S.A. Axis vs Van. Allies +4


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Soviet Far East to Siberia
                      Japanese take Siberia from Russians
                1 infantry moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Korea to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 destroyer moved from 35 Sea Zone to 44 Sea Zone
                1 destroyer moved from 44 Sea Zone to 46 Sea Zone
                1 destroyer moved from 6 Sea Zone to 34 Sea Zone
                1 destroyer moved from 6 Sea Zone to 23 Sea Zone
                1 submarine moved from 6 Sea Zone to 16 Sea Zone
                1 submarine moved from 6 Sea Zone to 22 Sea Zone
                1 tactical_bomber moved from Philippines to 34 Sea Zone
                1 fighter moved from Philippines to 34 Sea Zone
                1 fighter moved from Philippines to 46 Sea Zone
                1 armour moved from Shensi to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 armour moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 artillery and 2 infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 infantry moved from Szechwan to Shensi
                1 armour moved from Yunnan to Shensi
                1 artillery and 2 infantry moved from Yunnan to Szechwan
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
                1 tactical_bomber moved from Philippines to 46 Sea Zone
                1 fighter and 1 tactical_bomber moved from Japan to 23 Sea Zone
                2 bombers moved from Japan to 22 Sea Zone

    Combat - Japanese
                Battle in 23 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 23 Sea Zone, round 2 :  0/3 hits
                        Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 23 Sea Zone, round 3 :  1/3 hits
                        Americans roll dice for 1 destroyer in 23 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Americans lost in 23 Sea Zone
                    Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 46 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 46 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 :  1/3 hits
                        1 submarine owned by the Americans lost in 46 Sea Zone
                    Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 22 Sea Zone
                    Japanese attack with 2 bombers and 2 submarines
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 2 submarines in 22 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 2 bombers in 22 Sea Zone, round 2 :  0/2 hits
                        ANZAC roll dice for 1 destroyer in 22 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese lost in 22 Sea Zone
                        Japanese roll dice for 1 submarine in 22 Sea Zone, round 3 :  1/1 hits
                        ANZAC roll dice for 1 destroyer in 22 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 22 Sea Zone
                    Japanese win with 2 bombers and 1 submarine remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer
                Battle in 34 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 34 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 :  2/3 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in Celebes
                Battle in Java
                Battle in 16 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 16 Sea Zone
                    Japanese win, taking Celebes from Dutch, taking Java from Dutch with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Japan
                2 bombers moved from 22 Sea Zone to Japan
                1 infantry moved from Kwangtung to Kwangsi
                1 infantry moved from Kiangsi to Kwangsi
                1 armour and 1 mech_infantry moved from Kwangsi to Szechwan
                1 armour moved from Kiangsu to Kwangsi
                1 artillery and 3 infantry moved from Kiangsu to Kiangsi
                1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
                1 fighter moved from Anhwe to Yunnan
                1 fighter and 2 tactical_bombers moved from Kwangsi to Yunnan
                1 infantry moved from Korea to Manchuria
                1 artillery and 1 infantry moved from Jehol to Anhwe
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                1 fighter and 1 tactical_bomber moved from 23 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
                1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
                1 battleship moved from 35 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                1 armour, 1 artillery and 1 infantry placed in Kiangsu
                1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
                1 artillery and 1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 68 PUs; end with 68 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 1 times
                3 was rolled 5 times
                4 was rolled 5 times
                5 was rolled 6 times
                6 was rolled 5 times
            Average roll : 3.778
            Median : 4.000
            Variance : 0.654
            Standard Deviation : 0.809
            Total rolls : 27

    Japanese Combat
                1 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 6 times
                6 was rolled 4 times
            Average roll : 3.950
            Median : 4.500
            Variance : 1.053
            Standard Deviation : 1.026
            Total rolls : 20

