@Avner Still need your email to put into the game to get dice rolls
Suprise Attack Axis vs Degrasse Allies
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 destroyers, 3 fighters and 5 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer, 2 fighters and 2 submarines moved from 91 Sea Zone to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 bomber moved from Western United States to 4 Sea Zone
1 infantry and 1 mech_infantry moved from Alaska to 1 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 1 Sea Zone to 10 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 artilleries moved from Iwo Jima to 17 Sea Zone
4 infantry moved from Iwo Jima to 17 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 17 Sea Zone to 19 Sea Zone
2 artilleries and 4 infantry moved from 19 Sea Zone to Kiangsu
1 submarine moved from 13 Sea Zone to 25 Sea Zone
1 cruiser moved from 13 Sea Zone to 25 Sea Zone
1 cruiser and 1 destroyer moved from 24 Sea Zone to 25 Sea Zone
2 battleships, 3 carriers, 2 destroyers, 2 fighters and 1 tactical_bomber moved from 17 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in 4 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 4 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Kiangsu
Americans attack with 2 artilleries and 4 infantry
Japanese defend with 1 aaGun, 1 factory_minor and 3 mech_infantrys
Americans roll dice for 2 artilleries and 4 infantry in Kiangsu, round 2 : 2/6 hits
Japanese roll dice for 1 aaGun and 3 mech_infantrys in Kiangsu, round 2 : 1/3 hits
1 aaGun owned by the Japanese , 1 infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Kiangsu
Americans roll dice for 2 artilleries and 3 infantry in Kiangsu, round 3 : 1/5 hits
Japanese roll dice for 2 mech_infantrys in Kiangsu, round 3 : 1/2 hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Kiangsu
Americans roll dice for 2 artilleries and 2 infantry in Kiangsu, round 4 : 1/4 hits
Japanese roll dice for 1 mech_infantry in Kiangsu, round 4 : 1/1 hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Kiangsu
Americans win, taking Kiangsu from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 3 mech_infantrys
Casualties for Americans: 3 infantry
Battle in 110 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 2 fighters and 2 submarines
Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 5 transports
Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 carrier, 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 5 transports in 110 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 2 submarines in 110 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 1 carrier, 1 destroyer and 2 fighters in 110 Sea Zone, round 3 : 3/3 hits
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 5 transports in 110 Sea Zone, round 3 : 3/4 hits
2 submarines owned by the Americans , 1 carrier owned by the Americans , 1 cruiser owned by the Germans , 1 carrier owned by the Germans and 1 destroyer owned by the Germans lost in 110 Sea Zone
Americans roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 4 : 1/3 hits
Germans roll dice for 1 fighter and 5 transports in 110 Sea Zone, round 4 : 0/1 hits
1 fighter owned by the Germans lost in 110 Sea Zone
5 transports owned by the Germans lost in 110 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 53
Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 5 transports
Casualties for Americans: 1 carrier and 2 submarines
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Americans
2 fighters moved from 110 Sea Zone to United Kingdom
2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
2 mech_infantrys moved from New Brunswick Nova Scotia to 106 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 106 Sea Zone to 109 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
1 infantry and 1 mech_infantry moved from 10 Sea Zone to Western United States
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 4 Sea Zone to KoreaPlace Units - Americans
1 destroyer and 2 submarines placed in 101 Sea Zone
1 destroyer and 3 submarines placed in 10 Sea Zone
3 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsTerritory Summary for Americans :
Iwo Jima : 1 flag
Korea : 1 bomber
Kiangsu : 2 artilleries and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour, 2 infantry and 1 mech_infantry
Midway : 1 airfield
26 Sea Zone : 2 destroyers, 1 submarine and 1 transport
25 Sea Zone : 2 battleships, 3 carriers, 3 cruisers, 4 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber
10 Sea Zone : 1 destroyer, 3 submarines and 1 transport
19 Sea Zone : 3 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
United Kingdom : 2 fighters
106 Sea Zone : 1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports
109 Sea Zone : 2 infantry, 2 mech_infantrys and 2 transports
101 Sea Zone : 1 destroyer and 2 submarines
91 Sea Zone : 2 submarines
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 50 / 63
