy
Germans attack with 4 armour, 3 artilleries, 5 bombers, 2 fighters, 5 infantry, 5 mech_infantrys and 3 tactical_bombers
British defend with 1 aaGun, 4 fighters, 1 infantry and 1 tactical_bomber; Americans defend with 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 mech_infantrys
Germans win, taking Southern Italy from Americans with 4 armour, 3 artilleries, 5 bombers, 1 fighter, 2 infantry, 5 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 64
Casualties for Germans: 1 fighter and 3 infantry
Casualties for British: 1 aaGun, 4 fighters, 1 infantry and 1 tactical_bomber
Casualties for Americans: 2 armour, 1 artillery and 2 mech_infantrys
Battle in Tambov
Germans attack with 7 armour and 3 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 7 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Russians win with no units remaining. Battle score for attacker is -7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Ukraine to Russia
5 bombers moved from Southern Italy to France
1 fighter and 1 tactical_bomber moved from Southern Italy to 112 Sea Zone
1 tactical_bomber moved from Southern Italy to Western Germany
1 tactical_bomber moved from Southern Italy to Northern Italy
Place Units - Germans
3 mech_infantrys placed in Ukraine
Germans undo move 1.
1 armour and 2 mech_infantrys placed in Ukraine
1 armour and 2 mech_infantrys placed in Russia
1 armour and 2 mech_infantrys placed in Western Ukraine
1 armour, 1 bomber and 7 mech_infantrys placed in Western Germany
3 infantry placed in France
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 5 bombers
EDIT: Adding units owned by Germans to Yugoslavia: 5 bombers
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1,3,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3
Germans collect 56 PUs (5 lost to blockades); end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
5 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Sikang to Kazakhstan
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Caucasus to Volgograd
Combat - Russians
Non Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Yenisey : 5 infantry
Kazakhstan : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Archangel : 1 infantry
Volgograd : 2 aaGuns, 3 artilleries, 1 factory_minor, 4 infantry and 1 mech_infantry
Caucasus : 1 infantry
Iraq : 1 flag
Northwest Persia : 1 flag
Production/PUs Summary :
Germans : 60 / 71
Russians : 14 / 0
Japanese : 44 / 50
Americans : 53 / 102
Chinese : 7 / 11
British : 30 / 32
UK_Pacific : 18 / 15
Italians : 20 / 0
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 2 destroyers and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
2 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to Alaska
2 submarines moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Hunan to Kweichow
2 mech_infantrys moved from Kiangsu to Anhwe
1 mech_infantry moved from Tsinghai to Shensi
Japanese take Shensi from Chinese
2 bombers moved from Kwangtung to Hopei
1 fighter and 1 tactical_bomber moved from Kwangtung to Anhwe
1 mech_infantry moved from Hunan to Kweichow
1 infantry and 1 mech_infantry moved from Kwangsi to 36 Sea Zone
1 infantry, 1 mech_infantry and 2 transports moved from 36 Sea Zone to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 43 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
Combat - Japanese
Americans scrambles 1 units out of Midway to defend against the attack in 25 Sea Zone
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 2 submarines and 2 transports
ANZAC defend with 1 destroyer
Japanese win, taking 37 Sea Zone from ANZAC with 1 battleship, 1 carrier, 2 submarines and 2 transports remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 destroyer and 1 fighter
1 submarine owned by the Japanese Submerged
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Malaya
Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
ANZAC defend with 1 infantry; British defend with 1 aaGun, 1 harbour and 2 infantry
UK_Pacific win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 1 aaGun and 1 infantry
1 tactical_bomber owned by the Japanese retreated
Battle in Hopei
Japanese attack with 2 bombers
British defend with 1 armour and 1 mech_infantry
Chinese win with no units remaining. Battle score for attacker is -14
Casualties for Japanese: 2 bombers
Casualties for British: 1 armour and 1 mech_infantry
Battle in Anhwe
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese win, taking Anhwe from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Kweichow
Japanese attack with 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Alaska
Moving scrambled unit from 25 Sea Zone back to originating territory: Midway
Non Combat Move - Japanese
1 infantry moved from Sakha to Buryatia
1 fighter and 1 tactical_bomber moved from Anhwe to Kwangtung
1 mech_infantry moved from Kiangsu to Kwangsi
1 tactical_bomber moved from Malaya to 37 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
2 fighters moved from 6 Sea Zone to 18 Sea Zone
1 carrier moved from 6 Sea Zone to 18 Sea Zone
1 destroyer moved from 36 Sea Zone to 22 Sea Zone
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
1 cruiser moved from 36 Sea Zone to 34 Sea Zone
1 cruiser moved from 36 Sea Zone to 22 Sea Zone
1 fighter moved from Kwangtung to Japan
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 battleship moved from 36 Sea Zone to 21 Sea Zone
