Forgot something I think might need to make a small edit in sz 93/94, but cant until tomorrow morning
14L MrRoboto (Allies+7) vs Entek (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 2 fighters and 4 mech_infantrys; Remaining resources: 14 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 armour and 1 mech_infantry moved from Kiangsu to 19 Sea Zone
1 bomber moved from Japan to Manchuria
1 armour, 1 mech_infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria
1 artillery and 1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 artillery moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 artillery and 1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 tactical_bomber moved from Yunnan to 37 Sea Zone
1 tactical_bomber moved from Yunnan to 43 Sea Zone
1 tactical_bomber moved from Yunnan to 38 Sea Zone
1 bomber moved from Kwangsi to 38 Sea Zone
1 fighter moved from 39 Sea Zone to 38 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Persia
1 bomber moved from Kwangsi to 41 Sea Zone
1 fighter moved from 39 Sea Zone to 41 Sea Zone
2 submarines moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in Manchuria
Japanese attack with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry
Chinese defend with 3 infantry
Japanese roll dice for 1 battleship in Manchuria, round 2 : 1/1 hits
Japanese roll dice for 1 armour, 1 bomber, 2 infantry and 1 mech_infantry in Manchuria, round 2 : 0/5 hits
Chinese roll dice for 3 infantry in Manchuria, round 2 : 3/3 hits
2 infantry owned by the Japanese , 1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Manchuria
Japanese roll dice for 1 armour and 1 bomber in Manchuria, round 3 : 1/2 hits
Chinese roll dice for 2 infantry in Manchuria, round 3 : 1/2 hits
1 bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria
Japanese roll dice for 1 armour in Manchuria, round 4 : 1/1 hits
Chinese roll dice for 1 infantry in Manchuria, round 4 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria
Chinese win with no units remaining. Battle score for attacker is -19
Casualties for Japanese: 1 armour, 1 bomber, 2 infantry and 1 mech_infantry
Casualties for Chinese: 3 infantry
Battle in 41 Sea Zone
Japanese attack with 1 bomber and 1 fighter
ANZAC defend with 1 cruiser
Japanese roll dice for 1 bomber and 1 fighter in 41 Sea Zone, round 2 : 2/2 hits
ANZAC roll dice for 1 cruiser in 41 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the ANZAC and 1 fighter owned by the Japanese lost in 41 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 cruiser
Battle in 38 Sea Zone
Japanese attack with 1 bomber, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 38 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 destroyer in 38 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 fighter owned by the Japanese lost in 38 Sea Zone
Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 2 submarines
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Persia
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win, taking Persia from British with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Korea
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Korea, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 mech_infantry moved from Kiangsu to Shantung
1 artillery and 2 infantry moved from Kwangsi to French Indo China
1 infantry moved from French Indo China to Shan State
1 infantry moved from Kwangsi to Kwangtung
1 bomber moved from 38 Sea Zone to Kwangsi
1 bomber moved from 41 Sea Zone to India
1 tactical_bomber moved from 38 Sea Zone to 37 Sea Zone
1 carrier and 1 cruiser moved from 39 Sea Zone to 37 Sea Zone
1 carrier, 1 cruiser and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 37 Sea Zone
1 destroyer moved from 39 Sea Zone to 76 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea ZonePlace Units - Japanese
1 armour, 1 fighter and 1 mech_infantry placed in India
1 destroyer placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Kiangsu
Japanese undo move 1.