Russians : 34 / 40
Japanese : 47 / 50
Americans : 51 / 71
Chinese : 7 / 3
British : 33 / 38
UK_Pacific : 14 / 14
Italians : 11 / 12
ANZAC : 10 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 8 times
6 was rolled 9 times
Average roll : 3.605
Median : 4.000
Variance : 0.452
Standard Deviation : 0.673
Total rolls : 43Japanese Combat
1 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 2.833
Median : 2.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6Germans Combat
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.444
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9Americans Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.821
Median : 4.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 28 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs totalTerritory Summary for Chinese :
Kiangsu : 1 infantry
Production/PUs Summary :
Germans : 50 / 63
Russians : 34 / 40
Japanese : 47 / 50
Americans : 51 / 71
Chinese : 7 / 7
British : 33 / 38
UK_Pacific : 14 / 14
Italians : 11 / 12
ANZAC : 10 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 8 times
6 was rolled 9 times
Average roll : 3.605
Median : 4.000
Variance : 0.452
Standard Deviation : 0.673
Total rolls : 43Japanese Combat
1 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 2.833
Median : 2.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6Germans Combat
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.444
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9Americans Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.821
Median : 4.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 28 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 109 Sea Zone: 2 infantry, 2 mech_infantrys and 2 transports
EDIT: Adding units owned by Americans to 109 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to United Kingdom: 2 infantry and 2 mech_infantrys
EDIT: Turning off Edit Mode
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 81 Sea Zone to 98 Sea Zone
2 artilleries and 4 infantry moved from Burma to Yunnan
1 armour moved from India to Yunnan
1 fighter moved from India to Yunnan
1 artillery and 1 infantry moved from Shan State to French Indo China
1 fighter moved from Yunnan to French Indo China -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British repair 12 damage on 6 airfields, 2 factory_majors and 4 harbours; Remaining resources: 26 PUs;
British buy 2 destroyers and 1 fighter; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 109 Sea Zone: 2 infantry, 2 mech_infantrys and 2 transports
EDIT: Adding units owned by Americans to 109 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to United Kingdom: 2 infantry and 2 mech_infantrys
EDIT: Turning off Edit Mode
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 81 Sea Zone to 98 Sea Zone
2 artilleries and 4 infantry moved from Burma to Yunnan
1 armour moved from India to Yunnan
1 fighter moved from India to Yunnan
1 artillery and 1 infantry moved from Shan State to French Indo China
1 fighter moved from Yunnan to French Indo ChinaCombat - British
Battle in Yunnan
British attack with 1 armour, 2 artilleries and 4 infantry
Japanese defend with 1 armour
British roll dice for 1 armour, 2 artilleries and 4 infantry in Yunnan, round 2 : 3/7 hits
Japanese roll dice for 1 armour in Yunnan, round 2 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantry
Battle in French Indo China
British attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 artillery, 1 fighter and 1 infantry in French Indo China, round 2 : 2/3 hits
Japanese roll dice for 1 mech_infantry in French Indo China, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
1 fighter moved from French Indo China to Burma
5 infantry moved from Burma to Yunnan
1 aaGun moved from Burma to Yunnan
5 artilleries and 5 infantry moved from India to Burma
1 transport moved from 91 Sea Zone to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 108 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 108 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United KingdomPlace Units - British
1 fighter placed in United Kingdom
2 destroyers placed in 109 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
1 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,4,3
UK_Pacific collect 14 PUs (2 lost to blockades); end with 14 PUs total
Some Units in India change ownership: 1 armour and 2 mech_infantrysTerritory Summary for British, UK_Pacific :
Yunnan : 1 aaGun, 1 armour, 2 artilleries and 8 infantry
Burma : 5 artilleries, 1 fighter and 5 infantry
India : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 5 infantry and 2 mech_infantrys
Malaya : 1 harbour and 2 infantry
French Indo China : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag, 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 artillery, 1 harbour, 2 infantry and 1 tactical_bomber
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield, 2 artilleries and 5 infantry
Kenya : 1 infantry
United Kingdom : 1 airfield, 4 artilleries, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry
Morocco : 1 armour and 1 infantry
Ethiopia : 1 flag
Eire : 1 flag
109 Sea Zone : 2 destroyers and 2 transports
Eastern Persia : 1 flag
71 Sea Zone : 1 transport
Brazil : 1 flag
Persia : 1 flag
98 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport
Suriname : 1 flag, 3 infantryProduction/PUs Summary :
Germans : 50 / 63
Russians : 34 / 40
Japanese : 44 / 50
Americans : 51 / 71
Chinese : 8 / 7
British : 33 / 38
UK_Pacific : 16 / 14
Italians : 11 / 12
ANZAC : 10 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 18 times
2 was rolled 7 times
3 was rolled 8 times
4 was rolled 14 times
5 was rolled 11 times
6 was rolled 11 times
Average roll : 3.377
Median : 4.000
Variance : 1.221
Standard Deviation : 1.105
Total rolls : 69Null / Other
1 was rolled 4 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
Average roll : 2.909
Median : 3.000
Variance : 1.700
Standard Deviation : 1.304
Total rolls : 11Japanese Combat
1 was rolled 4 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
Average roll : 2.909
Median : 3.000
Variance : 1.700
Standard Deviation : 1.304
Total rolls : 11Germans Combat
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.444
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9British Combat
1 was rolled 4 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.100
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10Americans Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.821
Median : 4.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 28 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Yugoslavia to Bulgaria
1 infantry moved from Bulgaria to Greece
1 infantry moved from Northern Italy to Yugoslavia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Yugoslavia to Bulgaria
1 infantry moved from Bulgaria to Greece
1 infantry moved from Northern Italy to YugoslaviaNon Combat Move - Italians
Place Units - Italians
3 infantry placed in Northern Italy
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total -
Keep me in the loop when it comes to my Kami’s
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 63 Sea Zone to 62 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
2 destroyers and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,6
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 1 tactical_bomber
South Australia : 1 aaGun, 1 artillery, 3 fighters and 2 infantry
Dutch New Guinea : 1 flag, 1 infantry
62 Sea Zone : 2 destroyers and 2 transportsProduction/PUs Summary :
Germans : 50 / 63
Russians : 34 / 40
Japanese : 44 / 50
Americans : 51 / 71
Chinese : 8 / 7
British : 33 / 38
UK_Pacific : 16 / 14
Italians : 11 / 11
ANZAC : 10 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Null / Other
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
Tunisia : 1 infantry
98 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 50 / 63
Russians : 34 / 40
Japanese : 44 / 50
Americans : 51 / 71
Chinese : 8 / 7
British : 33 / 38
UK_Pacific : 16 / 14
Italians : 11 / 11
ANZAC : 10 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Null / Other
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 destroyer, 1 fighter, 7 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Eastern Poland to Belarus
1 infantry moved from Novgorod to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Romania to Bessarabia
1 artillery moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Bessarabia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 destroyer, 1 fighter, 7 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Novgorod to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Eastern Poland to Belarus
1 infantry moved from Novgorod to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Romania to Bessarabia
1 artillery moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to BessarabiaCombat - Germans
Battle in Belarus
Germans attack with 1 artillery and 2 infantry
Russians defend with 2 mech_infantrys
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits
Russians roll dice for 2 mech_infantrys in Belarus, round 2 : 0/2 hits
1 mech_infantry owned by the Russians lost in Belarus
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 3 : 1/3 hits
Russians roll dice for 1 mech_infantry in Belarus, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 2 mech_infantrys
Battle in Western Ukraine
Germans attack with 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits
1 infantry owned by the Germans lost in Western Ukraine
1 infantry owned by the Germans retreated to Eastern Poland
Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Bessarabia
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Bessarabia, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Bessarabia, round 4 : 1/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 infantry moved from Novgorod to Archangel
3 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to France
1 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Poland to Eastern Poland
1 armour moved from Eastern Poland to Poland
2 infantry moved from Germany to Poland
1 artillery moved from Western Germany to Germany
1 artillery moved from Western Germany to France
1 artillery moved from Poland to Slovakia Hungary
1 armour moved from Poland to Slovakia Hungary
1 armour moved from Germany to Slovakia Hungary
1 fighter moved from Southern Italy to Western GermanyPlace Units - Germans
1 artillery, 1 fighter and 2 infantry placed in Western Germany
2 infantry placed in Germany
2 infantry placed in Normandy Bordeaux
1 armour placed in Western Germany
1 artillery placed in Western Germany
1 destroyer and 1 submarine placed in 112 Sea Zone
1 artillery and 1 infantry placed in NovgorodTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsDice Statistics:
Total
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.680
Median : 4.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 25Germans Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.824
Median : 4.000
Variance : 0.688
Standard Deviation : 0.829
Total rolls : 17Russians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.375
Median : 3.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Tobruk to Libya
Russians take Libya from Italians
1 armour moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
1 armour moved from Italian Somaliland to Ethiopia
5 infantry moved from Siberia to Soviet Far East
3 infantry moved from Manchuria to Jehol
1 infantry moved from Tsinghai to Kansu
1 fighter and 1 tactical_bomber moved from Russia to Kansu
1 infantry moved from Caucasus to Kazakhstan
1 fighter moved from Russia to Kazakhstan
1 armour moved from Tsinghai to Szechwan
Chinese take Sikang from Japanese
Chinese take Szechwan from Japanese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Tsinghai to Kansu
2 mech_infantrys moved from Tsinghai to Kazakhstan
2 artilleries and 4 infantry moved from Ukraine to Bessarabia
1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
1 armour and 5 mech_infantrys moved from Bryansk to Eastern Poland
1 artillery and 1 infantry moved from Vologda to Archangel
1 artillery and 2 infantry moved from Smolensk to Belarus
1 mech_infantry moved from Russia to Archangel
1 infantry moved from Bryansk to Belarus
1 armour moved from Bryansk to Belarus
2 armour moved from Bryansk to Eastern Poland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Tobruk to Libya
Russians take Libya from Italians
1 armour moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
1 armour moved from Italian Somaliland to Ethiopia
5 infantry moved from Siberia to Soviet Far East
3 infantry moved from Manchuria to Jehol
1 infantry moved from Tsinghai to Kansu
1 fighter and 1 tactical_bomber moved from Russia to Kansu
1 infantry moved from Caucasus to Kazakhstan
1 fighter moved from Russia to Kazakhstan
1 armour moved from Tsinghai to Szechwan
Chinese take Sikang from Japanese
Chinese take Szechwan from Japanese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Tsinghai to Kansu
2 mech_infantrys moved from Tsinghai to Kazakhstan
2 artilleries and 4 infantry moved from Ukraine to Bessarabia
1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
1 armour and 5 mech_infantrys moved from Bryansk to Eastern Poland
1 artillery and 1 infantry moved from Vologda to Archangel
1 artillery and 2 infantry moved from Smolensk to Belarus
1 mech_infantry moved from Russia to Archangel
1 infantry moved from Bryansk to Belarus
1 armour moved from Bryansk to Belarus
2 armour moved from Bryansk to Eastern PolandCombat - Russians
Battle in Bessarabia
Russians attack with 2 artilleries and 4 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 artilleries and 4 infantry in Bessarabia, round 2 : 0/6 hits
Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 1/2 hits
1 infantry owned by the Russians lost in Bessarabia
Russians roll dice for 2 artilleries and 3 infantry in Bessarabia, round 3 : 0/5 hits
Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 1/2 hits
1 infantry owned by the Russians lost in Bessarabia
Russians roll dice for 2 artilleries and 2 infantry in Bessarabia, round 4 : 3/4 hits
Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 4 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Battle in Kansu
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kansu, round 2 : 1/4 hits
Japanese roll dice for 1 armour in Kansu, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Kazakhstan
Russians attack with 1 fighter, 1 infantry and 2 mech_infantrys
Japanese defend with 2 artilleries
Russians roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Kazakhstan, round 2 : 1/4 hits
Japanese roll dice for 2 artilleries in Kazakhstan, round 2 : 0/2 hits
1 artillery owned by the Japanese lost in Kazakhstan
Russians roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Kazakhstan, round 3 : 2/4 hits
Japanese roll dice for 1 artillery in Kazakhstan, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleries
Battle in Jehol
Russians attack with 3 infantry
Japanese defend with 1 armour and 1 infantry
Russians roll dice for 3 infantry in Jehol, round 2 : 0/3 hits
Japanese roll dice for 1 armour and 1 infantry in Jehol, round 2 : 0/2 hits
Russians roll dice for 3 infantry in Jehol, round 3 : 2/3 hits
Japanese roll dice for 1 armour and 1 infantry in Jehol, round 3 : 0/2 hits
1 armour owned by the Japanese and 1 infantry owned by the Japanese lost in Jehol
Russians win, taking Jehol from Japanese with 3 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 armour and 1 infantry
Battle in Eastern Poland
Russians attack with 3 armour, 1 artillery, 1 infantry and 5 mech_infantrys
Germans defend with 1 aaGun, 1 artillery and 3 infantry
Russians roll dice for 3 armour, 1 artillery, 1 infantry and 5 mech_infantrys in Eastern Poland, round 2 : 3/10 hits
Germans roll dice for 1 aaGun, 1 artillery and 3 infantry in Eastern Poland, round 2 : 4/4 hits
1 infantry owned by the Russians , 2 infantry owned by the Germans , 3 mech_infantrys owned by the Russians and 1 aaGun owned by the Germans lost in Eastern Poland
Russians roll dice for 3 armour, 1 artillery and 2 mech_infantrys in Eastern Poland, round 3 : 3/6 hits
Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 3 : 1/2 hits
1 infantry owned by the Germans , 1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 3 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 aaGun, 1 artillery and 3 infantry
Casualties for Russians: 1 infantry and 4 mech_infantrys
Battle in Archangel
Russians attack with 1 artillery, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Archangel, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Soviet Far East
Russians attack with 5 infantry
Japanese defend with 1 infantry
Russians roll dice for 5 infantry in Soviet Far East, round 2 : 1/5 hits
Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Soviet Far East
Russians win, taking Soviet Far East from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Belarus
Russians attack with 1 armour, 1 artillery and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 armour, 1 artillery and 3 infantry in Belarus, round 2 : 2/5 hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 2/2 hits
2 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
2 mech_infantrys moved from Volgograd to Ukraine
1 fighter moved from Kazakhstan to Bryansk
1 fighter and 1 tactical_bomber moved from Kansu to Samara
2 aaGuns moved from Sakha to Amur
1 infantry moved from Korea to Amur
1 artillery and 1 infantry moved from Russia to Bryansk
1 artillery and 1 infantry moved from Russia to SmolenskPlace Units - Russians
1 armour, 1 artillery and 1 infantry placed in Ukraine
9 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,1,4,4,1,2,1,3,5,2,5,2,5,5
Russians collect 36 PUs (3 lost to blockades); end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 53 PUsTerritory Summary for Russians :
Korea : 1 flag, 2 infantry
Jehol : 3 infantry
Shensi : 1 infantry
Kansu : 2 infantry
Szechwan : 1 armour
Soviet Far East : 5 infantry
Amur : 2 aaGuns and 1 infantry
Kazakhstan : 1 infantry and 2 mech_infantrys
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Tobruk : 1 flag
Libya : 1 flag, 1 mech_infantry
Italian Somaliland : 1 flag
Ethiopia : 1 armour
Belarus : 1 armour, 1 artillery and 1 infantry
Bryansk : 4 aaGuns, 1 artillery, 1 fighter and 1 infantry
Archangel : 1 artillery, 1 infantry and 1 mech_infantry
Eastern Poland : 3 armour, 1 artillery and 1 mech_infantry
Bessarabia : 2 artilleries and 2 infantry
Russia : 1 airfield, 1 factory_major and 9 infantry
Ukraine : 1 armour, 1 artillery, 1 factory_minor, 1 infantry and 2 mech_infantrys
Volgograd : 1 factory_minor
Smolensk : 1 artillery and 1 infantry
Samara : 1 fighter and 1 tactical_bomber
113 Sea Zone : 1 cruiser and 1 submarine
Iraq : 1 flag
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 48 / 61
Russians : 39 / 53
Japanese : 37 / 50
Americans : 51 / 71
Chinese : 13 / 7
British : 33 / 38
UK_Pacific : 16 / 14
Italians : 10 / 11
ANZAC : 10 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 25 times
2 was rolled 23 times
3 was rolled 18 times
4 was rolled 18 times
5 was rolled 24 times
6 was rolled 17 times
Average roll : 3.352
Median : 3.000
Variance : 0.540
Standard Deviation : 0.735
Total rolls : 125Null / Other
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 8 times
6 was rolled 3 times
Average roll : 3.792
Median : 4.000
Variance : 0.957
Standard Deviation : 0.978
Total rolls : 24Japanese Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 8 times
6 was rolled 3 times
Average roll : 3.792
Median : 4.000
Variance : 0.957
Standard Deviation : 0.978
Total rolls : 24Germans Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.214
Standard Deviation : 1.102
Total rolls : 15Russians Combat
1 was rolled 15 times
2 was rolled 10 times
3 was rolled 13 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 10 times
Average roll : 3.177
Median : 3.000
Variance : 0.852
Standard Deviation : 0.923
Total rolls : 62 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Korea
2 fighters moved from Japan to Korea
1 tactical_bomber moved from Japan to Korea
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 armour moved from Kwangsi to French Indo China
2 infantry moved from Celebes to 44 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to Korea
1 battleship moved from 36 Sea Zone to 41 Sea Zone
1 cruiser and 1 destroyer moved from 36 Sea Zone to 6 Sea Zone
1 bomber moved from Anhwe to Shensi
1 bomber moved from Anhwe to French Indo China -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Korea
2 fighters moved from Japan to Korea
1 tactical_bomber moved from Japan to Korea
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 armour moved from Kwangsi to French Indo China
2 infantry moved from Celebes to 44 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to Korea
1 battleship moved from 36 Sea Zone to 41 Sea Zone
1 cruiser and 1 destroyer moved from 36 Sea Zone to 6 Sea Zone
1 bomber moved from Anhwe to Shensi
1 bomber moved from Anhwe to French Indo ChinaCombat - Japanese
Battle in Shensi
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Shensi, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Japanese roll dice for 1 bomber and 1 infantry in Shensi, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Shensi
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Sumatra
Japanese attack with 2 infantry
British defend with 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Sumatra, round 2 : 1/2 hits
Japanese roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits
UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits
1 infantry owned by the British lost in Sumatra
Japanese roll dice for 2 infantry in Sumatra, round 3 : 0/2 hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Sumatra
Japanese roll dice for 1 infantry in Sumatra, round 4 : 1/1 hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 4 : 0/1 hits
1 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in 19 Sea Zone
Japanese attack with 1 submarine
Americans defend with 3 transports
3 transports owned by the Americans lost in 19 Sea Zone
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Battle in Korea
Japanese attack with 1 armour, 1 artillery, 2 fighters, 2 infantry and 3 tactical_bombers
Russians defend with 2 infantry; Americans defend with 1 bomber
Japanese roll dice for 1 battleship and 1 cruiser in Korea, round 2 : 1/2 hits
Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 2 infantry and 3 tactical_bombers in Korea, round 2 : 4/9 hits
Russians roll dice for 1 bomber and 2 infantry in Korea, round 2 : 0/3 hits
2 infantry owned by the Russians and 1 bomber owned by the Americans lost in Korea
Japanese win, taking Korea from Russians with 1 armour, 1 artillery, 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Russians: 2 infantry
Casualties for Americans: 1 bomber
Battle in French Indo China
Japanese attack with 1 armour and 1 bomber
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour and 1 bomber in French Indo China, round 2 : 2/2 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 2/2 hits
1 infantry owned by the British , 1 armour owned by the Japanese , 1 bomber owned by the Japanese and 1 artillery owned by the British lost in French Indo China
UK_Pacific win with no units remaining. Battle score for attacker is -11
Casualties for Japanese: 1 armour and 1 bomber
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Japanese
1 bomber moved from Shensi to Suiyuyan
1 fighter and 2 tactical_bombers moved from Korea to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Korea to Japan
1 fighter moved from 6 Sea Zone to JapanPlace Units - Japanese
1 destroyer and 2 submarines placed in 6 Sea Zone
1 armour, 2 artilleries, 1 fighter and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 50 PUsDice Statistics:
Total
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 10 times
Average roll : 3.667
Median : 3.500
Variance : 0.686
Standard Deviation : 0.828
Total rolls : 36Japanese Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.600
Median : 3.000
Variance : 0.458
Standard Deviation : 0.677
Total rolls : 25Russians Combat
6 was rolled 3 times
Average roll : 6.000
Median : 6.000
Variance : 4.500
Standard Deviation : 2.121
Total rolls : 3UK_Pacific Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Chinese Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 destroyers, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry and 2 mech_infantrys moved from United Kingdom to 109 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 109 Sea Zone to 125 Sea Zone
