S.A. Axis vs Van. Allies +4


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 destroyer, 1 harbour, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Yunnan to Szechwan
                      Japanese take Szechwan from Chinese
                1 armour moved from Kweichow to Tsinghai
                      Japanese take Shensi from Chinese
                      Japanese take Tsinghai from Chinese
                1 artillery and 3 infantry moved from Hopei to Shensi
                1 artillery and 3 infantry moved from Kweichow to Shensi
                1 artillery moved from Yunnan to Szechwan
                2 transports moved from 19 Sea Zone to 6 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
                1 cruiser moved from 19 Sea Zone to 6 Sea Zone
                2 fighters and 1 tactical_bomber moved from Manchuria to Japan
                1 mech_infantry moved from Kiangsu to Kiangsi
                1 armour moved from Kiangsu to Kwangsi
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                1 submarine moved from 6 Sea Zone to 36 Sea Zone
                2 fighters moved from Anhwe to Jehol


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 destroyer, 1 harbour, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Yunnan to Szechwan
                      Japanese take Szechwan from Chinese
                1 armour moved from Kweichow to Tsinghai
                      Japanese take Shensi from Chinese
                      Japanese take Tsinghai from Chinese
                1 artillery and 3 infantry moved from Hopei to Shensi
                1 artillery and 3 infantry moved from Kweichow to Shensi
                1 artillery moved from Yunnan to Szechwan
                2 transports moved from 19 Sea Zone to 6 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
                1 cruiser moved from 19 Sea Zone to 6 Sea Zone
                2 fighters and 1 tactical_bomber moved from Manchuria to Japan
                1 mech_infantry moved from Kiangsu to Kiangsi
                1 armour moved from Kiangsu to Kwangsi
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                1 submarine moved from 6 Sea Zone to 36 Sea Zone
                2 fighters moved from Anhwe to Jehol

    Combat - Japanese

    Non Combat Move - Japanese
                1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Korea
                1 mech_infantry moved from Kiangsu to Chahar

    Place Units - Japanese
                1 harbour placed in Hainan
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 destroyer and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 35 PUs; end with 35 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUs


  • Still there

  • '17 '16 '15 '14 '12

    hey, sorry I’ve been out of commission so long.  Would you still wanto finish this game or maybe start a new one?
    –vance


  • Yea lets finish this one and maybe start another…good to see you back
    Hope life is treating you well
    Kris

  • '17 '16 '15 '14 '12

    Life has been treating me well, but certain people have been treating me like SH!T.  So now I am out of work (sort of) and I am back on the East coast helping out with some family who have major health problems.  Seriously it was a bad year.

    Anyway, I don;t see the files attached to the posts anymore.  Thread too old maybe?  I looked on my computer and the last map I have is G3 (attached).  If you have Rus3 or Jap3 can you post that, or else we can just start back at R3.


  • Go ahead with R3
    You are where you need to be
    Kris

  • '17 '16 '15 '14 '12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Purchase Units - Russians
                Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Belarus to Bessarabia
                1 infantry moved from Ukraine to Western Ukraine
                1 artillery and 3 infantry moved from Ukraine to Bessarabia
                1 armour moved from Belarus to Western Ukraine
                6 infantry moved from Baltic States to Novgorod
                1 artillery moved from Belarus to Novgorod
                1 artillery moved from Baltic States to Novgorod
                4 infantry moved from Belarus to Eastern Poland
                1 armour and 4 infantry moved from Baltic States to Eastern Poland
                1 infantry and 2 mech_infantrys moved from Baltic States to Eastern Poland

  • '17 '16 '15 '14 '12

    OK I am re-doing R3 with same purchase and combat moves. Let’s see if these strafes go the same way….

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Purchase Units - Russians
                Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Belarus to Bessarabia
                1 infantry moved from Ukraine to Western Ukraine
                1 artillery and 3 infantry moved from Ukraine to Bessarabia
                1 armour moved from Belarus to Western Ukraine
                6 infantry moved from Baltic States to Novgorod
                1 artillery moved from Belarus to Novgorod
                1 artillery moved from Baltic States to Novgorod
                4 infantry moved from Belarus to Eastern Poland
                1 armour and 4 infantry moved from Baltic States to Eastern Poland
                1 infantry and 2 mech_infantrys moved from Baltic States to Eastern Poland

    Combat - Russians
                Battle in Bessarabia
                    Russians attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
                    Germans defend with 1 armour and 5 infantry
                    2 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Ukraine
                    Germans win with 1 armour and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Russians attack with 1 armour and 1 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Western Ukraine from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Novgorod
                    Russians attack with 2 artilleries and 6 infantry
                    Germans defend with 1 airfield, 1 armour, 3 artilleries, 1 factory_minor, 1 harbour and 1 infantry
                    3 infantry owned by the Russians and 2 artilleries owned by the Russians retreated to Belarus
                    Germans win with 1 armour and 1 artillery remaining. Battle score for attacker is 2
                    Casualties for Germans: 2 artilleries and 1 infantry
                    Casualties for Russians: 3 infantry
                Battle in Eastern Poland
                    Russians attack with 1 armour, 9 infantry and 2 mech_infantrys
                    Germans defend with 1 aaGun, 1 artillery and 7 infantry
                    1 armour owned by the Russians and 2 mech_infantrys owned by the Russians retreated to Belarus
                    Germans win with 1 artillery and 2 infantry remaining. Battle score for attacker is -7
                    Casualties for Germans: 1 aaGun and 5 infantry
                    Casualties for Russians: 9 infantry

    Non Combat Move - Russians
                2 aaGuns moved from Novosibirsk to Kansu
                1 aaGun moved from Baltic States to Belarus
                2 infantry moved from Rostov to Ukraine
                2 fighters and 1 tactical_bomber moved from Bessarabia to Ukraine
                1 infantry moved from Smolensk to Archangel
                4 artilleries and 4 infantry moved from Russia to Bryansk
                1 artillery moved from Smolensk to Belarus
                4 infantry moved from Smolensk to Bryansk
                3 infantry moved from Smolensk to Belarus
                1 infantry moved from Smolensk to Bryansk

    Place Units - Russians
                10 infantry placed in Russia
                1 artillery and 2 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 33 PUs; end with 33 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Ukraine: 2 infantry
                EDIT: Turning off Edit Mode

  • '17 '16 '15 '14 '12

    OK so I redid that by reading the forum post.  It’s pretty neat how all 3 strafes came out almost exactly as they did the first time!  The only differences were that you were left with an extra artillery in Novgorod, and I was left with 2 extra infantry in Ukraine (which I edited off).  You can keep the artillery piece as interest LOL.

    Now japan can go and do whatever you want - no need to copy what you did last winter.

    By the way, the day I left Manitoba for the long drive East I had some Chinese food and my fortune cookie said “You are doing the right thing”.  God speaks to me in fortune cookies.  :-)


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 1 destroyer, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery and 3 infantry moved from Hopei to Suiyuyan
                2 infantry and 1 mech_infantry moved from Chahar to Suiyuyan
                2 fighters moved from Anhwe to Suiyuyan
                1 armour moved from Kweichow to Shensi
                      Japanese take Shensi from Chinese
                1 armour moved from Shensi to Suiyuyan
                1 infantry moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese
                2 bombers moved from Kwangsi to Suiyuyan
                1 fighter moved from Manchuria to Suiyuyan
                1 fighter and 1 tactical_bomber moved from Manchuria to Suiyuyan
                2 infantry moved from Jehol to Shantung
                1 artillery and 1 infantry moved from Manchuria to Jehol
                1 infantry moved from Manchuria to Jehol
                2 transports moved from 19 Sea Zone to 6 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                2 transports moved from 36 Sea Zone to 19 Sea Zone
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                1 destroyer and 1 submarine moved from 6 Sea Zone to 16 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 1 destroyer, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery and 3 infantry moved from Hopei to Suiyuyan
                2 infantry and 1 mech_infantry moved from Chahar to Suiyuyan
                2 fighters moved from Anhwe to Suiyuyan
                1 armour moved from Kweichow to Shensi
                      Japanese take Shensi from Chinese
                1 armour moved from Shensi to Suiyuyan
                1 infantry moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese
                2 bombers moved from Kwangsi to Suiyuyan
                1 fighter moved from Manchuria to Suiyuyan
                1 fighter and 1 tactical_bomber moved from Manchuria to Suiyuyan
                2 infantry moved from Jehol to Shantung
                1 artillery and 1 infantry moved from Manchuria to Jehol
                1 infantry moved from Manchuria to Jehol
                2 transports moved from 19 Sea Zone to 6 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                2 transports moved from 36 Sea Zone to 19 Sea Zone
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                1 destroyer and 1 submarine moved from 6 Sea Zone to 16 Sea Zone

    Combat - Japanese
                Battle in Suiyuyan
                    Japanese attack with 1 armour, 1 artillery, 2 bombers, 4 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 artillery and 14 infantry
                        Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 4 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Suiyuyan, round 2 :  5/15 hits
                        Chinese roll dice for 1 artillery and 14 infantry in Suiyuyan, round 2 :  6/15 hits
                        5 infantry owned by the Japanese , 5 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Suiyuyan
                    1 armour owned by the Japanese and 1 artillery owned by the Japanese retreated to Shensi
                    Chinese win with 1 artillery and 9 infantry remaining. Battle score for attacker is -4
                    Casualties for Japanese: 5 infantry and 1 mech_infantry
                    Casualties for Chinese: 5 infantry

    Non Combat Move - Japanese
                4 fighters and 1 tactical_bomber moved from Suiyuyan to Hopei
                2 bombers moved from Suiyuyan to Kweichow
                1 artillery and 1 infantry moved from Kweichow to Yunnan
                2 infantry moved from Kwangsi to Yunnan
                1 armour and 1 mech_infantry moved from Kiangsu to Hopei
                1 mech_infantry moved from Kiangsu to Kiangsi
                1 armour, 1 artillery and 2 infantry moved from 19 Sea Zone to Kiangsu

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 destroyer and 1 submarine placed in 6 Sea Zone
                2 artilleries and 2 infantry placed in Japan
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Jehol: 1 aaGun
                EDIT: Adding units owned by Japanese to Shantung: 1 aaGun
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 transport
                EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 34 PUs; end with 35 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUs

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 9 times
                5 was rolled 3 times
                6 was rolled 6 times
            Average roll : 3.567
            Median : 4.000
            Variance : 1.103
            Standard Deviation : 1.050
            Total rolls : 30

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 5 times
            Average roll : 3.867
            Median : 4.000
            Variance : 0.929
            Standard Deviation : 0.964
            Total rolls : 15

    Chinese Combat
                1 was rolled 3 times
                2 was rolled 3 times
                4 was rolled 6 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.267
            Median : 4.000
            Variance : 1.643
            Standard Deviation : 1.282
            Total rolls : 15

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 2 bombers, 1 carrier and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 destroyer moved from 16 Sea Zone to 26 Sea Zone
                3 destroyers moved from 10 Sea Zone to 26 Sea Zone
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                2 fighters moved from Eastern United States to 26 Sea Zone
                2 fighters moved from 26 Sea Zone to Hawaiian Islands
                4 mech_infantrys moved from Western United States to Eastern United States
                1 aaGun moved from Central United States to Eastern United States
                1 aaGun moved from Central United States to Eastern United States
                1 destroyer and 1 submarine moved from 61 Sea Zone to 54 Sea Zone

    Place Units - Americans
                1 carrier and 2 submarines placed in 10 Sea Zone
                2 bombers placed in Eastern United States
                Note to player Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                4 infantry moved from Suiyuyan to Shensi
                1 fighter moved from Kansu to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 4 infantry
                    Japanese defend with 1 armour and 1 artillery
                    Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 armour and 1 artillery
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Kansu
                1 artillery and 3 infantry moved from Suiyuyan to Kansu
                1 infantry moved from Kansu to Tsinghai

    Place Units - Chinese
                2 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - British
                British takes Political Action: Political Action British To War With Japanese
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly

    Purchase Units - British
                British buy 1 airfield, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                1 fighter and 1 tactical_bomber moved from 76 Sea Zone to Iraq
                2 infantry moved from 80 Sea Zone to Iraq
                1 fighter and 1 tactical_bomber moved from Egypt to Iraq
                1 mech_infantry moved from Egypt to Iraq
                3 fighters moved from United Kingdom to 92 Sea Zone

    Combat - British
                Battle in 92 Sea Zone
                    British attack with 3 fighters
                    Italians defend with 1 destroyer and 1 transport
                    British win with 3 fighters remaining. Battle score for attacker is 15
                    Casualties for Italians: 1 destroyer and 1 transport
                Battle in Iraq
                    British attack with 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
                    Neutral_Axis defend with 3 infantry
                    British win, taking Iraq from Neutral_Axis with 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Neutral_Axis: 3 infantry

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Changing ownership of Italian Somaliland from Italians to British
                EDIT: Removing units owned by British from Kenya: 1 artillery
                EDIT: Adding units owned by British to Italian Somaliland: 1 artillery
                EDIT: Turning off Edit Mode
                1 carrier, 2 cruisers and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
                1 fighter moved from Tanganyika Territory to Egypt
                2 fighters moved from Iraq to 98 Sea Zone
                2 tactical_bombers moved from Iraq to Egypt
                3 fighters moved from 92 Sea Zone to Morocco
                1 armour moved from Union of South Africa to Belgian Congo
                1 destroyer and 2 transports moved from 109 Sea Zone to 107 Sea Zone
                1 battleship and 1 destroyer moved from 61 Sea Zone to 54 Sea Zone
                3 infantry moved from Burma to India

    Place Units - British
                1 airfield placed in Egypt
                2 mech_infantrys placed in Union of South Africa
                2 infantry placed in Quebec

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total

    Place Units - UK_Pacific
                2 artilleries and 3 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3
                UK_Pacific collect 13 PUs (4 lost to blockades); end with 13 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 18 PUs
                Some Units in India change ownership: 2 artilleries and 3 infantry


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 artillery, 2 destroyers and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 cruiser moved from 99 Sea Zone to 95 Sea Zone
                1 battleship moved from 99 Sea Zone to 95 Sea Zone
                1 transport moved from 99 Sea Zone to 95 Sea Zone
                1 infantry moved from Syria to Trans-Jordan
                      Italians take Trans-Jordan from British
                1 bomber moved from Yugoslavia to Southern Italy
                1 artillery and 2 infantry moved from Yugoslavia to Romania
                1 artillery and 2 infantry moved from Northern Italy to Yugoslavia


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 artillery, 2 destroyers and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 cruiser moved from 99 Sea Zone to 95 Sea Zone
                1 battleship moved from 99 Sea Zone to 95 Sea Zone
                1 transport moved from 99 Sea Zone to 95 Sea Zone
                1 infantry moved from Syria to Trans-Jordan
                      Italians take Trans-Jordan from British
                1 bomber moved from Yugoslavia to Southern Italy
                1 artillery and 2 infantry moved from Yugoslavia to Romania
                1 artillery and 2 infantry moved from Northern Italy to Yugoslavia

    Combat - Italians

    Non Combat Move - Italians

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                1 artillery and 2 infantry placed in Northern Italy
                1 destroyer placed in 95 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2,2,3,3,2,2,5
                Italians collect 15 PUs (2 lost to blockades); end with 15 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs

    Dice Statistics:

    Total
                2 was rolled 5 times
                3 was rolled 2 times
                5 was rolled 1 times
            Average roll : 2.625
            Median : 2.000
            Variance : 2.857
            Standard Deviation : 1.690
            Total rolls : 8

    Null / Other
                2 was rolled 5 times
                3 was rolled 2 times
                5 was rolled 1 times
            Average roll : 2.625
            Median : 2.000
            Variance : 2.857
            Standard Deviation : 1.690
            Total rolls : 8

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from Egypt to Trans-Jordan
                3 fighters moved from Queensland to 62 Sea Zone
                1 destroyer moved from 55 Sea Zone to 62 Sea Zone

    Combat - ANZAC
                Battle in Trans-Jordan
                    ANZAC attack with 2 infantry
                    Italians defend with 1 infantry
                    ANZAC win, taking Trans-Jordan from Italians with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in 62 Sea Zone
                    ANZAC attack with 1 destroyer and 3 fighters
                    Japanese defend with 1 submarine
                    ANZAC win, taking 62 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                3 fighters moved from 62 Sea Zone to Queensland
                1 artillery and 2 infantry moved from New South Wales to South Australia
                2 infantry moved from Brazil to 85 Sea Zone
                2 infantry and 1 transport moved from 85 Sea Zone to 83 Sea Zone
                2 infantry moved from 83 Sea Zone to French West Africa

    Place Units - ANZAC
                2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 12 PUs; end with 12 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Turn Complete - French

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