@mike64 I had edited that tank out of Denmark on Japan’s turn, but it’s back in Denmark. When I do Germany I’m going to edit back to W Germany.
JEB (Axis) vs Atease (Allies) Spring 42
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Sure. You did however got my other destroyer, so it evens out!
Please not that I did some reshuffling of my units in edit mode.
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 2
Purchase Units - British
British buy 1 battleship, 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 infantry moved from Anglo Egypt to 15 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 15 Sea Zone to 13 Sea Zone
1 armour and 1 infantry moved from 13 Sea Zone to Western Europe
1 bomber moved from United Kingdom to Libya
2 fighters and 1 infantry moved from Anglo Egypt to Libya
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 bomber moved from United Kingdom to LibyaCombat - British
Battle in Western Europe
British attack with 1 armour and 1 infantry
Germans defend with 1 aaGun, 1 fighter and 1 infantry
British roll dice for 1 cruiser in Western Europe, round 2 : 0/1 hits
British roll dice for 1 armour and 1 infantry in Western Europe, round 2 : 1/2 hits
Germans roll dice for 1 fighter and 1 infantry in Western Europe, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Western Europe
British roll dice for 1 armour and 1 infantry in Western Europe, round 3 : 0/2 hits
Germans roll dice for 1 fighter in Western Europe, round 3 : 0/1 hits
British roll dice for 1 armour and 1 infantry in Western Europe, round 4 : 1/2 hits
Germans roll dice for 1 fighter in Western Europe, round 4 : 1/1 hits
1 infantry owned by the British and 1 fighter owned by the Germans lost in Western Europe
British win, taking Western Europe from Germans with 1 armour remaining. Battle score for attacker is 10
Casualties for Germans: 1 fighter and 1 infantry
Casualties for British: 1 infantry
Battle in Libya
British attack with 2 bombers, 2 fighters and 1 infantry
Germans defend with 1 armour, 1 artillery and 1 infantry
British roll dice for 2 bombers, 2 fighters and 1 infantry in Libya, round 2 : 1/5 hits
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Libya, round 2 : 0/3 hits
1 infantry owned by the Germans lost in Libya
British roll dice for 2 bombers, 2 fighters and 1 infantry in Libya, round 3 : 3/5 hits
Germans roll dice for 1 armour and 1 artillery in Libya, round 3 : 1/2 hits
1 infantry owned by the British , 1 armour owned by the Germans and 1 artillery owned by the Germans lost in Libya
British win with 2 bombers and 2 fighters remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour, 1 artillery and 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
2 fighters moved from Libya to Persia
2 bombers moved from Libya to French Equatorial Africa
1 infantry moved from Kenya to Belgian CongoPlace Units - British
1 battleship, 1 carrier, 1 destroyer and 1 submarine placed in 8 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 2 fighters
EDIT: Adding units owned by British to 8 Sea Zone: 2 fighters
EDIT: Turning off Edit ModeTurn Complete - British
British collect 33 PUs; end with 33 PUs total -
Wow. I meant to bring my two UK fighters in Western Europe. I oringally did then undid all my moves, then forgot. Turned out superb in the end, but I feel really lucky right now.
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Buryatia S.S.R. to Soviet Far East
Japanese take Soviet Far East from RussiansCombat - Japanese
Non Combat Move - Japanese
1 artillery moved from Japan to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 infantry moved from 60 Sea Zone to Buryatia S.S.R.
1 artillery moved from 60 Sea Zone to Buryatia S.S.R.
1 transport moved from 36 Sea Zone to 61 Sea Zone
1 carrier moved from 36 Sea Zone to 60 Sea Zone
2 fighters moved from 36 Sea Zone to French Indochina
2 infantry moved from China to French Indochina
1 armour moved from Japan to 61 Sea Zone
1 artillery moved from Japan to 61 Sea Zone
2 infantry moved from Japan to 61 Sea Zone
1 armour moved from 61 Sea Zone to Manchuria
1 artillery moved from 61 Sea Zone to Manchuria
2 infantry moved from 61 Sea Zone to Manchuria
1 carrier moved from 52 Sea Zone to 60 Sea Zone
1 cruiser moved from 52 Sea Zone to 60 Sea Zone
1 battleship moved from 52 Sea Zone to 60 Sea Zone
2 fighters moved from 52 Sea Zone to 60 Sea Zone
1 battleship moved from 39 Sea Zone to 37 Sea Zone
1 bomber moved from Japan to Buryatia S.S.R.
