14L G40 bonusbent (axis) - Amon-Sul (allies bid 8)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Americans buy 3 destroyers, 4 fighters, 1 harbour and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 artillery and 1 transport moved from 33 Sea Zone to 36 Sea Zone
                1 artillery moved from 36 Sea Zone to Hainan

    Combat - Americans
                Americans creates battle in territory 19 Sea Zone
                Americans creates battle in territory 93 Sea Zone
                Americans creates battle in territory 105 Sea Zone
                Battle in Hainan

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 destroyer moved from 35 Sea Zone to 36 Sea Zone
                1 submarine moved from 119 Sea Zone to 109 Sea Zone
                3 submarines moved from 109 Sea Zone to 91 Sea Zone
                3 submarines moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from United Kingdom to Gibraltar
                3 fighters and 4 tactical_bombers moved from Gibraltar to Egypt
                1 artillery, 8 infantry and 7 mech_infantrys moved from French West Africa to French Central Africa
                7 mech_infantrys moved from French Central Africa to French Equatorial Africa
                4 carriers moved from 88 Sea Zone to 86 Sea Zone
                6 transports moved from 87 Sea Zone to 89 Sea Zone
                2 armour and 3 mech_infantrys moved from Eastern United States to Southeast Mexico
                9 infantry and 1 mech_infantry moved from Central United States to Southeast Mexico
                1 transport moved from 101 Sea Zone to 89 Sea Zone
                2 transports moved from 87 Sea Zone to 89 Sea Zone
                1 aaGun, 1 armour and 1 infantry moved from Brazil to British Guiana
                1 submarine moved from 37 Sea Zone to 39 Sea Zone
                1 destroyer moved from 41 Sea Zone to 79 Sea Zone
                EDIT: 4 fighters and 4 tactical_bombers moved from Persia to Trans-Jordan
                1 transport moved from 33 Sea Zone to 22 Sea Zone
                1 infantry moved from Marianas to 22 Sea Zone
                1 infantry and 1 transport moved from 22 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 battleship, 1 carrier, 3 cruisers, 9 destroyers, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 41 Sea Zone
                1 fighter and 1 tactical_bomber moved from Midway to Western United States

    Place Units - Americans
                3 destroyers placed in 86 Sea Zone
                1 submarine placed in 101 Sea Zone
                4 fighters placed in Eastern United States
                1 harbour placed in Southeast Mexico

    Turn Complete - Americans
                Americans collect 60 PUs; end with 60 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
        Iwo Jima : 1 flag, 2 infantry
        Marshall Islands : 1 flag
        Formosa : 1 flag, 1 infantry
        Okinawa : 1 flag, 1 infantry
        Marianas : 1 flag
        Hainan : 1 flag, 1 artillery and 1 harbour
        Philippines : 1 airfield, 1 bomber and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 tactical_bomber
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield and 1 harbour
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 battleship, 1 carrier, 3 cruisers and 9 destroyers
        43 Sea Zone : 1 flag
        33 Sea Zone : 1 transport
        37 Sea Zone : 1 flag, 1 destroyer
        36 Sea Zone : 1 destroyer and 1 transport
        35 Sea Zone : 1 flag
        39 Sea Zone : 1 submarine
        26 Sea Zone : 1 flag
        20 Sea Zone : 1 flag, 1 submarine
        19 Sea Zone : 1 flag, 3 submarines
        6 Sea Zone : 1 flag, 4 submarines
        54 Sea Zone : 1 destroyer
        Central United States : 1 factory_major
        Southeast Mexico : 2 armour, 1 harbour, 9 infantry and 4 mech_infantrys
        Eastern United States : 1 airfield, 1 factory_major, 4 fighters and 1 harbour
        Gibraltar : 4 aaGuns, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry
        Egypt : 3 fighters, 1 infantry and 4 tactical_bombers
        British Guiana : 1 aaGun, 1 armour and 1 infantry
        Morocco : 1 flag
        French Equatorial Africa : 7 mech_infantrys
        French Central Africa : 1 artillery and 8 infantry
        Algeria : 1 flag
        Tunisia : 1 flag
        119 Sea Zone : 1 flag
        86 Sea Zone : 4 carriers and 3 destroyers
        89 Sea Zone : 9 transports
        93 Sea Zone : 2 submarines
        109 Sea Zone : 1 flag, 1 submarine
        99 Sea Zone : 1 flag
        97 Sea Zone : 3 submarines
        92 Sea Zone : 3 submarines
        101 Sea Zone : 1 submarine
        79 Sea Zone : 1 destroyer
        Brazil : 1 flag, 1 factory_minor and 1 harbour
        98 Sea Zone : 1 flag
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 61 / 93
        Russians : 13 / 0
        Japanese : 48 / 43
        Americans : 60 / 85
        Chinese : 2 / 9
        British : 26 / 35
        UK_Pacific : 7 / 0
        Italians : 24 / 19
        ANZAC : 21 / 31
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Hopei
                1 fighter moved from Suiyuyan to Hopei
                1 infantry moved from Sikang to Shensi
                1 infantry moved from Suiyuyan to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 2 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 2 infantry in Shensi, round 2 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Shensi, round 2 :  0/1 hits
                        Chinese roll dice for 2 infantry in Shensi, round 3 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Shensi, round 3 :  1/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                        Chinese roll dice for 1 infantry in Shensi, round 4 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Shensi, round 4 :  0/1 hits
                        Chinese roll dice for 1 infantry in Shensi, round 5 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Shensi, round 5 :  0/1 hits
                        Chinese roll dice for 1 infantry in Shensi, round 6 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Shensi, round 6 :  0/1 hits
                        Chinese roll dice for 1 infantry in Shensi, round 7 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Shensi, round 7 :  0/1 hits
                        Chinese roll dice for 1 infantry in Shensi, round 8 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Shensi, round 8 :  1/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                    Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
                    Casualties for Chinese: 2 infantry
                Battle in Hopei
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Hopei, round 2 :  0/1 hits
                        Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 :  1/2 hits
                        Japanese roll dice for 1 mech_infantry in Hopei, round 3 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Sikang

    Place Units - Chinese
                1 infantry placed in Suiyuyan
                2 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 3 PUs total

    Territory Summary for Chinese :

    Suiyuyan : 1 infantry
        Hopei : 1 infantry
        Sikang : 1 fighter and 2 infantry

    Production/PUs Summary :

    Germans : 61 / 93
        Russians : 13 / 0
        Japanese : 47 / 43
        Americans : 60 / 85
        Chinese : 3 / 3
        British : 26 / 35
        UK_Pacific : 7 / 0
        Italians : 24 / 19
        ANZAC : 21 / 31
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - British
                British buy 3 aaGuns, 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                3 mech_infantrys moved from Belgian Congo to Kenya

    Combat - British
                British creates battle in territory 93 Sea Zone
                Battle in Kenya
                    British attack with 3 mech_infantrys
                    Japanese defend with 1 artillery and 1 infantry
                        British roll dice for 3 mech_infantrys in Kenya, round 2 :  0/3 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Kenya, round 2 :  1/2 hits
                        1 mech_infantry owned by the British lost in Kenya
                        British roll dice for 2 mech_infantrys in Kenya, round 3 :  0/2 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Kenya, round 3 :  1/2 hits
                        1 mech_infantry owned by the British lost in Kenya
                        British roll dice for 1 mech_infantry in Kenya, round 4 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Kenya, round 4 :  1/2 hits
                        1 mech_infantry owned by the British lost in Kenya
                    Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -12
                    Casualties for British: 3 mech_infantrys

    Non Combat Move - British

    Place Units - British
                3 aaGuns placed in Egypt
                1 armour, 1 fighter and 1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                British collect 26 PUs; end with 26 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Malaya : 1 harbour
        35 Sea Zone : 1 destroyer and 1 submarine
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield, 1 armour, 1 fighter, 1 harbour and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 6 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
        Union of South Africa : 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 20 infantry and 1 mech_infantry
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        106 Sea Zone : 1 flag
        93 Sea Zone : 1 submarine
        Eire : 1 flag
        97 Sea Zone : 1 flag, 2 submarines
        71 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 61 / 93
        Russians : 13 / 0
        Japanese : 47 / 43
        Americans : 60 / 85
        Chinese : 3 / 3
        British : 26 / 26
        UK_Pacific : 7 / 0
        Italians : 24 / 19
        ANZAC : 21 / 31
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - Italians
                Italians buy 1 armour and 3 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Tsinghai to Hopei
                1 bomber moved from Kwangtung to Hopei

    Combat - Italians
                Battle in Hopei
                    Italians attack with 1 bomber and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Italians win, taking Hopei from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Hopei to Kwangtung
                1 armour, 1 fighter, 1 infantry and 2 mech_infantrys moved from Iraq to Trans-Jordan

    Place Units - Italians
                3 mech_infantrys placed in Western Ukraine
                1 armour placed in Iraq

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 12
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,2,1,4,4,3,4,5,3
                Italians collect 13 PUs (12 lost to blockades); end with 14 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 16 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 harbour; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 bomber moved from Philippines to Siam
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Siam
                1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Siam

    Combat - ANZAC
                Battle in Siam
                    ANZAC attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery and 1 infantry
                        ANZAC roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Siam, round 2 :  1/5 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Siam, round 2 :  0/2 hits
                        1 infantry owned by the Japanese lost in Siam
                        ANZAC roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Siam, round 3 :  2/5 hits
                        Japanese roll dice for 1 artillery in Siam, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Siam
                    ANZAC win, taking Siam from Japanese with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - ANZAC
                1 bomber moved from Siam to Sumatra
                1 fighter and 1 tactical_bomber moved from Siam to 41 Sea Zone
                1 submarine moved from 42 Sea Zone to 39 Sea Zone
                1 destroyer moved from 42 Sea Zone to 41 Sea Zone
                1 fighter moved from Philippines to Sumatra
                2 aaGuns and 2 infantry moved from Queensland to 54 Sea Zone
                1 destroyer and 1 submarine moved from 62 Sea Zone to 66 Sea Zone
                2 aaGuns, 2 infantry and 2 transports moved from 54 Sea Zone to 41 Sea Zone
                2 aaGuns and 2 infantry moved from 41 Sea Zone to Sumatra

    Place Units - ANZAC
                2 destroyers placed in 54 Sea Zone
                1 harbour placed in Sumatra

    Turn Complete - ANZAC
                ANZAC collect 22 PUs; end with 22 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs

    Territory Summary for ANZAC :

    Paulau Island : 1 flag
        Siam : 1 flag, 1 artillery and 1 infantry
        Borneo : 1 infantry and 1 mech_infantry
        Queensland : 1 airfield, 1 factory_minor and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        Philippines : 2 infantry
        Celebes : 1 flag, 1 infantry
        Java : 1 flag
        Dutch New Guinea : 1 flag, 1 infantry
        Sumatra : 1 flag, 2 aaGuns, 1 artillery, 1 bomber, 1 fighter, 1 harbour and 3 infantry
        41 Sea Zone : 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
        37 Sea Zone : 1 transport
        39 Sea Zone : 1 submarine
        54 Sea Zone : 2 destroyers
        66 Sea Zone : 1 destroyer and 1 submarine

    Production/PUs Summary :

    Germans : 61 / 93
        Russians : 13 / 0
        Japanese : 46 / 43
        Americans : 60 / 85
        Chinese : 2 / 3
        British : 26 / 26
        UK_Pacific : 7 / 0
        Italians : 25 / 21
        ANZAC : 22 / 32
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 61 / 93
        Russians : 13 / 0
        Japanese : 46 / 43
        Americans : 60 / 85
        Chinese : 2 / 3
        British : 26 / 26
        UK_Pacific : 7 / 0
        Italians : 25 / 21
        ANZAC : 22 / 32
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • I will take my turn with the luftwaffe…erhmm… Germans in a sec  :-)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 airfield, 8 armour, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                5 armour moved from Trans-Jordan to Egypt
                2 fighters moved from Iraq to Egypt
                2 mech_infantrys moved from Iraq to Egypt
                4 armour moved from Iraq to Egypt
                11 bombers moved from Western Germany to Egypt
                6 bombers moved from Greece to Egypt

    Combat - Germans
                Germans creates battle in territory 93 Sea Zone
                Germans creates battle in territory 105 Sea Zone
                Battle in Egypt
                    Germans attack with 9 armour, 17 bombers, 2 fighters and 2 mech_infantrys
                    British defend with 6 aaGuns, 1 airfield, 1 factory_minor and 1 harbour; Americans defend with 3 fighters, 1 infantry and 4 tactical_bombers
                    Germans win, taking Egypt from British with 4 armour, 14 bombers and 2 fighters remaining. Battle score for attacker is 33
                    Casualties for Germans: 5 armour, 3 bombers and 2 mech_infantrys
                    Casualties for British: 6 aaGuns
                    Casualties for Americans: 3 fighters, 1 infantry and 4 tactical_bombers

    Non Combat Move - Germans
                2 fighters moved from Egypt to Trans-Jordan
                1 aaGun moved from Iraq to Trans-Jordan
                14 bombers moved from Egypt to Trans-Jordan
                3 mech_infantrys moved from Northwest Persia to Trans-Jordan
                3 armour moved from Persia to Trans-Jordan
                1 armour and 5 mech_infantrys moved from Caucasus to Persia
                1 mech_infantry moved from Turkmenistan to Persia
                1 mech_infantry moved from Kansu to Samara
                1 fighter moved from Western Germany to Trans-Jordan
                2 fighters moved from Western Germany to Novgorod
                2 tactical_bombers moved from Western Germany to Novgorod
                1 tactical_bomber moved from Western Germany to Novgorod

    Place Units - Germans
                1 fighter placed in Novgorod
                2 infantry placed in Novgorod
                3 armour placed in Russia
                3 armour placed in Volgograd
                1 armour and 2 mech_infantrys placed in Persia
                1 airfield placed in Trans-Jordan
                1 armour placed in Caucasus
                Germans undo move 3.
                1 armour and 2 infantry placed in Russia
                2 armour placed in Caucasus

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5,2,2,5,5
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5
                Germans collect 59 PUs (4 lost to blockades); end with 59 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 68 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs


  • The Axis now holds 8 VCs in Europe. If I am not mistaken then this game will be over as soon as Japan takes Anglo-Egyptian Sudan. After that you will not be able to take back any VC in Europe this round.


  • Yes, U were better, I resign.
    Please post the game result.

    I lost Yunnan early on, and it smashed my strategy, I had to focus more on Japan, and a good player like U, knew how to punish it with the Germans.

    Congrats

    a rematch?

    switched sides? or we stay the same ones?


  • Sure. I am always up for a rematch. If you are up for it, I would like to play as the Axis, but we can also bid again.

    I can post the result on the forum if you don´t want to. I think it is usually the losing party who reports the result.

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