@mike64 I had edited that tank out of Denmark on Japan’s turn, but it’s back in Denmark. When I do Germany I’m going to edit back to W Germany.
Atease vs innohub Spring 42
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 1
Purchase Units - British
British buy 1 cruiser and 2 destroyers; Remaining resources: 2 PUs;Combat Move - British
1 infantry moved from Western Canada to Eastern Canada
1 armour moved from Eastern Canada to 1 Sea Zone
1 armour and 1 transport moved from 1 Sea Zone to 2 Sea Zone
1 armour moved from 2 Sea Zone to United Kingdom
1 infantry moved from Trans-Jordan to Anglo Egypt
1 carrier, 1 cruiser, 1 fighter and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Persia to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Anglo Egypt
1 fighter moved from 34 Sea Zone to Anglo Egypt
2 fighters moved from United Kingdom to 5 Sea Zone
1 bomber moved from United Kingdom to GermanyCombat - British
Battle in 5 Sea Zone
British attack with 2 fighters
Germans defend with 1 destroyer and 1 transport
British win with 1 fighter remaining. Battle score for attacker is 5
Casualties for Germans: 1 destroyer and 1 transport
Casualties for British: 1 fighter
Strategic bombing raid in Germany
1 bomber killed by AA
Bombing raid costs 0 production in Germany
Battle in Anglo Egypt
British attack with 1 fighter and 2 infantry
Germans defend with 1 armour
British win, taking Anglo Egypt from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 armourNon Combat Move - British
1 fighter moved from Anglo Egypt to 34 Sea Zone
1 infantry moved from Union of South Africa to Kenya
1 aaGun and 2 infantry moved from India to Persia
1 fighter moved from 5 Sea Zone to United KingdomPlace Units - British
1 cruiser and 2 destroyers placed in 2 Sea ZoneTurn Complete - British
British collect 30 PUs; end with 32 PUs total -
Down one bomber - here’s your luck changing :wink:
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Alright! :evil: It’s great pleasure when succeeding in shoting a bomber down… :-D
I am planning to launch a Pearl harbor attack with 1 battleship, 1 cruiser and 1 fighter. You have 1 submarine, 1 carrier and 1 fighter. Would you like to submerge your sub or fight? There is also one in sea zone 40 where I attack your submarine and transport with a submarine. Please let me know what you think.
Cheers,
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Submerge pearl harbor, fight to death in the coral reef :evil:
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Okie :evil:
My computer crashed before I save the middle progress of the round but I remember most of the details (you might have already seen this in Martin server dice result). I will restart the round and match all the progress result before continue.
Cheers,
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 factory and 2 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Manchuria to Buryatia S.S.R.
Japanese take Buryatia S.S.R. from Russians
1 fighter moved from French Indochina to 34 Sea Zone
1 battleship moved from 37 Sea Zone to 34 Sea Zone
1 carrier moved from 37 Sea Zone to 34 Sea Zone
1 bomber moved from Japan to India
2 infantry moved from French Indochina to India
3 infantry moved from Kwantung to China
1 fighter moved from Manchuria to China
1 submarine moved from 45 Sea Zone to 40 Sea Zone
1 cruiser moved from 50 Sea Zone to 52 Sea Zone
1 fighter moved from 50 Sea Zone to 52 Sea Zone
1 battleship moved from 60 Sea Zone to 52 Sea Zone
1 fighter moved from Japan to China
1 infantry moved from Manchuria to China
1 transport moved from 59 Sea Zone to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
2 infantry and 1 transport moved from 60 Sea Zone to 62 Sea Zone
2 infantry moved from 62 Sea Zone to Soviet Far East
Japanese take Soviet Far East from Russians
2 fighters moved from 37 Sea Zone to 34 Sea ZoneCombat - Japanese
Battle in 52 Sea Zone
Japanese attack with 1 battleship, 1 cruiser and 1 fighter
Americans defend with 1 carrier, 1 fighter and 1 submarine
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 battleship, 1 cruiser and 1 fighter in 52 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 carrier and 1 fighter in 52 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the Japanese
1 carrier owned by the Americans lost in 52 Sea Zone
Japanese roll dice for 1 battleship, 1 cruiser and 1 fighter in 52 Sea Zone, round 3 : 1/3 hits
