Jet (Axis) vs Inno (Allies) 42 1E Game 02

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 8

    Purchase Units - British
                British repair 1 damage on 1 factory; Remaining resources: 29 PUs;
                British buy 1 artillery, 1 bomber, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Norway to Karelia S.S.R.
                1 infantry moved from Norway to Karelia S.S.R.
                2 fighters moved from Norway to Karelia S.S.R.
                2 fighters moved from 3 Sea Zone to Karelia S.S.R.

    Combat - British
                Battle in Karelia S.S.R.
                    British attack with 4 fighters and 2 infantry
                    Germans defend with 1 infantry
                        British roll dice for 4 fighters and 2 infantry in Karelia S.S.R., round 2 :  4/6 hits
                        Germans roll dice for 1 infantry in Karelia S.S.R., round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Karelia S.S.R.
                    British win, taking Karelia S.S.R. from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - British
                1 battleship moved from 3 Sea Zone to 4 Sea Zone
                1 destroyer moved from 3 Sea Zone to 4 Sea Zone
                4 fighters moved from Karelia S.S.R. to Archangel
                1 carrier moved from 3 Sea Zone to 4 Sea Zone
                1 fighter moved from Archangel to Russia
                1 armour moved from Belgian Congo to Trans-Jordan
                1 armour moved from Union of South Africa to Italian East Africa
                1 infantry moved from Belgian Congo to Anglo Egypt
                1 artillery moved from Belgian Congo to Anglo Egypt
                1 infantry moved from United Kingdom to 3 Sea Zone
                1 artillery moved from Norway to 3 Sea Zone
                1 infantry moved from Norway to 3 Sea Zone
                1 infantry moved from Norway to 3 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 3 Sea Zone to 4 Sea Zone
                3 infantry moved from 4 Sea Zone to Archangel
                1 artillery moved from 4 Sea Zone to Archangel
                1 armour moved from Norway to Karelia S.S.R.
                1 armour moved from Karelia S.S.R. to Archangel

    Place Units - British
                1 artillery and 2 infantry placed in United Kingdom
                1 bomber placed in United Kingdom
                1 transport placed in 28 Sea Zone

    Turn Complete - British
                British collect 27 PUs; end with 27 PUs total

    Territory Summary for British :

    Union of South Africa : 1 factory
        Australia : 2 infantry
        Archangel : 1 armour, 1 artillery, 3 fighters and 3 infantry
        Italian East Africa : 1 armour
        Karelia S.S.R. : 2 infantry
        Kazakh S.S.R. : 1 aaGun and 2 fighters
        Trans-Jordan : 1 armour
        United Kingdom : 1 aaGun, 1 artillery, 1 bomber, 1 factory and 2 infantry
        Russia : 1 fighter
        Anglo Egypt : 1 artillery and 1 infantry
        28 Sea Zone : 1 transport
        4 Sea Zone : 1 battleship, 1 carrier, 1 destroyer and 2 transports

    Production/PUs Summary :

    Russians : 20 / 26
        Germans : 35 / 37
        British : 27 / 27
        Japanese : 40 / 48
        Americans : 44 / 45

  • 16

    TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese repair 6 damage on 6 factories; Remaining resources: 42 PUs;
                Japanese buy 1 carrier, 1 destroyer and 2 fighters; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 infantry moved from India to Persia
                1 infantry moved from India to Persia
                1 armour moved from India to Persia
                1 artillery moved from Yakut S.S.R. to Novosibirsk
                3 infantry moved from Yakut S.S.R. to Novosibirsk
                2 armour moved from Yakut S.S.R. to Novosibirsk
                2 armour moved from Buryatia S.S.R. to Novosibirsk
                1 artillery moved from Sinkiang to Kazakh S.S.R.
                1 fighter moved from Sinkiang to Kazakh S.S.R.
                3 infantry moved from Sinkiang to Kazakh S.S.R.
                1 armour moved from Sinkiang to Kazakh S.S.R.
                1 bomber moved from Japan to Kazakh S.S.R.

    Combat - Japanese
                Battle in Kazakh S.S.R.
                    Japanese attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 3 infantry
                    Russians defend with 1 fighter and 2 infantry; British defend with 1 aaGun and 2 fighters
                        AA fire in Kazakh S.S.R. :  0/2 hits
                        Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 3 infantry in Kazakh S.S.R., round 2 :  3/7 hits
                        Russians roll dice for 3 fighters and 2 infantry in Kazakh S.S.R., round 2 :  4/5 hits
                        2 infantry owned by the Russians , 3 infantry owned by the Japanese , 1 fighter owned by the British and 1 artillery owned by the Japanese lost in Kazakh S.S.R.
                        Japanese roll dice for 1 armour, 1 bomber and 1 fighter in Kazakh S.S.R., round 3 :  3/3 hits
                        Russians roll dice for 2 fighters in Kazakh S.S.R., round 3 :  1/2 hits
                        1 fighter owned by the Russians , 1 fighter owned by the British and 1 fighter owned by the Japanese lost in Kazakh S.S.R.
                    Japanese win, taking Kazakh S.S.R. from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 13
                    Casualties for Japanese: 1 artillery, 1 fighter and 3 infantry
                    Casualties for Russians: 1 fighter and 2 infantry
                    Casualties for British: 2 fighters
                Battle in Persia
                    Japanese attack with 1 armour and 2 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour and 2 infantry in Persia, round 2 :  1/3 hits
                        British roll dice for 1 infantry in Persia, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Persia
                    Japanese win, taking Persia from British with 1 armour and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Novosibirsk
                    Japanese attack with 4 armour, 1 artillery and 3 infantry
                    Russians defend with 3 infantry
                        Japanese roll dice for 4 armour, 1 artillery and 3 infantry in Novosibirsk, round 2 :  3/8 hits
                        Russians roll dice for 3 infantry in Novosibirsk, round 2 :  0/3 hits
                        3 infantry owned by the Russians lost in Novosibirsk
                    Japanese win, taking Novosibirsk from Russians with 4 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 9
                    Casualties for Russians: 3 infantry

    Non Combat Move - Japanese
                3 infantry moved from China to Sinkiang
                1 bomber moved from Kazakh S.S.R. to Sinkiang
                2 armour moved from Japan to 60 Sea Zone
                4 infantry moved from Japan to 60 Sea Zone
                4 infantry moved from 60 Sea Zone to Buryatia S.S.R.
                2 armour moved from 60 Sea Zone to Buryatia S.S.R.
                2 infantry moved from Buryatia S.S.R. to Manchuria
                3 infantry moved from Buryatia S.S.R. to Yakut S.S.R.

    Place Units - Japanese
                1 carrier, 1 destroyer and 2 fighters placed in 60 Sea Zone

    Turn Complete - Japanese
                Japanese collect 45 PUs; end with 45 PUs total

    Territory Summary for Japanese :

    Manchuria : 2 infantry
        Persia : 1 flag, 1 armour and 1 infantry
        India : 1 flag, 1 armour and 2 infantry
        Soviet Far East : 1 flag
        Novosibirsk : 1 flag, 4 armour, 1 artillery and 3 infantry
        Borneo : 1 infantry
        Yakut S.S.R. : 1 flag, 3 infantry
        East Indies : 2 infantry
        Kazakh S.S.R. : 1 flag, 1 aaGun and 1 armour
        Sinkiang : 1 flag, 1 bomber and 3 infantry
        Evenki National Okrug : 1 flag, 1 infantry
        Buryatia S.S.R. : 1 flag, 2 armour and 4 infantry
        Okinawa : 1 infantry
        China : 1 flag
        Japan : 1 aaGun and 1 factory
        Caroline Islands : 1 infantry
        60 Sea Zone : 1 battleship, 3 carriers, 3 destroyers, 6 fighters, 1 submarine and 4 transports

    Production/PUs Summary :

    Russians : 16 / 26
        Germans : 35 / 37
        British : 26 / 27
        Japanese : 45 / 45
        Americans : 44 / 45

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer and 2 fighters; Remaining resources: 3 PUs;

    Combat Move - Americans
                1 infantry moved from Wake Island to 51 Sea Zone
                1 infantry moved from Wake Island to 51 Sea Zone
                2 infantry and 1 transport moved from 51 Sea Zone to 48 Sea Zone
                2 infantry moved from 48 Sea Zone to Borneo
                1 battleship moved from 51 Sea Zone to 48 Sea Zone
                1 infantry moved from Wake Island to 51 Sea Zone
                1 infantry and 1 transport moved from 51 Sea Zone to 49 Sea Zone
                1 infantry moved from 49 Sea Zone to Philipine Islands
                      Americans take Philipine Islands from Japanese
                1 destroyer moved from 51 Sea Zone to 49 Sea Zone
                4 fighters moved from 51 Sea Zone to Borneo
                2 infantry moved from Trans-Jordan to Persia
                1 artillery moved from Trans-Jordan to Persia
                1 bomber moved from Norway to Persia

    Combat - Americans
                Battle in Borneo
                    Americans attack with 4 fighters and 2 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 battleship in Borneo, round 2 :  1/1 hits
                        Japanese roll dice for 1 infantry in Borneo, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Borneo
                    Americans win, taking Borneo from Japanese with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Persia
                    Americans attack with 1 artillery, 1 bomber and 2 infantry
                    Japanese defend with 1 armour and 1 infantry
                        Americans roll dice for 1 artillery, 1 bomber and 2 infantry in Persia, round 2 :  1/4 hits
                        Japanese roll dice for 1 armour and 1 infantry in Persia, round 2 :  0/2 hits
                        1 infantry owned by the Japanese lost in Persia
                        Americans roll dice for 1 artillery, 1 bomber and 2 infantry in Persia, round 3 :  2/4 hits
                        Japanese roll dice for 1 armour in Persia, round 3 :  1/1 hits
                        1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Persia
                    Americans win, taking Persia from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 armour and 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 destroyer moved from 51 Sea Zone to 48 Sea Zone
                2 carriers moved from 51 Sea Zone to 48 Sea Zone
                4 fighters moved from Borneo to 48 Sea Zone
                1 submarine moved from 51 Sea Zone to 48 Sea Zone
                2 submarines moved from 55 Sea Zone to 44 Sea Zone
                1 infantry moved from Norway to 3 Sea Zone
                1 artillery moved from Norway to 3 Sea Zone
                1 infantry moved from Norway to 3 Sea Zone
                1 artillery moved from Norway to 3 Sea Zone
                1 infantry moved from Norway to 3 Sea Zone
                1 infantry moved from Norway to 3 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 3 Sea Zone to 4 Sea Zone
                4 infantry moved from 4 Sea Zone to Archangel
                2 artilleries moved from 4 Sea Zone to Archangel
                3 fighters moved from Norway to Archangel
                1 bomber moved from Persia to Russia
                2 bombers moved from Wake Island to New Guinea
                3 infantry moved from Eastern Canada to 1 Sea Zone
                1 armour moved from Eastern Canada to 1 Sea Zone
                1 armour, 3 infantry and 2 transports moved from 1 Sea Zone to 3 Sea Zone
                3 infantry moved from 3 Sea Zone to Norway
                1 armour moved from 3 Sea Zone to Norway
                1 cruiser moved from 1 Sea Zone to 3 Sea Zone
                1 fighter moved from Eastern United States to 3 Sea Zone
                1 carrier moved from 1 Sea Zone to 3 Sea Zone
                4 infantry moved from Eastern United States to Eastern Canada
                1 artillery moved from Eastern United States to Eastern Canada

    Place Units - Americans
                1 carrier and 1 destroyer placed in 55 Sea Zone
                2 fighters placed in 55 Sea Zone

    Turn Complete - Americans
                Americans collect 51 PUs; end with 54 PUs total

