14L G40 bonusbent (axis) - Amon-Sul (allies bid 8)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Hopei
                1 fighter moved from Suiyuyan to Hopei
                1 infantry moved from Sikang to Shensi
                1 infantry moved from Suiyuyan to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 2 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 2 infantry in Shensi, round 2 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Shensi, round 2 :  0/1 hits
                        Chinese roll dice for 2 infantry in Shensi, round 3 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Shensi, round 3 :  1/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                        Chinese roll dice for 1 infantry in Shensi, round 4 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Shensi, round 4 :  0/1 hits
                        Chinese roll dice for 1 infantry in Shensi, round 5 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Shensi, round 5 :  0/1 hits
                        Chinese roll dice for 1 infantry in Shensi, round 6 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Shensi, round 6 :  0/1 hits
                        Chinese roll dice for 1 infantry in Shensi, round 7 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Shensi, round 7 :  0/1 hits
                        Chinese roll dice for 1 infantry in Shensi, round 8 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Shensi, round 8 :  1/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                    Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
                    Casualties for Chinese: 2 infantry
                Battle in Hopei
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Hopei, round 2 :  0/1 hits
                        Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 :  1/2 hits
                        Japanese roll dice for 1 mech_infantry in Hopei, round 3 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Sikang

    Place Units - Chinese
                1 infantry placed in Suiyuyan
                2 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 3 PUs total

    Territory Summary for Chinese :

    Suiyuyan : 1 infantry
        Hopei : 1 infantry
        Sikang : 1 fighter and 2 infantry

    Production/PUs Summary :

    Germans : 61 / 93
        Russians : 13 / 0
        Japanese : 47 / 43
        Americans : 60 / 85
        Chinese : 3 / 3
        British : 26 / 35
        UK_Pacific : 7 / 0
        Italians : 24 / 19
        ANZAC : 21 / 31
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - British
                British buy 3 aaGuns, 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                3 mech_infantrys moved from Belgian Congo to Kenya

    Combat - British
                British creates battle in territory 93 Sea Zone
                Battle in Kenya
                    British attack with 3 mech_infantrys
                    Japanese defend with 1 artillery and 1 infantry
                        British roll dice for 3 mech_infantrys in Kenya, round 2 :  0/3 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Kenya, round 2 :  1/2 hits
                        1 mech_infantry owned by the British lost in Kenya
                        British roll dice for 2 mech_infantrys in Kenya, round 3 :  0/2 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Kenya, round 3 :  1/2 hits
                        1 mech_infantry owned by the British lost in Kenya
                        British roll dice for 1 mech_infantry in Kenya, round 4 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Kenya, round 4 :  1/2 hits
                        1 mech_infantry owned by the British lost in Kenya
                    Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -12
                    Casualties for British: 3 mech_infantrys

    Non Combat Move - British

    Place Units - British
                3 aaGuns placed in Egypt
                1 armour, 1 fighter and 1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                British collect 26 PUs; end with 26 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Malaya : 1 harbour
        35 Sea Zone : 1 destroyer and 1 submarine
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield, 1 armour, 1 fighter, 1 harbour and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 6 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
        Union of South Africa : 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 20 infantry and 1 mech_infantry
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        106 Sea Zone : 1 flag
        93 Sea Zone : 1 submarine
        Eire : 1 flag
        97 Sea Zone : 1 flag, 2 submarines
        71 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 61 / 93
        Russians : 13 / 0
        Japanese : 47 / 43
        Americans : 60 / 85
        Chinese : 3 / 3
        British : 26 / 26
        UK_Pacific : 7 / 0
        Italians : 24 / 19
        ANZAC : 21 / 31
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - Italians
                Italians buy 1 armour and 3 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Tsinghai to Hopei
                1 bomber moved from Kwangtung to Hopei

    Combat - Italians
                Battle in Hopei
                    Italians attack with 1 bomber and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Italians win, taking Hopei from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Hopei to Kwangtung
                1 armour, 1 fighter, 1 infantry and 2 mech_infantrys moved from Iraq to Trans-Jordan

    Place Units - Italians
                3 mech_infantrys placed in Western Ukraine
                1 armour placed in Iraq

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 12
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,2,1,4,4,3,4,5,3
                Italians collect 13 PUs (12 lost to blockades); end with 14 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 16 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 harbour; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 bomber moved from Philippines to Siam
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Siam
                1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Siam

    Combat - ANZAC
                Battle in Siam
                    ANZAC attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery and 1 infantry
                        ANZAC roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Siam, round 2 :  1/5 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Siam, round 2 :  0/2 hits
                        1 infantry owned by the Japanese lost in Siam
                        ANZAC roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Siam, round 3 :  2/5 hits
                        Japanese roll dice for 1 artillery in Siam, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Siam
                    ANZAC win, taking Siam from Japanese with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - ANZAC
                1 bomber moved from Siam to Sumatra
                1 fighter and 1 tactical_bomber moved from Siam to 41 Sea Zone
                1 submarine moved from 42 Sea Zone to 39 Sea Zone
                1 destroyer moved from 42 Sea Zone to 41 Sea Zone
                1 fighter moved from Philippines to Sumatra
                2 aaGuns and 2 infantry moved from Queensland to 54 Sea Zone
                1 destroyer and 1 submarine moved from 62 Sea Zone to 66 Sea Zone
                2 aaGuns, 2 infantry and 2 transports moved from 54 Sea Zone to 41 Sea Zone
                2 aaGuns and 2 infantry moved from 41 Sea Zone to Sumatra

    Place Units - ANZAC
                2 destroyers placed in 54 Sea Zone
                1 harbour placed in Sumatra

    Turn Complete - ANZAC
                ANZAC collect 22 PUs; end with 22 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs

    Territory Summary for ANZAC :

    Paulau Island : 1 flag
        Siam : 1 flag, 1 artillery and 1 infantry
        Borneo : 1 infantry and 1 mech_infantry
        Queensland : 1 airfield, 1 factory_minor and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        Philippines : 2 infantry
        Celebes : 1 flag, 1 infantry
        Java : 1 flag
        Dutch New Guinea : 1 flag, 1 infantry
        Sumatra : 1 flag, 2 aaGuns, 1 artillery, 1 bomber, 1 fighter, 1 harbour and 3 infantry
        41 Sea Zone : 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
        37 Sea Zone : 1 transport
        39 Sea Zone : 1 submarine
        54 Sea Zone : 2 destroyers
        66 Sea Zone : 1 destroyer and 1 submarine

    Production/PUs Summary :

    Germans : 61 / 93
        Russians : 13 / 0
        Japanese : 46 / 43
        Americans : 60 / 85
        Chinese : 2 / 3
        British : 26 / 26
        UK_Pacific : 7 / 0
        Italians : 25 / 21
        ANZAC : 22 / 32
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 61 / 93
        Russians : 13 / 0
        Japanese : 46 / 43
        Americans : 60 / 85
        Chinese : 2 / 3
        British : 26 / 26
        UK_Pacific : 7 / 0
        Italians : 25 / 21
        ANZAC : 22 / 32
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • I will take my turn with the luftwaffe…erhmm… Germans in a sec  :-)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 airfield, 8 armour, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                5 armour moved from Trans-Jordan to Egypt
                2 fighters moved from Iraq to Egypt
                2 mech_infantrys moved from Iraq to Egypt
                4 armour moved from Iraq to Egypt
                11 bombers moved from Western Germany to Egypt
                6 bombers moved from Greece to Egypt

    Combat - Germans
                Germans creates battle in territory 93 Sea Zone
                Germans creates battle in territory 105 Sea Zone
                Battle in Egypt
                    Germans attack with 9 armour, 17 bombers, 2 fighters and 2 mech_infantrys
                    British defend with 6 aaGuns, 1 airfield, 1 factory_minor and 1 harbour; Americans defend with 3 fighters, 1 infantry and 4 tactical_bombers
                    Germans win, taking Egypt from British with 4 armour, 14 bombers and 2 fighters remaining. Battle score for attacker is 33
                    Casualties for Germans: 5 armour, 3 bombers and 2 mech_infantrys
                    Casualties for British: 6 aaGuns
                    Casualties for Americans: 3 fighters, 1 infantry and 4 tactical_bombers

    Non Combat Move - Germans
                2 fighters moved from Egypt to Trans-Jordan
                1 aaGun moved from Iraq to Trans-Jordan
                14 bombers moved from Egypt to Trans-Jordan
                3 mech_infantrys moved from Northwest Persia to Trans-Jordan
                3 armour moved from Persia to Trans-Jordan
                1 armour and 5 mech_infantrys moved from Caucasus to Persia
                1 mech_infantry moved from Turkmenistan to Persia
                1 mech_infantry moved from Kansu to Samara
                1 fighter moved from Western Germany to Trans-Jordan
                2 fighters moved from Western Germany to Novgorod
                2 tactical_bombers moved from Western Germany to Novgorod
                1 tactical_bomber moved from Western Germany to Novgorod

    Place Units - Germans
                1 fighter placed in Novgorod
                2 infantry placed in Novgorod
                3 armour placed in Russia
                3 armour placed in Volgograd
                1 armour and 2 mech_infantrys placed in Persia
                1 airfield placed in Trans-Jordan
                1 armour placed in Caucasus
                Germans undo move 3.
                1 armour and 2 infantry placed in Russia
                2 armour placed in Caucasus

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5,2,2,5,5
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5
                Germans collect 59 PUs (4 lost to blockades); end with 59 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 68 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs


  • The Axis now holds 8 VCs in Europe. If I am not mistaken then this game will be over as soon as Japan takes Anglo-Egyptian Sudan. After that you will not be able to take back any VC in Europe this round.


  • Yes, U were better, I resign.
    Please post the game result.

    I lost Yunnan early on, and it smashed my strategy, I had to focus more on Japan, and a good player like U, knew how to punish it with the Germans.

    Congrats

    a rematch?

    switched sides? or we stay the same ones?


  • Sure. I am always up for a rematch. If you are up for it, I would like to play as the Axis, but we can also bid again.

    I can post the result on the forum if you don´t want to. I think it is usually the losing party who reports the result.

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