1 armour moved from Buryatia S.S.R. to KwantungPlace Units - Japanese
1 destroyer and 1 transport placed in 60 Sea Zone
1 armour, 1 artillery and 4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs totalTerritory Summary for Japanese :
Manchuria : 1 armour, 1 artillery and 2 infantry
India : 1 flag, 1 infantry
Soviet Far East : 1 flag, 1 infantry
Kwantung : 1 armour
Borneo : 1 infantry
Yakut S.S.R. : 1 flag, 1 infantry
East Indies : 2 infantry
French Indochina : 4 fighters and 4 infantry
Solomon Islands : 1 infantry
Wake Island : 1 infantry
Buryatia S.S.R. : 1 flag, 1 artillery, 1 bomber and 2 infantry
New Guinea : 1 infantry
Okinawa : 1 infantry
China : 1 flag, 1 infantry
Japan : 1 aaGun, 1 armour, 1 artillery, 1 factory and 6 infantry
Caroline Islands : 1 infantry
37 Sea Zone : 1 battleship
61 Sea Zone : 2 transports
60 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 transportsProduction/PUs Summary :
Russians : 19 / 25
Germans : 36 / 42
British : 33 / 33
Japanese : 38 / 38
Americans : 40 / 42 -
Yes, you had the dices with you so far! But that’s part of the game, these underdog victories is what makes this game so dynamic, and similar stuff happened in the real war I would think.
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I always saw bad dice as bad intel, tactical decision errors, bad weather, etc. Shit happens.
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 artilleries, 1 cruiser, 1 submarine and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 10 Sea Zone
1 armour, 1 artillery, 1 cruiser, 2 infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone
2 infantry moved from Western United States to 55 Sea Zone
1 battleship, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 3 submarines and 1 transport moved from 55 Sea Zone to 45 Sea Zone
1 bomber moved from United Kingdom to Germany
1 fighter moved from United Kingdom to Russia
1 infantry moved from Alaska to Western CanadaCombat - Americans
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 5 and costs: 5 production.
Bombing raid costs 5 production in GermanyNon Combat Move - Americans
1 bomber moved from Germany to United Kingdom
1 armour, 1 artillery and 2 infantry moved from 8 Sea Zone to United Kingdom
2 infantry moved from Eastern United States to Eastern CanadaPlace Units - Americans
1 cruiser and 1 submarine placed in 10 Sea Zone
Americans undo move 1.
1 cruiser and 1 submarine placed in 55 Sea Zone
2 artilleries placed in Eastern United States
2 transports placed in 54 Sea ZoneTurn Complete - Americans
Americans collect 40 PUs; end with 42 PUs total -
I would have attacked your subs off of UK but i thought you would submerge them. If you would have fought let me know and we’ll roll on the forums. I just clicked “no” when it prompted “do you want to attack the sub in SZ8”.
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to Archangel
1 infantry moved from Caucasus to Ukraine S.S.R.
1 fighter moved from West Russia to Ukraine S.S.R.
1 infantry moved from West Russia to Belorussia
1 artillery moved from West Russia to Belorussia
1 fighter moved from West Russia to Belorussia
1 artillery moved from West Russia to Archangel
1 submarine moved from 3 Sea Zone to 8 Sea Zone
1 infantry moved from Novosibirsk to Evenki National OkrugCombat - Russians
Battle in Archangel
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 infantry
Russians win, taking Archangel from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Ukraine S.S.R.
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Ukraine S.S.R. from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belorussia
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 2 infantry
Russians win, taking Belorussia from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Russians
1 fighter moved from Belorussia to West Russia
3 infantry moved from Russia to West Russia
1 infantry moved from Caucasus to West Russia
1 armour moved from Kazakh S.S.R. to West Russia
1 fighter moved from Ukraine S.S.R. to West Russia
1 aaGun moved from West Russia to Russia
3 armour moved from Kazakh S.S.R. to West Russia
1 armour moved from Sinkiang to Russia
1 infantry moved from Sinkiang to Novosibirsk
1 infantry moved from Novosibirsk to Russia
1 infantry moved from Novosibirsk to Russia
1 aaGun moved from West Russia to CaucasusPlace Units - Russians
4 infantry placed in Caucasus
Russians undo move 1.
1 artillery and 3 infantry placed in Caucasus
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total -
Shit sorry I forgot to include dice details.
