S.A. Axis vs Van. Allies +4


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 99 Sea Zone to 95 Sea Zone
                1 transport moved from 91 Sea Zone to 95 Sea Zone
                1 armour, 1 artillery and 4 infantry moved from Bessarabia to Ukraine
                1 armour moved from Romania to Ukraine
                1 fighter moved from 99 Sea Zone to Ukraine


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 99 Sea Zone to 95 Sea Zone
                1 transport moved from 91 Sea Zone to 95 Sea Zone
                1 armour, 1 artillery and 4 infantry moved from Bessarabia to Ukraine
                1 armour moved from Romania to Ukraine
                1 fighter moved from 99 Sea Zone to Ukraine

    Combat - Italians
                Battle in Ukraine
                    Italians attack with 2 armour, 1 artillery, 1 fighter and 4 infantry
                    British defend with 2 armour and 3 mech_infantrys; Russians defend with 1 factory_minor
                        Italians roll dice for 2 armour, 1 artillery, 1 fighter and 4 infantry in Ukraine, round 2 :  4/8 hits
                        Russians roll dice for 2 armour and 3 mech_infantrys in Ukraine, round 2 :  2/5 hits
                        1 armour owned by the British , 3 mech_infantrys owned by the British and 2 infantry owned by the Italians lost in Ukraine
                        Italians roll dice for 2 armour, 1 artillery, 1 fighter and 2 infantry in Ukraine, round 3 :  3/6 hits
                        Russians roll dice for 1 armour in Ukraine, round 3 :  1/1 hits
                        1 armour owned by the British and 1 infantry owned by the Italians lost in Ukraine
                    Italians win, taking Ukraine from Russians with 2 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 15
                    Casualties for British: 2 armour and 3 mech_infantrys
                    Casualties for Italians: 3 infantry

    Non Combat Move - Italians
                1 fighter moved from Ukraine to Romania
                1 artillery and 3 infantry moved from Romania to Bessarabia
                1 artillery and 2 infantry moved from Yugoslavia to Romania
                1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
                1 artillery moved from Southern Italy to Northern Italy
                1 infantry moved from Northern Italy to Southern Italy
                1 armour moved from Northern Italy to Romania

    Place Units - Italians
                1 fighter placed in 95 Sea Zone
                1 armour and 3 infantry placed in Northern Italy
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 8 times
                3 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 5 times
            Average roll : 3.350
            Median : 2.000
            Variance : 2.211
            Standard Deviation : 1.487
            Total rolls : 20

    Russians Combat
                2 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.833
            Median : 3.500
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 6

    Italians Combat
                1 was rolled 3 times
                2 was rolled 5 times
                3 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.143
            Median : 2.000
            Variance : 1.231
            Standard Deviation : 1.109
            Total rolls : 14

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 submarine moved from 45 Sea Zone to 36 Sea Zone
                2 submarines moved from 45 Sea Zone to 20 Sea Zone
                1 submarine moved from 33 Sea Zone to 20 Sea Zone
                1 cruiser and 1 submarine moved from 33 Sea Zone to 26 Sea Zone
                3 fighters moved from Caroline Islands to Hawaiian Islands
                2 submarines moved from 62 Sea Zone to 45 Sea Zone
                1 infantry moved from Union of South Africa to 71 Sea Zone
                1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 infantry moved from 81 Sea Zone to Egypt

    Place Units - ANZAC
                1 carrier and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 13 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 2 artilleries, 1 destroyer, 9 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 2 infantry moved from Novgorod to Archangel
                4 transports moved from 111 Sea Zone to 112 Sea Zone
                1 armour, 1 artillery and 6 infantry moved from Western Germany to 112 Sea Zone
                1 armour, 1 artillery, 6 infantry and 4 transports moved from 112 Sea Zone to 111 Sea Zone
                1 armour, 1 artillery and 6 infantry moved from 111 Sea Zone to Scotland
                1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Scotland
                1 destroyer moved from 111 Sea Zone to 125 Sea Zone
                1 submarine moved from 90 Sea Zone to 89 Sea Zone
                1 destroyer moved from 103 Sea Zone to 102 Sea Zone
                1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
                1 destroyer and 1 submarine moved from 93 Sea Zone to 98 Sea Zone


