@simon33 said in cwglee51 allies+40 vs simon Axis OOB:
Scrambles from Guam or Queensland?
That second bomber was supposed to be moved to the Carolines J1. Bummer.
Slight update, same Q.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
1 fighter moved from Malaya to 42 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
1 fighter moved from Malaya to 42 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 2/2 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to 54 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
Place Units - ANZAC
1 fighter placed in New South Wales
1 cruiser and 1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,2
ANZAC collect 16 PUs (2 lost to blockades); end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 4 times
5 was rolled 2 times
Average roll : 2.500
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 8
Null / Other
2 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Japanese Combat
2 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
ANZAC Combat
1 was rolled 2 times
Average roll : 1.000
Median : 1.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Algeria to Gibraltar
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Algeria to Gibraltar
Non Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 4 times
5 was rolled 2 times
Average roll : 2.500
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 8
Null / Other
2 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Japanese Combat
2 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
ANZAC Combat
1 was rolled 2 times
Average roll : 1.000
Median : 1.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Finland to Karelia
1 fighter and 1 tactical_bomber moved from 127 Sea Zone to Karelia
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 6 transports moved from 127 Sea Zone to 126 Sea Zone
1 artillery and 3 infantry moved from Eastern Poland to Western Ukraine
2 artilleries and 4 infantry moved from Bessarabia to Ukraine
2 tactical_bombers moved from Southern Italy to Ukraine
1 fighter moved from Southern Italy to Ukraine
2 artilleries moved from France to Normandy Bordeaux
2 fighters moved from Western Germany to Normandy Bordeaux
1 artillery and 2 infantry moved from Eastern Poland to Belarus
Combat - Germans
Battle in Western Ukraine
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Western Ukraine, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Karelia
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 armour and 1 artillery
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Karelia, round 2 : 1/4 hits
Russians roll dice for 1 armour and 1 artillery in Karelia, round 2 : 0/2 hits
1 artillery owned by the Russians lost in Karelia
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Karelia, round 3 : 1/4 hits
Russians roll dice for 1 armour in Karelia, round 3 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Germans win, taking Karelia from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 artillery
Battle in Belarus
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 2 artilleries and 2 fighters
British defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 2 artilleries and 2 fighters in Normandy Bordeaux, round 2 : 0/4 hits
British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits
1 artillery owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 artillery and 2 fighters in Normandy Bordeaux, round 3 : 0/3 hits
British roll dice for 2 infantry in Normandy Bordeaux, round 3 : 0/2 hits
Germans roll dice for 1 artillery and 2 fighters in Normandy Bordeaux, round 4 : 0/3 hits
British roll dice for 2 infantry in Normandy Bordeaux, round 4 : 0/2 hits
Germans roll dice for 1 artillery and 2 fighters in Normandy Bordeaux, round 5 : 2/3 hits
British roll dice for 2 infantry in Normandy Bordeaux, round 5 : 0/2 hits
2 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery
Casualties for British: 2 infantry
Battle in Ukraine
Germans attack with 2 artilleries, 1 fighter, 4 infantry and 2 tactical_bombers
Russians defend with 3 artilleries, 1 factory_minor and 6 infantry
Germans roll dice for 2 artilleries, 1 fighter, 4 infantry and 2 tactical_bombers in Ukraine, round 2 : 3/9 hits
Russians roll dice for 3 artilleries and 6 infantry in Ukraine, round 2 : 4/9 hits
3 infantry owned by the Russians and 4 infantry owned by the Germans lost in Ukraine
Germans roll dice for 2 artilleries, 1 fighter and 2 tactical_bombers in Ukraine, round 3 : 2/5 hits
Russians roll dice for 3 artilleries and 3 infantry in Ukraine, round 3 : 0/6 hits
2 infantry owned by the Russians lost in Ukraine
Germans roll dice for 2 artilleries, 1 fighter and 2 tactical_bombers in Ukraine, round 4 : 2/5 hits
Russians roll dice for 3 artilleries and 1 infantry in Ukraine, round 4 : 0/4 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Ukraine
Germans roll dice for 2 artilleries, 1 fighter and 2 tactical_bombers in Ukraine, round 5 : 4/5 hits
Russians roll dice for 2 artilleries in Ukraine, round 5 : 1/2 hits
2 artilleries owned by the Russians and 1 artillery owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Germans: 1 artillery and 4 infantry
Casualties for Russians: 3 artilleries and 6 infantry
Non Combat Move - Germans
1 fighter and 2 tactical_bombers moved from Ukraine to Bessarabia
3 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Belarus
3 infantry moved from Poland to Baltic States
3 artilleries moved from Poland to Eastern Poland
1 armour moved from Germany to Eastern Poland
4 artilleries moved from Germany to Poland
