14L G40 bonusbent (axis) - Amon-Sul (allies bid 8)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Combat Move - Russians
                1 artillery and 1 infantry moved from Novgorod to Vyborg
                2 armour, 20 artilleries and 20 infantry moved from Novgorod to Karelia

    Combat - Russians
                Battle in Karelia
                    Russians attack with 2 armour, 20 artilleries and 20 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 2 armour, 20 artilleries and 20 infantry in Karelia, round 2 :  14/42 hits
                        Germans roll dice for 1 infantry in Karelia, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
                    Russians win, taking Karelia from Germans with 2 armour, 20 artilleries and 19 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Vyborg
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 1 infantry in Vyborg, round 2 :  1/2 hits
                        Germans roll dice for 1 infantry in Vyborg, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Vyborg
                    Russians win, taking Vyborg from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                4 aaGuns moved from Novgorod to Karelia
                2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey

    Turn Complete - Russians

    Territory Summary for Russians :

    Yenisey : 2 aaGuns and 12 infantry
        Soviet Far East : 1 harbour
        Karelia : 4 aaGuns, 2 armour, 20 artilleries and 19 infantry
        Vyborg : 1 artillery and 1 infantry
        Novgorod : 1 airfield, 1 factory_minor and 1 harbour
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 64 / 84
        Russians : 10 / 0
        Japanese : 32 / 36
        Americans : 58 / 76
        Chinese : 8 / 10
        British : 29 / 37
        UK_Pacific : 16 / 14
        Italians : 23 / 15
        ANZAC : 21 / 31
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 2 armour and 4 infantry; Remaining resources: 12 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Yunnan to Szechwan
                      Japanese take Szechwan from Chinese
                1 artillery and 1 infantry moved from Kwangsi to French Indo China
                1 mech_infantry moved from Kwangsi to Shan State
                1 infantry moved from Yunnan to Shan State
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 submarine moved from 36 Sea Zone to 35 Sea Zone
                2 infantry moved from Anhwe to Kweichow
                1 mech_infantry moved from Yunnan to Kweichow
                1 artillery moved from Anhwe to Hopei
                1 tactical_bomber moved from Anhwe to Kweichow
                1 fighter moved from Anhwe to Hopei
                1 fighter and 1 tactical_bomber moved from Kwangtung to French Indo China
                1 fighter and 1 tactical_bomber moved from Kwangtung to Shan State
                4 mech_infantrys moved from Burma to India
                5 armour moved from Burma to India
                4 artilleries moved from Burma to 38 Sea Zone
                4 infantry moved from Burma to 38 Sea Zone
                2 bombers moved from Kwangtung to 37 Sea Zone
                4 artilleries, 4 infantry and 4 transports moved from 38 Sea Zone to 79 Sea Zone
                4 infantry moved from 79 Sea Zone to West India
                4 artilleries moved from 79 Sea Zone to West India
                2 battleships moved from 38 Sea Zone to 79 Sea Zone
                      Japanese take 39 Sea Zone from UK_Pacific
                1 cruiser moved from 38 Sea Zone to 79 Sea Zone
                7 destroyers moved from 38 Sea Zone to 79 Sea Zone

    Combat - Japanese
                Battle in 35 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                    Japanese win, taking 35 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in French Indo China
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                    Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in India
                    Japanese attack with 5 armour and 4 mech_infantrys
                    British defend with 2 aaGuns, 1 airfield, 1 harbour and 2 infantry; UK_Pacific defend with 1 factory_major
                    Japanese captures 14PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 16
                    Casualties for British: 2 aaGuns and 2 infantry
                Battle in Shan State
                    Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 infantry
                    Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 37 Sea Zone
                    Japanese attack with 2 bombers and 1 submarine
                    ANZAC defend with 1 destroyer
                    Japanese win, taking 37 Sea Zone from ANZAC with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Kweichow
                    Japanese attack with 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 artillery
                    Japanese win, taking Kweichow from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 1 artillery
                Battle in Hopei
                    Japanese attack with 1 artillery and 1 fighter
                    Chinese defend with 1 infantry
                    Japanese win, taking Hopei from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in West India

    Non Combat Move - Japanese
                4 carriers moved from 38 Sea Zone to 79 Sea Zone
                4 fighters moved from 38 Sea Zone to Persia
                4 tactical_bombers moved from 38 Sea Zone to Persia
                1 fighter and 1 tactical_bomber moved from Shan State to Burma
                1 fighter and 1 tactical_bomber moved from French Indo China to Kwangtung
                1 fighter moved from Hopei to Kwangtung
                1 tactical_bomber moved from Kweichow to Kwangtung
                1 aaGun moved from Yunnan to Burma
                3 mech_infantrys moved from Manchuria to Anhwe
                1 artillery and 1 infantry moved from Manchuria to Jehol
                1 infantry moved from Manchuria to Jehol
                2 bombers moved from 37 Sea Zone to Burma
                1 infantry moved from Kiangsi to Hunan

    Place Units - Japanese
                1 armour and 2 infantry placed in Manchuria
                1 armour and 2 infantry placed in Kwangtung

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 21
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,3,1,3,6,3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,3,6,3,5,3,1
                Japanese collect 22 PUs (21 lost to blockades); end with 48 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 53 PUs


  • The Russian guys can stay in Scandinavia for as long as they wish  :-)

    I feel sorry for those poor souls defending Egypt. It will be a massacre.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 1 aaGun, 3 armour, 10 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 106 Sea Zone to 109 Sea Zone
                2 submarines moved from 91 Sea Zone to 109 Sea Zone
                1 fighter moved from United Kingdom to 119 Sea Zone
                2 submarines moved from 91 Sea Zone to 119 Sea Zone
                1 submarine moved from 105 Sea Zone to 109 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Formosa
                1 transport moved from 33 Sea Zone to 22 Sea Zone
                1 infantry moved from Marianas to 22 Sea Zone
                1 infantry and 1 transport moved from 22 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Okinawa
                1 destroyer moved from 33 Sea Zone to 35 Sea Zone
                1 destroyer moved from 41 Sea Zone to 37 Sea Zone
                1 submarine moved from 43 Sea Zone to 37 Sea Zone
                1 battleship, 1 carrier, 3 cruisers and 8 destroyers moved from 33 Sea Zone to 35 Sea Zone
                1 bomber moved from Northern Territory to 37 Sea Zone

    Combat - Americans
                Americans creates battle in territory 6 Sea Zone
                Battle in Formosa
                Battle in Okinawa
                Battle in 37 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer and 1 submarine
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 submarine in 37 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber and 1 destroyer in 37 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the Japanese lost in 37 Sea Zone
                    Americans win, taking 6 Sea Zone from Japanese, taking Formosa from Japanese, taking Okinawa from Japanese, taking 37 Sea Zone from Japanese with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 109 Sea Zone
                    Americans attack with 1 destroyer and 3 submarines
                    Germans defend with 2 submarines
                        Americans roll dice for 3 submarines in 109 Sea Zone, round 2 :  0/3 hits
                        Germans roll dice for 2 submarines in 109 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 destroyer in 109 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 3 submarines in 109 Sea Zone, round 3 :  0/3 hits
                        Germans roll dice for 2 submarines in 109 Sea Zone, round 3 :  0/2 hits
                        Americans roll dice for 1 destroyer in 109 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Germans lost in 109 Sea Zone
                        Americans roll dice for 3 submarines in 109 Sea Zone, round 4 :  0/3 hits
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 4 :  0/1 hits
                        Americans roll dice for 1 destroyer in 109 Sea Zone, round 4 :  1/1 hits
                        1 submarine owned by the Germans lost in 109 Sea Zone
                    Americans win, taking 109 Sea Zone from Neutral with 1 destroyer and 3 submarines remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 submarines
                Battle in 119 Sea Zone
                    Americans attack with 1 fighter and 2 submarines
                    Germans defend with 1 destroyer
                        Americans roll dice for 2 submarines in 119 Sea Zone, round 2 :  2/2 hits
                        Germans roll dice for 1 destroyer in 119 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 119 Sea Zone
                    Americans win, taking 119 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 35 Sea Zone
                    Americans attack with 1 battleship, 1 carrier, 3 cruisers and 9 destroyers
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 battleship, 1 carrier, 3 cruisers and 9 destroyers in 35 Sea Zone, round 2 :  3/13 hits
                        1 submarine owned by the Japanese lost in 35 Sea Zone
                    Americans win, taking 35 Sea Zone from Japanese with 1 battleship, 1 carrier, 3 cruisers and 9 destroyers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                1 bomber moved from 37 Sea Zone to Philippines
                1 submarine moved from 19 Sea Zone to 20 Sea Zone
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                1 transport moved from 25 Sea Zone to 33 Sea Zone
                1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 submarine moved from 16 Sea Zone to 6 Sea Zone
                7 infantry and 5 mech_infantrys moved from Central United States to 101 Sea Zone
                2 mech_infantrys moved from Eastern United States to 101 Sea Zone
                7 infantry, 7 mech_infantrys and 7 transports moved from 101 Sea Zone to 89 Sea Zone
                1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone
                1 artillery, 8 infantry, 7 mech_infantrys and 8 transports moved from 89 Sea Zone to 87 Sea Zone
                1 artillery, 8 infantry and 7 mech_infantrys moved from 87 Sea Zone to French West Africa
                2 submarines moved from 91 Sea Zone to 93 Sea Zone
                2 submarines moved from 92 Sea Zone to 97 Sea Zone
                1 fighter moved from 119 Sea Zone to United Kingdom
                3 fighters and 4 tactical_bombers moved from 64 Sea Zone to Gibraltar
                4 carriers and 1 fighter moved from 64 Sea Zone to 88 Sea Zone
                1 destroyer moved from 54 Sea Zone to 41 Sea Zone
                1 destroyer moved from 54 Sea Zone to 35 Sea Zone

    Place Units - Americans
                1 aaGun, 1 armour and 1 infantry placed in Brazil
                1 transport placed in 101 Sea Zone
                9 infantry and 1 mech_infantry placed in Central United States
                2 armour and 3 mech_infantrys placed in Eastern United States

    Turn Complete - Americans
                Americans collect 60 PUs; end with 60 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery and 1 harbour
        Iwo Jima : 1 flag, 2 infantry
        Marshall Islands : 1 flag
        Formosa : 1 flag, 1 infantry
        Okinawa : 1 flag, 1 infantry
        Marianas : 1 flag, 1 infantry
        Philippines : 1 airfield, 1 bomber and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield, 1 fighter, 1 harbour and 1 tactical_bomber
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 destroyer
        43 Sea Zone : 1 flag
        33 Sea Zone : 2 transports
        37 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        35 Sea Zone : 1 flag, 1 battleship, 1 carrier, 3 cruisers and 10 destroyers
        26 Sea Zone : 1 flag
        20 Sea Zone : 1 flag, 1 submarine and 1 transport
        19 Sea Zone : 3 submarines and 1 transport
        6 Sea Zone : 1 flag, 4 submarines
        54 Sea Zone : 1 destroyer
        Central United States : 1 factory_major, 9 infantry and 1 mech_infantry
        Eastern United States : 1 airfield, 2 armour, 1 factory_major, 1 harbour and 3 mech_infantrys
        Alexandria : 1 infantry
        Gibraltar : 4 aaGuns, 1 artillery, 3 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers
        United Kingdom : 1 fighter
        Morocco : 1 flag
        Algeria : 1 flag
        French West Africa : 1 artillery, 8 infantry and 7 mech_infantrys
        Tunisia : 1 flag
        119 Sea Zone : 1 flag, 1 submarine
        87 Sea Zone : 8 transports
        93 Sea Zone : 2 submarines
        109 Sea Zone : 1 flag, 1 destroyer and 3 submarines
        99 Sea Zone : 1 flag
        97 Sea Zone : 3 submarines
        101 Sea Zone : 1 transport
        Brazil : 1 flag, 1 aaGun, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
        98 Sea Zone : 1 flag
        88 Sea Zone : 4 carriers
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 64 / 84
        Russians : 10 / 0
        Japanese : 41 / 53
        Americans : 60 / 85
        Chinese : 5 / 10
        British : 29 / 37
        UK_Pacific : 8 / 0
        Italians : 23 / 15
        ANZAC : 21 / 31
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                EDIT: 1 infantry moved from Alexandria to Egypt
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 artillery moved from Suiyuyan to Hopei
                1 infantry moved from Shensi to Hopei
                1 infantry moved from Shensi to Szechwan
                1 artillery moved from Sikang to Szechwan
                1 fighter and 1 infantry moved from Shensi to Kweichow

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery in Hopei, round 2 :  0/1 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 3 :  1/2 hits
                        Japanese roll dice for 1 artillery in Hopei, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Kweichow
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    retreated to Kweichow
                    Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry
                Battle in Szechwan
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                        Chinese roll dice for 1 artillery in Szechwan, round 3 :  0/1 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 3 :  0/1 hits
                        Chinese roll dice for 1 artillery in Szechwan, round 4 :  1/1 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 4 :  0/1 hits
                        1 infantry owned by the Japanese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Shensi
                1 fighter moved from Shensi to Suiyuyan
                1 infantry moved from Kansu to Suiyuyan

    Place Units - Chinese
                2 infantry placed in Suiyuyan
                1 infantry placed in Shensi
                Chinese undo move 1.
                1 infantry placed in Suiyuyan
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 9 PUs total

    Territory Summary for Chinese :

    Shensi : 1 infantry
        Suiyuyan : 1 fighter and 2 infantry
        Hopei : 1 artillery and 1 infantry
        Szechwan : 1 artillery
        Chahar : 1 infantry
        Sikang : 1 infantry

    Production/PUs Summary :

    Germans : 64 / 84
        Russians : 10 / 0
        Japanese : 38 / 53
        Americans : 60 / 85
        Chinese : 8 / 9
        British : 29 / 37
        UK_Pacific : 8 / 0
        Italians : 23 / 15
        ANZAC : 21 / 31
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - British
                British buy 3 aaGuns, 1 airfield, 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 artilleries, 2 infantry and 5 mech_infantrys moved from Egypt to Trans-Jordan
                1 fighter and 1 tactical_bomber moved from Ethiopia to Trans-Jordan

    Combat - British
                Battle in Trans-Jordan
                    British attack with 2 artilleries, 1 fighter, 2 infantry, 5 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 armour and 1 mech_infantry
                        British roll dice for 2 artilleries, 1 fighter, 2 infantry, 5 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 2 :  5/11 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Trans-Jordan, round 2 :  2/2 hits
                        1 tactical_bomber owned by the British , 1 armour owned by the Germans , 1 fighter owned by the British and 1 mech_infantry owned by the Germans lost in Trans-Jordan
                    British win, taking Trans-Jordan from Germans with 2 artilleries, 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is -11
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for British: 1 fighter and 1 tactical_bomber

    Non Combat Move - British
                1 aaGun moved from Egypt to Trans-Jordan
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 fighter moved from 88 Sea Zone to Gibraltar
                1 submarine moved from 44 Sea Zone to 35 Sea Zone
                1 destroyer moved from 54 Sea Zone to 35 Sea Zone

    Place Units - British
                3 aaGuns placed in Egypt
                1 artillery and 1 infantry placed in Union of South Africa
                1 airfield placed in Egypt

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Siam : 1 flag, 1 infantry
        Malaya : 1 harbour and 1 infantry
        35 Sea Zone : 1 destroyer and 1 submarine
        Belgian Congo : 3 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 aaGun, 2 artilleries, 2 infantry and 5 mech_infantrys
        Gibraltar : 1 airfield, 1 armour, 1 fighter, 1 harbour and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 3 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
        Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 20 infantry and 1 mech_infantry
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        106 Sea Zone : 1 flag
        93 Sea Zone : 1 submarine
        Eire : 1 flag
        97 Sea Zone : 1 flag, 2 submarines
        Eastern Persia : 1 flag, 1 aaGun, 1 artillery and 3 mech_infantrys
        71 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 63 / 84
        Russians : 10 / 0
        Japanese : 38 / 53
        Americans : 60 / 85
        Chinese : 8 / 9
        British : 30 / 35
        UK_Pacific : 8 / 0
        Italians : 23 / 15
        ANZAC : 21 / 31
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy 3 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Timguska to Novosibirsk
                1 mech_infantry moved from Novosibirsk to Tsinghai
                      Italians take Tsinghai from Chinese
                1 bomber moved from Kwangtung to 20 Sea Zone

    Combat - Italians
                Battle in 20 Sea Zone
                    Italians attack with 1 bomber
                    Americans defend with 1 submarine and 1 transport
                    1 submarine owned by the Americans Submerged
                    Italians win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Italians
                1 bomber moved from 20 Sea Zone to Kwangtung
                1 infantry moved from Archangel to Belarus
                1 mech_infantry moved from Northwest Persia to Iraq
                1 mech_infantry moved from Northwest Persia to Iraq
                1 armour moved from Northwest Persia to Iraq
                3 fighters moved from Caucasus to Southern Italy
                4 infantry moved from Northern Italy to Southern Italy
                1 fighter moved from Caucasus to Iraq

    Place Units - Italians
                1 submarine placed in 95 Sea Zone
                3 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 12
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,6,4,3,3,4,4,3,2
                Italians collect 12 PUs (12 lost to blockades); end with 12 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 14 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 infantry moved from New South Wales to Queensland
                2 fighters and 1 tactical_bomber moved from Queensland to 35 Sea Zone
                1 fighter moved from 35 Sea Zone to Philippines
                1 bomber moved from Northern Territory to Philippines

    Place Units - ANZAC
                1 infantry placed in Queensland
                2 transports placed in 54 Sea Zone
                1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 21 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs

    Territory Summary for ANZAC :

    Paulau Island : 1 flag
        Borneo : 1 infantry and 1 mech_infantry
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        Philippines : 1 bomber, 1 fighter and 2 infantry
        Celebes : 1 flag, 1 infantry
        Java : 1 flag
        Dutch New Guinea : 1 flag, 1 infantry
        Sumatra : 1 flag, 1 artillery and 1 infantry
        42 Sea Zone : 1 destroyer and 1 submarine
        35 Sea Zone : 1 fighter and 1 tactical_bomber
        54 Sea Zone : 3 transports
        62 Sea Zone : 1 destroyer and 1 submarine

    Production/PUs Summary :

    Germans : 63 / 84
        Russians : 10 / 0
        Japanese : 38 / 53
        Americans : 60 / 85
        Chinese : 7 / 9
        British : 30 / 35
        UK_Pacific : 8 / 0
        Italians : 24 / 19
        ANZAC : 21 / 31
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 63 / 84
        Russians : 10 / 0
        Japanese : 38 / 53
        Americans : 60 / 85
        Chinese : 7 / 9
        British : 30 / 35
        UK_Pacific : 8 / 0
        Italians : 24 / 19
        ANZAC : 21 / 31
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 3 mech_infantrys and 9 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 fighters moved from Iraq to Trans-Jordan
                1 armour moved from Syria to Trans-Jordan
                4 armour moved from Persia to Trans-Jordan
                2 mech_infantrys moved from Northwest Persia to Trans-Jordan
                4 bombers moved from Caucasus to Trans-Jordan
                1 mech_infantry moved from Evenkiyskiy to Kansu
                      Germans take Kansu from Chinese
                1 infantry moved from Archangel to Novgorod
                      Germans take Novgorod from Russians
                1 mech_infantry moved from Baltic States to Novgorod
                5 armour, 11 artilleries, 23 infantry and 13 mech_infantrys moved from Belarus to Novgorod
                5 bombers moved from Western Germany to 109 Sea Zone
                3 bombers moved from Western Germany to 109 Sea Zone
                2 bombers moved from Southern Italy to Trans-Jordan
                3 bombers moved from Western Germany to 109 Sea Zone

    Combat - Germans
                Battle in 109 Sea Zone
                    Germans attack with 11 bombers
                    Americans defend with 1 destroyer and 3 submarines
                    3 submarines owned by the Americans Submerged
                    Germans win with 11 bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Trans-Jordan
                    Germans attack with 5 armour, 6 bombers, 3 fighters and 2 mech_infantrys
                    British defend with 1 aaGun, 2 artilleries, 2 infantry and 5 mech_infantrys
                    Germans win, taking Trans-Jordan from British with 5 armour, 6 bombers and 2 fighters remaining. Battle score for attacker is 21
                    Casualties for Germans: 1 fighter and 2 mech_infantrys
                    Casualties for British: 1 aaGun, 2 artilleries, 2 infantry and 5 mech_infantrys

    Non Combat Move - Germans
                1 bomber moved from Trans-Jordan to Greece
                2 fighters moved from Trans-Jordan to Iraq
                1 bomber moved from Trans-Jordan to Greece
                1 bomber moved from Trans-Jordan to Greece
                1 bomber moved from Trans-Jordan to Greece
                1 bomber moved from Trans-Jordan to Greece
                1 bomber moved from Trans-Jordan to Greece
                11 bombers moved from 109 Sea Zone to Western Germany
                2 aaGuns moved from Belarus to Novgorod
                3 fighters and 3 tactical_bombers moved from Belarus to Western Germany
                1 aaGun moved from Northwest Persia to Iraq
                4 armour and 2 mech_infantrys moved from Caucasus to Iraq
                3 mech_infantrys moved from Volgograd to Northwest Persia
                1 armour and 2 mech_infantrys moved from Ukraine to Caucasus

    Place Units - Germans
                3 armour placed in Persia
                3 mech_infantrys placed in Caucasus
                3 submarines placed in 93 Sea Zone
                3 submarines placed in 105 Sea Zone
                3 submarines placed in 112 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2,1,3,3,2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,5
                Germans collect 64 PUs (3 lost to blockades); end with 64 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 73 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Combat Move - Russians
                1 armour moved from Karelia to Norway
                      Russians take Finland from Germans
                      Russians take Norway from Germans
                1 infantry moved from Yenisey to Evenkiyskiy
                      Russians take Evenkiyskiy from Germans
                1 infantry moved from Yenisey to Timguska
                      Russians take Timguska from Italians

    Combat - Russians

    Non Combat Move - Russians
                1 infantry moved from Vyborg to Karelia
                1 infantry moved from Karelia to Vyborg
                4 aaGuns, 1 armour, 20 artilleries and 18 infantry moved from Karelia to Finland
                1 artillery moved from Vyborg to Finland
                2 aaGuns and 10 infantry moved from Yenisey to Timguska

    Turn Complete - Russians

    Territory Summary for Russians :

    Evenkiyskiy : 1 infantry
        Soviet Far East : 1 harbour
        Timguska : 2 aaGuns and 11 infantry
        Norway : 1 flag, 1 armour
        Karelia : 1 infantry
        Vyborg : 1 infantry
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine
        Finland : 1 flag, 4 aaGuns, 1 armour, 21 artilleries and 18 infantry

    Production/PUs Summary :

    Germans : 61 / 93
        Russians : 15 / 0
        Japanese : 38 / 53
        Americans : 60 / 85
        Chinese : 6 / 9
        British : 29 / 35
        UK_Pacific : 8 / 0
        Italians : 23 / 19
        ANZAC : 21 / 31
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 4 armour, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Manchuria to Siberia
                      Japanese take Amur from Russians
                      Japanese take Siberia from Russians
                1 infantry moved from Manchuria to Amur
                1 artillery and 2 infantry moved from Jehol to Chahar
                5 armour moved from India to Eastern Persia
                4 mech_infantrys moved from India to Eastern Persia
                4 infantry moved from West India to 79 Sea Zone
                4 artilleries moved from West India to 79 Sea Zone
                4 artilleries, 2 battleships, 4 carriers, 1 cruiser, 7 destroyers, 4 infantry and 4 transports moved from 79 Sea Zone to 77 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 77 Sea Zone to 76 Sea Zone
                1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
                1 artillery, 1 infantry and 1 transport moved from 77 Sea Zone to 72 Sea Zone
                1 artillery and 1 infantry moved from 72 Sea Zone to Tanganyika Territory
                1 artillery, 1 infantry and 1 transport moved from 77 Sea Zone to 72 Sea Zone
                1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
                1 artillery, 1 infantry and 1 transport moved from 77 Sea Zone to 72 Sea Zone
                1 artillery and 1 infantry moved from 72 Sea Zone to French Madagascar
                1 destroyer moved from 77 Sea Zone to 72 Sea Zone
                2 battleships, 4 carriers, 1 cruiser and 6 destroyers moved from 77 Sea Zone to 76 Sea Zone
                2 bombers moved from Burma to Malaya
                1 infantry moved from Shan State to Malaya
                1 artillery and 1 infantry moved from French Indo China to Siam
                1 fighter moved from Kwangtung to 19 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangtung to Hopei
                1 mech_infantry moved from Kweichow to Szechwan
                1 mech_infantry moved from Shan State to Szechwan
                1 fighter moved from Manchuria to Chahar
                1 infantry moved from Manchuria to Amur
                2 mech_infantrys moved from Anhwe to Hopei
                1 mech_infantry moved from Anhwe to Shensi
                1 fighter moved from Burma to Szechwan
                1 tactical_bomber moved from Burma to Shensi

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Shensi from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Eastern Persia
                    Japanese attack with 5 armour and 4 mech_infantrys
                    British defend with 1 aaGun, 1 artillery and 3 mech_infantrys
                    Japanese win, taking Eastern Persia from British with 5 armour and 1 mech_infantry remaining. Battle score for attacker is 9
                    Casualties for Japanese: 3 mech_infantrys
                    Casualties for British: 1 aaGun, 1 artillery and 3 mech_infantrys
                Battle in Kenya
                Battle in Ethiopia
                Battle in Hopei
                    Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 1 artillery and 1 infantry
                    Japanese win, taking Kenya from British, taking Ethiopia from British, taking Hopei from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 artillery and 1 infantry
                Battle in Chahar
                    Japanese attack with 1 artillery, 1 fighter and 2 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Chahar from Chinese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 19 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 3 submarines and 1 transport
                    3 submarines owned by the Americans Submerged
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Malaya
                    Japanese attack with 2 bombers and 1 infantry
                    British defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese win with 2 bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Siam
                    Japanese attack with 1 artillery and 1 infantry
                    British defend with 1 infantry
                    Japanese win, taking Siam from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in French Madagascar
                Battle in Tanganyika Territory
                Battle in Szechwan
                    Japanese attack with 1 fighter and 2 mech_infantrys
                    Chinese defend with 1 artillery
                    Japanese win, taking French Madagascar from French, taking Tanganyika Territory from British, taking Szechwan from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Chinese: 1 artillery
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 fighter moved from Szechwan to Yunnan
                1 infantry moved from Hunan to Kweichow
                1 tactical_bomber moved from Shensi to Kweichow
                1 fighter and 1 tactical_bomber moved from Hopei to Kweichow
                1 fighter moved from Chahar to Manchuria
                2 infantry moved from Manchuria to Jehol
                1 fighter moved from 19 Sea Zone to Manchuria
                2 bombers moved from Malaya to India
                1 aaGun moved from Burma to India
                1 armour moved from Kwangtung to Yunnan

    Place Units - Japanese
                2 infantry and 1 mech_infantry placed in Kwangtung
                2 armour and 1 infantry placed in Manchuria
                2 armour and 1 infantry placed in India
                1 fighter placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 13
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1,4
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,5
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,4,5,4,2,5
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,6,5,3,6,2,2
                Japanese collect 35 PUs (13 lost to blockades); end with 38 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 43 PUs


  • Please edit my Japanese air from Persia to Trans-Jordan. I forgot that during NCM. Thank you.


  • And get some sleep  :lol:


  • @bonusbent:

    Please edit my Japanese air from Persia to Trans-Jordan. I forgot that during NCM. Thank you.

    Will do :)

    @bonusbent:

    And get some sleep  :lol:

    Definitely I should  8-)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Americans buy 3 destroyers, 4 fighters, 1 harbour and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 artillery and 1 transport moved from 33 Sea Zone to 36 Sea Zone
                1 artillery moved from 36 Sea Zone to Hainan

    Combat - Americans
                Americans creates battle in territory 19 Sea Zone
                Americans creates battle in territory 93 Sea Zone
                Americans creates battle in territory 105 Sea Zone
                Battle in Hainan

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 destroyer moved from 35 Sea Zone to 36 Sea Zone
                1 submarine moved from 119 Sea Zone to 109 Sea Zone
                3 submarines moved from 109 Sea Zone to 91 Sea Zone
                3 submarines moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from United Kingdom to Gibraltar
                3 fighters and 4 tactical_bombers moved from Gibraltar to Egypt
                1 artillery, 8 infantry and 7 mech_infantrys moved from French West Africa to French Central Africa
                7 mech_infantrys moved from French Central Africa to French Equatorial Africa
                4 carriers moved from 88 Sea Zone to 86 Sea Zone
                6 transports moved from 87 Sea Zone to 89 Sea Zone
                2 armour and 3 mech_infantrys moved from Eastern United States to Southeast Mexico
                9 infantry and 1 mech_infantry moved from Central United States to Southeast Mexico
                1 transport moved from 101 Sea Zone to 89 Sea Zone
                2 transports moved from 87 Sea Zone to 89 Sea Zone
                1 aaGun, 1 armour and 1 infantry moved from Brazil to British Guiana
                1 submarine moved from 37 Sea Zone to 39 Sea Zone
                1 destroyer moved from 41 Sea Zone to 79 Sea Zone
                EDIT: 4 fighters and 4 tactical_bombers moved from Persia to Trans-Jordan
                1 transport moved from 33 Sea Zone to 22 Sea Zone
                1 infantry moved from Marianas to 22 Sea Zone
                1 infantry and 1 transport moved from 22 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 battleship, 1 carrier, 3 cruisers, 9 destroyers, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 41 Sea Zone
                1 fighter and 1 tactical_bomber moved from Midway to Western United States

    Place Units - Americans
                3 destroyers placed in 86 Sea Zone
                1 submarine placed in 101 Sea Zone
                4 fighters placed in Eastern United States
                1 harbour placed in Southeast Mexico

    Turn Complete - Americans
                Americans collect 60 PUs; end with 60 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
        Iwo Jima : 1 flag, 2 infantry
        Marshall Islands : 1 flag
        Formosa : 1 flag, 1 infantry
        Okinawa : 1 flag, 1 infantry
        Marianas : 1 flag
        Hainan : 1 flag, 1 artillery and 1 harbour
        Philippines : 1 airfield, 1 bomber and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 tactical_bomber
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield and 1 harbour
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 battleship, 1 carrier, 3 cruisers and 9 destroyers
        43 Sea Zone : 1 flag
        33 Sea Zone : 1 transport
        37 Sea Zone : 1 flag, 1 destroyer
        36 Sea Zone : 1 destroyer and 1 transport
        35 Sea Zone : 1 flag
        39 Sea Zone : 1 submarine
        26 Sea Zone : 1 flag
        20 Sea Zone : 1 flag, 1 submarine
        19 Sea Zone : 1 flag, 3 submarines
        6 Sea Zone : 1 flag, 4 submarines
        54 Sea Zone : 1 destroyer
        Central United States : 1 factory_major
        Southeast Mexico : 2 armour, 1 harbour, 9 infantry and 4 mech_infantrys
        Eastern United States : 1 airfield, 1 factory_major, 4 fighters and 1 harbour
        Gibraltar : 4 aaGuns, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry
        Egypt : 3 fighters, 1 infantry and 4 tactical_bombers
        British Guiana : 1 aaGun, 1 armour and 1 infantry
        Morocco : 1 flag
        French Equatorial Africa : 7 mech_infantrys
        French Central Africa : 1 artillery and 8 infantry
        Algeria : 1 flag
        Tunisia : 1 flag
        119 Sea Zone : 1 flag
        86 Sea Zone : 4 carriers and 3 destroyers
        89 Sea Zone : 9 transports
        93 Sea Zone : 2 submarines
        109 Sea Zone : 1 flag, 1 submarine
        99 Sea Zone : 1 flag
        97 Sea Zone : 3 submarines
        92 Sea Zone : 3 submarines
        101 Sea Zone : 1 submarine
        79 Sea Zone : 1 destroyer
        Brazil : 1 flag, 1 factory_minor and 1 harbour
        98 Sea Zone : 1 flag
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 61 / 93
        Russians : 13 / 0
        Japanese : 48 / 43
        Americans : 60 / 85
        Chinese : 2 / 9
        British : 26 / 35
        UK_Pacific : 7 / 0
        Italians : 24 / 19
        ANZAC : 21 / 31
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Hopei
                1 fighter moved from Suiyuyan to Hopei
                1 infantry moved from Sikang to Shensi
                1 infantry moved from Suiyuyan to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 2 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 2 infantry in Shensi, round 2 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Shensi, round 2 :  0/1 hits
                        Chinese roll dice for 2 infantry in Shensi, round 3 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Shensi, round 3 :  1/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                        Chinese roll dice for 1 infantry in Shensi, round 4 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Shensi, round 4 :  0/1 hits
                        Chinese roll dice for 1 infantry in Shensi, round 5 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Shensi, round 5 :  0/1 hits
                        Chinese roll dice for 1 infantry in Shensi, round 6 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Shensi, round 6 :  0/1 hits
                        Chinese roll dice for 1 infantry in Shensi, round 7 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Shensi, round 7 :  0/1 hits
                        Chinese roll dice for 1 infantry in Shensi, round 8 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Shensi, round 8 :  1/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                    Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
                    Casualties for Chinese: 2 infantry
                Battle in Hopei
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Hopei, round 2 :  0/1 hits
                        Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 :  1/2 hits
                        Japanese roll dice for 1 mech_infantry in Hopei, round 3 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Sikang

    Place Units - Chinese
                1 infantry placed in Suiyuyan
                2 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 3 PUs total

    Territory Summary for Chinese :

    Suiyuyan : 1 infantry
        Hopei : 1 infantry
        Sikang : 1 fighter and 2 infantry

    Production/PUs Summary :

    Germans : 61 / 93
        Russians : 13 / 0
        Japanese : 47 / 43
        Americans : 60 / 85
        Chinese : 3 / 3
        British : 26 / 35
        UK_Pacific : 7 / 0
        Italians : 24 / 19
        ANZAC : 21 / 31
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - British
                British buy 3 aaGuns, 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                3 mech_infantrys moved from Belgian Congo to Kenya

    Combat - British
                British creates battle in territory 93 Sea Zone
                Battle in Kenya
                    British attack with 3 mech_infantrys
                    Japanese defend with 1 artillery and 1 infantry
                        British roll dice for 3 mech_infantrys in Kenya, round 2 :  0/3 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Kenya, round 2 :  1/2 hits
                        1 mech_infantry owned by the British lost in Kenya
                        British roll dice for 2 mech_infantrys in Kenya, round 3 :  0/2 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Kenya, round 3 :  1/2 hits
                        1 mech_infantry owned by the British lost in Kenya
                        British roll dice for 1 mech_infantry in Kenya, round 4 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Kenya, round 4 :  1/2 hits
                        1 mech_infantry owned by the British lost in Kenya
                    Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -12
                    Casualties for British: 3 mech_infantrys

    Non Combat Move - British

    Place Units - British
                3 aaGuns placed in Egypt
                1 armour, 1 fighter and 1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                British collect 26 PUs; end with 26 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Malaya : 1 harbour
        35 Sea Zone : 1 destroyer and 1 submarine
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield, 1 armour, 1 fighter, 1 harbour and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 6 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
        Union of South Africa : 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 20 infantry and 1 mech_infantry
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        106 Sea Zone : 1 flag
        93 Sea Zone : 1 submarine
        Eire : 1 flag
        97 Sea Zone : 1 flag, 2 submarines
        71 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 61 / 93
        Russians : 13 / 0
        Japanese : 47 / 43
        Americans : 60 / 85
        Chinese : 3 / 3
        British : 26 / 26
        UK_Pacific : 7 / 0
        Italians : 24 / 19
        ANZAC : 21 / 31
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - Italians
                Italians buy 1 armour and 3 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Tsinghai to Hopei
                1 bomber moved from Kwangtung to Hopei

    Combat - Italians
                Battle in Hopei
                    Italians attack with 1 bomber and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Italians win, taking Hopei from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Hopei to Kwangtung
                1 armour, 1 fighter, 1 infantry and 2 mech_infantrys moved from Iraq to Trans-Jordan

    Place Units - Italians
                3 mech_infantrys placed in Western Ukraine
                1 armour placed in Iraq

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 12
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,2,1,4,4,3,4,5,3
                Italians collect 13 PUs (12 lost to blockades); end with 14 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 16 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 harbour; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 bomber moved from Philippines to Siam
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Siam
                1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Siam

    Combat - ANZAC
                Battle in Siam
                    ANZAC attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery and 1 infantry
                        ANZAC roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Siam, round 2 :  1/5 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Siam, round 2 :  0/2 hits
                        1 infantry owned by the Japanese lost in Siam
                        ANZAC roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Siam, round 3 :  2/5 hits
                        Japanese roll dice for 1 artillery in Siam, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Siam
                    ANZAC win, taking Siam from Japanese with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - ANZAC
                1 bomber moved from Siam to Sumatra
                1 fighter and 1 tactical_bomber moved from Siam to 41 Sea Zone
                1 submarine moved from 42 Sea Zone to 39 Sea Zone
                1 destroyer moved from 42 Sea Zone to 41 Sea Zone
                1 fighter moved from Philippines to Sumatra
                2 aaGuns and 2 infantry moved from Queensland to 54 Sea Zone
                1 destroyer and 1 submarine moved from 62 Sea Zone to 66 Sea Zone
                2 aaGuns, 2 infantry and 2 transports moved from 54 Sea Zone to 41 Sea Zone
                2 aaGuns and 2 infantry moved from 41 Sea Zone to Sumatra

    Place Units - ANZAC
                2 destroyers placed in 54 Sea Zone
                1 harbour placed in Sumatra

    Turn Complete - ANZAC
                ANZAC collect 22 PUs; end with 22 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs

    Territory Summary for ANZAC :

    Paulau Island : 1 flag
        Siam : 1 flag, 1 artillery and 1 infantry
        Borneo : 1 infantry and 1 mech_infantry
        Queensland : 1 airfield, 1 factory_minor and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        Philippines : 2 infantry
        Celebes : 1 flag, 1 infantry
        Java : 1 flag
        Dutch New Guinea : 1 flag, 1 infantry
        Sumatra : 1 flag, 2 aaGuns, 1 artillery, 1 bomber, 1 fighter, 1 harbour and 3 infantry
        41 Sea Zone : 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
        37 Sea Zone : 1 transport
        39 Sea Zone : 1 submarine
        54 Sea Zone : 2 destroyers
        66 Sea Zone : 1 destroyer and 1 submarine

    Production/PUs Summary :

    Germans : 61 / 93
        Russians : 13 / 0
        Japanese : 46 / 43
        Americans : 60 / 85
        Chinese : 2 / 3
        British : 26 / 26
        UK_Pacific : 7 / 0
        Italians : 25 / 21
        ANZAC : 22 / 32
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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