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
2 infantry and 2 mech_infantrys moved from 125 Sea Zone to Norway
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
2 submarines moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 submarine moved from 25 Sea Zone to 16 Sea Zone
2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 battleships, 3 carriers, 3 cruisers and 3 destroyers moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 destroyers, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry and 2 mech_infantrys moved from United Kingdom to 109 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 109 Sea Zone to 125 Sea Zone
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
2 infantry and 2 mech_infantrys moved from 125 Sea Zone to Norway
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
2 submarines moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 submarine moved from 25 Sea Zone to 16 Sea Zone
2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 battleships, 3 carriers, 3 cruisers and 3 destroyers moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 92 Sea Zone
Americans attack with 2 submarines
Germans defend with 1 destroyer
Americans roll dice for 2 submarines in 92 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 92 Sea Zone
Americans win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Norway
Battle in 54 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 54 Sea Zone
Americans win, taking Norway from Germans, taking 54 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
3 fighters moved from Western United States to 26 Sea Zone
2 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour, 1 artillery and 2 infantry moved from 109 Sea Zone to United KingdomPlace Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
1 destroyer and 2 transports placed in 10 Sea Zone
Americans undo move 2.
1 transport placed in 101 Sea Zone
1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery, 1 infantry and 1 tactical_bomber placed in Western United States
1 armour, 2 infantry and 1 mech_infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsTerritory Summary for Americans :
Iwo Jima : 1 flag
Kiangsu : 2 artilleries and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 1 infantry and 1 tactical_bomber
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour, 3 infantry and 2 mech_infantrys
Midway : 1 airfield
26 Sea Zone : 2 battleships, 3 carriers, 3 cruisers, 5 destroyers, 5 fighters, 4 submarines, 1 tactical_bomber and 2 transports
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 destroyer and 1 transport
16 Sea Zone : 1 submarine
54 Sea Zone : 1 flag, 1 destroyer and 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
United Kingdom : 1 armour, 1 artillery, 2 fighters and 2 infantry
Norway : 1 flag, 2 infantry and 2 mech_infantrys
125 Sea Zone : 1 destroyer and 2 transports
109 Sea Zone : 1 destroyer and 2 transports
92 Sea Zone : 2 submarines
101 Sea Zone : 1 destroyer and 2 transports
91 Sea Zone : 1 destroyer and 2 submarinesProduction/PUs Summary :
Germans : 45 / 61
Russians : 36 / 53
Japanese : 45 / 50
Americans : 54 / 74
Chinese : 13 / 7
British : 33 / 38
UK_Pacific : 11 / 14
Italians : 10 / 11
ANZAC : 10 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.250
Median : 2.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Japanese Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.800
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kiangsu to Shantung
Chinese take Shantung from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 1 infantry placed in ShantungTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,5
Chinese collect 14 PUs (1 lost to blockades); end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUsTerritory Summary for Chinese :
Shantung : 1 artillery and 2 infantry
Production/PUs Summary :
Germans : 45 / 61
Russians : 36 / 53
Japanese : 43 / 50
Americans : 54 / 74
Chinese : 15 / 20
British : 33 / 38
UK_Pacific : 11 / 14
Italians : 10 / 11
ANZAC : 10 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.286
Median : 2.500
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 14Null / Other
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Germans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.800
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - British
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 83 Sea Zone
2 artilleries and 2 infantry moved from Scotland to 109 Sea Zone
2 artilleries, 2 destroyers, 2 infantry and 2 transports moved from 109 Sea Zone to 91 Sea Zone
2 artilleries, 2 destroyers, 2 infantry and 2 transports moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from Egypt to 92 Sea Zone
1 fighter moved from 92 Sea Zone to Gibraltar
1 armour moved from Yunnan to Kwangtung
Chinese take Kwangsi from Japanese