3 infantry moved from Germany to Poland
6 infantry moved from Western Germany to France
2 aaGuns moved from Germany to Western Germany
2 fighters moved from Normandy Bordeaux to Western Germany
1 fighter and 1 tactical_bomber moved from Karelia to 126 Sea Zone
Place Units - Germans
3 artilleries and 5 infantry placed in Germany
7 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 factory_minor and 6 infantry
Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 7 infantry
Poland : 4 artilleries and 3 infantry
Germany : 4 aaGuns, 3 artilleries, 1 factory_major and 5 infantry
Belarus : 1 flag, 1 artillery and 2 infantry
Karelia : 1 flag, 1 infantry
Baltic States : 3 infantry
Eastern Poland : 1 armour and 3 artilleries
Bessarabia : 1 fighter, 3 infantry and 2 tactical_bombers
Ukraine : 1 flag, 1 artillery and 1 factory_minor
Western Ukraine : 1 flag, 1 artillery and 2 infantry
95 Sea Zone : 1 submarine
106 Sea Zone : 1 flag
97 Sea Zone : 1 submarine
126 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 6 transports
98 Sea Zone : 1 submarine
Finland : 1 flag
Production/PUs Summary :
Germans : 47 / 52
Russians : 24 / 37
Japanese : 43 / 47
Americans : 52 / 72
Chinese : 6 / 13
British : 34 / 38
UK_Pacific : 15 / 15
Italians : 17 / 22
ANZAC : 18 / 26
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 13 times
3 was rolled 13 times
4 was rolled 14 times
5 was rolled 19 times
6 was rolled 17 times
Average roll : 3.814
Median : 4.000
Variance : 0.612
Standard Deviation : 0.782
Total rolls : 86
Germans Combat
1 was rolled 5 times
2 was rolled 9 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 12 times
6 was rolled 11 times
Average roll : 3.904
Median : 4.000
Variance : 0.784
Standard Deviation : 0.886
Total rolls : 52
British Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 4.625
Median : 5.500
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8
Russians Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.385
Median : 3.000
Variance : 0.480
Standard Deviation : 0.693
Total rolls : 26
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 4 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 2 infantry moved from Novgorod to Karelia
1 artillery and 1 infantry moved from Smolensk to Belarus
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
1 artillery and 2 infantry moved from Rostov to Ukraine
1 mech_infantry moved from Bryansk to Belarus
1 armour moved from Bryansk to Western Ukraine
1 fighter moved from Novgorod to Belarus
1 tactical_bomber moved from Novgorod to Western Ukraine
1 fighter moved from Novgorod to Karelia
1 fighter moved from Novgorod to Belarus
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 4 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 2 infantry moved from Novgorod to Karelia
1 artillery and 1 infantry moved from Smolensk to Belarus
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
1 artillery and 2 infantry moved from Rostov to Ukraine
1 mech_infantry moved from Bryansk to Belarus
1 armour moved from Bryansk to Western Ukraine
1 fighter moved from Novgorod to Belarus
1 tactical_bomber moved from Novgorod to Western Ukraine
1 fighter moved from Novgorod to Karelia
1 fighter moved from Novgorod to Belarus
Combat - Russians
Battle in Belarus
Russians attack with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry in Belarus, round 2 : 2/5 hits
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Belarus, round 3 : 1/4 hits
Germans roll dice for 1 artillery in Belarus, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 artillery and 1 factory_minor
Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits
Germans roll dice for 1 artillery in Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Karelia
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Karelia, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/4 hits
Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 2/3 hits
1 infantry owned by the Russians , 2 infantry owned by the Germans and 1 artillery owned by the Russians lost in Western Ukraine
Russians roll dice for 1 armour and 1 tactical_bomber in Western Ukraine, round 3 : 1/2 hits
Germans roll dice for 1 artillery in Western Ukraine, round 3 : 1/1 hits
1 armour owned by the Russians and 1 artillery owned by the Germans lost in Western Ukraine
Russians win with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 armour, 1 artillery and 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Western Ukraine to Russia
2 fighters moved from Belarus to Novgorod
1 fighter moved from Karelia to Novgorod
1 armour moved from Bryansk to Archangel
1 infantry moved from Russia to Bryansk
1 artillery and 1 infantry moved from Volgograd to Rostov
1 armour moved from Russia to Archangel
1 armour moved from Bryansk to Novgorod
Place Units - Russians
2 infantry placed in Novgorod
1 artillery and 1 infantry placed in Volgograd
1 armour, 1 artillery and 1 infantry placed in Russia
1 artillery placed in Novgorod
1 artillery and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 12 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.062
Median : 3.000
Variance : 2.452
Standard Deviation : 1.566
Total rolls : 32
Germans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.700
Median : 2.500
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10
Russians Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 9 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.227
Median : 3.000
Variance : 2.190
Standard Deviation : 1.480
Total rolls : 22
My wife and I went away for our anniversary sorry for the delay
S.A.