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 3
Purchase Units - Germans
Germans repair 5 damage on 5 factories; Remaining resources: 37 PUs;
Germans buy 2 armour and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 submarines moved from 8 Sea Zone to 13 Sea Zone
1 bomber moved from Norway to 13 Sea Zone
2 infantry moved from Southern Europe to Western Europe
1 infantry moved from Southern Europe to Western Europe
2 armour moved from Southern Europe to Western Europe
1 infantry moved from Germany to Western Europe
1 infantry moved from Germany to Western Europe
2 infantry moved from Balkans to Ukraine S.S.R.
3 infantry moved from Karelia S.S.R. to Archangel
1 fighter moved from Karelia S.S.R. to Archangel
2 infantry moved from Eastern Europe to Belorussia
1 fighter moved from Norway to Archangel
1 fighter moved from Eastern Europe to Belorussia
1 fighter moved from Eastern Europe to Ukraine S.S.R.
1 fighter moved from Norway to Belorussia
1 infantry moved from Germany to Western EuropeCombat - Germans
Battle in 13 Sea Zone
Germans attack with 1 bomber and 2 submarines
British defend with 1 cruiser and 1 transport
Germans roll dice for 2 submarines in 13 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 bomber in 13 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 cruiser and 1 transport in 13 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 13 Sea Zone
Germans roll dice for 1 submarine in 13 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 bomber in 13 Sea Zone, round 3 : 1/1 hits
British roll dice for 1 cruiser and 1 transport in 13 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the British and 1 submarine owned by the Germans lost in 13 Sea Zone
1 transport owned by the British lost in 13 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 2 submarines
Casualties for British: 1 cruiser and 1 transport
Battle in Archangel
Germans attack with 2 fighters and 3 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 2 fighters and 3 infantry in Archangel, round 2 : 1/5 hits
Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans roll dice for 2 fighters and 2 infantry in Archangel, round 3 : 1/4 hits
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans roll dice for 2 fighters and 1 infantry in Archangel, round 4 : 1/3 hits
Russians roll dice for 1 artillery in Archangel, round 4 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Archangel
Germans win with 2 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Ukraine S.S.R.
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Ukraine S.S.R., round 2 : 1/3 hits
Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Europe
Germans attack with 2 armour and 6 infantry
British defend with 1 aaGun and 1 armour
Germans roll dice for 2 armour and 6 infantry in Western Europe, round 2 : 2/8 hits
British roll dice for 1 armour in Western Europe, round 2 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Germans lost in Western Europe
Germans win, taking Western Europe from British with 2 armour and 5 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Battle in Belorussia
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Belorussia, round 2 : 1/4 hits
Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Germans roll dice for 2 fighters and 1 infantry in Belorussia, round 3 : 2/3 hits
Russians roll dice for 1 artillery in Belorussia, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Belorussia
Germans win, taking Belorussia from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
1 bomber moved from 13 Sea Zone to Southern Europe
8 infantry moved from Eastern Europe to Karelia S.S.R.
1 artillery moved from Eastern Europe to Karelia S.S.R.
3 infantry moved from Germany to Eastern Europe
1 armour moved from Germany to Karelia S.S.R.
1 artillery moved from Balkans to Eastern Europe
1 fighter moved from Ukraine S.S.R. to Eastern Europe
1 fighter moved from Archangel to Germany
2 fighters moved from Belorussia to Eastern Europe
1 fighter moved from Archangel to Eastern EuropePlace Units - Germans
1 armour and 2 infantry placed in Southern Europe
1 armour and 7 infantry placed in Germany
Germans undo move 1.
1 infantry placed in Germany
1 armour and 1 infantry placed in Southern EuropeTurn Complete - Germans
Germans collect 40 PUs; end with 40 PUs totalTerritory Summary for Germans :
Germany : 1 aaGun, 1 armour, 1 factory, 1 fighter and 8 infantry
Southern Europe : 1 aaGun, 1 armour, 1 bomber, 1 factory and 1 infantry
Eastern Europe : 1 artillery, 4 fighters and 3 infantry
Karelia S.S.R. : 1 flag, 8 armour, 2 artilleries and 12 infantry
Norway : 1 infantry
Western Europe : 1 aaGun, 2 armour and 5 infantry
Ukraine S.S.R. : 2 infantry
Belorussia : 1 infantryProduction/PUs Summary :
Russians : 21 / 26
Germans : 40 / 40
British : 27 / 33
Japanese : 38 / 38
Americans : 40 / 42 -
Yeah I was pretty fine not taking that battle :) You took both my subs with your single cruiser anyway :/
In the future, could you also post the territory and production summary as well please? Thanks
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Will do.
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 3
Purchase Units - British
British buy 1 artillery, 1 cruiser, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Belgian Congo to Anglo Egypt
1 infantry moved from Persia to India
2 bombers moved from French Equatorial Africa to 37 Sea Zone
2 fighters moved from Persia to India
1 transport moved from 10 Sea Zone to 9 Sea Zone
1 armour and 1 infantry moved from Eastern Canada to 9 Sea Zone
1 armour, 1 infantry and 1 transport moved from 9 Sea Zone to 12 Sea Zone
1 armour and 1 infantry moved from 12 Sea Zone to Algeria
British take Algeria from Germans
1 destroyer moved from 8 Sea Zone to 12 Sea Zone
1 battleship moved from 8 Sea Zone to 12 Sea ZoneCombat - British
Battle in 37 Sea Zone
British attack with 2 bombers and 1 submarine
Japanese defend with 1 battleship
British roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
British roll dice for 2 bombers in 37 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 battleship in 37 Sea Zone, round 2 : 0/1 hits
1 battleship owned by the Japanese lost in 37 Sea Zone
British win with 2 bombers and 1 submarine remaining. Battle score for attacker is 20
Casualties for Japanese: 1 battleship
Battle in India
British attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 1 infantry in India, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in India, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in India
British win, taking India from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 infantry moved from Persia to Caucasus
1 aaGun moved from Persia to Caucasus
2 bombers moved from 37 Sea Zone to Australia
2 fighters moved from India to RussiaPlace Units - British
1 cruiser and 2 transports placed in 8 Sea Zone
1 artillery and 1 infantry placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs totalTerritory Summary for British :
Australia : 2 bombers and 3 infantry
India : 1 infantry
United Kingdom : 1 aaGun, 1 armour, 2 artilleries, 1 factory and 3 infantry
New Zealand : 1 infantry
Caucasus : 1 aaGun and 2 infantry
Algeria : 1 flag, 1 armour and 1 infantry
Russia : 2 fighters
Anglo Egypt : 1 infantry
12 Sea Zone : 1 battleship, 1 destroyer and 1 transport
8 Sea Zone : 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 2 transports
37 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 21 / 26
Germans : 39 / 40
British : 31 / 31
Japanese : 35 / 38
Americans : 40 / 42Dice Statistics:
Total
1 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.625
Median : 4.500
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8Japanese Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
1 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6 -
wow i’m rolling like a fiend.
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Indeed. I’ve never seen anything quite like it! You also scored a hit on almost every single defense on my last german turn! If this goes on, I will lose the war on bad intel!
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I completely agree, if it doesn’t regularize itself that’s a game to forget.
in my experience 9/10 luck regularizes itself, all you need is to win a key battle with great dice and we’re even.
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Don’t forget it’s your turn.
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 bomber and 6 infantry; Remaining resources: 3 PUs;Combat Move - Japanese
1 battleship moved from 60 Sea Zone to 45 Sea Zone
2 fighters moved from 60 Sea Zone to 45 Sea Zone
2 carriers moved from 60 Sea Zone to 45 Sea Zone
1 cruiser moved from 60 Sea Zone to 45 Sea Zone
2 destroyers moved from 60 Sea Zone to 45 Sea Zone
2 fighters moved from French Indochina to 45 Sea Zone
1 bomber moved from Buryatia S.S.R. to 45 Sea Zone
4 infantry moved from French Indochina to India
2 fighters moved from French Indochina to IndiaCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 2 destroyers and 4 fighters
Americans defend with 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 3 submarines and 1 transport
Americans roll dice for 3 submarines in 45 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 2 destroyers and 4 fighters in 45 Sea Zone, round 2 : 4/11 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 1 transport in 45 Sea Zone, round 2 : 2/6 hits
3 submarines owned by the Americans and 2 destroyers owned by the Japanese lost in 45 Sea Zone
