@newenr85 heya - Would you like to reconsider how you are protecting your transports in 36? I’m not a pro or anything but we have an interesting game going and that’s probably a game breaking error. 1 time offer =)
L14 G40 Helmutpower (Axis) vs PGMatt (Allies+9)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Combat Move - French
1 cruiser and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Morocco to Algeria
2 infantry moved from Algeria to TunisiaNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 2 infantry
Anglo Egyptian Sudan : 1 infantry
Algeria : 1 infantry
Tunisia : 2 infantry
98 Sea Zone : 1 cruiser and 1 destroyerProduction/PUs Summary :
Germans : 54 / 63
Russians : 27 / 32
Japanese : 32 / 35
Americans : 52 / 77
Chinese : 6 / 12
British : 34 / 39
UK_Pacific : 23 / 25
Italians : 11 / 9
ANZAC : 14 / 30
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
5 artilleries and 16 infantry moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
2 artilleries and 17 infantry moved from Belarus to Bryansk
1 infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Western Ukraine to Ukraine
1 mech_infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
9 mech_infantrys moved from Western Ukraine to Bryansk
14 armour moved from Western Ukraine to Bryansk
3 armour moved from Eastern Poland to Bryansk
3 armour moved from Novgorod to Bryansk
2 armour moved from Romania to Western Ukraine
1 bomber moved from Southern Italy to Western Ukraine
1 mech_infantry moved from Poland to Western Ukraine
1 artillery moved from Western Germany to GermanyCombat - Germans
Non Combat Move - Germans
Place Units - Germans
3 armour placed in Ukraine
3 armour placed in Western Ukraine
4 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 93 Sea Zone: 3 submarines
EDIT: Adding units owned by Germans to 95 Sea Zone: 3 submarines
EDIT: Turning off Edit Mode
5 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,3,3,5,1,6,5,3,1
Germans collect 52 PUs (5 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUsProduction/PUs Summary :
Germans : 57 / 62
Russians : 24 / 32
Japanese : 32 / 35
Americans : 52 / 77
Chinese : 6 / 12
British : 34 / 39
UK_Pacific : 23 / 25
Italians : 11 / 9
ANZAC : 14 / 30
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
2 aaGuns and 18 infantry moved from Yenisey to Timguska
4 artilleries, 2 fighters and 1 infantry moved from Samara to RussiaPlace Units - Russians
2 artilleries and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 29 PUsTerritory Summary for Russians :
Malaya : 2 armour and 2 mech_infantrys
Timguska : 2 aaGuns and 18 infantry
Russia : 4 aaGuns, 1 airfield, 1 armour, 29 artilleries, 1 factory_major, 2 fighters, 46 infantry and 1 tactical_bomber
Volgograd : 1 factory_minor
125 Sea Zone : 1 submarine
Northwest Persia : 1 infantry
115 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 57 / 62
Russians : 24 / 29
Japanese : 32 / 35
Americans : 52 / 77
Chinese : 6 / 12
British : 34 / 39
UK_Pacific : 23 / 25
Italians : 11 / 9
ANZAC : 14 / 30
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 11 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
5 mech_infantrys moved from Kansu to Kazakhstan
Japanese take Kazakhstan from Russians
3 artilleries and 7 infantry moved from Tsinghai to Kazakhstan
2 armour moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
2 armour moved from Novosibirsk to Kazakhstan
6 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Chahar to Kansu
2 armour moved from Chahar to Kansu
1 destroyer and 2 submarines moved from 36 Sea Zone to 37 Sea Zone
2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 3 transports moved from 38 Sea Zone to 37 Sea Zone
2 bombers, 5 fighters and 5 tactical_bombers moved from Siam to 37 Sea ZoneCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 2 carriers, 2 cruisers, 3 destroyers, 7 fighters, 4 submarines, 7 tactical_bombers and 3 transports
ANZAC defend with 1 cruiser and 1 transport; Americans defend with 1 submarine
Japanese roll dice for 4 submarines in 37 Sea Zone, round 2 : 0/4 hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships, 2 bombers, 2 carriers, 2 cruisers, 3 destroyers, 7 fighters, 7 tactical_bombers and 3 transports in 37 Sea Zone, round 2 : 12/23 hits
ANZAC roll dice for 1 cruiser and 1 transport in 37 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the Americans , 1 transport owned by the ANZAC and 1 cruiser owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 2 battleships, 2 bombers, 2 carriers, 2 cruisers, 3 destroyers, 7 fighters, 4 submarines, 7 tactical_bombers and 3 transports remaining. Battle score for attacker is 25
Casualties for ANZAC: 1 cruiser and 1 transport
Casualties for Americans: 1 submarineNon Combat Move - Japanese
4 fighters and 6 tactical_bombers moved from 37 Sea Zone to Kiangsi
2 bombers moved from 37 Sea Zone to JapanPlace Units - Japanese
3 infantry placed in Kiangsu
3 infantry placed in Manchuria
5 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,2,4,2,6,1,3,2,5,4,3,2
Japanese collect 23 PUs (11 lost to blockades); end with 25 PUs totalProduction/PUs Summary :
Germans : 57 / 62
Russians : 22 / 29
Japanese : 34 / 25
Americans : 52 / 77
Chinese : 6 / 12
British : 34 / 39
UK_Pacific : 23 / 25
Italians : 11 / 9
ANZAC : 14 / 30
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Americans
Americans buy 4 armour, 2 destroyers, 4 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
3 artilleries and 5 infantry moved from Caroline Islands to 33 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 33 Sea Zone to 19 Sea Zone
3 artilleries and 5 infantry moved from 19 Sea Zone to Manchuria
5 fighters and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 bomber moved from Philippines to ManchuriaCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Manchuria
Americans attack with 3 artilleries, 1 bomber, 5 fighters, 5 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 factory_minor and 8 infantry
AA fire in Manchuria : 0/3 hits
Americans roll dice for 3 artilleries, 1 bomber, 5 fighters, 5 infantry and 1 tactical_bomber in Manchuria, round 2 : 10/15 hits
Japanese roll dice for 1 aaGun and 8 infantry in Manchuria, round 2 : 5/8 hits
8 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 5 infantry owned by the Americans lost in Manchuria
Americans win, taking 6 Sea Zone from Japanese, taking Manchuria from Japanese with 3 artilleries, 1 bomber, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 aaGun and 8 infantry
Casualties for Americans: 5 infantry
Trigger Chinese Destroy Factories Manchuria Americans: has removed 1 factory_minor owned by Chinese in ManchuriaNon Combat Move - Americans
1 bomber moved from Manchuria to Buryatia
5 fighters and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
1 battleship, 3 cruisers, 2 destroyers and 1 submarine moved from 33 Sea Zone to 6 Sea Zone
2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
1 destroyer, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
3 transports moved from 91 Sea Zone to 102 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
3 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
3 transports moved from 102 Sea Zone to 101 Sea Zone
2 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 6 Sea ZonePlace Units - Americans
1 transport placed in 101 Sea Zone
4 armour and 3 infantry placed in Eastern United States
1 infantry placed in Western United States
2 destroyers and 1 submarine placed in 101 Sea Zone
2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Manchuria : 3 artilleries
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour, 2 infantry and 2 mech_infantrys
Midway : 1 airfield
Buryatia : 1 bomber
26 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
10 Sea Zone : 2 submarines
19 Sea Zone : 4 transports
6 Sea Zone : 1 flag, 1 battleship, 3 carriers, 3 cruisers, 4 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 4 armour, 1 factory_major, 1 harbour and 4 infantry
Morocco : 2 artilleries and 2 infantry
101 Sea Zone : 2 destroyers, 1 submarine and 4 transports
91 Sea Zone : 1 armour, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 2 mech_infantrys, 3 submarines, 1 tactical_bomber and 2 transportsProduction/PUs Summary :
Germans : 57 / 62
Russians : 22 / 29
Japanese : 31 / 25
Americans : 52 / 77
Chinese : 9 / 12
British : 34 / 39
UK_Pacific : 23 / 25
Italians : 11 / 9
ANZAC : 14 / 30
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
4 artilleries, 1 fighter and 20 infantry moved from Yunnan to KweichowPlace Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Szechwan
2 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsTerritory Summary for Chinese :
Kwangsi : 1 infantry
Manchuria : 2 infantry
Kweichow : 4 artilleries, 1 fighter and 20 infantry
Szechwan : 1 infantry
Sikang : 1 infantryProduction/PUs Summary :
Germans : 57 / 62
Russians : 22 / 29
Japanese : 31 / 25
Americans : 52 / 77
Chinese : 9 / 15
British : 34 / 39
UK_Pacific : 23 / 25
Italians : 11 / 9
ANZAC : 14 / 30
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
You forgot to do the UK?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - British
British buy 1 artillery, 1 destroyer, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Egypt to Tobruk
British take Tobruk from Italians
2 bombers moved from India to Kiangsu
1 mech_infantry moved from French Indo China to Siam
UK_Pacific take Siam from JapaneseCombat - British
Strategic bombing raid in Kiangsu
AA fire in Kiangsu : 1/2 hits
1 bomber killed by AA
Bombing raid in Kiangsu rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Kiangsu causes 6 damage total.Non Combat Move - British
1 bomber moved from Kiangsu to Manchuria
3 aaGuns moved from Yunnan to Kweichow
5 submarines moved from 97 Sea Zone to 98 Sea Zone
1 cruiser, 1 destroyer and 1 transport moved from 81 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Iraq to Syria
1 armour, 1 artillery and 1 mech_infantry moved from Iraq to Northwest PersiaPlace Units - British
2 fighters and 1 mech_infantry placed in Union of South Africa
1 artillery and 1 infantry placed in Egypt
1 destroyer placed in 98 Sea ZoneTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
1 artillery and 7 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4,2,6,1,2,1,1,3,5,5,4,5,4,3,3,1,6,3,1,6,1,5
UK_Pacific collect 19 PUs (5 lost to blockades); end with 19 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Some Units in India change ownership: 1 artillery and 7 infantryTerritory Summary for British, UK_Pacific :
Siam : 1 flag, 1 mech_infantry
Manchuria : 1 bomber
Kweichow : 3 aaGuns
India : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 12 infantry
Malaya : 1 harbour
Kwangtung : 1 harbour
French Indo China : 1 flag
Java : 1 flag, 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 2 fighters and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Union of South Africa : 1 factory_minor, 2 fighters, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 10 infantry and 1 mech_infantry
Morocco : 1 armour, 2 artilleries and 3 infantry
Syria : 1 artillery and 1 infantry
Tobruk : 1 flag, 1 mech_infantry
Eire : 1 flag
109 Sea Zone : 1 flag
97 Sea Zone : 1 flag
Iraq : 1 flag
Eastern Persia : 1 flag
Brazil : 1 flag, 2 infantry
Northwest Persia : 1 flag, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Persia : 1 flag
98 Sea Zone : 1 cruiser, 2 destroyers, 7 submarines and 1 transport
91 Sea Zone : 3 transportsProduction/PUs Summary :
Germans : 57 / 62
Russians : 22 / 29
Japanese : 30 / 25
Americans : 52 / 77
Chinese : 9 / 15
British : 34 / 39
UK_Pacific : 24 / 24
Italians : 11 / 9
ANZAC : 14 / 30
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
so it would appear!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Libya to Tobruk
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 99 Sea Zone
1 destroyer moved from 95 Sea Zone to 96 Sea ZoneCombat - Italians
Battle in Tobruk
Italians attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
1 artillery owned by the Italians retreated to Libya
British win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantryNon Combat Move - Italians
2 aaGuns, 1 artillery and 2 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
3 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 7 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 35 Sea ZoneNon Combat Move - ANZAC
2 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Malaya to 54 Sea Zone
1 fighter moved from Malaya to India
1 artillery moved from Shan State to BurmaPlace Units - ANZAC
2 destroyers and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUsTerritory Summary for ANZAC :
Burma : 1 artillery
India : 1 fighter
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 7 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Celebes : 1 flag, 1 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag
35 Sea Zone : 1 flag, 2 submarines
54 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
62 Sea Zone : 2 destroyers and 1 transport
Anglo Egyptian Sudan : 2 infantry
Ethiopia : 1 flagProduction/PUs Summary :
Germans : 57 / 62
Russians : 22 / 29
Japanese : 30 / 25
Americans : 52 / 77
Chinese : 9 / 15
British : 34 / 39
UK_Pacific : 24 / 24
Italians : 11 / 11
ANZAC : 14 / 31
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Combat Move - French
Non Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Algeria to Tunisia
1 infantry moved from Anglo Egyptian Sudan to Egypt
EDIT: 2 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantry
Tunisia : 3 infantry
98 Sea Zone : 1 cruiser and 1 destroyerProduction/PUs Summary :
Germans : 57 / 62
Russians : 22 / 29
Japanese : 30 / 25
Americans : 52 / 77
Chinese : 9 / 15
British : 34 / 39
UK_Pacific : 24 / 24
Italians : 11 / 11
ANZAC : 14 / 31
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 fighter and 5 infantry; Remaining resources: 1 PUs;Combat Move - Germans
18 armour, 7 artilleries, 34 infantry and 9 mech_infantrys moved from Bryansk to Russia
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Russia
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Russia
5 armour and 1 mech_infantry moved from Western Ukraine to Russia
3 armour moved from Ukraine to Russia
1 mech_infantry moved from Rostov to Bryansk
1 mech_infantry moved from Bryansk to Russia
1 bomber, 5 fighters and 5 tactical_bombers moved from Western Ukraine to RussiaCombat - Germans
Battle in Russia
Germans attack with 28 armour, 7 artilleries, 1 bomber, 5 fighters, 34 infantry, 11 mech_infantrys and 5 tactical_bombers
Russians defend with 4 aaGuns, 1 airfield, 1 armour, 29 artilleries, 1 factory_major, 2 fighters, 46 infantry and 1 tactical_bomber
AA fire in Russia : 1/11 hits
1 fighter owned by the Germans lost in Russia
Germans roll dice for 28 armour, 7 artilleries, 1 bomber, 4 fighters, 34 infantry, 11 mech_infantrys and 5 tactical_bombers in Russia, round 2 : 35/90 hits
Russians roll dice for 4 aaGuns, 1 armour, 29 artilleries, 2 fighters, 46 infantry and 1 tactical_bomber in Russia, round 2 : 27/79 hits
31 infantry owned by the Russians , 27 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Russia
Germans roll dice for 28 armour, 7 artilleries, 1 bomber, 4 fighters, 7 infantry, 11 mech_infantrys and 5 tactical_bombers in Russia, round 3 : 19/63 hits
Russians roll dice for 1 armour, 29 artilleries, 2 fighters, 15 infantry and 1 tactical_bomber in Russia, round 3 : 13/48 hits
15 infantry owned by the Russians , 7 infantry owned by the Germans , 4 artilleries owned by the Russians and 6 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 28 armour, 7 artilleries, 1 bomber, 4 fighters, 5 mech_infantrys and 5 tactical_bombers in Russia, round 4 : 25/50 hits
Russians roll dice for 1 armour, 25 artilleries, 2 fighters and 1 tactical_bomber in Russia, round 4 : 12/29 hits
25 artilleries owned by the Russians , 7 artilleries owned by the Germans and 5 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 28 armour, 1 bomber, 4 fighters and 5 tactical_bombers in Russia, round 5 : 17/38 hits
Russians roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Russia, round 5 : 1/4 hits
1 tactical_bomber owned by the Russians , 1 armour owned by the Russians , 1 armour owned by the Germans and 2 fighters owned by the Russians lost in Russia
Germans captures 29PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 27 armour, 1 bomber, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 121
Casualties for Germans: 1 armour, 7 artilleries, 1 fighter, 34 infantry and 11 mech_infantrys
Casualties for Russians: 4 aaGuns, 1 armour, 29 artilleries, 2 fighters, 46 infantry and 1 tactical_bomberNon Combat Move - Germans
4 fighters moved from Russia to Western Ukraine
5 tactical_bombers moved from Russia to Western Ukraine
1 bomber moved from Russia to Slovakia Hungary
3 aaGuns, 3 artilleries and 5 infantry moved from Germany to Western Germany
3 aaGuns and 5 infantry moved from Western Germany to Northern ItalyPlace Units - Germans
4 armour, 1 fighter and 5 infantry placed in Western Germany
2 armour placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
Germans collect 59 PUs (3 lost to blockades); end with 89 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 104 PUsProduction/PUs Summary :
Germans : 62 / 104
Russians : 17 / 0
Japanese : 30 / 25
Americans : 52 / 77
Chinese : 9 / 15
British : 34 / 39
UK_Pacific : 24 / 24
Italians : 11 / 11
ANZAC : 14 / 31
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 18 infantry moved from Timguska to Yenisey
1 infantry moved from Northwest Persia to IraqTurn Complete - Russians
Territory Summary for Russians :
Malaya : 2 armour and 2 mech_infantrys
Yenisey : 2 aaGuns and 18 infantry
Volgograd : 1 factory_minor
125 Sea Zone : 1 submarine
Iraq : 1 infantry
115 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 62 / 104
Russians : 17 / 0
Japanese : 30 / 25
Americans : 52 / 77
Chinese : 9 / 15
British : 34 / 39
UK_Pacific : 24 / 24
Italians : 11 / 11
ANZAC : 14 / 31
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Japanese
Japanese repair 6 damage on 6 factory_minors; Remaining resources: 19 PUs; 6 SuicideAttackTokens;
Japanese buy 1 factory_minor and 2 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Kazakhstan to Samara
Japanese take Samara from Russians
1 armour moved from Samara to Vologda
Japanese take Vologda from Russians
3 artilleries, 7 infantry and 5 mech_infantrys moved from Kazakhstan to Caucasus
Japanese take Caucasus from Russians
1 armour moved from Kazakhstan to Volgograd
Japanese take Volgograd from Russians
1 armour moved from Kansu to Timguska
Japanese take Timguska from Russians
1 armour moved from Timguska to Urals
Japanese take Urals from Russians
1 armour, 6 infantry and 1 mech_infantry moved from Kansu to Tsinghai
1 fighter moved from 37 Sea Zone to 19 Sea Zone
2 fighters and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
ANZAC defend with 2 submarines
ANZAC roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 3/4 hits
2 submarines owned by the ANZAC lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for ANZAC: 2 submarines
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 4 transports
4 transports owned by the Americans lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 28
Casualties for Americans: 4 transports
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 submarines and 3 transports moved from 37 Sea Zone to 20 Sea Zone
2 fighters moved from 35 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from 19 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsi to Tsinghai
2 tactical_bombers moved from Kiangsi to Japan
2 fighters and 2 tactical_bombers moved from Kiangsi to Tsinghai
1 fighter and 1 tactical_bomber moved from Kiangsi to KiangsuPlace Units - Japanese
2 infantry placed in Japan
1 factory_minor placed in ShantungTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,4,1,3,1,2,6,1,6,5,5,3,6,2,1,3,1,5,4,6,2
Japanese collect 27 PUs (11 lost to blockades); end with 28 PUs totalProduction/PUs Summary :
Germans : 62 / 104
Russians : 9 / 0
Japanese : 38 / 28
Americans : 52 / 77
Chinese : 9 / 15
British : 34 / 39
UK_Pacific : 24 / 24
Italians : 11 / 11
ANZAC : 14 / 31
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Japanese
Japanese repair 6 damage on 6 factory_minors; Remaining resources: 19 PUs; 6 SuicideAttackTokens;
Japanese buy 1 factory_minor and 2 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Kazakhstan to Samara
Japanese take Samara from Russians
1 armour moved from Samara to Vologda
Japanese take Vologda from Russians
3 artilleries, 7 infantry and 5 mech_infantrys moved from Kazakhstan to Caucasus
Japanese take Caucasus from Russians
1 armour moved from Kazakhstan to Volgograd
Japanese take Volgograd from Russians
1 armour moved from Kansu to Timguska
Japanese take Timguska from Russians
1 armour moved from Timguska to Urals
Japanese take Urals from Russians
1 armour, 6 infantry and 1 mech_infantry moved from Kansu to Tsinghai
1 fighter moved from 37 Sea Zone to 19 Sea Zone
2 fighters and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
ANZAC defend with 2 submarines
ANZAC roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 3/4 hits
2 submarines owned by the ANZAC lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for ANZAC: 2 submarines
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 4 transports
4 transports owned by the Americans lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 28