    ANZAC Combat
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.600
            Median : 4.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Caroline Islands to 19 Sea Zone
                1 bomber moved from Caroline Islands to 36 Sea Zone
                1 bomber moved from Caroline Islands to 42 Sea Zone
                1 destroyer moved from 33 Sea Zone to 23 Sea Zone
                1 submarine moved from 30 Sea Zone to 46 Sea Zone
                1 submarine moved from 33 Sea Zone to 44 Sea Zone
                1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                1 armour and 1 infantry moved from 44 Sea Zone to Celebes
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                4 fighters moved from 33 Sea Zone to 23 Sea Zone
                4 fighters moved from 33 Sea Zone to 46 Sea Zone
                1 tactical_bomber moved from Caroline Islands to 23 Sea Zone

    Combat - Americans
                Battle in 44 Sea Zone
                    Americans attack with 1 submarine and 1 transport
                    Japanese defend with 1 transport
                    Americans win, taking 44 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 36 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 19 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 42 Sea Zone
                    Americans attack with 1 bomber and 1 transport
                    Japanese defend with 1 transport
                    Americans win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 46 Sea Zone
                    Americans attack with 4 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 4 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 23 Sea Zone
                    Americans attack with 1 destroyer, 4 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in Celebes
                    Americans attack with 1 armour and 1 infantry
                    Japanese defend with 1 infantry
                    Americans win, taking Celebes from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Java
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    Americans win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                4 fighters moved from 46 Sea Zone to 33 Sea Zone
                4 fighters moved from 23 Sea Zone to 33 Sea Zone
                1 tactical_bomber moved from 23 Sea Zone to Caroline Islands
                1 bomber moved from 42 Sea Zone to Queensland
                1 bomber moved from 36 Sea Zone to Guam
                1 bomber moved from 19 Sea Zone to Guam
                1 destroyer moved from 33 Sea Zone to 22 Sea Zone
                1 destroyer moved from 33 Sea Zone to 23 Sea Zone
                1 armour and 1 infantry moved from Johnston Island to 30 Sea Zone
                1 armour, 1 destroyer, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
                1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
                10 submarines moved from 10 Sea Zone to 30 Sea Zone

    Place Units - Americans
                1 carrier, 1 destroyer and 2 submarines placed in 101 Sea Zone
                2 fighters placed in Eastern United States
                1 destroyer and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter and 1 infantry moved from Tsinghai to Kansu

    Combat - Chinese
                Battle in Kansu
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 armour
                    Chinese win with 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kansu to Tsinghai

    Place Units - Chinese
                2 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 1 PU total

  • '17 '16 '15 '14 '12

    forgot your sub next to India.  rolling

    destroyer, carrier, fighter
    aDiceRolls: 1@2, 1@3; Total Hits: 21@2,: (1)1@3: (1)
    dDiceRolls: 1@1; Total Hits: 11@1: (1)

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 armour, 1 artillery, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                1 artillery and 2 infantry moved from United Kingdom to Scotland
                3 fighters moved from United Kingdom to Scotland
                3 artilleries and 33 infantry moved from India to Burma

    Combat - British
                Battle in Burma
                    British attack with 3 artilleries and 33 infantry
                    Japanese defend with 2 infantry
                    British win, taking Burma from Japanese with 3 artilleries and 33 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                Battle in Scotland
                    British attack with 1 artillery, 3 fighters and 2 infantry
                    Germans defend with 1 airfield, 1 armour and 1 artillery
                    British win, taking Scotland from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 armour and 1 artillery
                    Casualties for British: 1 infantry

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 submarine
                EDIT: Adding units owned by British to 39 Sea Zone: 1 carrier, 1 destroyer and 1 transport
                EDIT: Adding units owned by British to Ceylon: 1 fighter
                EDIT: Removing units owned by British from 79 Sea Zone: 1 carrier, 1 destroyer, 1 fighter and 1 transport
                EDIT: Changing unit hit damage for these British owned units to: carrier = 1
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by British from 39 Sea Zone: 1 transport
                EDIT: Adding units owned by British to 79 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                3 fighters moved from Scotland to United Kingdom
                2 mech_infantrys moved from Belgian Congo to Egypt
                2 armour and 2 mech_infantrys moved from Egypt to Iraq
                1 mech_infantry moved from Egypt to Iraq
                1 artillery and 1 infantry moved from West India to Eastern Persia
                3 aaGuns moved from India to Burma