1 armour and 2 mech_infantrys placed in India
2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 47 PUs; end with 61 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag, 1 mech_infantry
Kwangsi : 1 flag, 1 airfield and 1 bomber
Korea : 1 artillery and 1 infantry
Kiangsu : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
Shensi : 1 flag, 1 artillery
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 1 artillery and 1 infantry
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag, 1 artillery and 1 infantry
Anhwe : 1 flag
Shan State : 1 flag, 1 infantry
Burma : 1 flag
India : 1 flag, 1 airfield, 1 armour, 1 bomber, 1 factory_minor, 1 harbour and 2 mech_infantrys
Kwangtung : 1 flag, 1 harbour and 1 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag, 1 artillery and 2 infantry
37 Sea Zone : 2 carriers, 2 cruisers and 4 tactical_bombers
25 Sea Zone : 1 destroyer and 2 submarines
19 Sea Zone : 1 battleship and 2 transports
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 destroyer and 1 transport
80 Sea Zone : 1 transport
76 Sea Zone : 1 destroyer
Persia : 1 flag, 1 artillery and 1 factory_minorProduction/PUs Summary :
Germans : 47 / 62
Russians : 31 / 31
Japanese : 47 / 66
Americans : 57 / 77
Chinese : 5 / 6
British : 31 / 39
UK_Pacific : 6 / 0
Italians : 17 / 19
ANZAC : 17 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British repair 9 damage on 9 factory_majors; Remaining resources: 30 PUs;
British buy 2 artilleries, 5 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by UK_Pacific from 98 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by British to 98 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 artillery moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Northwest Persia to Persia
1 tactical_bomber moved from 98 Sea Zone to 80 Sea Zone
1 fighter moved from 98 Sea Zone to Persia
1 battleship, 1 carrier and 2 cruisers moved from 98 Sea Zone to 76 Sea Zone
3 fighters moved from Morocco to 91 Sea Zone
1 armour, 1 artillery and 1 mech_infantry moved from Syria to IraqCombat - British
British creates battle in territory 106 Sea Zone
Battle in 91 Sea Zone
British attack with 3 fighters
Germans defend with 1 transport; Italians defend with 1 submarine
1 submarine owned by the Italians Submerged
British win with 3 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 76 Sea Zone
British attack with 1 battleship, 1 carrier and 2 cruisers
Japanese defend with 1 destroyer
Units damaged: 1 battleship owned by the British
British win with 1 battleship, 1 carrier and 2 cruisers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Persia
British attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery and 1 factory_minor
British win, taking Persia from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Iraq
British attack with 1 armour, 1 artillery and 1 mech_infantry
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 artillery
Battle in 80 Sea Zone
British attack with 1 tactical_bomber
Japanese defend with 1 transport
British win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - British
1 tactical_bomber moved from 80 Sea Zone to 76 Sea Zone
1 fighter moved from Persia to Northwest Persia
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 bomber moved from French Central Africa to 91 Sea Zone
1 bomber and 3 fighters moved from 91 Sea Zone to United Kingdom
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
1 fighter moved from Malta to Egypt
1 transport moved from 98 Sea Zone to 76 Sea ZonePlace Units - British
1 artillery and 2 infantry placed in Egypt
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
2 infantry placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 36 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 bomber moved from Southern Italy to Morocco
1 battleship and 1 cruiser moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 109 Sea ZoneCombat - Italians
Battle in Morocco
Italians attack with 1 artillery, 1 bomber and 1 infantry
French defend with 1 fighter and 2 infantry
Italians roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 2/2 hits
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Morocco, round 2 : 1/3 hits
French roll dice for 1 fighter and 2 infantry in Morocco, round 2 : 2/3 hits
2 infantry owned by the French , 1 artillery owned by the Italians , 1 fighter owned by the French and 1 infantry owned by the Italians lost in Morocco
Italians win with 1 bomber remaining. Battle score for attacker is 9
Casualties for French: 1 fighter and 2 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in 109 Sea Zone
Italians attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 109 Sea Zone
Italians roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits
Italians win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Yugoslavia to Romania
1 armour moved from Albania to Romania
1 bomber moved from Morocco to Southern FrancePlace Units - Italians
1 destroyer and 1 transport placed in 95 Sea Zone
1 artillery placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUsTerritory Summary for Italians :
Algeria : 1 flag
