Will have to come to this later.
S.A. Axis vs Van. Allies +4
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British repair 12 damage on 12 factory_majors; Remaining resources: 23 PUs;
British buy 1 aaGun and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
2 cruisers moved from 76 Sea Zone to 98 Sea Zone
1 fighter and 2 tactical_bombers moved from Egypt to 98 Sea Zone
2 fighters moved from 76 Sea Zone to 98 Sea ZoneCombat - British
Battle in Gibraltar
British attack with 1 armour, 1 artillery and 2 infantry
Italians defend with 1 harbour and 2 infantry
British win, taking Gibraltar from Italians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in 98 Sea Zone
British attack with 2 cruisers, 3 fighters and 2 tactical_bombers
Germans defend with 1 carrier, 1 destroyer and 2 fighters
Units damaged: 1 carrier owned by the Germans
British win with 1 fighter remaining. Battle score for attacker is -22
Casualties for Germans: 1 carrier, 1 destroyer and 2 fighters
Casualties for British: 2 cruisers, 2 fighters and 2 tactical_bombersNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Germans from Scotland: 1 artillery and 3 infantry
EDIT: Removing units owned by British from United Kingdom: 3 artilleries and 3 infantry
EDIT: Changing ownership of Scotland from Germans to British
EDIT: Adding units owned by British to Scotland: 3 artilleries and 2 infantry
EDIT: Turning off Edit Mode
1 carrier and 1 destroyer moved from 76 Sea Zone to 79 Sea Zone
1 infantry moved from Persia to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 fighter moved from 98 Sea Zone to 79 Sea Zone
2 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Syria to Trans-Jordan
1 mech_infantry moved from Syria to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
4 infantry placed in United Kingdom
1 aaGun and 2 infantry placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 aaGun
EDIT: Adding units owned by British to Scotland: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,4
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 3 infantry -
I kind of screwed up in z98 :-P
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Bessarabia to Ukraine
Italians take Ukraine from Russians
1 artillery and 2 infantry moved from Romania to Eastern Poland
1 artillery and 1 infantry moved from Bulgaria to Romania
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern France to 104 Sea Zone
1 cruiser moved from 97 Sea Zone to 94 Sea Zone
1 cruiser moved from 94 Sea Zone to 92 Sea Zone
1 carrier moved from 97 Sea Zone to 94 Sea Zone
1 carrier moved from 94 Sea Zone to 92 Sea Zone
2 fighters moved from 97 Sea Zone to 92 Sea Zone
1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Bessarabia to Ukraine
Italians take Ukraine from Russians
1 artillery and 2 infantry moved from Romania to Eastern Poland
1 artillery and 1 infantry moved from Bulgaria to Romania
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern France to 104 Sea Zone
1 cruiser moved from 97 Sea Zone to 94 Sea Zone
1 cruiser moved from 94 Sea Zone to 92 Sea Zone
1 carrier moved from 97 Sea Zone to 94 Sea Zone
1 carrier moved from 94 Sea Zone to 92 Sea Zone
2 fighters moved from 97 Sea Zone to 92 Sea Zone
1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea ZoneCombat - Italians
Battle in 104 Sea Zone
Italians attack with 1 bomber
British defend with 1 destroyer
Italians roll dice for 1 bomber in 104 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 bomber in 104 Sea Zone, round 3 : 1/1 hits
British roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits
1 bomber owned by the Italians and 1 destroyer owned by the British lost in 104 Sea Zone
British win with no units remaining. Battle score for attacker is -4
Casualties for British: 1 destroyer
Casualties for Italians: 1 bomber
Battle in Eastern Poland
Italians attack with 1 artillery and 2 infantry
Russians defend with 3 artilleries and 2 infantry
Italians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 1/3 hits
Russians roll dice for 3 artilleries and 2 infantry in Eastern Poland, round 2 : 2/5 hits
1 infantry owned by the Russians and 2 infantry owned by the Italians lost in Eastern Poland
1 artillery owned by the Italians retreated to Romania
Russians win with 3 artilleries and 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Italians: 2 infantry
Battle in Gibraltar
Italians attack with 1 artillery and 1 infantry
British defend with 1 armour, 1 artillery, 1 harbour and 2 infantry
Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits
British roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 2 : 3/4 hits
