Guten Morgen Martin,
steigt dein fig in UK auf ?
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 destroyer, 1 fighter, 7 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Eastern Poland to Belarus
1 infantry moved from Novgorod to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Romania to Bessarabia
1 artillery moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Bessarabia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 destroyer, 1 fighter, 7 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Novgorod to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Eastern Poland to Belarus
1 infantry moved from Novgorod to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Romania to Bessarabia
1 artillery moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Bessarabia
Combat - Germans
Battle in Belarus
Germans attack with 1 artillery and 2 infantry
Russians defend with 2 mech_infantrys
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits
Russians roll dice for 2 mech_infantrys in Belarus, round 2 : 0/2 hits
1 mech_infantry owned by the Russians lost in Belarus
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 3 : 1/3 hits
Russians roll dice for 1 mech_infantry in Belarus, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 2 mech_infantrys
Battle in Western Ukraine
Germans attack with 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits
1 infantry owned by the Germans lost in Western Ukraine
1 infantry owned by the Germans retreated to Eastern Poland
Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Bessarabia
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Bessarabia, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Bessarabia, round 4 : 1/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 infantry moved from Novgorod to Archangel
3 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to France
1 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Poland to Eastern Poland
1 armour moved from Eastern Poland to Poland
2 infantry moved from Germany to Poland
1 artillery moved from Western Germany to Germany
1 artillery moved from Western Germany to France
1 artillery moved from Poland to Slovakia Hungary
1 armour moved from Poland to Slovakia Hungary
1 armour moved from Germany to Slovakia Hungary
1 fighter moved from Southern Italy to Western Germany
Place Units - Germans
1 artillery, 1 fighter and 2 infantry placed in Western Germany
2 infantry placed in Germany
2 infantry placed in Normandy Bordeaux
1 armour placed in Western Germany
1 artillery placed in Western Germany
1 destroyer and 1 submarine placed in 112 Sea Zone
1 artillery and 1 infantry placed in Novgorod
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.680
Median : 4.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 25
Germans Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.824
Median : 4.000
Variance : 0.688
Standard Deviation : 0.829
Total rolls : 17
Russians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.375
Median : 3.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Tobruk to Libya
Russians take Libya from Italians
1 armour moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
1 armour moved from Italian Somaliland to Ethiopia
5 infantry moved from Siberia to Soviet Far East
3 infantry moved from Manchuria to Jehol
1 infantry moved from Tsinghai to Kansu
1 fighter and 1 tactical_bomber moved from Russia to Kansu
1 infantry moved from Caucasus to Kazakhstan
1 fighter moved from Russia to Kazakhstan
1 armour moved from Tsinghai to Szechwan
Chinese take Sikang from Japanese
Chinese take Szechwan from Japanese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Tsinghai to Kansu
2 mech_infantrys moved from Tsinghai to Kazakhstan
2 artilleries and 4 infantry moved from Ukraine to Bessarabia
1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
1 armour and 5 mech_infantrys moved from Bryansk to Eastern Poland
1 artillery and 1 infantry moved from Vologda to Archangel
1 artillery and 2 infantry moved from Smolensk to Belarus
1 mech_infantry moved from Russia to Archangel
1 infantry moved from Bryansk to Belarus
1 armour moved from Bryansk to Belarus
2 armour moved from Bryansk to Eastern Poland
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Tobruk to Libya
Russians take Libya from Italians
1 armour moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
1 armour moved from Italian Somaliland to Ethiopia
5 infantry moved from Siberia to Soviet Far East
3 infantry moved from Manchuria to Jehol
1 infantry moved from Tsinghai to Kansu
1 fighter and 1 tactical_bomber moved from Russia to Kansu
1 infantry moved from Caucasus to Kazakhstan
1 fighter moved from Russia to Kazakhstan
1 armour moved from Tsinghai to Szechwan
Chinese take Sikang from Japanese
