@dawgoneit said in L26 G40 OOB dawgoneit (L+50) v BobbaRossa (X) Round 2:
max scramble
Got it. Do you want the sub in 106 to fight or submerge?
You forgot to do the UK?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - British
British buy 1 artillery, 1 destroyer, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Egypt to Tobruk
British take Tobruk from Italians
2 bombers moved from India to Kiangsu
1 mech_infantry moved from French Indo China to Siam
UK_Pacific take Siam from Japanese
Combat - British
Strategic bombing raid in Kiangsu
AA fire in Kiangsu : 1/2 hits
1 bomber killed by AA
Bombing raid in Kiangsu rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Kiangsu causes 6 damage total.
Non Combat Move - British
1 bomber moved from Kiangsu to Manchuria
3 aaGuns moved from Yunnan to Kweichow
5 submarines moved from 97 Sea Zone to 98 Sea Zone
1 cruiser, 1 destroyer and 1 transport moved from 81 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Iraq to Syria
1 armour, 1 artillery and 1 mech_infantry moved from Iraq to Northwest Persia
Place Units - British
2 fighters and 1 mech_infantry placed in Union of South Africa
1 artillery and 1 infantry placed in Egypt
1 destroyer placed in 98 Sea Zone
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
1 artillery and 7 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4,2,6,1,2,1,1,3,5,5,4,5,4,3,3,1,6,3,1,6,1,5
UK_Pacific collect 19 PUs (5 lost to blockades); end with 19 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Some Units in India change ownership: 1 artillery and 7 infantry
Territory Summary for British, UK_Pacific :
Siam : 1 flag, 1 mech_infantry
Manchuria : 1 bomber
Kweichow : 3 aaGuns
India : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 12 infantry
Malaya : 1 harbour
Kwangtung : 1 harbour
French Indo China : 1 flag
Java : 1 flag, 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 2 fighters and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Union of South Africa : 1 factory_minor, 2 fighters, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 10 infantry and 1 mech_infantry
Morocco : 1 armour, 2 artilleries and 3 infantry
Syria : 1 artillery and 1 infantry
Tobruk : 1 flag, 1 mech_infantry
Eire : 1 flag
109 Sea Zone : 1 flag
97 Sea Zone : 1 flag
Iraq : 1 flag
Eastern Persia : 1 flag
Brazil : 1 flag, 2 infantry
Northwest Persia : 1 flag, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Persia : 1 flag
98 Sea Zone : 1 cruiser, 2 destroyers, 7 submarines and 1 transport
91 Sea Zone : 3 transports
Production/PUs Summary :
Germans : 57 / 62
Russians : 22 / 29
Japanese : 30 / 25
Americans : 52 / 77
Chinese : 9 / 15
British : 34 / 39
UK_Pacific : 24 / 24
Italians : 11 / 9
ANZAC : 14 / 30
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
so it would appear!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Libya to Tobruk
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 99 Sea Zone
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
Combat - Italians
Battle in Tobruk
Italians attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
1 artillery owned by the Italians retreated to Libya
British win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Non Combat Move - Italians
2 aaGuns, 1 artillery and 2 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 7 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 35 Sea Zone
Non Combat Move - ANZAC
2 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Malaya to 54 Sea Zone
1 fighter moved from Malaya to India
1 artillery moved from Shan State to Burma
Place Units - ANZAC
2 destroyers and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Territory Summary for ANZAC :
Burma : 1 artillery
India : 1 fighter
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 7 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Celebes : 1 flag, 1 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag
35 Sea Zone : 1 flag, 2 submarines
54 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
62 Sea Zone : 2 destroyers and 1 transport
Anglo Egyptian Sudan : 2 infantry
Ethiopia : 1 flag
Production/PUs Summary :
Germans : 57 / 62
Russians : 22 / 29
Japanese : 30 / 25
Americans : 52 / 77
Chinese : 9 / 15
British : 34 / 39
UK_Pacific : 24 / 24
Italians : 11 / 11
ANZAC : 14 / 31
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Combat Move - French
Non Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Algeria to Tunisia
1 infantry moved from Anglo Egyptian Sudan to Egypt
EDIT: 2 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantry
Tunisia : 3 infantry
98 Sea Zone : 1 cruiser and 1 destroyer
Production/PUs Summary :