UK_Pacific take Kwangtung from Japanese
2 artilleries and 2 infantry moved from Burma to Shan State
3 artilleries and 3 infantry moved from Burma to Yunnan
1 artillery and 1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 artillery and 1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 armour and 2 mech_infantrys moved from India to Yunnan
1 fighter moved from Burma to India -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 2 artilleries, 1 destroyer, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 83 Sea Zone
2 artilleries and 2 infantry moved from Scotland to 109 Sea Zone
2 artilleries, 2 destroyers, 2 infantry and 2 transports moved from 109 Sea Zone to 91 Sea Zone
2 artilleries, 2 destroyers, 2 infantry and 2 transports moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from Egypt to 92 Sea Zone
1 fighter moved from 92 Sea Zone to Gibraltar
1 armour moved from Yunnan to Kwangtung
Chinese take Kwangsi from Japanese
UK_Pacific take Kwangtung from Japanese
2 artilleries and 2 infantry moved from Burma to Shan State
3 artilleries and 3 infantry moved from Burma to Yunnan
1 artillery and 1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 artillery and 1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 armour and 2 mech_infantrys moved from India to Yunnan
1 fighter moved from Burma to IndiaCombat - British
Battle in Shan State
British attack with 2 artilleries and 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 artilleries and 2 infantry in Shan State, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the British lost in Shan State
British roll dice for 2 artilleries and 1 infantry in Shan State, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits
British roll dice for 2 artilleries and 1 infantry in Shan State, round 4 : 0/3 hits
Japanese roll dice for 1 infantry in Shan State, round 4 : 0/1 hits
British roll dice for 2 artilleries and 1 infantry in Shan State, round 5 : 1/3 hits
Japanese roll dice for 1 infantry in Shan State, round 5 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 artilleries remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantryNon Combat Move - British
1 aaGun moved from Yunnan to Kwangsi
6 infantry moved from Yunnan to Kwangsi
3 artilleries and 3 infantry moved from 92 Sea Zone to Algeria
1 infantry moved from Morocco to Algeria
1 armour moved from Morocco to Tunisia
3 infantry moved from Scotland to United KingdomPlace Units - British
1 factory_minor placed in Egypt
2 artilleries and 1 infantry placed in United Kingdom
1 destroyer and 1 transport placed in 109 Sea Zone
British undo move 3.
British undo move 2.
1 artillery and 1 infantry placed in Quebec
1 transport placed in 106 Sea Zone
1 destroyer placed in 109 Sea Zone
1 artillery placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
1 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 20 PUs
Some Units in India change ownership: 1 armour and 2 mech_infantrysTerritory Summary for British, UK_Pacific :
Kwangsi : 1 aaGun and 6 infantry
Yunnan : 1 armour, 3 artilleries, 3 infantry and 2 mech_infantrys
Kweichow : 1 artillery and 1 infantry
Hunan : 1 artillery and 1 infantry
Shan State : 2 artilleries
India : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 fighter, 1 harbour, 5 infantry and 2 mech_infantrys
Malaya : 1 harbour and 2 infantry
Kwangtung : 1 armour and 1 harbour
French Indo China : 1 flag
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Gibraltar : 1 fighter and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 factory_minor, 1 harbour and 1 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 1 airfield, 5 artilleries, 1 factory_major, 1 fighter, 1 harbour, 7 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 infantry
Algeria : 3 artilleries and 4 infantry
Tunisia : 1 armour
Ethiopia : 1 flag
106 Sea Zone : 1 transport
Eire : 1 flag
109 Sea Zone : 1 destroyer
92 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 1 tactical_bomber and 3 transports
Eastern Persia : 1 flag
83 Sea Zone : 1 artillery, 1 infantry and 1 transport
Brazil : 1 flag
Persia : 1 flag
Suriname : 1 flag, 3 infantryProduction/PUs Summary :
Germans : 45 / 61
Russians : 36 / 53
Japanese : 36 / 50
Americans : 54 / 74
Chinese : 18 / 20
British : 33 / 38
UK_Pacific : 15 / 20
Italians : 10 / 11
ANZAC : 10 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.429
Median : 3.000
Variance : 0.265
Standard Deviation : 0.514
Total rolls : 35Null / Other
1 was rolled 3 times
2 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.500
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.500
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8Germans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.846
Median : 4.000
Variance : 1.583
Standard Deviation : 1.258
Total rolls : 13Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.800
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5