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Jet (Axis) vs Inno (Allies) 42 1E Game 02
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 2 fighters, 5 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from 48 Sea Zone to 61 Sea Zone
1 fighter moved from 48 Sea Zone to Kwantung
2 infantry moved from Borneo to 48 Sea Zone
3 infantry moved from Norway to Karelia S.S.R.
2 artilleries moved from Archangel to Karelia S.S.R.
2 infantry moved from Archangel to Karelia S.S.R.
1 fighter moved from 3 Sea Zone to Karelia S.S.R.
1 bomber moved from Russia to Karelia S.S.R.
2 bombers moved from New Guinea to India
2 infantry and 1 transport moved from 48 Sea Zone to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to India
2 fighters moved from Archangel to Karelia S.S.R.
1 fighter moved from Archangel to Karelia S.S.R.
1 armour moved from Norway to Karelia S.S.R.Combat - Americans
Battle in 61 Sea Zone
Americans attack with 1 fighter
Japanese defend with 3 transports
3 transports owned by the Japanese lost in 61 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Japanese: 3 transports
Battle in Kwantung
Americans attack with 1 fighter
Japanese defend with 1 bomber
Americans roll dice for 1 fighter in Kwantung, round 2 : 1/1 hits
Japanese roll dice for 1 bomber in Kwantung, round 2 : 1/1 hits
1 fighter owned by the Americans and 1 bomber owned by the Japanese lost in Kwantung
Japanese win with no units remaining. Battle score for attacker is 2
Casualties for Japanese: 1 bomber
Casualties for Americans: 1 fighter
Battle in Karelia S.S.R.
Americans attack with 1 armour, 2 artilleries, 1 bomber, 4 fighters and 5 infantry
Germans defend with 5 armour and 4 infantry
Americans roll dice for 1 armour, 2 artilleries, 1 bomber, 4 fighters and 5 infantry in Karelia S.S.R., round 2 : 5/13 hits
Germans roll dice for 5 armour and 4 infantry in Karelia S.S.R., round 2 : 1/9 hits
4 infantry owned by the Germans , 1 armour owned by the Germans and 1 infantry owned by the Americans lost in Karelia S.S.R.
Americans roll dice for 1 armour, 2 artilleries, 1 bomber, 4 fighters and 4 infantry in Karelia S.S.R., round 3 : 6/12 hits
Germans roll dice for 4 armour in Karelia S.S.R., round 3 : 2/4 hits
4 armour owned by the Germans and 2 infantry owned by the Americans lost in Karelia S.S.R.
Americans win, taking Karelia S.S.R. from Germans with 1 armour, 2 artilleries, 1 bomber, 4 fighters and 2 infantry remaining. Battle score for attacker is 28
Casualties for Germans: 5 armour and 4 infantry
Casualties for Americans: 3 infantry
Battle in India
Americans attack with 2 bombers and 2 infantry
Japanese defend with 1 armour
Americans roll dice for 2 bombers and 2 infantry in India, round 2 : 1/4 hits
Japanese roll dice for 1 armour in India, round 2 : 0/1 hits
1 armour owned by the Japanese lost in India
Americans win, taking India from Japanese with 2 bombers and 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 armourNon Combat Move - Americans
1 carrier moved from 48 Sea Zone to 59 Sea Zone
1 fighter moved from 61 Sea Zone to 59 Sea Zone
2 transports moved from 3 Sea Zone to 1 Sea Zone
3 transports moved from 4 Sea Zone to 3 Sea Zone
3 transports moved from 3 Sea Zone to 2 Sea Zone
1 carrier and 1 fighter moved from 3 Sea Zone to 2 Sea Zone
1 cruiser moved from 3 Sea Zone to 1 Sea Zone
2 infantry moved from Archangel to Russia
4 fighters moved from Karelia S.S.R. to Russia
2 bombers moved from India to Trans-Jordan
2 fighters moved from 48 Sea Zone to Trans-Jordan
1 bomber moved from Karelia S.S.R. to Russia
1 carrier moved from 48 Sea Zone to 46 Sea Zone
1 battleship moved from 48 Sea Zone to 46 Sea Zone
1 destroyer moved from 48 Sea Zone to 46 Sea Zone
1 submarine moved from 48 Sea Zone to 46 Sea Zone
2 fighters moved from 55 Sea Zone to 46 Sea Zone
1 destroyer moved from 55 Sea Zone to 53 Sea Zone
2 submarines moved from 44 Sea Zone to 52 Sea ZonePlace Units - Americans
1 transport placed in 55 Sea Zone
2 fighters placed in 55 Sea Zone
1 artillery and 4 infantry placed in Eastern United States
1 infantry placed in Western United States
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 48 PUs; end with 48 PUs totalTerritory Summary for Americans :
Eastern Canada : 1 artillery and 4 infantry
Midway : 1 infantry
India : 2 infantry
Western United States : 1 armour, 1 factory and 1 infantry
Karelia S.S.R. : 1 armour, 2 artilleries and 2 infantry
Borneo : 1 flag
Norway : 1 flag, 1 aaGun
Trans-Jordan : 2 bombers and 2 fighters
Solomon Islands : 1 flag
Algeria : 1 flag
Wake Island : 1 flag, 1 aaGun
Libya : 1 flag
Eastern United States : 1 artillery, 1 factory and 4 infantry
Russia : 1 bomber, 4 fighters and 2 infantry
New Guinea : 1 flag
53 Sea Zone : 1 destroyer
59 Sea Zone : 1 carrier and 1 fighter
46 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 submarine
52 Sea Zone : 2 submarines
1 Sea Zone : 1 cruiser and 2 transports
10 Sea Zone : 1 destroyer
2 Sea Zone : 1 carrier and 3 transports
55 Sea Zone : 1 carrier, 2 fighters and 1 transport
35 Sea Zone : 1 transportProduction/PUs Summary :
Russians : 12 / 18
Germans : 39 / 41
British : 29 / 27
Japanese : 38 / 41
Americans : 48 / 48 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 10
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 armour moved from Russia to Kazakh S.S.R.