Southern France : 1 flag, 1 bomber, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Romania : 1 armour, 1 artillery and 1 infantry
Northern Italy : 2 aaGuns, 1 artillery and 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 4 infantry
95 Sea Zone : 1 destroyer and 1 transport
109 Sea Zone : 1 flag, 1 submarine
Greece : 1 flag
92 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 transport
98 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 47 / 62
Russians : 31 / 31
Japanese : 43 / 66
Americans : 59 / 87
Chinese : 5 / 5
British : 36 / 36
UK_Pacific : 6 / 0
Italians : 16 / 26
ANZAC : 17 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 bomber, 1 destroyer, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 armour moved from Bessarabia to Ukraine
1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine
1 artillery and 1 infantry moved from Baltic States to Belarus
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Novgorod to Vologda
Germans take Vologda from RussiansCombat - Germans
Battle in Belarus
Germans attack with 1 artillery and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 2/3 hits
Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Ukraine
Germans attack with 3 armour
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans roll dice for 3 armour in Ukraine, round 2 : 2/3 hits
Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 3 armour remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Western Ukraine
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 aaGuns, 4 armour, 2 artilleries and 16 infantry moved from Eastern Poland to Belarus
8 infantry moved from Novgorod to Belarus
1 artillery moved from Archangel to Belarus
2 bombers moved from Western Germany to Novgorod
2 armour moved from Western Germany to 112 Sea Zone
4 artilleries and 4 infantry moved from Western Germany to 112 Sea Zone
3 aaGuns moved from Holland Belgium to Western Germany
3 infantry moved from Holland Belgium to Western Germany
2 armour, 4 artilleries, 1 battleship, 1 carrier, 1 cruiser, 4 infantry, 1 submarine and 7 transports moved from 112 Sea Zone to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
2 armour, 4 artilleries, 1 battleship, 1 carrier, 1 cruiser, 5 infantry, 1 submarine and 7 transports moved from 113 Sea Zone to 115 Sea Zone
2 armour, 4 artilleries and 5 infantry moved from 115 Sea Zone to Novgorod
2 tactical_bombers moved from Western Germany to Novgorod
1 tactical_bomber moved from 112 Sea Zone to Novgorod
1 fighter moved from 112 Sea Zone to 115 Sea ZonePlace Units - Germans
1 destroyer placed in 110 Sea Zone
1 bomber and 1 fighter placed in Western Germany
2 armour and 1 mech_infantry placed in Novgorod
4 infantry and 1 mech_infantry placed in Western GermanyTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUsTerritory Summary for Germans :
Gibraltar : 1 flag, 1 artillery and 1 harbour
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 4 fighters, 1 harbour, 7 infantry and 1 mech_infantry
Germany : 1 factory_major
Denmark : 2 infantry
Belarus : 1 flag, 3 aaGuns, 4 armour, 4 artilleries and 26 infantry
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 3 armour and 1 factory_minor
Western Ukraine : 1 flag, 1 artillery and 2 infantry
Vologda : 1 flag, 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 4 armour, 4 artilleries, 2 bombers, 1 factory_minor, 1 harbour, 5 infantry, 1 mech_infantry and 3 tactical_bombers
Smolensk : 1 flag, 1 infantry
125 Sea Zone : 1 submarine
106 Sea Zone : 1 flag
Bulgaria : 1 flag
115 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 7 transports
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 1 destroyer
105 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 54 / 64
Russians : 24 / 31
Japanese : 42 / 66
Americans : 59 / 87
Chinese : 5 / 5
British : 36 / 36
UK_Pacific : 6 / 0
Italians : 16 / 26
ANZAC : 18 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 3 infantry moved from Rostov to Ukraine
1 artillery moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 artillery and 3 infantry moved from Bryansk to Western Ukraine
1 fighter and 2 infantry moved from Russia to Vologda
2 infantry and 1 tactical_bomber moved from Russia to Smolensk
1 artillery and 1 fighter moved from Bryansk to Western Ukraine
1 infantry moved from Jehol to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Jehol to Chahar
Chinese take Chahar from Japanese
2 infantry moved from Jehol to ShantungCombat - Russians
Russians creates battle in territory 115 Sea Zone
Germans scrambles 3 units out of Novgorod to defend against the attack in 115 Sea Zone
Battle in 115 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine, 3 tactical_bombers and 7 transports
1 submarine owned by the Russians Submerged
Battle in Shantung
Russians attack with 2 infantry
Japanese defend with 1 mech_infantry
Russians winGermans win with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine, 3 tactical_bombers and 7 transports remaining, taking Shantung from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 2 artilleries and 4 infantry
Germans defend with 3 armour and 1 factory_minor
Russians win, taking Ukraine from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 armour
Casualties for Russians: 3 infantry
Battle in Western Ukraine
Russians attack with 2 artilleries, 1 fighter and 3 infantry
Germans defend with 1 artillery and 2 infantry
Russians win, taking Western Ukraine from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 artillery and 3 infantry
Moving scrambled unit from 115 Sea Zone back to originating territory: Novgorod
Moving scrambled unit from 115 Sea Zone back to originating territory: Novgorod
Moving scrambled unit from 115 Sea Zone back to originating territory: NovgorodNon Combat Move - Russians
1 fighter moved from Western Ukraine to Bryansk
1 tactical_bomber moved from Smolensk to Bryansk
4 artilleries and 2 infantry moved from Russia to Bryansk
1 fighter moved from Vologda to Bryansk
1 infantry moved from Volgograd to TambovPlace Units - Russians
1 artillery and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 2 destroyers, 1 fighter, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 2 infantry moved from French Indo China to Shan State
1 bomber moved from Kwangsi to Shan State
1 artillery and 1 infantry moved from Korea to Manchuria
Japanese take Manchuria from Chinese
1 armour and 1 mech_infantry moved from Kiangsu to Anhwe
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
1 mech_infantry moved from Kiangsu to Shantung
1 artillery and 1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 artillery moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 artillery moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 armour and 1 mech_infantry moved from India to Eastern Persia
Japanese take West India from UK_Pacific
Japanese take Eastern Persia from Neutral_Allies
1 mech_infantry moved from India to Shan State
1 bomber moved from India to PersiaCombat - Japanese
Battle in Shantung
Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 battleship in Shantung, round 2 : 1/1 hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Shantung
Japanese win, taking Shantung from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Anhwe
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Anhwe, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Persia
Japanese attack with 1 bomber
British defend with 1 factory_minor and 1 infantry
Japanese roll dice for 1 bomber in Persia, round 2 : 0/1 hits
British roll dice for 1 infantry in Persia, round 2 : 0/1 hits
Japanese roll dice for 1 bomber in Persia, round 3 : 0/1 hits
British roll dice for 1 infantry in Persia, round 3 : 1/1 hits
1 bomber owned by the Japanese lost in Persia
British win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Japanese: 1 bomber
Battle in Shan State
Japanese attack with 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
ANZAC defend with 1 artillery and 2 infantry
Japanese roll dice for 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry in Shan State, round 2 : 1/5 hits
ANZAC roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 0/3 hits
1 infantry owned by the ANZAC lost in Shan State
Japanese roll dice for 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry in Shan State, round 3 : 1/5 hits
ANZAC roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 1/2 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Shan State
Japanese roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Shan State, round 4 : 1/4 hits
ANZAC roll dice for 1 artillery in Shan State, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from ANZAC with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 artillery and 2 infantryNon Combat Move - Japanese
1 bomber moved from Shan State to India
1 infantry moved from Kwangtung to Kwangsi
2 transports moved from 19 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 armour, 1 fighter and 1 mech_infantry placed in India
1 destroyer and 2 transports placed in 19 Sea Zone
1 destroyer placed in 6 Sea Zone
Japanese undo move 2.
1 armour placed in Kiangsu
2 transports placed in 19 Sea Zone
1 destroyer placed in 6 Sea Zone
1 artillery and 2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5,2,5,6
Japanese collect 48 PUs (2 lost to blockades); end with 48 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 53 PUsTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
Kwangsi : 1 flag, 1 airfield and 1 infantry
Kiangsu : 1 flag, 1 armour and 1 factory_minor
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
Manchuria : 1 flag, 1 artillery and 1 infantry
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag, 1 artillery
Szechwan : 1 flag
Sikang : 1 flag
Anhwe : 1 flag, 1 armour
Shan State : 1 flag, 1 artillery and 1 mech_infantry
Burma : 1 flag
India : 1 flag, 1 airfield, 1 armour, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 1 mech_infantry
Kwangtung : 1 flag, 1 harbour
Kazakhstan : 1 flag, 1 artillery and 1 infantry
French Indo China : 1 flag
19 Sea Zone : 1 battleship and 3 transports
16 Sea Zone : 1 destroyer
6 Sea Zone : 3 destroyers and 2 transports
West India : 1 flag
Novosibirsk : 1 flag, 1 artillery
Eastern Persia : 1 flag, 1 armour and 1 mech_infantryProduction/PUs Summary :