2 infantry owned by the British , 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
British win with 1 armour and 1 artillery remaining. Battle score for attacker is -1
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - Italians
1 artillery and 2 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 transport placed in 97 Sea Zone
1 armour and 4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUsDice Statistics:
Total
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 2.900
Median : 2.500
Variance : 1.368
Standard Deviation : 1.170
Total rolls : 20Russians Combat
1 was rolled 2 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 2.800
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5British Combat
1 was rolled 4 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.500
Median : 1.000
Variance : 2.400
Standard Deviation : 1.549
Total rolls : 6Italians Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.222
Median : 3.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
3 fighters moved from Caroline Islands to 22 Sea Zone
2 submarines moved from 33 Sea Zone to 22 Sea ZoneCombat - ANZAC
Battle in 22 Sea Zone
ANZAC attack with 3 fighters and 2 submarines
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the ANZAC retreated to 33 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
3 fighters moved from 22 Sea Zone to Caroline Islands
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to South Australia
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Trans-Jordan to Egypt
2 infantry moved from French Central Africa to French Equatorial Africa
2 infantry moved from Brazil to 85 Sea Zone
2 infantry and 1 transport moved from 85 Sea Zone to 83 Sea Zone
2 infantry moved from 83 Sea Zone to French West AfricaPlace Units - ANZAC
2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to ScotlandTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 4 artilleries, 1 destroyer, 1 fighter, 6 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Novgorod to Archangel
1 armour moved from Novgorod to Archangel
2 infantry moved from Novgorod to Belarus
1 artillery and 1 infantry moved from Novgorod to 127 Sea Zone
2 infantry moved from Novgorod to 127 Sea Zone
1 armour moved from Novgorod to Belarus
1 artillery and 2 infantry moved from Poland to Eastern Poland
2 armour moved from Poland to Eastern Poland
2 armour moved from Poland to Baltic States
1 infantry moved from Novgorod to Baltic States
1 tactical_bomber moved from Novgorod to Baltic States
1 artillery, 3 infantry and 2 transports moved from 127 Sea Zone to 125 Sea Zone
2 transports moved from 111 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Western Germany to 112 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 112 Sea Zone to 111 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 125 Sea Zone to 111 Sea Zone
1 armour, 2 artilleries and 5 infantry moved from 111 Sea Zone to Scotland
1 destroyer and 1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 111 Sea Zone to 91 Sea Zone
1 bomber moved from Southern Italy to 91 Sea Zone
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 fighter moved from Western Germany to Scotland
1 armour moved from Poland to Eastern Poland
1 armour moved from Germany to Baltic States -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 4 artilleries, 1 destroyer, 1 fighter, 6 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Novgorod to Archangel
1 armour moved from Novgorod to Archangel
2 infantry moved from Novgorod to Belarus
1 artillery and 1 infantry moved from Novgorod to 127 Sea Zone
2 infantry moved from Novgorod to 127 Sea Zone
1 armour moved from Novgorod to Belarus
1 artillery and 2 infantry moved from Poland to Eastern Poland
2 armour moved from Poland to Eastern Poland
2 armour moved from Poland to Baltic States
1 infantry moved from Novgorod to Baltic States
1 tactical_bomber moved from Novgorod to Baltic States
1 artillery, 3 infantry and 2 transports moved from 127 Sea Zone to 125 Sea Zone
2 transports moved from 111 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Western Germany to 112 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 112 Sea Zone to 111 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 125 Sea Zone to 111 Sea Zone
1 armour, 2 artilleries and 5 infantry moved from 111 Sea Zone to Scotland
1 destroyer and 1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 111 Sea Zone to 91 Sea Zone
1 bomber moved from Southern Italy to 91 Sea Zone