11 infantry moved from Russia to Kazakh S.S.R.
1 artillery moved from Russia to Kazakh S.S.R.
1 fighter moved from Russia to Kazakh S.S.R.Combat - Russians
Battle in Kazakh S.S.R.
Russians attack with 2 armour, 1 artillery, 1 fighter and 11 infantry
Japanese defend with 1 aaGun, 4 armour, 1 artillery and 6 infantry
AA fire in Kazakh S.S.R. : 1/1 hits
1 fighter owned by the Russians lost in Kazakh S.S.R.
Russians roll dice for 2 armour, 1 artillery and 11 infantry in Kazakh S.S.R., round 2 : 2/14 hits
Japanese roll dice for 4 armour, 1 artillery and 6 infantry in Kazakh S.S.R., round 2 : 4/11 hits
4 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Kazakh S.S.R.
7 infantry owned by the Russians , 2 armour owned by the Russians and 1 artillery owned by the Russians retreated to Russia
Japanese win with 4 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is -16
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 fighter and 4 infantryNon Combat Move - Russians
1 submarine moved from 48 Sea Zone to 46 Sea Zone
1 aaGun moved from Archangel to RussiaPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 12 PUs; end with 12 PUs totalTerritory Summary for Russians :
Russia : 2 aaGuns, 2 armour, 1 artillery, 1 factory and 13 infantry
46 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 12 / 12
Germans : 39 / 41
British : 29 / 27
Japanese : 38 / 41
Americans : 48 / 48 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 10
Purchase Units - Germans
Germans buy 1 aaGun, 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
12 infantry moved from Eastern Europe to Karelia S.S.R.
2 armour moved from Caucasus to Karelia S.S.R.
2 armour moved from Germany to Karelia S.S.R.
1 bomber moved from Western Europe to Karelia S.S.R.
2 fighters moved from Western Europe to Karelia S.S.R.Combat - Germans
Battle in Karelia S.S.R.
Germans attack with 4 armour, 1 bomber, 2 fighters and 12 infantry
Americans defend with 1 armour, 2 artilleries and 2 infantry
Germans roll dice for 4 armour, 1 bomber, 2 fighters and 12 infantry in Karelia S.S.R., round 2 : 7/19 hits
Russians roll dice for 1 armour, 2 artilleries and 2 infantry in Karelia S.S.R., round 2 : 3/5 hits
2 artilleries owned by the Americans , 3 infantry owned by the Germans , 1 armour owned by the Americans and 2 infantry owned by the Americans lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 4 armour, 1 bomber, 2 fighters and 9 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 3 infantry
Casualties for Americans: 1 armour, 2 artilleries and 2 infantryNon Combat Move - Germans
2 fighters moved from Karelia S.S.R. to Western Europe
1 bomber moved from Karelia S.S.R. to Western Europe
1 aaGun moved from Germany to Eastern Europe
8 infantry moved from Germany to Eastern Europe
1 infantry moved from Ukraine S.S.R. to Caucasus
1 aaGun moved from Ukraine S.S.R. to Caucasus
1 infantry moved from Balkans to Eastern Europe
1 infantry moved from Southern Europe to BalkansPlace Units - Germans
2 artilleries and 2 infantry placed in Caucasus
1 aaGun and 7 infantry placed in GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs totalTerritory Summary for Germans :
Germany : 1 aaGun, 1 factory and 7 infantry
Southern Europe : 1 factory
Eastern Europe : 1 aaGun and 9 infantry
Karelia S.S.R. : 1 flag, 4 armour and 9 infantry
Western Europe : 1 aaGun, 1 bomber, 2 fighters and 7 infantry
Caucasus : 1 flag, 1 aaGun, 2 armour, 4 artilleries, 1 factory and 14 infantry
Balkans : 1 infantry
West Russia : 1 infantryProduction/PUs Summary :
Russians : 10 / 12
Germans : 41 / 41
British : 29 / 27
Japanese : 38 / 41
Americans : 48 / 48 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 10
Purchase Units - British
British repair 2 damage on 2 factories; Remaining resources: 25 PUs;
British buy 6 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from Trans-Jordan to Persia
1 infantry moved from Trans-Jordan to Persia
2 fighters moved from Russia to Persia
1 artillery moved from Archangel to West Russia
2 fighters moved from Russia to West Russia
1 bomber moved from Russia to CaucasusCombat - British
Battle in West Russia
British attack with 1 artillery and 2 fighters
Germans defend with 1 infantry
British roll dice for 1 artillery and 2 fighters in West Russia, round 2 : 1/3 hits
Germans roll dice for 1 infantry in West Russia, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the British lost in West Russia
British win with 2 fighters remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery
Battle in Persia
British attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 2 infantry
British roll dice for 1 artillery, 2 fighters and 1 infantry in Persia, round 2 : 2/4 hits
Japanese roll dice for 2 infantry in Persia, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Persia
British win, taking Persia from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Strategic bombing raid in Caucasus
AA fire in Caucasus : 0/1 hits
Bombing raid in Caucasus rolls: 3 and costs: 3 production.
Bombing raid costs 3 production in CaucasusNon Combat Move - British
1 armour moved from Archangel to Russia
2 transports moved from 4 Sea Zone to 3 Sea Zone
4 infantry moved from United Kingdom to 3 Sea Zone
4 infantry moved from 3 Sea Zone to Norway
1 carrier moved from 4 Sea Zone to 3 Sea Zone
1 battleship moved from 4 Sea Zone to 3 Sea Zone
1 destroyer moved from 4 Sea Zone to 3 Sea Zone
1 fighter moved from 2 Sea Zone to 3 Sea Zone
1 bomber moved from Caucasus to Russia
1 armour moved from Trans-Jordan to India
2 fighters moved from Persia to Russia
1 fighter moved from West Russia to 3 Sea Zone
1 fighter moved from West Russia to RussiaPlace Units - British
6 infantry placed in United Kingdom
1 transport placed in 3 Sea ZoneTurn Complete - British
British collect 30 PUs; end with 30 PUs totalTerritory Summary for British :
Union of South Africa : 1 factory
Australia : 2 infantry
Persia : 1 artillery and 1 infantry
India : 1 armour
Norway : 4 infantry
Trans-Jordan : 1 armour
United Kingdom : 1 aaGun, 1 factory and 6 infantry
Russia : 1 armour, 1 bomber and 3 fighters
28 Sea Zone : 1 transport
3 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 3 transportsProduction/PUs Summary :
Russians : 10 / 12
Germans : 41 / 41
British : 30 / 30
Japanese : 37 / 41
Americans : 48 / 48 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 factory and 3 transports; Remaining resources: 5 PUs;Combat Move - Japanese
1 fighter moved from 49 Sea Zone to 35 Sea Zone
1 battleship moved from 49 Sea Zone to 59 Sea Zone
1 submarine moved from 49 Sea Zone to 59 Sea Zone
5 fighters moved from 49 Sea Zone to 59 Sea Zone
1 infantry moved from Philipine Islands to 49 Sea Zone
1 infantry and 1 transport moved from 49 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to Borneo
Japanese take Borneo from Americans
3 destroyers moved from 49 Sea Zone to 48 Sea Zone
3 carriers moved from 49 Sea Zone to 48 Sea Zone
2 bombers moved from Japan to Russia
1 artillery moved from Kazakh S.S.R. to Persia
4 infantry moved from Kazakh S.S.R. to Persia
4 armour moved from Kazakh S.S.R. to Persia
1 armour moved from Novosibirsk to PersiaCombat - Japanese
Strategic bombing raid in Russia
AA fire in Russia : 1/2 hits
1 bomber killed by AA
Bombing raid in Russia rolls: 3 and costs: 3 production.
Bombing raid costs 3 production in Russia
Battle in Persia
Japanese attack with 5 armour, 1 artillery and 4 infantry
British defend with 1 artillery and 1 infantry
Japanese roll dice for 5 armour, 1 artillery and 4 infantry in Persia, round 2 : 4/10 hits
British roll dice for 1 artillery and 1 infantry in Persia, round 2 : 1/2 hits
1 infantry owned by the British , 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Persia
Japanese win, taking Persia from British with 5 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in 59 Sea Zone
Japanese attack with 1 battleship, 5 fighters and 1 submarine
Americans defend with 1 carrier and 1 fighter
Japanese roll dice for 1 submarine in 59 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship and 5 fighters in 59 Sea Zone, round 2 : 4/6 hits
Americans roll dice for 1 fighter in 59 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 carrier in 59 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans , 1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 59 Sea Zone
Japanese win with 1 battleship and 5 fighters remaining. Battle score for attacker is 18
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 carrier and 1 fighter
Battle in 35 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
5 fighters moved from 59 Sea Zone to 48 Sea Zone
1 fighter moved from 35 Sea Zone to 48 Sea Zone
1 bomber moved from Russia to Caucasus
1 armour moved from Novosibirsk to Caucasus
1 aaGun moved from Kazakh S.S.R. to Sinkiang
1 infantry moved from Novosibirsk to Kazakh S.S.R.
1 infantry moved from Novosibirsk to Sinkiang
1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 infantry moved from China to French IndochinaPlace Units - Japanese
1 factory placed in Sinkiang
3 transports placed in 61 Sea ZoneTurn Complete - Japanese
Japanese collect 42 PUs; end with 47 PUs total
1 unit repaired.Territory Summary for Japanese :
Persia : 1 flag, 5 armour, 1 artillery and 3 infantry
Soviet Far East : 1 flag
Novosibirsk : 1 flag, 1 infantry
Borneo : 1 infantry
Yakut S.S.R. : 1 flag, 5 infantry
East Indies : 2 infantry
French Indochina : 1 infantry
Kazakh S.S.R. : 1 flag, 1 infantry
Caucasus : 1 armour and 1 bomber
Sinkiang : 1 flag, 1 aaGun, 1 factory and 1 infantry
Evenki National Okrug : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag
China : 1 flag
Japan : 1 aaGun, 1 armour, 1 factory and 5 infantry
Caroline Islands : 1 infantry
59 Sea Zone : 1 battleship
61 Sea Zone : 3 transports
48 Sea Zone : 3 carriers, 3 destroyers, 6 fighters and 1 transportProduction/PUs Summary :
Russians : 10 / 12
Germans : 41 / 41
British : 29 / 30
Japanese : 42 / 47
Americans : 44 / 48 -
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 2 fighters, 3 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Russia to Novosibirsk
2 fighters moved from Russia to Novosibirsk
1 infantry moved from Russia to Kazakh S.S.R.
2 fighters moved from Russia to Kazakh S.S.R.
1 fighter moved from Trans-Jordan to Novosibirsk
1 fighter moved from Trans-Jordan to Kazakh S.S.R.
1 bomber moved from Russia to Caucasus
1 bomber moved from Trans-Jordan to Southern Europe
1 bomber moved from Trans-Jordan to SinkiangCombat - Americans
Battle in Kazakh S.S.R.
Americans attack with 3 fighters and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 3 fighters and 1 infantry in Kazakh S.S.R., round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kazakh S.S.R.
Americans win, taking Kazakh S.S.R. from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Novosibirsk
Americans attack with 3 fighters and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 3 fighters and 1 infantry in Novosibirsk, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Novosibirsk
Americans win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Strategic bombing raid in Sinkiang
AA fire in Sinkiang : 1/1 hits
1 bomber killed by AA
Bombing raid costs 0 production in Sinkiang
Strategic bombing raid in Caucasus
AA fire in Caucasus : 0/1 hits
Bombing raid in Caucasus rolls: 2 and costs: 2 production.
Bombing raid costs 2 production in Caucasus
Strategic bombing raid in Southern Europe
Bombing raid in Southern Europe rolls: 5 and costs: 5 production.
Bombing raid costs 5 production in Southern EuropeNon Combat Move - Americans
1 aaGun moved from Norway to 3 Sea Zone
1 infantry moved from Eastern Canada to 1 Sea Zone
3 infantry moved from Eastern Canada to 1 Sea Zone
2 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
2 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 transport moved from 2 Sea Zone to 1 Sea Zone
2 transports moved from 2 Sea Zone to 1 Sea Zone
3 infantry moved from Eastern United States to Eastern Canada
1 artillery moved from Eastern United States to Eastern Canada
1 armour moved from Western United States to Eastern Canada
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
1 carrier moved from 46 Sea Zone to 52 Sea Zone
2 fighters moved from 46 Sea Zone to 52 Sea Zone
1 destroyer moved from 46 Sea Zone to 52 Sea Zone
1 battleship moved from 46 Sea Zone to 52 Sea Zone
1 submarine moved from 46 Sea Zone to 52 Sea Zone
1 destroyer moved from 53 Sea Zone to 52 Sea Zone
1 carrier moved from 55 Sea Zone to 52 Sea Zone
1 infantry moved from Western United States to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 56 Sea Zone
1 infantry moved from Midway to 56 Sea Zone
2 infantry and 1 transport moved from 56 Sea Zone to 52 Sea Zone
2 infantry moved from 52 Sea Zone to Hawaiian Islands
1 bomber moved from Caucasus to Russia
1 fighter moved from Novosibirsk to Russia
2 fighters moved from Novosibirsk to Russia
3 fighters moved from Kazakh S.S.R. to Russia
1 bomber moved from Southern Europe to United Kingdom
2 fighters moved from 55 Sea Zone to 1 Sea Zone
1 carrier moved from 2 Sea Zone to 1 Sea Zone
4 infantry moved from 3 Sea Zone to United KingdomPlace Units - Americans
1 transport placed in 10 Sea Zone
1 artillery placed in Eastern United States
1 transport placed in 10 Sea Zone
2 infantry placed in Eastern United States
2 fighters placed in Western United States
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 44 PUs; end with 45 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 2 fighters
EDIT: Adding units owned by Americans to Eastern United States: 2 fighters
EDIT: Turning off Edit ModeTerritory Summary for Americans :
Eastern Canada : 1 armour, 2 artilleries and 3 infantry
India : 2 infantry
Western United States : 1 factory and 1 infantry
Hawaiian Islands : 2 infantry
Norway : 1 flag
Kazakh S.S.R. : 1 infantry
United Kingdom : 1 bomber and 4 infantry
Solomon Islands : 1 flag
Algeria : 1 flag
Wake Island : 1 flag, 1 aaGun
Libya : 1 flag
Eastern United States : 1 artillery, 1 factory, 2 fighters and 3 infantry
Russia : 1 bomber and 6 fighters
New Guinea : 1 flag
3 Sea Zone : 1 aaGun and 2 transports
52 Sea Zone : 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 3 submarines and 1 transport
1 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports
10 Sea Zone : 2 transportsProduction/PUs Summary :
Russians : 12 / 12
Germans : 41 / 41
British : 29 / 30
Japanese : 40 / 47
Americans : 44 / 45 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 11
Research Technology - Russians
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Evenki National Okrug
1 infantry moved from Russia to Evenki National Okrug
1 artillery moved from Russia to Evenki National Okrug
1 infantry moved from Russia to West Russia
Russians take West Russia from Germans
2 armour moved from Russia to Novosibirsk
Russians take Novosibirsk from Japanese
2 armour moved from Novosibirsk to Evenki National Okrug
1 infantry moved from Russia to Evenki National Okrug
1 infantry moved from Russia to Archangel
1 infantry moved from Russia to Novosibirsk
1 infantry moved from Russia to NovosibirskCombat - Russians
Battle in Evenki National Okrug
Russians attack with 2 armour, 1 artillery and 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 armour, 1 artillery and 3 infantry in Evenki National Okrug, round 2 : 3/6 hits
Japanese roll dice for 1 infantry in Evenki National Okrug, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Evenki National Okrug
Russians win, taking Evenki National Okrug from Japanese with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 aaGun moved from Russia to Evenki National Okrug
1 submarine moved from 46 Sea Zone to 52 Sea ZonePlace Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs totalTerritory Summary for Russians :
Archangel : 1 infantry
Novosibirsk : 2 infantry
Evenki National Okrug : 1 aaGun, 2 armour, 1 artillery and 3 infantry
West Russia : 1 flag, 1 infantry
Russia : 1 aaGun, 1 factory and 10 infantry
52 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 17 / 17
Germans : 39 / 41
British : 29 / 30
Japanese : 37 / 47
Americans : 44 / 45 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 11
Purchase Units - Germans
Germans repair 5 damage on 5 factories; Remaining resources: 36 PUs;
Germans buy 12 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Karelia S.S.R. to Archangel
2 infantry moved from Karelia S.S.R. to West Russia
2 infantry moved from Caucasus to Kazakh S.S.R.
1 bomber moved from Western Europe to Kazakh S.S.R.
1 fighter moved from Western Europe to West Russia
1 fighter moved from Western Europe to West Russia
1 infantry moved from Karelia S.S.R. to ArchangelCombat - Germans
Battle in Kazakh S.S.R.
Germans attack with 1 bomber and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Kazakh S.S.R., round 2 : 0/3 hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits
Germans roll dice for 1 bomber and 2 infantry in Kazakh S.S.R., round 3 : 2/3 hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 3 : 0/1 hits
1 infantry owned by the Americans lost in Kazakh S.S.R.
Germans win, taking Kazakh S.S.R. from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in West Russia
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 2 infantry in West Russia, round 2 : 1/4 hits
Russians roll dice for 1 infantry in West Russia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in West Russia
Germans win, taking West Russia from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 3 infantry
Russians defend with 1 infantry
Germans roll dice for 3 infantry in Archangel, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 2 infantry in Archangel, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 infantry moved from Karelia S.S.R. to Belorussia
4 armour moved from Karelia S.S.R. to Germany
2 fighters moved from West Russia to Belorussia
1 infantry moved from Eastern Europe to Belorussia
2 infantry moved from Germany to Western Europe
5 infantry moved from Germany to Eastern Europe
1 bomber moved from Kazakh S.S.R. to Caucasus
1 infantry moved from Caucasus to Kazakh S.S.R.
1 infantry moved from Caucasus to Kazakh S.S.R.
1 infantry moved from Caucasus to Kazakh S.S.R.Place Units - Germans
2 infantry placed in Caucasus
10 infantry placed in GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs totalTerritory Summary for Germans :
Germany : 1 aaGun, 4 armour, 1 factory and 10 infantry
Southern Europe : 1 factory
Archangel : 1 flag, 1 infantry
Eastern Europe : 1 aaGun and 13 infantry
Karelia S.S.R. : 1 flag, 1 infantry
Kazakh S.S.R. : 1 flag, 5 infantry
Western Europe : 1 aaGun and 9 infantry
Caucasus : 1 flag, 1 aaGun, 2 armour, 4 artilleries, 1 bomber, 1 factory and 11 infantry
Balkans : 1 infantry
West Russia : 2 infantry
Belorussia : 2 fighters and 4 infantryProduction/PUs Summary :
Russians : 11 / 17
Germans : 45 / 45
British : 29 / 30
Japanese : 37 / 47
Americans : 44 / 45 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 11
Purchase Units - Germans
Germans repair 5 damage on 5 factories; Remaining resources: 36 PUs;
Germans buy 12 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Karelia S.S.R. to Archangel
2 infantry moved from Karelia S.S.R. to West Russia
2 infantry moved from Caucasus to Kazakh S.S.R.
1 bomber moved from Western Europe to Kazakh S.S.R.
1 fighter moved from Western Europe to West Russia
1 fighter moved from Western Europe to West Russia
1 infantry moved from Karelia S.S.R. to ArchangelCombat - Germans
Battle in Kazakh S.S.R.
Germans attack with 1 bomber and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Kazakh S.S.R., round 2 : 0/3 hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits
Germans roll dice for 1 bomber and 2 infantry in Kazakh S.S.R., round 3 : 2/3 hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 3 : 0/1 hits
1 infantry owned by the Americans lost in Kazakh S.S.R.
Germans win, taking Kazakh S.S.R. from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in West Russia
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 2 infantry in West Russia, round 2 : 1/4 hits
Russians roll dice for 1 infantry in West Russia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in West Russia
Germans win, taking West Russia from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 3 infantry
Russians defend with 1 infantry
Germans roll dice for 3 infantry in Archangel, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 2 infantry in Archangel, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 infantry moved from Karelia S.S.R. to Belorussia
4 armour moved from Karelia S.S.R. to Germany
2 fighters moved from West Russia to Belorussia
1 infantry moved from Eastern Europe to Belorussia
2 infantry moved from Germany to Western Europe
5 infantry moved from Germany to Eastern Europe
1 bomber moved from Kazakh S.S.R. to Caucasus
1 infantry moved from Caucasus to Kazakh S.S.R.
1 infantry moved from Caucasus to Kazakh S.S.R.
1 infantry moved from Caucasus to Kazakh S.S.R.Place Units - Germans
2 infantry placed in Caucasus
10 infantry placed in GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Germans from Balkans: 1 infantry
EDIT: Adding units owned by Germans to Eastern Europe: 1 infantry
EDIT: Turning off Edit ModeTerritory Summary for Germans :
Germany : 1 aaGun, 4 armour, 1 factory and 10 infantry
Southern Europe : 1 factory
Archangel : 1 flag, 1 infantry
Eastern Europe : 1 aaGun and 14 infantry
Karelia S.S.R. : 1 flag, 1 infantry
Kazakh S.S.R. : 1 flag, 5 infantry
Western Europe : 1 aaGun and 9 infantry
Caucasus : 1 flag, 1 aaGun, 2 armour, 4 artilleries, 1 bomber, 1 factory and 11 infantry
West Russia : 2 infantry
Belorussia : 2 fighters and 4 infantryProduction/PUs Summary :
Russians : 11 / 17
Germans : 45 / 45
British : 29 / 30
Japanese : 37 / 47
Americans : 44 / 45 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 11
Purchase Units - British
British buy 1 armour, 2 artilleries and 5 infantry; Remaining resources: 2 PUs;Combat Move - British
4 infantry moved from Norway to Karelia S.S.R.
2 infantry moved from United Kingdom to 3 Sea Zone
2 infantry moved from United Kingdom to 3 Sea Zone
4 infantry and 2 transports moved from 3 Sea Zone to 4 Sea Zone
4 infantry moved from 4 Sea Zone to Archangel
1 armour moved from Russia to Sinkiang
1 armour moved from India to French Indochina
1 infantry moved from United Kingdom to 3 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 3 Sea Zone to 4 Sea Zone
1 infantry moved from 4 Sea Zone to Archangel
1 battleship moved from 3 Sea Zone to 4 Sea Zone
1 bomber moved from Russia to Caucasus
1 fighter moved from Russia to Sinkiang
1 fighter moved from Russia to Karelia S.S.R.
1 fighter moved from Russia to Archangel
1 fighter moved from 3 Sea Zone to Karelia S.S.R.
1 fighter moved from 3 Sea Zone to ArchangelCombat - British
Battle in Archangel
British attack with 2 fighters and 5 infantry
Germans defend with 1 infantry
British roll dice for 1 battleship in Archangel, round 2 : 0/1 hits
British roll dice for 2 fighters and 5 infantry in Archangel, round 2 : 1/7 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
British win, taking Archangel from Germans with 2 fighters and 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in French Indochina
British attack with 1 armour
Japanese defend with 1 infantry
British roll dice for 1 armour in French Indochina, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in French Indochina, round 2 : 0/1 hits
British roll dice for 1 armour in French Indochina, round 3 : 1/1 hits
Japanese roll dice for 1 infantry in French Indochina, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in French Indochina
British win, taking French Indochina from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Karelia S.S.R.
British attack with 2 fighters and 4 infantry
Germans defend with 1 infantry
British roll dice for 2 fighters and 4 infantry in Karelia S.S.R., round 2 : 1/6 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits
1 infantry owned by the Germans lost in Karelia S.S.R.
British win, taking Karelia S.S.R. from Germans with 2 fighters and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Sinkiang
British attack with 1 armour and 1 fighter
Japanese defend with 1 aaGun, 1 factory and 1 infantry
AA fire in Sinkiang : 1/1 hits
1 fighter owned by the British lost in Sinkiang
British roll dice for 1 armour in Sinkiang, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits
1 armour owned by the British lost in Sinkiang
Japanese win with 1 infantry remaining. Battle score for attacker is -15
Casualties for British: 1 armour and 1 fighter
Strategic bombing raid in Caucasus
AA fire in Caucasus : 0/1 hits
Bombing raid in Caucasus rolls: 4 and costs: 4 production.
Bombing raid costs 4 production in CaucasusNon Combat Move - British
1 carrier moved from 3 Sea Zone to 4 Sea Zone
1 fighter moved from Karelia S.S.R. to 4 Sea Zone
1 fighter moved from Archangel to Russia
1 bomber moved from Caucasus to Russia
1 destroyer moved from 3 Sea Zone to 4 Sea Zone
1 fighter moved from Karelia S.S.R. to Russia
1 armour moved from Trans-Jordan to French Equatorial Africa
1 fighter moved from Archangel to Evenki National OkrugPlace Units - British
1 armour and 1 infantry placed in Union of South Africa
2 artilleries and 4 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 34 PUs totalTerritory Summary for British :
Union of South Africa : 1 armour, 1 factory and 1 infantry
Australia : 2 infantry
Archangel : 5 infantry
Karelia S.S.R. : 4 infantry
French Indochina : 1 flag, 1 armour
United Kingdom : 1 aaGun, 2 artilleries, 1 factory and 5 infantry
French Equatorial Africa : 1 armour
Evenki National Okrug : 1 fighter
Russia : 1 bomber and 2 fighters
28 Sea Zone : 1 transport
4 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 3 transportsProduction/PUs Summary :
Russians : 15 / 17
Germans : 41 / 45
British : 32 / 34
Japanese : 34 / 47
Americans : 44 / 45 -
Forgot to make some edit please wait for moment…
-
I was in a rush and move too fast - I should have kept the battleship at sea zone 3.
The battleship does play one ambiguous attack during combat movement though it does not hit. That was used to attack Karelia (with 4 infantry + 2 fighter I think).
Would you mind if I relocate my battleship back to sea zone 3? Normally I don’t raise this as this one is a unit participating in the combat…but this mis-step is pretty fatal oversight… :x.
BTW your Sinkiang AA is strong as nut! In other games 2 of my bombers get killed by atease AA as well…
-
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 11
Purchase Units - British
British buy 1 armour, 2 artilleries and 5 infantry; Remaining resources: 2 PUs;Combat Move - British
4 infantry moved from Norway to Karelia S.S.R.
2 infantry moved from United Kingdom to 3 Sea Zone
2 infantry moved from United Kingdom to 3 Sea Zone
4 infantry and 2 transports moved from 3 Sea Zone to 4 Sea Zone
4 infantry moved from 4 Sea Zone to Archangel
1 armour moved from Russia to Sinkiang
1 armour moved from India to French Indochina
1 infantry moved from United Kingdom to 3 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 3 Sea Zone to 4 Sea Zone
1 infantry moved from 4 Sea Zone to Archangel
1 battleship moved from 3 Sea Zone to 4 Sea Zone
1 bomber moved from Russia to Caucasus
1 fighter moved from Russia to Sinkiang
1 fighter moved from Russia to Karelia S.S.R.
1 fighter moved from Russia to Archangel
1 fighter moved from 3 Sea Zone to Karelia S.S.R.
1 fighter moved from 3 Sea Zone to ArchangelCombat - British
Battle in Archangel
British attack with 2 fighters and 5 infantry
Germans defend with 1 infantry
British roll dice for 1 battleship in Archangel, round 2 : 0/1 hits
British roll dice for 2 fighters and 5 infantry in Archangel, round 2 : 1/7 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
British win, taking Archangel from Germans with 2 fighters and 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in French Indochina
British attack with 1 armour
Japanese defend with 1 infantry
British roll dice for 1 armour in French Indochina, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in French Indochina, round 2 : 0/1 hits
British roll dice for 1 armour in French Indochina, round 3 : 1/1 hits
Japanese roll dice for 1 infantry in French Indochina, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in French Indochina
British win, taking French Indochina from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Karelia S.S.R.
British attack with 2 fighters and 4 infantry
Germans defend with 1 infantry
British roll dice for 2 fighters and 4 infantry in Karelia S.S.R., round 2 : 1/6 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits
1 infantry owned by the Germans lost in Karelia S.S.R.
British win, taking Karelia S.S.R. from Germans with 2 fighters and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Sinkiang
British attack with 1 armour and 1 fighter
Japanese defend with 1 aaGun, 1 factory and 1 infantry
AA fire in Sinkiang : 1/1 hits
1 fighter owned by the British lost in Sinkiang
British roll dice for 1 armour in Sinkiang, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits
1 armour owned by the British lost in Sinkiang
Japanese win with 1 infantry remaining. Battle score for attacker is -15
Casualties for British: 1 armour and 1 fighter
Strategic bombing raid in Caucasus
AA fire in Caucasus : 0/1 hits
Bombing raid in Caucasus rolls: 4 and costs: 4 production.
Bombing raid costs 4 production in CaucasusNon Combat Move - British
1 carrier moved from 3 Sea Zone to 4 Sea Zone
1 fighter moved from Karelia S.S.R. to 4 Sea Zone
1 fighter moved from Archangel to Russia
1 bomber moved from Caucasus to Russia
1 destroyer moved from 3 Sea Zone to 4 Sea Zone
1 fighter moved from Karelia S.S.R. to Russia
1 armour moved from Trans-Jordan to French Equatorial Africa
1 fighter moved from Archangel to Evenki National OkrugPlace Units - British
1 armour and 1 infantry placed in Union of South Africa
2 artilleries and 4 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 34 PUs total
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 4 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 3 Sea Zone: 1 battleship
EDIT: Turning off Edit ModeTerritory Summary for British :
Union of South Africa : 1 armour, 1 factory and 1 infantry
Australia : 2 infantry
Archangel : 5 infantry
Karelia S.S.R. : 4 infantry
French Indochina : 1 flag, 1 armour
United Kingdom : 1 aaGun, 2 artilleries, 1 factory and 5 infantry
French Equatorial Africa : 1 armour
Evenki National Okrug : 1 fighter
Russia : 1 bomber and 2 fighters
28 Sea Zone : 1 transport
4 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 3 transports
3 Sea Zone : 1 battleshipProduction/PUs Summary :
Russians : 15 / 17
Germans : 41 / 45
British : 32 / 34
Japanese : 34 / 47
Americans : 44 / 45 -
I am posting one with edit, if you don’t mind the edit….
my fault of careless :cry: -
Maybe we should lay down some ground rules when it comes to editing… I am fine with non-combat editing of course, since both of us have been doing that and it doesn’t affect the battles. But editing back units that was used in a fight cross the line what is acceptable in my opinion… Even if it didn’t affect the outcome at that particular fight. One really have to make sure all the moves are sound before one start the battles.
AaA are like chess in some ways, and human mistakes are part of the game. I agree the transports are an easy prey for my bomber, but the loss is not necessary fatal… Just 14 IPC, which shouldn’t change the outcome of the war.
Sorry for being such a hardass, but I think it’s good if we have some straight rules when it comes to this.
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 1 bomber, 2 destroyers and 5 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 transport moved from 48 Sea Zone to 37 Sea Zone
2 infantry moved from East Indies to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 carrier moved from 48 Sea Zone to 36 Sea Zone
2 fighters moved from 48 Sea Zone to French Indochina
2 infantry moved from 36 Sea Zone to French Indochina
1 infantry moved from Persia to India
1 artillery moved from Persia to India
1 armour moved from Persia to India
3 armour moved from Persia to Anglo Egypt
Japanese take Trans-Jordan from British
Japanese take Anglo Egypt from British
2 infantry moved from Persia to Trans-Jordan
1 infantry moved from Yakut S.S.R. to Novosibirsk
1 infantry moved from Yakut S.S.R. to Novosibirsk
1 infantry moved from Yakut S.S.R. to Novosibirsk
1 armour moved from Caucasus to Novosibirsk
1 bomber moved from Caucasus to 3 Sea Zone
1 armour moved from Persia to IndiaCombat - Japanese
Battle in 3 Sea Zone
Japanese attack with 1 bomber
Americans defend with 2 transports
2 transports owned by the Americans lost in 3 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in French Indochina
Japanese attack with 2 fighters and 2 infantry
British defend with 1 armour
Japanese roll dice for 2 fighters and 2 infantry in French Indochina, round 2 : 2/4 hits
British roll dice for 1 armour in French Indochina, round 2 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Japanese lost in French Indochina
Japanese win, taking French Indochina from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour
Battle in India
Japanese attack with 2 armour, 1 artillery and 1 infantry
Americans defend with 2 infantry
Japanese roll dice for 2 armour, 1 artillery and 1 infantry in India, round 2 : 2/4 hits
British roll dice for 2 infantry in India, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in India
Japanese win, taking India from British with 2 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Novosibirsk
Japanese attack with 1 armour and 3 infantry
Russians defend with 2 infantry
Japanese roll dice for 1 armour and 3 infantry in Novosibirsk, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Novosibirsk, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Novosibirsk
Japanese roll dice for 1 armour and 2 infantry in Novosibirsk, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Japanese
3 destroyers moved from 48 Sea Zone to 60 Sea Zone
3 transports moved from 61 Sea Zone to 60 Sea Zone
2 carriers moved from 48 Sea Zone to 60 Sea Zone
4 fighters moved from 48 Sea Zone to 60 Sea Zone
1 battleship moved from 59 Sea Zone to 60 Sea Zone
1 armour moved from Japan to 60 Sea Zone
5 infantry moved from Japan to 60 Sea Zone
1 armour moved from 60 Sea Zone to Buryatia S.S.R.
5 infantry moved from 60 Sea Zone to Buryatia S.S.R.
2 fighters moved from French Indochina to 36 Sea Zone
1 bomber moved from 3 Sea Zone to Western EuropePlace Units - Japanese
2 infantry placed in Sinkiang
2 destroyers placed in 60 Sea Zone
1 artillery, 1 bomber and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs totalTerritory Summary for Japanese :
Persia : 1 flag
India : 1 flag, 2 armour and 1 artillery
Soviet Far East : 1 flag
Novosibirsk : 1 flag, 1 armour and 2 infantry
Borneo : 1 infantry
Yakut S.S.R. : 1 flag, 2 infantry
French Indochina : 1 infantry
Trans-Jordan : 1 flag, 2 infantry
Western Europe : 1 bomber
Sinkiang : 1 flag, 1 aaGun, 1 factory and 3 infantry
Buryatia S.S.R. : 1 flag, 1 armour and 5 infantry
Anglo Egypt : 1 flag, 3 armour
China : 1 flag
Japan : 1 aaGun, 1 artillery, 1 bomber, 1 factory and 3 infantry
Caroline Islands : 1 infantry
36 Sea Zone : 1 carrier, 2 fighters and 1 transport
60 Sea Zone : 1 battleship, 2 carriers, 5 destroyers, 4 fighters and 3 transportsProduction/PUs Summary :
Russians : 13 / 17
Germans : 41 / 45
British : 23 / 34
Japanese : 45 / 45
Americans : 44 / 45 -
You are totally right. From now on on more edit that affects the change on combat I swear 3 fingers up…
And thanks for being kind on let me do such change. I will eat my careless result next time :oops:
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Ah got you. Okay. It’s reasonable :-D.
Let continue with this…
Cheers, -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Russia to Caucasus
1 bomber moved from United Kingdom to GermanyCombat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 5 and costs: 5 production.
Bombing raid costs 5 production in Germany
Strategic bombing raid in Caucasus
AA fire in Caucasus : 0/1 hits
Bombing raid in Caucasus rolls: 5 and costs: 4 production.
Bombing raid costs 4 production in CaucasusNon Combat Move - Americans
2 infantry moved from Eastern United States to 10 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 10 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 12 Sea Zone
2 infantry moved from 12 Sea Zone to Algeria
1 infantry moved from 12 Sea Zone to Algeria
1 artillery moved from 12 Sea Zone to Algeria
1 fighter moved from 1 Sea Zone to 4 Sea Zone
1 cruiser moved from 1 Sea Zone to 12 Sea Zone
1 destroyer moved from 1 Sea Zone to 12 Sea Zone
3 infantry moved from Eastern Canada to 1 Sea Zone
2 artilleries moved from Eastern Canada to 1 Sea Zone
1 armour moved from Eastern Canada to 1 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 1 Sea Zone to 3 Sea Zone
3 infantry moved from 3 Sea Zone to Norway
1 armour moved from 3 Sea Zone to Norway
2 artilleries moved from 3 Sea Zone to Norway
1 carrier moved from 1 Sea Zone to 3 Sea Zone
1 fighter moved from 1 Sea Zone to 3 Sea Zone
1 fighter moved from Eastern United States to 3 Sea Zone
1 fighter moved from Eastern United States to Algeria
1 bomber moved from Germany to Algeria
1 bomber moved from Caucasus to Russia
1 aaGun moved from 4 Sea Zone to Archangel
2 infantry moved from Hawaiian Islands to 52 Sea Zone
2 infantry and 1 transport moved from 52 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to Western United States
1 infantry moved from Western United States to Western Canada
2 carriers moved from 52 Sea Zone to 55 Sea Zone
1 destroyer moved from 52 Sea Zone to 55 Sea Zone
1 destroyer moved from 52 Sea Zone to 55 Sea Zone
3 submarines moved from 52 Sea Zone to 47 Sea Zone
1 battleship moved from 52 Sea Zone to 55 Sea Zone
2 fighters moved from 52 Sea Zone to 55 Sea ZonePlace Units - Americans
2 transports placed in 10 Sea Zone
1 destroyer placed in 55 Sea Zone
1 artillery and 3 infantry placed in Eastern United States
1 fighter placed in 55 Sea Zone
Americans undo move 2.
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 44 PUs; end with 44 PUs total
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit ModeTerritory Summary for Americans :
Archangel : 1 aaGun
Western United States : 1 factory and 2 infantry
Norway : 1 flag, 1 armour, 2 artilleries and 3 infantry
United Kingdom : 4 infantry
Solomon Islands : 1 flag
Algeria : 1 flag, 1 artillery, 1 bomber, 1 fighter and 3 infantry
Wake Island : 1 flag, 1 aaGun
Libya : 1 flag
Eastern United States : 1 artillery, 1 factory and 3 infantry
Russia : 1 bomber and 6 fighters
New Guinea : 1 flag
Western Canada : 1 infantry
4 Sea Zone : 1 fighter
12 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
3 Sea Zone : 1 carrier, 2 fighters and 3 transports
10 Sea Zone : 1 destroyer and 2 transports
55 Sea Zone : 1 battleship, 2 carriers, 2 destroyers, 3 fighters and 1 transport
47 Sea Zone : 3 submarinesProduction/PUs Summary :
Russians : 13 / 17
Germans : 41 / 45
British : 23 / 34
Japanese : 45 / 45
Americans : 44 / 44





