Scramble to sz97?
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Please edit my Japanese air from Persia to Trans-Jordan. I forgot that during NCM. Thank you.
And get some sleep :lol:
Please edit my Japanese air from Persia to Trans-Jordan. I forgot that during NCM. Thank you.
Will do :)
And get some sleep :lol:
Definitely I should 8-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Americans
Americans buy 3 destroyers, 4 fighters, 1 harbour and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Hainan
Combat - Americans
Americans creates battle in territory 19 Sea Zone
Americans creates battle in territory 93 Sea Zone
Americans creates battle in territory 105 Sea Zone
Battle in Hainan
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
3 submarines moved from 109 Sea Zone to 91 Sea Zone
3 submarines moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
3 fighters and 4 tactical_bombers moved from Gibraltar to Egypt
1 artillery, 8 infantry and 7 mech_infantrys moved from French West Africa to French Central Africa
7 mech_infantrys moved from French Central Africa to French Equatorial Africa
4 carriers moved from 88 Sea Zone to 86 Sea Zone
6 transports moved from 87 Sea Zone to 89 Sea Zone
2 armour and 3 mech_infantrys moved from Eastern United States to Southeast Mexico
9 infantry and 1 mech_infantry moved from Central United States to Southeast Mexico
1 transport moved from 101 Sea Zone to 89 Sea Zone
2 transports moved from 87 Sea Zone to 89 Sea Zone
1 aaGun, 1 armour and 1 infantry moved from Brazil to British Guiana
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 41 Sea Zone to 79 Sea Zone
EDIT: 4 fighters and 4 tactical_bombers moved from Persia to Trans-Jordan
1 transport moved from 33 Sea Zone to 22 Sea Zone
1 infantry moved from Marianas to 22 Sea Zone
1 infantry and 1 transport moved from 22 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship, 1 carrier, 3 cruisers, 9 destroyers, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Midway to Western United States
Place Units - Americans
3 destroyers placed in 86 Sea Zone
1 submarine placed in 101 Sea Zone
4 fighters placed in Eastern United States
1 harbour placed in Southeast Mexico
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
Iwo Jima : 1 flag, 2 infantry
Marshall Islands : 1 flag
Formosa : 1 flag, 1 infantry
Okinawa : 1 flag, 1 infantry
Marianas : 1 flag
Hainan : 1 flag, 1 artillery and 1 harbour
Philippines : 1 airfield, 1 bomber and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 tactical_bomber
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield and 1 harbour
42 Sea Zone : 1 flag
41 Sea Zone : 1 battleship, 1 carrier, 3 cruisers and 9 destroyers
43 Sea Zone : 1 flag
33 Sea Zone : 1 transport
37 Sea Zone : 1 flag, 1 destroyer
36 Sea Zone : 1 destroyer and 1 transport
35 Sea Zone : 1 flag
39 Sea Zone : 1 submarine
26 Sea Zone : 1 flag
20 Sea Zone : 1 flag, 1 submarine
19 Sea Zone : 1 flag, 3 submarines
6 Sea Zone : 1 flag, 4 submarines
54 Sea Zone : 1 destroyer
Central United States : 1 factory_major
Southeast Mexico : 2 armour, 1 harbour, 9 infantry and 4 mech_infantrys
Eastern United States : 1 airfield, 1 factory_major, 4 fighters and 1 harbour
Gibraltar : 4 aaGuns, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry
Egypt : 3 fighters, 1 infantry and 4 tactical_bombers
British Guiana : 1 aaGun, 1 armour and 1 infantry
Morocco : 1 flag
French Equatorial Africa : 7 mech_infantrys
French Central Africa : 1 artillery and 8 infantry
Algeria : 1 flag
Tunisia : 1 flag
119 Sea Zone : 1 flag
86 Sea Zone : 4 carriers and 3 destroyers
89 Sea Zone : 9 transports
93 Sea Zone : 2 submarines
109 Sea Zone : 1 flag, 1 submarine
99 Sea Zone : 1 flag
97 Sea Zone : 3 submarines
92 Sea Zone : 3 submarines
101 Sea Zone : 1 submarine
79 Sea Zone : 1 destroyer
Brazil : 1 flag, 1 factory_minor and 1 harbour
98 Sea Zone : 1 flag
105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 61 / 93
Russians : 13 / 0
Japanese : 48 / 43
Americans : 60 / 85
Chinese : 2 / 9
British : 26 / 35
UK_Pacific : 7 / 0
Italians : 24 / 19
ANZAC : 21 / 31
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
1 fighter moved from Suiyuyan to Hopei
1 infantry moved from Sikang to Shensi
1 infantry moved from Suiyuyan to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 5 : 0/1 hits
Chinese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 6 : 0/1 hits
Chinese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 7 : 0/1 hits
Chinese roll dice for 1 infantry in Shensi, round 8 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 8 : 1/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Sikang
Place Units - Chinese
1 infantry placed in Suiyuyan
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total
Territory Summary for Chinese :
Suiyuyan : 1 infantry
Hopei : 1 infantry
Sikang : 1 fighter and 2 infantry
Production/PUs Summary :
Germans : 61 / 93
Russians : 13 / 0
Japanese : 47 / 43
Americans : 60 / 85
Chinese : 3 / 3
British : 26 / 35
UK_Pacific : 7 / 0
Italians : 24 / 19
ANZAC : 21 / 31
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - British
British buy 3 aaGuns, 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
3 mech_infantrys moved from Belgian Congo to Kenya
Combat - British
British creates battle in territory 93 Sea Zone
Battle in Kenya
British attack with 3 mech_infantrys
Japanese defend with 1 artillery and 1 infantry
British roll dice for 3 mech_infantrys in Kenya, round 2 : 0/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Kenya, round 2 : 1/2 hits
1 mech_infantry owned by the British lost in Kenya
British roll dice for 2 mech_infantrys in Kenya, round 3 : 0/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Kenya, round 3 : 1/2 hits
1 mech_infantry owned by the British lost in Kenya
British roll dice for 1 mech_infantry in Kenya, round 4 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Kenya, round 4 : 1/2 hits
1 mech_infantry owned by the British lost in Kenya
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -12
Casualties for British: 3 mech_infantrys
Non Combat Move - British
Place Units - British
3 aaGuns placed in Egypt
1 armour, 1 fighter and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 26 PUs; end with 26 PUs total
Turn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Malaya : 1 harbour
35 Sea Zone : 1 destroyer and 1 submarine
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 1 armour, 1 fighter, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 6 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
Union of South Africa : 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 20 infantry and 1 mech_infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
106 Sea Zone : 1 flag
93 Sea Zone : 1 submarine
Eire : 1 flag
97 Sea Zone : 1 flag, 2 submarines
71 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 61 / 93
Russians : 13 / 0
Japanese : 47 / 43
Americans : 60 / 85
Chinese : 3 / 3
British : 26 / 26
UK_Pacific : 7 / 0
Italians : 24 / 19
ANZAC : 21 / 31
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 armour and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Italians
1 mech_infantry moved from Tsinghai to Hopei
1 bomber moved from Kwangtung to Hopei
Combat - Italians
Battle in Hopei
Italians attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Italians win, taking Hopei from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Italians
1 bomber moved from Hopei to Kwangtung
1 armour, 1 fighter, 1 infantry and 2 mech_infantrys moved from Iraq to Trans-Jordan
Place Units - Italians
3 mech_infantrys placed in Western Ukraine
1 armour placed in Iraq
Turn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,2,1,4,4,3,4,5,3
Italians collect 13 PUs (12 lost to blockades); end with 14 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 harbour; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 bomber moved from Philippines to Siam
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Siam
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Siam
Combat - ANZAC
Battle in Siam
ANZAC attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Siam, round 2 : 1/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Siam, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Siam
ANZAC roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Siam, round 3 : 2/5 hits
Japanese roll dice for 1 artillery in Siam, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Siam
ANZAC win, taking Siam from Japanese with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 bomber moved from Siam to Sumatra
1 fighter and 1 tactical_bomber moved from Siam to 41 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
1 fighter moved from Philippines to Sumatra
2 aaGuns and 2 infantry moved from Queensland to 54 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 66 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 54 Sea Zone to 41 Sea Zone
2 aaGuns and 2 infantry moved from 41 Sea Zone to Sumatra
Place Units - ANZAC
2 destroyers placed in 54 Sea Zone
1 harbour placed in Sumatra
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
Territory Summary for ANZAC :
Paulau Island : 1 flag
Siam : 1 flag, 1 artillery and 1 infantry
Borneo : 1 infantry and 1 mech_infantry
Queensland : 1 airfield, 1 factory_minor and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Philippines : 2 infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag
Dutch New Guinea : 1 flag, 1 infantry
Sumatra : 1 flag, 2 aaGuns, 1 artillery, 1 bomber, 1 fighter, 1 harbour and 3 infantry
41 Sea Zone : 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
37 Sea Zone : 1 transport
39 Sea Zone : 1 submarine
54 Sea Zone : 2 destroyers
66 Sea Zone : 1 destroyer and 1 submarine
Production/PUs Summary :
Germans : 61 / 93
Russians : 13 / 0
Japanese : 46 / 43
Americans : 60 / 85
Chinese : 2 / 3
British : 26 / 26
UK_Pacific : 7 / 0
Italians : 25 / 21
ANZAC : 22 / 32
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 61 / 93
Russians : 13 / 0
Japanese : 46 / 43
Americans : 60 / 85
Chinese : 2 / 3
British : 26 / 26
UK_Pacific : 7 / 0
Italians : 25 / 21
ANZAC : 22 / 32
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I will take my turn with the luftwaffe…erhmm… Germans in a sec :-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Politics - Germans
Purchase Units - Germans
Germans buy 1 airfield, 8 armour, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
5 armour moved from Trans-Jordan to Egypt
2 fighters moved from Iraq to Egypt
2 mech_infantrys moved from Iraq to Egypt
4 armour moved from Iraq to Egypt
11 bombers moved from Western Germany to Egypt
6 bombers moved from Greece to Egypt
Combat - Germans
Germans creates battle in territory 93 Sea Zone
Germans creates battle in territory 105 Sea Zone
Battle in Egypt
Germans attack with 9 armour, 17 bombers, 2 fighters and 2 mech_infantrys
British defend with 6 aaGuns, 1 airfield, 1 factory_minor and 1 harbour; Americans defend with 3 fighters, 1 infantry and 4 tactical_bombers
Germans win, taking Egypt from British with 4 armour, 14 bombers and 2 fighters remaining. Battle score for attacker is 33
Casualties for Germans: 5 armour, 3 bombers and 2 mech_infantrys
Casualties for British: 6 aaGuns
Casualties for Americans: 3 fighters, 1 infantry and 4 tactical_bombers
Non Combat Move - Germans
2 fighters moved from Egypt to Trans-Jordan
1 aaGun moved from Iraq to Trans-Jordan
14 bombers moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Northwest Persia to Trans-Jordan
3 armour moved from Persia to Trans-Jordan
1 armour and 5 mech_infantrys moved from Caucasus to Persia
1 mech_infantry moved from Turkmenistan to Persia
1 mech_infantry moved from Kansu to Samara
1 fighter moved from Western Germany to Trans-Jordan
2 fighters moved from Western Germany to Novgorod
2 tactical_bombers moved from Western Germany to Novgorod
1 tactical_bomber moved from Western Germany to Novgorod
Place Units - Germans
1 fighter placed in Novgorod
2 infantry placed in Novgorod
3 armour placed in Russia
3 armour placed in Volgograd
1 armour and 2 mech_infantrys placed in Persia
1 airfield placed in Trans-Jordan
1 armour placed in Caucasus
Germans undo move 3.
1 armour and 2 infantry placed in Russia
2 armour placed in Caucasus
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5,2,2,5,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5
Germans collect 59 PUs (4 lost to blockades); end with 59 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs
The Axis now holds 8 VCs in Europe. If I am not mistaken then this game will be over as soon as Japan takes Anglo-Egyptian Sudan. After that you will not be able to take back any VC in Europe this round.
Yes, U were better, I resign.
Please post the game result.
I lost Yunnan early on, and it smashed my strategy, I had to focus more on Japan, and a good player like U, knew how to punish it with the Germans.
Congrats
a rematch?
switched sides? or we stay the same ones?
Sure. I am always up for a rematch. If you are up for it, I would like to play as the Axis, but we can also bid again.
I can post the result on the forum if you don´t want to. I think it is usually the losing party who reports the result.