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 fighter moved from Western Germany to Scotland
1 armour moved from Poland to Eastern Poland
1 armour moved from Germany to Baltic StatesCombat - Germans
Battle in Belarus
Germans attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 infantry in Belarus, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
Germans roll dice for 1 armour and 2 infantry in Belarus, round 3 : 2/3 hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Archangel, round 2 : 0/4 hits
Russians roll dice for 2 infantry in Archangel, round 2 : 2/2 hits
2 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 armour and 1 artillery in Archangel, round 3 : 1/2 hits
Russians roll dice for 2 infantry in Archangel, round 3 : 0/2 hits
1 infantry owned by the Russians lost in Archangel
Germans roll dice for 1 armour and 1 artillery in Archangel, round 4 : 2/2 hits
Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Scotland
Germans attack with 1 armour, 2 artilleries, 1 fighter and 5 infantry
French defend with 2 infantry; British defend with 1 aaGun, 1 airfield, 3 artilleries and 2 infantry
AA fire in Scotland : 0/1 hits
Germans roll dice for 1 cruiser in Scotland, round 2 : 0/1 hits
Germans roll dice for 1 armour, 2 artilleries, 1 fighter and 5 infantry in Scotland, round 2 : 2/9 hits
British roll dice for 1 aaGun, 3 artilleries and 4 infantry in Scotland, round 2 : 1/7 hits
1 infantry owned by the British , 1 infantry owned by the Germans and 1 aaGun owned by the British lost in Scotland
Germans roll dice for 1 armour, 2 artilleries, 1 fighter and 4 infantry in Scotland, round 3 : 0/8 hits
British roll dice for 3 artilleries and 3 infantry in Scotland, round 3 : 3/6 hits
3 infantry owned by the Germans lost in Scotland
Germans roll dice for 1 armour, 2 artilleries, 1 fighter and 1 infantry in Scotland, round 4 : 2/5 hits
British roll dice for 3 artilleries and 3 infantry in Scotland, round 4 : 0/6 hits
1 infantry owned by the British and 1 infantry owned by the French lost in Scotland
Germans roll dice for 1 armour, 2 artilleries, 1 fighter and 1 infantry in Scotland, round 5 : 2/5 hits
British roll dice for 3 artilleries and 1 infantry in Scotland, round 5 : 2/4 hits
1 infantry owned by the French , 1 infantry owned by the Germans , 1 artillery owned by the British and 1 artillery owned by the Germans lost in Scotland
Germans roll dice for 1 armour, 1 artillery and 1 fighter in Scotland, round 6 : 3/3 hits
British roll dice for 2 artilleries in Scotland, round 6 : 0/2 hits
2 artilleries owned by the British lost in Scotland
Germans win, taking Scotland from British with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 5 infantry
Casualties for French: 2 infantry
Casualties for British: 1 aaGun, 3 artilleries and 2 infantry
Battle in Eastern Poland
Germans attack with 3 armour, 1 artillery and 2 infantry
Russians defend with 3 artilleries and 1 infantry
Germans roll dice for 3 armour, 1 artillery and 2 infantry in Eastern Poland, round 2 : 1/6 hits
Russians roll dice for 3 artilleries and 1 infantry in Eastern Poland, round 2 : 3/4 hits
1 infantry owned by the Russians , 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Eastern Poland
Germans roll dice for 3 armour in Eastern Poland, round 3 : 3/3 hits
Russians roll dice for 3 artilleries in Eastern Poland, round 3 : 1/3 hits
1 armour owned by the Germans and 3 artilleries owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 armour, 1 artillery and 2 infantry
Casualties for Russians: 3 artilleries and 1 infantry
Battle in 91 Sea Zone
Germans attack with 1 bomber, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
British defend with 2 transports; Americans defend with 1 carrier, 2 destroyers and 2 fighters
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 : 4/4 hits
Americans roll dice for 1 carrier, 2 destroyers, 2 fighters and 2 transports in 91 Sea Zone, round 2 : 3/5 hits
2 destroyers owned by the Americans , 1 carrier owned by the Americans , 1 destroyer owned by the Germans and 2 submarines owned by the Germans lost in 91 Sea Zone
Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 3 : 2/3 hits
Americans roll dice for 2 fighters and 2 transports in 91 Sea Zone, round 3 : 2/2 hits
2 fighters owned by the Americans , 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans lost in 91 Sea Zone
2 transports owned by the British lost in 91 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 23
Casualties for Germans: 1 bomber, 1 destroyer, 2 submarines and 1 tactical_bomber
Casualties for British: 2 transports
Casualties for Americans: 1 carrier, 2 destroyers and 2 fighters