Casualties for Americans: 4 transports
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 submarines and 3 transports moved from 37 Sea Zone to 20 Sea Zone
2 fighters moved from 35 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from 19 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsi to Tsinghai
2 tactical_bombers moved from Kiangsi to Japan
2 fighters and 2 tactical_bombers moved from Kiangsi to Tsinghai
1 fighter and 1 tactical_bomber moved from Kiangsi to KiangsuPlace Units - Japanese
2 infantry placed in Japan
1 factory_minor placed in ShantungTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,4,1,3,1,2,6,1,6,5,5,3,6,2,1,3,1,5,4,6,2
Japanese collect 27 PUs (11 lost to blockades); end with 28 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 2 infantry
EDIT: Adding units owned by Japanese to Kiangsu: 2 infantry
EDIT: Turning off Edit ModeProduction/PUs Summary :
Germans : 62 / 104
Russians : 9 / 0
Japanese : 38 / 28
Americans : 52 / 77
Chinese : 9 / 15
British : 34 / 39
UK_Pacific : 24 / 24
Italians : 11 / 11
ANZAC : 14 / 31
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I made 2 big mystakes… Maybe i dont have to play when I’m sick… I made mystake by taking the territories near Mongolia and after I made the mystake to buy a factory and forget I cant put it in a new territory…
I wish that dont cost me the game!
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I made 2 big mystakes… Maybe i dont have to play when I’m sick… I made mystake by taking the territories near Mongolia and after I made the mystake to buy a factory and forget I cant put it in a new territory…
I wish that dont cost me the game!
That’s cool, just redownload your turn and start again. I agree that playing sick is harder than it sounds :)
I have had a stomach bug like you would not believe the last couple of days. I’ll assume you’re going to replay Japan 6, and I’ll await a repost before I play the Allies.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Japanese
Japanese repair 6 damage on 6 factory_minors; Remaining resources: 19 PUs; 6 SuicideAttackTokens;
Japanese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Kiangsi to 19 Sea Zone
1 armour moved from Kazakhstan to Samara
Japanese take Samara from Russians
1 armour moved from Samara to Volgograd
Japanese take Volgograd from Russians
3 artilleries, 7 infantry and 4 mech_infantrys moved from Kazakhstan to Caucasus
Japanese take Caucasus from Russians
1 armour and 1 mech_infantry moved from Kazakhstan to Eastern Persia
Japanese take Turkmenistan from Russians
Japanese take Eastern Persia from British
2 armour, 6 infantry and 1 mech_infantry moved from Kansu to Tsinghai
2 armour and 1 mech_infantry moved from Tsinghai to KazakhstanCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 4 transports
4 transports owned by the Americans lost in 19 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 28
Casualties for Americans: 4 transports
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
ANZAC defend with 2 submarines
ANZAC roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 1/5 hits
1 submarine owned by the ANZAC lost in 35 Sea Zone
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 35 Sea Zone, round 3 : 4/5 hits
1 submarine owned by the ANZAC lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for ANZAC: 2 submarinesNon Combat Move - Japanese
2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 submarines and 3 transports moved from 37 Sea Zone to 20 Sea Zone
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to Formosa
1 fighter moved from Kiangsi to 20 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to Kiangsu
3 fighters and 5 tactical_bombers moved from Kiangsi to KiangsuPlace Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,2,2,1,2,4,5,5,6,1,3,3,5,4,5,3,4,2,1,6,6
Japanese collect 24 PUs (11 lost to blockades); end with 24 PUs totalProduction/PUs Summary :
Germans : 62 / 104
Russians : 12 / 0
Japanese : 35 / 24
Americans : 52 / 77
Chinese : 9 / 15
British : 34 / 39
UK_Pacific : 24 / 24
Italians : 11 / 11
ANZAC : 14 / 31
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Thank you for letting me replay my 6th round with the japan…
And sorry again for the long waiting time!





