L14 G40 Helmutpower (Axis) vs PGMatt (Allies+9)

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 transport; Remaining resources: 7 PUs;

    Combat Move - ANZAC

    Combat - ANZAC
                ANZAC creates battle in territory 35 Sea Zone

    Non Combat Move - ANZAC
                2 infantry moved from New South Wales to Queensland
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                2 fighters moved from Malaya to 54 Sea Zone
                1 fighter moved from Malaya to India
                1 artillery moved from Shan State to Burma

    Place Units - ANZAC
                2 destroyers and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 21 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs

    Territory Summary for ANZAC :

    Burma : 1 artillery
        India : 1 fighter
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 7 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        Celebes : 1 flag, 1 infantry
        Dutch New Guinea : 1 flag
        42 Sea Zone : 1 flag
        35 Sea Zone : 1 flag, 2 submarines
        54 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
        62 Sea Zone : 2 destroyers and 1 transport
        Anglo Egyptian Sudan : 2 infantry
        Ethiopia : 1 flag

    Production/PUs Summary :

    Germans : 57 / 62
        Russians : 22 / 29
        Japanese : 30 / 25
        Americans : 52 / 77
        Chinese : 9 / 15
        British : 34 / 39
        UK_Pacific : 24 / 24
        Italians : 11 / 11
        ANZAC : 14 / 31
        French : 8 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 infantry moved from Algeria to Tunisia
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                EDIT: 2 infantry moved from Anglo Egyptian Sudan to Egypt

    Turn Complete - French

    Territory Summary for French :

    Egypt : 2 infantry
        United Kingdom : 2 infantry
        Tunisia : 3 infantry
        98 Sea Zone : 1 cruiser and 1 destroyer

    Production/PUs Summary :

    Germans : 57 / 62
        Russians : 22 / 29
        Japanese : 30 / 25
        Americans : 52 / 77
        Chinese : 9 / 15
        British : 34 / 39
        UK_Pacific : 24 / 24
        Italians : 11 / 11
        ANZAC : 14 / 31
        French : 8 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 1 fighter and 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Germans
                18 armour, 7 artilleries, 34 infantry and 9 mech_infantrys moved from Bryansk to Russia
                1 armour moved from Bryansk to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Russia
                1 armour moved from Bryansk to Tambov
                      Germans take Tambov from Russians
                1 armour moved from Tambov to Russia
                5 armour and 1 mech_infantry moved from Western Ukraine to Russia
                3 armour moved from Ukraine to Russia
                1 mech_infantry moved from Rostov to Bryansk
                1 mech_infantry moved from Bryansk to Russia
                1 bomber, 5 fighters and 5 tactical_bombers moved from Western Ukraine to Russia

    Combat - Germans
                Battle in Russia
                    Germans attack with 28 armour, 7 artilleries, 1 bomber, 5 fighters, 34 infantry, 11 mech_infantrys and 5 tactical_bombers
                    Russians defend with 4 aaGuns, 1 airfield, 1 armour, 29 artilleries, 1 factory_major, 2 fighters, 46 infantry and 1 tactical_bomber
                        AA fire in Russia :  1/11 hits
                        1 fighter owned by the Germans lost in Russia
                        Germans roll dice for 28 armour, 7 artilleries, 1 bomber, 4 fighters, 34 infantry, 11 mech_infantrys and 5 tactical_bombers in Russia, round 2 :  35/90 hits
                        Russians roll dice for 4 aaGuns, 1 armour, 29 artilleries, 2 fighters, 46 infantry and 1 tactical_bomber in Russia, round 2 :  27/79 hits
                        31 infantry owned by the Russians , 27 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Russia
                        Germans roll dice for 28 armour, 7 artilleries, 1 bomber, 4 fighters, 7 infantry, 11 mech_infantrys and 5 tactical_bombers in Russia, round 3 :  19/63 hits
                        Russians roll dice for 1 armour, 29 artilleries, 2 fighters, 15 infantry and 1 tactical_bomber in Russia, round 3 :  13/48 hits
                        15 infantry owned by the Russians , 7 infantry owned by the Germans , 4 artilleries owned by the Russians and 6 mech_infantrys owned by the Germans lost in Russia
                        Germans roll dice for 28 armour, 7 artilleries, 1 bomber, 4 fighters, 5 mech_infantrys and 5 tactical_bombers in Russia, round 4 :  25/50 hits
                        Russians roll dice for 1 armour, 25 artilleries, 2 fighters and 1 tactical_bomber in Russia, round 4 :  12/29 hits
                        25 artilleries owned by the Russians , 7 artilleries owned by the Germans and 5 mech_infantrys owned by the Germans lost in Russia
                        Germans roll dice for 28 armour, 1 bomber, 4 fighters and 5 tactical_bombers in Russia, round 5 :  17/38 hits
                        Russians roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Russia, round 5 :  1/4 hits
                        1 tactical_bomber owned by the Russians , 1 armour owned by the Russians , 1 armour owned by the Germans and 2 fighters owned by the Russians lost in Russia
                    Germans captures 29PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 27 armour, 1 bomber, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 121
                    Casualties for Germans: 1 armour, 7 artilleries, 1 fighter, 34 infantry and 11 mech_infantrys
                    Casualties for Russians: 4 aaGuns, 1 armour, 29 artilleries, 2 fighters, 46 infantry and 1 tactical_bomber

