Suprise Attack vs Degrasse (Axis) game 2


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Americans
                Americans repair 6 damage on 6 factory_minors; Remaining resources: 70 PUs;
                Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from British Columbia to 1 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 4 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
                1 infantry moved from Sakha to Buryatia
                      Russians take Buryatia from Japanese
                1 infantry moved from Siberia to Amur
                1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer moved from 7 Sea Zone to 16 Sea Zone
                1 submarine moved from 8 Sea Zone to 16 Sea Zone
                1 carrier, 1 destroyer and 2 fighters moved from 8 Sea Zone to 4 Sea Zone
                1 fighter moved from Western United States to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
                1 carrier, 1 cruiser and 2 fighters moved from 110 Sea Zone to 112 Sea Zone

    Combat - Americans
                Battle in 54 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 54 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 54 Sea Zone
                    Americans win, taking 54 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Normandy Bordeaux
                    Americans attack with 1 armour, 1 artillery and 1 infantry
                    Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                        Americans roll dice for 1 armour, 1 artillery and 1 infantry in Normandy Bordeaux, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                    Americans win, taking Normandy Bordeaux from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in 16 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Americans lost in 16 Sea Zone
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 4 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 destroyer remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                2 artilleries and 2 infantry moved from 4 Sea Zone to Soviet Far East
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco
                1 destroyer moved from 10 Sea Zone to 4 Sea Zone
                2 destroyers moved from 70 Sea Zone to 72 Sea Zone

    Place Units - Americans
                1 artillery and 2 infantry placed in Southern France
                1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
                1 fighter placed in 10 Sea Zone
                1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2,2,3
                Americans collect 55 PUs (3 lost to blockades); end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 6 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.278
            Median : 3.000
            Variance : 0.706
            Standard Deviation : 0.840
            Total rolls : 18

    Null / Other
                2 was rolled 3 times
                3 was rolled 1 times
            Average roll : 2.250
            Median : 2.000
            Variance : 3.333
            Standard Deviation : 1.826
            Total rolls : 4

    Japanese Combat
                2 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.250
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Germans Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.889
            Median : 4.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Sikang to Tsinghai
                      Chinese take Tsinghai from Japanese
                1 infantry moved from Shensi to Kansu
                      Chinese take Kansu from Japanese
                1 infantry moved from Kweichow to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Szechwan to Kweichow


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Sikang to Tsinghai
                      Chinese take Tsinghai from Japanese
                1 infantry moved from Shensi to Kansu
                      Chinese take Kansu from Japanese
                1 infantry moved from Kweichow to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Szechwan to Kweichow

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kweichow
                1 infantry placed in Hopei
                1 infantry placed in Shensi
                1 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 6 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.278
            Median : 3.000
            Variance : 0.706
            Standard Deviation : 0.840
            Total rolls : 18

    Null / Other
                2 was rolled 3 times
                3 was rolled 1 times
            Average roll : 2.250
            Median : 2.000
            Variance : 3.333
            Standard Deviation : 1.826
            Total rolls : 4

    Japanese Combat
                2 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.250
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Germans Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.889
            Median : 4.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Combat Move - British
                1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
                1 armour and 1 infantry moved from 112 Sea Zone to Denmark
                2 infantry moved from 112 Sea Zone to Norway
                3 destroyers moved from 110 Sea Zone to 112 Sea Zone
                1 submarine moved from 110 Sea Zone to 112 Sea Zone
                1 artillery and 2 infantry moved from Hunan to Kwangsi
                1 infantry moved from Yunnan to Kwangsi
                1 infantry moved from Shan State to Malaya
                1 artillery moved from Shan State to French Indo China
                1 artillery and 2 infantry moved from India to Burma
                1 fighter moved from Malta to 93 Sea Zone
                1 bomber moved from Southern France to 93 Sea Zone
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
                1 fighter moved from United Kingdom to 93 Sea Zone


  • Care to scramble in sz 112?

  • '21 '19 '18 '17 '16

    Scramble three fighters to sea zone 112


  • I wonder why my American fleet in 112 didnt help in the defense

  • '21 '19 '18 '17 '16

    The US fleet didn’t help in the attack by the UK fleet since it wasn’t the US turn.  They would have helped defend if the German units had been attacking.


  • I think its your turn
    S.A.