Not a problem, I figured something was going on.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 43 Sea Zone to 42 Sea Zone
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from French Indo China to Yunnan
1 armour and 1 mech_infantry moved from Kwangtung to Yunnan
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Manchuria to Amur
1 infantry moved from Manchuria to Amur
1 mech_infantry moved from Hopei to Shensi
1 fighter and 1 tactical_bomber moved from Suiyuyan to Shensi
1 artillery moved from Kansu to Timguska
Japanese take Timguska from Russians
1 fighter and 1 tactical_bomber moved from Suiyuyan to Yunnan
2 bombers moved from Kwangsi to India
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 battleships moved from 35 Sea Zone to 33 Sea Zone
2 cruisers moved from 35 Sea Zone to 33 Sea Zone
4 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
4 fighters moved from 35 Sea Zone to 33 Sea Zone
1 bomber moved from Japan to 33 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 43 Sea Zone to 42 Sea Zone
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from French Indo China to Yunnan
1 armour and 1 mech_infantry moved from Kwangtung to Yunnan
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Manchuria to Amur
1 infantry moved from Manchuria to Amur
1 mech_infantry moved from Hopei to Shensi
1 fighter and 1 tactical_bomber moved from Suiyuyan to Shensi
1 artillery moved from Kansu to Timguska
Japanese take Timguska from Russians
1 fighter and 1 tactical_bomber moved from Suiyuyan to Yunnan
2 bombers moved from Kwangsi to India
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 battleships moved from 35 Sea Zone to 33 Sea Zone
2 cruisers moved from 35 Sea Zone to 33 Sea Zone
4 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
4 fighters moved from 35 Sea Zone to 33 Sea Zone
1 bomber moved from Japan to 33 Sea Zone
Combat - Japanese
Strategic bombing raid in India
AA fire in India : 0/2 hits
Bombing raid in India rolls: 7,7 and causes: 14 damage to unit: factory_major
Bombing raid in India causes 14 damage total.
Battle in 42 Sea Zone
Japanese attack with 2 submarines and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 2/2 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 submarine and 1 transport remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Java
Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Celebes
Battle in Yunnan
Japanese attack with 1 armour, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
British defend with 3 infantry; Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Yunnan, round 2 : 8/9 hits
Chinese roll dice for 5 infantry in Yunnan, round 2 : 1/5 hits
3 infantry owned by the British , 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Celebes from Dutch, taking Yunnan from Chinese with 1 armour, 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 1 infantry
Casualties for British: 3 infantry
Casualties for Chinese: 2 infantry
Battle in Kweichow
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Kweichow, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Borneo
Battle in Sumatra
Battle in Shensi
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Borneo from UK_Pacific, taking Sumatra from ANZAC, taking Shensi from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 33 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 2 cruisers, 4 fighters and 4 tactical_bombers
Americans defend with 1 battleship, 2 carriers, 2 cruisers, 3 fighters, 1 tactical_bomber and 2 transports
Japanese roll dice for 2 battleships, 1 bomber, 2 cruisers, 4 fighters and 4 tactical_bombers in 33 Sea Zone, round 2 : 11/13 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 3 fighters, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 2 : 6/9 hits
Units damaged: 2 battleships owned by the Japanese
3 fighters owned by the Americans , 2 carriers owned by the Americans , 2 tactical_bombers owned by the Japanese , 2 cruisers owned by the Americans , 1 tactical_bomber owned by the Americans and 2 fighters owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber, 2 cruisers, 2 fighters and 2 tactical_bombers in 33 Sea Zone, round 3 : 5/9 hits
Americans roll dice for 1 battleship and 2 transports in 33 Sea Zone, round 3 : 1/1 hits
1 battleship owned by the Americans , 1 cruiser owned by the Japanese and 2 transports owned by the Americans lost in 33 Sea Zone
Japanese win with 2 battleships, 1 bomber, 1 cruiser, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 77
Casualties for Japanese: 1 cruiser, 2 fighters and 2 tactical_bombers
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 3 fighters, 1 tactical_bomber and 2 transports
Non Combat Move - Japanese
1 bomber moved from 33 Sea Zone to Philippines
1 carrier moved from 35 Sea Zone to 44 Sea Zone
1 carrier moved from 35 Sea Zone to 43 Sea Zone
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 43 Sea Zone
2 fighters moved from Japan to 44 Sea Zone
3 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from Shensi to Kansu
2 bombers moved from India to Kwangsi
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 artillery and 1 infantry placed in Japan
1 destroyer and 3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Territory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag, 2 bombers, 3 fighters and 3 tactical_bombers
Kiangsu : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag, 1 mech_infantry
Yunnan : 1 flag, 1 armour and 1 mech_infantry
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 armour and 2 mech_infantrys
Hunan : 1 flag
Kansu : 1 flag, 1 fighter and 1 tactical_bomber
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag, 1 aaGun
Borneo : 1 flag, 1 artillery
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 artillery, 1 bomber, 1 harbour and 1 infantry
Sakha : 1 flag
Yenisey : 1 flag, 1 infantry
Amur : 1 flag, 2 infantry
Yakut S.S.R. : 1 flag, 1 infantry
Timguska : 1 flag, 1 artillery
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag
Celebes : 1 flag, 1 infantry
Java : 1 flag, 1 artillery
Sumatra : 1 flag, 1 infantry
42 Sea Zone : 1 flag, 1 submarine and 1 transport
41 Sea Zone : 1 transport
44 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
43 Sea Zone : 1 flag, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
33 Sea Zone : 2 battleships and 1 cruiser
35 Sea Zone : 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers
6 Sea Zone : 1 destroyer and 3 submarines
Production/PUs Summary :
Germans : 43 / 52
Russians : 26 / 28
Japanese : 63 / 68
Americans : 52 / 72
Chinese : 3 / 13
British : 34 / 38
UK_Pacific : 11 / 15
Italians : 17 / 22
ANZAC : 10 / 26
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 13 times
3 was rolled 14 times
4 was rolled 10 times
5 was rolled 8 times
6 was rolled 5 times
Average roll : 3.032
Median : 3.000
Variance : 1.016
Standard Deviation : 1.008
Total rolls : 63
Null / Other
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Japanese Combat
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 10 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.098
Median : 3.000
Variance : 0.775
Standard Deviation : 0.880
Total rolls : 41
ANZAC Combat
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
British Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.400
Median : 2.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10
Chinese Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 3.429
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 destroyers moved from 86 Sea Zone to 83 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 carrier, 1 cruiser and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Midway to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 artillery and 1 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 transport moved from 3 Sea Zone to 2 Sea Zone