Germans : 57 / 62
Russians : 22 / 29
Japanese : 30 / 25
Americans : 52 / 77
Chinese : 9 / 15
British : 34 / 39
UK_Pacific : 24 / 24
Italians : 11 / 11
ANZAC : 14 / 31
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 fighter and 5 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
18 armour, 7 artilleries, 34 infantry and 9 mech_infantrys moved from Bryansk to Russia
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Russia
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Russia
5 armour and 1 mech_infantry moved from Western Ukraine to Russia
3 armour moved from Ukraine to Russia
1 mech_infantry moved from Rostov to Bryansk
1 mech_infantry moved from Bryansk to Russia
1 bomber, 5 fighters and 5 tactical_bombers moved from Western Ukraine to Russia
Combat - Germans
Battle in Russia
Germans attack with 28 armour, 7 artilleries, 1 bomber, 5 fighters, 34 infantry, 11 mech_infantrys and 5 tactical_bombers
Russians defend with 4 aaGuns, 1 airfield, 1 armour, 29 artilleries, 1 factory_major, 2 fighters, 46 infantry and 1 tactical_bomber
AA fire in Russia : 1/11 hits
1 fighter owned by the Germans lost in Russia
Germans roll dice for 28 armour, 7 artilleries, 1 bomber, 4 fighters, 34 infantry, 11 mech_infantrys and 5 tactical_bombers in Russia, round 2 : 35/90 hits
Russians roll dice for 4 aaGuns, 1 armour, 29 artilleries, 2 fighters, 46 infantry and 1 tactical_bomber in Russia, round 2 : 27/79 hits
31 infantry owned by the Russians , 27 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Russia
Germans roll dice for 28 armour, 7 artilleries, 1 bomber, 4 fighters, 7 infantry, 11 mech_infantrys and 5 tactical_bombers in Russia, round 3 : 19/63 hits
Russians roll dice for 1 armour, 29 artilleries, 2 fighters, 15 infantry and 1 tactical_bomber in Russia, round 3 : 13/48 hits
15 infantry owned by the Russians , 7 infantry owned by the Germans , 4 artilleries owned by the Russians and 6 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 28 armour, 7 artilleries, 1 bomber, 4 fighters, 5 mech_infantrys and 5 tactical_bombers in Russia, round 4 : 25/50 hits
Russians roll dice for 1 armour, 25 artilleries, 2 fighters and 1 tactical_bomber in Russia, round 4 : 12/29 hits
25 artilleries owned by the Russians , 7 artilleries owned by the Germans and 5 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 28 armour, 1 bomber, 4 fighters and 5 tactical_bombers in Russia, round 5 : 17/38 hits
Russians roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Russia, round 5 : 1/4 hits
1 tactical_bomber owned by the Russians , 1 armour owned by the Russians , 1 armour owned by the Germans and 2 fighters owned by the Russians lost in Russia
Germans captures 29PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 27 armour, 1 bomber, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 121
Casualties for Germans: 1 armour, 7 artilleries, 1 fighter, 34 infantry and 11 mech_infantrys
Casualties for Russians: 4 aaGuns, 1 armour, 29 artilleries, 2 fighters, 46 infantry and 1 tactical_bomber
Non Combat Move - Germans
4 fighters moved from Russia to Western Ukraine
5 tactical_bombers moved from Russia to Western Ukraine
1 bomber moved from Russia to Slovakia Hungary
3 aaGuns, 3 artilleries and 5 infantry moved from Germany to Western Germany
3 aaGuns and 5 infantry moved from Western Germany to Northern Italy
Place Units - Germans
4 armour, 1 fighter and 5 infantry placed in Western Germany
2 armour placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
Germans collect 59 PUs (3 lost to blockades); end with 89 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 104 PUs
Production/PUs Summary :
Germans : 62 / 104
Russians : 17 / 0
Japanese : 30 / 25
Americans : 52 / 77
Chinese : 9 / 15
British : 34 / 39
UK_Pacific : 24 / 24
Italians : 11 / 11
ANZAC : 14 / 31
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 18 infantry moved from Timguska to Yenisey
1 infantry moved from Northwest Persia to Iraq
Turn Complete - Russians
Territory Summary for Russians :
Malaya : 2 armour and 2 mech_infantrys
Yenisey : 2 aaGuns and 18 infantry
Volgograd : 1 factory_minor
125 Sea Zone : 1 submarine
Iraq : 1 infantry
115 Sea Zone : 1 cruiser
Production/PUs Summary :
Germans : 62 / 104
Russians : 17 / 0
Japanese : 30 / 25
Americans : 52 / 77
Chinese : 9 / 15
British : 34 / 39
UK_Pacific : 24 / 24
Italians : 11 / 11
ANZAC : 14 / 31
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Japanese
Japanese repair 6 damage on 6 factory_minors; Remaining resources: 19 PUs; 6 SuicideAttackTokens;
Japanese buy 1 factory_minor and 2 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Kazakhstan to Samara