Chinese take Szechwan from Japanese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Tsinghai to Kansu
2 mech_infantrys moved from Tsinghai to Kazakhstan
2 artilleries and 4 infantry moved from Ukraine to Bessarabia
1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
1 armour and 5 mech_infantrys moved from Bryansk to Eastern Poland
1 artillery and 1 infantry moved from Vologda to Archangel
1 artillery and 2 infantry moved from Smolensk to Belarus
1 mech_infantry moved from Russia to Archangel
1 infantry moved from Bryansk to Belarus
1 armour moved from Bryansk to Belarus
2 armour moved from Bryansk to Eastern Poland
Combat - Russians
Battle in Bessarabia
Russians attack with 2 artilleries and 4 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 artilleries and 4 infantry in Bessarabia, round 2 : 0/6 hits
Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 1/2 hits
1 infantry owned by the Russians lost in Bessarabia
Russians roll dice for 2 artilleries and 3 infantry in Bessarabia, round 3 : 0/5 hits
Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 1/2 hits
1 infantry owned by the Russians lost in Bessarabia
Russians roll dice for 2 artilleries and 2 infantry in Bessarabia, round 4 : 3/4 hits
Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 4 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Battle in Kansu
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kansu, round 2 : 1/4 hits
Japanese roll dice for 1 armour in Kansu, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Kazakhstan
Russians attack with 1 fighter, 1 infantry and 2 mech_infantrys
Japanese defend with 2 artilleries
Russians roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Kazakhstan, round 2 : 1/4 hits
Japanese roll dice for 2 artilleries in Kazakhstan, round 2 : 0/2 hits
1 artillery owned by the Japanese lost in Kazakhstan
Russians roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Kazakhstan, round 3 : 2/4 hits
Japanese roll dice for 1 artillery in Kazakhstan, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleries
Battle in Jehol
Russians attack with 3 infantry
Japanese defend with 1 armour and 1 infantry
Russians roll dice for 3 infantry in Jehol, round 2 : 0/3 hits
Japanese roll dice for 1 armour and 1 infantry in Jehol, round 2 : 0/2 hits
Russians roll dice for 3 infantry in Jehol, round 3 : 2/3 hits
Japanese roll dice for 1 armour and 1 infantry in Jehol, round 3 : 0/2 hits
1 armour owned by the Japanese and 1 infantry owned by the Japanese lost in Jehol
Russians win, taking Jehol from Japanese with 3 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 armour and 1 infantry
Battle in Eastern Poland
Russians attack with 3 armour, 1 artillery, 1 infantry and 5 mech_infantrys
Germans defend with 1 aaGun, 1 artillery and 3 infantry
Russians roll dice for 3 armour, 1 artillery, 1 infantry and 5 mech_infantrys in Eastern Poland, round 2 : 3/10 hits
Germans roll dice for 1 aaGun, 1 artillery and 3 infantry in Eastern Poland, round 2 : 4/4 hits
1 infantry owned by the Russians , 2 infantry owned by the Germans , 3 mech_infantrys owned by the Russians and 1 aaGun owned by the Germans lost in Eastern Poland
Russians roll dice for 3 armour, 1 artillery and 2 mech_infantrys in Eastern Poland, round 3 : 3/6 hits
Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 3 : 1/2 hits
1 infantry owned by the Germans , 1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 3 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 aaGun, 1 artillery and 3 infantry
Casualties for Russians: 1 infantry and 4 mech_infantrys
Battle in Archangel
Russians attack with 1 artillery, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Archangel, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Soviet Far East
Russians attack with 5 infantry
Japanese defend with 1 infantry
Russians roll dice for 5 infantry in Soviet Far East, round 2 : 1/5 hits
Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Soviet Far East
Russians win, taking Soviet Far East from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Belarus
Russians attack with 1 armour, 1 artillery and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 armour, 1 artillery and 3 infantry in Belarus, round 2 : 2/5 hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 2/2 hits
2 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Russians
2 mech_infantrys moved from Volgograd to Ukraine
1 fighter moved from Kazakhstan to Bryansk
1 fighter and 1 tactical_bomber moved from Kansu to Samara
2 aaGuns moved from Sakha to Amur
1 infantry moved from Korea to Amur
1 artillery and 1 infantry moved from Russia to Bryansk
1 artillery and 1 infantry moved from Russia to Smolensk
Place Units - Russians
1 armour, 1 artillery and 1 infantry placed in Ukraine