1 infantry and 1 mech_infantry moved from Alaska to 2 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 cruiser, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Central United States to Western United States
1 mech_infantry moved from Central United States to Eastern United States
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 destroyers moved from 86 Sea Zone to 83 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 carrier, 1 cruiser and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Midway to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 artillery and 1 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 transport moved from 3 Sea Zone to 2 Sea Zone
1 infantry and 1 mech_infantry moved from Alaska to 2 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 cruiser, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Central United States to Western United States
1 mech_infantry moved from Central United States to Eastern United States
Combat - Americans
Battle in 33 Sea Zone
Americans attack with 1 bomber and 1 fighter
Japanese defend with 2 battleships and 1 cruiser
Americans roll dice for 1 bomber and 1 fighter in 33 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 2 battleships and 1 cruiser in 33 Sea Zone, round 2 : 2/3 hits
1 fighter owned by the Americans , 1 cruiser owned by the Japanese and 1 bomber owned by the Americans lost in 33 Sea Zone
Japanese win with 2 battleships remaining. Battle score for attacker is -10
Casualties for Japanese: 1 cruiser
Casualties for Americans: 1 bomber and 1 fighter
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 destroyer moved from 7 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 artillery placed in Western United States
1 artillery placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5
Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Americans Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Szechwan
1 infantry placed in Sikang
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total
Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5
Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Americans Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 fighters moved from United Kingdom to Normandy Bordeaux
1 artillery and 3 infantry moved from Egypt to Alexandria
1 fighter moved from Egypt to Alexandria
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 transport moved from 81 Sea Zone to 79 Sea Zone
1 battleship moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from Siam to French Indo China
UK_Pacific take French Indo China from Japanese
1 artillery and 1 infantry moved from Shan State to Yunnan
1 artillery and 2 infantry moved from Burma to Yunnan
1 fighter moved from Malaya to 42 Sea Zone
2 armour moved from India to Yunnan
1 infantry moved from Trans-Jordan to Egypt
1 bomber moved from United Kingdom to Southern France
1 armour moved from Morocco to Tunisia
British take Tunisia from Italians
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
2 infantry moved from 125 Sea Zone to Norway
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 1 artillery, 7 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair 8 damage on 8 factory_majors; Remaining resources: 7 PUs;
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 fighters moved from United Kingdom to Normandy Bordeaux
1 artillery and 3 infantry moved from Egypt to Alexandria
1 fighter moved from Egypt to Alexandria
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 transport moved from 81 Sea Zone to 79 Sea Zone
1 battleship moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from Siam to French Indo China
UK_Pacific take French Indo China from Japanese
1 artillery and 1 infantry moved from Shan State to Yunnan
1 artillery and 2 infantry moved from Burma to Yunnan
1 fighter moved from Malaya to 42 Sea Zone
2 armour moved from India to Yunnan
1 infantry moved from Trans-Jordan to Egypt
1 bomber moved from United Kingdom to Southern France
1 armour moved from Morocco to Tunisia
British take Tunisia from Italians
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
2 infantry moved from 125 Sea Zone to Norway
Combat - British
Strategic bombing raid in Southern France
AA fire in Southern France : 0/1 hits
Bombing raid in Southern France rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.
Battle in 41 Sea Zone
British attack with 1 battleship
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British win, taking 41 Sea Zone from Neutral with 1 battleship remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Alexandria
British attack with 1 artillery, 1 fighter and 3 infantry
Italians defend with 1 armour and 1 artillery
British roll dice for 1 artillery, 1 fighter and 3 infantry in Alexandria, round 2 : 1/5 hits
Italians roll dice for 1 armour and 1 artillery in Alexandria, round 2 : 0/2 hits
1 artillery owned by the Italians lost in Alexandria
British roll dice for 1 artillery, 1 fighter and 3 infantry in Alexandria, round 3 : 0/5 hits
Italians roll dice for 1 armour in Alexandria, round 3 : 1/1 hits
1 infantry owned by the British lost in Alexandria
British roll dice for 1 artillery, 1 fighter and 2 infantry in Alexandria, round 4 : 1/4 hits
Italians roll dice for 1 armour in Alexandria, round 4 : 0/1 hits
1 armour owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 armour and 1 artillery
Battle in Normandy Bordeaux
British attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
British roll dice for 1 artillery, 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 1/4 hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in 42 Sea Zone
British attack with 1 fighter
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
British roll dice for 1 fighter in 42 Sea Zone, round 2 : 1/1 hits
1 transport owned by the Japanese lost in 42 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Yunnan
