assumed no scramble with the french fighter in 110 and made a couple small edits at the end.
-2 more luftwaffe
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - British
British buy 1 aaGun, 2 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Persia to Iraq
1 armour moved from Egypt to Iraq
Combat - British
British creates battle in territory 39 Sea Zone
Battle in Iraq
British attack with 1 armour and 2 infantry
Germans defend with 1 armour and 1 factory_minor
British roll dice for 1 armour and 2 infantry in Iraq, round 2 : 2/3 hits
Germans roll dice for 1 armour in Iraq, round 2 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Germans lost in Iraq
British win, taking 39 Sea Zone from Japanese, taking Iraq from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Non Combat Move - British
2 infantry moved from Trans-Jordan to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
1 aaGun and 1 artillery moved from West India to Eastern Persia
3 mech_infantrys moved from India to Eastern Persia
1 fighter and 1 tactical_bomber moved from India to Ethiopia
1 submarine moved from 39 Sea Zone to 44 Sea Zone
Place Units - British
3 infantry placed in Persia
3 mech_infantrys placed in Union of South Africa
1 aaGun and 2 artilleries placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6,4,1
British collect 32 PUs (3 lost to blockades); end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
Place Units - UK_Pacific
1 aaGun and 2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,4,3,6
UK_Pacific collect 14 PUs (2 lost to blockades); end with 14 PUs total
Some Units in India change ownership: 1 aaGun and 2 infantry
Territory Summary for British, UK_Pacific :
Siam : 1 flag, 1 infantry
Shan State : 1 infantry
India : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Malaya : 1 harbour and 1 infantry
French Indo China : 1 flag, 1 infantry
44 Sea Zone : 1 submarine
39 Sea Zone : 1 flag
54 Sea Zone : 1 destroyer
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 infantry
Gibraltar : 1 airfield, 1 armour, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 5 mech_infantrys
Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 20 infantry and 1 mech_infantry
Syria : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag, 1 fighter and 1 tactical_bomber
106 Sea Zone : 1 flag
93 Sea Zone : 1 submarine
Eire : 1 flag
64 Sea Zone : 1 fighter
97 Sea Zone : 1 flag, 2 submarines
Iraq : 1 flag, 1 armour, 1 factory_minor and 1 infantry
Eastern Persia : 1 flag, 1 aaGun, 1 artillery and 3 mech_infantrys
71 Sea Zone : 1 transport
Persia : 1 flag, 1 factory_minor and 3 infantry
Production/PUs Summary :
Germans : 60 / 92
Russians : 13 / 0
Japanese : 34 / 36
Americans : 56 / 76
Chinese : 8 / 10
British : 35 / 37
UK_Pacific : 16 / 14
Italians : 18 / 19
ANZAC : 21 / 31
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 infantry moved from Northwest Persia to Iraq
4 fighters moved from Northwest Persia to Iraq
3 armour moved from Western Ukraine to Belarus
1 mech_infantry moved from Novosibirsk to Timguska
Italians take Timguska from Russians
1 infantry moved from Smolensk to Belarus
1 infantry moved from Smolensk to Archangel
Italians take Archangel from Russians
Combat - Italians
Battle in Belarus
Italians attack with 3 armour and 1 infantry
Russians defend with 1 infantry
Italians win, taking Belarus from Russians with 3 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Iraq
Italians attack with 4 fighters and 3 infantry
British defend with 1 armour, 1 factory_minor and 1 infantry
Italians win, taking Iraq from British with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 armour and 1 infantry
Casualties for Italians: 2 infantry
Non Combat Move - Italians
4 fighters moved from Iraq to Northwest Persia
1 armour and 2 mech_infantrys moved from Rostov to Northwest Persia
Place Units - Italians
1 artillery and 2 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northwest Persia: 4 fighters