9 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,1,4,4,1,2,1,3,5,2,5,2,5,5
Russians collect 36 PUs (3 lost to blockades); end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 53 PUs
Territory Summary for Russians :
Korea : 1 flag, 2 infantry
Jehol : 3 infantry
Shensi : 1 infantry
Kansu : 2 infantry
Szechwan : 1 armour
Soviet Far East : 5 infantry
Amur : 2 aaGuns and 1 infantry
Kazakhstan : 1 infantry and 2 mech_infantrys
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Tobruk : 1 flag
Libya : 1 flag, 1 mech_infantry
Italian Somaliland : 1 flag
Ethiopia : 1 armour
Belarus : 1 armour, 1 artillery and 1 infantry
Bryansk : 4 aaGuns, 1 artillery, 1 fighter and 1 infantry
Archangel : 1 artillery, 1 infantry and 1 mech_infantry
Eastern Poland : 3 armour, 1 artillery and 1 mech_infantry
Bessarabia : 2 artilleries and 2 infantry
Russia : 1 airfield, 1 factory_major and 9 infantry
Ukraine : 1 armour, 1 artillery, 1 factory_minor, 1 infantry and 2 mech_infantrys
Volgograd : 1 factory_minor
Smolensk : 1 artillery and 1 infantry
Samara : 1 fighter and 1 tactical_bomber
113 Sea Zone : 1 cruiser and 1 submarine
Iraq : 1 flag
Northwest Persia : 1 flag
Production/PUs Summary :
Germans : 48 / 61
Russians : 39 / 53
Japanese : 37 / 50
Americans : 51 / 71
Chinese : 13 / 7
British : 33 / 38
UK_Pacific : 16 / 14
Italians : 10 / 11
ANZAC : 10 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 25 times
2 was rolled 23 times
3 was rolled 18 times
4 was rolled 18 times
5 was rolled 24 times
6 was rolled 17 times
Average roll : 3.352
Median : 3.000
Variance : 0.540
Standard Deviation : 0.735
Total rolls : 125
Null / Other
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 8 times
6 was rolled 3 times
Average roll : 3.792
Median : 4.000
Variance : 0.957
Standard Deviation : 0.978
Total rolls : 24
Japanese Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 8 times
6 was rolled 3 times
Average roll : 3.792
Median : 4.000
Variance : 0.957
Standard Deviation : 0.978
Total rolls : 24
Germans Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.214
Standard Deviation : 1.102
Total rolls : 15
Russians Combat
1 was rolled 15 times
2 was rolled 10 times
3 was rolled 13 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 10 times
Average roll : 3.177
Median : 3.000
Variance : 0.852
Standard Deviation : 0.923
Total rolls : 62
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Korea
2 fighters moved from Japan to Korea
1 tactical_bomber moved from Japan to Korea
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 armour moved from Kwangsi to French Indo China
2 infantry moved from Celebes to 44 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to Korea
1 battleship moved from 36 Sea Zone to 41 Sea Zone
1 cruiser and 1 destroyer moved from 36 Sea Zone to 6 Sea Zone
1 bomber moved from Anhwe to Shensi
1 bomber moved from Anhwe to French Indo China
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Korea
2 fighters moved from Japan to Korea
1 tactical_bomber moved from Japan to Korea
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 armour moved from Kwangsi to French Indo China
2 infantry moved from Celebes to 44 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to Korea
1 battleship moved from 36 Sea Zone to 41 Sea Zone
1 cruiser and 1 destroyer moved from 36 Sea Zone to 6 Sea Zone
1 bomber moved from Anhwe to Shensi
1 bomber moved from Anhwe to French Indo China
Combat - Japanese
Battle in Shensi
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Shensi, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Japanese roll dice for 1 bomber and 1 infantry in Shensi, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Shensi
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Sumatra
Japanese attack with 2 infantry
British defend with 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Sumatra, round 2 : 1/2 hits
Japanese roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits
UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits
1 infantry owned by the British lost in Sumatra
Japanese roll dice for 2 infantry in Sumatra, round 3 : 0/2 hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Sumatra
Japanese roll dice for 1 infantry in Sumatra, round 4 : 1/1 hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 4 : 0/1 hits
1 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in 19 Sea Zone
Japanese attack with 1 submarine
Americans defend with 3 transports
3 transports owned by the Americans lost in 19 Sea Zone
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Battle in Korea
Japanese attack with 1 armour, 1 artillery, 2 fighters, 2 infantry and 3 tactical_bombers
Russians defend with 2 infantry; Americans defend with 1 bomber
Japanese roll dice for 1 battleship and 1 cruiser in Korea, round 2 : 1/2 hits
Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 2 infantry and 3 tactical_bombers in Korea, round 2 : 4/9 hits
Russians roll dice for 1 bomber and 2 infantry in Korea, round 2 : 0/3 hits
2 infantry owned by the Russians and 1 bomber owned by the Americans lost in Korea
Japanese win, taking Korea from Russians with 1 armour, 1 artillery, 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Russians: 2 infantry
Casualties for Americans: 1 bomber
Battle in French Indo China
Japanese attack with 1 armour and 1 bomber
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour and 1 bomber in French Indo China, round 2 : 2/2 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 2/2 hits
1 infantry owned by the British , 1 armour owned by the Japanese , 1 bomber owned by the Japanese and 1 artillery owned by the British lost in French Indo China
UK_Pacific win with no units remaining. Battle score for attacker is -11
Casualties for Japanese: 1 armour and 1 bomber
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 bomber moved from Shensi to Suiyuyan
1 fighter and 2 tactical_bombers moved from Korea to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Korea to Japan
1 fighter moved from 6 Sea Zone to Japan
Place Units - Japanese
1 destroyer and 2 submarines placed in 6 Sea Zone
1 armour, 2 artilleries, 1 fighter and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 10 times
Average roll : 3.667
Median : 3.500
Variance : 0.686
Standard Deviation : 0.828
Total rolls : 36
Japanese Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.600
Median : 3.000
Variance : 0.458
Standard Deviation : 0.677
Total rolls : 25
Russians Combat
6 was rolled 3 times
Average roll : 6.000
Median : 6.000
Variance : 4.500
Standard Deviation : 2.121
Total rolls : 3
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
Chinese Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 destroyers, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry and 2 mech_infantrys moved from United Kingdom to 109 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 109 Sea Zone to 125 Sea Zone
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
2 infantry and 2 mech_infantrys moved from 125 Sea Zone to Norway
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
2 submarines moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 submarine moved from 25 Sea Zone to 16 Sea Zone
2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 battleships, 3 carriers, 3 cruisers and 3 destroyers moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 destroyers, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry and 2 mech_infantrys moved from United Kingdom to 109 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 109 Sea Zone to 125 Sea Zone
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
2 infantry and 2 mech_infantrys moved from 125 Sea Zone to Norway
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
2 submarines moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 submarine moved from 25 Sea Zone to 16 Sea Zone
2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 battleships, 3 carriers, 3 cruisers and 3 destroyers moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in 92 Sea Zone
Americans attack with 2 submarines
Germans defend with 1 destroyer
Americans roll dice for 2 submarines in 92 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 92 Sea Zone
Americans win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Norway
Battle in 54 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 54 Sea Zone
Americans win, taking Norway from Germans, taking 54 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
3 fighters moved from Western United States to 26 Sea Zone
2 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour, 1 artillery and 2 infantry moved from 109 Sea Zone to United Kingdom
Place Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
1 destroyer and 2 transports placed in 10 Sea Zone
Americans undo move 2.
1 transport placed in 101 Sea Zone
1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery, 1 infantry and 1 tactical_bomber placed in Western United States
1 armour, 2 infantry and 1 mech_infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Territory Summary for Americans :
Iwo Jima : 1 flag
Kiangsu : 2 artilleries and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 1 infantry and 1 tactical_bomber
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour, 3 infantry and 2 mech_infantrys
Midway : 1 airfield
26 Sea Zone : 2 battleships, 3 carriers, 3 cruisers, 5 destroyers, 5 fighters, 4 submarines, 1 tactical_bomber and 2 transports
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 destroyer and 1 transport
16 Sea Zone : 1 submarine
54 Sea Zone : 1 flag, 1 destroyer and 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
United Kingdom : 1 armour, 1 artillery, 2 fighters and 2 infantry
Norway : 1 flag, 2 infantry and 2 mech_infantrys
125 Sea Zone : 1 destroyer and 2 transports
109 Sea Zone : 1 destroyer and 2 transports
92 Sea Zone : 2 submarines
101 Sea Zone : 1 destroyer and 2 transports
91 Sea Zone : 1 destroyer and 2 submarines
Production/PUs Summary :
Germans : 45 / 61
Russians : 36 / 53
Japanese : 45 / 50
Americans : 54 / 74
Chinese : 13 / 7
British : 33 / 38
UK_Pacific : 11 / 14
Italians : 10 / 11
ANZAC : 10 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.250
Median : 2.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
Japanese Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Germans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.800
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 1 infantry placed in Shantung
Turn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,5
Chinese collect 14 PUs (1 lost to blockades); end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
Territory Summary for Chinese :
Shantung : 1 artillery and 2 infantry
Production/PUs Summary :
Germans : 45 / 61
Russians : 36 / 53
Japanese : 43 / 50
Americans : 54 / 74
Chinese : 15 / 20
British : 33 / 38
UK_Pacific : 11 / 14
Italians : 10 / 11
ANZAC : 10 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.286
Median : 2.500
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 14
Null / Other
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Germans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.800
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - British
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 83 Sea Zone
2 artilleries and 2 infantry moved from Scotland to 109 Sea Zone
2 artilleries, 2 destroyers, 2 infantry and 2 transports moved from 109 Sea Zone to 91 Sea Zone
2 artilleries, 2 destroyers, 2 infantry and 2 transports moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from Egypt to 92 Sea Zone
1 fighter moved from 92 Sea Zone to Gibraltar
1 armour moved from Yunnan to Kwangtung
Chinese take Kwangsi from Japanese
UK_Pacific take Kwangtung from Japanese
2 artilleries and 2 infantry moved from Burma to Shan State
3 artilleries and 3 infantry moved from Burma to Yunnan
1 artillery and 1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 artillery and 1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 armour and 2 mech_infantrys moved from India to Yunnan
1 fighter moved from Burma to India
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 2 artilleries, 1 destroyer, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 83 Sea Zone
2 artilleries and 2 infantry moved from Scotland to 109 Sea Zone
2 artilleries, 2 destroyers, 2 infantry and 2 transports moved from 109 Sea Zone to 91 Sea Zone
2 artilleries, 2 destroyers, 2 infantry and 2 transports moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from Egypt to 92 Sea Zone
1 fighter moved from 92 Sea Zone to Gibraltar
1 armour moved from Yunnan to Kwangtung
Chinese take Kwangsi from Japanese
UK_Pacific take Kwangtung from Japanese
2 artilleries and 2 infantry moved from Burma to Shan State
3 artilleries and 3 infantry moved from Burma to Yunnan
1 artillery and 1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 artillery and 1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 armour and 2 mech_infantrys moved from India to Yunnan
1 fighter moved from Burma to India
Combat - British
Battle in Shan State
British attack with 2 artilleries and 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 artilleries and 2 infantry in Shan State, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the British lost in Shan State
British roll dice for 2 artilleries and 1 infantry in Shan State, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits
British roll dice for 2 artilleries and 1 infantry in Shan State, round 4 : 0/3 hits
Japanese roll dice for 1 infantry in Shan State, round 4 : 0/1 hits
British roll dice for 2 artilleries and 1 infantry in Shan State, round 5 : 1/3 hits
Japanese roll dice for 1 infantry in Shan State, round 5 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 artilleries remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - British
1 aaGun moved from Yunnan to Kwangsi
6 infantry moved from Yunnan to Kwangsi
3 artilleries and 3 infantry moved from 92 Sea Zone to Algeria
1 infantry moved from Morocco to Algeria
1 armour moved from Morocco to Tunisia
3 infantry moved from Scotland to United Kingdom
Place Units - British
1 factory_minor placed in Egypt
2 artilleries and 1 infantry placed in United Kingdom
1 destroyer and 1 transport placed in 109 Sea Zone
British undo move 3.
British undo move 2.
1 artillery and 1 infantry placed in Quebec
1 transport placed in 106 Sea Zone
1 destroyer placed in 109 Sea Zone
1 artillery placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
1 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 20 PUs
Some Units in India change ownership: 1 armour and 2 mech_infantrys
Territory Summary for British, UK_Pacific :
Kwangsi : 1 aaGun and 6 infantry
Yunnan : 1 armour, 3 artilleries, 3 infantry and 2 mech_infantrys
Kweichow : 1 artillery and 1 infantry
Hunan : 1 artillery and 1 infantry
Shan State : 2 artilleries
India : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 fighter, 1 harbour, 5 infantry and 2 mech_infantrys
Malaya : 1 harbour and 2 infantry
Kwangtung : 1 armour and 1 harbour
French Indo China : 1 flag
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Gibraltar : 1 fighter and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 factory_minor, 1 harbour and 1 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 1 airfield, 5 artilleries, 1 factory_major, 1 fighter, 1 harbour, 7 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 infantry
Algeria : 3 artilleries and 4 infantry
Tunisia : 1 armour
Ethiopia : 1 flag
106 Sea Zone : 1 transport
Eire : 1 flag
109 Sea Zone : 1 destroyer
92 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 1 tactical_bomber and 3 transports
Eastern Persia : 1 flag
83 Sea Zone : 1 artillery, 1 infantry and 1 transport
Brazil : 1 flag
Persia : 1 flag
Suriname : 1 flag, 3 infantry
Production/PUs Summary :
Germans : 45 / 61
Russians : 36 / 53
Japanese : 36 / 50
Americans : 54 / 74
Chinese : 18 / 20
British : 33 / 38
UK_Pacific : 15 / 20
Italians : 10 / 11
ANZAC : 10 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.429
Median : 3.000
Variance : 0.265
Standard Deviation : 0.514
Total rolls : 35
Null / Other
1 was rolled 3 times
2 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.500
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8
Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.500
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8
Germans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
British Combat
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.846
Median : 4.000
Variance : 1.583
Standard Deviation : 1.258
Total rolls : 13
Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.800
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 3 infantry moved from Bulgaria to Romania
1 armour moved from Bulgaria to Romania
2 infantry moved from Greece to Bulgaria
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
1 infantry moved from Northern Italy to Southern France
1 artillery moved from Yugoslavia to Bulgaria
2 infantry moved from Yugoslavia to Albania
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 3 infantry moved from Bulgaria to Romania
1 armour moved from Bulgaria to Romania
2 infantry moved from Greece to Bulgaria
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
1 infantry moved from Northern Italy to Southern France
1 artillery moved from Yugoslavia to Bulgaria
2 infantry moved from Yugoslavia to Albania
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
Non Combat Move - Italians
Place Units - Italians
1 artillery and 1 infantry placed in Northern Italy
1 artillery placed in Southern Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 carrier; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 artillery moved from South Australia to Queensland
1 infantry moved from New South Wales to Queensland
1 aaGun and 2 infantry moved from South Australia to Western Australia
2 fighters moved from South Australia to Dutch New Guinea
1 fighter moved from South Australia to Western Australia
1 fighter and 1 tactical_bomber moved from New South Wales to Western Australia
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 destroyers moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 artillery placed in New South Wales
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Territory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 1 airfield, 1 artillery, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Western Australia : 1 aaGun, 2 fighters, 2 infantry and 1 tactical_bomber
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag, 2 fighters and 1 infantry
42 Sea Zone : 1 transport
54 Sea Zone : 2 destroyers and 1 transport
62 Sea Zone : 1 carrier
Production/PUs Summary :
Germans : 45 / 61
Russians : 36 / 53
Japanese : 32 / 50
Americans : 54 / 74
Chinese : 18 / 20
British : 33 / 38
UK_Pacific : 15 / 20
Italians : 10 / 10
ANZAC : 14 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
1 destroyer moved from 98 Sea Zone to 94 Sea Zone
1 infantry moved from Tunisia to Libya
Combat - French
Battle in 94 Sea Zone
French attack with 1 destroyer
Italians defend with 1 destroyer
French roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the French lost in 94 Sea Zone
Italians win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for French: 1 destroyer
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
Libya : 1 infantry
Production/PUs Summary :
Germans : 45 / 61
Russians : 36 / 53
Japanese : 32 / 50
Americans : 54 / 74
Chinese : 18 / 20
British : 33 / 38
UK_Pacific : 15 / 20
Italians : 10 / 10
ANZAC : 14 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
French Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Italians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer, 1 fighter and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Poland to Eastern Poland
1 artillery moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Romania to Eastern Poland
2 armour moved from Slovakia Hungary to Eastern Poland
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 fighter moved from Western Germany to 125 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to 109 Sea Zone
1 infantry moved from Poland to Eastern Poland
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 fighter moved from Southern Italy to Eastern Poland
Any scramble orders for sea zone 109?