Battle in Baltic States
Germans attack with 3 armour, 1 infantry and 1 tactical_bomber
Russians defend with 2 artilleries
Germans roll dice for 3 armour, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/5 hits
Russians roll dice for 2 artilleries in Baltic States, round 2 : 1/2 hits
1 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 3 armour and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleriesNon Combat Move - Germans
1 fighter moved from 91 Sea Zone to Morocco
1 fighter moved from Scotland to 111 Sea Zone
1 fighter moved from Novgorod to 111 Sea Zone
1 tactical_bomber moved from Baltic States to Western Germany
1 aaGun moved from Poland to Eastern Poland
1 aaGun moved from Normandy Bordeaux to France
1 artillery and 2 infantry moved from Germany to Poland
1 artillery and 1 infantry moved from France to Western Germany
2 infantry moved from Western Germany to GermanyPlace Units - Germans
1 artillery and 1 infantry placed in Western Germany
1 artillery and 2 infantry placed in Novgorod
1 armour and 1 fighter placed in Western Germany
2 artilleries and 3 infantry placed in Germany
1 destroyer and 1 submarine placed in 112 Sea Zone
Germans undo move 5.
1 destroyer placed in 112 Sea Zone
1 submarine placed in 110 Sea ZoneTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsDice Statistics:
Total
1 was rolled 17 times
2 was rolled 18 times
3 was rolled 21 times
4 was rolled 18 times
5 was rolled 20 times
6 was rolled 23 times
Average roll : 3.641
Median : 4.000
Variance : 0.233
Standard Deviation : 0.482
Total rolls : 117Germans Combat
1 was rolled 8 times
2 was rolled 9 times
3 was rolled 13 times
4 was rolled 10 times
5 was rolled 14 times
6 was rolled 14 times
Average roll : 3.809
Median : 4.000
Variance : 0.537
Standard Deviation : 0.733
Total rolls : 68British Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 7 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.885
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 26Russians Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.000
Median : 3.000
Variance : 1.067
Standard Deviation : 1.033
Total rolls : 16Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 2.571
Median : 2.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
1 artillery moved from Smolensk to Archangel
1 artillery and 2 infantry moved from Smolensk to Belarus
1 fighter moved from Russia to Archangel
1 infantry moved from Western Ukraine to Ukraine
1 fighter moved from Russia to Ukraine
1 tactical_bomber moved from Russia to Belarus
1 infantry moved from Smolensk to BelarusCombat - Russians
Battle in Ukraine
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 armour and 1 factory_minor
Russians win, taking Ukraine from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Belarus
Russians attack with 1 artillery, 3 infantry and 1 tactical_bomber
Germans defend with 1 armour and 2 infantry
3 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Smolensk
Germans win with 1 armour remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Archangel
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 armour and 1 artillery
Russians win, taking Archangel from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 artillery
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Archangel to Russia
1 tactical_bomber moved from Belarus to Russia
1 fighter moved from Ukraine to Russia
1 infantry moved from Urals to VologdaPlace Units - Russians
1 artillery and 9 infantry placed in Russia
1 infantry placed in Volgograd
Russians undo move 1.
Russians undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 artillery and 9 infantry
EDIT: Adding units owned by Russians to Bryansk: 1 artillery and 9 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Smolensk: 2 armour and 2 mech_infantrys
EDIT: Adding units owned by Russians to Bryansk: 2 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
1 artillery and 9 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total -
that’s really bad luck for you. I will edit back a fighter and a tac for you :-)
hey there, I accidently stumbled across this.
just a little note in case you did not know. AA fire needs to be done separately for each facility. TripleA does it wrong.
In case of multiple facility SBR the IC and the AB and NB need to roll dice individually. This is how the rules are.
Otherwise the attacker has an advantage by always assigning hits to the tacs while in fact a bomber must be removed in case the IC scores a hit.As a consequence such bombings are usually rolled in the forum.
Cheers,
Tobias -
ok thanks
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 44 Sea Zone to 46 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from Philippines to 34 Sea Zone
1 fighter moved from Philippines to 34 Sea Zone
1 fighter moved from Philippines to 46 Sea Zone
1 armour moved from Shensi to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery and 2 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Szechwan to Shensi
1 armour moved from Yunnan to Shensi
1 artillery and 2 infantry moved from Yunnan to Szechwan
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from Philippines to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 23 Sea Zone
2 bombers moved from Japan to 22 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 44 Sea Zone to 46 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from Philippines to 34 Sea Zone
1 fighter moved from Philippines to 34 Sea Zone
1 fighter moved from Philippines to 46 Sea Zone
1 armour moved from Shensi to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery and 2 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Szechwan to Shensi
1 armour moved from Yunnan to Shensi
1 artillery and 2 infantry moved from Yunnan to Szechwan
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from Philippines to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 23 Sea Zone
2 bombers moved from Japan to 22 Sea ZoneCombat - Japanese
Battle in 23 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 23 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 23 Sea Zone, round 3 : 1/3 hits
Americans roll dice for 1 destroyer in 23 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 23 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 46 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Americans lost in 46 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 22 Sea Zone
Japanese attack with 2 bombers and 2 submarines
ANZAC defend with 1 destroyer
Japanese roll dice for 2 submarines in 22 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 bombers in 22 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 22 Sea Zone
Japanese roll dice for 1 submarine in 22 Sea Zone, round 3 : 1/1 hits
ANZAC roll dice for 1 destroyer in 22 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the ANZAC lost in 22 Sea Zone
Japanese win with 2 bombers and 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 2/3 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Celebes
Battle in Java
Battle in 16 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win, taking Celebes from Dutch, taking Java from Dutch with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Japan
2 bombers moved from 22 Sea Zone to Japan
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kiangsi to Kwangsi
1 armour and 1 mech_infantry moved from Kwangsi to Szechwan
1 armour moved from Kiangsu to Kwangsi
1 artillery and 3 infantry moved from Kiangsu to Kiangsi
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 fighter moved from Anhwe to Yunnan
1 fighter and 2 tactical_bombers moved from Kwangsi to Yunnan
1 infantry moved from Korea to Manchuria
1 artillery and 1 infantry moved from Jehol to Anhwe
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from 23 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
1 battleship moved from 35 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Kiangsu
1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUsDice Statistics:
Total
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.778
Median : 4.000
Variance : 0.654
Standard Deviation : 0.809
Total rolls : 27Japanese Combat
1 was rolled 4 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.950
Median : 4.500
Variance : 1.053
Standard Deviation : 1.026
Total rolls : 20ANZAC Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Caroline Islands to 19 Sea Zone
1 bomber moved from Caroline Islands to 36 Sea Zone
1 bomber moved from Caroline Islands to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 23 Sea Zone
1 submarine moved from 30 Sea Zone to 46 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
4 fighters moved from 33 Sea Zone to 23 Sea Zone
4 fighters moved from 33 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from Caroline Islands to 23 Sea ZoneCombat - Americans
Battle in 44 Sea Zone
Americans attack with 1 submarine and 1 transport
Japanese defend with 1 transport
Americans win, taking 44 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 36 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 19 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
Americans attack with 1 bomber and 1 transport
Japanese defend with 1 transport
Americans win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 46 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 4 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 23 Sea Zone
Americans attack with 1 destroyer, 4 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Celebes
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Celebes from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Java
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
4 fighters moved from 46 Sea Zone to 33 Sea Zone
4 fighters moved from 23 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 23 Sea Zone to Caroline Islands
1 bomber moved from 42 Sea Zone to Queensland
1 bomber moved from 36 Sea Zone to Guam
1 bomber moved from 19 Sea Zone to Guam
