14L G40 bonusbent (axis) - Amon-Sul (allies bid 8)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - British
                British buy 1 aaGun, 2 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 aaGun and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from Persia to Iraq
                1 armour moved from Egypt to Iraq

    Combat - British
                British creates battle in territory 39 Sea Zone
                Battle in Iraq
                    British attack with 1 armour and 2 infantry
                    Germans defend with 1 armour and 1 factory_minor
                        British roll dice for 1 armour and 2 infantry in Iraq, round 2 :  2/3 hits
                        Germans roll dice for 1 armour in Iraq, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 armour owned by the Germans lost in Iraq
                    British win, taking 39 Sea Zone from Japanese, taking Iraq from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for British: 1 infantry

    Non Combat Move - British
                2 infantry moved from Trans-Jordan to Egypt
                3 mech_infantrys moved from Belgian Congo to Egypt
                1 aaGun and 1 artillery moved from West India to Eastern Persia
                3 mech_infantrys moved from India to Eastern Persia
                1 fighter and 1 tactical_bomber moved from India to Ethiopia
                1 submarine moved from 39 Sea Zone to 44 Sea Zone

    Place Units - British
                3 infantry placed in Persia
                3 mech_infantrys placed in Union of South Africa
                1 aaGun and 2 artilleries placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6,4,1
                British collect 32 PUs (3 lost to blockades); end with 32 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs

    Place Units - UK_Pacific
                1 aaGun and 2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,4,3,6
                UK_Pacific collect 14 PUs (2 lost to blockades); end with 14 PUs total
                Some Units in India change ownership: 1 aaGun and 2 infantry

    Territory Summary for British, UK_Pacific :

    Siam : 1 flag, 1 infantry
        Shan State : 1 infantry
        India : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
        Malaya : 1 harbour and 1 infantry
        French Indo China : 1 flag, 1 infantry
        44 Sea Zone : 1 submarine
        39 Sea Zone : 1 flag
        54 Sea Zone : 1 destroyer
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 infantry
        Gibraltar : 1 airfield, 1 armour, 1 harbour and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 5 mech_infantrys
        Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 20 infantry and 1 mech_infantry
        Syria : 1 flag
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag, 1 fighter and 1 tactical_bomber
        106 Sea Zone : 1 flag
        93 Sea Zone : 1 submarine
        Eire : 1 flag
        64 Sea Zone : 1 fighter
        97 Sea Zone : 1 flag, 2 submarines
        Iraq : 1 flag, 1 armour, 1 factory_minor and 1 infantry
        Eastern Persia : 1 flag, 1 aaGun, 1 artillery and 3 mech_infantrys
        71 Sea Zone : 1 transport
        Persia : 1 flag, 1 factory_minor and 3 infantry

    Production/PUs Summary :

    Germans : 60 / 92
        Russians : 13 / 0
        Japanese : 34 / 36
        Americans : 56 / 76
        Chinese : 8 / 10
        British : 35 / 37
        UK_Pacific : 16 / 14
        Italians : 18 / 19
        ANZAC : 21 / 31
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                3 infantry moved from Northwest Persia to Iraq
                4 fighters moved from Northwest Persia to Iraq
                3 armour moved from Western Ukraine to Belarus
                1 mech_infantry moved from Novosibirsk to Timguska
                      Italians take Timguska from Russians
                1 infantry moved from Smolensk to Belarus
                1 infantry moved from Smolensk to Archangel
                      Italians take Archangel from Russians

    Combat - Italians
                Battle in Belarus
                    Italians attack with 3 armour and 1 infantry
                    Russians defend with 1 infantry
                    Italians win, taking Belarus from Russians with 3 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Iraq
                    Italians attack with 4 fighters and 3 infantry
                    British defend with 1 armour, 1 factory_minor and 1 infantry
                    Italians win, taking Iraq from British with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 armour and 1 infantry
                    Casualties for Italians: 2 infantry

    Non Combat Move - Italians
                4 fighters moved from Iraq to Northwest Persia
                1 armour and 2 mech_infantrys moved from Rostov to Northwest Persia

    Place Units - Italians
                1 artillery and 2 infantry placed in Southern Italy
                3 infantry placed in Northern Italy
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Northwest Persia: 4 fighters
                EDIT: Adding units owned by Italians to Caucasus: 4 fighters
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,3,3,3,1
                Italians collect 13 PUs (10 lost to blockades); end with 13 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 15 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                2 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                1 bomber moved from Queensland to 37 Sea Zone

    Combat - ANZAC
                Battle in Philippines
                    ANZAC attack with 2 infantry
                    Japanese defend with 1 airfield, 1 harbour and 1 infantry
                        ANZAC roll dice for 2 infantry in Philippines, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Philippines, round 2 :  0/1 hits
                        ANZAC roll dice for 2 infantry in Philippines, round 3 :  1/2 hits
                        Japanese roll dice for 1 infantry in Philippines, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Philippines
                    ANZAC win, taking Philippines from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 37 Sea Zone
                    ANZAC attack with 1 bomber and 1 destroyer
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 bomber and 1 destroyer in 37 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 37 Sea Zone
                    ANZAC win, taking 37 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                1 bomber moved from 37 Sea Zone to Northern Territory

    Place Units - ANZAC
                1 artillery and 1 infantry placed in Queensland
                1 transport placed in 54 Sea Zone
                1 destroyer and 1 submarine placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 21 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs

    Territory Summary for ANZAC :

    Paulau Island : 1 flag
        Borneo : 1 infantry and 1 mech_infantry
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
        Northern Territory : 1 bomber
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 1 harbour and 1 infantry
        Philippines : 2 infantry
        Celebes : 1 flag, 1 infantry
        Java : 1 flag
        Dutch New Guinea : 1 flag, 1 infantry
        Sumatra : 1 flag, 1 artillery and 1 infantry
        37 Sea Zone : 1 flag, 1 destroyer
        35 Sea Zone : 1 transport
        54 Sea Zone : 1 transport
        62 Sea Zone : 1 destroyer and 1 submarine

    Production/PUs Summary :

    Germans : 60 / 92
        Russians : 10 / 0
        Japanese : 32 / 36
        Americans : 58 / 76
        Chinese : 8 / 10
        British : 33 / 37
        UK_Pacific : 16 / 14
        Italians : 23 / 15
        ANZAC : 21 / 31
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 60 / 92
        Russians : 10 / 0
        Japanese : 32 / 36
        Americans : 58 / 76
        Chinese : 8 / 10
        British : 33 / 37
        UK_Pacific : 16 / 14
        Italians : 23 / 15
        ANZAC : 21 / 31
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 4 bombers and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Urals to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians
                2 bombers moved from Western Germany to 92 Sea Zone
                2 bombers moved from Caucasus to Trans-Jordan
                1 armour and 1 mech_infantry moved from Northwest Persia to Trans-Jordan
                3 armour and 2 mech_infantrys moved from Caucasus to Persia
                2 bombers moved from Caucasus to Persia
                1 armour moved from Northwest Persia to Syria
                      Germans take Syria from British
                1 armour moved from Caucasus to Persia
                1 mech_infantry moved from Volgograd to Turkmenistan
                      Germans take Turkmenistan from Russians
                3 fighters moved from Russia to Persia

    Combat - Germans
                Battle in 92 Sea Zone
                    Germans attack with 2 bombers
                    Americans defend with 1 destroyer and 2 submarines
                    2 submarines owned by the Americans Submerged
                    Germans win with 2 bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Persia
                    Germans attack with 4 armour, 2 bombers, 3 fighters and 2 mech_infantrys
                    British defend with 1 factory_minor and 3 infantry
                    Germans win, taking Persia from British with 4 armour, 2 bombers and 3 fighters remaining. Battle score for attacker is 1
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for British: 3 infantry
                Battle in Trans-Jordan
                    Germans attack with 1 armour, 2 bombers and 1 mech_infantry
                    British defend with 1 infantry
                    Germans win, taking Trans-Jordan from British with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                2 bombers moved from Trans-Jordan to Caucasus
                2 bombers moved from Persia to Caucasus
                3 fighters moved from Persia to Iraq
                2 mech_infantrys moved from Volgograd to Northwest Persia
                1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
                1 aaGun moved from Caucasus to Northwest Persia
                7 bombers moved from Caucasus to Western Germany
                1 infantry moved from Karelia to Vyborg
                3 armour moved from Russia to Belarus
                2 aaGuns, 2 armour, 11 artilleries, 3 fighters, 23 infantry, 10 mech_infantrys and 3 tactical_bombers moved from Smolensk to Belarus
                3 mech_infantrys moved from Baltic States to Belarus
                1 infantry moved from Vologda to Archangel
                2 bombers moved from 92 Sea Zone to Southern Italy

    Place Units - Germans
                3 armour placed in Caucasus
                3 mech_infantrys placed in Volgograd
                1 armour and 2 mech_infantrys placed in Ukraine
                4 bombers placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5,4,4
                Germans collect 60 PUs (5 lost to blockades); end with 60 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 69 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Combat Move - Russians
                1 artillery and 1 infantry moved from Novgorod to Vyborg
                2 armour, 20 artilleries and 20 infantry moved from Novgorod to Karelia

    Combat - Russians
                Battle in Karelia
                    Russians attack with 2 armour, 20 artilleries and 20 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 2 armour, 20 artilleries and 20 infantry in Karelia, round 2 :  14/42 hits
                        Germans roll dice for 1 infantry in Karelia, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
                    Russians win, taking Karelia from Germans with 2 armour, 20 artilleries and 19 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Vyborg
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 1 infantry in Vyborg, round 2 :  1/2 hits
                        Germans roll dice for 1 infantry in Vyborg, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Vyborg
                    Russians win, taking Vyborg from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                4 aaGuns moved from Novgorod to Karelia
                2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey

    Turn Complete - Russians

    Territory Summary for Russians :

    Yenisey : 2 aaGuns and 12 infantry
        Soviet Far East : 1 harbour
        Karelia : 4 aaGuns, 2 armour, 20 artilleries and 19 infantry
        Vyborg : 1 artillery and 1 infantry
        Novgorod : 1 airfield, 1 factory_minor and 1 harbour
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 64 / 84
        Russians : 10 / 0
        Japanese : 32 / 36
        Americans : 58 / 76
        Chinese : 8 / 10
        British : 29 / 37
        UK_Pacific : 16 / 14
        Italians : 23 / 15
        ANZAC : 21 / 31
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 2 armour and 4 infantry; Remaining resources: 12 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Yunnan to Szechwan
                      Japanese take Szechwan from Chinese
                1 artillery and 1 infantry moved from Kwangsi to French Indo China
                1 mech_infantry moved from Kwangsi to Shan State
                1 infantry moved from Yunnan to Shan State
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 submarine moved from 36 Sea Zone to 35 Sea Zone
                2 infantry moved from Anhwe to Kweichow
                1 mech_infantry moved from Yunnan to Kweichow
                1 artillery moved from Anhwe to Hopei
                1 tactical_bomber moved from Anhwe to Kweichow
                1 fighter moved from Anhwe to Hopei
                1 fighter and 1 tactical_bomber moved from Kwangtung to French Indo China
                1 fighter and 1 tactical_bomber moved from Kwangtung to Shan State
                4 mech_infantrys moved from Burma to India
                5 armour moved from Burma to India
                4 artilleries moved from Burma to 38 Sea Zone
                4 infantry moved from Burma to 38 Sea Zone
                2 bombers moved from Kwangtung to 37 Sea Zone
                4 artilleries, 4 infantry and 4 transports moved from 38 Sea Zone to 79 Sea Zone
                4 infantry moved from 79 Sea Zone to West India
                4 artilleries moved from 79 Sea Zone to West India
                2 battleships moved from 38 Sea Zone to 79 Sea Zone
                      Japanese take 39 Sea Zone from UK_Pacific
                1 cruiser moved from 38 Sea Zone to 79 Sea Zone
                7 destroyers moved from 38 Sea Zone to 79 Sea Zone

    Combat - Japanese
                Battle in 35 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                    Japanese win, taking 35 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in French Indo China
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                    Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in India
                    Japanese attack with 5 armour and 4 mech_infantrys
                    British defend with 2 aaGuns, 1 airfield, 1 harbour and 2 infantry; UK_Pacific defend with 1 factory_major
                    Japanese captures 14PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 16
                    Casualties for British: 2 aaGuns and 2 infantry
                Battle in Shan State
                    Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 infantry
                    Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 37 Sea Zone
                    Japanese attack with 2 bombers and 1 submarine
                    ANZAC defend with 1 destroyer
                    Japanese win, taking 37 Sea Zone from ANZAC with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Kweichow
                    Japanese attack with 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 artillery
                    Japanese win, taking Kweichow from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 1 artillery
                Battle in Hopei
                    Japanese attack with 1 artillery and 1 fighter
                    Chinese defend with 1 infantry
                    Japanese win, taking Hopei from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in West India

    Non Combat Move - Japanese
                4 carriers moved from 38 Sea Zone to 79 Sea Zone
                4 fighters moved from 38 Sea Zone to Persia
                4 tactical_bombers moved from 38 Sea Zone to Persia
                1 fighter and 1 tactical_bomber moved from Shan State to Burma
                1 fighter and 1 tactical_bomber moved from French Indo China to Kwangtung
                1 fighter moved from Hopei to Kwangtung
                1 tactical_bomber moved from Kweichow to Kwangtung
                1 aaGun moved from Yunnan to Burma
                3 mech_infantrys moved from Manchuria to Anhwe
                1 artillery and 1 infantry moved from Manchuria to Jehol
                1 infantry moved from Manchuria to Jehol
                2 bombers moved from 37 Sea Zone to Burma
                1 infantry moved from Kiangsi to Hunan

    Place Units - Japanese
                1 armour and 2 infantry placed in Manchuria
                1 armour and 2 infantry placed in Kwangtung

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 21
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,3,1,3,6,3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,3,6,3,5,3,1
                Japanese collect 22 PUs (21 lost to blockades); end with 48 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 53 PUs


  • The Russian guys can stay in Scandinavia for as long as they wish  :-)

    I feel sorry for those poor souls defending Egypt. It will be a massacre.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 1 aaGun, 3 armour, 10 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 106 Sea Zone to 109 Sea Zone
                2 submarines moved from 91 Sea Zone to 109 Sea Zone
                1 fighter moved from United Kingdom to 119 Sea Zone
                2 submarines moved from 91 Sea Zone to 119 Sea Zone
                1 submarine moved from 105 Sea Zone to 109 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Formosa
                1 transport moved from 33 Sea Zone to 22 Sea Zone
                1 infantry moved from Marianas to 22 Sea Zone
                1 infantry and 1 transport moved from 22 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Okinawa
                1 destroyer moved from 33 Sea Zone to 35 Sea Zone
                1 destroyer moved from 41 Sea Zone to 37 Sea Zone
                1 submarine moved from 43 Sea Zone to 37 Sea Zone
                1 battleship, 1 carrier, 3 cruisers and 8 destroyers moved from 33 Sea Zone to 35 Sea Zone
                1 bomber moved from Northern Territory to 37 Sea Zone

    Combat - Americans
                Americans creates battle in territory 6 Sea Zone
                Battle in Formosa
                Battle in Okinawa
                Battle in 37 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer and 1 submarine
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 submarine in 37 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber and 1 destroyer in 37 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the Japanese lost in 37 Sea Zone
                    Americans win, taking 6 Sea Zone from Japanese, taking Formosa from Japanese, taking Okinawa from Japanese, taking 37 Sea Zone from Japanese with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 109 Sea Zone
                    Americans attack with 1 destroyer and 3 submarines
                    Germans defend with 2 submarines
                        Americans roll dice for 3 submarines in 109 Sea Zone, round 2 :  0/3 hits
                        Germans roll dice for 2 submarines in 109 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 destroyer in 109 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 3 submarines in 109 Sea Zone, round 3 :  0/3 hits
                        Germans roll dice for 2 submarines in 109 Sea Zone, round 3 :  0/2 hits
                        Americans roll dice for 1 destroyer in 109 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Germans lost in 109 Sea Zone
                        Americans roll dice for 3 submarines in 109 Sea Zone, round 4 :  0/3 hits
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 4 :  0/1 hits
                        Americans roll dice for 1 destroyer in 109 Sea Zone, round 4 :  1/1 hits
                        1 submarine owned by the Germans lost in 109 Sea Zone
                    Americans win, taking 109 Sea Zone from Neutral with 1 destroyer and 3 submarines remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 submarines
                Battle in 119 Sea Zone
                    Americans attack with 1 fighter and 2 submarines
                    Germans defend with 1 destroyer
                        Americans roll dice for 2 submarines in 119 Sea Zone, round 2 :  2/2 hits
                        Germans roll dice for 1 destroyer in 119 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 119 Sea Zone
                    Americans win, taking 119 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 35 Sea Zone
                    Americans attack with 1 battleship, 1 carrier, 3 cruisers and 9 destroyers
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 battleship, 1 carrier, 3 cruisers and 9 destroyers in 35 Sea Zone, round 2 :  3/13 hits
                        1 submarine owned by the Japanese lost in 35 Sea Zone
                    Americans win, taking 35 Sea Zone from Japanese with 1 battleship, 1 carrier, 3 cruisers and 9 destroyers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                1 bomber moved from 37 Sea Zone to Philippines
                1 submarine moved from 19 Sea Zone to 20 Sea Zone
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                1 transport moved from 25 Sea Zone to 33 Sea Zone
                1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 submarine moved from 16 Sea Zone to 6 Sea Zone
                7 infantry and 5 mech_infantrys moved from Central United States to 101 Sea Zone
                2 mech_infantrys moved from Eastern United States to 101 Sea Zone
                7 infantry, 7 mech_infantrys and 7 transports moved from 101 Sea Zone to 89 Sea Zone
                1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone
                1 artillery, 8 infantry, 7 mech_infantrys and 8 transports moved from 89 Sea Zone to 87 Sea Zone
                1 artillery, 8 infantry and 7 mech_infantrys moved from 87 Sea Zone to French West Africa
                2 submarines moved from 91 Sea Zone to 93 Sea Zone
                2 submarines moved from 92 Sea Zone to 97 Sea Zone
                1 fighter moved from 119 Sea Zone to United Kingdom
                3 fighters and 4 tactical_bombers moved from 64 Sea Zone to Gibraltar
                4 carriers and 1 fighter moved from 64 Sea Zone to 88 Sea Zone
                1 destroyer moved from 54 Sea Zone to 41 Sea Zone
                1 destroyer moved from 54 Sea Zone to 35 Sea Zone

    Place Units - Americans
                1 aaGun, 1 armour and 1 infantry placed in Brazil
                1 transport placed in 101 Sea Zone
                9 infantry and 1 mech_infantry placed in Central United States
                2 armour and 3 mech_infantrys placed in Eastern United States

    Turn Complete - Americans
                Americans collect 60 PUs; end with 60 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery and 1 harbour
        Iwo Jima : 1 flag, 2 infantry
        Marshall Islands : 1 flag
        Formosa : 1 flag, 1 infantry
        Okinawa : 1 flag, 1 infantry
        Marianas : 1 flag, 1 infantry
        Philippines : 1 airfield, 1 bomber and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield, 1 fighter, 1 harbour and 1 tactical_bomber
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 destroyer
        43 Sea Zone : 1 flag
        33 Sea Zone : 2 transports
        37 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        35 Sea Zone : 1 flag, 1 battleship, 1 carrier, 3 cruisers and 10 destroyers
        26 Sea Zone : 1 flag
        20 Sea Zone : 1 flag, 1 submarine and 1 transport
        19 Sea Zone : 3 submarines and 1 transport
        6 Sea Zone : 1 flag, 4 submarines
        54 Sea Zone : 1 destroyer
        Central United States : 1 factory_major, 9 infantry and 1 mech_infantry
        Eastern United States : 1 airfield, 2 armour, 1 factory_major, 1 harbour and 3 mech_infantrys
        Alexandria : 1 infantry
        Gibraltar : 4 aaGuns, 1 artillery, 3 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers
        United Kingdom : 1 fighter
        Morocco : 1 flag
        Algeria : 1 flag
        French West Africa : 1 artillery, 8 infantry and 7 mech_infantrys
        Tunisia : 1 flag
        119 Sea Zone : 1 flag, 1 submarine
        87 Sea Zone : 8 transports
        93 Sea Zone : 2 submarines
        109 Sea Zone : 1 flag, 1 destroyer and 3 submarines
        99 Sea Zone : 1 flag
        97 Sea Zone : 3 submarines
        101 Sea Zone : 1 transport
        Brazil : 1 flag, 1 aaGun, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
        98 Sea Zone : 1 flag
        88 Sea Zone : 4 carriers
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 64 / 84
        Russians : 10 / 0
        Japanese : 41 / 53
        Americans : 60 / 85
        Chinese : 5 / 10
        British : 29 / 37
        UK_Pacific : 8 / 0
        Italians : 23 / 15
        ANZAC : 21 / 31
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                EDIT: 1 infantry moved from Alexandria to Egypt
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 artillery moved from Suiyuyan to Hopei
                1 infantry moved from Shensi to Hopei
                1 infantry moved from Shensi to Szechwan
                1 artillery moved from Sikang to Szechwan
                1 fighter and 1 infantry moved from Shensi to Kweichow

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery in Hopei, round 2 :  0/1 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 3 :  1/2 hits
                        Japanese roll dice for 1 artillery in Hopei, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Kweichow
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    retreated to Kweichow
                    Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry
                Battle in Szechwan
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                        Chinese roll dice for 1 artillery in Szechwan, round 3 :  0/1 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 3 :  0/1 hits
                        Chinese roll dice for 1 artillery in Szechwan, round 4 :  1/1 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 4 :  0/1 hits
                        1 infantry owned by the Japanese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Shensi
                1 fighter moved from Shensi to Suiyuyan
                1 infantry moved from Kansu to Suiyuyan

    Place Units - Chinese
                2 infantry placed in Suiyuyan
                1 infantry placed in Shensi
                Chinese undo move 1.
                1 infantry placed in Suiyuyan
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 9 PUs total

    Territory Summary for Chinese :

    Shensi : 1 infantry
        Suiyuyan : 1 fighter and 2 infantry
        Hopei : 1 artillery and 1 infantry
        Szechwan : 1 artillery
        Chahar : 1 infantry
        Sikang : 1 infantry

    Production/PUs Summary :

    Germans : 64 / 84
        Russians : 10 / 0
        Japanese : 38 / 53
        Americans : 60 / 85
        Chinese : 8 / 9
        British : 29 / 37
        UK_Pacific : 8 / 0
        Italians : 23 / 15
        ANZAC : 21 / 31
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - British
                British buy 3 aaGuns, 1 airfield, 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 artilleries, 2 infantry and 5 mech_infantrys moved from Egypt to Trans-Jordan
                1 fighter and 1 tactical_bomber moved from Ethiopia to Trans-Jordan

    Combat - British
                Battle in Trans-Jordan
                    British attack with 2 artilleries, 1 fighter, 2 infantry, 5 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 armour and 1 mech_infantry
                        British roll dice for 2 artilleries, 1 fighter, 2 infantry, 5 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 2 :  5/11 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Trans-Jordan, round 2 :  2/2 hits
                        1 tactical_bomber owned by the British , 1 armour owned by the Germans , 1 fighter owned by the British and 1 mech_infantry owned by the Germans lost in Trans-Jordan
                    British win, taking Trans-Jordan from Germans with 2 artilleries, 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is -11
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for British: 1 fighter and 1 tactical_bomber

    Non Combat Move - British
                1 aaGun moved from Egypt to Trans-Jordan
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 fighter moved from 88 Sea Zone to Gibraltar
                1 submarine moved from 44 Sea Zone to 35 Sea Zone
                1 destroyer moved from 54 Sea Zone to 35 Sea Zone

    Place Units - British
                3 aaGuns placed in Egypt
                1 artillery and 1 infantry placed in Union of South Africa
                1 airfield placed in Egypt

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Siam : 1 flag, 1 infantry
        Malaya : 1 harbour and 1 infantry
        35 Sea Zone : 1 destroyer and 1 submarine
        Belgian Congo : 3 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 aaGun, 2 artilleries, 2 infantry and 5 mech_infantrys
        Gibraltar : 1 airfield, 1 armour, 1 fighter, 1 harbour and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 3 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
        Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 20 infantry and 1 mech_infantry
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        106 Sea Zone : 1 flag
        93 Sea Zone : 1 submarine
        Eire : 1 flag
        97 Sea Zone : 1 flag, 2 submarines
        Eastern Persia : 1 flag, 1 aaGun, 1 artillery and 3 mech_infantrys
        71 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 63 / 84
        Russians : 10 / 0
        Japanese : 38 / 53
        Americans : 60 / 85
        Chinese : 8 / 9
        British : 30 / 35
        UK_Pacific : 8 / 0
        Italians : 23 / 15
        ANZAC : 21 / 31
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy 3 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Timguska to Novosibirsk
                1 mech_infantry moved from Novosibirsk to Tsinghai
                      Italians take Tsinghai from Chinese
                1 bomber moved from Kwangtung to 20 Sea Zone

    Combat - Italians
                Battle in 20 Sea Zone
                    Italians attack with 1 bomber
                    Americans defend with 1 submarine and 1 transport
                    1 submarine owned by the Americans Submerged
                    Italians win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Italians
                1 bomber moved from 20 Sea Zone to Kwangtung
                1 infantry moved from Archangel to Belarus
                1 mech_infantry moved from Northwest Persia to Iraq
                1 mech_infantry moved from Northwest Persia to Iraq
                1 armour moved from Northwest Persia to Iraq
                3 fighters moved from Caucasus to Southern Italy
                4 infantry moved from Northern Italy to Southern Italy
                1 fighter moved from Caucasus to Iraq

    Place Units - Italians
                1 submarine placed in 95 Sea Zone
                3 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 12
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,6,4,3,3,4,4,3,2
                Italians collect 12 PUs (12 lost to blockades); end with 12 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 14 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 infantry moved from New South Wales to Queensland
                2 fighters and 1 tactical_bomber moved from Queensland to 35 Sea Zone
                1 fighter moved from 35 Sea Zone to Philippines
                1 bomber moved from Northern Territory to Philippines

    Place Units - ANZAC
                1 infantry placed in Queensland
                2 transports placed in 54 Sea Zone
                1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 21 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs

    Territory Summary for ANZAC :

    Paulau Island : 1 flag
        Borneo : 1 infantry and 1 mech_infantry
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        Philippines : 1 bomber, 1 fighter and 2 infantry
        Celebes : 1 flag, 1 infantry
        Java : 1 flag
        Dutch New Guinea : 1 flag, 1 infantry
        Sumatra : 1 flag, 1 artillery and 1 infantry
        42 Sea Zone : 1 destroyer and 1 submarine
        35 Sea Zone : 1 fighter and 1 tactical_bomber
        54 Sea Zone : 3 transports
        62 Sea Zone : 1 destroyer and 1 submarine

    Production/PUs Summary :

    Germans : 63 / 84
        Russians : 10 / 0
        Japanese : 38 / 53
        Americans : 60 / 85
        Chinese : 7 / 9
        British : 30 / 35
        UK_Pacific : 8 / 0
        Italians : 24 / 19
        ANZAC : 21 / 31
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 63 / 84
        Russians : 10 / 0
        Japanese : 38 / 53
        Americans : 60 / 85
        Chinese : 7 / 9
        British : 30 / 35
        UK_Pacific : 8 / 0
        Italians : 24 / 19
        ANZAC : 21 / 31
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 3 mech_infantrys and 9 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 fighters moved from Iraq to Trans-Jordan
                1 armour moved from Syria to Trans-Jordan
                4 armour moved from Persia to Trans-Jordan
                2 mech_infantrys moved from Northwest Persia to Trans-Jordan
                4 bombers moved from Caucasus to Trans-Jordan
                1 mech_infantry moved from Evenkiyskiy to Kansu
                      Germans take Kansu from Chinese
                1 infantry moved from Archangel to Novgorod
                      Germans take Novgorod from Russians
                1 mech_infantry moved from Baltic States to Novgorod
                5 armour, 11 artilleries, 23 infantry and 13 mech_infantrys moved from Belarus to Novgorod
                5 bombers moved from Western Germany to 109 Sea Zone
                3 bombers moved from Western Germany to 109 Sea Zone
                2 bombers moved from Southern Italy to Trans-Jordan
                3 bombers moved from Western Germany to 109 Sea Zone

    Combat - Germans
                Battle in 109 Sea Zone
                    Germans attack with 11 bombers
                    Americans defend with 1 destroyer and 3 submarines
                    3 submarines owned by the Americans Submerged
                    Germans win with 11 bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Trans-Jordan
                    Germans attack with 5 armour, 6 bombers, 3 fighters and 2 mech_infantrys
                    British defend with 1 aaGun, 2 artilleries, 2 infantry and 5 mech_infantrys
                    Germans win, taking Trans-Jordan from British with 5 armour, 6 bombers and 2 fighters remaining. Battle score for attacker is 21
                    Casualties for Germans: 1 fighter and 2 mech_infantrys
                    Casualties for British: 1 aaGun, 2 artilleries, 2 infantry and 5 mech_infantrys

    Non Combat Move - Germans
                1 bomber moved from Trans-Jordan to Greece
                2 fighters moved from Trans-Jordan to Iraq
                1 bomber moved from Trans-Jordan to Greece
                1 bomber moved from Trans-Jordan to Greece
                1 bomber moved from Trans-Jordan to Greece
                1 bomber moved from Trans-Jordan to Greece
                1 bomber moved from Trans-Jordan to Greece
                11 bombers moved from 109 Sea Zone to Western Germany
                2 aaGuns moved from Belarus to Novgorod
                3 fighters and 3 tactical_bombers moved from Belarus to Western Germany
                1 aaGun moved from Northwest Persia to Iraq
                4 armour and 2 mech_infantrys moved from Caucasus to Iraq
                3 mech_infantrys moved from Volgograd to Northwest Persia
                1 armour and 2 mech_infantrys moved from Ukraine to Caucasus

    Place Units - Germans
                3 armour placed in Persia
                3 mech_infantrys placed in Caucasus
                3 submarines placed in 93 Sea Zone
                3 submarines placed in 105 Sea Zone
                3 submarines placed in 112 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2,1,3,3,2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,5
                Germans collect 64 PUs (3 lost to blockades); end with 64 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 73 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Combat Move - Russians
                1 armour moved from Karelia to Norway
                      Russians take Finland from Germans
                      Russians take Norway from Germans
                1 infantry moved from Yenisey to Evenkiyskiy
                      Russians take Evenkiyskiy from Germans
                1 infantry moved from Yenisey to Timguska
                      Russians take Timguska from Italians

    Combat - Russians

    Non Combat Move - Russians
                1 infantry moved from Vyborg to Karelia
                1 infantry moved from Karelia to Vyborg
                4 aaGuns, 1 armour, 20 artilleries and 18 infantry moved from Karelia to Finland
                1 artillery moved from Vyborg to Finland
                2 aaGuns and 10 infantry moved from Yenisey to Timguska

    Turn Complete - Russians

    Territory Summary for Russians :

    Evenkiyskiy : 1 infantry
        Soviet Far East : 1 harbour
        Timguska : 2 aaGuns and 11 infantry
        Norway : 1 flag, 1 armour
        Karelia : 1 infantry
        Vyborg : 1 infantry
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine
        Finland : 1 flag, 4 aaGuns, 1 armour, 21 artilleries and 18 infantry

    Production/PUs Summary :

    Germans : 61 / 93
        Russians : 15 / 0
        Japanese : 38 / 53
        Americans : 60 / 85
        Chinese : 6 / 9
        British : 29 / 35
        UK_Pacific : 8 / 0
        Italians : 23 / 19
        ANZAC : 21 / 31
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 4 armour, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Manchuria to Siberia
                      Japanese take Amur from Russians
                      Japanese take Siberia from Russians
                1 infantry moved from Manchuria to Amur
                1 artillery and 2 infantry moved from Jehol to Chahar
                5 armour moved from India to Eastern Persia
                4 mech_infantrys moved from India to Eastern Persia
                4 infantry moved from West India to 79 Sea Zone
                4 artilleries moved from West India to 79 Sea Zone
                4 artilleries, 2 battleships, 4 carriers, 1 cruiser, 7 destroyers, 4 infantry and 4 transports moved from 79 Sea Zone to 77 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 77 Sea Zone to 76 Sea Zone
                1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
                1 artillery, 1 infantry and 1 transport moved from 77 Sea Zone to 72 Sea Zone
                1 artillery and 1 infantry moved from 72 Sea Zone to Tanganyika Territory
                1 artillery, 1 infantry and 1 transport moved from 77 Sea Zone to 72 Sea Zone
                1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
                1 artillery, 1 infantry and 1 transport moved from 77 Sea Zone to 72 Sea Zone
                1 artillery and 1 infantry moved from 72 Sea Zone to French Madagascar
                1 destroyer moved from 77 Sea Zone to 72 Sea Zone
                2 battleships, 4 carriers, 1 cruiser and 6 destroyers moved from 77 Sea Zone to 76 Sea Zone
                2 bombers moved from Burma to Malaya
                1 infantry moved from Shan State to Malaya
                1 artillery and 1 infantry moved from French Indo China to Siam
                1 fighter moved from Kwangtung to 19 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangtung to Hopei
                1 mech_infantry moved from Kweichow to Szechwan
                1 mech_infantry moved from Shan State to Szechwan
                1 fighter moved from Manchuria to Chahar
                1 infantry moved from Manchuria to Amur
                2 mech_infantrys moved from Anhwe to Hopei
                1 mech_infantry moved from Anhwe to Shensi
                1 fighter moved from Burma to Szechwan
                1 tactical_bomber moved from Burma to Shensi

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Shensi from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Eastern Persia
                    Japanese attack with 5 armour and 4 mech_infantrys
                    British defend with 1 aaGun, 1 artillery and 3 mech_infantrys
                    Japanese win, taking Eastern Persia from British with 5 armour and 1 mech_infantry remaining. Battle score for attacker is 9
                    Casualties for Japanese: 3 mech_infantrys
                    Casualties for British: 1 aaGun, 1 artillery and 3 mech_infantrys
                Battle in Kenya
                Battle in Ethiopia
                Battle in Hopei
                    Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 1 artillery and 1 infantry
                    Japanese win, taking Kenya from British, taking Ethiopia from British, taking Hopei from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 artillery and 1 infantry
                Battle in Chahar
                    Japanese attack with 1 artillery, 1 fighter and 2 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Chahar from Chinese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 19 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 3 submarines and 1 transport
                    3 submarines owned by the Americans Submerged
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Malaya
                    Japanese attack with 2 bombers and 1 infantry
                    British defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese win with 2 bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Siam
                    Japanese attack with 1 artillery and 1 infantry
                    British defend with 1 infantry
                    Japanese win, taking Siam from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in French Madagascar
                Battle in Tanganyika Territory
                Battle in Szechwan
                    Japanese attack with 1 fighter and 2 mech_infantrys
                    Chinese defend with 1 artillery
                    Japanese win, taking French Madagascar from French, taking Tanganyika Territory from British, taking Szechwan from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Chinese: 1 artillery
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 fighter moved from Szechwan to Yunnan
                1 infantry moved from Hunan to Kweichow
                1 tactical_bomber moved from Shensi to Kweichow
                1 fighter and 1 tactical_bomber moved from Hopei to Kweichow
                1 fighter moved from Chahar to Manchuria
                2 infantry moved from Manchuria to Jehol
                1 fighter moved from 19 Sea Zone to Manchuria
                2 bombers moved from Malaya to India
                1 aaGun moved from Burma to India
                1 armour moved from Kwangtung to Yunnan

    Place Units - Japanese
                2 infantry and 1 mech_infantry placed in Kwangtung
                2 armour and 1 infantry placed in Manchuria
                2 armour and 1 infantry placed in India
                1 fighter placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 13
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1,4
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,5
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,4,5,4,2,5
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,6,5,3,6,2,2
                Japanese collect 35 PUs (13 lost to blockades); end with 38 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 43 PUs


  • Please edit my Japanese air from Persia to Trans-Jordan. I forgot that during NCM. Thank you.


  • And get some sleep  :lol:


  • @bonusbent:

    Please edit my Japanese air from Persia to Trans-Jordan. I forgot that during NCM. Thank you.

    Will do :)

    @bonusbent:

    And get some sleep  :lol:

    Definitely I should  8-)

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