    Non Combat Move - Germans
                4 fighters moved from Russia to Western Ukraine
                5 tactical_bombers moved from Russia to Western Ukraine
                1 bomber moved from Russia to Slovakia Hungary
                3 aaGuns, 3 artilleries and 5 infantry moved from Germany to Western Germany
                3 aaGuns and 5 infantry moved from Western Germany to Northern Italy

    Place Units - Germans
                4 armour, 1 fighter and 5 infantry placed in Western Germany
                2 armour placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
                Germans collect 59 PUs (3 lost to blockades); end with 89 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 94 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 104 PUs

    Production/PUs Summary :

    Germans : 62 / 104
        Russians : 17 / 0
        Japanese : 30 / 25
        Americans : 52 / 77
        Chinese : 9 / 15
        British : 34 / 39
        UK_Pacific : 24 / 24
        Italians : 11 / 11
        ANZAC : 14 / 31
        French : 8 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 6

    Combat Move - Russians

    Non Combat Move - Russians
                2 aaGuns and 18 infantry moved from Timguska to Yenisey
                1 infantry moved from Northwest Persia to Iraq

    Turn Complete - Russians

    Territory Summary for Russians :

    Malaya : 2 armour and 2 mech_infantrys
        Yenisey : 2 aaGuns and 18 infantry
        Volgograd : 1 factory_minor
        125 Sea Zone : 1 submarine
        Iraq : 1 infantry
        115 Sea Zone : 1 cruiser

    Production/PUs Summary :

    Germans : 62 / 104
        Russians : 17 / 0
        Japanese : 30 / 25
        Americans : 52 / 77
        Chinese : 9 / 15
        British : 34 / 39
        UK_Pacific : 24 / 24
        Italians : 11 / 11
        ANZAC : 14 / 31
        French : 8 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese repair 6 damage on 6 factory_minors; Remaining resources: 19 PUs; 6 SuicideAttackTokens;
                Japanese buy 1 factory_minor and 2 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Kazakhstan to Samara
                      Japanese take Samara from Russians
                1 armour moved from Samara to Vologda
                      Japanese take Vologda from Russians
                3 artilleries, 7 infantry and 5 mech_infantrys moved from Kazakhstan to Caucasus
                      Japanese take Caucasus from Russians
                1 armour moved from Kazakhstan to Volgograd
                      Japanese take Volgograd from Russians
                1 armour moved from Kansu to Timguska
                      Japanese take Timguska from Russians
                1 armour moved from Timguska to Urals
                      Japanese take Urals from Russians
                1 armour, 6 infantry and 1 mech_infantry moved from Kansu to Tsinghai
                1 fighter moved from 37 Sea Zone to 19 Sea Zone
                2 fighters and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
                1 destroyer moved from 37 Sea Zone to 35 Sea Zone

    Combat - Japanese
                Battle in 35 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    ANZAC defend with 2 submarines
                        ANZAC roll dice for 2 submarines in 35 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 :  3/4 hits
                        2 submarines owned by the ANZAC lost in 35 Sea Zone
                    Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 2 submarines
                Battle in 19 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 4 transports
                        4 transports owned by the Americans lost in 19 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 28
                    Casualties for Americans: 4 transports
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 submarines and 3 transports moved from 37 Sea Zone to 20 Sea Zone
                2 fighters moved from 35 Sea Zone to 20 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
                1 fighter moved from 19 Sea Zone to 20 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kiangsi to Tsinghai
                2 tactical_bombers moved from Kiangsi to Japan
                2 fighters and 2 tactical_bombers moved from Kiangsi to Tsinghai
                1 fighter and 1 tactical_bomber moved from Kiangsi to Kiangsu