Place Units - Japanese
3 armour placed in Kiangsu
1 artillery and 4 infantry placed in Japan
2 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 artilleries, 5 bombers, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from French West Africa to Gold Coast
British take Gold Coast from Italians
2 submarines moved from 93 Sea Zone to 97 Sea Zone
1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 7 transports moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 transports moved from 91 Sea Zone to 102 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 bomber moved from Sicily to Southern Italy
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
2 mech_infantrys moved from Caroline Islands to 33 Sea Zone
6 infantry moved from Caroline Islands to 33 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Midway to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
2 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 26 Sea Zone to 23 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 cruiser moved from 33 Sea Zone to 23 Sea Zone
Combat - Americans
Battle in 17 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 carrier, 1 fighter and 1 tactical_bomber
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier in 17 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 carrier in 17 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 carrier in 17 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 5 : 1/1 hits
1 carrier owned by the Japanese lost in 17 Sea Zone
1 submarine owned by the Americans Submerged
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in Celebes
Battle in 22 Sea Zone
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 cruiser and 1 destroyer
Americans roll dice for 3 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 cruiser and 1 destroyer in 22 Sea Zone, round 2 : 1/2 hits
1 fighter owned by the Americans , 1 cruiser owned by the Japanese and 1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking Celebes from Japanese with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 cruiser and 1 destroyer
Casualties for Americans: 1 fighter
Battle in 34 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 cruiser and 1 destroyer
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 : 2/5 hits
Japanese roll dice for 1 cruiser and 1 destroyer in 34 Sea Zone, round 2 : 0/2 hits
1 cruiser owned by the Japanese and 1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Japanese: 1 cruiser and 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 23 Sea Zone
Americans attack with 1 cruiser and 1 destroyer
Japanese defend with 1 destroyer
Americans roll dice for 1 cruiser and 1 destroyer in 23 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 1 cruiser remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Philippines
Strategic bombing raid in Southern Italy
AA fire in Southern Italy : 1/1 hits
1 bomber killed by AA
Bombing raid in Southern Italy causes 0 damage total.
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese could not land and were killed
Non Combat Move - Americans
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 25 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery, 2 battleships, 4 carriers, 1 cruiser, 3 destroyers, 3 infantry, 2 mech_infantrys and 3 transports moved from 33 Sea Zone to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 35 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from 35 Sea Zone to Philippines
Place Units - Americans
2 transports placed in 101 Sea Zone
5 bombers placed in Eastern United States
4 artilleries and 4 infantry placed in Central United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag, 1 artillery
Philippines : 1 airfield, 1 artillery, 1 harbour, 5 infantry and 2 mech_infantrys
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 1 infantry
Midway : 1 airfield
Celebes : 1 flag, 1 infantry
44 Sea Zone : 1 transport
35 Sea Zone : 2 battleships, 4 carriers, 1 cruiser, 3 destroyers, 5 fighters, 2 tactical_bombers and 4 transports
34 Sea Zone : 1 destroyer
23 Sea Zone : 1 cruiser
26 Sea Zone : 2 destroyers and 1 transport
25 Sea Zone : 1 destroyer
17 Sea Zone : 1 submarine
Central United States : 4 artilleries, 1 factory_major and 4 infantry
Eastern United States : 2 aaGuns, 1 airfield, 5 bombers, 1 factory_major and 1 harbour
Gold Coast : 1 infantry
Morocco : 4 artilleries and 4 infantry
French Central Africa : 1 flag
French West Africa : 1 flag
Tobruk : 1 flag
93 Sea Zone : 1 submarine
97 Sea Zone : 3 submarines
92 Sea Zone : 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 7 transports
101 Sea Zone : 4 transports
91 Sea Zone : 3 destroyers and 2 transports
110 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 60 / 71
Russians : 12 / 0
Japanese : 46 / 51
Americans : 56 / 76
Chinese : 4 / 11
British : 31 / 32
UK_Pacific : 18 / 15
Italians : 19 / 0
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.037
Median : 3.000
Variance : 1.577
Standard Deviation : 1.256
Total rolls : 27
Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 3 times
Average roll : 3.778
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9
Italians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 8 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 2.765
Median : 3.000
Variance : 2.938
Standard Deviation : 1.714
Total rolls : 17