Guten Morgen Martin,
steigt dein fig in UK auf ?
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
2 artilleries and 3 infantry moved from Shensi to Suiyuyan
2 artilleries and 2 infantry moved from Szechwan to Sikang
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Kweichow to Sikang
1 mech_infantry moved from Kweichow to Sikang
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry moved from Kwangsi to Yunnan
1 mech_infantry moved from Kiangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 armour and 2 mech_infantrys moved from Kiangsu to Kwangtung
1 fighter moved from 36 Sea Zone to Kwangtung
1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 42 Sea Zone
1 cruiser moved from 36 Sea Zone to 43 Sea Zone
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to Suiyuyan
2 bombers moved from Kweichow to Sikang
2 tactical_bombers moved from Kwangsi to Yunnan
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 62 Sea Zone
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 submarine moved from 44 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 36 Sea Zone to Yunnan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
2 artilleries and 3 infantry moved from Shensi to Suiyuyan
2 artilleries and 2 infantry moved from Szechwan to Sikang
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Kweichow to Sikang
1 mech_infantry moved from Kweichow to Sikang
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry moved from Kwangsi to Yunnan
1 mech_infantry moved from Kiangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 armour and 2 mech_infantrys moved from Kiangsu to Kwangtung
1 fighter moved from 36 Sea Zone to Kwangtung
1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 42 Sea Zone
1 cruiser moved from 36 Sea Zone to 43 Sea Zone
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to Suiyuyan
2 bombers moved from Kweichow to Sikang
2 tactical_bombers moved from Kwangsi to Yunnan
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 62 Sea Zone
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 submarine moved from 44 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 36 Sea Zone to Yunnan
Combat - Japanese
Battle in Sikang
Japanese attack with 1 armour, 2 artilleries, 2 bombers, 2 infantry and 1 mech_infantry
Chinese defend with 6 infantry
Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 2 infantry and 1 mech_infantry in Sikang, round 2 : 3/8 hits
Chinese roll dice for 6 infantry in Sikang, round 2 : 1/6 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Sikang
Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 1 infantry and 1 mech_infantry in Sikang, round 3 : 4/7 hits
Chinese roll dice for 3 infantry in Sikang, round 3 : 1/3 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour, 2 artilleries, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 2 infantry
Casualties for Chinese: 6 infantry
Battle in Philippines
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 0/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits
1 infantry owned by the Japanese lost in Philippines
Japanese roll dice for 1 artillery in Philippines, round 3 : 0/1 hits
Americans roll dice for 2 infantry in Philippines, round 3 : 1/2 hits
1 artillery owned by the Japanese lost in Philippines
Americans win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 45 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 45 Sea Zone
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Borneo
Battle in Suiyuyan
Japanese attack with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 4 infantry
Japanese roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 1/7 hits
Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 1/4 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Suiyuyan
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Suiyuyan, round 3 : 1/6 hits
Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 2/3 hits
1 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Suiyuyan
Japanese roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Suiyuyan, round 4 : 2/4 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 2/2 hits
2 infantry owned by the Russians and 2 artilleries owned by the Japanese lost in Suiyuyan
Japanese win, taking Borneo from UK_Pacific with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Japanese: 2 artilleries and 3 infantry
Casualties for Russians: 4 infantry
Battle in Kwangtung
Japanese attack with 1 armour, 1 fighter and 2 mech_infantrys
British defend with 1 harbour and 2 infantry
Japanese roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Kwangtung, round 2 : 2/4 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 4 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 3/7 hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 3/4 hits
3 infantry owned by the British , 1 infantry owned by the Japanese , 1 fighter owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 1 artillery, 1 fighter and 2 tactical_bombers in Yunnan, round 3 : 3/4 hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -5
Casualties for Japanese: 1 fighter, 1 infantry and 1 mech_infantry
Casualties for British: 4 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Alaska
Battle in 62 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 62 Sea Zone, round 2 : 3/3 hits
ANZAC roll dice for 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber in 62 Sea Zone, round 2 : 3/4 hits
1 tactical_bomber owned by the ANZAC , 1 carrier owned by the Japanese , 1 destroyer owned by the Japanese and 1 carrier owned by the ANZAC lost in 62 Sea Zone
Japanese roll dice for 1 fighter and 1 tactical_bomber in 62 Sea Zone, round 3 : 1/2 hits
ANZAC roll dice for 1 cruiser and 1 fighter in 62 Sea Zone, round 3 : 1/2 hits
1 cruiser owned by the ANZAC and 1 tactical_bomber owned by the Japanese lost in 62 Sea Zone
Japanese roll dice for 1 fighter in 62 Sea Zone, round 4 : 0/1 hits
ANZAC roll dice for 1 fighter in 62 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 fighter in 62 Sea Zone, round 5 : 0/1 hits
ANZAC roll dice for 1 fighter in 62 Sea Zone, round 5 : 1/1 hits
1 fighter owned by the Japanese lost in 62 Sea Zone
ANZAC win, taking Alaska from Americans with 1 fighter remaining. Battle score for attacker is -6
Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Casualties for ANZAC: 1 carrier, 1 cruiser and 1 tactical_bomber
Battle in Java
1 fighter owned by the ANZAC forced to land in New South Wales
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 13 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 24 Sea Zone
1 fighter and 1 tactical_bomber moved from Suiyuyan to Hopei
2 bombers moved from Sikang to Hunan
1 fighter and 1 tactical_bomber moved from Yunnan to 36 Sea Zone
1 fighter moved from Kwangtung to Hunan
1 tactical_bomber moved from Yunnan to Hunan
1 infantry moved from Chahar to Hopei
1 infantry moved from Korea to Manchuria
Place Units - Japanese
2 armour and 1 mech_infantry placed in Kiangsu
1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs total
Dice Statistics:
Total
1 was rolled 23 times
2 was rolled 10 times
3 was rolled 17 times
4 was rolled 18 times
5 was rolled 22 times
6 was rolled 14 times
Average roll : 3.462
Median : 4.000
Variance : 1.165
Standard Deviation : 1.079
Total rolls : 104
Japanese Combat
1 was rolled 11 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 16 times
5 was rolled 14 times
6 was rolled 10 times
Average roll : 3.692
Median : 4.000
Variance : 1.109
Standard Deviation : 1.053
Total rolls : 65
ANZAC Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
5 was rolled 3 times
Average roll : 3.111
Median : 3.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9
UK_Pacific Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5
Chinese Combat
1 was rolled 9 times
2 was rolled 1 times
3 was rolled 6 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 2.870
Median : 3.000
Variance : 2.409
Standard Deviation : 1.552
Total rolls : 23
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Purchase Units - Americans
Americans buy 2 artilleries, 3 destroyers, 2 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
2 transports moved from 101 Sea Zone to 106 Sea Zone
2 infantry and 2 mech_infantrys moved from Eastern United States to New Brunswick Nova Scotia
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Hawaiian Islands to Alaska
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 infantry and 1 mech_infantry moved from 1 Sea Zone to Alaska
5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
4 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 26 Sea Zone to 17 Sea Zone
2 artilleries and 4 infantry moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 26 Sea Zone to 13 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 24 Sea Zone
1 cruiser moved from 26 Sea Zone to 13 Sea Zone
1 cruiser moved from 26 Sea Zone to 25 Sea Zone
1 cruiser moved from 26 Sea Zone to 24 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Purchase Units - Americans
Americans buy 2 artilleries, 3 destroyers, 2 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
2 transports moved from 101 Sea Zone to 106 Sea Zone
2 infantry and 2 mech_infantrys moved from Eastern United States to New Brunswick Nova Scotia
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Hawaiian Islands to Alaska
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 infantry and 1 mech_infantry moved from 1 Sea Zone to Alaska
5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
4 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 26 Sea Zone to 17 Sea Zone
2 artilleries and 4 infantry moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 26 Sea Zone to 13 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 24 Sea Zone
1 cruiser moved from 26 Sea Zone to 13 Sea Zone
1 cruiser moved from 26 Sea Zone to 25 Sea Zone
1 cruiser moved from 26 Sea Zone to 24 Sea Zone
Combat - Americans
Battle in 24 Sea Zone
Americans attack with 1 cruiser and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 24 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 cruiser in 24 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 24 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 24 Sea Zone
Americans win with 1 cruiser remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Alaska
Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
Japanese defend with 2 infantry
Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Alaska, round 2 : 0/3 hits
Japanese roll dice for 2 infantry in Alaska, round 2 : 0/2 hits
Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Alaska, round 3 : 2/3 hits
Japanese roll dice for 2 infantry in Alaska, round 3 : 0/2 hits
2 infantry owned by the Japanese lost in Alaska
Americans win, taking Alaska from Japanese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in 25 Sea Zone
Americans attack with 1 cruiser and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 cruiser in 25 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 13 Sea Zone
Americans attack with 1 cruiser and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 13 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 13 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 13 Sea Zone
Americans win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 91 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 2 fighters and 3 submarines
Germans defend with 2 submarines
Americans roll dice for 3 submarines in 91 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Germans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 carrier, 1 destroyer and 2 fighters in 91 Sea Zone, round 2 : 2/3 hits
1 submarine owned by the Americans and 1 submarine owned by the Germans lost in 91 Sea Zone
Americans win with 1 carrier, 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 6
Casualties for Germans: 2 submarines
Casualties for Americans: 1 submarine
Battle in Iwo Jima
Americans attack with 2 artilleries and 4 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 artilleries and 4 infantry in Iwo Jima, round 2 : 2/6 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 6 Sea Zone
Americans attack with 5 fighters and 1 tactical_bomber
Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
2 submarines owned by the Japanese Submerged
Americans roll dice for 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 4/6 hits
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 3/4 hits
3 fighters owned by the Americans , 1 tactical_bomber owned by the Japanese , 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 1/3 hits
Japanese roll dice for 1 fighter and 1 transport in 6 Sea Zone, round 3 : 0/1 hits
1 fighter owned by the Japanese lost in 6 Sea Zone
1 transport owned by the Japanese lost in 6 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Casualties for Americans: 3 fighters
Non Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 26 Sea Zone to 24 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 destroyers moved from 26 Sea Zone to 17 Sea Zone
2 battleships moved from 26 Sea Zone to 17 Sea Zone
2 carriers moved from 26 Sea Zone to 17 Sea Zone
1 carrier moved from 26 Sea Zone to 17 Sea Zone
1 bomber moved from Alaska to Western United States
Place Units - Americans
1 destroyer, 2 submarines and 2 transports placed in 101 Sea Zone
2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,1,2
Americans collect 51 PUs (2 lost to blockades); end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Territory Summary for Americans :
Iwo Jima : 1 flag, 2 artilleries and 4 infantry
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour and 1 infantry
Alaska : 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield
24 Sea Zone : 1 cruiser and 1 destroyer
25 Sea Zone : 1 cruiser, 1 destroyer and 1 submarine
13 Sea Zone : 1 cruiser and 1 submarine
10 Sea Zone : 2 destroyers, 1 submarine and 1 transport
17 Sea Zone : 2 battleships, 3 carriers, 2 destroyers, 2 fighters, 1 tactical_bomber and 3 transports
1 Sea Zone : 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 2 infantry and 2 mech_infantrys
106 Sea Zone : 2 transports
101 Sea Zone : 1 destroyer, 2 submarines and 2 transports
91 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 submarines
Production/PUs Summary :
Germans : 51 / 63
Russians : 32 / 36
Japanese : 51 / 54
Americans : 53 / 76
Chinese : 2 / 4
British : 30 / 28
UK_Pacific : 13 / 26
Italians : 13 / 13
ANZAC : 13 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 14 times
3 was rolled 13 times
4 was rolled 13 times
5 was rolled 6 times
6 was rolled 10 times
Average roll : 3.354
Median : 3.000
Variance : 0.797
Standard Deviation : 0.893
Total rolls : 65
Null / Other
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.562
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 16
Japanese Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.562
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 16
Germans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.219
Median : 3.000
Variance : 0.258
Standard Deviation : 0.508
Total rolls : 32
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs total
Territory Summary for Chinese :
Kansu : 1 infantry
Production/PUs Summary :
Germans : 51 / 63
Russians : 32 / 36
Japanese : 51 / 54
Americans : 53 / 76
Chinese : 2 / 3
British : 30 / 28
UK_Pacific : 13 / 26
Italians : 13 / 13
ANZAC : 13 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 14 times
3 was rolled 13 times
4 was rolled 13 times
5 was rolled 6 times
6 was rolled 10 times
Average roll : 3.354
Median : 3.000
Variance : 0.797
Standard Deviation : 0.893
Total rolls : 65
Null / Other
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.562
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 16
Japanese Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.562
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 16
Germans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.219
Median : 3.000
Variance : 0.258
Standard Deviation : 0.508
Total rolls : 32
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - British
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 fighter moved from Egypt to 81 Sea Zone
2 artilleries and 6 infantry moved from United Kingdom to Scotland
1 bomber moved from United Kingdom to Scotland
3 infantry moved from United Kingdom to Scotland
1 infantry moved from West India to India
2 infantry moved from Burma to Yunnan
1 artillery moved from Burma to Shan State
1 infantry moved from Malaya to Shan State
1 fighter moved from India to Shan State
1 artillery moved from Alexandria to Egypt
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British repair 6 damage on 6 factory_majors; Remaining resources: 22 PUs;
British buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 5 artilleries; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 fighter moved from Egypt to 81 Sea Zone
2 artilleries and 6 infantry moved from United Kingdom to Scotland
1 bomber moved from United Kingdom to Scotland
3 infantry moved from United Kingdom to Scotland
1 infantry moved from West India to India
2 infantry moved from Burma to Yunnan
1 artillery moved from Burma to Shan State
1 infantry moved from Malaya to Shan State
1 fighter moved from India to Shan State
1 artillery moved from Alexandria to Egypt
Combat - British
Battle in Shan State
British attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery, 1 fighter and 1 infantry in Shan State, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
British attack with 2 infantry
Japanese defend with 1 artillery
British roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits
British roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits
British roll dice for 2 infantry in Yunnan, round 4 : 1/2 hits
Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Scotland
British attack with 2 artilleries, 1 bomber and 9 infantry
Germans defend with 1 airfield, 2 armour, 3 artilleries and 3 infantry
British roll dice for 2 artilleries, 1 bomber and 9 infantry in Scotland, round 2 : 3/12 hits
Germans roll dice for 2 armour, 3 artilleries and 3 infantry in Scotland, round 2 : 2/8 hits
2 infantry owned by the British and 3 infantry owned by the Germans lost in Scotland
British roll dice for 2 artilleries, 1 bomber and 7 infantry in Scotland, round 3 : 4/10 hits
Germans roll dice for 2 armour and 3 artilleries in Scotland, round 3 : 1/5 hits
1 infantry owned by the British , 1 armour owned by the Germans and 3 artilleries owned by the Germans lost in Scotland
British roll dice for 2 artilleries, 1 bomber and 6 infantry in Scotland, round 4 : 1/9 hits
Germans roll dice for 1 armour in Scotland, round 4 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 2 artilleries, 1 bomber and 5 infantry remaining. Battle score for attacker is 21
Casualties for Germans: 2 armour, 3 artilleries and 3 infantry
Casualties for British: 4 infantry
Non Combat Move - British
1 bomber moved from Scotland to United Kingdom
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
3 infantry moved from Brazil to Suriname
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from 81 Sea Zone to Egypt
1 fighter moved from Shan State to India
2 artilleries and 7 infantry moved from India to Burma
2 infantry moved from India to Burma
Place Units - British
2 artilleries and 2 infantry placed in United Kingdom
British undo move 1.