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
1 destroyer moved from 33 Sea Zone to 23 Sea Zone
1 armour and 1 infantry moved from Johnston Island to 30 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
10 submarines moved from 10 Sea Zone to 30 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 2 submarines placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 1 infantry moved from Tsinghai to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 armour
Chinese win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kansu to TsinghaiPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 1 PU; end with 1 PU total -
forgot your sub next to India. rolling
destroyer, carrier, fighter
aRolls: 1@2, 1@3; Total Hits: 21@2,: (1)1@3: (1)
dRolls: 1@1; Total Hits: 11@1: (1)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 1 artillery, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;Combat Move - British
1 artillery and 2 infantry moved from United Kingdom to Scotland
3 fighters moved from United Kingdom to Scotland
3 artilleries and 33 infantry moved from India to BurmaCombat - British
Battle in Burma
British attack with 3 artilleries and 33 infantry
Japanese defend with 2 infantry
British win, taking Burma from Japanese with 3 artilleries and 33 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Scotland
British attack with 1 artillery, 3 fighters and 2 infantry
Germans defend with 1 airfield, 1 armour and 1 artillery
British win, taking Scotland from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 artillery
Casualties for British: 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 39 Sea Zone: 1 carrier, 1 destroyer and 1 transport
EDIT: Adding units owned by British to Ceylon: 1 fighter
EDIT: Removing units owned by British from 79 Sea Zone: 1 carrier, 1 destroyer, 1 fighter and 1 transport
EDIT: Changing unit hit damage for these British owned units to: carrier = 1
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 39 Sea Zone: 1 transport
EDIT: Adding units owned by British to 79 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
3 fighters moved from Scotland to United Kingdom
2 mech_infantrys moved from Belgian Congo to Egypt
2 armour and 2 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Iraq
1 artillery and 1 infantry moved from West India to Eastern Persia
3 aaGuns moved from India to BurmaPlace Units - British
1 armour and 2 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 artillery and 3 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from Eastern Persia: 1 infantry
EDIT: Removing units owned by British from 79 Sea Zone: 1 transport
EDIT: Adding units owned by British to 41 Sea Zone: 1 transport
EDIT: Changing ownership of Sumatra from Japanese to UK_Pacific
EDIT: Adding units owned by British to Sumatra: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1
British collect 33 PUs (1 lost to blockades); end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 12 PUs total
Some Units in India change ownership: 1 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Yugoslavia to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
2 fighters moved from 92 Sea Zone to Gibraltar
1 infantry moved from Romania to Bessarabia
1 artillery moved from Romania to Yugoslavia
2 infantry moved from Yugoslavia to Romania
4 infantry moved from Northern Italy to Yugoslavia
1 submarine moved from 92 Sea Zone to 87 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Yugoslavia to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
2 fighters moved from 92 Sea Zone to Gibraltar
1 infantry moved from Romania to Bessarabia
1 artillery moved from Romania to Yugoslavia
2 infantry moved from Yugoslavia to Romania
4 infantry moved from Northern Italy to Yugoslavia
1 submarine moved from 92 Sea Zone to 87 Sea ZoneCombat - Italians
Battle in Gibraltar
Italians attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 armour, 1 artillery and 1 harbour
Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Gibraltar, round 2 : 3/4 hits
British roll dice for 1 armour and 1 artillery in Gibraltar, round 2 : 1/2 hits
1 armour owned by the British , 1 artillery owned by the British and 1 infantry owned by the Italians lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 7
Casualties for British: 1 armour and 1 artillery
Casualties for Italians: 1 infantryNon Combat Move - Italians
2 fighters moved from Gibraltar to 92 Sea ZonePlace Units - Italians
1 armour and 1 artillery placed in Northern Italy
Italians undo move 1.
1 armour and 1 artillery placed in Southern Italy
1 artillery and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUsDice Statistics:
Total
2 was rolled 4 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.625
Median : 3.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8British Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
2 was rolled 3 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.667
Median : 3.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 43 Sea ZoneNon Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 33 Sea Zone
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 infantry moved from French West Africa to 83 Sea Zone
2 infantry and 1 transport moved from 83 Sea Zone to 70 Sea Zone
2 infantry moved from 70 Sea Zone to Belgian Congo
2 aaGuns moved from South Australia to QueenslandPlace Units - ANZAC
2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs total