I can’t defend both places! Or at least not without doing more in the Pacific than what I am doing. Will have to have a look at this more when I get back home.
S.A. Axis vs Van. Allies +4
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Korea to Manchuria
1 armour moved from Korea to Jehol
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from Kiangsi to Kwangtung
1 artillery and 1 infantry moved from Kiangsu to Shantung
1 submarine moved from 19 Sea Zone to 36 Sea Zone
Japanese take 20 Sea Zone from ANZAC
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsi to 35 Sea Zone
1 bomber moved from Japan to 35 Sea ZoneCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 bomber, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 carrier and 8 submarines; Americans defend with 1 fighter
8 submarines owned by the ANZAC Submerged
Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 carrier and 1 fighter in 35 Sea Zone, round 2 : 1/2 hits
1 carrier owned by the ANZAC and 1 fighter owned by the Japanese lost in 35 Sea Zone
Japanese roll dice for 1 bomber and 1 tactical_bomber in 35 Sea Zone, round 3 : 0/2 hits
ANZAC roll dice for 1 fighter in 35 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 bomber and 1 tactical_bomber in 35 Sea Zone, round 4 : 2/2 hits
ANZAC roll dice for 1 fighter in 35 Sea Zone, round 4 : 1/1 hits
1 fighter owned by the Americans and 1 tactical_bomber owned by the Japanese lost in 35 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for ANZAC: 1 carrier
Casualties for Americans: 1 fighterNon Combat Move - Japanese
1 bomber moved from 35 Sea Zone to Kiangsu
2 fighters moved from Japan to Kiangsu
1 tactical_bomber moved from Japan to KiangsuPlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Kiangsu
1 artillery and 1 infantry placed in Japan
1 destroyer and 1 submarine placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by Japanese to Korea: 1 artillery and 1 infantry
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs totalDice Statistics:
Total
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.909
Median : 4.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11Japanese Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.857
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7ANZAC Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 aaGun, 5 bombers, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Malta to Southern Italy
2 bombers moved from Norway to Northern Italy
1 armour, 2 artilleries and 2 infantry moved from Norway to Finland
2 destroyers moved from 91 Sea Zone to 88 Sea Zone
1 submarine moved from 25 Sea Zone to 16 Sea Zone
8 fighters and 2 tactical_bombers moved from 25 Sea Zone to 16 Sea Zone
2 armour and 2 infantry moved from Midway to 25 Sea Zone
2 armour, 2 infantry and 2 transports moved from 25 Sea Zone to 17 Sea Zone
2 armour and 2 infantry moved from 17 Sea Zone to Iwo JimaCombat - Americans
Battle in 16 Sea Zone
Americans attack with 8 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans win with 8 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 88 Sea Zone
Americans attack with 2 destroyers
Italians defend with 1 submarine
Americans win with 2 destroyers remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Finland
Americans attack with 1 armour, 2 artilleries and 2 infantry
Germans defend with 1 artillery and 1 infantry
Americans win, taking Finland from Germans with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Iwo Jima
Americans attack with 2 armour and 2 infantry
Japanese defend with 1 infantry
Americans win, taking Iwo Jima from Japanese with 2 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Strategic bombing raid in Northern Italy
Bombing raid in Northern Italy rolls: 7,5 and causes: 12 damage to unit: factory_major
Bombing raid in Northern Italy causes 12 damage total.
Strategic bombing raid in Southern Italy
Bombing raid in Southern Italy rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern Italy causes 6 damage total.Non Combat Move - Americans
1 bomber moved from Southern Italy to Malta
2 bombers moved from Northern Italy to Malta
1 destroyer moved from 111 Sea Zone to 109 Sea Zone
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
8 fighters and 2 tactical_bombers moved from 16 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
4 destroyers, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 battleships, 5 carriers, 3 cruisers, 3 destroyers and 2 submarines moved from 25 Sea Zone to 17 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
2 bombers moved from Eastern United States to NorwayPlace Units - Americans
1 aaGun and 2 bombers placed in Norway
2 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
3 bombers placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
Americans collect 62 PUs (3 lost to blockades); end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
4 infantry moved from Kweichow to AnhwePlace Units - Chinese
2 artilleries and 2 infantry placed in AnhweTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,4
Chinese collect 12 PUs (1 lost to blockades); end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - British
British buy 3 armour, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 unit repaired.