    Place Units - Japanese
                2 infantry placed in Japan
                1 factory_minor placed in Shantung

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,4,1,3,1,2,6,1,6,5,5,3,6,2,1,3,1,5,4,6,2
                Japanese collect 27 PUs (11 lost to blockades); end with 28 PUs total

    Production/PUs Summary :

    Germans : 62 / 104
        Russians : 9 / 0
        Japanese : 38 / 28
        Americans : 52 / 77
        Chinese : 9 / 15
        British : 34 / 39
        UK_Pacific : 24 / 24
        Italians : 11 / 11
        ANZAC : 14 / 31
        French : 8 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese repair 6 damage on 6 factory_minors; Remaining resources: 19 PUs; 6 SuicideAttackTokens;
                Japanese buy 1 factory_minor and 2 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Kazakhstan to Samara
                      Japanese take Samara from Russians
                1 armour moved from Samara to Vologda
                      Japanese take Vologda from Russians
                3 artilleries, 7 infantry and 5 mech_infantrys moved from Kazakhstan to Caucasus
                      Japanese take Caucasus from Russians
                1 armour moved from Kazakhstan to Volgograd
                      Japanese take Volgograd from Russians
                1 armour moved from Kansu to Timguska
                      Japanese take Timguska from Russians
                1 armour moved from Timguska to Urals
                      Japanese take Urals from Russians
                1 armour, 6 infantry and 1 mech_infantry moved from Kansu to Tsinghai
                1 fighter moved from 37 Sea Zone to 19 Sea Zone
                2 fighters and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
                1 destroyer moved from 37 Sea Zone to 35 Sea Zone

    Combat - Japanese
                Battle in 35 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    ANZAC defend with 2 submarines
                        ANZAC roll dice for 2 submarines in 35 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 :  3/4 hits
                        2 submarines owned by the ANZAC lost in 35 Sea Zone
                    Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 2 submarines
                Battle in 19 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 4 transports
                        4 transports owned by the Americans lost in 19 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 28
                    Casualties for Americans: 4 transports
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 submarines and 3 transports moved from 37 Sea Zone to 20 Sea Zone
                2 fighters moved from 35 Sea Zone to 20 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
                1 fighter moved from 19 Sea Zone to 20 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kiangsi to Tsinghai
                2 tactical_bombers moved from Kiangsi to Japan
                2 fighters and 2 tactical_bombers moved from Kiangsi to Tsinghai
                1 fighter and 1 tactical_bomber moved from Kiangsi to Kiangsu

    Place Units - Japanese
                2 infantry placed in Japan
                1 factory_minor placed in Shantung

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,4,1,3,1,2,6,1,6,5,5,3,6,2,1,3,1,5,4,6,2
                Japanese collect 27 PUs (11 lost to blockades); end with 28 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Japan: 2 infantry
                EDIT: Adding units owned by Japanese to Kiangsu: 2 infantry
                EDIT: Turning off Edit Mode

    Production/PUs Summary :

    Germans : 62 / 104
        Russians : 9 / 0
        Japanese : 38 / 28
        Americans : 52 / 77
        Chinese : 9 / 15
        British : 34 / 39
        UK_Pacific : 24 / 24
        Italians : 11 / 11
        ANZAC : 14 / 31
        French : 8 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • I made 2 big mystakes… Maybe i dont have to play when I’m sick… I made mystake by taking the territories near Mongolia and after I made the mystake to buy a factory and forget I cant put it in a new territory…

    I wish that dont cost me the game!

  • 16

    @Helmutpower:

    I made 2 big mystakes… Maybe i dont have to play when I’m sick… I made mystake by taking the territories near Mongolia and after I made the mystake to buy a factory and forget I cant put it in a new territory…

    I wish that dont cost me the game!

    That’s cool, just redownload your turn and start again.  I agree that playing sick is harder than it sounds :)

    I have had a stomach bug like you would not believe the last couple of days.  I’ll assume you’re going to replay Japan 6, and I’ll await a repost before I play the Allies.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese repair 6 damage on 6 factory_minors; Remaining resources: 19 PUs; 6 SuicideAttackTokens;
                Japanese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 destroyer moved from 37 Sea Zone to 35 Sea Zone
                3 fighters and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from Kiangsi to 19 Sea Zone
                1 armour moved from Kazakhstan to Samara
                      Japanese take Samara from Russians
                1 armour moved from Samara to Volgograd
                      Japanese take Volgograd from Russians
                3 artilleries, 7 infantry and 4 mech_infantrys moved from Kazakhstan to Caucasus
                      Japanese take Caucasus from Russians
                1 armour and 1 mech_infantry moved from Kazakhstan to Eastern Persia
                      Japanese take Turkmenistan from Russians
                      Japanese take Eastern Persia from British
                2 armour, 6 infantry and 1 mech_infantry moved from Kansu to Tsinghai
                2 armour and 1 mech_infantry moved from Tsinghai to Kazakhstan

    Combat - Japanese
                Battle in 19 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    Americans defend with 4 transports
                        4 transports owned by the Americans lost in 19 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 28
                    Casualties for Americans: 4 transports
                Battle in 35 Sea Zone
                    Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                    ANZAC defend with 2 submarines
                        ANZAC roll dice for 2 submarines in 35 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 :  1/5 hits
                        1 submarine owned by the ANZAC lost in 35 Sea Zone
                        ANZAC roll dice for 1 submarine in 35 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 35 Sea Zone, round 3 :  4/5 hits
                        1 submarine owned by the ANZAC lost in 35 Sea Zone
                    Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 2 submarines

    Non Combat Move - Japanese
                2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 submarines and 3 transports moved from 37 Sea Zone to 20 Sea Zone
                3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
                1 tactical_bomber moved from 20 Sea Zone to Formosa
                1 fighter moved from Kiangsi to 20 Sea Zone
                1 tactical_bomber moved from 19 Sea Zone to Kiangsu
                3 fighters and 5 tactical_bombers moved from Kiangsi to Kiangsu

    Place Units - Japanese
                1 artillery and 2 infantry placed in Kiangsu
                3 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,2,2,1,2,4,5,5,6,1,3,3,5,4,5,3,4,2,1,6,6
                Japanese collect 24 PUs (11 lost to blockades); end with 24 PUs total

    Production/PUs Summary :

    Germans : 62 / 104
        Russians : 12 / 0
        Japanese : 35 / 24
        Americans : 52 / 77
        Chinese : 9 / 15
        British : 34 / 39
        UK_Pacific : 24 / 24
        Italians : 11 / 11
        ANZAC : 14 / 31
        French : 8 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Thank you for letting me replay my 6th round with the japan…

    And sorry again for the long waiting time!

  • 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 96 Sea Zone
                3 submarines moved from 91 Sea Zone to 92 Sea Zone
                1 battleship, 3 carriers, 3 cruisers, 4 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
                      Americans take 19 Sea Zone from Japanese
                1 bomber moved from Buryatia to 20 Sea Zone
                1 artillery moved from Manchuria to Korea
                      Americans take Korea from Japanese
                1 artillery moved from Manchuria to Jehol
                      Chinese take Jehol from Japanese
                1 artillery moved from Manchuria to Jehol

  • 16

    @Helmutpower:

    Thank you for letting me replay my 6th round with the japan…

    And sorry again for the long waiting time!

    No trouble at all, not fun when you’re brain doesn’t work as normal.

    I’ll need kamikaze attacks in Z20, plus OOL if you know it.


  • Kamikazes order:

    1 on each of your aircraft carrier
    2 on your battleship
    1 on one of your cruiser

    And the OOL:

    1 hit on my battleship
    my subs
    1 hit on each of my aircraft carrier
    after, max def…
    destroyer, aircraft carrier, cruiser, …

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 96 Sea Zone
                3 submarines moved from 91 Sea Zone to 92 Sea Zone
                1 battleship, 3 carriers, 3 cruisers, 4 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
                      Americans take 19 Sea Zone from Japanese
                1 bomber moved from Buryatia to 20 Sea Zone
                1 artillery moved from Manchuria to Korea
                      Americans take Korea from Japanese
                1 artillery moved from Manchuria to Jehol
                      Chinese take Jehol from Japanese
                1 artillery moved from Manchuria to Jehol