Scramble 3 fighters, save 1 DD until the opposing sub is dead
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer, 1 fighter and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Poland to Eastern Poland
1 artillery moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Romania to Eastern Poland
2 armour moved from Slovakia Hungary to Eastern Poland
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 fighter moved from Western Germany to 125 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to 109 Sea Zone
1 infantry moved from Poland to Eastern Poland
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 fighter moved from Southern Italy to Eastern Poland
Combat - Germans
Americans scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone
Battle in Eastern Poland
Germans attack with 2 armour, 1 artillery, 1 fighter and 3 infantry
Russians defend with 3 armour, 1 artillery and 1 mech_infantry
Germans roll dice for 2 armour, 1 artillery, 1 fighter and 3 infantry in Eastern Poland, round 2 : 2/7 hits
Russians roll dice for 3 armour, 1 artillery and 1 mech_infantry in Eastern Poland, round 2 : 2/5 hits
2 infantry owned by the Germans , 1 artillery owned by the Russians and 1 mech_infantry owned by the Russians lost in Eastern Poland
Germans roll dice for 2 armour, 1 artillery, 1 fighter and 1 infantry in Eastern Poland, round 3 : 2/5 hits
Russians roll dice for 3 armour in Eastern Poland, round 3 : 1/3 hits
2 armour owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 2 armour, 1 artillery and 1 fighter in Eastern Poland, round 4 : 1/4 hits
Russians roll dice for 1 armour in Eastern Poland, round 4 : 0/1 hits
1 armour owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 17
Casualties for Germans: 3 infantry
Casualties for Russians: 3 armour, 1 artillery and 1 mech_infantry
Battle in 109 Sea Zone
Germans attack with 1 bomber, 2 fighters, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer and 1 fighter; Americans defend with 1 destroyer, 2 fighters and 2 transports
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 109 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 2 destroyers, 3 fighters and 2 transports in 109 Sea Zone, round 2 : 3/5 hits
1 fighter owned by the Americans , 1 destroyer owned by the Americans , 1 tactical_bomber owned by the Germans , 1 fighter owned by the Germans and 1 submarine owned by the Germans lost in 109 Sea Zone
retreated to 109 Sea Zone
Americans win with 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is -9
Casualties for Germans: 1 fighter, 1 submarine and 1 tactical_bomber
Casualties for Americans: 1 destroyer and 1 fighter
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 1 fighter
Americans defend with 1 destroyer and 2 transports
Germans roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer and 2 transports in 125 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 125 Sea Zone
2 transports owned by the Americans lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 22
Casualties for Americans: 1 destroyer and 2 transports
Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
Non Combat Move - Germans
1 bomber moved from 109 Sea Zone to Western Germany
1 fighter moved from 125 Sea Zone to Western Germany
1 fighter moved from 109 Sea Zone to Normandy Bordeaux
1 fighter moved from Eastern Poland to Poland
1 artillery and 2 infantry moved from Germany to Poland
1 infantry moved from Western Germany to Denmark
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Germany
1 aaGun moved from Western Germany to Denmark
1 aaGun moved from France to Western Germany
1 armour moved from Western Germany to Poland
1 artillery and 1 infantry moved from Novgorod to Karelia
Place Units - Germans
1 infantry placed in Southern France
1 infantry placed in France
1 infantry placed in Normandy Bordeaux
3 infantry placed in Western Germany
3 infantry placed in Germany
2 infantry placed in Novgorod
Germans undo move 5.
2 infantry placed in Germany
1 infantry placed in Novgorod
1 armour, 1 artillery and 1 fighter placed in Western Germany
1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 1 times
3 was rolled 8 times
4 was rolled 7 times
5 was rolled 8 times
6 was rolled 7 times
Average roll : 3.763
Median : 4.000
Variance : 0.973
Standard Deviation : 0.986
Total rolls : 38
Germans Combat
1 was rolled 4 times
3 was rolled 7 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.826
Median : 4.000
Variance : 1.591
Standard Deviation : 1.261
Total rolls : 23
Russians Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.556
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9
Americans Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.833
Median : 4.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 armour, 3 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
5 infantry moved from Soviet Far East to Siberia
1 infantry moved from Jehol to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Jehol to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Jehol to Manchuria
2 infantry moved from Kansu to Suiyuyan
1 armour moved from Szechwan to Suiyuyan
1 infantry moved from Kazakhstan to Volgograd
2 mech_infantrys moved from Kazakhstan to Rostov
1 artillery, 1 infantry and 1 mech_infantry moved from Archangel to Novgorod
1 artillery and 1 infantry moved from Belarus to Novgorod
1 armour moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 armour moved from Baltic States to Novgorod
1 fighter moved from Bryansk to Novgorod
2 artilleries and 2 infantry moved from Bessarabia to Eastern Poland
1 armour and 2 mech_infantrys moved from Ukraine to Eastern Poland
1 fighter and 1 tactical_bomber moved from Samara to Novgorod
1 artillery and 1 infantry moved from Smolensk to Belarus
6 infantry moved from Russia to Bryansk
3 infantry moved from Russia to Smolensk
1 mech_infantry moved from Libya to Alexandria
1 armour moved from Ethiopia to Egypt