  • Scramble orders in S.Z. 98

  • '17 '16 '15 '14 '12

    ok scramble


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 2 artilleries, 1 destroyer, 9 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 2 infantry moved from Novgorod to Archangel
                4 transports moved from 111 Sea Zone to 112 Sea Zone
                1 armour, 1 artillery and 6 infantry moved from Western Germany to 112 Sea Zone
                1 armour, 1 artillery, 6 infantry and 4 transports moved from 112 Sea Zone to 111 Sea Zone
                1 armour, 1 artillery and 6 infantry moved from 111 Sea Zone to Scotland
                1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Scotland
                1 destroyer moved from 111 Sea Zone to 125 Sea Zone
                1 submarine moved from 90 Sea Zone to 89 Sea Zone
                1 destroyer moved from 103 Sea Zone to 102 Sea Zone
                1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
                1 destroyer and 1 submarine moved from 93 Sea Zone to 98 Sea Zone

    Combat - Germans
                British scrambles 1 units out of Egypt to defend against the attack in 98 Sea Zone
                Battle in Archangel
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 2 armour and 2 mech_infantrys
                    1 infantry owned by the Germans and 1 artillery owned by the Germans retreated to Novgorod
                    Russians win with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Scotland
                    Germans attack with 1 armour, 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber
                    British defend with 1 airfield, 1 infantry and 1 mech_infantry
                    Germans win, taking Scotland from British with 1 armour, 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 infantry and 1 mech_infantry
                Battle in Western Ukraine
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Western Ukraine from Russians with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in 89 Sea Zone
                    Germans attack with 1 submarine
                    Americans defend with 1 destroyer
                    Americans win with 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 submarine
                Battle in 98 Sea Zone
                    Germans attack with 1 destroyer and 1 submarine
                    British defend with 1 destroyer and 1 fighter
                    1 submarine owned by the Germans Submerged
                    British win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 destroyer
                    Casualties for British: 1 destroyer
                Battle in 102 Sea Zone
                    Germans attack with 1 destroyer
                    Americans defend with 1 submarine
                    Americans win with no units remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 submarine
                Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt

    Non Combat Move - Germans
                1 infantry moved from Slovakia Hungary to Eastern Poland
                1 artillery and 1 infantry moved from Germany to Poland
                1 armour moved from Germany to Poland
                1 fighter moved from Scotland to 111 Sea Zone
                1 tactical_bomber moved from Scotland to 111 Sea Zone

    Place Units - Germans
                3 infantry placed in Novgorod
                1 armour, 2 artilleries and 3 infantry placed in Western Germany
                1 armour and 1 infantry placed in Western Germany
                2 infantry placed in Germany
                1 destroyer and 1 submarine placed in 112 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 125 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Germans to 111 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 51 PUs; end with 51 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 2 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Urals to Timguska
                1 armour moved from Vologda to Timguska
                1 infantry moved from Novosibirsk to Kansu
                      Chinese take Kansu from Japanese
                1 infantry moved from Kazakhstan to Sikang
                1 fighter moved from Russia to Sikang
                1 infantry moved from Belarus to Baltic States
                      Russians take Baltic States from Germans
                1 infantry moved from Bryansk to Western Ukraine
                1 tactical_bomber moved from Russia to Western Ukraine
                1 fighter moved from Russia to Eastern Poland
                4 infantry moved from Rostov to Ukraine
                1 artillery moved from Bryansk to Ukraine
                2 armour and 1 mech_infantry moved from Archangel to Novgorod
                1 artillery moved from Belarus to Novgorod
                5 infantry moved from Belarus to Novgorod
                2 armour and 2 mech_infantrys moved from Russia to Ukraine
                1 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Belarus to Eastern Poland
                1 infantry moved from Belarus to Eastern Poland
                1 armour moved from Bryansk to Ukraine
                1 infantry moved from Belarus to Novgorod
                1 infantry moved from Bryansk to Ukraine

    Combat - Russians
                Battle in Timguska
                    Russians attack with 1 armour and 1 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Timguska from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Western Ukraine
                    Russians attack with 2 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery
                    Russians win, taking Western Ukraine from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Battle in Eastern Poland
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Eastern Poland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Novgorod
                    Russians attack with 2 armour, 1 artillery, 6 infantry and 1 mech_infantry
                    Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
                    Russians win, taking Novgorod from Germans with 2 armour, 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 artillery and 4 infantry
                    Casualties for Russians: 2 infantry
                Battle in Ukraine
                    Russians attack with 3 armour, 1 artillery, 5 infantry and 2 mech_infantrys
                    Italians defend with 2 armour, 1 artillery, 1 factory_minor and 1 infantry
                    Russians win, taking Ukraine from Italians with 3 armour, 1 artillery, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 19
                    Casualties for Italians: 2 armour, 1 artillery and 1 infantry
                Battle in Sikang
                    Russians attack with 1 fighter and 1 infantry
                    Japanese defend with 1 artillery
                    Russians win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Russians
                1 fighter moved from Eastern Poland to Bryansk
                1 tactical_bomber moved from Western Ukraine to Bryansk
                1 fighter moved from Sikang to Volgograd
                1 artillery and 1 infantry moved from Volgograd to Rostov
                1 artillery and 1 infantry moved from Samara to Novosibirsk
                1 artillery and 1 infantry moved from Samara to Kazakhstan
                4 infantry moved from Bryansk to Belarus
                1 artillery and 2 infantry moved from Russia to Bryansk
                1 infantry moved from Samara to Novosibirsk
                1 infantry moved from Samara to Kazakhstan

    Place Units - Russians
                2 armour and 2 mech_infantrys placed in Russia
                1 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 29 PUs; end with 29 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 destroyer, 1 fighter, 4 infantry, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Korea to Amur
                1 armour moved from Hopei to Kansu
                1 armour moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese
                1 armour moved from Szechwan to Sikang
                1 submarine moved from 6 Sea Zone to 18 Sea Zone
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                1 fighter moved from 6 Sea Zone to 19 Sea Zone
                1 submarine moved from 20 Sea Zone to 18 Sea Zone
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 18 Sea Zone
                1 artillery moved from Hunan to Kweichow
                1 armour moved from Hunan to Shensi
                1 armour moved from Kwangsi to Shan State
                      Japanese take Shan State from UK_Pacific
                1 artillery moved from Kwangsi to French Indo China


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 destroyer, 1 fighter, 4 infantry, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Korea to Amur
                1 armour moved from Hopei to Kansu
                1 armour moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese
                1 armour moved from Szechwan to Sikang
                1 submarine moved from 6 Sea Zone to 18 Sea Zone
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                1 fighter moved from 6 Sea Zone to 19 Sea Zone
                1 submarine moved from 20 Sea Zone to 18 Sea Zone
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 18 Sea Zone
                1 artillery moved from Hunan to Kweichow
                1 armour moved from Hunan to Shensi
                1 armour moved from Kwangsi to Shan State
                      Japanese take Shan State from UK_Pacific
                1 artillery moved from Kwangsi to French Indo China

    Combat - Japanese
                Battle in Sikang
                    Japanese attack with 1 armour
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour in Sikang, round 2 :  0/1 hits
                        Chinese roll dice for 1 infantry in Sikang, round 2 :  0/1 hits
                        Japanese roll dice for 1 armour in Sikang, round 3 :  0/1 hits
                        Chinese roll dice for 1 infantry in Sikang, round 3 :  1/1 hits
                        1 armour owned by the Japanese lost in Sikang
                    Chinese win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 armour
                Battle in 19 Sea Zone
                    Japanese attack with 1 fighter and 2 submarines
                    Americans defend with 1 destroyer
                        Japanese roll dice for 2 submarines in 19 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 fighter in 19 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 submarines in 19 Sea Zone, round 3 :  1/2 hits
                        Americans roll dice for 1 destroyer in 19 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 19 Sea Zone
                    Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in Kansu
                    Japanese attack with 1 armour
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour in Kansu, round 2 :  1/1 hits
                        Chinese roll dice for 1 infantry in Kansu, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Kansu
                    Japanese win, taking Kansu from Chinese with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 18 Sea Zone
                    Japanese attack with 2 submarines and 1 tactical_bomber
                    British defend with 1 destroyer
                        Japanese roll dice for 2 submarines in 18 Sea Zone, round 2 :  1/2 hits
                        British roll dice for 1 destroyer in 18 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese and 1 destroyer owned by the British lost in 18 Sea Zone
                    Japanese win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for British: 1 destroyer

    Non Combat Move - Japanese
                1 tactical_bomber moved from 18 Sea Zone to 6 Sea Zone
                1 fighter moved from 19 Sea Zone to 6 Sea Zone
                2 destroyers moved from 6 Sea Zone to 20 Sea Zone
                1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                1 infantry moved from Kiangsi to Hunan
                1 infantry moved from Kiangsi to Kwangsi
                1 artillery moved from Kiangsi to Kwangtung
                1 artillery and 1 infantry moved from Kiangsu to Kiangsi
                1 mech_infantry moved from Kiangsu to Hopei
                1 armour moved from Kiangsu to Hopei

    Place Units - Japanese
                1 armour and 2 infantry placed in Kiangsu
                1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
                1 fighter and 2 infantry placed in Japan
                1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6,5,1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,2,2,6
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,5,2,4,3,5
                Japanese collect 43 PUs (9 lost to blockades); end with 43 PUs total

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 6 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.636
            Median : 4.000
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 22

    Null / Other
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 4.100
            Median : 4.500
            Variance : 0.889
            Standard Deviation : 0.943
            Total rolls : 10

    British Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Chinese Combat
                2 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 2 armour, 7 destroyers, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 units repaired.
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                2 battleships, 5 carriers, 3 cruisers, 8 fighters, 4 submarines and 2 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
                1 submarine moved from 37 Sea Zone to 20 Sea Zone
                1 fighter moved from Philippines to 20 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from Iceland to 123 Sea Zone
                1 armour, 2 artilleries, 3 infantry and 3 transports moved from 123 Sea Zone to 125 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from 125 Sea Zone to Norway
                1 carrier, 5 destroyers and 2 fighters moved from 123 Sea Zone to 111 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 1 carrier, 2 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
                1 destroyer moved from 89 Sea Zone to 91 Sea Zone
                2 fighters moved from Eastern United States to 91 Sea Zone

    Combat - Americans
                Battle in Gibraltar
                Battle in Norway
                Battle in 25 Sea Zone
                    Americans attack with 2 battleships, 5 carriers, 3 cruisers, 8 fighters, 4 submarines and 2 tactical_bombers
                    Japanese defend with 1 destroyer
                    Americans win, taking Gibraltar from Italians, taking Norway from Germans with 2 battleships, 5 carriers, 3 cruisers, 8 fighters, 4 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 20 Sea Zone
                    ANZAC loiter and taunt with ; Americans attack with 1 fighter and 1 submarine
                    Japanese defend with 3 destroyers
                    retreated to 20 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 10
                    Casualties for Japanese: 2 destroyers
                    Casualties for Americans: 1 submarine
                Battle in 111 Sea Zone
                    Americans attack with 1 carrier, 5 destroyers and 2 fighters
                    Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports
                    Americans win with 1 carrier and 2 fighters remaining. Battle score for attacker is 45
                    Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports
                    Casualties for Americans: 5 destroyers

    Non Combat Move - Americans
                3 bombers moved from Western United States to United Kingdom
                1 fighter moved from 20 Sea Zone to Philippines

    Place Units - Americans
                1 transport placed in 10 Sea Zone
                2 armour and 3 infantry placed in Western United States
                4 destroyers placed in 10 Sea Zone
                3 destroyers placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 62 PUs; end with 62 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 3 PUs total

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - British
                British buy 1 destroyer and 2 fighters; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                3 fighters moved from Iceland to Scotland
                1 armour and 1 artillery moved from United Kingdom to Scotland
                10 infantry moved from United Kingdom to Scotland
                1 armour and 1 mech_infantry moved from Yunnan to Shensi
                      Chinese take Szechwan from Japanese
                4 infantry moved from Yunnan to Kweichow
                4 infantry moved from Yunnan to Hunan
                4 infantry moved from Yunnan to Kwangsi
                4 infantry moved from Yunnan to French Indo China
                4 infantry moved from Yunnan to Shan State

    Combat - British
                Battle in Scotland
                    British attack with 1 armour, 1 artillery, 3 fighters and 10 infantry
                    Germans defend with 1 airfield, 1 armour, 1 artillery and 6 infantry
                    British win, taking Scotland from Germans with 1 armour, 1 artillery, 3 fighters and 9 infantry remaining. Battle score for attacker is 25
                    Casualties for Germans: 1 armour, 1 artillery and 6 infantry
                    Casualties for British: 1 infantry
                Battle in Shan State
                    British attack with 4 infantry
                    Japanese defend with 1 armour
                    British win, taking Shan State from Japanese with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 armour
                    Casualties for British: 2 infantry
                Battle in French Indo China
                    British attack with 4 infantry
                    Japanese defend with 1 artillery
                    British win, taking French Indo China from Japanese with 2 infantry remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 artillery
                    Casualties for British: 2 infantry
                Battle in Kwangsi
                    British attack with 4 infantry
                    Japanese defend with 1 infantry
                    British win, taking Kwangsi from Japanese with 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Hunan
                    British attack with 4 infantry
                    Japanese defend with 1 infantry
                    British win, taking Hunan from Japanese with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kweichow
                    British attack with 4 infantry
                    Japanese defend with 1 artillery
                    British win, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Shensi
                    British attack with 1 armour and 1 mech_infantry
                    Japanese defend with 1 armour
                    British win, taking Shensi from Japanese with 1 armour remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 armour
                    Casualties for British: 1 mech_infantry

    Non Combat Move - British
                1 mech_infantry moved from Yunnan to Shensi
                4 mech_infantrys moved from India to Yunnan
                1 artillery and 1 infantry moved from Northwest Persia to Persia
                1 armour and 2 mech_infantrys moved from Northwest Persia to Eastern Persia
                6 mech_infantrys moved from Iraq to Eastern Persia
                1 fighter moved from Egypt to Gibraltar
                1 carrier moved from 71 Sea Zone to 81 Sea Zone
                1 infantry moved from Egypt to Alexandria
                3 fighters moved from Scotland to United Kingdom

    Place Units - British
                1 destroyer placed in 109 Sea Zone
                2 fighters placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4
                British collect 32 PUs (2 lost to blockades); end with 34 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

    Place Units - UK_Pacific
                1 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 18 PUs total
                Some Units in India change ownership: 1 armour and 2 mech_infantrys
                Turning on Edit Mode
                EDIT: Removing units owned by British from 26 Sea Zone: 1 battleship
                EDIT: Adding units owned by British to 25 Sea Zone: 1 battleship
                EDIT: Turning off Edit Mode


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 3 infantry moved from Bessarabia to Western Ukraine
                1 artillery and 2 infantry moved from Romania to Eastern Poland
                1 armour moved from Romania to Eastern Poland
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 artillery moved from Northern Italy to 95 Sea Zone
                1 armour and 1 infantry moved from Northern Italy to 95 Sea Zone
                1 destroyer moved from 95 Sea Zone to 98 Sea Zone
                      Italians take 98 Sea Zone from British
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
                1 battleship, 1 carrier and 1 cruiser moved from 95 Sea Zone to 92 Sea Zone
                1 fighter moved from 95 Sea Zone to Gibraltar


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 3 infantry moved from Bessarabia to Western Ukraine
                1 artillery and 2 infantry moved from Romania to Eastern Poland
                1 armour moved from Romania to Eastern Poland
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 artillery moved from Northern Italy to 95 Sea Zone
                1 armour and 1 infantry moved from Northern Italy to 95 Sea Zone
                1 destroyer moved from 95 Sea Zone to 98 Sea Zone
                      Italians take 98 Sea Zone from British
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
                1 battleship, 1 carrier and 1 cruiser moved from 95 Sea Zone to 92 Sea Zone
                1 fighter moved from 95 Sea Zone to Gibraltar

    Combat - Italians
                Battle in Eastern Poland
                    Italians attack with 1 armour, 1 artillery and 2 infantry
                    Russians defend with 2 infantry
                        Italians roll dice for 1 armour, 1 artillery and 2 infantry in Eastern Poland, round 2 :  1/4 hits
                        Russians roll dice for 2 infantry in Eastern Poland, round 2 :  0/2 hits
                        1 infantry owned by the Russians lost in Eastern Poland
                        Italians roll dice for 1 armour, 1 artillery and 2 infantry in Eastern Poland, round 3 :  0/4 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 3 :  0/1 hits
                        Italians roll dice for 1 armour, 1 artillery and 2 infantry in Eastern Poland, round 4 :  0/4 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 4 :  0/1 hits
                        Italians roll dice for 1 armour, 1 artillery and 2 infantry in Eastern Poland, round 5 :  1/4 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 5 :  0/1 hits
                        1 infantry owned by the Russians lost in Eastern Poland
                    Italians win, taking Eastern Poland from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Western Ukraine
                    Italians attack with 1 artillery and 3 infantry
                    Russians defend with 2 infantry
                        Italians roll dice for 1 artillery and 3 infantry in Western Ukraine, round 2 :  2/4 hits
                        Russians roll dice for 2 infantry in Western Ukraine, round 2 :  2/2 hits
                        2 infantry owned by the Russians and 2 infantry owned by the Italians lost in Western Ukraine
                    Italians win, taking Western Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 2 infantry
                    Casualties for Italians: 2 infantry
                Battle in Gibraltar
                    Italians attack with 1 fighter
                    British defend with 1 fighter and 1 harbour; Americans defend with 1 armour, 1 artillery and 2 infantry
                        Italians roll dice for 1 fighter in Gibraltar, round 2 :  0/1 hits
                        British roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Gibraltar, round 2 :  2/5 hits
                        1 fighter owned by the Italians lost in Gibraltar
                    British win with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is -10
                    Casualties for Italians: 1 fighter

    Non Combat Move - Italians

    Place Units - Italians
                1 armour, 2 artilleries and 3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 19 PUs; end with 19 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 5 times
                3 was rolled 5 times
                4 was rolled 9 times
                5 was rolled 5 times
                6 was rolled 7 times
            Average roll : 3.939
            Median : 4.000
            Variance : 0.906
            Standard Deviation : 0.952
            Total rolls : 33

    British Combat
                2 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.200
            Median : 4.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Russians Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.571
            Median : 4.000
            Variance : 0.167
            Standard Deviation : 0.408
            Total rolls : 7

    Italians Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 5 times
                5 was rolled 3 times
                6 was rolled 5 times
            Average roll : 4.000
            Median : 4.000
            Variance : 0.650
            Standard Deviation : 0.806
            Total rolls : 21


  • SORRY, I messed up I was so pumped about taking Gib. that I forgot to land my forces.
    I’ll edit out to that battle and just do that one, if thats alright by you
    Thanks
    Kris


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 3 infantry moved from Bessarabia to Western Ukraine
                1 artillery and 2 infantry moved from Romania to Eastern Poland
                1 armour moved from Romania to Eastern Poland
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 artillery moved from Northern Italy to 95 Sea Zone
                1 armour and 1 infantry moved from Northern Italy to 95 Sea Zone
                1 destroyer moved from 95 Sea Zone to 98 Sea Zone
                      Italians take 98 Sea Zone from British
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
                1 battleship, 1 carrier and 1 cruiser moved from 95 Sea Zone to 92 Sea Zone
                1 fighter moved from 95 Sea Zone to Gibraltar


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 artillery and 3 infantry moved from Bessarabia to Western Ukraine
                1 artillery and 2 infantry moved from Romania to Eastern Poland
                1 armour moved from Romania to Eastern Poland
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 artillery moved from Northern Italy to 95 Sea Zone
                1 armour and 1 infantry moved from Northern Italy to 95 Sea Zone
                1 destroyer moved from 95 Sea Zone to 98 Sea Zone
                      Italians take 98 Sea Zone from British
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
                1 battleship, 1 carrier and 1 cruiser moved from 95 Sea Zone to 92 Sea Zone
                1 fighter moved from 95 Sea Zone to Gibraltar
                1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Gibraltar


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 artillery and 3 infantry moved from Bessarabia to Western Ukraine
                1 artillery and 2 infantry moved from Romania to Eastern Poland
                1 armour moved from Romania to Eastern Poland
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 artillery moved from Northern Italy to 95 Sea Zone
                1 armour and 1 infantry moved from Northern Italy to 95 Sea Zone
                1 destroyer moved from 95 Sea Zone to 98 Sea Zone
                      Italians take 98 Sea Zone from British
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
                1 battleship, 1 carrier and 1 cruiser moved from 95 Sea Zone to 92 Sea Zone
                1 fighter moved from 95 Sea Zone to Gibraltar
                1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Gibraltar

    Combat - Italians
                Battle in Eastern Poland
                    Italians attack with 1 armour, 1 artillery and 2 infantry
                    Russians defend with 2 infantry
                        Italians roll dice for 1 armour, 1 artillery and 2 infantry in Eastern Poland, round 2 :  1/4 hits
                        Russians roll dice for 2 infantry in Eastern Poland, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
                        Italians roll dice for 1 armour, 1 artillery and 1 infantry in Eastern Poland, round 3 :  1/3 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Eastern Poland
                    Italians win, taking Eastern Poland from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 2 infantry
                    Casualties for Italians: 1 infantry
                Battle in Western Ukraine
                    Italians attack with 1 artillery and 3 infantry
                    Russians defend with 2 infantry
                        Italians roll dice for 1 artillery and 3 infantry in Western Ukraine, round 2 :  1/4 hits
                        Russians roll dice for 2 infantry in Western Ukraine, round 2 :  2/2 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Italians lost in Western Ukraine
                        Italians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 :  1/2 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Western Ukraine
                    Italians win, taking Western Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 2 infantry
                    Casualties for Italians: 2 infantry
                Battle in Gibraltar
                    Italians attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
                    British defend with 1 fighter and 1 harbour; Americans defend with 1 armour, 1 artillery and 2 infantry
                        Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 :  1/2 hits
                        Italians roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Gibraltar, round 2 :  2/5 hits
                        British roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Gibraltar, round 2 :  3/5 hits
                        1 artillery owned by the Americans , 1 artillery owned by the Italians , 2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
                        Italians roll dice for 1 armour and 1 fighter in Gibraltar, round 3 :  1/2 hits
                        British roll dice for 1 armour and 1 fighter in Gibraltar, round 3 :  1/2 hits
                        1 fighter owned by the Italians and 1 armour owned by the Americans lost in Gibraltar
                        Italians roll dice for 1 armour in Gibraltar, round 4 :  0/1 hits
                        British roll dice for 1 fighter in Gibraltar, round 4 :  1/1 hits
                        1 armour owned by the Italians lost in Gibraltar
                    British win with 1 fighter remaining. Battle score for attacker is -10
                    Casualties for Italians: 1 armour, 1 artillery, 1 fighter and 2 infantry
                    Casualties for Americans: 1 armour, 1 artillery and 2 infantry

    Non Combat Move - Italians
                1 fighter moved from Romania to Southern Italy
                1 artillery and 3 infantry moved from Yugoslavia to Romania
                2 infantry moved from Northern Italy to Yugoslavia

    Place Units - Italians
                1 armour, 2 artilleries and 3 infantry placed in Northern Italy
                Italians undo move 1.
                1 armour, 2 artilleries and 3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 19 PUs; end with 19 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 8 times
                3 was rolled 5 times
                4 was rolled 9 times
                5 was rolled 3 times
                6 was rolled 6 times
            Average roll : 3.351
            Median : 3.000
            Variance : 0.639
            Standard Deviation : 0.799
            Total rolls : 37

    British Combat
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.625
            Median : 3.000
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 8

    Russians Combat
                2 was rolled 3 times
                4 was rolled 3 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.400
            Standard Deviation : 1.549
            Total rolls : 6

    Italians Combat
                1 was rolled 6 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.348
            Median : 4.000
            Variance : 0.682
            Standard Deviation : 0.826
            Total rolls : 23

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Axis & Allies Boardgaming Custom Painted Miniatures

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