Japanese take Samara from Russians
1 armour moved from Samara to Vologda
Japanese take Vologda from Russians
3 artilleries, 7 infantry and 5 mech_infantrys moved from Kazakhstan to Caucasus
Japanese take Caucasus from Russians
1 armour moved from Kazakhstan to Volgograd
Japanese take Volgograd from Russians
1 armour moved from Kansu to Timguska
Japanese take Timguska from Russians
1 armour moved from Timguska to Urals
Japanese take Urals from Russians
1 armour, 6 infantry and 1 mech_infantry moved from Kansu to Tsinghai
1 fighter moved from 37 Sea Zone to 19 Sea Zone
2 fighters and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
ANZAC defend with 2 submarines
ANZAC roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 3/4 hits
2 submarines owned by the ANZAC lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for ANZAC: 2 submarines
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 4 transports
4 transports owned by the Americans lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 28
Casualties for Americans: 4 transports
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 submarines and 3 transports moved from 37 Sea Zone to 20 Sea Zone
2 fighters moved from 35 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from 19 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsi to Tsinghai
2 tactical_bombers moved from Kiangsi to Japan
2 fighters and 2 tactical_bombers moved from Kiangsi to Tsinghai
1 fighter and 1 tactical_bomber moved from Kiangsi to Kiangsu
Place Units - Japanese
2 infantry placed in Japan
1 factory_minor placed in Shantung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,4,1,3,1,2,6,1,6,5,5,3,6,2,1,3,1,5,4,6,2
Japanese collect 27 PUs (11 lost to blockades); end with 28 PUs total
Production/PUs Summary :
Germans : 62 / 104
Russians : 9 / 0
Japanese : 38 / 28
Americans : 52 / 77
Chinese : 9 / 15
British : 34 / 39
UK_Pacific : 24 / 24
Italians : 11 / 11
ANZAC : 14 / 31
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Japanese
Japanese repair 6 damage on 6 factory_minors; Remaining resources: 19 PUs; 6 SuicideAttackTokens;
Japanese buy 1 factory_minor and 2 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Kazakhstan to Samara
Japanese take Samara from Russians
1 armour moved from Samara to Vologda
Japanese take Vologda from Russians
3 artilleries, 7 infantry and 5 mech_infantrys moved from Kazakhstan to Caucasus
Japanese take Caucasus from Russians
1 armour moved from Kazakhstan to Volgograd
Japanese take Volgograd from Russians
1 armour moved from Kansu to Timguska
Japanese take Timguska from Russians
1 armour moved from Timguska to Urals
Japanese take Urals from Russians
1 armour, 6 infantry and 1 mech_infantry moved from Kansu to Tsinghai
1 fighter moved from 37 Sea Zone to 19 Sea Zone
2 fighters and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
ANZAC defend with 2 submarines
ANZAC roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 3/4 hits
2 submarines owned by the ANZAC lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for ANZAC: 2 submarines
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 4 transports
4 transports owned by the Americans lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 28
Casualties for Americans: 4 transports
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 submarines and 3 transports moved from 37 Sea Zone to 20 Sea Zone
2 fighters moved from 35 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from 19 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsi to Tsinghai
2 tactical_bombers moved from Kiangsi to Japan
2 fighters and 2 tactical_bombers moved from Kiangsi to Tsinghai
1 fighter and 1 tactical_bomber moved from Kiangsi to Kiangsu
Place Units - Japanese
2 infantry placed in Japan
1 factory_minor placed in Shantung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,4,1,3,1,2,6,1,6,5,5,3,6,2,1,3,1,5,4,6,2
Japanese collect 27 PUs (11 lost to blockades); end with 28 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 2 infantry
EDIT: Adding units owned by Japanese to Kiangsu: 2 infantry
EDIT: Turning off Edit Mode
Production/PUs Summary :
Germans : 62 / 104
Russians : 9 / 0
Japanese : 38 / 28
Americans : 52 / 77
Chinese : 9 / 15
British : 34 / 39
UK_Pacific : 24 / 24
Italians : 11 / 11
ANZAC : 14 / 31
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I made 2 big mystakes… Maybe i dont have to play when I’m sick… I made mystake by taking the territories near Mongolia and after I made the mystake to buy a factory and forget I cant put it in a new territory…
I wish that dont cost me the game!