British attack with 2 armour, 2 artilleries and 3 infantry
Japanese defend with 1 armour and 1 mech_infantry
British roll dice for 2 armour, 2 artilleries and 3 infantry in Yunnan, round 2 : 4/7 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Yunnan, round 2 : 0/2 hits
1 armour owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Norway
Non Combat Move - British
1 bomber moved from Southern France to United Kingdom
2 fighters moved from Normandy Bordeaux to United Kingdom
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 fighter moved from Alexandria to Egypt
1 infantry moved from Burma to Yunnan
1 artillery and 2 infantry moved from India to Burma
1 fighter moved from 42 Sea Zone to Malaya
Place Units - British
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 110 Sea Zone
1 armour and 6 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5
British collect 37 PUs (3 lost to blockades); end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 10 times
3 was rolled 8 times
4 was rolled 10 times
5 was rolled 10 times
6 was rolled 8 times
Average roll : 3.894
Median : 4.000
Variance : 1.413
Standard Deviation : 1.189
Total rolls : 47
Null / Other
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Japanese Combat
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 2 times
Average roll : 3.600
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
Germans Combat
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
British Combat
1 was rolled 1 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 8 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.885
Median : 4.000
Variance : 1.360
Standard Deviation : 1.166
Total rolls : 26
Italians Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.667
Median : 5.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Americans Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
2 fighters moved from Tobruk to Southern Italy
2 infantry moved from Eastern Poland to Belarus
1 armour moved from Baltic States to Belarus
2 infantry moved from Baltic States to Belarus
1 artillery moved from Baltic States to Belarus
1 bomber moved from Western Germany to 125 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
2 fighters moved from Tobruk to Southern Italy
2 infantry moved from Eastern Poland to Belarus
1 armour moved from Baltic States to Belarus
2 infantry moved from Baltic States to Belarus
1 artillery moved from Baltic States to Belarus
1 bomber moved from Western Germany to 125 Sea Zone
Combat - Italians
Battle in 92 Sea Zone
Italians attack with 1 destroyer and 1 fighter
Americans defend with 1 destroyer
Italians roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Italians roll dice for 1 fighter in 92 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans and 1 fighter owned by the Italians lost in 92 Sea Zone
Americans win with no units remaining. Battle score for attacker is -10
Casualties for Italians: 1 destroyer and 1 fighter
Casualties for Americans: 1 destroyer
Battle in 125 Sea Zone
Italians attack with 1 bomber
British defend with 1 destroyer and 1 transport
Italians roll dice for 1 bomber in 125 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 1 transport in 125 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 bomber in 125 Sea Zone, round 3 : 1/1 hits
British roll dice for 1 destroyer and 1 transport in 125 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the British lost in 125 Sea Zone
1 transport owned by the British lost in 125 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in Belarus
Italians attack with 1 armour, 1 artillery and 4 infantry
Russians defend with 1 artillery and 1 mech_infantry
Italians roll dice for 1 armour, 1 artillery and 4 infantry in Belarus, round 2 : 3/6 hits
Russians roll dice for 1 artillery and 1 mech_infantry in Belarus, round 2 : 1/2 hits
1 mech_infantry owned by the Russians , 1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Belarus
Italians win, taking Belarus from Russians with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 artillery and 1 mech_infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 bomber moved from 125 Sea Zone to Southern Italy
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 mech_infantry moved from Tobruk to 96 Sea Zone
1 mech_infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 mech_infantry moved from 97 Sea Zone to Yugoslavia
Place Units - Italians
2 destroyers and 1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Territory Summary for Italians :
Northern Italy : 1 factory_major
Southern Italy : 4 aaGuns, 1 airfield, 3 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
Belarus : 1 flag, 1 armour, 1 artillery and 3 infantry
Baltic States : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
70 Sea Zone : 1 submarine
Bulgaria : 1 flag
Greece : 1 flag
97 Sea Zone : 1 flag, 2 destroyers, 1 submarine and 1 transport
Yugoslavia : 1 flag, 1 mech_infantry
Production/PUs Summary :
Germans : 38 / 52
Russians : 26 / 28
Japanese : 59 / 68
Americans : 52 / 72
Chinese : 4 / 4
British : 40 / 42
UK_Pacific : 13 / 13
Italians : 17 / 22
ANZAC : 10 / 26
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 8 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.529
Median : 3.000
Variance : 2.938
Standard Deviation : 1.714
Total rolls : 17
Russians Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
British Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Italians Combat
1 was rolled 5 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.727
Median : 3.000
Variance : 1.900
Standard Deviation : 1.378
Total rolls : 11
Americans Combat
1 was rolled 2 times
Average roll : 1.000
Median : 1.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 carrier, 1 cruiser and 2 fighters moved from 54 Sea Zone to 33 Sea Zone
1 cruiser, 1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland