@simon33 said in cwglee51 allies+40 vs simon Axis OOB:
Scrambles from Guam or Queensland?
That second bomber was supposed to be moved to the Carolines J1. Bummer.
Slight update, same Q.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 destroyer and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
5 infantry moved from Karelia to Novgorod
1 artillery and 1 infantry moved from Norway to 112 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Western Germany to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 112 Sea Zone to 111 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 111 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to United Kingdom
1 tactical_bomber moved from Holland Belgium to United Kingdom
2 bombers moved from Western Germany to United Kingdom
1 fighter moved from Holland Belgium to United Kingdom
1 artillery moved from Eastern Poland to Baltic States
1 infantry moved from Poland to Baltic States
1 armour moved from Poland to Baltic States
1 artillery moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 infantry moved from Slovakia Hungary to Eastern Poland
4 infantry moved from Germany to Slovakia Hungary
4 infantry moved from Germany to Poland
1 mech_infantry moved from Germany to Baltic States
2 armour moved from Germany to Baltic States
1 armour moved from Romania to Slovakia Hungary
1 infantry moved from Germany to Slovakia Hungary
1 armour moved from Germany to Slovakia Hungary
1 armour, 3 artilleries and 4 infantry moved from 111 Sea Zone to Scotland
1 artillery and 1 infantry moved from France to Holland Belgium
1 infantry moved from Southern France to Normandy Bordeaux
1 submarine moved from 112 Sea Zone to 91 Sea Zone
AIR RAID!!!
Care to intercept Mr. Churchill?
nothing
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 destroyer and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
5 infantry moved from Karelia to Novgorod
1 artillery and 1 infantry moved from Norway to 112 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Western Germany to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 112 Sea Zone to 111 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 111 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to United Kingdom
1 tactical_bomber moved from Holland Belgium to United Kingdom
2 bombers moved from Western Germany to United Kingdom
1 fighter moved from Holland Belgium to United Kingdom
1 artillery moved from Eastern Poland to Baltic States
1 infantry moved from Poland to Baltic States
1 armour moved from Poland to Baltic States
1 artillery moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 infantry moved from Slovakia Hungary to Eastern Poland
4 infantry moved from Germany to Slovakia Hungary
4 infantry moved from Germany to Poland
1 mech_infantry moved from Germany to Baltic States
2 armour moved from Germany to Baltic States
1 armour moved from Romania to Slovakia Hungary
1 infantry moved from Germany to Slovakia Hungary
1 armour moved from Germany to Slovakia Hungary
1 armour, 3 artilleries and 4 infantry moved from 111 Sea Zone to Scotland
1 artillery and 1 infantry moved from France to Holland Belgium
1 infantry moved from Southern France to Normandy Bordeaux
1 submarine moved from 112 Sea Zone to 91 Sea Zone
Combat - Germans
Battle in Scotland
Battle in Baltic States
Germans attack with 3 armour, 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 2 artilleries
Germans roll dice for 3 armour, 1 artillery, 1 infantry and 1 mech_infantry in Baltic States, round 2 : 3/6 hits
Russians roll dice for 2 artilleries in Baltic States, round 2 : 1/2 hits
1 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Baltic States
Germans win, taking Scotland from British, taking Baltic States from Russians with 3 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries
Air Battle in United Kingdom
Germans attacks with 6 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/4 hits
Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: airfield
Bombing raid in United Kingdom rolls: 5,6 and causes: 11 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 2 and causes: 2 damage to unit: harbour
Bombing raid in United Kingdom causes 16 damage total. Damaged units is as follows: airfield = 3, factory_major = 11, harbour = 2
Cleaning up after air battles
Non Combat Move - Germans
2 bombers moved from United Kingdom to Western Germany
2 fighters moved from United Kingdom to 111 Sea Zone
2 tactical_bombers moved from United Kingdom to Normandy Bordeaux
2 aaGuns moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 artillery and 1 infantry moved from Finland to Norway
Place Units - Germans
1 destroyer placed in 93 Sea Zone
1 armour, 2 artilleries and 3 infantry placed in Western Germany
1 artillery and 5 infantry placed in Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.423
Median : 3.000
Variance : 0.080
Standard Deviation : 0.283
Total rolls : 26
Null / Other
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.300
Median : 3.000
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 10
Germans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.300
Median : 3.000
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 10