EDIT: Adding units owned by Italians to Caucasus: 4 fighters
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,3,3,3,1
Italians collect 13 PUs (10 lost to blockades); end with 13 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 bomber moved from Queensland to 37 Sea Zone
Combat - ANZAC
Battle in Philippines
ANZAC attack with 2 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC roll dice for 2 infantry in Philippines, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Philippines, round 2 : 0/1 hits
ANZAC roll dice for 2 infantry in Philippines, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Philippines, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Philippines
ANZAC win, taking Philippines from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 37 Sea Zone
ANZAC attack with 1 bomber and 1 destroyer
Japanese defend with 1 destroyer
ANZAC roll dice for 1 bomber and 1 destroyer in 37 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 bomber moved from 37 Sea Zone to Northern Territory
Place Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 destroyer and 1 submarine placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Territory Summary for ANZAC :
Paulau Island : 1 flag
Borneo : 1 infantry and 1 mech_infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
Northern Territory : 1 bomber
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
Philippines : 2 infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag
Dutch New Guinea : 1 flag, 1 infantry
Sumatra : 1 flag, 1 artillery and 1 infantry
37 Sea Zone : 1 flag, 1 destroyer
35 Sea Zone : 1 transport
54 Sea Zone : 1 transport
62 Sea Zone : 1 destroyer and 1 submarine
Production/PUs Summary :
Germans : 60 / 92
Russians : 10 / 0
Japanese : 32 / 36
Americans : 58 / 76
Chinese : 8 / 10
British : 33 / 37
UK_Pacific : 16 / 14
Italians : 23 / 15
ANZAC : 21 / 31
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 60 / 92
Russians : 10 / 0
Japanese : 32 / 36
Americans : 58 / 76
Chinese : 8 / 10
British : 33 / 37
UK_Pacific : 16 / 14
Italians : 23 / 15
ANZAC : 21 / 31
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 4 bombers and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
2 bombers moved from Western Germany to 92 Sea Zone
2 bombers moved from Caucasus to Trans-Jordan
1 armour and 1 mech_infantry moved from Northwest Persia to Trans-Jordan
3 armour and 2 mech_infantrys moved from Caucasus to Persia
2 bombers moved from Caucasus to Persia
1 armour moved from Northwest Persia to Syria
Germans take Syria from British
1 armour moved from Caucasus to Persia
1 mech_infantry moved from Volgograd to Turkmenistan
Germans take Turkmenistan from Russians
3 fighters moved from Russia to Persia
Combat - Germans
Battle in 92 Sea Zone
Germans attack with 2 bombers
Americans defend with 1 destroyer and 2 submarines
2 submarines owned by the Americans Submerged
Germans win with 2 bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Persia
Germans attack with 4 armour, 2 bombers, 3 fighters and 2 mech_infantrys
British defend with 1 factory_minor and 3 infantry
Germans win, taking Persia from British with 4 armour, 2 bombers and 3 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for British: 3 infantry
Battle in Trans-Jordan
Germans attack with 1 armour, 2 bombers and 1 mech_infantry
British defend with 1 infantry
Germans win, taking Trans-Jordan from British with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
2 bombers moved from Trans-Jordan to Caucasus
2 bombers moved from Persia to Caucasus
3 fighters moved from Persia to Iraq
2 mech_infantrys moved from Volgograd to Northwest Persia
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 aaGun moved from Caucasus to Northwest Persia
7 bombers moved from Caucasus to Western Germany
1 infantry moved from Karelia to Vyborg
3 armour moved from Russia to Belarus
2 aaGuns, 2 armour, 11 artilleries, 3 fighters, 23 infantry, 10 mech_infantrys and 3 tactical_bombers moved from Smolensk to Belarus
3 mech_infantrys moved from Baltic States to Belarus
1 infantry moved from Vologda to Archangel
2 bombers moved from 92 Sea Zone to Southern Italy
Place Units - Germans
3 armour placed in Caucasus
3 mech_infantrys placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
4 bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5,4,4
Germans collect 60 PUs (5 lost to blockades); end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Combat Move - Russians
1 artillery and 1 infantry moved from Novgorod to Vyborg
2 armour, 20 artilleries and 20 infantry moved from Novgorod to Karelia
Combat - Russians
Battle in Karelia
Russians attack with 2 armour, 20 artilleries and 20 infantry
Germans defend with 1 infantry
Russians roll dice for 2 armour, 20 artilleries and 20 infantry in Karelia, round 2 : 14/42 hits
Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 2 armour, 20 artilleries and 19 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vyborg
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Vyborg, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Vyborg
Russians win, taking Vyborg from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
4 aaGuns moved from Novgorod to Karelia
2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
Turn Complete - Russians
Territory Summary for Russians :
Yenisey : 2 aaGuns and 12 infantry
Soviet Far East : 1 harbour
Karelia : 4 aaGuns, 2 armour, 20 artilleries and 19 infantry
Vyborg : 1 artillery and 1 infantry
Novgorod : 1 airfield, 1 factory_minor and 1 harbour
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 64 / 84
Russians : 10 / 0
Japanese : 32 / 36
Americans : 58 / 76
Chinese : 8 / 10
British : 29 / 37
UK_Pacific : 16 / 14
Italians : 23 / 15
ANZAC : 21 / 31
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 armour and 4 infantry; Remaining resources: 12 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 artillery and 1 infantry moved from Kwangsi to French Indo China
1 mech_infantry moved from Kwangsi to Shan State
1 infantry moved from Yunnan to Shan State
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Yunnan to Kweichow
1 artillery moved from Anhwe to Hopei
1 tactical_bomber moved from Anhwe to Kweichow
1 fighter moved from Anhwe to Hopei
1 fighter and 1 tactical_bomber moved from Kwangtung to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangtung to Shan State
4 mech_infantrys moved from Burma to India
5 armour moved from Burma to India
4 artilleries moved from Burma to 38 Sea Zone
4 infantry moved from Burma to 38 Sea Zone
2 bombers moved from Kwangtung to 37 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 38 Sea Zone to 79 Sea Zone
4 infantry moved from 79 Sea Zone to West India
4 artilleries moved from 79 Sea Zone to West India
2 battleships moved from 38 Sea Zone to 79 Sea Zone
Japanese take 39 Sea Zone from UK_Pacific
1 cruiser moved from 38 Sea Zone to 79 Sea Zone
7 destroyers moved from 38 Sea Zone to 79 Sea Zone
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 35 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in French Indo China
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in India
Japanese attack with 5 armour and 4 mech_infantrys
British defend with 2 aaGuns, 1 airfield, 1 harbour and 2 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 14PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 16
Casualties for British: 2 aaGuns and 2 infantry
Battle in Shan State
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 2 bombers and 1 submarine
ANZAC defend with 1 destroyer
Japanese win, taking 37 Sea Zone from ANZAC with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Kweichow
Japanese attack with 2 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 artillery
Japanese win, taking Kweichow from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 artillery
Battle in Hopei
Japanese attack with 1 artillery and 1 fighter
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in West India
Non Combat Move - Japanese
4 carriers moved from 38 Sea Zone to 79 Sea Zone
4 fighters moved from 38 Sea Zone to Persia
4 tactical_bombers moved from 38 Sea Zone to Persia
1 fighter and 1 tactical_bomber moved from Shan State to Burma
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangtung
1 fighter moved from Hopei to Kwangtung
1 tactical_bomber moved from Kweichow to Kwangtung
1 aaGun moved from Yunnan to Burma
3 mech_infantrys moved from Manchuria to Anhwe
1 artillery and 1 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
2 bombers moved from 37 Sea Zone to Burma
1 infantry moved from Kiangsi to Hunan
Place Units - Japanese
1 armour and 2 infantry placed in Manchuria
1 armour and 2 infantry placed in Kwangtung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 21
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,3,1,3,6,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,3,6,3,5,3,1
Japanese collect 22 PUs (21 lost to blockades); end with 48 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
The Russian guys can stay in Scandinavia for as long as they wish :-)
I feel sorry for those poor souls defending Egypt. It will be a massacre.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 aaGun, 3 armour, 10 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
2 submarines moved from 91 Sea Zone to 109 Sea Zone
1 fighter moved from United Kingdom to 119 Sea Zone
2 submarines moved from 91 Sea Zone to 119 Sea Zone
1 submarine moved from 105 Sea Zone to 109 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 transport moved from 33 Sea Zone to 22 Sea Zone
1 infantry moved from Marianas to 22 Sea Zone
1 infantry and 1 transport moved from 22 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 battleship, 1 carrier, 3 cruisers and 8 destroyers moved from 33 Sea Zone to 35 Sea Zone
1 bomber moved from Northern Territory to 37 Sea Zone
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Formosa
Battle in Okinawa
Battle in 37 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 1 destroyer in 37 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Japanese lost in 37 Sea Zone
Americans win, taking 6 Sea Zone from Japanese, taking Formosa from Japanese, taking Okinawa from Japanese, taking 37 Sea Zone from Japanese with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 109 Sea Zone
Americans attack with 1 destroyer and 3 submarines
Germans defend with 2 submarines
Americans roll dice for 3 submarines in 109 Sea Zone, round 2 : 0/3 hits
Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 submarines in 109 Sea Zone, round 3 : 0/3 hits
Germans roll dice for 2 submarines in 109 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 1 destroyer in 109 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Germans lost in 109 Sea Zone
Americans roll dice for 3 submarines in 109 Sea Zone, round 4 : 0/3 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 destroyer in 109 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Germans lost in 109 Sea Zone
Americans win, taking 109 Sea Zone from Neutral with 1 destroyer and 3 submarines remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in 119 Sea Zone
Americans attack with 1 fighter and 2 submarines
Germans defend with 1 destroyer
Americans roll dice for 2 submarines in 119 Sea Zone, round 2 : 2/2 hits
Germans roll dice for 1 destroyer in 119 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 119 Sea Zone
Americans win, taking 119 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 35 Sea Zone
Americans attack with 1 battleship, 1 carrier, 3 cruisers and 9 destroyers
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 1 carrier, 3 cruisers and 9 destroyers in 35 Sea Zone, round 2 : 3/13 hits
1 submarine owned by the Japanese lost in 35 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 1 battleship, 1 carrier, 3 cruisers and 9 destroyers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 bomber moved from 37 Sea Zone to Philippines
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 transport moved from 25 Sea Zone to 33 Sea Zone
1 transport moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
7 infantry and 5 mech_infantrys moved from Central United States to 101 Sea Zone
2 mech_infantrys moved from Eastern United States to 101 Sea Zone
7 infantry, 7 mech_infantrys and 7 transports moved from 101 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone
1 artillery, 8 infantry, 7 mech_infantrys and 8 transports moved from 89 Sea Zone to 87 Sea Zone
1 artillery, 8 infantry and 7 mech_infantrys moved from 87 Sea Zone to French West Africa
2 submarines moved from 91 Sea Zone to 93 Sea Zone
2 submarines moved from 92 Sea Zone to 97 Sea Zone
1 fighter moved from 119 Sea Zone to United Kingdom
3 fighters and 4 tactical_bombers moved from 64 Sea Zone to Gibraltar
4 carriers and 1 fighter moved from 64 Sea Zone to 88 Sea Zone
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
Place Units - Americans
1 aaGun, 1 armour and 1 infantry placed in Brazil
1 transport placed in 101 Sea Zone
9 infantry and 1 mech_infantry placed in Central United States
2 armour and 3 mech_infantrys placed in Eastern United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery and 1 harbour
Iwo Jima : 1 flag, 2 infantry
Marshall Islands : 1 flag
Formosa : 1 flag, 1 infantry
Okinawa : 1 flag, 1 infantry
Marianas : 1 flag, 1 infantry
Philippines : 1 airfield, 1 bomber and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield, 1 fighter, 1 harbour and 1 tactical_bomber
42 Sea Zone : 1 flag
41 Sea Zone : 1 destroyer
43 Sea Zone : 1 flag
33 Sea Zone : 2 transports
37 Sea Zone : 1 flag, 1 destroyer and 1 submarine
35 Sea Zone : 1 flag, 1 battleship, 1 carrier, 3 cruisers and 10 destroyers
26 Sea Zone : 1 flag
20 Sea Zone : 1 flag, 1 submarine and 1 transport
19 Sea Zone : 3 submarines and 1 transport
6 Sea Zone : 1 flag, 4 submarines
54 Sea Zone : 1 destroyer
Central United States : 1 factory_major, 9 infantry and 1 mech_infantry
Eastern United States : 1 airfield, 2 armour, 1 factory_major, 1 harbour and 3 mech_infantrys
Alexandria : 1 infantry
Gibraltar : 4 aaGuns, 1 artillery, 3 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers
United Kingdom : 1 fighter
Morocco : 1 flag
Algeria : 1 flag
French West Africa : 1 artillery, 8 infantry and 7 mech_infantrys
Tunisia : 1 flag
119 Sea Zone : 1 flag, 1 submarine
87 Sea Zone : 8 transports
93 Sea Zone : 2 submarines
109 Sea Zone : 1 flag, 1 destroyer and 3 submarines
99 Sea Zone : 1 flag
97 Sea Zone : 3 submarines
101 Sea Zone : 1 transport
Brazil : 1 flag, 1 aaGun, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
98 Sea Zone : 1 flag
88 Sea Zone : 4 carriers
105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 64 / 84
Russians : 10 / 0
Japanese : 41 / 53
Americans : 60 / 85
Chinese : 5 / 10
British : 29 / 37
UK_Pacific : 8 / 0
Italians : 23 / 15
ANZAC : 21 / 31
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 infantry moved from Alexandria to Egypt
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 artillery moved from Suiyuyan to Hopei
1 infantry moved from Shensi to Hopei
1 infantry moved from Shensi to Szechwan
1 artillery moved from Sikang to Szechwan
1 fighter and 1 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Hopei
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits
Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 1/2 hits
Japanese roll dice for 1 artillery in Hopei, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
retreated to Kweichow
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 artillery in Szechwan, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits
Chinese roll dice for 1 artillery in Szechwan, round 4 : 1/1 hits
Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
1 fighter moved from Shensi to Suiyuyan
1 infantry moved from Kansu to Suiyuyan
Place Units - Chinese
2 infantry placed in Suiyuyan
1 infantry placed in Shensi
Chinese undo move 1.
1 infantry placed in Suiyuyan
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total
Territory Summary for Chinese :
Shensi : 1 infantry
Suiyuyan : 1 fighter and 2 infantry
Hopei : 1 artillery and 1 infantry
Szechwan : 1 artillery
Chahar : 1 infantry
Sikang : 1 infantry
Production/PUs Summary :
Germans : 64 / 84
Russians : 10 / 0
Japanese : 38 / 53
Americans : 60 / 85
Chinese : 8 / 9
British : 29 / 37
UK_Pacific : 8 / 0
Italians : 23 / 15
ANZAC : 21 / 31
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - British
British buy 3 aaGuns, 1 airfield, 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries, 2 infantry and 5 mech_infantrys moved from Egypt to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Ethiopia to Trans-Jordan
Combat - British
Battle in Trans-Jordan
British attack with 2 artilleries, 1 fighter, 2 infantry, 5 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
British roll dice for 2 artilleries, 1 fighter, 2 infantry, 5 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 2 : 5/11 hits
Germans roll dice for 1 armour and 1 mech_infantry in Trans-Jordan, round 2 : 2/2 hits
1 tactical_bomber owned by the British , 1 armour owned by the Germans , 1 fighter owned by the British and 1 mech_infantry owned by the Germans lost in Trans-Jordan
British win, taking Trans-Jordan from Germans with 2 artilleries, 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is -11
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for British: 1 fighter and 1 tactical_bomber
Non Combat Move - British
1 aaGun moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from 88 Sea Zone to Gibraltar
1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
Place Units - British
3 aaGuns placed in Egypt
1 artillery and 1 infantry placed in Union of South Africa
1 airfield placed in Egypt
Turn Complete - British
British collect 30 PUs; end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
Turn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Siam : 1 flag, 1 infantry
Malaya : 1 harbour and 1 infantry
35 Sea Zone : 1 destroyer and 1 submarine
Belgian Congo : 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 aaGun, 2 artilleries, 2 infantry and 5 mech_infantrys
Gibraltar : 1 airfield, 1 armour, 1 fighter, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 3 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 20 infantry and 1 mech_infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
106 Sea Zone : 1 flag
93 Sea Zone : 1 submarine
Eire : 1 flag
97 Sea Zone : 1 flag, 2 submarines
Eastern Persia : 1 flag, 1 aaGun, 1 artillery and 3 mech_infantrys
71 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 63 / 84
Russians : 10 / 0
Japanese : 38 / 53
Americans : 60 / 85
Chinese : 8 / 9
British : 30 / 35
UK_Pacific : 8 / 0
Italians : 23 / 15
ANZAC : 21 / 31
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Italians
Italians buy 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Timguska to Novosibirsk
1 mech_infantry moved from Novosibirsk to Tsinghai
Italians take Tsinghai from Chinese
1 bomber moved from Kwangtung to 20 Sea Zone
Combat - Italians
Battle in 20 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Italians
1 bomber moved from 20 Sea Zone to Kwangtung
1 infantry moved from Archangel to Belarus
1 mech_infantry moved from Northwest Persia to Iraq
1 mech_infantry moved from Northwest Persia to Iraq
1 armour moved from Northwest Persia to Iraq
3 fighters moved from Caucasus to Southern Italy
4 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Caucasus to Iraq
Place Units - Italians
1 submarine placed in 95 Sea Zone
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,6,4,3,3,4,4,3,2
Italians collect 12 PUs (12 lost to blockades); end with 12 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from New South Wales to Queensland
2 fighters and 1 tactical_bomber moved from Queensland to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 bomber moved from Northern Territory to Philippines
Place Units - ANZAC
1 infantry placed in Queensland
2 transports placed in 54 Sea Zone
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Territory Summary for ANZAC :
Paulau Island : 1 flag
Borneo : 1 infantry and 1 mech_infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Philippines : 1 bomber, 1 fighter and 2 infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag
Dutch New Guinea : 1 flag, 1 infantry
Sumatra : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 destroyer and 1 submarine
35 Sea Zone : 1 fighter and 1 tactical_bomber
54 Sea Zone : 3 transports
62 Sea Zone : 1 destroyer and 1 submarine
Production/PUs Summary :
Germans : 63 / 84
Russians : 10 / 0
Japanese : 38 / 53
Americans : 60 / 85
Chinese : 7 / 9
British : 30 / 35
UK_Pacific : 8 / 0
Italians : 24 / 19
ANZAC : 21 / 31
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 63 / 84
Russians : 10 / 0
Japanese : 38 / 53
Americans : 60 / 85
Chinese : 7 / 9
British : 30 / 35
UK_Pacific : 8 / 0
Italians : 24 / 19
ANZAC : 21 / 31
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 mech_infantrys and 9 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
3 fighters moved from Iraq to Trans-Jordan
1 armour moved from Syria to Trans-Jordan
4 armour moved from Persia to Trans-Jordan
2 mech_infantrys moved from Northwest Persia to Trans-Jordan
4 bombers moved from Caucasus to Trans-Jordan
1 mech_infantry moved from Evenkiyskiy to Kansu
Germans take Kansu from Chinese
1 infantry moved from Archangel to Novgorod
Germans take Novgorod from Russians
1 mech_infantry moved from Baltic States to Novgorod
5 armour, 11 artilleries, 23 infantry and 13 mech_infantrys moved from Belarus to Novgorod
5 bombers moved from Western Germany to 109 Sea Zone
3 bombers moved from Western Germany to 109 Sea Zone
2 bombers moved from Southern Italy to Trans-Jordan
3 bombers moved from Western Germany to 109 Sea Zone
Combat - Germans
Battle in 109 Sea Zone
Germans attack with 11 bombers
Americans defend with 1 destroyer and 3 submarines
3 submarines owned by the Americans Submerged
Germans win with 11 bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Trans-Jordan
Germans attack with 5 armour, 6 bombers, 3 fighters and 2 mech_infantrys
British defend with 1 aaGun, 2 artilleries, 2 infantry and 5 mech_infantrys
Germans win, taking Trans-Jordan from British with 5 armour, 6 bombers and 2 fighters remaining. Battle score for attacker is 21
Casualties for Germans: 1 fighter and 2 mech_infantrys
Casualties for British: 1 aaGun, 2 artilleries, 2 infantry and 5 mech_infantrys
Non Combat Move - Germans
1 bomber moved from Trans-Jordan to Greece
2 fighters moved from Trans-Jordan to Iraq
1 bomber moved from Trans-Jordan to Greece
1 bomber moved from Trans-Jordan to Greece
1 bomber moved from Trans-Jordan to Greece
1 bomber moved from Trans-Jordan to Greece
1 bomber moved from Trans-Jordan to Greece
11 bombers moved from 109 Sea Zone to Western Germany
2 aaGuns moved from Belarus to Novgorod
3 fighters and 3 tactical_bombers moved from Belarus to Western Germany
1 aaGun moved from Northwest Persia to Iraq
4 armour and 2 mech_infantrys moved from Caucasus to Iraq
3 mech_infantrys moved from Volgograd to Northwest Persia
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
Place Units - Germans
3 armour placed in Persia
3 mech_infantrys placed in Caucasus
3 submarines placed in 93 Sea Zone
3 submarines placed in 105 Sea Zone
3 submarines placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2,1,3,3,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,5
Germans collect 64 PUs (3 lost to blockades); end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Combat Move - Russians
1 armour moved from Karelia to Norway
Russians take Finland from Germans
Russians take Norway from Germans
1 infantry moved from Yenisey to Evenkiyskiy
Russians take Evenkiyskiy from Germans
1 infantry moved from Yenisey to Timguska
Russians take Timguska from Italians
Combat - Russians
Non Combat Move - Russians
1 infantry moved from Vyborg to Karelia
1 infantry moved from Karelia to Vyborg
4 aaGuns, 1 armour, 20 artilleries and 18 infantry moved from Karelia to Finland
1 artillery moved from Vyborg to Finland
2 aaGuns and 10 infantry moved from Yenisey to Timguska
Turn Complete - Russians
Territory Summary for Russians :
Evenkiyskiy : 1 infantry
Soviet Far East : 1 harbour
Timguska : 2 aaGuns and 11 infantry
Norway : 1 flag, 1 armour
Karelia : 1 infantry
Vyborg : 1 infantry
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine
Finland : 1 flag, 4 aaGuns, 1 armour, 21 artilleries and 18 infantry
Production/PUs Summary :
Germans : 61 / 93
Russians : 15 / 0
Japanese : 38 / 53
Americans : 60 / 85
Chinese : 6 / 9
British : 29 / 35
UK_Pacific : 8 / 0
Italians : 23 / 19
ANZAC : 21 / 31
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 4 armour, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Manchuria to Siberia
Japanese take Amur from Russians
Japanese take Siberia from Russians
1 infantry moved from Manchuria to Amur
1 artillery and 2 infantry moved from Jehol to Chahar
5 armour moved from India to Eastern Persia
4 mech_infantrys moved from India to Eastern Persia
4 infantry moved from West India to 79 Sea Zone
4 artilleries moved from West India to 79 Sea Zone
4 artilleries, 2 battleships, 4 carriers, 1 cruiser, 7 destroyers, 4 infantry and 4 transports moved from 79 Sea Zone to 77 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 77 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 artillery, 1 infantry and 1 transport moved from 77 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Tanganyika Territory
1 artillery, 1 infantry and 1 transport moved from 77 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
1 artillery, 1 infantry and 1 transport moved from 77 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to French Madagascar
1 destroyer moved from 77 Sea Zone to 72 Sea Zone
2 battleships, 4 carriers, 1 cruiser and 6 destroyers moved from 77 Sea Zone to 76 Sea Zone
2 bombers moved from Burma to Malaya
1 infantry moved from Shan State to Malaya
1 artillery and 1 infantry moved from French Indo China to Siam
1 fighter moved from Kwangtung to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to Hopei
1 mech_infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Shan State to Szechwan
1 fighter moved from Manchuria to Chahar
1 infantry moved from Manchuria to Amur
2 mech_infantrys moved from Anhwe to Hopei
1 mech_infantry moved from Anhwe to Shensi
1 fighter moved from Burma to Szechwan
1 tactical_bomber moved from Burma to Shensi
Combat - Japanese
Battle in Shensi
Japanese attack with 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Eastern Persia
Japanese attack with 5 armour and 4 mech_infantrys
British defend with 1 aaGun, 1 artillery and 3 mech_infantrys
Japanese win, taking Eastern Persia from British with 5 armour and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 3 mech_infantrys
Casualties for British: 1 aaGun, 1 artillery and 3 mech_infantrys
Battle in Kenya
Battle in Ethiopia
Battle in Hopei
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Kenya from British, taking Ethiopia from British, taking Hopei from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Chahar
Japanese attack with 1 artillery, 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 3 submarines and 1 transport
3 submarines owned by the Americans Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Malaya
Japanese attack with 2 bombers and 1 infantry
British defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Siam
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese win, taking Siam from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in French Madagascar
Battle in Tanganyika Territory
Battle in Szechwan
Japanese attack with 1 fighter and 2 mech_infantrys
Chinese defend with 1 artillery
Japanese win, taking French Madagascar from French, taking Tanganyika Territory from British, taking Szechwan from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 fighter moved from Szechwan to Yunnan
1 infantry moved from Hunan to Kweichow
1 tactical_bomber moved from Shensi to Kweichow
1 fighter and 1 tactical_bomber moved from Hopei to Kweichow
1 fighter moved from Chahar to Manchuria
2 infantry moved from Manchuria to Jehol
1 fighter moved from 19 Sea Zone to Manchuria
2 bombers moved from Malaya to India
1 aaGun moved from Burma to India
1 armour moved from Kwangtung to Yunnan
Place Units - Japanese
2 infantry and 1 mech_infantry placed in Kwangtung
2 armour and 1 infantry placed in Manchuria
2 armour and 1 infantry placed in India
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,4,5,4,2,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,6,5,3,6,2,2
Japanese collect 35 PUs (13 lost to blockades); end with 38 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 43 PUs
Please edit my Japanese air from Persia to Trans-Jordan. I forgot that during NCM. Thank you.
And get some sleep :lol:
Please edit my Japanese air from Persia to Trans-Jordan. I forgot that during NCM. Thank you.
Will do :)
And get some sleep :lol:
Definitely I should 8-)