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 1
                    Units damaged: 1 carrier owned by the Americans
                Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits.  Rolls: 5,3
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 5
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 4
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 4
                Battle in 96 Sea Zone
                    Americans attack with 1 fighter and 1 tactical_bomber
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 :  2/2 hits
                        Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Italians lost in 96 Sea Zone
                    Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in 92 Sea Zone
                    Americans attack with 3 submarines
                    Italians defend with 1 destroyer
                        Americans roll dice for 3 submarines in 92 Sea Zone, round 2 :  1/3 hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Italians lost in 92 Sea Zone
                    Americans win with 3 submarines remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in 20 Sea Zone
                    Americans attack with 1 battleship, 1 bomber, 3 carriers, 3 cruisers, 4 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 4 submarines and 3 transports
                        Americans roll dice for 1 submarine in 20 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 4 submarines in 20 Sea Zone, round 2 :  0/4 hits
                        Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 3 cruisers, 4 destroyers, 5 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 :  9/15 hits
                    Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
                        Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 3 transports in 20 Sea Zone, round 2 :  8/12 hits
                    Units damaged: 1 battleship owned by the Americans
                        1 submarine owned by the Americans , 1 destroyer owned by the Americans , 3 carriers owned by the Americans , 2 destroyers owned by the Japanese and 4 submarines owned by the Japanese lost in 20 Sea Zone
                        Americans roll dice for 1 battleship, 1 bomber, 3 cruisers, 3 destroyers, 5 fighters and 1 tactical_bomber in 20 Sea Zone, round 3 :  7/14 hits
                        Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 4 fighters and 3 transports in 20 Sea Zone, round 3 :  7/10 hits
                        1 fighter owned by the Americans , 3 destroyers owned by the Americans , 2 cruisers owned by the Japanese , 2 carriers owned by the Japanese , 3 cruisers owned by the Americans and 3 fighters owned by the Japanese lost in 20 Sea Zone
                        Americans roll dice for 1 battleship, 1 bomber, 4 fighters and 1 tactical_bomber in 20 Sea Zone, round 4 :  4/7 hits
                        Japanese roll dice for 2 battleships, 1 fighter and 3 transports in 20 Sea Zone, round 4 :  2/3 hits
                        2 fighters owned by the Americans , 1 transport owned by the Japanese , 1 fighter owned by the Japanese and 2 battleships owned by the Japanese lost in 20 Sea Zone
                        2 transports owned by the Japanese lost in 20 Sea Zone
                    Americans win, taking 20 Sea Zone from Japanese with 1 battleship, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 45
                    Casualties for Japanese: 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 4 submarines and 3 transports
                    Casualties for Americans: 3 carriers, 3 cruisers, 4 destroyers, 3 fighters and 1 submarine

    Non Combat Move - Americans
                1 bomber, 2 fighters and 1 tactical_bomber moved from 20 Sea Zone to Kwangtung
                1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Malta
                4 armour and 4 infantry moved from Eastern United States to 101 Sea Zone
                4 armour, 2 destroyers, 4 infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                5 armour, 7 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
                2 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
                1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 mech_infantrys, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
                2 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands

    Place Units - Americans
                1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone
                1 fighter and 1 tactical_bomber placed in 101 Sea Zone
                1 artillery and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 harbour, 2 infantry and 2 mech_infantrys
        Korea : 1 flag, 1 artillery
        Jehol : 2 artilleries
        Kwangtung : 1 bomber, 2 fighters and 1 tactical_bomber
        Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
        Hawaiian Islands : 1 aaGun, 1 airfield and 1 harbour
        Midway : 1 airfield
        33 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
        20 Sea Zone : 1 flag, 1 battleship
        10 Sea Zone : 2 submarines
        19 Sea Zone : 1 flag
        6 Sea Zone : 1 flag
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
        Malta : 1 fighter and 1 tactical_bomber
        Morocco : 5 armour, 2 artilleries, 9 infantry and 2 mech_infantrys
        92 Sea Zone : 3 submarines
        101 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
        91 Sea Zone : 1 carrier, 3 destroyers, 1 submarine and 6 transports

    Production/PUs Summary :

    Germans : 62 / 104
        Russians : 12 / 0
        Japanese : 31 / 24
        Americans : 55 / 80
        Chinese : 10 / 15
        British : 34 / 39
        UK_Pacific : 24 / 24
        Italians : 11 / 11
        ANZAC : 14 / 31
        French : 8 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kwangsi to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Kweichow to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Szechwan to Shensi
                      Chinese take Shensi from Japanese
                4 artilleries and 18 infantry moved from Kweichow to Anhwe

    Combat - Chinese

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Jehol

    Place Units - Chinese
                2 infantry placed in Jehol
                3 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 14 PUs; end with 14 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs

    Territory Summary for Chinese :

    Kiangsi : 1 infantry
        Jehol : 1 fighter and 5 infantry
        Manchuria : 2 infantry
        Shensi : 1 infantry
        Hopei : 1 infantry
        Sikang : 1 infantry
        Anhwe : 4 artilleries and 19 infantry

    Production/PUs Summary :

    Germans : 62 / 104
        Russians : 12 / 0
        Japanese : 27 / 24
        Americans : 55 / 80
        Chinese : 14 / 20
        British : 34 / 39
        UK_Pacific : 24 / 24
        Italians : 11 / 11
        ANZAC : 14 / 31
        French : 8 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 6

    Combat Move - British
                2 submarines moved from 98 Sea Zone to 99 Sea Zone
                1 cruiser, 2 destroyers and 3 submarines moved from 98 Sea Zone to 95 Sea Zone
                2 fighters moved from Gibraltar to 95 Sea Zone
                1 submarine moved from 98 Sea Zone to 99 Sea Zone
                1 submarine moved from 98 Sea Zone to 95 Sea Zone
                1 mech_infantry moved from Tobruk to Libya
                1 artillery moved from Egypt to 98 Sea Zone
                1 artillery and 1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 infantry moved from Malta to 96 Sea Zone
                1 artillery and 1 infantry moved from 96 Sea Zone to Libya

  • 16

    Scramble 95?


  • No scramble!

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 armour, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 6 artilleries; Remaining resources: 0 PUs;

    Combat Move - British
                2 submarines moved from 98 Sea Zone to 99 Sea Zone
                1 cruiser, 2 destroyers and 3 submarines moved from 98 Sea Zone to 95 Sea Zone
                2 fighters moved from Gibraltar to 95 Sea Zone
                1 submarine moved from 98 Sea Zone to 99 Sea Zone
                1 submarine moved from 98 Sea Zone to 95 Sea Zone
                1 mech_infantry moved from Tobruk to Libya
                1 artillery moved from Egypt to 98 Sea Zone
                1 artillery and 1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 infantry moved from Malta to 96 Sea Zone
                1 artillery and 1 infantry moved from 96 Sea Zone to Libya

    Combat - British
                Battle in Libya
                    British attack with 1 artillery, 1 infantry and 1 mech_infantry
                    Italians defend with 1 artillery
                        British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Libya, round 2 :  1/3 hits
                        Italians roll dice for 1 artillery in Libya, round 2 :  0/1 hits
                        1 artillery owned by the Italians lost in Libya
                    British win, taking Libya from Italians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery
                Battle in 99 Sea Zone
                    British attack with 3 submarines
                    Italians defend with 1 destroyer
                        British roll dice for 3 submarines in 99 Sea Zone, round 2 :  0/3 hits
                        Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the British lost in 99 Sea Zone
                        British roll dice for 2 submarines in 99 Sea Zone, round 3 :  1/2 hits
                        Italians roll dice for 1 destroyer in 99 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Italians and 1 submarine owned by the British lost in 99 Sea Zone
                    British win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is -4
                    Casualties for British: 2 submarines
                    Casualties for Italians: 1 destroyer
                Battle in 95 Sea Zone
                    British attack with 1 cruiser, 2 destroyers, 2 fighters and 4 submarines
                    Germans defend with 3 submarines; Italians defend with 1 destroyer
                        British roll dice for 4 submarines in 95 Sea Zone, round 2 :  0/4 hits
                        Germans roll dice for 3 submarines in 95 Sea Zone, round 2 :  3/3 hits
                        British roll dice for 1 cruiser, 2 destroyers and 2 fighters in 95 Sea Zone, round 2 :  2/5 hits
                        Germans roll dice for 1 destroyer in 95 Sea Zone, round 2 :  1/1 hits
                        4 submarines owned by the British and 2 submarines owned by the Germans lost in 95 Sea Zone
                        Germans roll dice for 1 submarine in 95 Sea Zone, round 3 :  1/1 hits
                        British roll dice for 1 cruiser, 2 destroyers and 2 fighters in 95 Sea Zone, round 3 :  2/5 hits
                        Germans roll dice for 1 destroyer in 95 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Italians , 1 submarine owned by the Germans and 2 destroyers owned by the British lost in 95 Sea Zone
                    British win with 1 cruiser and 2 fighters remaining. Battle score for attacker is -14
                    Casualties for Germans: 3 submarines
                    Casualties for British: 2 destroyers and 4 submarines
                    Casualties for Italians: 1 destroyer

    Non Combat Move - British
                2 fighters moved from 95 Sea Zone to Malta
                2 transports moved from 91 Sea Zone to 86 Sea Zone
                1 armour and 1 mech_infantry moved from Northwest Persia to Trans-Jordan
                1 artillery and 1 infantry moved from Northwest Persia to Iraq

    Place Units - British
                2 transports placed in 81 Sea Zone
                British undo move 1.
                3 infantry placed in Egypt
                British undo move 1.
                1 armour and 2 infantry placed in Egypt
                British undo move 1.
                2 transports placed in 81 Sea Zone
                1 infantry placed in Egypt
                1 armour and 2 infantry placed in Quebec
                1 fighter placed in Union of South Africa
                Turning on Edit Mode
                EDIT: Adding units owned by British to Belgian Congo: 1 mech_infantry
                EDIT: Adding units owned by British to Egypt: 2 fighters
                EDIT: Removing units owned by British from Union of South Africa: 2 fighters and 1 mech_infantry
                EDIT: Removing units owned by British from 86 Sea Zone: 1 transport
                EDIT: Removing units owned by British from 91 Sea Zone: 1 transport
                EDIT: Adding units owned by British to 106 Sea Zone: 2 transports
                EDIT: Turning off Edit Mode

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

    Place Units - UK_Pacific
                6 artilleries placed in India
                Turning on Edit Mode
                EDIT: Adding units owned by British to Anhwe: 3 aaGuns
                EDIT: Removing units owned by British from Kweichow: 3 aaGuns
                EDIT: Adding units owned by British to Yunnan: 1 mech_infantry
                EDIT: Removing units owned by British from Siam: 1 mech_infantry
                EDIT: Turning off Edit Mode

    Turn Complete - UK_Pacific
                UK_Pacific collect 24 PUs; end with 24 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
                Some Units in India change ownership: 6 artilleries

    Territory Summary for British, UK_Pacific :

    Siam : 1 flag
        Manchuria : 1 bomber
        Yunnan : 1 mech_infantry
        Anhwe : 3 aaGuns
        India : 1 aaGun, 1 airfield, 7 artilleries, 1 factory_major, 1 harbour and 12 infantry
        Malaya : 1 harbour
        Kwangtung : 1 harbour
        French Indo China : 1 flag
        Java : 1 flag, 2 infantry
        Belgian Congo : 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 armour, 1 factory_minor and 2 infantry
        Trans-Jordan : 1 armour and 1 mech_infantry
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
        Union of South Africa : 1 factory_minor, 1 fighter and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 2 fighters
        United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 10 infantry and 1 mech_infantry
        Morocco : 1 armour, 2 artilleries and 3 infantry
        Syria : 1 artillery and 1 infantry
        Tobruk : 1 flag
        Libya : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
        96 Sea Zone : 1 transport
        95 Sea Zone : 1 cruiser
        106 Sea Zone : 2 transports
        86 Sea Zone : 1 transport
        Eire : 1 flag
        109 Sea Zone : 1 flag
        99 Sea Zone : 1 flag, 1 submarine
        97 Sea Zone : 1 flag
        Iraq : 1 flag, 1 artillery and 1 infantry
        81 Sea Zone : 2 transports
        Brazil : 1 flag, 2 infantry
        Northwest Persia : 1 flag
        Persia : 1 flag

    Production/PUs Summary :

    Germans : 62 / 104
        Russians : 12 / 0
        Japanese : 27 / 24
        Americans : 55 / 80
        Chinese : 14 / 20
        British : 35 / 40
        UK_Pacific : 24 / 29
        Italians : 10 / 11
        ANZAC : 14 / 31
        French : 8 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 16

    Unreal dice from the German submarine fleet!  nice job there, good crews.

    just a heads up that it’s fiscal and quarter month end so I’ll probably be spotty for the next five days or so, usually around Wednesday or Thursday to catch up.

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