British Combat
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Russians Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 1 bomber, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
2 armour and 2 mech_infantrys moved from Western Ukraine to Romania
1 infantry moved from Bessarabia to Romania
2 fighters and 1 tactical_bomber moved from Russia to Romania
2 infantry moved from Archangel to Belarus
1 infantry moved from Bryansk to Belarus
5 artilleries and 17 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Bryansk to Belarus
Combat - Russians
Battle in Belarus
Russians attack with 4 infantry
Germans defend with 1 artillery
Russians win, taking Belarus from Germans with 3 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Russians attack with 5 artilleries and 17 infantry
Germans defend with 2 infantry
Russians win, taking Eastern Poland from Germans with 5 artilleries and 17 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Romania
Russians attack with 2 armour, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 5 infantry
Russians win, taking Romania from Germans with 2 armour, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Germans: 5 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 aaGuns moved from Western Ukraine to Eastern Poland
2 aaGuns and 3 infantry moved from Bryansk to Western Ukraine
3 artilleries and 2 infantry moved from Ukraine to Bessarabia
1 artillery and 3 infantry moved from Russia to Smolensk
4 infantry moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Romania to Bessarabia
2 infantry moved from Olgiy to Kansu
1 infantry moved from Dzavhan to Central Mongolia
1 infantry moved from Ulaanbaatar to Central Mongolia
2 infantry moved from Buyant-Uhaa to Central Mongolia
Place Units - Russians
2 artilleries and 1 infantry placed in Ukraine
1 armour and 1 mech_infantry placed in Volgograd
1 bomber, 1 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6
Russians collect 39 PUs; end with 39 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 47 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 2 destroyers, 2 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 cruiser and 2 transports moved from 5 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
2 infantry moved from Jehol to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 fighters moved from Manchuria to Korea
1 artillery and 2 infantry moved from Hopei to Shensi
1 infantry moved from Kweichow to Szechwan
1 artillery and 2 infantry moved from Yunnan to Szechwan
2 infantry moved from Kweichow to Shensi
1 artillery moved from Kweichow to Shensi
1 armour moved from Kweichow to Szechwan
1 artillery moved from Kwangsi to Kwangtung
2 mech_infantrys moved from Kiangsu to Kiangsi
1 armour moved from Kiangsu to Kiangsi
2 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Chahar to Shensi
1 fighter and 1 tactical_bomber moved from Chahar to Szechwan
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 battleship, 1 carrier and 1 cruiser moved from 36 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 45 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 63 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsi
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 2 destroyers, 2 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 cruiser and 2 transports moved from 5 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
2 infantry moved from Jehol to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 fighters moved from Manchuria to Korea
1 artillery and 2 infantry moved from Hopei to Shensi
1 infantry moved from Kweichow to Szechwan
1 artillery and 2 infantry moved from Yunnan to Szechwan
2 infantry moved from Kweichow to Shensi
1 artillery moved from Kweichow to Shensi
1 armour moved from Kweichow to Szechwan
1 artillery moved from Kwangsi to Kwangtung
2 mech_infantrys moved from Kiangsu to Kiangsi
1 armour moved from Kiangsu to Kiangsi
2 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Chahar to Shensi
1 fighter and 1 tactical_bomber moved from Chahar to Szechwan
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 battleship, 1 carrier and 1 cruiser moved from 36 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 45 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 63 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsi
Combat - Japanese
Battle in Shensi
Japanese attack with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Shensi, round 2 : 2/8 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 45 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
British defend with 1 destroyer and 1 transport
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 3/4 hits
British roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 transport owned by the British and 1 destroyer owned by the British lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from UK_Pacific with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 harbour and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 3/5 hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kiangsi
Japanese attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kiangsi, round 2 : 2/5 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 63 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 cruiser and 1 transport
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 63 Sea Zone, round 2 : 0/3 hits
ANZAC roll dice for 1 cruiser and 1 transport in 63 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese lost in 63 Sea Zone
Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 63 Sea Zone, round 3 : 1/2 hits
ANZAC roll dice for 1 cruiser and 1 transport in 63 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the ANZAC and 1 tactical_bomber owned by the Japanese lost in 63 Sea Zone
1 transport owned by the ANZAC lost in 63 Sea Zone
Japanese win, taking 63 Sea Zone from Neutral with 1 carrier and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer and 1 tactical_bomber
Casualties for ANZAC: 1 cruiser and 1 transport
Battle in Szechwan
Japanese attack with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Szechwan, round 2 : 3/7 hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Korea
Japanese attack with 2 fighters and 4 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 cruiser in Korea, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 2 fighters and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Korea to Japan
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Manchuria to Jehol
1 mech_infantry moved from Jehol to Chahar
1 aaGun moved from Shantung to Kiangsu
1 fighter and 1 tactical_bomber moved from Shensi to Kweichow
1 fighter and 1 tactical_bomber moved from Szechwan to Kweichow
1 fighter and 1 tactical_bomber moved from Kiangsi to Kweichow
1 battleship and 1 carrier moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from 36 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to Kweichow
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
2 destroyers placed in 6 Sea Zone
2 artilleries and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs total
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 9 times
3 was rolled 6 times
4 was rolled 10 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.295
Median : 3.000
Variance : 0.465
Standard Deviation : 0.682
Total rolls : 44
Japanese Combat
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.457
Median : 4.000
Variance : 0.794
Standard Deviation : 0.891
Total rolls : 35
ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Russians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
British Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
UK_Pacific Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Chinese Combat
1 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - British
British buy 2 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
2 infantry moved from Belgian Congo to Tanganyika Territory
2 fighters and 1 tactical_bomber moved from Egypt to Iraq
1 bomber moved from Egypt to Tanganyika Territory
1 infantry moved from Persia to Iraq
1 artillery and 2 infantry moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from India to Yunnan
1 fighter moved from India to Burma
1 fighter and 2 infantry moved from Burma to Shan State
Combat - British
Battle in Yunnan
British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win, taking Yunnan from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Battle in Shan State
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Tanganyika Territory
British attack with 1 bomber and 2 infantry
Italians defend with 1 infantry
British win, taking Tanganyika Territory from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Iraq
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Iraq to Egypt
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 81 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
1 infantry and 1 mech_infantry moved from 83 Sea Zone to French West Africa
2 infantry moved from Brazil to French Guiana
1 bomber moved from Tanganyika Territory to Egypt
1 battleship moved from 76 Sea Zone to 98 Sea Zone
5 mech_infantrys moved from India to Burma
1 fighter moved from Shan State to India
1 fighter and 1 tactical_bomber moved from Yunnan to India
2 infantry moved from Egypt to Alexandria
1 armour and 1 mech_infantry moved from Egypt to Alexandria
Place Units - British
2 artilleries and 1 infantry placed in Egypt
3 infantry placed in Persia
2 infantry and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2
British collect 22 PUs (7 lost to blockades); end with 22 PUs total
Place Units - UK_Pacific
2 armour and 4 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,1,6,3,3,6
UK_Pacific collect 17 PUs (4 lost to blockades); end with 18 PUs total
Some Units in India change ownership: 2 armour and 4 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
Italians take 97 Sea Zone from French
1 bomber moved from Southern Italy to 98 Sea Zone
1 infantry moved from Yugoslavia to Romania
1 artillery moved from Yugoslavia to Romania
1 armour moved from Yugoslavia to Bulgaria
1 armour moved from Bulgaria to Romania
1 artillery moved from Greece to Bulgaria
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 artillery and 1 infantry moved from Algeria to Morocco
Combat - Italians
Battle in Morocco
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 1/2 hits
French roll dice for 1 infantry in Morocco, round 2 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Morocco
Italians win, taking Morocco from French with 1 artillery remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Battle in 98 Sea Zone
Italians attack with 1 bomber and 1 destroyer
British defend with 1 battleship and 1 transport
Italians roll dice for 1 bomber and 1 destroyer in 98 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 battleship and 1 transport in 98 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Italians and 1 battleship owned by the British lost in 98 Sea Zone
1 transport owned by the British lost in 98 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 19
Casualties for British: 1 battleship and 1 transport
Casualties for Italians: 1 destroyer
Battle in Romania
Italians attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 2 armour, 1 infantry and 2 mech_infantrys
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Romania, round 2 : 1/3 hits
Russians roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Romania, round 2 : 3/5 hits
1 infantry owned by the Russians , 1 artillery owned by the Italians , 1 armour owned by the Italians and 1 infantry owned by the Italians lost in Romania
Russians win with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is -10
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour, 1 artillery and 1 infantry
Non Combat Move - Italians
1 bomber moved from 98 Sea Zone to Southern Italy
1 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
1 submarine placed in 97 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Northern Italy
1 artillery placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
6 infantry moved from Novgorod to Belarus
1 armour moved from Baltic States to Belarus
1 artillery moved from Baltic States to Belarus
5 infantry moved from Slovakia Hungary to Romania
3 armour moved from Slovakia Hungary to Romania
1 armour moved from Germany to Romania
1 transport moved from 111 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Norway to 112 Sea Zone
1 transport moved from 111 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from Western Germany to 112 Sea Zone
1 transport moved from 111 Sea Zone to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 transport moved from 111 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to United Kingdom
1 armour, 1 artillery, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to United Kingdom
1 armour, 3 artilleries and 4 infantry moved from Scotland to United Kingdom
2 fighters moved from 111 Sea Zone to United Kingdom
1 carrier, 1 cruiser and 1 destroyer moved from 111 Sea Zone to 110 Sea Zone
2 bombers, 2 fighters and 3 tactical_bombers moved from Western Germany to United Kingdom
2 tactical_bombers moved from Normandy Bordeaux to United Kingdom
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
6 infantry moved from Novgorod to Belarus
1 armour moved from Baltic States to Belarus
1 artillery moved from Baltic States to Belarus
5 infantry moved from Slovakia Hungary to Romania
3 armour moved from Slovakia Hungary to Romania
1 armour moved from Germany to Romania
1 transport moved from 111 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Norway to 112 Sea Zone
1 transport moved from 111 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from Western Germany to 112 Sea Zone
1 transport moved from 111 Sea Zone to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 transport moved from 111 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to United Kingdom
1 armour, 1 artillery, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to United Kingdom
1 armour, 3 artilleries and 4 infantry moved from Scotland to United Kingdom
2 fighters moved from 111 Sea Zone to United Kingdom
1 carrier, 1 cruiser and 1 destroyer moved from 111 Sea Zone to 110 Sea Zone
2 bombers, 2 fighters and 3 tactical_bombers moved from Western Germany to United Kingdom
2 tactical_bombers moved from Normandy Bordeaux to United Kingdom
Combat - Germans
Battle in Belarus
Germans attack with 1 armour, 1 artillery and 6 infantry
Russians defend with 3 infantry
Germans roll dice for 1 armour, 1 artillery and 6 infantry in Belarus, round 2 : 1/8 hits
Russians roll dice for 3 infantry in Belarus, round 2 : 0/3 hits
1 infantry owned by the Russians lost in Belarus
Germans roll dice for 1 armour, 1 artillery and 6 infantry in Belarus, round 3 : 2/8 hits
Russians roll dice for 2 infantry in Belarus, round 3 : 0/2 hits
2 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 armour, 1 artillery and 6 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Romania
Germans attack with 4 armour and 5 infantry
Russians defend with 2 armour and 2 mech_infantrys
Germans roll dice for 4 armour and 5 infantry in Romania, round 2 : 2/9 hits
Russians roll dice for 2 armour and 2 mech_infantrys in Romania, round 2 : 2/4 hits
2 infantry owned by the Germans and 2 mech_infantrys owned by the Russians lost in Romania
Germans roll dice for 4 armour and 3 infantry in Romania, round 3 : 3/7 hits
Russians roll dice for 2 armour in Romania, round 3 : 1/2 hits
2 armour owned by the Russians and 1 infantry owned by the Germans lost in Romania
Germans win, taking Romania from Russians with 4 armour and 2 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 3 infantry
Casualties for Russians: 2 armour and 2 mech_infantrys
Battle in United Kingdom
Germans attack with 2 armour, 5 artilleries, 2 bombers, 4 fighters, 9 infantry and 5 tactical_bombers
French defend with 1 fighter and 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 12 infantry
AA fire in United Kingdom : 1/11 hits
1 fighter owned by the Germans lost in United Kingdom
Germans roll dice for 1 cruiser in United Kingdom, round 2 : 0/1 hits
Germans roll dice for 2 armour, 5 artilleries, 2 bombers, 3 fighters, 9 infantry and 5 tactical_bombers in United Kingdom, round 2 : 11/26 hits
British roll dice for 5 aaGuns, 3 fighters and 14 infantry in United Kingdom, round 2 : 4/17 hits
4 infantry owned by the British , 2 infantry owned by the French , 4 infantry owned by the Germans and 5 aaGuns owned by the British lost in United Kingdom
Germans roll dice for 2 armour, 5 artilleries, 2 bombers, 3 fighters, 5 infantry and 5 tactical_bombers in United Kingdom, round 3 : 9/22 hits
British roll dice for 3 fighters and 8 infantry in United Kingdom, round 3 : 4/11 hits
8 infantry owned by the British , 4 infantry owned by the Germans and 1 fighter owned by the British lost in United Kingdom
Germans roll dice for 2 armour, 5 artilleries, 2 bombers, 3 fighters, 1 infantry and 5 tactical_bombers in United Kingdom, round 4 : 10/18 hits
British roll dice for 2 fighters in United Kingdom, round 4 : 1/2 hits
1 infantry owned by the Germans , 1 fighter owned by the British and 1 fighter owned by the French lost in United Kingdom
Germans captures 22PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 2 armour, 5 artilleries, 2 bombers, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 60
Casualties for Germans: 1 fighter and 9 infantry
Casualties for French: 1 fighter and 2 infantry
Casualties for British: 5 aaGuns, 2 fighters and 12 infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
2 fighters moved from United Kingdom to 110 Sea Zone
1 fighter moved from United Kingdom to Normandy Bordeaux
2 bombers moved from United Kingdom to Western Germany
5 tactical_bombers moved from United Kingdom to Normandy Bordeaux
1 armour moved from Baltic States to Novgorod
1 armour moved from Baltic States to Germany
1 artillery and 5 infantry moved from Germany to Slovakia Hungary
2 artilleries and 2 infantry moved from Western Germany to Germany
1 destroyer moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 83 Sea Zone
1 submarine moved from 109 Sea Zone to 110 Sea Zone
Place Units - Germans
1 armour, 2 artilleries and 7 infantry placed in Germany
1 armour, 1 artillery and 3 infantry placed in Western Germany
1 infantry placed in Novgorod
1 infantry placed in Novgorod
Turn Complete - Germans
Germans collect 56 PUs; end with 78 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Dice Statistics:
Total
1 was rolled 19 times
2 was rolled 29 times
3 was rolled 21 times
4 was rolled 28 times
5 was rolled 25 times
6 was rolled 29 times
Average roll : 3.649
Median : 4.000
Variance : 0.620
Standard Deviation : 0.787
Total rolls : 151
Germans Combat
1 was rolled 13 times
2 was rolled 21 times
3 was rolled 13 times
4 was rolled 15 times
5 was rolled 20 times
6 was rolled 17 times
Average roll : 3.596
Median : 4.000
Variance : 0.622
Standard Deviation : 0.789
Total rolls : 99
British Combat
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 10 times
5 was rolled 3 times
6 was rolled 10 times
Average roll : 3.756
Median : 4.000
Variance : 1.175
Standard Deviation : 1.084
Total rolls : 41
Russians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.727
Median : 4.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11
russia:
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 cruiser moved from 41 Sea Zone to 43 Sea Zone
1 battleship and 1 carrier moved from 41 Sea Zone to 43 Sea Zone
1 mech_infantry moved from Chahar to Suiyuyan
2 artilleries and 4 infantry moved from Shensi to Suiyuyan
3 fighters and 3 tactical_bombers moved from Kweichow to Suiyuyan
1 artillery and 2 infantry moved from Szechwan to Yunnan
1 armour moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 armour moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to Philippines
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 battleship moved from 20 Sea Zone to 35 Sea Zone
2 fighters moved from Japan to 25 Sea Zone
1 carrier moved from 20 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
1 destroyer moved from 16 Sea Zone to 8 Sea Zone
1 destroyer moved from 6 Sea Zone to 1 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 cruiser moved from 6 Sea Zone to 2 Sea Zone
1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
1 armour and 2 mech_infantrys moved from Kiangsi to Yunnan
1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
1 infantry moved from French Indo China to Siam
1 fighter moved from 20 Sea Zone to Philippines
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 cruiser moved from 41 Sea Zone to 43 Sea Zone
1 battleship and 1 carrier moved from 41 Sea Zone to 43 Sea Zone
1 mech_infantry moved from Chahar to Suiyuyan
2 artilleries and 4 infantry moved from Shensi to Suiyuyan
3 fighters and 3 tactical_bombers moved from Kweichow to Suiyuyan
1 artillery and 2 infantry moved from Szechwan to Yunnan
1 armour moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 armour moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to Philippines
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 battleship moved from 20 Sea Zone to 35 Sea Zone
2 fighters moved from Japan to 25 Sea Zone
1 carrier moved from 20 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
1 destroyer moved from 16 Sea Zone to 8 Sea Zone
1 destroyer moved from 6 Sea Zone to 1 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 cruiser moved from 6 Sea Zone to 2 Sea Zone
1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
1 armour and 2 mech_infantrys moved from Kiangsi to Yunnan
1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
1 infantry moved from French Indo China to Siam
1 fighter moved from 20 Sea Zone to Philippines
Combat - Japanese
Japanese creates battle in territory 63 Sea Zone
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship in Philippines, round 2 : 0/1 hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 2/4 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 2/2 hits
1 infantry owned by the Japanese , 2 infantry owned by the Americans and 1 fighter owned by the Japanese lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Americans: 2 infantry
Battle in Borneo
Battle in Suiyuyan
Japanese attack with 2 artilleries, 3 fighters, 4 infantry, 1 mech_infantry and 3 tactical_bombers
Russians defend with 4 infantry; Chinese defend with 4 infantry
Japanese roll dice for 2 artilleries, 3 fighters, 4 infantry, 1 mech_infantry and 3 tactical_bombers in Suiyuyan, round 2 : 6/13 hits
Chinese roll dice for 8 infantry in Suiyuyan, round 2 : 2/8 hits
2 infantry owned by the Russians , 2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Suiyuyan
Japanese roll dice for 2 artilleries, 3 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers in Suiyuyan, round 3 : 6/11 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits
2 infantry owned by the Russians lost in Suiyuyan
Japanese win, taking Borneo from UK_Pacific, taking Suiyuyan from Chinese with 2 artilleries, 3 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Japanese: 2 infantry
Casualties for Russians: 4 infantry
Casualties for Chinese: 4 infantry
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 6/8 hits
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the British , 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in 63 Sea Zone
Japanese attack with 1 carrier and 1 fighter
Americans defend with 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport
Americans roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter in 63 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 63 Sea Zone, round 2 : 1/5 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 submarine in 63 Sea Zone, round 3 : 1/1 hits
1 carrier owned by the Japanese lost in 63 Sea Zone
Japanese roll dice for 1 fighter in 63 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 63 Sea Zone, round 3 : 3/5 hits
1 fighter owned by the Japanese lost in 63 Sea Zone
Americans win with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is -26
Casualties for Japanese: 1 carrier and 1 fighter
Battle in Alaska
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 3 : 0/3 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 4 : 3/3 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win, taking Alaska from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
2 fighters owned by the Americans forced to land in New Zealand
Non Combat Move - Japanese
2 fighters moved from 25 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangtung
1 infantry moved from Kwangtung to Kwangsi
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Kweichow to Shensi
1 tactical_bomber moved from Philippines to 43 Sea Zone
1 fighter moved from 41 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to Kwangtung
2 fighters and 2 tactical_bombers moved from Suiyuyan to Jehol
1 fighter and 1 tactical_bomber moved from Suiyuyan to Anhwe
2 infantry moved from Korea to Amur
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 destroyer and 2 submarines placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 52 PUs; end with 53 PUs total
Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 17 times
3 was rolled 12 times
4 was rolled 9 times
5 was rolled 9 times
6 was rolled 15 times
Average roll : 3.325
Median : 3.000
Variance : 0.803
Standard Deviation : 0.896
Total rolls : 77
Japanese Combat
1 was rolled 11 times
2 was rolled 11 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 3.146
Median : 3.000
Variance : 0.638
Standard Deviation : 0.799
Total rolls : 48
Chinese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 1 times
6 was rolled 4 times
Average roll : 3.667
Median : 3.000
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12
Americans Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.588
Median : 4.000
Variance : 0.938
Standard Deviation : 0.968
Total rolls : 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from New Zealand: 2 fighters
EDIT: Adding units owned by Americans to 54 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
1 infantry moved from Shan State to French Indo China
2 artilleries and 3 infantry moved from Burma to Yunnan
1 fighter moved from India to French Indo China
2 mech_infantrys moved from Burma to French Indo China
3 infantry and 3 mech_infantrys moved from Burma to Yunnan
2 armour and 4 mech_infantrys moved from India to Yunnan
1 fighter and 1 tactical_bomber moved from India to French Indo China
1 infantry and 1 mech_infantry moved from French West Africa to 83 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 83 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Combat - British
Battle in Morocco
British attack with 1 infantry and 1 mech_infantry
Italians defend with 1 artillery
Italians win with 1 artillery remaining. Battle score for attacker is -7
Casualties for British: 1 infantry and 1 mech_infantry
Battle in Yunnan
British attack with 2 armour, 2 artilleries, 6 infantry and 7 mech_infantrys
Japanese defend with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
British win, taking Yunnan from Japanese with 2 armour, 2 artilleries, 4 infantry and 7 mech_infantrys remaining. Battle score for attacker is 15
Casualties for Japanese: 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Casualties for British: 2 infantry
Battle in French Indo China
British attack with 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British win, taking French Indo China from Japanese with 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from French Indo China to Shan State
3 infantry moved from Malaya to Shan State
1 aaGun moved from Burma to Shan State
2 aaGuns moved from Burma to Yunnan
2 infantry moved from Tanganyika Territory to Belgian Congo
2 infantry and 1 mech_infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Rhodesia to Belgian Congo
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Alexandria to Egypt
3 infantry moved from Persia to Northwest Persia
1 aaGun, 1 armour, 4 artilleries, 3 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
Place Units - UK_Pacific
1 armour and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 23 PUs; end with 23 PUs total
Some Units in India change ownership: 1 armour and 3 mech_infantrys
bump
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Bulgaria to Romania
2 infantry moved from Yugoslavia to Romania
1 artillery moved from Yugoslavia to Slovakia Hungary
1 infantry moved from Yugoslavia to Romania
1 armour moved from Northern Italy to Slovakia Hungary
1 bomber moved from Southern Italy to Romania
1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Bulgaria to Romania
3 infantry moved from Yugoslavia to Romania
1 artillery moved from Yugoslavia to Slovakia Hungary
1 armour moved from Northern Italy to Slovakia Hungary
1 bomber moved from Southern Italy to Romania
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Bulgaria to Romania
3 infantry moved from Yugoslavia to Romania
1 artillery moved from Yugoslavia to Slovakia Hungary
1 armour moved from Northern Italy to Slovakia Hungary
1 bomber moved from Southern Italy to Romania
Combat - Italians
Battle in Slovakia Hungary
Italians attack with 1 armour and 1 artillery
Russians defend with 1 artillery
Italians roll dice for 1 armour and 1 artillery in Slovakia Hungary, round 2 : 0/2 hits
Russians roll dice for 1 artillery in Slovakia Hungary, round 2 : 0/1 hits
Italians roll dice for 1 armour and 1 artillery in Slovakia Hungary, round 3 : 2/2 hits
Russians roll dice for 1 artillery in Slovakia Hungary, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Slovakia Hungary
Italians win, taking Slovakia Hungary from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Romania
Italians attack with 1 artillery, 1 bomber and 3 infantry
Russians defend with 3 artilleries
Italians roll dice for 1 artillery, 1 bomber and 3 infantry in Romania, round 2 : 2/5 hits
Russians roll dice for 3 artilleries in Romania, round 2 : 2/3 hits
2 artilleries owned by the Russians and 2 infantry owned by the Italians lost in Romania
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Romania, round 3 : 2/3 hits
Russians roll dice for 1 artillery in Romania, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Romania
Italians win, taking Romania from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 3 artilleries
Casualties for Italians: 2 infantry
Non Combat Move - Italians
1 bomber moved from Romania to Southern Italy
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 submarine moved from 97 Sea Zone to 92 Sea Zone
Place Units - Italians
1 armour, 1 artillery and 3 infantry placed in Northern Italy
1 artillery placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.111
Median : 3.500
Variance : 0.824
Standard Deviation : 0.907
Total rolls : 18
Russians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.167
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
Italians Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.083
Median : 3.500
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12