Americans roll dice for 1 fighter in 52 Sea Zone, round 3 : 0/1 hits
1 fighter owned by the Americans lost in 52 Sea Zone
Japanese win with 1 battleship, 1 cruiser and 1 fighter remaining. Battle score for attacker is 24
Casualties for Americans: 1 carrier and 1 fighter
Battle in 40 Sea Zone
Japanese attack with 1 submarine
British defend with 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 40 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 submarine in 40 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the British and 1 submarine owned by the Japanese lost in 40 Sea Zone
British win with 1 transport remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for British: 1 submarine
Battle in 34 Sea Zone
Japanese attack with 1 battleship, 1 carrier and 3 fighters
British defend with 1 carrier, 1 cruiser, 1 fighter and 1 transport
Japanese roll dice for 1 battleship, 1 carrier and 3 fighters in 34 Sea Zone, round 2 : 4/5 hits
British roll dice for 1 carrier, 1 cruiser, 1 fighter and 1 transport in 34 Sea Zone, round 2 : 2/3 hits
Units damaged: 1 battleship owned by the Japanese
1 transport owned by the British , 1 cruiser owned by the British , 1 fighter owned by the British , 1 fighter owned by the Japanese and 1 carrier owned by the British lost in 34 Sea Zone
Japanese win with 1 battleship, 1 carrier and 2 fighters remaining. Battle score for attacker is 33
Casualties for Japanese: 1 fighter
Casualties for British: 1 carrier, 1 cruiser, 1 fighter and 1 transport
Battle in China
Japanese attack with 2 fighters and 4 infantry
Americans defend with 1 fighter and 2 infantry
Japanese roll dice for 2 fighters and 4 infantry in China, round 2 : 2/6 hits
Americans roll dice for 1 fighter and 2 infantry in China, round 2 : 1/3 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in China
Japanese roll dice for 2 fighters and 3 infantry in China, round 3 : 3/5 hits
Americans roll dice for 1 fighter in China, round 3 : 1/1 hits
1 fighter owned by the Americans and 1 infantry owned by the Japanese lost in China
Japanese win, taking China from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 fighter and 2 infantry
Battle in India
Japanese attack with 1 bomber and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in India, round 2 : 1/3 hits
British roll dice for 1 infantry in India, round 2 : 0/1 hits
1 infantry owned by the British lost in India
Japanese win, taking India from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 infantry moved from Japan to 60 Sea Zone
1 armour moved from Japan to 60 Sea Zone
1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indochina
1 armour moved from 36 Sea Zone to French Indochina
1 fighter moved from China to French Indochina
1 carrier moved from 50 Sea Zone to 60 Sea Zone
1 fighter moved from 52 Sea Zone to 60 Sea Zone
1 bomber moved from India to French Indochina
1 fighter moved from China to French IndochinaPlace Units - Japanese
1 factory placed in French Indochina
1 armour, 1 artillery and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs total
2 units repaired.Territory Summary for Japanese :
India : 1 flag, 2 infantry
Soviet Far East : 1 flag, 2 infantry
Philipine Islands : 2 infantry
Borneo : 1 infantry
East Indies : 2 infantry
French Indochina : 1 armour, 1 bomber, 1 factory, 2 fighters and 1 infantry
Solomon Islands : 1 infantry
Wake Island : 1 infantry
Buryatia S.S.R. : 1 flag, 1 infantry
New Guinea : 1 infantry
Okinawa : 1 infantry
China : 1 flag, 2 infantry
Japan : 1 aaGun, 1 armour, 2 artilleries, 1 factory and 3 infantry
Caroline Islands : 1 infantry
34 Sea Zone : 1 battleship, 1 carrier and 2 fighters
36 Sea Zone : 1 transport
52 Sea Zone : 1 battleship and 1 cruiser
60 Sea Zone : 1 carrier and 1 fighter
62 Sea Zone : 1 transportProduction/PUs Summary :
Russians : 22 / 26
Germans : 40 / 42
British : 27 / 32
Japanese : 37 / 37
Americans : 40 / 42Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 5 times
3 was rolled 9 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 2.974
Median : 3.000
Variance : 1.459
Standard Deviation : 1.208
Total rolls : 38Japanese Combat
1 was rolled 8 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 2.962
Median : 3.000
Variance : 0.960
Standard Deviation : 0.980
Total rolls : 26British Combat
1 was rolled 3 times
3 was rolled 2 times
Average roll : 1.800
Median : 1.000
Variance : 3.250
Standard Deviation : 1.803
Total rolls : 5Americans Combat
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 4 times
Average roll : 3.857
Median : 5.000
Variance : 2.167
Standard Deviation : 1.472
Total rolls : 7 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 battleship moved from 55 Sea Zone to 52 Sea Zone
1 fighter moved from Western United States to 52 Sea Zone
1 fighter moved from Hawaiian Islands to 52 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 10 Sea Zone
1 fighter moved from Eastern United States to United Kingdom
1 destroyer moved from 20 Sea Zone to 18 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 18 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 10 Sea Zone to 18 Sea Zone
1 bomber moved from Eastern United States to 52 Sea Zone
1 submarine moved from 52 Sea Zone to 62 Sea ZoneCombat - Americans
Battle in 52 Sea Zone
Americans attack with 1 battleship, 1 bomber and 2 fighters
Japanese defend with 1 battleship and 1 cruiser
Americans roll dice for 1 battleship, 1 bomber and 2 fighters in 52 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 battleship and 1 cruiser in 52 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the Americans
1 cruiser owned by the Japanese and 1 battleship owned by the Japanese lost in 52 Sea Zone
Americans win with 1 battleship, 1 bomber and 2 fighters remaining. Battle score for attacker is 32
Casualties for Japanese: 1 battleship and 1 cruiser
Battle in 62 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 62 Sea Zone
Americans roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 18 Sea Zone: 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry and 2 transports
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry and 2 transports
EDIT: Turning off Edit Mode
1 bomber moved from 52 Sea Zone to Hawaiian Islands
2 fighters moved from 52 Sea Zone to 55 Sea Zone
2 infantry moved from Central United States to Western United States
1 infantry moved from Sinkiang to Kazakh S.S.R.
1 infantry moved from Sinkiang to Kazakh S.S.R.Place Units - Americans
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 55 Sea ZoneTurn Complete - Americans
Americans collect 40 PUs; end with 41 PUs total
1 unit repaired. -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 armour and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 submarine moved from 2 Sea Zone to 6 Sea Zone
1 fighter moved from Russia to Soviet Far East
3 infantry moved from Yakut S.S.R. to Soviet Far East
1 infantry moved from Yakut S.S.R. to Soviet Far East
1 armour moved from Russia to Yakut S.S.R.
1 fighter moved from Caucasus to Ukraine S.S.R.
1 infantry moved from Caucasus to Ukraine S.S.R.
1 infantry moved from Caucasus to Ukraine S.S.R.
2 infantry moved from Sinkiang to Kazakh S.S.R.Combat - Russians
Battle in Soviet Far East
Russians attack with 1 fighter and 4 infantry
Japanese defend with 2 infantry
Russians roll dice for 1 fighter and 4 infantry in Soviet Far East, round 2 : 2/5 hits
Japanese roll dice for 2 infantry in Soviet Far East, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Soviet Far East
Russians win, taking Soviet Far East from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Ukraine S.S.R.
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Ukraine S.S.R., round 2 : 0/3 hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Ukraine S.S.R., round 3 : 1/3 hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R.
Russians win, taking Ukraine S.S.R. from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Ukraine S.S.R. to Caucasus
2 armour moved from West Russia to Russia
2 armour moved from Caucasus to Russia
1 artillery moved from Russia to West Russia
1 infantry moved from Russia to Archangel
2 infantry moved from Russia to West Russia
1 fighter moved from Soviet Far East to Yakut S.S.R.Place Units - Russians
4 infantry placed in Caucasus
1 armour and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 2
Purchase Units - Germans
Germans buy 2 artilleries, 1 fighter and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Germany to 2 Sea Zone
1 bomber moved from Norway to 2 Sea Zone
2 fighters moved from Norway to 2 Sea Zone
1 submarine moved from 6 Sea Zone to 2 Sea Zone
1 submarine moved from 7 Sea Zone to 2 Sea Zone
1 infantry moved from Karelia S.S.R. to Archangel
1 infantry moved from Eastern Europe to Ukraine S.S.R.
2 infantry moved from Karelia S.S.R. to Archangel
1 infantry moved from Karelia S.S.R. to Archangel
1 infantry moved from Eastern Europe to Ukraine S.S.R.
1 infantry moved from Balkans to Ukraine S.S.R.
1 fighter moved from Libya to Anglo Egypt
1 fighter moved from Libya to Anglo Egypt
1 transport moved from 15 Sea Zone to 14 Sea Zone
2 infantry moved from Southern Europe to 14 Sea Zone
2 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
2 infantry moved from 15 Sea Zone to Anglo Egypt
1 infantry moved from Balkans to Ukraine S.S.R.Combat - Germans
Battle in Archangel
Germans attack with 4 infantry
Russians defend with 1 infantry
Germans roll dice for 4 infantry in Archangel, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine S.S.R.
Germans attack with 4 infantry
Russians defend with 1 infantry
Germans roll dice for 4 infantry in Ukraine S.S.R., round 2 : 0/4 hits
Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits
1 infantry owned by the Germans lost in Ukraine S.S.R.
Germans roll dice for 3 infantry in Ukraine S.S.R., round 3 : 0/3 hits
Russians roll dice for 1 infantry in Ukraine S.S.R., round 3 : 0/1 hits
Germans roll dice for 3 infantry in Ukraine S.S.R., round 4 : 0/3 hits
Russians roll dice for 1 infantry in Ukraine S.S.R., round 4 : 1/1 hits
1 infantry owned by the Germans lost in Ukraine S.S.R.
Germans roll dice for 2 infantry in Ukraine S.S.R., round 5 : 1/2 hits
Russians roll dice for 1 infantry in Ukraine S.S.R., round 5 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from Russians with 2 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Anglo Egypt
Germans attack with 2 fighters and 2 infantry
British defend with 2 infantry
Germans roll dice for 1 battleship in Anglo Egypt, round 2 : 1/1 hits
Germans roll dice for 2 fighters and 2 infantry in Anglo Egypt, round 2 : 2/4 hits
British roll dice for 2 infantry in Anglo Egypt, round 2 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Germans lost in Anglo Egypt
Germans win, taking Anglo Egypt from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in 2 Sea Zone
Germans attack with 2 bombers, 2 fighters and 2 submarines
British defend with 1 battleship, 1 cruiser, 2 destroyers and 2 transports
Germans roll dice for 2 submarines in 2 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 2 bombers and 2 fighters in 2 Sea Zone, round 2 : 3/4 hits
British roll dice for 1 battleship, 1 cruiser, 2 destroyers and 2 transports in 2 Sea Zone, round 2 : 2/4 hits
1 cruiser owned by the British , 2 destroyers owned by the British and 2 submarines owned by the Germans lost in 2 Sea Zone
Germans roll dice for 2 bombers and 2 fighters in 2 Sea Zone, round 3 : 3/4 hits
British roll dice for 1 battleship and 2 transports in 2 Sea Zone, round 3 : 0/1 hits
2 transports owned by the British and 1 battleship owned by the British lost in 2 Sea Zone
Germans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 50
Casualties for Germans: 2 submarines
Casualties for British: 1 battleship, 1 cruiser, 2 destroyers and 2 transportsNon Combat Move - Germans
2 bombers moved from 2 Sea Zone to Norway
1 infantry moved from Norway to Karelia S.S.R.
1 armour moved from Norway to Eastern Europe
4 armour moved from Balkans to Eastern Europe
6 infantry moved from Germany to Eastern Europe
1 artillery moved from Germany to Eastern Europe
2 infantry moved from Western Europe to Southern Europe
1 fighter moved from Anglo Egypt to Libya
1 artillery moved from Algeria to Libya
1 fighter moved from 2 Sea Zone to Norway
1 fighter moved from 2 Sea Zone to Norway
1 fighter moved from Anglo Egypt to LibyaPlace Units - Germans
1 artillery and 8 infantry placed in Germany
1 artillery and 1 fighter placed in Southern EuropeTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs totalTerritory Summary for Germans :
Germany : 1 aaGun, 1 artillery, 1 factory and 8 infantry
Southern Europe : 1 aaGun, 1 artillery, 1 factory, 1 fighter and 2 infantry
Archangel : 1 flag, 4 infantry
Eastern Europe : 5 armour, 1 artillery and 7 infantry
Karelia S.S.R. : 1 flag, 1 infantry
Norway : 2 bombers, 2 fighters and 2 infantry
Western Europe : 1 aaGun
Algeria : 1 infantry
Balkans : 2 armour
Libya : 1 artillery and 2 fighters
Ukraine S.S.R. : 2 infantry
Belorussia : 1 infantry
Anglo Egypt : 1 flag, 1 infantry
15 Sea Zone : 1 battleship and 1 transportProduction/PUs Summary :
Russians : 21 / 26
Germans : 44 / 44
British : 25 / 32
Japanese : 36 / 37
Americans : 40 / 41 -
Hey you must have thought the 2-hit carrier moves applying to 1E so some miscalculation might be resulted from that… please let me know if you prefer to start other game - I am happy to do that.
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I totally did at the start of the game, and realized this later. Let’s continue anyways.
thought i’d do better than kill your 2 subs :-/
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 2
Purchase Units - British
British buy 4 destroyers; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 40 Sea Zone to 46 Sea Zone
1 infantry moved from Kenya to Belgian Congo
1 fighter moved from United Kingdom to West RussiaNon Combat Move - British
1 aaGun and 2 infantry moved from Persia to Trans-JordanPlace Units - British
4 destroyers placed in 8 Sea ZoneTurn Complete - British
British collect 25 PUs; end with 25 PUs total -
i’m starting to see your tactics now anyways. We’ve never stacked norway with planes, only safe place is SZ8 now. unless you move your planes to france.
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 artillery, 1 bomber, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from India to Persia
Japanese take Persia from British
1 infantry moved from China to Sinkiang
Japanese take Sinkiang from Americans
1 infantry moved from French Indochina to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from India to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Trans-Jordan
1 bomber moved from French Indochina to Trans-JordanCombat - Japanese
Battle in Trans-Jordan
Japanese attack with 1 bomber and 2 infantry
British defend with 1 aaGun and 2 infantry
AA fire in Trans-Jordan : 0/1 hits
Japanese roll dice for 1 battleship in Trans-Jordan, round 2 : 0/1 hits
Japanese roll dice for 1 bomber and 2 infantry in Trans-Jordan, round 2 : 1/3 hits
British roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits
1 infantry owned by the British lost in Trans-Jordan
Japanese roll dice for 1 bomber and 2 infantry in Trans-Jordan, round 3 : 1/3 hits
British roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits
1 infantry owned by the British lost in Trans-Jordan
Japanese win, taking Trans-Jordan from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Japanese
1 bomber moved from Trans-Jordan to French Indochina
1 carrier moved from 60 Sea Zone to 61 Sea Zone
1 fighter moved from 60 Sea Zone to 61 Sea Zone
1 fighter moved from French Indochina to 61 Sea Zone
1 infantry moved from Buryatia S.S.R. to Manchuria
1 infantry moved from China to Manchuria
1 carrier moved from 34 Sea Zone to 36 Sea Zone
2 fighters moved from 34 Sea Zone to 36 Sea Zone
1 fighter moved from 36 Sea Zone to French Indochina
1 fighter moved from French Indochina to Manchuria
1 armour moved from French Indochina to ChinaPlace Units - Japanese
1 artillery and 2 infantry placed in French Indochina
1 destroyer and 1 transport placed in 61 Sea Zone
1 bomber placed in JapanTurn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs totalTerritory Summary for Japanese :
Manchuria : 1 fighter and 2 infantry
Persia : 1 flag, 1 infantry
India : 1 flag
Philipine Islands : 2 infantry
Borneo : 1 infantry
East Indies : 2 infantry
French Indochina : 1 artillery, 1 bomber, 1 factory, 1 fighter and 2 infantry
Trans-Jordan : 1 flag, 1 aaGun and 2 infantry
Solomon Islands : 1 infantry
Sinkiang : 1 flag, 1 infantry
Wake Island : 1 infantry
Buryatia S.S.R. : 1 flag
New Guinea : 1 infantry
Okinawa : 1 infantry
China : 1 flag, 1 armour
Japan : 1 aaGun, 1 armour, 2 artilleries, 1 bomber, 1 factory and 3 infantry
Caroline Islands : 1 infantry
34 Sea Zone : 1 battleship and 1 transport
61 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
36 Sea Zone : 1 carrier and 1 fighterProduction/PUs Summary :
Russians : 21 / 26
Germans : 44 / 44
British : 23 / 25
Japanese : 40 / 40
Americans : 38 / 41 -
I was lucky to lose only 2 subs. I thought of losing another plane too.
And yes - it seems I can no longer attack you effectively when you put your troops in sea zone 8. It seems time for me to start preparing for your coming invasion :evil: -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 artillery, 2 cruisers, 1 infantry and 1 transport; Remaining resources: 3 PUs;Combat Move - Americans
1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone
2 infantry moved from Kazakh S.S.R. to Sinkiang
1 submarine moved from 62 Sea Zone to 52 Sea Zone
1 battleship moved from 52 Sea Zone to 45 Sea Zone
4 infantry moved from Western United States to 55 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 4 infantry, 2 submarines and 2 transports moved from 55 Sea Zone to 45 Sea Zone
1 bomber moved from Hawaiian Islands to Eastern Canada
1 fighter moved from United Kingdom to RussiaCombat - Americans
Battle in Sinkiang
Americans attack with 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 infantry in Sinkiang, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Sinkiang, round 2 : 0/1 hits
Americans roll dice for 2 infantry in Sinkiang, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Sinkiang, round 3 : 1/1 hits
1 infantry owned by the Americans lost in Sinkiang
1 infantry owned by the Americans retreated to Kazakh S.S.R.
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Americans: 1 infantryNon Combat Move - Americans
Place Units - Americans
1 artillery and 1 infantry placed in Eastern United States
2 cruisers and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 38 PUs; end with 41 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Soviet Far East to Buryatia S.S.R.
Russians take Buryatia S.S.R. from Japanese
3 infantry moved from Russia to Archangel
5 armour moved from Russia to Archangel
1 infantry moved from West Russia to Belorussia
1 armour moved from Yakut S.S.R. to Sinkiang
2 infantry moved from Kazakh S.S.R. to Sinkiang
1 infantry moved from West Russia to Ukraine S.S.R.
1 artillery moved from West Russia to Belorussia
1 artillery moved from West Russia to Ukraine S.S.R.
1 submarine moved from 6 Sea Zone to 12 Sea Zone
1 fighter moved from Caucasus to Ukraine S.S.R.
1 fighter moved from Yakut S.S.R. to Archangel
2 infantry moved from Yakut S.S.R. to Novosibirsk
3 infantry moved from Soviet Far East to Yakut S.S.R.Combat - Russians
Battle in Archangel
Russians attack with 5 armour, 1 fighter and 3 infantry
Germans defend with 4 infantry
Russians roll dice for 5 armour, 1 fighter and 3 infantry in Archangel, round 2 : 4/9 hits
Germans roll dice for 4 infantry in Archangel, round 2 : 2/4 hits
2 infantry owned by the Russians and 4 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 5 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 4 infantry
Casualties for Russians: 2 infantry
Battle in Ukraine S.S.R.
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Ukraine S.S.R., round 2 : 2/3 hits
Germans roll dice for 2 infantry in Ukraine S.S.R., round 2 : 0/2 hits
2 infantry owned by the Germans lost in Ukraine S.S.R.
Russians win, taking Ukraine S.S.R. from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Sinkiang
Russians attack with 1 armour and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 2 infantry in Sinkiang, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Sinkiang, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Sinkiang
Russians win, taking Sinkiang from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Belorussia
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Belorussia, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Archangel to West Russia
1 infantry moved from Caucasus to West Russia
1 infantry moved from Caucasus to West Russia
1 fighter moved from Ukraine S.S.R. to West Russia
1 infantry moved from West Russia to Archangel
1 infantry moved from West Russia to Archangel
1 infantry moved from Caucasus to West Russia
1 infantry moved from Caucasus to West Russia
1 infantry moved from Caucasus to Kazakh S.S.R.
1 infantry moved from Caucasus to Kazakh S.S.R.Place Units - Russians
4 infantry placed in Caucasus
1 armour and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 3
Purchase Units - Germans
Germans buy 2 artilleries, 1 bomber and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 transport moved from 15 Sea Zone to 14 Sea Zone
1 infantry moved from Southern Europe to 14 Sea Zone
1 artillery moved from Southern Europe to 14 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 16 Sea Zone
1 infantry moved from 16 Sea Zone to Ukraine S.S.R.
1 artillery moved from 16 Sea Zone to Ukraine S.S.R.
1 infantry moved from Eastern Europe to Ukraine S.S.R.
1 infantry moved from Eastern Europe to Belorussia
1 infantry moved from Eastern Europe to Belorussia
1 infantry moved from Eastern Europe to Belorussia
1 infantry moved from Eastern Europe to Belorussia
2 fighters moved from Norway to Belorussia
1 fighter moved from Southern Europe to Ukraine S.S.R.
1 infantry moved from Anglo Egypt to Italian East Africa
Germans take Italian East Africa from British
1 battleship moved from 15 Sea Zone to 16 Sea Zone
1 bomber moved from Norway to Ukraine S.S.R.
1 bomber moved from Norway to United KingdomCombat - Germans
Battle in Ukraine S.S.R.
Germans attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 battleship in Ukraine S.S.R., round 2 : 1/1 hits
Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Ukraine S.S.R., round 2 : 2/5 hits
Russians roll dice for 1 artillery and 1 infantry in Ukraine S.S.R., round 2 : 2/2 hits
1 infantry owned by the Russians , 2 infantry owned by the Germans and 1 artillery owned by the Russians lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from Russians with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 1 and costs: 1 production.
Bombing raid costs 1 production in United Kingdom
Battle in Belorussia
Germans attack with 2 fighters and 4 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 fighters and 4 infantry in Belorussia, round 2 : 1/6 hits
Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Germans roll dice for 2 fighters and 3 infantry in Belorussia, round 3 : 1/5 hits
Russians roll dice for 1 artillery in Belorussia, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Belorussia
Germans win, taking Belorussia from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
1 artillery moved from Libya to Anglo Egypt
3 infantry moved from Germany to Western Europe
1 armour moved from Eastern Europe to Western Europe
1 infantry moved from Germany to Western Europe
4 infantry moved from Germany to Eastern Europe
1 artillery moved from Germany to Eastern Europe
1 infantry moved from Southern Europe to Balkans
2 armour moved from Eastern Europe to Norway
1 bomber moved from Ukraine S.S.R. to Western Europe
1 bomber moved from United Kingdom to Western Europe
1 infantry moved from Karelia S.S.R. to Norway
1 infantry moved from Eastern Europe to Karelia S.S.R.
2 fighters moved from Belorussia to Norway
2 fighters moved from Libya to Western Europe
1 fighter moved from Ukraine S.S.R. to Germany
1 infantry moved from Algeria to LibyaPlace Units - Germans
1 artillery, 1 bomber and 7 infantry placed in Germany
1 artillery and 1 infantry placed in Southern EuropeTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs totalTerritory Summary for Germans :
Germany : 1 aaGun, 1 artillery, 1 bomber, 1 factory, 1 fighter and 7 infantry
Southern Europe : 1 aaGun, 1 artillery, 1 factory and 1 infantry
Italian East Africa : 1 flag, 1 infantry
Eastern Europe : 2 armour, 2 artilleries and 5 infantry
Karelia S.S.R. : 1 flag, 1 infantry
Norway : 2 armour, 2 fighters and 3 infantry
Western Europe : 1 aaGun, 1 armour, 2 bombers, 2 fighters and 4 infantry
Balkans : 2 armour and 1 infantry
Libya : 1 infantry
Ukraine S.S.R. : 1 artillery
Belorussia : 2 infantry
Anglo Egypt : 1 flag, 1 artillery
16 Sea Zone : 1 battleship and 1 transportProduction/PUs Summary :
Russians : 24 / 29
Germans : 43 / 43
British : 22 / 25
Japanese : 37 / 40
Americans : 40 / 41 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 3
Purchase Units - British
British buy 1 carrier and 1 fighter; Remaining resources: 1 PUs;Combat Move - British
2 infantry moved from Australia to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 48 Sea Zone
2 infantry moved from 48 Sea Zone to Borneo
1 infantry moved from Belgian Congo to Kenya
4 destroyers moved from 8 Sea Zone to 2 Sea Zone
1 fighter moved from West Russia to 2 Sea ZoneCombat - British
Battle in Borneo
British attack with 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 infantry in Borneo, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 1/1 hits
1 infantry owned by the British lost in Borneo
British roll dice for 1 infantry in Borneo, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Borneo, round 3 : 0/1 hits
British roll dice for 1 infantry in Borneo, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Borneo, round 4 : 0/1 hits
British roll dice for 1 infantry in Borneo, round 5 : 1/1 hits
Japanese roll dice for 1 infantry in Borneo, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Borneo
British win, taking Borneo from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
Place Units - British
1 carrier placed in 2 Sea Zone
1 fighter placed in 2 Sea ZoneTurn Complete - British
British collect 26 PUs; end with 27 PUs totalTerritory Summary for British :
Eastern Canada : 1 infantry
Australia : 1 infantry
Kenya : 1 infantry
Borneo : 1 flag, 1 infantry
United Kingdom : 1 aaGun, 2 armour, 1 artillery, 1 factory and 2 infantry
New Zealand : 1 infantry
48 Sea Zone : 1 transport
2 Sea Zone : 1 carrier, 4 destroyers and 2 fightersProduction/PUs Summary :
Russians : 24 / 29
Germans : 43 / 43
British : 26 / 27
Japanese : 33 / 40
Americans : 40 / 41 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 bomber, 2 destroyers and 1 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 fighter moved from 36 Sea Zone to 48 Sea Zone
1 transport moved from 61 Sea Zone to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
2 infantry moved from 60 Sea Zone to Buryatia S.S.R.
1 infantry moved from Trans-Jordan to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 28 Sea Zone
1 infantry moved from 28 Sea Zone to Union of South Africa
Japanese take Union of South Africa from British
1 bomber moved from French Indochina to Caucasus
1 bomber moved from Japan to Buryatia S.S.R.
1 fighter moved from Manchuria to Buryatia S.S.R.
2 fighters moved from 61 Sea Zone to Buryatia S.S.R.Combat - Japanese
Strategic bombing raid in Caucasus
AA fire in Caucasus : 0/1 hits
Bombing raid in Caucasus rolls: 5 and costs: 5 production.
Bombing raid costs 5 production in Caucasus
Battle in 48 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 48 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Buryatia S.S.R.
Japanese attack with 1 bomber, 3 fighters and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber, 3 fighters and 2 infantry in Buryatia S.S.R., round 2 : 2/6 hits
Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits
1 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese win, taking Buryatia S.S.R. from Russians with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
2 infantry moved from Manchuria to China
1 artillery moved from French Indochina to India
2 infantry moved from French Indochina to India
1 carrier moved from 36 Sea Zone to 60 Sea Zone
1 carrier moved from 61 Sea Zone to 60 Sea Zone
1 destroyer moved from 61 Sea Zone to 60 Sea Zone
3 fighters moved from Buryatia S.S.R. to 60 Sea Zone
1 fighter moved from 48 Sea Zone to 60 Sea Zone
1 bomber moved from Buryatia S.S.R. to French Indochina
1 bomber moved from Caucasus to French Indochina
1 fighter moved from French Indochina to China
1 armour moved from China to French Indochina
1 battleship moved from 34 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in French Indochina
1 bomber placed in Japan
2 destroyers placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs totalTerritory Summary for Japanese :
Union of South Africa : 1 flag, 1 infantry
Persia : 1 flag, 1 infantry
India : 1 flag, 1 artillery and 2 infantry
Philipine Islands : 2 infantry
East Indies : 2 infantry
French Indochina : 2 armour, 1 artillery, 2 bombers, 1 factory and 1 infantry
Trans-Jordan : 1 flag, 1 aaGun and 1 infantry
Solomon Islands : 1 infantry
Wake Island : 1 infantry
Buryatia S.S.R. : 1 flag, 2 infantry
New Guinea : 1 infantry
Okinawa : 1 infantry
China : 1 flag, 1 fighter and 2 infantry
Japan : 1 aaGun, 1 armour, 2 artilleries, 1 bomber, 1 factory and 1 infantry
Caroline Islands : 1 infantry
28 Sea Zone : 1 transport
36 Sea Zone : 1 battleship
60 Sea Zone : 2 carriers, 3 destroyers, 4 fighters and 1 transportProduction/PUs Summary :
Russians : 23 / 29
Germans : 43 / 43
British : 24 / 27
Japanese : 36 / 36
Americans : 40 / 41





