My dice have been awesome!
14L G40 bonusbent (axis) - Amon-Sul (allies bid 8)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 infantry moved from Alexandria to Egypt
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 artillery moved from Suiyuyan to Hopei
1 infantry moved from Shensi to Hopei
1 infantry moved from Shensi to Szechwan
1 artillery moved from Sikang to Szechwan
1 fighter and 1 infantry moved from Shensi to KweichowCombat - Chinese
Battle in Hopei
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits
Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 1/2 hits
Japanese roll dice for 1 artillery in Hopei, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
retreated to Kweichow
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 artillery in Szechwan, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits
Chinese roll dice for 1 artillery in Szechwan, round 4 : 1/1 hits
Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
1 fighter moved from Shensi to Suiyuyan
1 infantry moved from Kansu to SuiyuyanPlace Units - Chinese
2 infantry placed in Suiyuyan
1 infantry placed in Shensi
Chinese undo move 1.
1 infantry placed in Suiyuyan
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs totalTerritory Summary for Chinese :
Shensi : 1 infantry
Suiyuyan : 1 fighter and 2 infantry
Hopei : 1 artillery and 1 infantry
Szechwan : 1 artillery
Chahar : 1 infantry
Sikang : 1 infantryProduction/PUs Summary :
Germans : 64 / 84
Russians : 10 / 0
Japanese : 38 / 53
Americans : 60 / 85
Chinese : 8 / 9
British : 29 / 37
UK_Pacific : 8 / 0
Italians : 23 / 15
ANZAC : 21 / 31
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - British
British buy 3 aaGuns, 1 airfield, 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 artilleries, 2 infantry and 5 mech_infantrys moved from Egypt to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Ethiopia to Trans-JordanCombat - British
Battle in Trans-Jordan
British attack with 2 artilleries, 1 fighter, 2 infantry, 5 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
British roll dice for 2 artilleries, 1 fighter, 2 infantry, 5 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 2 : 5/11 hits
Germans roll dice for 1 armour and 1 mech_infantry in Trans-Jordan, round 2 : 2/2 hits
1 tactical_bomber owned by the British , 1 armour owned by the Germans , 1 fighter owned by the British and 1 mech_infantry owned by the Germans lost in Trans-Jordan
British win, taking Trans-Jordan from Germans with 2 artilleries, 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is -11
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for British: 1 fighter and 1 tactical_bomberNon Combat Move - British
1 aaGun moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from 88 Sea Zone to Gibraltar
1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea ZonePlace Units - British
3 aaGuns placed in Egypt
1 artillery and 1 infantry placed in Union of South Africa
1 airfield placed in EgyptTurn Complete - British
British collect 30 PUs; end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUsTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Siam : 1 flag, 1 infantry
Malaya : 1 harbour and 1 infantry
35 Sea Zone : 1 destroyer and 1 submarine
Belgian Congo : 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 aaGun, 2 artilleries, 2 infantry and 5 mech_infantrys
Gibraltar : 1 airfield, 1 armour, 1 fighter, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 3 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 20 infantry and 1 mech_infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
106 Sea Zone : 1 flag
93 Sea Zone : 1 submarine
Eire : 1 flag
97 Sea Zone : 1 flag, 2 submarines
Eastern Persia : 1 flag, 1 aaGun, 1 artillery and 3 mech_infantrys
71 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 63 / 84
Russians : 10 / 0
Japanese : 38 / 53
Americans : 60 / 85
Chinese : 8 / 9
British : 30 / 35
UK_Pacific : 8 / 0
Italians : 23 / 15
ANZAC : 21 / 31
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Italians
Italians buy 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Timguska to Novosibirsk
1 mech_infantry moved from Novosibirsk to Tsinghai
Italians take Tsinghai from Chinese
1 bomber moved from Kwangtung to 20 Sea ZoneCombat - Italians
Battle in 20 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Italians
1 bomber moved from 20 Sea Zone to Kwangtung
1 infantry moved from Archangel to Belarus
1 mech_infantry moved from Northwest Persia to Iraq
1 mech_infantry moved from Northwest Persia to Iraq
1 armour moved from Northwest Persia to Iraq
3 fighters moved from Caucasus to Southern Italy
4 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Caucasus to IraqPlace Units - Italians
1 submarine placed in 95 Sea Zone
3 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,6,4,3,3,4,4,3,2
Italians collect 12 PUs (12 lost to blockades); end with 12 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from New South Wales to Queensland
2 fighters and 1 tactical_bomber moved from Queensland to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 bomber moved from Northern Territory to PhilippinesPlace Units - ANZAC
1 infantry placed in Queensland
2 transports placed in 54 Sea Zone
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUsTerritory Summary for ANZAC :
Paulau Island : 1 flag
Borneo : 1 infantry and 1 mech_infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Philippines : 1 bomber, 1 fighter and 2 infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag
Dutch New Guinea : 1 flag, 1 infantry
Sumatra : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 destroyer and 1 submarine
35 Sea Zone : 1 fighter and 1 tactical_bomber
54 Sea Zone : 3 transports
62 Sea Zone : 1 destroyer and 1 submarineProduction/PUs Summary :
Germans : 63 / 84
Russians : 10 / 0
Japanese : 38 / 53
Americans : 60 / 85
Chinese : 7 / 9
British : 30 / 35
UK_Pacific : 8 / 0
Italians : 24 / 19
ANZAC : 21 / 31
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 63 / 84
Russians : 10 / 0
Japanese : 38 / 53
Americans : 60 / 85
Chinese : 7 / 9
British : 30 / 35
UK_Pacific : 8 / 0
Italians : 24 / 19
ANZAC : 21 / 31
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 mech_infantrys and 9 submarines; Remaining resources: 0 PUs;Combat Move - Germans
3 fighters moved from Iraq to Trans-Jordan
1 armour moved from Syria to Trans-Jordan
4 armour moved from Persia to Trans-Jordan
2 mech_infantrys moved from Northwest Persia to Trans-Jordan
4 bombers moved from Caucasus to Trans-Jordan
1 mech_infantry moved from Evenkiyskiy to Kansu
Germans take Kansu from Chinese
1 infantry moved from Archangel to Novgorod
Germans take Novgorod from Russians
1 mech_infantry moved from Baltic States to Novgorod
5 armour, 11 artilleries, 23 infantry and 13 mech_infantrys moved from Belarus to Novgorod
5 bombers moved from Western Germany to 109 Sea Zone
3 bombers moved from Western Germany to 109 Sea Zone
2 bombers moved from Southern Italy to Trans-Jordan
3 bombers moved from Western Germany to 109 Sea ZoneCombat - Germans
Battle in 109 Sea Zone
Germans attack with 11 bombers
Americans defend with 1 destroyer and 3 submarines
3 submarines owned by the Americans Submerged
Germans win with 11 bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Trans-Jordan
Germans attack with 5 armour, 6 bombers, 3 fighters and 2 mech_infantrys
British defend with 1 aaGun, 2 artilleries, 2 infantry and 5 mech_infantrys
Germans win, taking Trans-Jordan from British with 5 armour, 6 bombers and 2 fighters remaining. Battle score for attacker is 21
Casualties for Germans: 1 fighter and 2 mech_infantrys
Casualties for British: 1 aaGun, 2 artilleries, 2 infantry and 5 mech_infantrysNon Combat Move - Germans
1 bomber moved from Trans-Jordan to Greece
2 fighters moved from Trans-Jordan to Iraq
1 bomber moved from Trans-Jordan to Greece
1 bomber moved from Trans-Jordan to Greece
1 bomber moved from Trans-Jordan to Greece
1 bomber moved from Trans-Jordan to Greece
1 bomber moved from Trans-Jordan to Greece
11 bombers moved from 109 Sea Zone to Western Germany
2 aaGuns moved from Belarus to Novgorod
3 fighters and 3 tactical_bombers moved from Belarus to Western Germany
1 aaGun moved from Northwest Persia to Iraq
4 armour and 2 mech_infantrys moved from Caucasus to Iraq
3 mech_infantrys moved from Volgograd to Northwest Persia
1 armour and 2 mech_infantrys moved from Ukraine to CaucasusPlace Units - Germans
3 armour placed in Persia
3 mech_infantrys placed in Caucasus
3 submarines placed in 93 Sea Zone
3 submarines placed in 105 Sea Zone
3 submarines placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2,1,3,3,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,5
Germans collect 64 PUs (3 lost to blockades); end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Combat Move - Russians
1 armour moved from Karelia to Norway
Russians take Finland from Germans
Russians take Norway from Germans
1 infantry moved from Yenisey to Evenkiyskiy
Russians take Evenkiyskiy from Germans
1 infantry moved from Yenisey to Timguska
Russians take Timguska from ItaliansCombat - Russians
Non Combat Move - Russians
1 infantry moved from Vyborg to Karelia
1 infantry moved from Karelia to Vyborg
4 aaGuns, 1 armour, 20 artilleries and 18 infantry moved from Karelia to Finland
1 artillery moved from Vyborg to Finland
2 aaGuns and 10 infantry moved from Yenisey to TimguskaTurn Complete - Russians
Territory Summary for Russians :
Evenkiyskiy : 1 infantry
Soviet Far East : 1 harbour
Timguska : 2 aaGuns and 11 infantry
Norway : 1 flag, 1 armour
Karelia : 1 infantry
Vyborg : 1 infantry
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine
Finland : 1 flag, 4 aaGuns, 1 armour, 21 artilleries and 18 infantryProduction/PUs Summary :
Germans : 61 / 93
Russians : 15 / 0
Japanese : 38 / 53
Americans : 60 / 85
Chinese : 6 / 9
British : 29 / 35
UK_Pacific : 8 / 0
Italians : 23 / 19
ANZAC : 21 / 31
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 4 armour, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Manchuria to Siberia
Japanese take Amur from Russians
Japanese take Siberia from Russians
1 infantry moved from Manchuria to Amur
1 artillery and 2 infantry moved from Jehol to Chahar
5 armour moved from India to Eastern Persia
4 mech_infantrys moved from India to Eastern Persia
4 infantry moved from West India to 79 Sea Zone
4 artilleries moved from West India to 79 Sea Zone
4 artilleries, 2 battleships, 4 carriers, 1 cruiser, 7 destroyers, 4 infantry and 4 transports moved from 79 Sea Zone to 77 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 77 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 artillery, 1 infantry and 1 transport moved from 77 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Tanganyika Territory
1 artillery, 1 infantry and 1 transport moved from 77 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
1 artillery, 1 infantry and 1 transport moved from 77 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to French Madagascar
1 destroyer moved from 77 Sea Zone to 72 Sea Zone
2 battleships, 4 carriers, 1 cruiser and 6 destroyers moved from 77 Sea Zone to 76 Sea Zone
2 bombers moved from Burma to Malaya
1 infantry moved from Shan State to Malaya
1 artillery and 1 infantry moved from French Indo China to Siam
1 fighter moved from Kwangtung to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to Hopei
1 mech_infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Shan State to Szechwan
1 fighter moved from Manchuria to Chahar
1 infantry moved from Manchuria to Amur
2 mech_infantrys moved from Anhwe to Hopei
1 mech_infantry moved from Anhwe to Shensi
1 fighter moved from Burma to Szechwan
1 tactical_bomber moved from Burma to ShensiCombat - Japanese
Battle in Shensi
Japanese attack with 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Eastern Persia
Japanese attack with 5 armour and 4 mech_infantrys
British defend with 1 aaGun, 1 artillery and 3 mech_infantrys
Japanese win, taking Eastern Persia from British with 5 armour and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 3 mech_infantrys
Casualties for British: 1 aaGun, 1 artillery and 3 mech_infantrys
Battle in Kenya
Battle in Ethiopia
Battle in Hopei
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Kenya from British, taking Ethiopia from British, taking Hopei from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Chahar
Japanese attack with 1 artillery, 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 3 submarines and 1 transport
3 submarines owned by the Americans Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Malaya
Japanese attack with 2 bombers and 1 infantry
British defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Siam
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese win, taking Siam from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in French Madagascar
Battle in Tanganyika Territory
Battle in Szechwan
Japanese attack with 1 fighter and 2 mech_infantrys
Chinese defend with 1 artillery
Japanese win, taking French Madagascar from French, taking Tanganyika Territory from British, taking Szechwan from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 fighter moved from Szechwan to Yunnan
1 infantry moved from Hunan to Kweichow
1 tactical_bomber moved from Shensi to Kweichow
1 fighter and 1 tactical_bomber moved from Hopei to Kweichow
1 fighter moved from Chahar to Manchuria
2 infantry moved from Manchuria to Jehol
1 fighter moved from 19 Sea Zone to Manchuria
2 bombers moved from Malaya to India
1 aaGun moved from Burma to India
1 armour moved from Kwangtung to YunnanPlace Units - Japanese
2 infantry and 1 mech_infantry placed in Kwangtung
2 armour and 1 infantry placed in Manchuria
2 armour and 1 infantry placed in India
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,4,5,4,2,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,6,5,3,6,2,2
Japanese collect 35 PUs (13 lost to blockades); end with 38 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 43 PUs -
Please edit my Japanese air from Persia to Trans-Jordan. I forgot that during NCM. Thank you.
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And get some sleep :lol:
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Please edit my Japanese air from Persia to Trans-Jordan. I forgot that during NCM. Thank you.
Will do :)
And get some sleep :lol:
Definitely I should 8-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 3 destroyers, 4 fighters, 1 harbour and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to HainanCombat - Americans
Americans creates battle in territory 19 Sea Zone
Americans creates battle in territory 93 Sea Zone
Americans creates battle in territory 105 Sea Zone
Battle in HainanNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
3 submarines moved from 109 Sea Zone to 91 Sea Zone
3 submarines moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
3 fighters and 4 tactical_bombers moved from Gibraltar to Egypt
1 artillery, 8 infantry and 7 mech_infantrys moved from French West Africa to French Central Africa
7 mech_infantrys moved from French Central Africa to French Equatorial Africa
4 carriers moved from 88 Sea Zone to 86 Sea Zone
6 transports moved from 87 Sea Zone to 89 Sea Zone
2 armour and 3 mech_infantrys moved from Eastern United States to Southeast Mexico
9 infantry and 1 mech_infantry moved from Central United States to Southeast Mexico
1 transport moved from 101 Sea Zone to 89 Sea Zone
2 transports moved from 87 Sea Zone to 89 Sea Zone
1 aaGun, 1 armour and 1 infantry moved from Brazil to British Guiana
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 41 Sea Zone to 79 Sea Zone
EDIT: 4 fighters and 4 tactical_bombers moved from Persia to Trans-Jordan
1 transport moved from 33 Sea Zone to 22 Sea Zone
1 infantry moved from Marianas to 22 Sea Zone
1 infantry and 1 transport moved from 22 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship, 1 carrier, 3 cruisers, 9 destroyers, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Midway to Western United StatesPlace Units - Americans
3 destroyers placed in 86 Sea Zone
1 submarine placed in 101 Sea Zone
4 fighters placed in Eastern United States
1 harbour placed in Southeast MexicoTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
Iwo Jima : 1 flag, 2 infantry
Marshall Islands : 1 flag
Formosa : 1 flag, 1 infantry
Okinawa : 1 flag, 1 infantry
Marianas : 1 flag
Hainan : 1 flag, 1 artillery and 1 harbour
Philippines : 1 airfield, 1 bomber and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 tactical_bomber
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield and 1 harbour
42 Sea Zone : 1 flag
41 Sea Zone : 1 battleship, 1 carrier, 3 cruisers and 9 destroyers
43 Sea Zone : 1 flag
33 Sea Zone : 1 transport
37 Sea Zone : 1 flag, 1 destroyer
36 Sea Zone : 1 destroyer and 1 transport
35 Sea Zone : 1 flag
39 Sea Zone : 1 submarine
26 Sea Zone : 1 flag
20 Sea Zone : 1 flag, 1 submarine
19 Sea Zone : 1 flag, 3 submarines
6 Sea Zone : 1 flag, 4 submarines
54 Sea Zone : 1 destroyer
Central United States : 1 factory_major
Southeast Mexico : 2 armour, 1 harbour, 9 infantry and 4 mech_infantrys
Eastern United States : 1 airfield, 1 factory_major, 4 fighters and 1 harbour
Gibraltar : 4 aaGuns, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry
Egypt : 3 fighters, 1 infantry and 4 tactical_bombers
British Guiana : 1 aaGun, 1 armour and 1 infantry
Morocco : 1 flag
French Equatorial Africa : 7 mech_infantrys
French Central Africa : 1 artillery and 8 infantry
Algeria : 1 flag
Tunisia : 1 flag
119 Sea Zone : 1 flag
86 Sea Zone : 4 carriers and 3 destroyers
89 Sea Zone : 9 transports
93 Sea Zone : 2 submarines
109 Sea Zone : 1 flag, 1 submarine
99 Sea Zone : 1 flag
97 Sea Zone : 3 submarines
92 Sea Zone : 3 submarines
101 Sea Zone : 1 submarine
79 Sea Zone : 1 destroyer
Brazil : 1 flag, 1 factory_minor and 1 harbour
98 Sea Zone : 1 flag
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 61 / 93
Russians : 13 / 0
Japanese : 48 / 43
Americans : 60 / 85
Chinese : 2 / 9
British : 26 / 35
UK_Pacific : 7 / 0
Italians : 24 / 19
ANZAC : 21 / 31
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
1 fighter moved from Suiyuyan to Hopei
1 infantry moved from Sikang to Shensi
1 infantry moved from Suiyuyan to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 5 : 0/1 hits
Chinese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 6 : 0/1 hits
Chinese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 7 : 0/1 hits
Chinese roll dice for 1 infantry in Shensi, round 8 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 8 : 1/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Hopei to SikangPlace Units - Chinese
1 infantry placed in Suiyuyan
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs totalTerritory Summary for Chinese :
Suiyuyan : 1 infantry
Hopei : 1 infantry
Sikang : 1 fighter and 2 infantryProduction/PUs Summary :
Germans : 61 / 93
Russians : 13 / 0
Japanese : 47 / 43
Americans : 60 / 85
Chinese : 3 / 3
British : 26 / 35
UK_Pacific : 7 / 0
Italians : 24 / 19
ANZAC : 21 / 31
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - British
British buy 3 aaGuns, 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
3 mech_infantrys moved from Belgian Congo to KenyaCombat - British
British creates battle in territory 93 Sea Zone
Battle in Kenya
British attack with 3 mech_infantrys
Japanese defend with 1 artillery and 1 infantry
British roll dice for 3 mech_infantrys in Kenya, round 2 : 0/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Kenya, round 2 : 1/2 hits
1 mech_infantry owned by the British lost in Kenya
British roll dice for 2 mech_infantrys in Kenya, round 3 : 0/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Kenya, round 3 : 1/2 hits
1 mech_infantry owned by the British lost in Kenya
British roll dice for 1 mech_infantry in Kenya, round 4 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Kenya, round 4 : 1/2 hits
1 mech_infantry owned by the British lost in Kenya
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -12
Casualties for British: 3 mech_infantrysNon Combat Move - British
Place Units - British
3 aaGuns placed in Egypt
1 armour, 1 fighter and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 26 PUs; end with 26 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Malaya : 1 harbour
35 Sea Zone : 1 destroyer and 1 submarine
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 1 armour, 1 fighter, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 6 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
Union of South Africa : 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 20 infantry and 1 mech_infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
106 Sea Zone : 1 flag
93 Sea Zone : 1 submarine
Eire : 1 flag
97 Sea Zone : 1 flag, 2 submarines
71 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 61 / 93
Russians : 13 / 0
Japanese : 47 / 43
Americans : 60 / 85
Chinese : 3 / 3
British : 26 / 26
UK_Pacific : 7 / 0
Italians : 24 / 19
ANZAC : 21 / 31
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 armour and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
1 mech_infantry moved from Tsinghai to Hopei
1 bomber moved from Kwangtung to HopeiCombat - Italians
Battle in Hopei
Italians attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Italians win, taking Hopei from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Italians
1 bomber moved from Hopei to Kwangtung
1 armour, 1 fighter, 1 infantry and 2 mech_infantrys moved from Iraq to Trans-JordanPlace Units - Italians
3 mech_infantrys placed in Western Ukraine
1 armour placed in IraqTurn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,2,1,4,4,3,4,5,3
Italians collect 13 PUs (12 lost to blockades); end with 14 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 harbour; Remaining resources: 0 PUs;Combat Move - ANZAC
1 bomber moved from Philippines to Siam
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Siam
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to SiamCombat - ANZAC
Battle in Siam
ANZAC attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Siam, round 2 : 1/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Siam, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Siam
ANZAC roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Siam, round 3 : 2/5 hits
Japanese roll dice for 1 artillery in Siam, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Siam
ANZAC win, taking Siam from Japanese with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - ANZAC
1 bomber moved from Siam to Sumatra
1 fighter and 1 tactical_bomber moved from Siam to 41 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
1 fighter moved from Philippines to Sumatra
2 aaGuns and 2 infantry moved from Queensland to 54 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 66 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 54 Sea Zone to 41 Sea Zone
2 aaGuns and 2 infantry moved from 41 Sea Zone to SumatraPlace Units - ANZAC
2 destroyers placed in 54 Sea Zone
1 harbour placed in SumatraTurn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUsTerritory Summary for ANZAC :
Paulau Island : 1 flag
Siam : 1 flag, 1 artillery and 1 infantry
Borneo : 1 infantry and 1 mech_infantry
Queensland : 1 airfield, 1 factory_minor and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Philippines : 2 infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag
Dutch New Guinea : 1 flag, 1 infantry
Sumatra : 1 flag, 2 aaGuns, 1 artillery, 1 bomber, 1 fighter, 1 harbour and 3 infantry
41 Sea Zone : 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
37 Sea Zone : 1 transport
39 Sea Zone : 1 submarine
54 Sea Zone : 2 destroyers
66 Sea Zone : 1 destroyer and 1 submarineProduction/PUs Summary :
Germans : 61 / 93
Russians : 13 / 0
Japanese : 46 / 43
Americans : 60 / 85
Chinese : 2 / 3
British : 26 / 26
UK_Pacific : 7 / 0
Italians : 25 / 21
ANZAC : 22 / 32
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 61 / 93
Russians : 13 / 0
Japanese : 46 / 43
Americans : 60 / 85
Chinese : 2 / 3
British : 26 / 26
UK_Pacific : 7 / 0
Italians : 25 / 21
ANZAC : 22 / 32
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I will take my turn with the luftwaffe…erhmm… Germans in a sec :-)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Politics - Germans
Purchase Units - Germans
Germans buy 1 airfield, 8 armour, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
5 armour moved from Trans-Jordan to Egypt
2 fighters moved from Iraq to Egypt
2 mech_infantrys moved from Iraq to Egypt
4 armour moved from Iraq to Egypt
11 bombers moved from Western Germany to Egypt
6 bombers moved from Greece to EgyptCombat - Germans
Germans creates battle in territory 93 Sea Zone
Germans creates battle in territory 105 Sea Zone
Battle in Egypt
Germans attack with 9 armour, 17 bombers, 2 fighters and 2 mech_infantrys
British defend with 6 aaGuns, 1 airfield, 1 factory_minor and 1 harbour; Americans defend with 3 fighters, 1 infantry and 4 tactical_bombers
Germans win, taking Egypt from British with 4 armour, 14 bombers and 2 fighters remaining. Battle score for attacker is 33
Casualties for Germans: 5 armour, 3 bombers and 2 mech_infantrys
Casualties for British: 6 aaGuns
Casualties for Americans: 3 fighters, 1 infantry and 4 tactical_bombersNon Combat Move - Germans
2 fighters moved from Egypt to Trans-Jordan
1 aaGun moved from Iraq to Trans-Jordan
14 bombers moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Northwest Persia to Trans-Jordan
3 armour moved from Persia to Trans-Jordan
1 armour and 5 mech_infantrys moved from Caucasus to Persia
1 mech_infantry moved from Turkmenistan to Persia
1 mech_infantry moved from Kansu to Samara
1 fighter moved from Western Germany to Trans-Jordan
2 fighters moved from Western Germany to Novgorod
2 tactical_bombers moved from Western Germany to Novgorod
1 tactical_bomber moved from Western Germany to NovgorodPlace Units - Germans
1 fighter placed in Novgorod
2 infantry placed in Novgorod
3 armour placed in Russia
3 armour placed in Volgograd
1 armour and 2 mech_infantrys placed in Persia
1 airfield placed in Trans-Jordan
1 armour placed in Caucasus
Germans undo move 3.
1 armour and 2 infantry placed in Russia
2 armour placed in CaucasusTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5,2,2,5,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5
Germans collect 59 PUs (4 lost to blockades); end with 59 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs -
The Axis now holds 8 VCs in Europe. If I am not mistaken then this game will be over as soon as Japan takes Anglo-Egyptian Sudan. After that you will not be able to take back any VC in Europe this round.