Germans : 48 / 64
Russians : 28 / 30
Japanese : 50 / 53
Americans : 59 / 87
Chinese : 2 / 5
British : 36 / 36
UK_Pacific : 4 / 0
Italians : 16 / 26
ANZAC : 17 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 factory_minor, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
3 fighters moved from United Kingdom to 110 Sea Zone
1 bomber moved from United Kingdom to Southern France
1 infantry moved from Persia to Eastern Persia
1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
1 fighter moved from Northwest Persia to Eastern Persia
1 artillery moved from Ethiopia to 76 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 tactical_bomber moved from 76 Sea Zone to Eastern PersiaCombat - British
Battle in West India
Battle in Eastern Persia
British attack with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 armour and 1 mech_infantry
British win, taking West India from Japanese, taking Eastern Persia from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for British: 1 infantry and 1 mech_infantry
Battle in Southern France
British attack with 1 bomber
Italians defend with 1 bomber, 1 factory_minor and 1 harbour
British win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Italians: 1 bomber
Battle in 110 Sea Zone
British attack with 3 fighters
Germans defend with 1 destroyer
British win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - British
3 fighters moved from 110 Sea Zone to Gibraltar
1 bomber moved from Southern France to United Kingdom
1 battleship moved from 76 Sea Zone to 81 Sea Zone
1 carrier and 2 cruisers moved from 76 Sea Zone to 79 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern Persia to 79 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
3 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Brazil to French GuianaPlace Units - British
1 factory_minor placed in Iraq
1 destroyer and 1 submarine placed in 81 Sea Zone
1 artillery and 2 infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3
British collect 31 PUs (5 lost to blockades); end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 armour moved from Romania to Western Ukraine
1 artillery moved from Northern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-JordanCombat - Italians
Battle in Western Ukraine
Italians attack with 1 armour
Russians defend with 1 artillery
Italians roll dice for 1 armour in Western Ukraine, round 2 : 1/1 hits
Russians roll dice for 1 artillery in Western Ukraine, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 armour remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Trans-JordanNon Combat Move - Italians
1 artillery and 1 infantry moved from Romania to Bessarabia
1 battleship, 1 cruiser and 1 transport moved from 92 Sea Zone to 95 Sea ZonePlace Units - Italians
1 destroyer placed in 95 Sea Zone
1 fighter placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 21 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 1 artillery and 1 infantry
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Northern Italy : 2 aaGuns, 1 factory_major and 2 infantry
Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 3 infantry
Bessarabia : 1 artillery and 1 infantry
Western Ukraine : 1 flag, 1 armour
95 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers and 1 transport
109 Sea Zone : 1 flag, 1 submarine
Greece : 1 flag
92 Sea Zone : 1 destroyer
98 Sea Zone : 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 48 / 64
Russians : 26 / 30
Japanese : 42 / 53
Americans : 61 / 87
Chinese : 6 / 8
British : 35 / 36
UK_Pacific : 6 / 0
Italians : 19 / 26
ANZAC : 17 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 bomber, 1 destroyer, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from 115 Sea Zone to Bryansk
4 armour, 4 artilleries and 26 infantry moved from Belarus to Bryansk
4 armour, 2 bombers, 1 mech_infantry and 3 tactical_bombers moved from Novgorod to Bryansk
3 bombers moved from Western Germany to Bryansk
1 battleship, 1 carrier, 1 cruiser, 1 submarine and 7 transports moved from 115 Sea Zone to 112 Sea ZoneCombat - Germans
Battle in Bryansk
Germans attack with 8 armour, 4 artilleries, 5 bombers, 1 fighter, 26 infantry, 1 mech_infantry and 3 tactical_bombers
Russians defend with 4 aaGuns, 2 armour, 9 artilleries, 2 fighters, 30 infantry, 2 mech_infantrys and 1 tactical_bomber
AA fire in Bryansk : 0/9 hits
Germans roll dice for 8 armour, 4 artilleries, 5 bombers, 1 fighter, 26 infantry, 1 mech_infantry and 3 tactical_bombers in Bryansk, round 2 : 16/48 hits
Russians roll dice for 4 aaGuns, 2 armour, 9 artilleries, 2 fighters, 30 infantry, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 14/46 hits
12 infantry owned by the Russians , 14 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Bryansk
Germans roll dice for 8 armour, 4 artilleries, 5 bombers, 1 fighter, 12 infantry, 1 mech_infantry and 3 tactical_bombers in Bryansk, round 3 : 14/34 hits
Russians roll dice for 2 armour, 9 artilleries, 2 fighters, 18 infantry, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 3 : 11/34 hits
14 infantry owned by the Russians and 11 infantry owned by the Germans lost in Bryansk
Germans roll dice for 8 armour, 4 artilleries, 5 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Bryansk, round 4 : 10/23 hits
Russians roll dice for 2 armour, 9 artilleries, 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 4 : 10/20 hits
4 infantry owned by the Russians , 1 infantry owned by the Germans , 4 armour owned by the Germans , 4 artilleries owned by the Russians , 2 mech_infantrys owned by the Russians , 4 artilleries owned by the Germans and 1 mech_infantry owned by the Germans lost in Bryansk
4 armour owned by the Germans retreated to Belarus
Russians win with 2 armour, 5 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 4 armour, 4 artilleries, 26 infantry and 1 mech_infantry
Casualties for Russians: 4 aaGuns, 4 artilleries, 30 infantry and 2 mech_infantrysNon Combat Move - Germans
5 bombers moved from Bryansk to Novgorod
1 fighter moved from Bryansk to Belarus
3 tactical_bombers moved from Bryansk to Novgorod
3 infantry moved from Novgorod to Archangel
4 artilleries and 2 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Western Germany to Poland
1 fighter moved from Western Germany to 112 Sea Zone
7 infantry moved from Western Germany to GermanyPlace Units - Germans
1 destroyer and 1 fighter placed in 112 Sea Zone
1 armour and 2 mech_infantrys placed in Novgorod
2 artilleries, 1 bomber and 4 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 4 infantry
Poland : 1 mech_infantry
Germany : 1 factory_major and 7 infantry
Denmark : 2 infantry
Belarus : 1 flag, 3 aaGuns, 4 armour, 4 artilleries, 1 fighter and 2 infantry
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 3 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Novgorod : 1 flag, 1 airfield, 1 armour, 5 bombers, 1 factory_minor, 1 harbour, 2 mech_infantrys and 3 tactical_bombers
112 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 7 transports
125 Sea Zone : 1 submarine
106 Sea Zone : 1 flag
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
105 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 48 / 58
Russians : 26 / 30
Japanese : 41 / 53
Americans : 61 / 87
Chinese : 6 / 8
British : 35 / 36
UK_Pacific : 6 / 0
Italians : 19 / 26
ANZAC : 18 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 5 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
1 artillery moved from Ukraine to Bessarabia
1 artillery moved from Ukraine to Western Ukraine
1 fighter moved from Bryansk to Bessarabia
1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 infantry moved from Chahar to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Russians
Battle in Bessarabia
Russians attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 artillery and 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Western Ukraine
Russians attack with 2 artilleries, 1 fighter and 1 tactical_bomber
Italians defend with 1 armour
Russians win, taking Western Ukraine from Italians with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - Russians
1 infantry moved from Smolensk to Bryansk
2 armour and 4 artilleries moved from Bryansk to Tambov
1 infantry moved from Vologda to Samara
1 artillery moved from Russia to Samara
9 infantry moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
1 fighter moved from Bessarabia to UkrainePlace Units - Russians
5 infantry, 1 mech_infantry and 1 tactical_bomber placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery, 1 infantry and 1 mech_infantry moved from Shantung to Kiangsu
1 artillery and 1 infantry moved from Manchuria to Jehol
Japanese take Jehol from Chinese
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 armour moved from India to Shan State
1 bomber and 1 fighter moved from India to Shan State
1 infantry moved from Kazakhstan to Volgograd
Japanese take Volgograd from Russians
1 artillery moved from Novosibirsk to Vologda
Japanese take Vologda from Russians
1 artillery moved from Kazakhstan to Caucasus
Japanese take Caucasus from RussiansCombat - Japanese
Battle in Philippines
Battle in Kiangsu
Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
Americans defend with 1 artillery and 1 mech_infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kiangsu, round 2 : 0/3 hits
Chinese roll dice for 1 artillery and 1 mech_infantry in Kiangsu, round 2 : 0/2 hits
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kiangsu, round 3 : 0/3 hits
Chinese roll dice for 1 artillery and 1 mech_infantry in Kiangsu, round 3 : 0/2 hits
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kiangsu, round 4 : 1/3 hits
Chinese roll dice for 1 artillery and 1 mech_infantry in Kiangsu, round 4 : 0/2 hits
1 mech_infantry owned by the Americans lost in Kiangsu
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kiangsu, round 5 : 2/3 hits
Chinese roll dice for 1 artillery in Kiangsu, round 5 : 0/1 hits
1 artillery owned by the Americans lost in Kiangsu
Japanese win, taking Philippines from Americans, taking Kiangsu from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 artillery and 1 mech_infantry
Battle in Shan State
Japanese attack with 1 armour, 1 bomber and 1 fighter
ANZAC defend with 1 artillery
Japanese roll dice for 1 armour, 1 bomber and 1 fighter in Shan State, round 2 : 0/3 hits
ANZAC roll dice for 1 artillery in Shan State, round 2 : 1/1 hits
1 armour owned by the Japanese lost in Shan State
Japanese roll dice for 1 bomber and 1 fighter in Shan State, round 3 : 1/2 hits
ANZAC roll dice for 1 artillery in Shan State, round 3 : 0/1 hits
1 artillery owned by the ANZAC lost in Shan State
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 armour
Casualties for ANZAC: 1 artilleryNon Combat Move - Japanese
1 bomber and 1 fighter moved from Shan State to India
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 21 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to JapanPlace Units - Japanese
3 infantry placed in India
1 carrier and 1 destroyer placed in 6 Sea Zone
2 fighters placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4,4,4,3,6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,3,1,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,5,5,4,1,5,4,5,1,2,2,5,2,6,4,4
Japanese collect 39 PUs (12 lost to blockades); end with 39 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 44 PUsTerritory Summary for Japanese :
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield
Kiangsu : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
Jehol : 1 flag, 1 artillery and 1 infantry
Manchuria : 1 flag
Shensi : 1 flag
Yunnan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag, 1 artillery
Szechwan : 1 flag
Sikang : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Kazakhstan : 1 flag
35 Sea Zone : 1 destroyer and 1 transport
20 Sea Zone : 1 destroyer
18 Sea Zone : 1 destroyer
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
Novosibirsk : 1 flag
Vologda : 1 flag, 1 artillery
Volgograd : 1 flag, 1 factory_minor and 1 infantry
Caucasus : 1 flag, 1 artilleryProduction/PUs Summary :
Germans : 48 / 58
Russians : 23 / 28
Japanese : 51 / 44
Americans : 59 / 87
Chinese : 3 / 8
British : 35 / 36
UK_Pacific : 6 / 0
Italians : 17 / 26
ANZAC : 18 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers, 1 factory_minor, 2 fighters and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 destroyer, 1 infantry, 4 submarines and 1 transport moved from 33 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 armour and 1 infantry moved from 6 Sea Zone to Korea
2 submarines moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 infantry moved from French Indo China to Siam
Americans take Siam from Japanese
1 artillery moved from French Indo China to Yunnan
Chinese take Yunnan from Japanese
1 transport moved from 36 Sea Zone to 43 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 submarine moved from 33 Sea Zone to 20 Sea Zone
2 fighters moved from 36 Sea Zone to 20 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 3 submarines and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
2 submarines moved from 19 Sea Zone to 18 Sea Zone
1 fighter moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from 20 Sea Zone to 6 Sea Zone
1 carrier moved from 37 Sea Zone to 20 Sea Zone
2 fighters and 1 submarine moved from 91 Sea Zone to 92 Sea Zone -
scramble? Kamikaze?
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No scramble, but Kamis on each of the ships with two on the CV and BB.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 1 harbour and 7 infantry; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
1 artillery, 1 fighter and 2 infantry moved from Egypt to Trans-Jordan
1 bomber moved from United Kingdom to FranceCombat - British
Strategic bombing raid in France
Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in Trans-Jordan
British attack with 1 artillery, 1 fighter and 2 infantry
Italians defend with 1 artillery and 1 infantry
British win, taking Trans-Jordan from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - British
1 fighter moved from Trans-Jordan to Egypt
2 transports moved from 79 Sea Zone to 80 Sea Zone
1 armour moved from Eastern Persia to West India
1 artillery and 2 infantry moved from Persia to 80 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 80 Sea Zone to 79 Sea Zone
1 artillery and 2 infantry moved from 79 Sea Zone to West India
1 tactical_bomber moved from 79 Sea Zone to Iraq
1 bomber moved from France to United KingdomPlace Units - British
Turning on Edit Mode
EDIT: Adding units owned by British to West India: 1 harbour
EDIT: Turning off Edit Mode
1 harbour placed in Eastern Persia
Turning on Edit Mode
EDIT: Removing units owned by British from Eastern Persia: 1 harbour
EDIT: Turning off Edit Mode
3 infantry placed in Egypt
3 infantry placed in Iraq
1 infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2
British collect 33 PUs (3 lost to blockades); end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsTurn Complete - UK_Pacific
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West india didn’t count for my ipc. It’s still “owned by uk pac”, somehow…
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West India should be part of the India UK.
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Yeah I learned that now, too.
Bought an Airfield instead.





