@surfer Yes :) Let’s see how you react.
MrRoboto (Axis) vs Karl7 (Allies+5) Game 6
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Combat Move - French
Turning on Edit Mode
EDIT: Adding units owned by British to French West Africa: 1 infantry and 1 mech_infantry
EDIT: Adding units owned by British to 87 Sea Zone: 1 transport
EDIT: Removing units owned by British from 86 Sea Zone: 1 infantry, 1 mech_infantry and 1 transport
EDIT: Turning off Edit Mode
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 2 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Baltic States to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Baltic States to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Novgorod
Germans take Novgorod from Russians
3 mech_infantrys moved from Poland to Bessarabia
1 armour moved from Romania to Bessarabia
3 armour moved from Baltic States to Bessarabia
2 bombers moved from Alexandria to Bessarabia
6 infantry moved from Norway to Finland
1 armour moved from Baltic States to Bessarabia
1 mech_infantry moved from Poland to BessarabiaCombat - Germans
Battle in Finland
Germans attack with 6 infantry
Russians defend with 1 infantry
Germans win, taking Finland from Russians with 6 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 5 armour, 2 bombers and 4 mech_infantrys
Russians defend with 3 infantry
Germans win, taking Bessarabia from Russians with 5 armour, 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 3 infantryNon Combat Move - Germans
2 bombers moved from Bessarabia to Poland
1 aaGun moved from Baltic States to Belarus
1 artillery moved from Baltic States to Novgorod
2 mech_infantrys moved from Poland to Novgorod
2 mech_infantrys moved from Poland to Novgorod
2 armour moved from Baltic States to Novgorod
5 armour moved from Baltic States to Novgorod
3 armour moved from Baltic States to Novgorod
2 armour moved from Baltic States to Novgorod
2 mech_infantrys moved from Poland to Novgorod
2 aaGuns, 2 artilleries and 16 infantry moved from Baltic States to Eastern Poland
1 aaGun and 2 infantry moved from Poland to Eastern Poland
2 armour and 3 mech_infantrys moved from Germany to Eastern Poland
3 mech_infantrys moved from Western Germany to Poland
1 fighter moved from Western Germany to Gibraltar
1 fighter moved from Western Germany to Gibraltar
2 artilleries moved from France to Western Germany
2 aaGuns moved from Western Germany to Germany
3 infantry moved from Bulgaria to Romania
3 fighters and 4 tactical_bombers moved from Alexandria to Southern ItalyPlace Units - Germans
1 transport placed in 112 Sea Zone
2 fighters placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 109 Sea Zone: 2 submarines
EDIT: Adding units owned by Germans to 112 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
2 infantry placed in Western Germany
4 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Archangel to Belarus
1 artillery and 7 infantry moved from Vyborg to Finland
1 infantry moved from Buryatia to Sakha
Russians take Sakha from Japanese
18 infantry moved from Buryatia to Amur
3 fighters and 1 tactical_bomber moved from Bryansk to Western UkraineCombat - Russians
Battle in Belarus
Russians attack with 1 infantry
Germans defend with 1 aaGun
Russians win, taking Belarus from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Finland
Russians attack with 1 artillery and 7 infantry
Germans defend with 6 infantry
Russians win, taking Finland from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 6 infantry
Casualties for Russians: 3 infantry
Battle in Western Ukraine
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Western Ukraine from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Amur
Russians attack with 18 infantry
Japanese defend with 1 infantry
Russians win, taking Amur from Japanese with 17 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Buryatia to Amur
1 infantry moved from Olgiy to Kansu
2 infantry moved from Timguska to Kansu
1 infantry moved from Archangel to Vologda
9 infantry moved from Russia to Bryansk
3 fighters moved from Western Ukraine to Russia
1 tactical_bomber moved from Western Ukraine to Bryansk
1 mech_infantry moved from Bryansk to Caucasus
2 infantry moved from Vologda to Novosibirsk
1 aaGun moved from Vyborg to FinlandPlace Units - Russians
10 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 bomber, 2 factory_minors, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Siam to 43 Sea Zone
1 bomber moved from Manchuria to Guam
1 fighter moved from 35 Sea Zone to Guam
1 tactical_bomber moved from 35 Sea Zone to Celebes
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 bomber moved from Kwangsi to Tsinghai
2 artilleries and 4 infantry moved from Shensi to Tsinghai
1 armour moved from Manchuria to Central Mongolia
Japanese take Buyant-Uhaa from Russians
Japanese take Central Mongolia from RussiansCombat - Japanese
Battle in Celebes
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Celebes from UK_Pacific with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in Tsinghai
Japanese attack with 2 artilleries, 1 bomber and 4 infantry
Chinese defend with 5 infantry
Japanese win, taking Tsinghai from Chinese with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 2 infantry
Casualties for Chinese: 5 infantry
Battle in Guam
Japanese attack with 1 bomber and 1 fighter
Americans defend with 1 airfield and 1 bomber
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomberNon Combat Move - Japanese
1 bomber moved from Guam to Philippines
1 fighter moved from Guam to 35 Sea Zone
1 tactical_bomber moved from Celebes to 35 Sea Zone
1 carrier moved from 37 Sea Zone to 43 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Java to 43 Sea Zone
1 infantry moved from Kwangtung to Kwangsi
1 mech_infantry moved from Kwangtung to Kwangsi
1 aaGun and 3 infantry moved from Manchuria to Jehol
5 infantry moved from Chahar to Jehol
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines
2 fighters moved from Japan to Philippines
2 fighters and 1 tactical_bomber moved from Kwangsi to Philippines
1 bomber moved from Tsinghai to HopeiPlace Units - Japanese
1 factory_minor placed in French Indo China
1 factory_minor placed in Kwangtung
3 mech_infantrys placed in Shantung
1 bomber and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs -
Huh, I got double dice results for Java and Guam. In the first results it had the 2 Anzac inf hitting 2 times in defense?
was there an error in the battle?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 bombers, 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to CelebesCombat - Americans
Americans creates battle in territory 106 Sea Zone
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans win, taking 106 Sea Zone from Germans, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Korea
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking Korea from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 3 destroyers, 3 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Korea
2 fighters moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 19 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 fighter and 1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
2 destroyers and 1 submarine placed in 10 Sea Zone
2 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - British
British buy 1 artillery, 1 destroyer and 5 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 battleship moved from 71 Sea Zone to 83 Sea Zone
1 mech_infantry moved from French West Africa to French Equatorial Africa
1 infantry moved from French West Africa to French Central Africa
1 transport moved from 87 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from Ontario to Quebec
1 fighter moved from Morocco to United Kingdom
1 bomber and 2 fighters moved from Egypt to Kenya
1 mech_infantry moved from Egypt to Kenya
2 armour moved from Belgian Congo to Kenya
1 infantry moved from Burma to Shan State
2 fighters and 1 tactical_bomber moved from India to Shan State
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from JapaneseCombat - British
Battle in Kenya
British attack with 2 armour, 1 bomber, 2 fighters and 1 mech_infantry
Italians defend with 1 artillery and 3 infantry
retreated to Kenya
Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -10
Casualties for British: 2 armour and 1 mech_infantry
Casualties for Italians: 2 infantry
Battle in Shan State
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Shan State to Burma
2 aaGuns, 2 artilleries and 12 infantry moved from Burma to Yunnan
2 infantry moved from India to West India
1 aaGun and 13 infantry moved from India to Burma
1 bomber and 2 fighters moved from Kenya to Egypt
2 fighters moved from Union of South Africa to Egypt
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_AlliesPlace Units - British
1 artillery and 2 infantry placed in Egypt
3 infantry placed in Persia
1 destroyer placed in 106 Sea ZoneTurn Complete - British
British collect 31 PUs; end with 31 PUs totalPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4
UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs total
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 carrier and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 4 infantry moved from Northern Italy to 95 Sea Zone
1 cruiser, 2 destroyers and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 95 Sea Zone to 92 Sea Zone
2 artilleries and 4 infantry moved from 92 Sea Zone to Morocco
1 armour and 1 infantry moved from Eastern Poland to Belarus
1 bomber moved from Romania to Belarus
1 artillery and 1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from BritishCombat - Italians
Battle in Morocco
Italians attack with 2 artilleries and 4 infantry
French defend with 3 infantry
Italians win, taking Morocco from French with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for French: 3 infantry
Casualties for Italians: 3 infantry
Battle in Belarus
Italians attack with 1 armour, 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians win, taking Belarus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Belarus to Western Germany
2 aaGuns and 2 infantry moved from Romania to Bessarabia
2 aaGuns moved from Eastern Poland to Bessarabia
1 fighter moved from Southern Italy to GibraltarPlace Units - Italians
1 carrier placed in 95 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
1 cruiser moved from 33 Sea Zone to 6 Sea Zone
ANZAC take 22 Sea Zone from Japanese
ANZAC take 6 Sea Zone from Japanese
1 fighter moved from Burma to YunnanCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine; Americans loiter and taunt with
Japanese defend with 1 transport
ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
ANZAC attack with 1 submarine and 2 transports
Japanese defend with 1 transport
ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC win, taking Java from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
2 fighters moved from Caroline Islands to KoreaPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 carrier, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
1 artillery moved from 127 Sea Zone to Finland
1 infantry moved from 127 Sea Zone to Finland
1 artillery and 1 infantry moved from 127 Sea Zone to Nenetsia
1 artillery moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Archangel
1 armour and 1 mech_infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
1 armour and 1 mech_infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
3 armour moved from Novgorod to Finland
1 armour and 1 mech_infantry moved from Vyborg to Finland
1 armour and 1 mech_infantry moved from Karelia to Finland
1 armour moved from Novgorod to Finland
2 bombers moved from Poland to Archangel
2 fighters moved from Western Germany to 114 Sea Zone
1 submarine moved from 112 Sea Zone to 114 Sea Zone
1 mech_infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
5 armour and 2 mech_infantrys moved from Bessarabia to Western Ukraine
2 armour, 2 artilleries, 18 infantry and 3 mech_infantrys moved from Eastern Poland to Western Ukraine
3 mech_infantrys moved from Poland to Western UkraineCombat - Germans
Battle in Nenetsia
Battle in Finland
Germans attack with 6 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Russians defend with 1 aaGun, 1 artillery and 4 infantry
Germans win, taking Nenetsia from Russians, taking Finland from Russians with 6 armour and 2 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 aaGun, 1 artillery and 4 infantry
Battle in Archangel
Germans attack with 1 artillery, 2 bombers and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in 114 Sea Zone
Germans attack with 2 fighters and 1 submarine
Russians defend with 1 cruiser
Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Western Ukraine
Germans attack with 7 armour, 2 artilleries, 18 infantry and 8 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Western Ukraine from Russians with 7 armour, 2 artilleries, 17 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
3 aaGuns moved from Eastern Poland to Western Ukraine
2 bombers moved from Archangel to Novgorod
2 fighters moved from 114 Sea Zone to Novgorod
3 fighters and 4 tactical_bombers moved from Southern Italy to Western Germany
2 aaGuns moved from Germany to Poland
4 mech_infantrys moved from Germany to Eastern Poland
7 armour and 3 mech_infantrys moved from Novgorod to Eastern Poland
3 infantry moved from Romania to Bessarabia
1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea ZonePlace Units - Germans
1 carrier placed in 112 Sea Zone
1 fighter and 2 infantry placed in Novgorod
3 armour and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Sakha to Siberia
Russians take Siberia from Japanese
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
3 infantry moved from Kansu to Tsinghai
2 infantry moved from Novosibirsk to Tsinghai
2 fighters moved from Russia to Tsinghai
1 infantry moved from Vologda to Archangel
2 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Belarus
1 fighter moved from Russia to Belarus
1 fighter moved from Russia to Archangel
1 tactical_bomber moved from Bryansk to Ukraine
1 infantry moved from Vologda to Archangel
1 infantry moved from Bryansk to BelarusCombat - Russians
Battle in Belarus
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 armour
Russians win, taking Belarus from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Tsinghai
Russians attack with 2 fighters and 5 infantry
Japanese defend with 2 artilleries and 2 infantry
Russians win, taking Tsinghai from Japanese with 2 fighters and 4 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 2 artilleries and 2 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Ukraine from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 tactical_bomber moved from Ukraine to Russia
1 fighter moved from Belarus to Russia
1 fighter moved from Archangel to Russia
10 infantry moved from Russia to Vologda
3 aaGuns, 2 armour, 2 artilleries, 27 infantry and 1 mech_infantry moved from Bryansk to Russia
2 fighters moved from Tsinghai to Volgograd
3 infantry moved from Volgograd to Tambov
1 mech_infantry moved from Caucasus to Persia
2 infantry moved from Amur to Siberia
3 infantry moved from Amur to Buryatia
1 infantry moved from Amur to Buryatia
4 infantry moved from Amur to Korea
2 aaGuns moved from Amur to Korea
1 submarine moved from 123 Sea Zone to 106 Sea ZonePlace Units - Russians
2 infantry placed in Volgograd
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total -
Tsinghai…. =(
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 airfield, 1 artillery, 2 destroyers, 1 harbour, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery moved from Sikang to Shensi
1 bomber moved from Hopei to Shensi
6 mech_infantrys moved from Shantung to Manchuria
8 infantry moved from Jehol to Manchuria
1 armour moved from Central Mongolia to Yenisey
Japanese take Dzavhan from Russians
Japanese take Yenisey from Russians
1 fighter moved from 43 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 44 Sea Zone
2 fighters, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 bomber and 1 tactical_bomber moved from Japan to 19 Sea Zone
1 fighter moved from Philippines to 19 Sea ZoneCombat - Japanese
Japanese creates battle in territory 43 Sea Zone
Battle in Manchuria
Japanese attack with 8 infantry and 6 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking 43 Sea Zone from ANZAC, taking Manchuria from Chinese with 8 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Shensi
Japanese attack with 1 artillery and 1 bomber
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 submarine; Americans defend with 1 transport
1 submarine owned by the ANZAC Submerged
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 21 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 submarine and 2 transports
1 submarine owned by the ANZAC Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transportsNon Combat Move - Japanese
1 transport moved from 35 Sea Zone to 43 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 carrier moved from 43 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 infantry and 1 mech_infantry moved from Kwangsi to French Indo China
1 fighter moved from 42 Sea Zone to French Indo China
1 tactical_bomber moved from 44 Sea Zone to French Indo China
1 tactical_bomber moved from 19 Sea Zone to French Indo China
2 fighters moved from 21 Sea Zone to 19 Sea Zone
1 fighter moved from Philippines to 19 Sea Zone
1 aaGun moved from Jehol to Manchuria
2 tactical_bombers moved from 21 Sea Zone to French Indo China
1 fighter moved from Philippines to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
2 battleships, 2 carriers, 2 cruisers and 2 submarines moved from 35 Sea Zone to 19 Sea Zone
1 bomber moved from 19 Sea Zone to French Indo China
1 bomber and 3 tactical_bombers moved from Philippines to French Indo China
1 bomber moved from Shensi to French Indo China
3 fighters moved from Philippines to ShantungPlace Units - Japanese
1 airfield placed in Shantung
1 harbour and 2 mech_infantrys placed in Shantung
1 destroyer placed in 19 Sea Zone
1 destroyer placed in 6 Sea Zone
3 infantry placed in French Indo China
1 artillery and 1 infantry placed in KwangtungTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,1,5,3,1,1,1,4,5,2,5,5,5,4,5,1,6,2,6,5,3,2,1
Japanese collect 44 PUs (8 lost to blockades); end with 44 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 bombers, 1 factory_minor, 2 fighters, 1 harbour and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Eastern United States to 101 Sea Zone
1 armour and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 battleship, 3 carriers, 2 cruisers, 6 destroyers and 3 transports moved from 6 Sea Zone to 25 Sea ZoneCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Morocco
Americans attack with 1 armour, 2 infantry and 1 mech_infantry
Italians defend with 2 artilleries and 1 infantry
Americans win, taking Morocco from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Italians: 2 artilleries and 1 infantry
Casualties for Americans: 1 infantry
Battle in 6 Sea Zone
ANZAC loiter and taunt with ; Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
5 fighters and 1 tactical_bomber moved from 6 Sea Zone to Korea
1 submarine moved from 16 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 destroyer and 2 submarines moved from 26 Sea Zone to 25 Sea Zone
2 destroyers and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
2 bombers moved from Western United States to MidwayPlace Units - Americans
1 factory_minor placed in Korea
1 harbour placed in Midway
2 bombers and 2 fighters placed in Western United States
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Shensi
2 infantry moved from Kansu to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - British
British buy 2 armour, 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Northwest Persia to Iraq
3 infantry moved from Persia to Iraq
1 armour moved from Egypt to Iraq
1 bomber and 4 fighters moved from Egypt to Iraq
1 mech_infantry moved from French Equatorial Africa to Kenya
British take Kenya from Italians
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from JapaneseCombat - British
Battle in Iraq
British attack with 1 armour, 1 bomber, 4 fighters and 4 infantry
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 armour, 1 bomber, 4 fighters and 4 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantryNon Combat Move - British
1 bomber moved from Iraq to Egypt
2 fighters moved from Iraq to Persia
2 fighters moved from Iraq to Egypt
1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from French Central Africa to French Equatorial Africa
1 battleship moved from 83 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 aaGun moved from Burma to India
2 infantry moved from West India to India
2 infantry moved from Burma to India
2 fighters, 10 infantry and 1 tactical_bomber moved from Burma to YunnanPlace Units - British
1 destroyer placed in 110 Sea Zone
2 armour and 1 infantry placed in Persia
1 artillery and 1 infantry placed in EgyptTurn Complete - British
British collect 33 PUs; end with 34 PUs totalPlace Units - UK_Pacific
1 artillery placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3
UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs total
Some Units in India change ownership: 1 artillery
Turning on Edit Mode
EDIT: Changing ownership of Eastern Persia from Neutral_Allies to British
EDIT: Removing units owned by British from India: 1 infantry
EDIT: Adding units owned by British to Eastern Persia: 1 infantry
EDIT: Turning off Edit Mode -
OOL?
-
take out hit point and go up Combat value