    Place Units - British
                1 armour and 2 mech_infantrys placed in Egypt
                3 mech_infantrys placed in Union of South Africa
                1 artillery and 3 infantry placed in United Kingdom
                Turning on Edit Mode
                EDIT: Removing units owned by British from Eastern Persia: 1 infantry
                EDIT: Removing units owned by British from 79 Sea Zone: 1 transport
                EDIT: Adding units owned by British to 41 Sea Zone: 1 transport
                EDIT: Changing ownership of Sumatra from Japanese to UK_Pacific
                EDIT: Adding units owned by British to Sumatra: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1
                British collect 33 PUs (1 lost to blockades); end with 33 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs; end with 12 PUs total
                Some Units in India change ownership: 1 infantry


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery moved from Yugoslavia to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                1 transport moved from 92 Sea Zone to 95 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
                2 fighters moved from 92 Sea Zone to Gibraltar
                1 infantry moved from Romania to Bessarabia
                1 artillery moved from Romania to Yugoslavia
                2 infantry moved from Yugoslavia to Romania
                4 infantry moved from Northern Italy to Yugoslavia
                1 submarine moved from 92 Sea Zone to 87 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery moved from Yugoslavia to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                1 transport moved from 92 Sea Zone to 95 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
                2 fighters moved from 92 Sea Zone to Gibraltar
                1 infantry moved from Romania to Bessarabia
                1 artillery moved from Romania to Yugoslavia
                2 infantry moved from Yugoslavia to Romania
                4 infantry moved from Northern Italy to Yugoslavia
                1 submarine moved from 92 Sea Zone to 87 Sea Zone

    Combat - Italians
                Battle in Gibraltar
                    Italians attack with 1 artillery, 2 fighters and 1 infantry
                    British defend with 1 armour, 1 artillery and 1 harbour
                        Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 :  1/2 hits
                        Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Gibraltar, round 2 :  3/4 hits
                        British roll dice for 1 armour and 1 artillery in Gibraltar, round 2 :  1/2 hits
                        1 armour owned by the British , 1 artillery owned by the British and 1 infantry owned by the Italians lost in Gibraltar
                    Italians win, taking Gibraltar from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 7
                    Casualties for British: 1 armour and 1 artillery
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                2 fighters moved from Gibraltar to 92 Sea Zone

    Place Units - Italians
                1 armour and 1 artillery placed in Northern Italy
                Italians undo move 1.
                1 armour and 1 artillery placed in Southern Italy
                1 artillery and 3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs

    Dice Statistics:

    Total
                2 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.625
            Median : 3.000
            Variance : 1.714
            Standard Deviation : 1.309
            Total rolls : 8

    British Combat
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Italians Combat
                2 was rolled 3 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.667
            Median : 3.000
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 6

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 33 Sea Zone to 43 Sea Zone

    Non Combat Move - ANZAC
                2 submarines moved from 62 Sea Zone to 33 Sea Zone
                2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                2 infantry moved from French West Africa to 83 Sea Zone
                2 infantry and 1 transport moved from 83 Sea Zone to 70 Sea Zone
                2 infantry moved from 70 Sea Zone to Belgian Congo
                2 aaGuns moved from South Australia to Queensland

    Place Units - ANZAC
                2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 12 PUs; end with 12 PUs total

  • '17 '16 '15 '14 '12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Combat Move - French

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 3 artilleries, 1 destroyer, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Germans
                4 transports moved from 111 Sea Zone to 112 Sea Zone
                2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
                1 armour moved from Western Germany to 112 Sea Zone
                1 infantry moved from Denmark to 112 Sea Zone
                2 infantry moved from Denmark to 112 Sea Zone
                1 armour, 2 artilleries, 5 infantry and 4 transports moved from 112 Sea Zone to 111 Sea Zone
                1 armour, 2 artilleries and 5 infantry moved from 111 Sea Zone to Scotland
                1 submarine moved from 110 Sea Zone to 109 Sea Zone
                1 artillery and 2 infantry moved from Novgorod to Archangel
                1 armour moved from Eastern Poland to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 armour moved from Western Ukraine to Ukraine
                1 armour moved from Eastern Poland to Ukraine
                1 artillery and 2 infantry moved from Poland to Eastern Poland
                2 fighters moved from 111 Sea Zone to Scotland