I made 2 big mystakes… Maybe i dont have to play when I’m sick… I made mystake by taking the territories near Mongolia and after I made the mystake to buy a factory and forget I cant put it in a new territory…
I wish that dont cost me the game!
That’s cool, just redownload your turn and start again. I agree that playing sick is harder than it sounds :)
I have had a stomach bug like you would not believe the last couple of days. I’ll assume you’re going to replay Japan 6, and I’ll await a repost before I play the Allies.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Japanese
Japanese repair 6 damage on 6 factory_minors; Remaining resources: 19 PUs; 6 SuicideAttackTokens;
Japanese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Kiangsi to 19 Sea Zone
1 armour moved from Kazakhstan to Samara
Japanese take Samara from Russians
1 armour moved from Samara to Volgograd
Japanese take Volgograd from Russians
3 artilleries, 7 infantry and 4 mech_infantrys moved from Kazakhstan to Caucasus
Japanese take Caucasus from Russians
1 armour and 1 mech_infantry moved from Kazakhstan to Eastern Persia
Japanese take Turkmenistan from Russians
Japanese take Eastern Persia from British
2 armour, 6 infantry and 1 mech_infantry moved from Kansu to Tsinghai
2 armour and 1 mech_infantry moved from Tsinghai to Kazakhstan
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 4 transports
4 transports owned by the Americans lost in 19 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 28
Casualties for Americans: 4 transports
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
ANZAC defend with 2 submarines
ANZAC roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 1/5 hits
1 submarine owned by the ANZAC lost in 35 Sea Zone
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 35 Sea Zone, round 3 : 4/5 hits
1 submarine owned by the ANZAC lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for ANZAC: 2 submarines
Non Combat Move - Japanese
2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 submarines and 3 transports moved from 37 Sea Zone to 20 Sea Zone
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to Formosa
1 fighter moved from Kiangsi to 20 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to Kiangsu
3 fighters and 5 tactical_bombers moved from Kiangsi to Kiangsu
Place Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,2,2,1,2,4,5,5,6,1,3,3,5,4,5,3,4,2,1,6,6
Japanese collect 24 PUs (11 lost to blockades); end with 24 PUs total
Production/PUs Summary :
Germans : 62 / 104
Russians : 12 / 0
Japanese : 35 / 24
Americans : 52 / 77
Chinese : 9 / 15
British : 34 / 39
UK_Pacific : 24 / 24
Italians : 11 / 11
ANZAC : 14 / 31
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Thank you for letting me replay my 6th round with the japan…
And sorry again for the long waiting time!
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 96 Sea Zone
3 submarines moved from 91 Sea Zone to 92 Sea Zone
1 battleship, 3 carriers, 3 cruisers, 4 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
1 bomber moved from Buryatia to 20 Sea Zone
1 artillery moved from Manchuria to Korea
Americans take Korea from Japanese
1 artillery moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 artillery moved from Manchuria to Jehol
Thank you for letting me replay my 6th round with the japan…
And sorry again for the long waiting time!
No trouble at all, not fun when you’re brain doesn’t work as normal.
I’ll need kamikaze attacks in Z20, plus OOL if you know it.
Kamikazes order:
1 on each of your aircraft carrier
2 on your battleship
1 on one of your cruiser
And the OOL:
1 hit on my battleship
my subs
1 hit on each of my aircraft carrier
after, max def…
destroyer, aircraft carrier, cruiser, …
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 96 Sea Zone
3 submarines moved from 91 Sea Zone to 92 Sea Zone
1 battleship, 3 carriers, 3 cruisers, 4 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
1 bomber moved from Buryatia to 20 Sea Zone
1 artillery moved from Manchuria to Korea
Americans take Korea from Japanese
1 artillery moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 artillery moved from Manchuria to Jehol
Combat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 5,3
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Battle in 96 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer
Americans roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/2 hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 96 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 3 submarines
Italians defend with 1 destroyer
Americans roll dice for 3 submarines in 92 Sea Zone, round 2 : 1/3 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 3 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 20 Sea Zone
Americans attack with 1 battleship, 1 bomber, 3 carriers, 3 cruisers, 4 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 4 submarines and 3 transports
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 4 submarines in 20 Sea Zone, round 2 : 0/4 hits
Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 3 cruisers, 4 destroyers, 5 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 9/15 hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 3 transports in 20 Sea Zone, round 2 : 8/12 hits
Units damaged: 1 battleship owned by the Americans
1 submarine owned by the Americans , 1 destroyer owned by the Americans , 3 carriers owned by the Americans , 2 destroyers owned by the Japanese and 4 submarines owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 3 cruisers, 3 destroyers, 5 fighters and 1 tactical_bomber in 20 Sea Zone, round 3 : 7/14 hits
Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 4 fighters and 3 transports in 20 Sea Zone, round 3 : 7/10 hits
1 fighter owned by the Americans , 3 destroyers owned by the Americans , 2 cruisers owned by the Japanese , 2 carriers owned by the Japanese , 3 cruisers owned by the Americans and 3 fighters owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 4 fighters and 1 tactical_bomber in 20 Sea Zone, round 4 : 4/7 hits
Japanese roll dice for 2 battleships, 1 fighter and 3 transports in 20 Sea Zone, round 4 : 2/3 hits
2 fighters owned by the Americans , 1 transport owned by the Japanese , 1 fighter owned by the Japanese and 2 battleships owned by the Japanese lost in 20 Sea Zone
2 transports owned by the Japanese lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 1 battleship, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 45
Casualties for Japanese: 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 4 submarines and 3 transports
Casualties for Americans: 3 carriers, 3 cruisers, 4 destroyers, 3 fighters and 1 submarine
Non Combat Move - Americans
1 bomber, 2 fighters and 1 tactical_bomber moved from 20 Sea Zone to Kwangtung
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Malta
4 armour and 4 infantry moved from Eastern United States to 101 Sea Zone
4 armour, 2 destroyers, 4 infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone
5 armour, 7 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
2 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 mech_infantrys, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands
Place Units - Americans
1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
1 artillery and 2 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 harbour, 2 infantry and 2 mech_infantrys
Korea : 1 flag, 1 artillery
Jehol : 2 artilleries
Kwangtung : 1 bomber, 2 fighters and 1 tactical_bomber
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield and 1 harbour
Midway : 1 airfield
33 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
20 Sea Zone : 1 flag, 1 battleship
10 Sea Zone : 2 submarines
19 Sea Zone : 1 flag
6 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Malta : 1 fighter and 1 tactical_bomber
Morocco : 5 armour, 2 artilleries, 9 infantry and 2 mech_infantrys
92 Sea Zone : 3 submarines
101 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
91 Sea Zone : 1 carrier, 3 destroyers, 1 submarine and 6 transports
Production/PUs Summary :
Germans : 62 / 104
Russians : 12 / 0
Japanese : 31 / 24
Americans : 55 / 80
Chinese : 10 / 15
British : 34 / 39
UK_Pacific : 24 / 24
Italians : 11 / 11
ANZAC : 14 / 31
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
4 artilleries and 18 infantry moved from Kweichow to Anhwe
Combat - Chinese
Non Combat Move - Chinese
1 fighter moved from Kweichow to Jehol
Place Units - Chinese
2 infantry placed in Jehol
3 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
Territory Summary for Chinese :
Kiangsi : 1 infantry
Jehol : 1 fighter and 5 infantry
Manchuria : 2 infantry
Shensi : 1 infantry
Hopei : 1 infantry
Sikang : 1 infantry
Anhwe : 4 artilleries and 19 infantry
Production/PUs Summary :
Germans : 62 / 104
Russians : 12 / 0
Japanese : 27 / 24
Americans : 55 / 80
Chinese : 14 / 20
British : 34 / 39
UK_Pacific : 24 / 24
Italians : 11 / 11
ANZAC : 14 / 31
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Combat Move - British
2 submarines moved from 98 Sea Zone to 99 Sea Zone
1 cruiser, 2 destroyers and 3 submarines moved from 98 Sea Zone to 95 Sea Zone
2 fighters moved from Gibraltar to 95 Sea Zone
1 submarine moved from 98 Sea Zone to 99 Sea Zone
1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 mech_infantry moved from Tobruk to Libya
1 artillery moved from Egypt to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya