14L, G40, LL, no tech Rasmustb(axis) vs. ArtofWar(allies +10): Rematch


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - ANZAC


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry and 1 mech_infantry moved from New South Wales to Queensland
                1 transport moved from 62 Sea Zone to 46 Sea Zone
                1 infantry moved from New Guinea to 46 Sea Zone
                1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                1 cruiser and 1 submarine moved from 54 Sea Zone to 31 Sea Zone
                2 infantry moved from Anglo Egyptian Sudan to Egypt

    Place Units - ANZAC
                1 armour, 1 infantry and 1 tactical_bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 5

    Combat Move - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                1 cruiser moved from 86 Sea Zone to 91 Sea Zone

    Turn Complete - French

  • '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 3 artilleries and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Belarus to Archangel
                2 infantry moved from Bessarabia to Ukraine
                2 bombers and 1 tactical_bomber moved from Eastern Poland to Ukraine
                1 bomber moved from Western Germany to Ukraine

    Combat - Germans
                Battle in Archangel
                    Germans attack with 2 infantry
                    Russians defend with 1 infantry
                    1 infantry owned by the Germans retreated to Belarus
                    Russians win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry
                Battle in Ukraine
                    Germans attack with 3 bombers, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 factory_minor and 3 infantry
                    Germans win, taking Ukraine from Russians with 3 bombers, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 3 infantry

    Non Combat Move - Germans
                6 aaGuns, 19 artilleries and 41 infantry moved from Eastern Poland to Western Ukraine
                5 artilleries and 7 infantry moved from Poland to Eastern Poland
                3 mech_infantrys moved from Germany to Romania
                7 mech_infantrys moved from Germany to Eastern Poland
                9 armour and 2 mech_infantrys moved from Novgorod to Eastern Poland
                6 infantry moved from Karelia to Novgorod
                1 infantry moved from Vyborg to Novgorod
                2 bombers moved from Ukraine to Southern Italy
                1 mech_infantry moved from Southern Italy to Yugoslavia
                4 infantry moved from Northern Italy to Southern Italy
                1 bomber and 1 tactical_bomber moved from Ukraine to Western Ukraine
                1 battleship, 1 carrier, 1 cruiser, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 109 Sea Zone to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Norway
                1 destroyer moved from 125 Sea Zone to 112 Sea Zone
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Western Germany

    Place Units - Germans
                3 artilleries placed in Novgorod
                3 armour and 7 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 48 PUs; end with 48 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Bryansk to Ukraine
                2 fighters moved from Russia to Ukraine
                1 infantry moved from Smolensk to Belarus
                1 tactical_bomber moved from Russia to Belarus


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Bryansk to Ukraine
                2 fighters moved from Russia to Ukraine
                1 infantry moved from Smolensk to Belarus
                1 tactical_bomber moved from Russia to Belarus

    Combat - Russians
                Battle in Ukraine
                    Russians attack with 2 fighters and 2 infantry
                    Germans defend with 1 factory_minor and 1 infantry
                        Russians roll dice for 2 fighters and 2 infantry in Ukraine, round 2 :  1/1 hits
                        Germans roll dice for 1 infantry in Ukraine, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Ukraine
                    Russians win, taking Ukraine from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Belarus
                    Russians attack with 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 infantry and 1 tactical_bomber in Belarus, round 2 :  0/1 hits
                        Germans roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        Russians roll dice for 1 infantry and 1 tactical_bomber in Belarus, round 3 :  1/1 hits
                        Germans roll dice for 1 infantry in Belarus, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 fighters moved from Ukraine to Russia
                1 tactical_bomber moved from Belarus to Russia
                1 infantry moved from Archangel to Vologda
                2 infantry moved from Novosibirsk to Samara
                1 artillery moved from Volgograd to Samara
                3 aaGuns, 1 armour, 4 artilleries and 47 infantry moved from Bryansk to Tambov
                1 infantry moved from Russia to Bryansk
                2 aaGuns and 18 infantry moved from Soviet Far East to Siberia

    Place Units - Russians
                3 mech_infantrys placed in Volgograd
                6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 27 PUs; end with 27 PUs total

    Territory Summary for Russians :