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
2 fighters moved from Egypt to 99 Sea Zone
3 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
5 infantry moved from Kwangsi to Kwangtung
3 infantry moved from Anhwe to Shantung
1 mech_infantry moved from Hunan to Jehol
1 armour and 1 mech_infantry moved from Chahar to Jehol
2 infantry moved from Anhwe to Shantung
1 destroyer moved from 111 Sea Zone to 125 Sea Zone
3 fighters moved from Scotland to 125 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 battleship and 1 carrier moved from 98 Sea Zone to 97 Sea ZoneCombat - British
Battle in 125 Sea Zone
British attack with 1 destroyer and 3 fighters
Germans defend with 1 submarine
British win, taking 125 Sea Zone from Germans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 99 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
British win, taking 99 Sea Zone from Italians with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Kwangtung
British attack with 5 infantry
Japanese defend with 1 artillery, 1 harbour and 1 infantry
British win, taking Kwangtung from Japanese with 3 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 2 infantry
Battle in Shantung
British attack with 5 infantry
Japanese defend with 1 artillery and 1 infantry
British win, taking Shantung from Japanese with 1 infantry remaining. Battle score for attacker is -5
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 4 infantry
Battle in Jehol
British attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 armour
British win, taking Jehol from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - British
1 aaGun moved from Kweichow to Anhwe
1 armour and 5 mech_infantrys moved from Yunnan to Anhwe
1 aaGun moved from Kwangsi to Kiangsi
1 infantry moved from Kwangsi to Hunan
1 aaGun moved from Yunnan to Hunan
2 armour and 11 mech_infantrys moved from India to Yunnan
2 fighters moved from 99 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Iraq to Trans-Jordan
1 artillery moved from Alexandria to Egypt
1 aaGun moved from Alexandria to Tobruk
3 mech_infantrys moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
3 fighters moved from 125 Sea Zone to Norway
1 infantry moved from Siam to French Indo China
1 infantry moved from Malaya to Shan State
1 battleship moved from 25 Sea Zone to 17 Sea ZonePlace Units - British
1 destroyer, 1 submarine and 1 transport placed in 81 Sea Zone
British undo move 1.
1 destroyer, 1 submarine and 1 transport placed in 98 Sea Zone
3 armour placed in Union of South AfricaTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
2 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,2
UK_Pacific collect 22 PUs (2 lost to blockades); end with 23 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
Some Units in India change ownership: 2 armour and 2 mech_infantrys -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Italians
Italians repair 6 damage on 6 factory_minors; Remaining resources: 10 PUs;
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Yugoslavia to Bulgaria
2 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Yugoslavia to Bulgaria
1 artillery moved from Northern Italy to Yugoslavia
1 armour moved from Northern Italy to Southern Italy
1 infantry moved from Southern Italy to Northern Italy -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Italians
Italians repair 6 damage on 6 factory_minors; Remaining resources: 10 PUs;
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Yugoslavia to Bulgaria
2 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Yugoslavia to Bulgaria
1 artillery moved from Northern Italy to Yugoslavia
1 armour moved from Northern Italy to Southern Italy
1 infantry moved from Southern Italy to Northern ItalyNon Combat Move - Italians
1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,1,6,6,5,2
Italians collect 10 PUs (4 lost to blockades); end with 10 PUs totalDice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.714
Median : 5.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7Null / Other
1 was rolled 2 times
2 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.714
Median : 5.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7 -
Dagumit, my axis game doesnt seem to be getting any better
S.A. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 5 PUs;Combat Move - ANZAC
2 infantry moved from Greece to AlbaniaCombat - ANZAC
Battle in Albania
ANZAC attack with 2 infantry
Germans defend with 1 armour
Italians win with no units remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for ANZAC: 2 infantryNon Combat Move - ANZAC
2 infantry moved from Alexandria to Tobruk
2 transports moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 46 Sea Zone to 54 Sea Zone
8 submarines moved from 35 Sea Zone to 17 Sea Zone
1 cruiser and 1 submarine moved from 25 Sea Zone to 17 Sea Zone
3 fighters moved from Midway to Iwo Jima
1 fighter moved from New Guinea to GuamPlace Units - ANZAC
2 bombers placed in New South WalesTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Combat Move - French
Non Combat Move - French
Turn Complete - French
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Yeah I’m afraid this one’s looking pretty over for the axis. Would you want to try again, but this time you can be allies with $20?
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Cool sounds good. This game looked like I had a chance early so I said yea lets keep going…let me think about where and what I want to do with the 20.
Good to be back home in the N. E.
I’ll get back to ya
Kris -
Ok Kris. Yeah I am back on the East coast too (for now).