3 artilleries and 1 infantry placed in United Kingdom
1 artillery and 1 infantry placed in Union of South Africa
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
1 armour and 5 artilleries placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Some Units in India change ownership: 1 armour and 5 artilleries
Territory Summary for British, UK_Pacific :
Yunnan : 2 infantry
Shan State : 1 artillery and 1 infantry
Burma : 1 aaGun, 2 artilleries and 9 infantry
India : 2 aaGuns, 1 airfield, 1 armour, 5 artilleries, 1 factory_major, 1 fighter, 1 harbour and 10 infantry
Malaya : 1 harbour and 2 infantry
Sumatra : 1 flag, 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 artillery, 1 harbour, 2 infantry and 1 tactical_bomber
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield, 2 artilleries and 5 infantry
Kenya : 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 bomber, 1 factory_major, 1 harbour, 7 infantry and 1 mech_infantry
Morocco : 1 armour and 1 infantry
Ethiopia : 1 flag
106 Sea Zone : 1 artillery, 1 infantry and 1 transport
Eire : 1 flag
Eastern Persia : 1 flag
81 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
Brazil : 1 flag
Persia : 1 flag
98 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 transport
91 Sea Zone : 1 transport
Suriname : 1 flag, 3 infantry
Production/PUs Summary :
Germans : 49 / 63
Russians : 32 / 36
Japanese : 49 / 54
Americans : 53 / 76
Chinese : 3 / 3
British : 33 / 38
UK_Pacific : 14 / 14
Italians : 12 / 13
ANZAC : 13 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 19 times
2 was rolled 21 times
3 was rolled 19 times
4 was rolled 26 times
5 was rolled 22 times
6 was rolled 20 times
Average roll : 3.559
Median : 4.000
Variance : 0.278
Standard Deviation : 0.527
Total rolls : 127
Null / Other
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.850
Median : 4.000
Variance : 0.526
Standard Deviation : 0.725
Total rolls : 20
Japanese Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.850
Median : 4.000
Variance : 0.526
Standard Deviation : 0.725
Total rolls : 20
Germans Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.333
Median : 4.000
Variance : 0.786
Standard Deviation : 0.886
Total rolls : 15
British Combat
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 8 times
5 was rolled 8 times
6 was rolled 7 times
Average roll : 3.625
Median : 4.000
Variance : 0.359
Standard Deviation : 0.599
Total rolls : 40
Americans Combat
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.219
Median : 3.000
Variance : 0.258
Standard Deviation : 0.508
Total rolls : 32
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Yugoslavia to Bulgaria
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Bulgaria to Greece
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Yugoslavia to Bulgaria
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Bulgaria to Greece
Non Combat Move - Italians
Place Units - Italians
1 artillery placed in Southern Italy
2 infantry placed in Northern Italy
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 61 Sea Zone to 63 Sea Zone
2 fighters moved from Dutch New Guinea to 45 Sea Zone
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
ANZAC roll dice for 2 fighters in 45 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 2 fighters in 45 Sea Zone, round 3 : 2/2 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 45 Sea Zone to South Australia
1 fighter moved from New South Wales to South Australia
1 aaGun moved from New South Wales to South Australia
Place Units - ANZAC
1 artillery, 1 fighter and 1 tactical_bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Territory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 1 tactical_bomber
South Australia : 1 aaGun, 1 artillery, 3 fighters and 2 infantry
Celebes : 1 flag, 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
63 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 49 / 63
Russians : 32 / 36
Japanese : 49 / 54
Americans : 53 / 76
Chinese : 3 / 3
British : 33 / 38
UK_Pacific : 14 / 14
Italians : 12 / 12
ANZAC : 13 / 23
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.833
Median : 3.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6
Japanese Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
ANZAC Combat
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.750
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
1 infantry moved from Algeria to Tunisia
French take Tunisia from Italians
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Combat - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantry
Tunisia : 1 infantry
98 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 49 / 63
Russians : 32 / 36
Japanese : 49 / 54
Americans : 53 / 76
Chinese : 3 / 3
British : 33 / 38
UK_Pacific : 14 / 14
Italians : 11 / 12
ANZAC : 13 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.833
Median : 3.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6
Japanese Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
ANZAC Combat
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.750
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 fighter and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 artillery and 1 infantry moved from Novgorod to Belarus
3 infantry moved from Romania to Eastern Poland
1 artillery moved from Romania to Eastern Poland
2 artilleries and 2 infantry moved from Slovakia Hungary to Eastern Poland
1 armour moved from Slovakia Hungary to Eastern Poland
1 tactical_bomber moved from Romania to Eastern Poland
1 artillery and 2 infantry moved from Germany to Poland
5 transports moved from 111 Sea Zone to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
2 armour, 1 artillery and 5 infantry moved from Western Germany to 112 Sea Zone
2 armour, 1 artillery, 6 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from 111 Sea Zone to United Kingdom
1 tactical_bomber moved from 111 Sea Zone to United Kingdom
2 armour, 1 artillery and 7 infantry moved from 110 Sea Zone to United Kingdom
1 carrier, 1 cruiser and 1 destroyer moved from 111 Sea Zone to 110 Sea Zone
2 bombers moved from Western Germany to United Kingdom
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 fighter moved from Romania to Southern Italy
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 fighter and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 artillery and 1 infantry moved from Novgorod to Belarus
3 infantry moved from Romania to Eastern Poland
1 artillery moved from Romania to Eastern Poland
2 artilleries and 2 infantry moved from Slovakia Hungary to Eastern Poland
1 armour moved from Slovakia Hungary to Eastern Poland
1 tactical_bomber moved from Romania to Eastern Poland
1 artillery and 2 infantry moved from Germany to Poland
5 transports moved from 111 Sea Zone to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
2 armour, 1 artillery and 5 infantry moved from Western Germany to 112 Sea Zone
2 armour, 1 artillery, 6 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from 111 Sea Zone to United Kingdom
1 tactical_bomber moved from 111 Sea Zone to United Kingdom
2 armour, 1 artillery and 7 infantry moved from 110 Sea Zone to United Kingdom
1 carrier, 1 cruiser and 1 destroyer moved from 111 Sea Zone to 110 Sea Zone
2 bombers moved from Western Germany to United Kingdom
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 fighter moved from Romania to Southern Italy
Combat - Germans
Battle in Belarus
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 artillery
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits
Russians roll dice for 1 artillery in Belarus, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Eastern Poland
Germans attack with 1 armour, 3 artilleries, 5 infantry and 1 tactical_bomber
Russians defend with 4 artilleries and 5 infantry
Germans roll dice for 1 armour, 3 artilleries, 5 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 3/10 hits
Russians roll dice for 4 artilleries and 5 infantry in Eastern Poland, round 2 : 1/9 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 1 armour, 3 artilleries, 4 infantry and 1 tactical_bomber in Eastern Poland, round 3 : 3/9 hits
Russians roll dice for 4 artilleries and 2 infantry in Eastern Poland, round 3 : 1/6 hits
2 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Eastern Poland
Germans roll dice for 1 armour, 3 artilleries, 3 infantry and 1 tactical_bomber in Eastern Poland, round 4 : 5/8 hits
Russians roll dice for 3 artilleries in Eastern Poland, round 4 : 0/3 hits
3 artilleries owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 armour, 3 artilleries, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for Germans: 2 infantry
Casualties for Russians: 4 artilleries and 5 infantry
Battle in United Kingdom
Germans attack with 2 armour, 1 artillery, 2 bombers, 1 fighter, 7 infantry and 1 tactical_bomber
French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 3 artilleries, 1 bomber, 1 factory_major, 1 harbour, 7 infantry and 1 mech_infantry
AA fire in United Kingdom : 0/4 hits
Germans roll dice for 1 cruiser in United Kingdom, round 2 : 0/1 hits
Germans roll dice for 2 armour, 1 artillery, 2 bombers, 1 fighter, 7 infantry and 1 tactical_bomber in United Kingdom, round 2 : 2/14 hits
British roll dice for 5 aaGuns, 3 artilleries, 1 bomber, 9 infantry and 1 mech_infantry in United Kingdom, round 2 : 3/14 hits
3 infantry owned by the Germans and 2 aaGuns owned by the British lost in United Kingdom
Germans roll dice for 2 armour, 1 artillery, 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber in United Kingdom, round 3 : 6/11 hits
British roll dice for 3 aaGuns, 3 artilleries, 1 bomber, 9 infantry and 1 mech_infantry in United Kingdom, round 3 : 4/14 hits
1 bomber owned by the British , 2 infantry owned by the French , 4 infantry owned by the Germans and 3 aaGuns owned by the British lost in United Kingdom
Germans roll dice for 2 armour, 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber in United Kingdom, round 4 : 4/7 hits
British roll dice for 3 artilleries, 7 infantry and 1 mech_infantry in United Kingdom, round 4 : 5/11 hits
4 infantry owned by the British , 1 bomber owned by the Germans , 1 tactical_bomber owned by the Germans , 2 armour owned by the Germans and 1 artillery owned by the Germans lost in United Kingdom
British win with 3 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is -5
Casualties for Germans: 2 armour, 1 artillery, 1 bomber, 7 infantry and 1 tactical_bomber
Casualties for French: 2 infantry
Casualties for British: 5 aaGuns, 1 bomber and 4 infantry
1 bomber owned by the Germans and 1 fighter owned by the Germans retreated
Non Combat Move - Germans
1 fighter moved from United Kingdom to 110 Sea Zone
1 bomber moved from United Kingdom to Western Germany
1 aaGun moved from Slovakia Hungary to Romania
1 aaGun moved from Slovakia Hungary to Eastern Poland
1 tactical_bomber moved from Eastern Poland to Western Germany
Place Units - Germans
2 infantry placed in Novgorod
1 infantry placed in Novgorod
1 armour, 2 artilleries and 5 infantry placed in Western Germany
1 armour and 2 infantry placed in Germany
1 fighter and 1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 24 times
3 was rolled 24 times
4 was rolled 13 times
5 was rolled 28 times
6 was rolled 21 times
Average roll : 3.645
Median : 3.500
Variance : 1.480
Standard Deviation : 1.216
Total rolls : 124
Germans Combat
1 was rolled 8 times
2 was rolled 16 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 15 times
6 was rolled 10 times
Average roll : 3.532
Median : 3.000
Variance : 1.541
Standard Deviation : 1.241
Total rolls : 62
British Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 10 times
4 was rolled 5 times
5 was rolled 9 times
6 was rolled 7 times
Average roll : 3.628
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 43
Russians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 4.053
Median : 4.000
Variance : 1.056
Standard Deviation : 1.027
Total rolls : 19
Test summary from TripleA, engine version: 1.7.0.5, time: 21:31:33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 3 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Amur to Korea
3 infantry moved from Amur to Manchuria
5 infantry moved from Sakha to Siberia
1 armour moved from Kansu to Shensi
Chinese take Shensi from Japanese
1 armour moved from Shensi to Tsinghai
3 infantry and 2 mech_infantrys moved from Kansu to Tsinghai
1 armour moved from Egypt to Ethiopia
1 mech_infantry moved from Egypt to Tobruk
Russians take Tobruk from Italians
1 artillery and 2 infantry moved from Russia to Vologda
1 artillery and 2 infantry moved from Russia to Smolensk
2 mech_infantrys moved from Bryansk to Belarus
2 fighters and 1 tactical_bomber moved from Russia to Belarus
1 mech_infantry moved from Caucasus to Kazakhstan
1 infantry moved from Northwest Persia to Caucasus
2 armour and 1 mech_infantry moved from Caucasus to Bryansk
1 armour and 4 mech_infantrys moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Korea
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Korea, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 3 : 3/3 hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Siberia
Russians attack with 5 infantry
Japanese defend with 1 infantry
Russians roll dice for 5 infantry in Siberia, round 2 : 1/5 hits
Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Siberia
Russians win, taking Siberia from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Manchuria
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Manchuria, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
Russians roll dice for 3 infantry in Manchuria, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Russians attack with 1 armour, 3 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Tsinghai, round 2 : 4/6 hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 1 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Belarus
Russians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 2/5 hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Belarus to Russia
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
2 mech_infantrys placed in Volgograd
2 artilleries, 2 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,4,1
Russians collect 34 PUs (1 lost to blockades); end with 34 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 40 PUs
Territory Summary for Russians :
Korea : 1 flag, 3 infantry
Manchuria : 3 infantry
Tsinghai : 1 armour, 3 infantry and 2 mech_infantrys
Sakha : 2 aaGuns
Siberia : 5 infantry
Kazakhstan : 1 mech_infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Tobruk : 1 flag, 1 mech_infantry
Ethiopia : 1 armour
Belarus : 2 mech_infantrys
Bryansk : 4 aaGuns, 4 armour, 1 infantry and 5 mech_infantrys
Bessarabia : 1 infantry
Russia : 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Ukraine : 2 artilleries, 1 factory_minor and 4 infantry
Western Ukraine : 1 artillery and 1 infantry
Vologda : 1 artillery and 1 infantry
Volgograd : 1 factory_minor and 2 mech_infantrys
Caucasus : 1 infantry
Smolensk : 1 artillery and 2 infantry
113 Sea Zone : 1 cruiser and 1 submarine
Iraq : 1 flag
Northwest Persia : 1 flag
Production/PUs Summary :
Germans : 50 / 63
Russians : 35 / 40
Japanese : 40 / 54
Americans : 53 / 76
Chinese : 8 / 3
British : 33 / 38
UK_Pacific : 14 / 14
Italians : 11 / 12
ANZAC : 13 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 13 times
5 was rolled 5 times
6 was rolled 13 times
Average roll : 3.526
Median : 4.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 57
Null / Other
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.111
Median : 4.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9
Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.111
Median : 4.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9
Germans Combat
1 was rolled 1 times
3 was rolled 3 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5
Russians Combat
1 was rolled 10 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 9 times
Average roll : 3.294
Median : 3.000
Variance : 1.818
Standard Deviation : 1.348
Total rolls : 34
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 1 fighter, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 cruiser moved from 43 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to Celebes
1 fighter moved from 42 Sea Zone to Philippines
1 carrier moved from 42 Sea Zone to 35 Sea Zone
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Hopei to 6 Sea Zone
1 carrier moved from 36 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Japan
1 mech_infantry moved from Kwangtung to French Indo China
1 infantry moved from French Indo China to Siam
1 armour and 1 mech_infantry moved from Kwangtung to Yunnan
2 bombers moved from Hunan to Yunnan
1 artillery and 1 mech_infantry moved from Sikang to Kazakhstan
1 armour moved from Sikang to Shensi
Japanese take Shensi from Chinese
1 armour moved from Shensi to Kansu
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Jehol
1 artillery moved from Sikang to Kazakhstan
1 fighter and 1 tactical_bomber moved from Hunan to 6 Sea Zone
1 transport moved from 2 Sea Zone to 4 Sea Zone
1 battleship moved from 42 Sea Zone to 36 Sea Zone
1 transport moved from 43 Sea Zone to 36 Sea Zone
1 cruiser moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 45 Sea Zone to 54 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 1 fighter, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 cruiser moved from 43 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to Celebes
1 fighter moved from 42 Sea Zone to Philippines
1 carrier moved from 42 Sea Zone to 35 Sea Zone
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Hopei to 6 Sea Zone
1 carrier moved from 36 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Japan
1 mech_infantry moved from Kwangtung to French Indo China
1 infantry moved from French Indo China to Siam
1 armour and 1 mech_infantry moved from Kwangtung to Yunnan
2 bombers moved from Hunan to Yunnan
1 artillery and 1 mech_infantry moved from Sikang to Kazakhstan
1 armour moved from Sikang to Shensi
Japanese take Shensi from Chinese
1 armour moved from Shensi to Kansu
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Jehol
1 artillery moved from Sikang to Kazakhstan
1 fighter and 1 tactical_bomber moved from Hunan to 6 Sea Zone
1 transport moved from 2 Sea Zone to 4 Sea Zone
1 battleship moved from 42 Sea Zone to 36 Sea Zone
1 transport moved from 43 Sea Zone to 36 Sea Zone
1 cruiser moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 45 Sea Zone to 54 Sea Zone
Combat - Japanese
Battle in Philippines
Japanese attack with 1 fighter and 1 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship in Philippines, round 2 : 1/1 hits
Japanese roll dice for 1 fighter and 1 infantry in Philippines, round 2 : 1/2 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Yunnan
Japanese attack with 1 armour, 2 bombers and 1 mech_infantry
British defend with 2 infantry
Japanese roll dice for 1 armour, 2 bombers and 1 mech_infantry in Yunnan, round 2 : 3/4 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits
2 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour and 2 bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for British: 2 infantry
Battle in Kansu
Japanese attack with 1 armour
Chinese defend with 1 infantry
Japanese roll dice for 1 armour in Kansu, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
Japanese roll dice for 1 armour in Kansu, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits
Japanese roll dice for 1 armour in Kansu, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits
Japanese roll dice for 1 armour in Kansu, round 5 : 0/1 hits
Chinese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits
Japanese roll dice for 1 armour in Kansu, round 6 : 1/1 hits
Chinese roll dice for 1 infantry in Kansu, round 6 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kazakhstan
Japanese attack with 2 artilleries and 1 mech_infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 2 artilleries and 1 mech_infantry in Kazakhstan, round 2 : 1/3 hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Celebes
Japanese attack with 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 cruiser in Celebes, round 2 : 1/1 hits
ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Celebes to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 armour moved from Kiangsu to Kwangsi
2 bombers moved from Yunnan to Anhwe
1 armour moved from Kiangsu to Jehol
Place Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
1 fighter placed in Japan
1 mech_infantry placed in Kiangsu
1 armour placed in Japan
1 mech_infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs total
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.593
Median : 4.000
Variance : 0.962
Standard Deviation : 0.981
Total rolls : 27
Japanese Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.188
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 16
ANZAC Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Russians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Chinese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.429
Median : 5.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7
Americans Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 destroyers, 3 fighters and 5 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer, 2 fighters and 2 submarines moved from 91 Sea Zone to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 bomber moved from Western United States to 4 Sea Zone
1 infantry and 1 mech_infantry moved from Alaska to 1 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 1 Sea Zone to 10 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 artilleries moved from Iwo Jima to 17 Sea Zone
4 infantry moved from Iwo Jima to 17 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 17 Sea Zone to 19 Sea Zone
2 artilleries and 4 infantry moved from 19 Sea Zone to Kiangsu
1 submarine moved from 13 Sea Zone to 25 Sea Zone
1 cruiser moved from 13 Sea Zone to 25 Sea Zone
1 cruiser and 1 destroyer moved from 24 Sea Zone to 25 Sea Zone
2 battleships, 3 carriers, 2 destroyers, 2 fighters and 1 tactical_bomber moved from 17 Sea Zone to 25 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 destroyers, 3 fighters and 5 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer, 2 fighters and 2 submarines moved from 91 Sea Zone to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 bomber moved from Western United States to 4 Sea Zone
1 infantry and 1 mech_infantry moved from Alaska to 1 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 1 Sea Zone to 10 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 artilleries moved from Iwo Jima to 17 Sea Zone
4 infantry moved from Iwo Jima to 17 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 17 Sea Zone to 19 Sea Zone
2 artilleries and 4 infantry moved from 19 Sea Zone to Kiangsu
1 submarine moved from 13 Sea Zone to 25 Sea Zone