    Chahar : 1 infantry
        Yakut S.S.R. : 1 infantry
        Siberia : 2 aaGuns and 18 infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Belarus : 1 infantry
        Bryansk : 1 infantry
        Russia : 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 12 infantry and 1 tactical_bomber
        Tambov : 3 aaGuns, 1 armour, 4 artilleries and 47 infantry
        Ukraine : 1 factory_minor and 2 infantry
        Vologda : 1 aaGun, 1 artillery and 14 infantry
        Volgograd : 1 factory_minor and 3 mech_infantrys
        Samara : 1 artillery and 2 infantry
        114 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 45 / 58
        Russians : 27 / 27
        Japanese : 65 / 82
        Americans : 53 / 73
        Chinese : 6 / 6
        British : 31 / 28
        UK_Pacific : 2 / 0
        Italians : 19 / 17
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 3 times
            Average roll : 3.667
            Median : 4.000
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 6

    Germans Combat
                3 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.667
            Median : 3.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Russians Combat
                1 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.667
            Median : 5.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

  • '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 2 carriers, 2 fighters and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from India to West India
                      Japanese take West India from UK_Pacific
                1 infantry moved from Tsinghai to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 armour moved from Kweichow to Kansu
                      Japanese take Kansu from Chinese
                1 mech_infantry moved from Shensi to Hopei
                1 infantry moved from Kiangsu to Anhwe
                1 infantry moved from Buyant-Uhaa to Jehol
                1 infantry moved from Manchuria to Jehol
                1 infantry moved from Buryatia to Yakut S.S.R.
                1 armour moved from Sakha to Yakut S.S.R.
                1 fighter and 1 tactical_bomber moved from Yunnan to Hopei
                1 fighter and 1 tactical_bomber moved from Yunnan to Jehol
                1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 2 transports moved from 42 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
                2 fighters moved from 39 Sea Zone to India

    Combat - Japanese
                Battle in Ceylon
                Battle in Hopei
                    Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Ceylon from UK_Pacific with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Jehol
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Jehol from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Anhwe
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Anhwe from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Yakut S.S.R.
                    Japanese attack with 1 armour and 1 infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Yakut S.S.R. from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Jehol to Manchuria
                1 fighter and 1 tactical_bomber moved from Anhwe to Manchuria
                4 fighters and 4 tactical_bombers moved from Yunnan to India
                1 fighter and 1 tactical_bomber moved from Hopei to Yunnan
                1 aaGun moved from Kweichow to Yunnan
                1 armour and 1 mech_infantry moved from Shantung to Kweichow
                1 armour and 2 mech_infantrys moved from Manchuria to Shantung
                1 artillery and 8 infantry moved from Burma to India
                3 artilleries and 2 infantry moved from Shan State to 37 Sea Zone
                1 artillery and 2 infantry moved from Shan State to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
                3 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry and 3 transports moved from 37 Sea Zone to 39 Sea Zone
                3 artilleries and 3 infantry moved from 39 Sea Zone to India
                2 bombers moved from Japan to Philippines
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 submarine moved from 3 Sea Zone to 15 Sea Zone

    Place Units - Japanese
                1 carrier, 2 fighters and 5 submarines placed in 6 Sea Zone
                1 carrier placed in 39 Sea Zone

    Turn Complete - Japanese
                Japanese collect 72 PUs; end with 72 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 1 fighter, 4 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour moved from Trans-Jordan to Iraq
                      Americans take Iraq from Italians
                1 armour moved from Iraq to Syria
                      Americans take Syria from Italians
                1 infantry moved from Trans-Jordan to Syria
                2 infantry moved from Gibraltar to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 artillery and 2 infantry moved from Siberia to Sakha
                      Russians take Sakha from Japanese


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 1 fighter, 4 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour moved from Trans-Jordan to Iraq
                      Americans take Iraq from Italians
                1 armour moved from Iraq to Syria
                      Americans take Syria from Italians
                1 infantry moved from Trans-Jordan to Syria
                2 infantry moved from Gibraltar to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 artillery and 2 infantry moved from Siberia to Sakha
                      Russians take Sakha from Japanese

    Combat - Americans
                Battle in Normandy Bordeaux

    Non Combat Move - Americans
                2 fighters moved from 98 Sea Zone to Volgograd
                2 fighters moved from 91 Sea Zone to 98 Sea Zone
                1 tactical_bomber moved from Gibraltar to United Kingdom
                1 carrier moved from 91 Sea Zone to 110 Sea Zone
                3 infantry and 1 mech_infantry moved from Wake Island to 31 Sea Zone
                1 battleship, 3 carriers, 2 cruisers, 5 destroyers, 5 fighters, 3 infantry, 1 mech_infantry, 5 submarines, 1 tactical_bomber and 2 transports moved from 31 Sea Zone to 54 Sea Zone
                3 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
                1 fighter moved from Midway to 54 Sea Zone
                1 fighter moved from 54 Sea Zone to Queensland
                1 fighter moved from Wake Island to 54 Sea Zone
                2 infantry moved from Western United States to 10 Sea Zone
                2 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
                5 bombers moved from Western United States to Wake Island
                2 infantry moved from 30 Sea Zone to Johnston Island
                1 fighter moved from Siberia to Suiyuyan
                1 artillery, 2 infantry and 1 mech_infantry moved from Brazil to British Guiana
                1 transport moved from 86 Sea Zone to 88 Sea Zone
                1 fighter moved from 54 Sea Zone to Queensland

    Place Units - Americans
                2 destroyers and 4 submarines placed in 10 Sea Zone
                1 carrier and 1 transport placed in 101 Sea Zone
                1 fighter placed in Eastern United States

    Turn Complete - Americans
                Americans collect 58 PUs; end with 58 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Chahar to Jehol
                1 fighter moved from Chahar to Jehol


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Chahar to Jehol
                1 fighter moved from Chahar to Jehol

    Combat - Chinese
                Battle in Jehol
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 2 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Jehol, round 2 :  0/1 hits
                        Japanese roll dice for 2 infantry in Jehol, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Jehol
                        Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 3 :  1/1 hits
                        Japanese roll dice for 2 infantry in Jehol, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                    retreated to Jehol
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Jehol to Suiyuyan
                15 infantry moved from Chahar to Suiyuyan

    Place Units - Chinese
                2 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 3 PUs total

    Territory Summary for Chinese :

    Suiyuyan : 1 fighter and 17 infantry

    Production/PUs Summary :

    Germans : 43 / 58
        Russians : 26 / 27
        Japanese : 71 / 82
        Americans : 58 / 78
        Chinese : 3 / 3
        British : 31 / 28
        UK_Pacific : 0 / 0
        Italians : 16 / 17
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.750
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
            Average roll : 1.500
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Chinese Combat
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs;

    Combat Move - British


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs;

    Combat Move - British

    Non Combat Move - British
                3 aaGuns, 3 artilleries, 14 infantry and 1 mech_infantry moved from Eastern Persia to Turkmenistan
                1 mech_infantry moved from Trans-Jordan to Northwest Persia
                1 artillery, 3 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
                2 battleships and 2 cruisers moved from 97 Sea Zone to 98 Sea Zone
                1 carrier and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
                2 fighters moved from United Kingdom to 110 Sea Zone
                3 mech_infantrys moved from Belgian Congo to Egypt
                1 fighter moved from Union of South Africa to Egypt
                3 fighters moved from Trans-Jordan to Northwest Persia

    Place Units - British
                2 fighters placed in United Kingdom
                1 destroyer placed in 110 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4,2,2
                British collect 27 PUs (4 lost to blockades); end with 27 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 32 PUs

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 artillery, 3 infantry and 1 mech_infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 fighter, 1 harbour and 3 mech_infantrys
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 6 infantry and 1 mech_infantry
        Tobruk : 1 flag
        Ethiopia : 1 flag
        Turkmenistan : 3 aaGuns, 3 artilleries, 14 infantry and 1 mech_infantry
        97 Sea Zone : 1 flag
        Eastern Persia : 1 flag
        81 Sea Zone : 1 submarine
        Northwest Persia : 1 flag, 3 fighters and 1 mech_infantry
        Persia : 1 flag
        98 Sea Zone : 2 battleships, 2 cruisers and 1 transport
        110 Sea Zone : 1 carrier, 1 destroyer and 4 fighters

    Production/PUs Summary :

    Germans : 43 / 58
        Russians : 26 / 27
        Japanese : 71 / 82
        Americans : 58 / 78
        Chinese : 3 / 3
        British : 31 / 32
        UK_Pacific : 0 / 0
        Italians : 16 / 17
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 4 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.125
            Median : 2.000
            Variance : 1.714
            Standard Deviation : 1.309
            Total rolls : 8

    Null / Other
                2 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
            Average roll : 1.500
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Chinese Combat
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs;

    Combat Move - British

    Non Combat Move - British
                3 aaGuns, 3 artilleries, 14 infantry and 1 mech_infantry moved from Eastern Persia to Turkmenistan
                1 mech_infantry moved from Trans-Jordan to Northwest Persia
                1 artillery, 3 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
                2 battleships and 2 cruisers moved from 97 Sea Zone to 98 Sea Zone
                1 carrier and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
                2 fighters moved from United Kingdom to 110 Sea Zone
                3 mech_infantrys moved from Belgian Congo to Egypt
                1 fighter moved from Union of South Africa to Egypt
                3 fighters moved from Trans-Jordan to Northwest Persia

    Place Units - British
                2 fighters placed in United Kingdom
                1 destroyer placed in 110 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4,2,2
                British collect 27 PUs (4 lost to blockades); end with 27 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 32 PUs

    Turn Complete - UK_Pacific
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Volgograd: 2 fighters
                EDIT: Adding units owned by Americans to Northwest Persia: 2 fighters
                EDIT: Turning off Edit Mode

    Territory Summary for British, UK_Pacific :

    Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 artillery, 3 infantry and 1 mech_infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 fighter, 1 harbour and 3 mech_infantrys
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 6 infantry and 1 mech_infantry
        Tobruk : 1 flag
        Ethiopia : 1 flag
        Turkmenistan : 3 aaGuns, 3 artilleries, 14 infantry and 1 mech_infantry
        97 Sea Zone : 1 flag
        Eastern Persia : 1 flag
        81 Sea Zone : 1 submarine
        Northwest Persia : 1 flag, 3 fighters and 1 mech_infantry
        Persia : 1 flag
        98 Sea Zone : 2 battleships, 2 cruisers and 1 transport
        110 Sea Zone : 1 carrier, 1 destroyer and 4 fighters

    Production/PUs Summary :

    Germans : 43 / 58
        Russians : 26 / 27
        Japanese : 71 / 82
        Americans : 58 / 78
        Chinese : 3 / 3
        British : 31 / 32
        UK_Pacific : 0 / 0
        Italians : 16 / 17
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 4 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.125
            Median : 2.000
            Variance : 1.714
            Standard Deviation : 1.309
            Total rolls : 8

    Null / Other
                2 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
            Average roll : 1.500
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Chinese Combat
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 fighter and 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
                3 mech_infantrys moved from Northern Italy to Normandy Bordeaux
                1 artillery and 1 mech_infantry moved from Western Ukraine to Bryansk
                1 bomber moved from Eastern Poland to Bryansk
                1 artillery and 1 infantry moved from Eastern Poland to Belarus

    Combat - Italians
                Battle in Belarus
                    Italians attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                    Italians win, taking Belarus from Russians with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Bryansk
                    Italians attack with 1 artillery, 1 bomber and 1 mech_infantry
                    Russians defend with 1 infantry
                    Italians win, taking Bryansk from Russians with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Normandy Bordeaux
                    Italians attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                    Americans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Italians win, taking Normandy Bordeaux from Americans with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry

    Non Combat Move - Italians
                1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
                1 mech_infantry moved from Northern Italy to Romania
                1 aaGun moved from Northern Italy to Southern Italy
                1 aaGun moved from Western Ukraine to Bryansk
                1 aaGun moved from Eastern Poland to Western Ukraine
                1 bomber moved from Bryansk to Western Ukraine

    Place Units - Italians
                1 mech_infantry placed in Northern Italy
                1 fighter and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 20 PUs; end with 20 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes

    Combat - ANZAC
                Battle in Celebes

    Non Combat Move - ANZAC
                1 cruiser and 1 submarine moved from 31 Sea Zone to 54 Sea Zone
                2 fighters moved from Queensland to Dutch New Guinea
                1 fighter moved from Queensland to Dutch New Guinea
                1 armour, 1 infantry and 1 tactical_bomber moved from New South Wales to Queensland
                2 infantry moved from Egypt to Trans-Jordan

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 13 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 6

    Combat Move - French
                1 infantry moved from Ethiopia to Italian Somaliland
                      French take Italian Somaliland from Italians


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 6

    Combat Move - French
                1 infantry moved from Ethiopia to Italian Somaliland
                      French take Italian Somaliland from Italians

    Combat - French

    Non Combat Move - French
                1 cruiser moved from 91 Sea Zone to 110 Sea Zone

    Turn Complete - French

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