S.A. Axis vs Van. Allies +4

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                3 infantry moved from Yunnan to Kweichow

    Place Units - Chinese
                1 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - British
                British buy 1 battleship, 1 destroyer, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from Gibraltar to 98 Sea Zone
                1 carrier moved from 81 Sea Zone to 98 Sea Zone
                2 fighters moved from Egypt to 98 Sea Zone
                1 armour and 1 mech_infantry moved from Shensi to Chahar
                      Chinese take Hopei from Japanese
                      Chinese take Chahar from Japanese
                4 infantry moved from Kweichow to Anhwe
                1 infantry moved from Hunan to Anhwe
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                1 infantry moved from Shan State to Malaya
                      UK_Pacific take Malaya from Japanese
                2 infantry moved from French Indo China to Kwangsi
                1 infantry moved from Hunan to Anhwe
                2 infantry moved from Hunan to Kwangsi
                4 infantry moved from Yunnan to Kwangsi

    Combat - British
                British creates battle in territory 109 Sea Zone
                Battle in 98 Sea Zone
                    British attack with 1 carrier and 3 fighters
                    Germans defend with 1 submarine; Italians defend with 1 destroyer
                    1 submarine owned by the Germans Submerged
                    Units damaged: 1 carrier owned by the British
                    British win, taking 109 Sea Zone from Germans, taking 98 Sea Zone from Italians with 1 carrier and 3 fighters remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in Kwangsi
                    British attack with 8 infantry
                    Japanese defend with 1 armour and 2 artilleries
                    British win, taking Kwangsi from Japanese with 7 infantry remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 armour and 2 artilleries
                    Casualties for British: 1 infantry
                Battle in Anhwe
                    British attack with 6 infantry
                    Japanese defend with 1 armour and 1 infantry
                    British win, taking Anhwe from Japanese with 6 infantry remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 armour and 1 infantry

    Non Combat Move - British
                1 fighter could not land in 98 Sea Zone and was removed
                1 aaGun moved from Yunnan to Kwangsi
                1 aaGun moved from Yunnan to Kweichow
                1 mech_infantry moved from Yunnan to Hunan
                1 armour and 2 mech_infantrys moved from India to Yunnan
                2 fighters moved from 98 Sea Zone to Egypt
                1 armour and 8 mech_infantrys moved from Eastern Persia to India
                1 artillery and 1 infantry moved from Persia to Iraq
                1 destroyer moved from 109 Sea Zone to 111 Sea Zone
                3 fighters moved from United Kingdom to Scotland
                1 armour and 1 artillery moved from Scotland to United Kingdom
                1 aaGun moved from United Kingdom to Scotland
                2 infantry moved from Scotland to United Kingdom
                2 infantry moved from Egypt to Alexandria
                1 artillery moved from Egypt to Alexandria
                1 aaGun moved from Egypt to Alexandria

    Place Units - British
                1 battleship, 1 destroyer and 1 submarine placed in 98 Sea Zone
                1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5
                British collect 33 PUs (1 lost to blockades); end with 34 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

    Place Units - UK_Pacific
                1 armour and 3 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 21 PUs total
                Some Units in India change ownership: 1 armour and 3 mech_infantrys


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 1 armour, 3 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 fighter moved from Southern Italy to 92 Sea Zone
                1 artillery and 3 infantry moved from Romania to Eastern Poland
                1 submarine moved from 83 Sea Zone to 88 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 1 armour, 3 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 fighter moved from Southern Italy to 92 Sea Zone
                1 artillery and 3 infantry moved from Romania to Eastern Poland
                1 submarine moved from 83 Sea Zone to 88 Sea Zone

    Combat - Italians
                Battle in Eastern Poland
                    Italians attack with 1 artillery and 3 infantry
                    Russians defend with 1 aaGun, 4 armour, 5 infantry and 3 mech_infantrys
                        Italians roll dice for 1 artillery and 3 infantry in Eastern Poland, round 2 :  0/4 hits
                        Russians roll dice for 1 aaGun, 4 armour, 5 infantry and 3 mech_infantrys in Eastern Poland, round 2 :  1/12 hits
                        1 infantry owned by the Italians lost in Eastern Poland
                    1 artillery owned by the Italians and 2 infantry owned by the Italians retreated to Romania
                    Russians win with 1 aaGun, 4 armour, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is -3
                    Casualties for Italians: 1 infantry
                Battle in 92 Sea Zone
                    Italians attack with 1 fighter
                    Americans defend with 1 carrier and 1 destroyer
                        Italians roll dice for 1 fighter in 92 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 carrier and 1 destroyer in 92 Sea Zone, round 2 :  1/2 hits
                        1 fighter owned by the Italians lost in 92 Sea Zone
                    Americans win with 1 carrier and 1 destroyer remaining. Battle score for attacker is -10
                    Casualties for Italians: 1 fighter

    Non Combat Move - Italians
                2 infantry moved from Yugoslavia to Romania
                1 artillery moved from Northern Italy to Southern Italy
                1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
                1 armour moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 armour, 2 artilleries and 1 infantry placed in Northern Italy
                1 infantry placed in Northern Italy
                1 artillery placed in Southern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 6 times
                6 was rolled 4 times
            Average roll : 4.211
            Median : 5.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 19

    Russians Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 6 times
                6 was rolled 2 times
            Average roll : 4.500
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 12

    Italians Combat
                2 was rolled 1 times
                3 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.000
            Median : 3.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Americans Combat
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 2 transports; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                1 submarine moved from 19 Sea Zone to 35 Sea Zone
                2 submarines moved from 20 Sea Zone to 35 Sea Zone
                1 submarine moved from 21 Sea Zone to 35 Sea Zone
                1 submarine moved from 36 Sea Zone to 35 Sea Zone
                1 submarine moved from 37 Sea Zone to 35 Sea Zone
                1 submarine moved from 45 Sea Zone to 35 Sea Zone
                1 carrier and 1 fighter moved from 54 Sea Zone to 35 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 fighter moved from New South Wales to Queensland
                1 submarine moved from 17 Sea Zone to 25 Sea Zone
                1 fighter moved from Queensland to New Guinea
                1 armour and 1 infantry moved from Dutch New Guinea to New Guinea
                1 destroyer moved from 54 Sea Zone to 46 Sea Zone
                2 infantry moved from Egypt to 81 Sea Zone
                2 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
                2 infantry moved from 99 Sea Zone to Greece
                2 infantry moved from Egypt to Alexandria

    Combat - ANZAC
                Battle in Greece

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 transports placed in 62 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from South Australia: 2 artilleries and 2 infantry
                EDIT: Adding units owned by ANZAC to Queensland: 2 artilleries and 2 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 19 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 6 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery moved from Western Germany to 113 Sea Zone
                1 artillery and 1 transport moved from 113 Sea Zone to 114 Sea Zone
                1 infantry moved from Germany to 114 Sea Zone
                1 destroyer moved from 113 Sea Zone to 115 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to 115 Sea Zone
                1 artillery and 1 infantry moved from 115 Sea Zone to Finland
                1 submarine moved from 113 Sea Zone to 115 Sea Zone
                2 fighters moved from Western Germany to 92 Sea Zone
                1 submarine moved from 98 Sea Zone to 99 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 6 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery moved from Western Germany to 113 Sea Zone
                1 artillery and 1 transport moved from 113 Sea Zone to 114 Sea Zone
                1 infantry moved from Germany to 114 Sea Zone
                1 destroyer moved from 113 Sea Zone to 115 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to 115 Sea Zone
                1 artillery and 1 infantry moved from 115 Sea Zone to Finland
                1 submarine moved from 113 Sea Zone to 115 Sea Zone
                2 fighters moved from Western Germany to 92 Sea Zone
                1 submarine moved from 98 Sea Zone to 99 Sea Zone

    Combat - Germans
                Battle in 99 Sea Zone
                    Germans attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 99 Sea Zone
                        Germans roll dice for 1 submarine in 99 Sea Zone, round 2 :  0/1 hits
                    Germans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 92 Sea Zone
                    Germans attack with 2 fighters
                    Americans defend with 1 carrier and 1 destroyer
                        Germans roll dice for 2 fighters in 92 Sea Zone, round 2 :  2/2 hits
                        Americans roll dice for 1 carrier and 1 destroyer in 92 Sea Zone, round 2 :  0/2 hits
                        1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 92 Sea Zone
                    Germans win with 2 fighters remaining. Battle score for attacker is 24
                    Casualties for Americans: 1 carrier and 1 destroyer
                Battle in 115 Sea Zone
                    Germans attack with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
                    Russians defend with 1 cruiser and 1 submarine
                        Germans roll dice for 1 submarine in 115 Sea Zone, round 2 :  0/1 hits
                        Russians roll dice for 1 submarine in 115 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 115 Sea Zone, round 2 :  3/3 hits
                        Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 :  1/1 hits
                        1 cruiser owned by the Russians , 1 submarine owned by the Russians and 1 submarine owned by the Germans lost in 115 Sea Zone
                    Germans win with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 submarine
                    Casualties for Russians: 1 cruiser and 1 submarine
                Battle in Finland
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 armour
                        Germans roll dice for 1 artillery and 1 infantry in Finland, round 2 :  1/2 hits
                        Russians roll dice for 1 armour in Finland, round 2 :  0/1 hits
                        1 armour owned by the Russians lost in Finland
                    Germans win, taking Finland from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from 115 Sea Zone to Germany
                1 fighter moved from 92 Sea Zone to Algeria
                1 fighter moved from 92 Sea Zone to Algeria
                1 armour moved from Slovakia Hungary to Albania
                1 armour moved from Slovakia Hungary to Bulgaria
                1 infantry moved from Germany to Poland
                1 infantry moved from Germany to Slovakia Hungary
                2 infantry moved from Western Germany to Denmark
                1 aaGun moved from Western Germany to Denmark

    Place Units - Germans
                1 submarine placed in 112 Sea Zone
                1 tactical_bomber placed in Western Germany
                2 infantry placed in Western Germany
                4 infantry placed in Germany
                1 armour placed in Western Germany

    Turn Complete - Germans
                Germans collect 39 PUs; end with 39 PUs total

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.143
            Median : 3.000
            Variance : 0.308
            Standard Deviation : 0.555
            Total rolls : 14

    Germans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9

    Russians Combat
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.667
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Americans Combat
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Russians
                Russians buy 1 bomber and 6 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 armour and 2 mech_infantrys moved from Novgorod to Poland
                1 artillery and 4 infantry moved from Baltic States to Poland
                5 infantry moved from Eastern Poland to Slovakia Hungary
                1 armour and 2 mech_infantrys moved from Ukraine to Romania
                4 armour and 3 mech_infantrys moved from Eastern Poland to Romania
                2 armour and 2 mech_infantrys moved from Western Ukraine to Romania
                2 fighters and 1 tactical_bomber moved from Bryansk to Slovakia Hungary
                1 infantry moved from Shensi to Suiyuyan
                1 artillery and 3 infantry moved from Kansu to Suiyuyan
                1 armour moved from Yakut S.S.R. to Buryatia

    Combat - Russians
                Battle in Buryatia
                    Russians attack with 1 armour
                    Japanese defend with 1 infantry
                    Japanese win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Russians: 1 armour
                Battle in Suiyuyan
                    Russians attack with 1 artillery and 4 infantry
                    Japanese defend with 1 mech_infantry
                    Russians win, taking Suiyuyan from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Romania
                    Russians attack with 7 armour and 7 mech_infantrys
                    Italians defend with 1 artillery and 4 infantry
                    Russians win, taking Romania from Germans with 7 armour and 7 mech_infantrys remaining. Battle score for attacker is 16
                    Casualties for Italians: 1 artillery and 4 infantry
                Battle in Slovakia Hungary
                    Russians attack with 2 fighters, 5 infantry and 1 tactical_bomber
                    Germans defend with 3 infantry
                    Russians win, taking Slovakia Hungary from Germans with 2 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 infantry
                Battle in Poland
                    Russians attack with 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys
                    Germans defend with 1 infantry
                    Russians win, taking Poland from Germans with 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 artilleries and 6 infantry moved from Western Ukraine to Eastern Poland
                1 artillery and 1 infantry moved from Ukraine to Bessarabia
                2 fighters and 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
                1 aaGun moved from Eastern Poland to Slovakia Hungary
                1 artillery and 2 infantry moved from Tsinghai to Novosibirsk
                1 infantry moved from Samara to Novosibirsk

    Place Units - Russians
                3 mech_infantrys placed in Novgorod
                3 mech_infantrys placed in Ukraine
                1 bomber placed in Russia

    Turn Complete - Russians
                Russians collect 40 PUs; end with 41 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 50 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 infantry moved from Korea to Manchuria
                1 armour moved from Korea to Jehol
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery and 1 infantry moved from Kiangsi to Kwangtung
                1 artillery and 1 infantry moved from Kiangsu to Shantung
                1 submarine moved from 19 Sea Zone to 36 Sea Zone
                      Japanese take 20 Sea Zone from ANZAC
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kiangsi to 35 Sea Zone
                1 bomber moved from Japan to 35 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 infantry moved from Korea to Manchuria
                1 armour moved from Korea to Jehol
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery and 1 infantry moved from Kiangsi to Kwangtung
                1 artillery and 1 infantry moved from Kiangsu to Shantung
                1 submarine moved from 19 Sea Zone to 36 Sea Zone
                      Japanese take 20 Sea Zone from ANZAC
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kiangsi to 35 Sea Zone
                1 bomber moved from Japan to 35 Sea Zone

    Combat - Japanese
                Battle in 35 Sea Zone
                    Japanese attack with 1 bomber, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 carrier and 8 submarines; Americans defend with 1 fighter
                    8 submarines owned by the ANZAC Submerged
                        Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 :  2/3 hits
                        ANZAC roll dice for 1 carrier and 1 fighter in 35 Sea Zone, round 2 :  1/2 hits
                        1 carrier owned by the ANZAC and 1 fighter owned by the Japanese lost in 35 Sea Zone
                        Japanese roll dice for 1 bomber and 1 tactical_bomber in 35 Sea Zone, round 3 :  0/2 hits
                        ANZAC roll dice for 1 fighter in 35 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 bomber and 1 tactical_bomber in 35 Sea Zone, round 4 :  2/2 hits
                        ANZAC roll dice for 1 fighter in 35 Sea Zone, round 4 :  1/1 hits
                        1 fighter owned by the Americans and 1 tactical_bomber owned by the Japanese lost in 35 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 fighter and 1 tactical_bomber
                    Casualties for ANZAC: 1 carrier
                    Casualties for Americans: 1 fighter

    Non Combat Move - Japanese
                1 bomber moved from 35 Sea Zone to Kiangsu
                2 fighters moved from Japan to Kiangsu
                1 tactical_bomber moved from Japan to Kiangsu

    Place Units - Japanese
                1 armour, 1 artillery and 1 infantry placed in Kiangsu
                1 artillery and 1 infantry placed in Japan
                1 destroyer and 1 submarine placed in 6 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 artillery, 1 infantry and 1 transport
                EDIT: Adding units owned by Japanese to Korea: 1 artillery and 1 infantry
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 33 PUs; end with 33 PUs total

    Dice Statistics:

    Total
                1 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.909
            Median : 4.000
            Variance : 0.900
            Standard Deviation : 0.949
            Total rolls : 11

    Japanese Combat
                1 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.857
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    ANZAC Combat
                1 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 1 aaGun, 5 bombers, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Malta to Southern Italy
                2 bombers moved from Norway to Northern Italy
                1 armour, 2 artilleries and 2 infantry moved from Norway to Finland
                2 destroyers moved from 91 Sea Zone to 88 Sea Zone
                1 submarine moved from 25 Sea Zone to 16 Sea Zone
                8 fighters and 2 tactical_bombers moved from 25 Sea Zone to 16 Sea Zone
                2 armour and 2 infantry moved from Midway to 25 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 25 Sea Zone to 17 Sea Zone
                2 armour and 2 infantry moved from 17 Sea Zone to Iwo Jima

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 8 fighters, 1 submarine and 2 tactical_bombers
                    Japanese defend with 1 destroyer
                    Americans win with 8 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 88 Sea Zone
                    Americans attack with 2 destroyers
                    Italians defend with 1 submarine
                    Americans win with 2 destroyers remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 submarine
                Battle in Finland
                    Americans attack with 1 armour, 2 artilleries and 2 infantry
                    Germans defend with 1 artillery and 1 infantry
                    Americans win, taking Finland from Germans with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 1 infantry
                Battle in Iwo Jima
                    Americans attack with 2 armour and 2 infantry
                    Japanese defend with 1 infantry
                    Americans win, taking Iwo Jima from Japanese with 2 armour and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry
                Strategic bombing raid in Northern Italy
                    Bombing raid in Northern Italy rolls: 7,5 and causes: 12 damage to unit: factory_major
                    Bombing raid in Northern Italy causes 12 damage total.
                Strategic bombing raid in Southern Italy
                    Bombing raid in Southern Italy rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Southern Italy causes 6 damage total.

    Non Combat Move - Americans
                1 bomber moved from Southern Italy to Malta
                2 bombers moved from Northern Italy to Malta
                1 destroyer moved from 111 Sea Zone to 109 Sea Zone
                1 destroyer moved from 91 Sea Zone to 109 Sea Zone
                8 fighters and 2 tactical_bombers moved from 16 Sea Zone to 17 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                4 destroyers, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                2 battleships, 5 carriers, 3 cruisers, 3 destroyers and 2 submarines moved from 25 Sea Zone to 17 Sea Zone
                1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                2 bombers moved from Eastern United States to Norway

    Place Units - Americans
                1 aaGun and 2 bombers placed in Norway
                2 infantry placed in Eastern United States
                2 transports placed in 101 Sea Zone
                3 bombers placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
                Americans collect 62 PUs (3 lost to blockades); end with 62 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                4 infantry moved from Kweichow to Anhwe

    Place Units - Chinese
                2 artilleries and 2 infantry placed in Anhwe

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,4
                Chinese collect 12 PUs (1 lost to blockades); end with 12 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - British
                British buy 3 armour, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                1 unit repaired.
                1 destroyer moved from 98 Sea Zone to 99 Sea Zone
                2 fighters moved from Egypt to 99 Sea Zone
                3 infantry moved from Alexandria to Tobruk
                      British take Tobruk from Italians
                1 infantry moved from Kwangsi to Kiangsi
                      Chinese take Kiangsi from Japanese
                5 infantry moved from Kwangsi to Kwangtung
                3 infantry moved from Anhwe to Shantung
                1 mech_infantry moved from Hunan to Jehol
                1 armour and 1 mech_infantry moved from Chahar to Jehol
                2 infantry moved from Anhwe to Shantung
                1 destroyer moved from 111 Sea Zone to 125 Sea Zone
                3 fighters moved from Scotland to 125 Sea Zone
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                1 battleship and 1 carrier moved from 98 Sea Zone to 97 Sea Zone

    Combat - British
                Battle in 125 Sea Zone
                    British attack with 1 destroyer and 3 fighters
                    Germans defend with 1 submarine
                    British win, taking 125 Sea Zone from Germans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 99 Sea Zone
                    British attack with 1 destroyer and 2 fighters
                    Germans defend with 1 submarine
                    British win, taking 99 Sea Zone from Italians with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Kwangtung
                    British attack with 5 infantry
                    Japanese defend with 1 artillery, 1 harbour and 1 infantry
                    British win, taking Kwangtung from Japanese with 3 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for British: 2 infantry
                Battle in Shantung
                    British attack with 5 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    British win, taking Shantung from Japanese with 1 infantry remaining. Battle score for attacker is -5
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for British: 4 infantry
                Battle in Jehol
                    British attack with 1 armour and 2 mech_infantrys
                    Japanese defend with 1 armour
                    British win, taking Jehol from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour

    Non Combat Move - British
                1 aaGun moved from Kweichow to Anhwe
                1 armour and 5 mech_infantrys moved from Yunnan to Anhwe
                1 aaGun moved from Kwangsi to Kiangsi
                1 infantry moved from Kwangsi to Hunan
                1 aaGun moved from Yunnan to Hunan
                2 armour and 11 mech_infantrys moved from India to Yunnan
                2 fighters moved from 99 Sea Zone to 97 Sea Zone
                1 artillery and 1 infantry moved from Iraq to Trans-Jordan
                1 artillery moved from Alexandria to Egypt
                1 aaGun moved from Alexandria to Tobruk
                3 mech_infantrys moved from Belgian Congo to Egypt
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                3 fighters moved from 125 Sea Zone to Norway
                1 infantry moved from Siam to French Indo China
                1 infantry moved from Malaya to Shan State
                1 battleship moved from 25 Sea Zone to 17 Sea Zone

    Place Units - British
                1 destroyer, 1 submarine and 1 transport placed in 81 Sea Zone
                British undo move 1.
                1 destroyer, 1 submarine and 1 transport placed in 98 Sea Zone
                3 armour placed in Union of South Africa

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

    Place Units - UK_Pacific
                2 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,2
                UK_Pacific collect 22 PUs (2 lost to blockades); end with 23 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
                Some Units in India change ownership: 2 armour and 2 mech_infantrys


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Italians
                Italians repair 6 damage on 6 factory_minors; Remaining resources: 10 PUs;
                Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Yugoslavia to Bulgaria
                2 infantry moved from Northern Italy to Yugoslavia
                1 artillery moved from Yugoslavia to Bulgaria
                1 artillery moved from Northern Italy to Yugoslavia
                1 armour moved from Northern Italy to Southern Italy
                1 infantry moved from Southern Italy to Northern Italy


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Italians
                Italians repair 6 damage on 6 factory_minors; Remaining resources: 10 PUs;
                Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Yugoslavia to Bulgaria
                2 infantry moved from Northern Italy to Yugoslavia
                1 artillery moved from Yugoslavia to Bulgaria
                1 artillery moved from Northern Italy to Yugoslavia
                1 armour moved from Northern Italy to Southern Italy
                1 infantry moved from Southern Italy to Northern Italy

    Non Combat Move - Italians
                1 aaGun moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 artillery and 2 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,1,6,6,5,2
                Italians collect 10 PUs (4 lost to blockades); end with 10 PUs total

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.714
            Median : 5.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7

    Null / Other
                1 was rolled 2 times
                2 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.714
            Median : 5.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7


  • Dagumit, my axis game doesnt seem to be getting any better
    S.A.

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 2 bombers; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                2 infantry moved from Greece to Albania

    Combat - ANZAC
                Battle in Albania
                    ANZAC attack with 2 infantry
                    Germans defend with 1 armour
                    Italians win with no units remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 armour
                    Casualties for ANZAC: 2 infantry

    Non Combat Move - ANZAC
                2 infantry moved from Alexandria to Tobruk
                2 transports moved from 62 Sea Zone to 54 Sea Zone
                1 destroyer moved from 46 Sea Zone to 54 Sea Zone
                8 submarines moved from 35 Sea Zone to 17 Sea Zone
                1 cruiser and 1 submarine moved from 25 Sea Zone to 17 Sea Zone
                3 fighters moved from Midway to Iwo Jima
                1 fighter moved from New Guinea to Guam

    Place Units - ANZAC
                2 bombers placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 20 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • '17 '16 '15 '14 '12

    Yeah I’m afraid this one’s looking pretty over for the axis.  Would you want to try again, but this time you can be allies with $20?

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