1 cruiser moved from 13 Sea Zone to 25 Sea Zone
1 cruiser and 1 destroyer moved from 24 Sea Zone to 25 Sea Zone
2 battleships, 3 carriers, 2 destroyers, 2 fighters and 1 tactical_bomber moved from 17 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in 4 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 4 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Kiangsu
Americans attack with 2 artilleries and 4 infantry
Japanese defend with 1 aaGun, 1 factory_minor and 3 mech_infantrys
Americans roll dice for 2 artilleries and 4 infantry in Kiangsu, round 2 : 2/6 hits
Japanese roll dice for 1 aaGun and 3 mech_infantrys in Kiangsu, round 2 : 1/3 hits
1 aaGun owned by the Japanese , 1 infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Kiangsu
Americans roll dice for 2 artilleries and 3 infantry in Kiangsu, round 3 : 1/5 hits
Japanese roll dice for 2 mech_infantrys in Kiangsu, round 3 : 1/2 hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Kiangsu
Americans roll dice for 2 artilleries and 2 infantry in Kiangsu, round 4 : 1/4 hits
Japanese roll dice for 1 mech_infantry in Kiangsu, round 4 : 1/1 hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Kiangsu
Americans win, taking Kiangsu from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 3 mech_infantrys
Casualties for Americans: 3 infantry
Battle in 110 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 2 fighters and 2 submarines
Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 5 transports
Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 carrier, 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 5 transports in 110 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 2 submarines in 110 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 1 carrier, 1 destroyer and 2 fighters in 110 Sea Zone, round 3 : 3/3 hits
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 5 transports in 110 Sea Zone, round 3 : 3/4 hits
2 submarines owned by the Americans , 1 carrier owned by the Americans , 1 cruiser owned by the Germans , 1 carrier owned by the Germans and 1 destroyer owned by the Germans lost in 110 Sea Zone
Americans roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 4 : 1/3 hits
Germans roll dice for 1 fighter and 5 transports in 110 Sea Zone, round 4 : 0/1 hits
1 fighter owned by the Germans lost in 110 Sea Zone
5 transports owned by the Germans lost in 110 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 53
Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 5 transports
Casualties for Americans: 1 carrier and 2 submarines
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Americans
2 fighters moved from 110 Sea Zone to United Kingdom
2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
2 mech_infantrys moved from New Brunswick Nova Scotia to 106 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 106 Sea Zone to 109 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
1 infantry and 1 mech_infantry moved from 10 Sea Zone to Western United States
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 4 Sea Zone to Korea
Place Units - Americans
1 destroyer and 2 submarines placed in 101 Sea Zone
1 destroyer and 3 submarines placed in 10 Sea Zone
3 fighters placed in Western United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Territory Summary for Americans :
Iwo Jima : 1 flag
Korea : 1 bomber
Kiangsu : 2 artilleries and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour, 2 infantry and 1 mech_infantry
Midway : 1 airfield
26 Sea Zone : 2 destroyers, 1 submarine and 1 transport
25 Sea Zone : 2 battleships, 3 carriers, 3 cruisers, 4 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber
10 Sea Zone : 1 destroyer, 3 submarines and 1 transport
19 Sea Zone : 3 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
United Kingdom : 2 fighters
106 Sea Zone : 1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports
109 Sea Zone : 2 infantry, 2 mech_infantrys and 2 transports
101 Sea Zone : 1 destroyer and 2 submarines
91 Sea Zone : 2 submarines
110 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 50 / 63
Russians : 34 / 40
Japanese : 47 / 50
Americans : 51 / 71
Chinese : 7 / 3
British : 33 / 38
UK_Pacific : 14 / 14
Italians : 11 / 12
ANZAC : 10 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 8 times
6 was rolled 9 times
Average roll : 3.605
Median : 4.000
Variance : 0.452
Standard Deviation : 0.673
Total rolls : 43
Japanese Combat
1 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 2.833
Median : 2.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6
Germans Combat
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.444
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9
Americans Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.821
Median : 4.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 28
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kiangsu
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Territory Summary for Chinese :
Kiangsu : 1 infantry
Production/PUs Summary :
Germans : 50 / 63
Russians : 34 / 40
Japanese : 47 / 50
Americans : 51 / 71
Chinese : 7 / 7
British : 33 / 38
UK_Pacific : 14 / 14
Italians : 11 / 12
ANZAC : 10 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 8 times
6 was rolled 9 times
Average roll : 3.605
Median : 4.000
Variance : 0.452
Standard Deviation : 0.673
Total rolls : 43
Japanese Combat
1 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 2.833
Median : 2.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6
Germans Combat
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.444
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9
Americans Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.821
Median : 4.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 28