  • '21 '19 '18 '17 '16

    I only see part of the UK turn posted, up to combat moves.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - British
                British buy 1 artillery, 1 carrier, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
                1 armour and 1 infantry moved from 112 Sea Zone to Denmark
                2 infantry moved from 112 Sea Zone to Norway
                3 destroyers moved from 110 Sea Zone to 112 Sea Zone
                1 submarine moved from 110 Sea Zone to 112 Sea Zone
                1 artillery and 2 infantry moved from Hunan to Kwangsi
                1 infantry moved from Yunnan to Kwangsi
                1 infantry moved from Shan State to Malaya
                1 artillery moved from Shan State to French Indo China
                1 artillery and 2 infantry moved from India to Burma
                1 fighter moved from Malta to 93 Sea Zone
                1 bomber moved from Southern France to 93 Sea Zone
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
                1 fighter moved from United Kingdom to 93 Sea Zone

    Combat - British
                Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
                Germans scrambles to create a battle in territory 112 Sea Zone
                Battle in 93 Sea Zone
                    British attack with 1 bomber and 2 fighters
                    Italians defend with 2 destroyers and 1 submarine
                    1 submarine owned by the Italians Submerged
                        British roll dice for 1 bomber and 2 fighters in 93 Sea Zone, round 2 :  0/3 hits
                        Italians roll dice for 2 destroyers in 93 Sea Zone, round 2 :  0/2 hits
                        British roll dice for 1 bomber and 2 fighters in 93 Sea Zone, round 3 :  2/3 hits
                        Italians roll dice for 2 destroyers in 93 Sea Zone, round 3 :  2/2 hits
                        2 destroyers owned by the Italians and 2 fighters owned by the British lost in 93 Sea Zone
                    British win with 1 bomber remaining. Battle score for attacker is -4
                    Casualties for British: 2 fighters
                    Casualties for Italians: 2 destroyers
                Battle in Holland Belgium
                Battle in 112 Sea Zone
                    British attack with 3 destroyers, 1 submarine and 2 transports; Americans loiter and taunt with
                    Germans defend with 3 fighters
                    1 submarine owned by the British Submerged
                        British roll dice for 3 destroyers and 2 transports in 112 Sea Zone, round 2 :  1/3 hits
                        Germans roll dice for 3 fighters in 112 Sea Zone, round 2 :  2/3 hits
                        1 fighter owned by the Germans and 2 destroyers owned by the British lost in 112 Sea Zone
                    2 transports owned by the British and 1 destroyer owned by the British retreated to 110 Sea Zone
                    Germans win, taking Holland Belgium from Germans with 2 fighters remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 fighter
                    Casualties for British: 2 destroyers
                Battle in Kwangsi
                    British attack with 1 artillery and 3 infantry
                    Japanese defend with 1 artillery
                        British roll dice for 1 artillery and 3 infantry in Kwangsi, round 2 :  1/4 hits
                        Japanese roll dice for 1 artillery in Kwangsi, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Kwangsi
                    British win, taking Kwangsi from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
                Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany

    Non Combat Move - British
                1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
                1 armour moved from Tobruk to Egypt
                1 infantry moved from Tobruk to Alexandria
                1 bomber moved from 93 Sea Zone to United Kingdom
                1 artillery and 1 infantry moved from Eastern United States to Quebec

    Place Units - British
                1 carrier, 1 destroyer and 1 transport placed in 110 Sea Zone
                1 artillery and 2 infantry placed in United Kingdom

    Turn Complete - British
                British collect 39 PUs; end with 40 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs

    Place Units - UK_Pacific
                1 artillery and 3 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,2,4,1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,3,5,4,5
                UK_Pacific collect 6 PUs (7 lost to blockades); end with 6 PUs total
                Some Units in India change ownership: 1 artillery and 3 infantry

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 7 times
                3 was rolled 7 times
                4 was rolled 12 times
                5 was rolled 5 times
                6 was rolled 6 times
            Average roll : 3.548
            Median : 4.000
            Variance : 0.829
            Standard Deviation : 0.911
            Total rolls : 42

    Null / Other
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 2 times
            Average roll : 3.364
            Median : 4.000
            Variance : 1.300
            Standard Deviation : 1.140
            Total rolls : 11

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 2 times
            Average roll : 3.364
            Median : 4.000
            Variance : 1.300
            Standard Deviation : 1.140
            Total rolls : 11

    Germans Combat
                1 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    British Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 3.923
            Median : 4.000
            Variance : 0.583
            Standard Deviation : 0.764
            Total rolls : 13

    Italians Combat
                2 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 submarine moved from 93 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from Northern Italy to Southern France
                2 fighters moved from Southern Italy to Southern France
                1 mech_infantry moved from Greece to Romania

    Combat - Italians
                Battle in Southern France
                    Italians attack with 2 artilleries, 2 fighters and 2 infantry
                    Americans defend with 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry
                        Italians roll dice for 2 artilleries, 2 fighters and 2 infantry in Southern France, round 2 :  1/6 hits
                        Americans roll dice for 2 artilleries and 4 infantry in Southern France, round 2 :  2/6 hits
                        1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France
                    2 artilleries owned by the Italians retreated to Northern Italy
                    Americans win with 2 artilleries and 3 infantry remaining. Battle score for attacker is -3
                    Casualties for Italians: 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in 91 Sea Zone
                    Italians attack with 1 submarine
                    Americans defend with 1 destroyer and 1 transport
                        Italians roll dice for 1 submarine in 91 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 91 Sea Zone
                        1 transport owned by the Americans lost in 91 Sea Zone
                        Italians roll dice for 1 submarine in 91 Sea Zone, round 3 :  0/1 hits
                    Italians win with 1 submarine remaining. Battle score for attacker is 15
                    Casualties for Americans: 1 destroyer and 1 transport

    Non Combat Move - Italians
                2 fighters moved from Southern France to Southern Italy
                2 artilleries and 2 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 submarine placed in 95 Sea Zone
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs

    Territory Summary for Italians :

    Romania : 1 mech_infantry
        Northern Italy : 1 armour, 5 artilleries, 1 factory_major, 3 infantry and 1 mech_infantry
        Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
        Belarus : 1 flag
        Baltic States : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        95 Sea Zone : 1 submarine
        93 Sea Zone : 1 flag
        Bulgaria : 1 flag
        Greece : 1 flag, 1 artillery
        97 Sea Zone : 1 flag, 1 destroyer and 1 transport
        Yugoslavia : 1 flag
        91 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 35 / 50
        Russians : 25 / 26
        Japanese : 52 / 62
        Americans : 58 / 75
        Chinese : 10 / 15
        British : 39 / 45
        UK_Pacific : 13 / 6
        Italians : 17 / 22
        ANZAC : 10 / 21
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 5 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.733
            Median : 4.000
            Variance : 0.786
            Standard Deviation : 0.886
            Total rolls : 15

    Italians Combat
                1 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.750
            Median : 4.000
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Americans Combat
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.714
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 destroyer and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 fighter moved from Dutch New Guinea to Queensland
                1 fighter moved from New South Wales to Queensland
                1 armour moved from New South Wales to Queensland
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 destroyer moved from 62 Sea Zone to 55 Sea Zone
                1 destroyer moved from 62 Sea Zone to 45 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 destroyer and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 fighter moved from Dutch New Guinea to Queensland
                1 fighter moved from New South Wales to Queensland
                1 armour moved from New South Wales to Queensland
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 destroyer moved from 62 Sea Zone to 55 Sea Zone
                1 destroyer moved from 62 Sea Zone to 45 Sea Zone

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 armour placed in New South Wales
                1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Combat Move - French
                1 infantry moved from Algeria to Tunisia


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Combat Move - French
                1 infantry moved from Algeria to Tunisia

    Non Combat Move - French

    Turn Complete - French

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 fighter, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 99 Sea Zone to 98 Sea Zone
                1 submarine moved from 95 Sea Zone to 93 Sea Zone
                3 artilleries and 3 infantry moved from Northern Italy to Southern France
                2 fighters moved from Western Germany to Southern France
                2 artilleries and 2 infantry moved from Western Germany to Holland Belgium
                1 submarine moved from 113 Sea Zone to 112 Sea Zone
                1 submarine moved from 115 Sea Zone to 112 Sea Zone
                1 destroyer moved from 115 Sea Zone to 112 Sea Zone
                1 fighter and 1 transport moved from 115 Sea Zone to 112 Sea Zone
                1 battleship and 1 cruiser moved from 115 Sea Zone to 112 Sea Zone
                1 tactical_bomber moved from 115 Sea Zone to 112 Sea Zone
                5 artilleries and 3 infantry moved from Novgorod to Archangel
                1 infantry moved from Belarus to Archangel
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 artillery and 1 infantry moved from Vyborg to Novgorod
                1 destroyer moved from 113 Sea Zone to 112 Sea Zone
                1 tactical_bomber moved from Baltic States to Archangel
                1 tactical_bomber moved from Baltic States to 112 Sea Zone

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 fighter, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 99 Sea Zone to 98 Sea Zone
                1 submarine moved from 95 Sea Zone to 93 Sea Zone
                3 artilleries and 3 infantry moved from Northern Italy to Southern France
                2 fighters moved from Western Germany to Southern France
                2 artilleries and 2 infantry moved from Western Germany to Holland Belgium
                1 submarine moved from 113 Sea Zone to 112 Sea Zone
                1 submarine moved from 115 Sea Zone to 112 Sea Zone
                1 destroyer moved from 115 Sea Zone to 112 Sea Zone
                1 fighter and 1 transport moved from 115 Sea Zone to 112 Sea Zone
                1 battleship and 1 cruiser moved from 115 Sea Zone to 112 Sea Zone
                1 tactical_bomber moved from 115 Sea Zone to 112 Sea Zone
                5 artilleries and 3 infantry moved from Novgorod to Archangel
                1 infantry moved from Belarus to Archangel
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 artillery and 1 infantry moved from Vyborg to Novgorod
                1 destroyer moved from 113 Sea Zone to 112 Sea Zone
                1 tactical_bomber moved from Baltic States to Archangel
                1 tactical_bomber moved from Baltic States to 112 Sea Zone

    Combat - Germans
                Battle in Southern France
                    Germans attack with 3 artilleries, 2 fighters and 3 infantry
                    Americans defend with 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
                        Germans roll dice for 3 artilleries, 2 fighters and 3 infantry in Southern France, round 2 :  5/8 hits
                        Americans roll dice for 2 artilleries and 3 infantry in Southern France, round 2 :  2/5 hits
                        2 artilleries owned by the Americans , 2 infantry owned by the Germans and 3 infantry owned by the Americans lost in Southern France
                    Germans win, taking Southern France from Americans with 3 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 11
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 2 artilleries and 3 infantry
                Battle in Holland Belgium
                    Germans attack with 2 artilleries and 2 infantry
                    British defend with 1 artillery and 1 infantry
                        Germans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 2 :  3/4 hits
                        British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 :  1/2 hits
                        1 infantry owned by the British , 1 infantry owned by the Germans and 1 artillery owned by the British lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 artillery and 1 infantry
                Battle in 112 Sea Zone
                    Germans attack with 1 battleship, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines, 2 tactical_bombers and 1 transport
                    British defend with 1 submarine; Americans defend with 1 carrier, 1 cruiser and 2 fighters
                        Germans roll dice for 2 submarines in 112 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 submarine in 112 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 battleship, 1 cruiser, 2 destroyers, 1 fighter, 2 tactical_bombers and 1 transport in 112 Sea Zone, round 2 :  2/7 hits
                    Units damaged: 1 carrier owned by the Americans
                        Americans roll dice for 2 fighters in 112 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 carrier and 1 cruiser in 112 Sea Zone, round 2 :  2/2 hits
                    Units damaged: 1 battleship owned by the Germans
                        1 submarine owned by the British and 1 submarine owned by the Germans lost in 112 Sea Zone
                        Germans roll dice for 1 submarine in 112 Sea Zone, round 3 :  1/1 hits
                        1 carrier owned by the Americans lost in 112 Sea Zone
                        Germans roll dice for 1 battleship, 1 cruiser, 2 destroyers, 1 fighter, 2 tactical_bombers and 1 transport in 112 Sea Zone, round 3 :  3/7 hits
                        Americans roll dice for 2 fighters in 112 Sea Zone, round 3 :  0/2 hits
                        Americans roll dice for 1 cruiser in 112 Sea Zone, round 3 :  1/1 hits
                        2 fighters owned by the Americans , 1 cruiser owned by the Americans and 1 submarine owned by the Germans lost in 112 Sea Zone
                    Germans win with 1 battleship, 1 cruiser, 2 destroyers, 1 fighter, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 42
                    Casualties for Germans: 2 submarines
                    Casualties for British: 1 submarine
                    Casualties for Americans: 1 carrier, 1 cruiser and 2 fighters

    Non Combat Move - Germans
                1 carrier and 5 transports moved from 115 Sea Zone to 112 Sea Zone
                1 tactical_bomber moved from 112 Sea Zone to Western Germany
                2 fighters moved from Southern France to Western Germany
                4 infantry moved from Germany to Slovakia Hungary
                1 infantry moved from Finland to Vyborg
                2 artilleries moved from Baltic States to Eastern Poland
                1 armour moved from Germany to Romania
                3 artilleries moved from Germany to Western Germany
                2 aaGuns moved from Germany to Slovakia Hungary

    Place Units - Germans
                1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
                3 infantry placed in Germany
                1 fighter and 6 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 42 PUs; end with 42 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs

    Territory Summary for Germans :

    Southern France : 1 flag, 3 artilleries, 1 factory_minor, 1 harbour and 1 infantry
        France : 1 flag, 1 airfield and 1 factory_minor
        Slovakia Hungary : 2 aaGuns and 4 infantry
        Western Germany : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 3 fighters, 1 harbour, 10 infantry and 1 tactical_bomber
        Romania : 1 armour
        Germany : 2 aaGuns, 1 factory_major and 3 infantry
        Holland Belgium : 2 artilleries and 1 infantry
        Karelia : 1 flag, 1 infantry
        Vyborg : 1 flag, 1 infantry
        Archangel : 5 artilleries, 4 infantry and 1 tactical_bomber
        Eastern Poland : 2 artilleries
        Novgorod : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
        112 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 6 transports
        106 Sea Zone : 1 flag
        93 Sea Zone : 1 submarine
        99 Sea Zone : 1 flag
        98 Sea Zone : 1 submarine
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 42 / 52
        Russians : 24 / 26
        Japanese : 52 / 62
        Americans : 55 / 75
        Chinese : 10 / 15
        British : 36 / 45
        UK_Pacific : 13 / 6
        Italians : 17 / 22
        ANZAC : 10 / 21
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 11 times
                3 was rolled 5 times
                4 was rolled 8 times
                5 was rolled 10 times
                6 was rolled 5 times
            Average roll : 3.500
            Median : 4.000
            Variance : 0.884
            Standard Deviation : 0.940
            Total rolls : 44

    Germans Combat
                1 was rolled 2 times
                2 was rolled 8 times
                3 was rolled 4 times
                4 was rolled 7 times
                5 was rolled 6 times
                6 was rolled 2 times
            Average roll : 3.448
            Median : 4.000
            Variance : 1.321
            Standard Deviation : 1.150
            Total rolls : 29

    British Combat
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3.538
            Median : 4.000
            Variance : 0.583
            Standard Deviation : 0.764
            Total rolls : 13


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 1 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Russia to Novosibirsk
                1 infantry moved from Kazakhstan to Novosibirsk
                1 armour moved from Smolensk to Urals
                1 armour moved from Smolensk to Baltic States
                      Russians take Belarus from Italians
                      Russians take Baltic States from Italians
                1 artillery and 1 infantry moved from Bessarabia to Eastern Poland
                1 fighter moved from Russia to Eastern Poland
                1 armour moved from Russia to Novosibirsk


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 1 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Russia to Novosibirsk
                1 infantry moved from Kazakhstan to Novosibirsk
                1 armour moved from Smolensk to Urals
                1 armour moved from Smolensk to Baltic States
                      Russians take Belarus from Italians
                      Russians take Baltic States from Italians
                1 artillery and 1 infantry moved from Bessarabia to Eastern Poland
                1 fighter moved from Russia to Eastern Poland
                1 armour moved from Russia to Novosibirsk

    Combat - Russians
                Battle in Urals
                    Russians attack with 1 armour
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 armour in Urals, round 2 :  1/1 hits
                        Japanese roll dice for 1 infantry in Urals, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Urals
                    Russians win, taking Urals from Japanese with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Eastern Poland
                    Russians attack with 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 2 artilleries
                        Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Eastern Poland, round 2 :  2/3 hits
                        Italians roll dice for 2 artilleries in Eastern Poland, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Eastern Poland
                    Russians win, taking Eastern Poland from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 5
                    Casualties for Germans: 2 artilleries
                    Casualties for Russians: 1 infantry
                Battle in Novosibirsk
                    Russians attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 armour
                        Russians roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Novosibirsk, round 2 :  2/4 hits
                        Japanese roll dice for 1 armour in Novosibirsk, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Novosibirsk
                    Russians win, taking Novosibirsk from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia
                1 fighter moved from Eastern Poland to Ukraine
                1 infantry moved from Ukraine to Bessarabia
                1 artillery and 1 infantry moved from Volgograd to Rostov
                1 artillery moved from Smolensk to Belarus
                2 artilleries moved from Smolensk to Russia
                1 infantry moved from Russia to Vologda
                1 infantry moved from Russia to Smolensk

    Place Units - Russians
                1 armour, 1 artillery and 1 infantry placed in Russia
                1 artillery and 1 infantry placed in Ukraine
                2 infantry placed in Russia
                Russians undo move 2.
                1 artillery placed in Russia
                1 infantry placed in Ukraine

    Turn Complete - Russians
                Russians collect 29 PUs; end with 29 PUs total

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 0.364
            Standard Deviation : 0.603
            Total rolls : 12

    Japanese Combat
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Russians Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.875
            Median : 2.500
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

    Italians Combat
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

Suggested Topics

  • 60
  • 41
  • 37
  • 58
  • 75
  • 84
  • 197
  • 2.8k
Axis & Allies Boardgaming Custom Painted Miniatures

53

Online

17.9k

Users

40.7k

Topics

1.8m

Posts