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 3 artilleries, 1 destroyer, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Germans
                4 transports moved from 111 Sea Zone to 112 Sea Zone
                2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
                1 armour moved from Western Germany to 112 Sea Zone
                1 infantry moved from Denmark to 112 Sea Zone
                2 infantry moved from Denmark to 112 Sea Zone
                1 armour, 2 artilleries, 5 infantry and 4 transports moved from 112 Sea Zone to 111 Sea Zone
                1 armour, 2 artilleries and 5 infantry moved from 111 Sea Zone to Scotland
                1 submarine moved from 110 Sea Zone to 109 Sea Zone
                1 artillery and 2 infantry moved from Novgorod to Archangel
                1 armour moved from Eastern Poland to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 armour moved from Western Ukraine to Ukraine
                1 armour moved from Eastern Poland to Ukraine
                1 artillery and 2 infantry moved from Poland to Eastern Poland
                2 fighters moved from 111 Sea Zone to Scotland

    Combat - Germans
                Battle in Archangel
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 artillery
                        Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 :  1/3 hits
                        Russians roll dice for 1 artillery in Archangel, round 2 :  0/1 hits
                        1 artillery owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery
                Battle in Scotland
                    Germans attack with 1 armour, 2 artilleries, 2 fighters and 5 infantry
                    British defend with 1 airfield, 1 artillery and 1 infantry
                        Germans roll dice for 1 cruiser in Scotland, round 2 :  1/1 hits
                        Germans roll dice for 1 armour, 2 artilleries, 2 fighters and 5 infantry in Scotland, round 2 :  5/10 hits
                        British roll dice for 1 artillery and 1 infantry in Scotland, round 2 :  0/2 hits
                        1 infantry owned by the British and 1 artillery owned by the British lost in Scotland
                    Germans win, taking Scotland from British with 1 armour, 2 artilleries, 2 fighters and 5 infantry remaining. Battle score for attacker is 7
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Ukraine
                    Germans attack with 2 armour
                    Russians defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 2 armour in Ukraine, round 2 :  2/2 hits
                        Russians roll dice for 1 infantry in Ukraine, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine
                    Germans win, taking Ukraine from Russians with 1 armour remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Western Germany to Gibraltar
                1 fighter moved from Morocco to Gibraltar
                1 destroyer moved from 112 Sea Zone to 91 Sea Zone
                2 fighters moved from Scotland to 111 Sea Zone
                2 infantry moved from Germany to Western Germany
                1 artillery and 2 infantry moved from Germany to Poland
                1 artillery and 1 infantry moved from Germany to Slovakia Hungary
                1 armour moved from Belarus to Novgorod
                1 armour moved from Baltic States to Novgorod
                1 armour moved from Baltic States to Eastern Poland
                1 armour moved from Baltic States to Eastern Poland
                1 aaGun moved from Eastern Poland to Western Ukraine

    Place Units - Germans
                1 destroyer and 1 submarine placed in 93 Sea Zone
                1 artillery and 2 infantry placed in Novgorod
                1 fighter placed in Western Germany
                1 armour, 1 artillery and 1 infantry placed in Germany
                1 armour, 1 artillery and 1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 55 PUs; end with 56 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 3 times
                3 was rolled 5 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 0.737
            Standard Deviation : 0.858
            Total rolls : 20

    Germans Combat
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 5 times
                4 was rolled 1 times
                5 was rolled 3 times
            Average roll : 2.750
            Median : 3.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 16

    British Combat
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Russians Combat
                1 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Bryansk to Belarus
                      Russians take Belarus from Germans
                1 armour moved from Belarus to Bryansk
                1 infantry moved from Vologda to Nenetsia
                      Russians take Nenetsia from Germans
                1 artillery and 2 infantry moved from Smolensk to Archangel
                1 fighter moved from Russia to Archangel
                1 infantry moved from Bryansk to Western Ukraine
                2 infantry moved from Bryansk to Ukraine
                1 fighter and 1 tactical_bomber moved from Russia to Ukraine

    Combat - Russians
                Battle in Western Ukraine
                    Russians attack with 1 infantry
                    Germans defend with 1 aaGun
                    Russians win, taking Western Ukraine from Germans with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 aaGun
                Battle in Ukraine
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 armour and 1 factory_minor
                    Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Russians attack with 1 artillery, 1 fighter and 2 infantry
                    Germans defend with 1 artillery and 2 infantry
                    Russians win, taking Archangel from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                1 fighter moved from Archangel to Russia
                1 fighter and 1 tactical_bomber moved from Ukraine to Russia
                1 infantry moved from Volgograd to Samara
                1 infantry moved from Russia to Samara
                1 infantry moved from Russia to Samara
                2 infantry moved from Russia to Samara
                5 infantry moved from Russia to Bryansk
                1 artillery moved from Russia to Bryansk
                1 armour and 2 mech_infantrys moved from Bryansk to Russia

    Place Units - Russians
                2 artilleries and 1 infantry placed in Volgograd
                6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 28 PUs; end with 28 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Sikang to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 artillery and 1 infantry moved from Sikang to Tsinghai
                1 armour and 1 infantry moved from Shensi to Tsinghai
                1 armour and 1 mech_infantry moved from Szechwan to Tsinghai
                2 fighters and 2 tactical_bombers moved from Yunnan to Tsinghai
                1 fighter moved from Philippines to 41 Sea Zone
                1 tactical_bomber moved from Philippines to 42 Sea Zone
                1 fighter moved from Philippines to 44 Sea Zone
                1 submarine moved from 16 Sea Zone to 23 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 23 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
                1 fighter moved from 6 Sea Zone to 23 Sea Zone
                1 fighter moved from 6 Sea Zone to 22 Sea Zone
                1 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Sikang to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 artillery and 1 infantry moved from Sikang to Tsinghai
                1 armour and 1 infantry moved from Shensi to Tsinghai
                1 armour and 1 mech_infantry moved from Szechwan to Tsinghai
                2 fighters and 2 tactical_bombers moved from Yunnan to Tsinghai
                1 fighter moved from Philippines to 41 Sea Zone
                1 tactical_bomber moved from Philippines to 42 Sea Zone
                1 fighter moved from Philippines to 44 Sea Zone
                1 submarine moved from 16 Sea Zone to 23 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 23 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
                1 fighter moved from 6 Sea Zone to 23 Sea Zone
                1 fighter moved from 6 Sea Zone to 22 Sea Zone
                1 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians

    Combat - Japanese
                Battle in Tsinghai
                    Japanese attack with 2 armour, 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
                    Russians defend with 2 aaGuns; Chinese defend with 1 fighter and 5 infantry
                        AA fire in Tsinghai :  0/4 hits
                        Japanese roll dice for 2 armour, 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Tsinghai, round 2 :  7/10 hits
                        Chinese roll dice for 2 aaGuns, 1 fighter and 5 infantry in Tsinghai, round 2 :  3/6 hits
                        2 infantry owned by the Japanese , 5 infantry owned by the Chinese , 2 aaGuns owned by the Russians and 1 artillery owned by the Japanese lost in Tsinghai
                        Japanese roll dice for 2 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Tsinghai, round 3 :  6/7 hits
                        Chinese roll dice for 1 fighter in Tsinghai, round 3 :  0/1 hits
                        1 fighter owned by the Chinese lost in Tsinghai
                    Japanese win, taking Tsinghai from Chinese with 2 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 25
                    Casualties for Japanese: 1 artillery and 2 infantry
                    Casualties for Russians: 2 aaGuns
                    Casualties for Chinese: 1 fighter and 5 infantry
                Battle in 41 Sea Zone
                    Japanese attack with 1 fighter
                    British defend with 1 transport
                        1 transport owned by the British lost in 41 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 submarine and 1 transport
                    1 submarine owned by the Americans Submerged
                        Japanese roll dice for 1 fighter in 44 Sea Zone, round 2 :  1/1 hits
                        1 transport owned by the Americans lost in 44 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 42 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 23 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 23 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 23 Sea Zone
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in 22 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 22 Sea Zone
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                1 carrier moved from 35 Sea Zone to 42 Sea Zone
                1 fighter moved from 41 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from 42 Sea Zone to Malaya
                1 infantry moved from Shan State to Malaya
                1 artillery moved from Shan State to Malaya
                1 artillery moved from Yunnan to Hunan
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 23 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                1 fighter moved from 44 Sea Zone to Malaya
                1 artillery moved from Anhwe to Kiangsu
                1 infantry moved from Anhwe to Kiangsu
                1 artillery and 2 infantry moved from Kiangsi to Kiangsu
                1 armour moved from Kwangsi to Hunan
                1 artillery moved from Kwangsi to Hunan
                2 infantry moved from Kwangsi to Hunan
                1 infantry moved from Kiangsi to Kwangtung
                1 infantry moved from Kwangsi to Kwangtung
                1 artillery and 1 infantry moved from Manchuria to Jehol
                2 submarines moved from 6 Sea Zone to 19 Sea Zone
                2 fighters and 2 tactical_bombers moved from Tsinghai to Shensi

    Place Units - Japanese
                1 carrier, 1 cruiser, 2 destroyers and 2 submarines placed in 6 Sea Zone
                1 armour, 1 artillery and 1 infantry placed in Kiangsu
                1 artillery placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,3
                Japanese collect 57 PUs (3 lost to blockades); end with 57 PUs total

    Dice Statistics:

    Total
                1 was rolled 12 times
                2 was rolled 6 times
                3 was rolled 6 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 7 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.528
            Standard Deviation : 1.236
            Total rolls : 37

    Null / Other
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                1 was rolled 10 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 2.636
            Median : 2.000
            Variance : 2.571
            Standard Deviation : 1.604
            Total rolls : 22

    Russians Combat
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Americans Combat
                2 was rolled 2 times
            Average roll : 2.000
            Median : 2.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.571
            Median : 3.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 armour, 2 artilleries, 4 destroyers, 3 infantry and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 armour, 1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
                1 armour and 1 infantry moved from 35 Sea Zone to Philippines
                2 bombers moved from Guam to Philippines
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo

    Combat - Americans
                Battle in Borneo
                Battle in Philippines
                    Americans attack with 1 armour, 2 bombers and 1 infantry
                    Japanese defend with 1 airfield, 1 artillery and 1 harbour
                    Americans win, taking Borneo from Japanese, taking Philippines from Japanese with 1 armour, 2 bombers and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Americans
                2 bombers moved from Philippines to Caroline Islands
                10 submarines moved from 30 Sea Zone to 33 Sea Zone
                1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
                1 bomber moved from Queensland to Caroline Islands
                1 submarine moved from 44 Sea Zone to 37 Sea Zone

    Place Units - Americans
                1 armour, 2 artilleries and 3 infantry placed in Central United States
                4 destroyers and 3 transports placed in 101 Sea Zone
                Americans undo move 2.
                Americans undo move 1.
                1 armour, 2 artilleries and 3 infantry placed in Eastern United States
                4 destroyers and 3 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,2
                Americans collect 56 PUs (3 lost to blockades); end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - British
                British repair 6 damage on 6 factory_majors; Remaining resources: 32 PUs;
                British buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 unit repaired.
                3 artilleries, 3 fighters and 6 infantry moved from United Kingdom to Scotland
                1 artillery and 1 infantry moved from Burma to Shan State
                2 artilleries and 32 infantry moved from Burma to Yunnan

    Combat - British
                Battle in Shan State
                    British attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Yunnan
                    British attack with 2 artilleries and 32 infantry
                    Japanese defend with 1 infantry
                    British win, taking Yunnan from Japanese with 2 artilleries and 31 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Scotland
                    British attack with 3 artilleries, 3 fighters and 6 infantry
                    Germans defend with 1 airfield, 1 armour, 2 artilleries and 5 infantry
                    British win, taking Scotland from Germans with 3 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 armour, 2 artilleries and 5 infantry
                    Casualties for British: 5 infantry

    Non Combat Move - British
                3 fighters moved from Scotland to United Kingdom
                1 aaGun moved from United Kingdom to Scotland
                3 aaGuns moved from Burma to Yunnan
                1 infantry moved from India to Burma
                1 carrier and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone
                1 fighter moved from Ceylon to 76 Sea Zone
                1 armour moved from Iraq to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                1 armour moved from Northwest Persia to Iraq
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 artillery and 1 infantry moved from Eastern Persia to Persia
                1 infantry moved from Trans-Jordan to Egypt

    Place Units - British
                2 artilleries and 8 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4
                British collect 33 PUs (1 lost to blockades); end with 33 PUs total

    Place Units - UK_Pacific
                4 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 15 PUs; end with 15 PUs total
                Some Units in India change ownership: 4 infantry


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 2 artilleries, 4 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 transport moved from 92 Sea Zone to 91 Sea Zone
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 artillery and 1 transport moved from 91 Sea Zone to 83 Sea Zone
                1 artillery moved from 83 Sea Zone to French West Africa
                1 destroyer moved from 92 Sea Zone to 89 Sea Zone
                2 infantry moved from Southern Italy to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
                1 battleship moved from 92 Sea Zone to 99 Sea Zone
                1 destroyer moved from 98 Sea Zone to 99 Sea Zone
                2 infantry moved from 99 Sea Zone to Syria
                1 artillery and 2 infantry moved from Romania to Bessarabia
                1 artillery and 4 infantry moved from Yugoslavia to Romania
                1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
                1 armour moved from Northern Italy to Romania
                1 armour moved from Southern Italy to Yugoslavia


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 2 artilleries, 4 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 transport moved from 92 Sea Zone to 91 Sea Zone
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 artillery and 1 transport moved from 91 Sea Zone to 83 Sea Zone
                1 artillery moved from 83 Sea Zone to French West Africa
                1 destroyer moved from 92 Sea Zone to 89 Sea Zone
                2 infantry moved from Southern Italy to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
                1 battleship moved from 92 Sea Zone to 99 Sea Zone
                1 destroyer moved from 98 Sea Zone to 99 Sea Zone
                2 infantry moved from 99 Sea Zone to Syria
                1 artillery and 2 infantry moved from Romania to Bessarabia
                1 artillery and 4 infantry moved from Yugoslavia to Romania
                1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
                1 armour moved from Northern Italy to Romania
                1 armour moved from Southern Italy to Yugoslavia

    Combat - Italians
                Battle in Syria
                Battle in French West Africa

    Non Combat Move - Italians
                1 carrier, 1 cruiser and 2 fighters moved from 92 Sea Zone to 98 Sea Zone
                1 submarine moved from 87 Sea Zone to 85 Sea Zone

    Place Units - Italians
                1 submarine placed in 95 Sea Zone
                1 artillery and 1 infantry placed in Southern Italy
                1 infantry placed in Southern Italy
                1 artillery and 2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 submarines moved from 33 Sea Zone to 42 Sea Zone
                1 submarine moved from 43 Sea Zone to 42 Sea Zone
                2 submarines moved from 62 Sea Zone to 42 Sea Zone
                2 infantry moved from Belgian Congo to 70 Sea Zone
                2 infantry and 1 transport moved from 70 Sea Zone to 82 Sea Zone
                2 infantry moved from 82 Sea Zone to French West Africa

    Combat - ANZAC
                Battle in French West Africa
                    ANZAC attack with 2 infantry
                    Italians defend with 1 artillery
                    ANZAC win, taking French West Africa from Italians with 1 infantry remaining. Battle score for attacker is 1
                    Casualties for ANZAC: 1 infantry
                    Casualties for Italians: 1 artillery
                Battle in 42 Sea Zone
                    ANZAC attack with 5 submarines
                    Japanese defend with 1 carrier and 1 fighter
                    5 submarines owned by the ANZAC Submerged
                    Japanese win with 1 fighter remaining. Battle score for attacker is 16
                    Casualties for Japanese: 1 carrier
                    1 fighter owned by the Japanese could not land and were killed

    Non Combat Move - ANZAC
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 armour moved from Caroline Islands to 33 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
                1 armour and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                2 infantry moved from Anglo Egyptian Sudan to Egypt

    Place Units - ANZAC
                2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 3,4
                ANZAC collect 11 PUs (2 lost to blockades); end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs

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