Japanese roll dice for 1 battleship, 1 bomber, 2 carriers, 1 cruiser and 4 fighters in 45 Sea Zone, round 3 : 3/9 hits
Americans roll dice for 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 1 transport in 45 Sea Zone, round 3 : 2/6 hits
2 destroyers owned by the Americans , 1 carrier owned by the Americans , 1 cruiser owned by the Japanese and 1 fighter owned by the Japanese lost in 45 Sea Zone
Japanese roll dice for 1 battleship, 1 bomber, 2 carriers and 3 fighters in 45 Sea Zone, round 4 : 5/7 hits
Americans roll dice for 1 battleship, 2 fighters and 1 transport in 45 Sea Zone, round 4 : 3/3 hits
2 fighters owned by the Americans , 1 battleship owned by the Americans , 1 bomber owned by the Japanese , 1 carrier owned by the Japanese , 1 transport owned by the Americans , 2 infantry owned by the Americans and 1 fighter owned by the Japanese lost in 45 Sea Zone
Japanese win with 1 battleship, 1 carrier and 2 fighters remaining. Battle score for attacker is 27
Casualties for Japanese: 1 bomber, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters
Casualties for Americans: 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 3 submarines and 1 transport
Battle in India
Japanese attack with 2 fighters and 4 infantry
British defend with 1 infantry
Japanese roll dice for 2 fighters and 4 infantry in India, round 2 : 1/6 hits
British roll dice for 1 infantry in India, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in India
Japanese win, taking India from British with 2 fighters and 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Japanese
1 armour moved from Kwantung to India
1 artillery moved from Manchuria to China
2 infantry moved from Manchuria to China
1 armour moved from Manchuria to China
1 infantry moved from Soviet Far East to Yakut S.S.R.
1 artillery moved from Buryatia S.S.R. to Yakut S.S.R.
2 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 armour moved from Japan to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 artillery moved from Japan to 61 Sea Zone
3 infantry moved from Japan to 61 Sea Zone
2 infantry moved from Japan to 60 Sea Zone
1 armour moved from 60 Sea Zone to Buryatia S.S.R.
3 infantry moved from 60 Sea Zone to Buryatia S.S.R.
3 infantry moved from 61 Sea Zone to Manchuria
1 artillery moved from 61 Sea Zone to Manchuria
2 fighters moved from India to ChinaPlace Units - Japanese
1 armour, 1 bomber and 6 infantry placed in JapanTurn Complete - Japanese
Japanese collect 38 PUs; end with 41 PUs total
1 unit repaired.Territory Summary for Japanese :
Manchuria : 1 artillery and 3 infantry
India : 1 flag, 1 armour and 3 infantry
Soviet Far East : 1 flag
Borneo : 1 infantry
Yakut S.S.R. : 1 flag, 1 artillery and 4 infantry
East Indies : 2 infantry
Solomon Islands : 1 infantry
Wake Island : 1 infantry
Buryatia S.S.R. : 1 flag, 1 armour and 3 infantry
New Guinea : 1 infantry
Okinawa : 1 infantry
China : 1 flag, 1 armour, 1 artillery, 2 fighters and 3 infantry
Japan : 1 aaGun, 1 armour, 1 bomber, 1 factory and 6 infantry
Caroline Islands : 1 infantry
61 Sea Zone : 2 transports
45 Sea Zone : 1 battleship, 1 carrier and 2 fighters
60 Sea Zone : 2 transportsProduction/PUs Summary :
Russians : 21 / 26
Germans : 39 / 40
British : 28 / 31
Japanese : 38 / 41
Americans : 40 / 42Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 7 times
3 was rolled 9 times
4 was rolled 9 times
5 was rolled 6 times
6 was rolled 11 times
Average roll : 3,519
Median : 3,500
Variance : 0,392
Standard Deviation : 0,626
Total rolls : 52Japanese Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3,485
Median : 3,000
Variance : 0,219
Standard Deviation : 0,468
Total rolls : 33British Combat
1 was rolled 1 times
Average roll : 1,000
Median : 1,000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3,722
Median : 4,000
Variance : 1,059
Standard Deviation : 1,029
Total rolls : 18 -
Well, guess that battle equalized the table a bit! I didn’t ask if you wanted to submerge since I assumed you wanted the subs for fodder?
Also, when I have been playing with Innohub, we have taken fighters off before the AC. The reason is that you can withdraw after you have taken out the carrier, and let the fighters sink in the sea… However, I didn’t do this this time, since I knew I was going to fight til the end, I saved your fighters for last.But in the future, I think we should have this praxis as a default, that is, take the fighters off before the carrier. What do you say?