    Territory Summary for Americans :

    Eastern Canada : 1 artillery and 4 infantry
        Midway : 1 infantry
        Persia : 1 artillery and 1 infantry
        Philipine Islands : 1 flag, 1 infantry
        Archangel : 2 artilleries, 3 fighters and 4 infantry
        Western United States : 1 armour and 1 factory
        Borneo : 1 flag, 2 infantry
        Norway : 1 flag, 1 aaGun, 1 armour and 3 infantry
        Solomon Islands : 1 flag
        Algeria : 1 flag
        Wake Island : 1 flag, 1 aaGun
        Libya : 1 flag
        Eastern United States : 1 factory
        Russia : 1 bomber
        New Guinea : 1 flag, 2 bombers
        4 Sea Zone : 3 transports
        44 Sea Zone : 2 submarines
        3 Sea Zone : 1 carrier, 1 cruiser, 1 fighter and 2 transports
        49 Sea Zone : 1 destroyer and 1 transport
        48 Sea Zone : 1 battleship, 2 carriers, 1 destroyer, 4 fighters, 1 submarine and 1 transport
        55 Sea Zone : 1 carrier, 1 destroyer and 2 fighters

    Production/PUs Summary :

    Russians : 16 / 26
        Germans : 35 / 37
        British : 27 / 27
        Japanese : 37 / 45
        Americans : 51 / 54

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 9

    Purchase Units - Russians
                Russians repair 3 damage on 3 factories; Remaining resources: 23 PUs;
                Russians buy 1 armour and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Caucasus to Kazakh S.S.R.
                1 fighter moved from Russia to Kazakh S.S.R.
                1 artillery moved from Caucasus to Kazakh S.S.R.

    Combat - Russians
                Battle in Kazakh S.S.R.
                    Russians attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 1 aaGun and 1 armour
                        AA fire in Kazakh S.S.R. :  0/1 hits
                        Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Kazakh S.S.R., round 2 :  2/3 hits
                        Japanese roll dice for 1 armour in Kazakh S.S.R., round 2 :  0/1 hits
                        1 armour owned by the Japanese lost in Kazakh S.S.R.
                    Russians win, taking Kazakh S.S.R. from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 armour

    Non Combat Move - Russians
                1 fighter moved from Kazakh S.S.R. to Russia
                1 infantry moved from Caucasus to Russia
                1 infantry moved from Caucasus to Russia
                1 aaGun moved from Caucasus to Russia
                1 aaGun moved from Russia to Archangel
                1 submarine moved from 51 Sea Zone to 48 Sea Zone

    Place Units - Russians
                1 armour and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 18 PUs; end with 18 PUs total

    Territory Summary for Russians :

    Archangel : 1 aaGun
        Kazakh S.S.R. : 1 aaGun, 1 artillery and 1 infantry
        Caucasus : 1 factory and 1 infantry
        Russia : 1 aaGun, 2 armour, 1 artillery, 1 factory, 1 fighter and 11 infantry
        48 Sea Zone : 1 submarine

    Production/PUs Summary :

    Russians : 18 / 18
        Germans : 35 / 37
        British : 27 / 27
        Japanese : 35 / 45
        Americans : 51 / 54

  • 16

    TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 9

    Purchase Units - Germans
                Germans buy 2 armour and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                8 infantry moved from Ukraine S.S.R. to Caucasus
                1 artillery moved from Ukraine S.S.R. to Caucasus
                1 armour moved from Ukraine S.S.R. to Caucasus
                7 infantry moved from Eastern Europe to Karelia S.S.R.
                1 artillery moved from West Russia to Caucasus
                3 infantry moved from West Russia to Caucasus
                3 armour moved from West Russia to Caucasus
                2 armour moved from Germany to Karelia S.S.R.
                3 armour moved from West Russia to Karelia S.S.R.
                2 infantry moved from West Russia to Karelia S.S.R.
                1 bomber moved from Germany to United Kingdom
                2 fighters moved from Germany to Karelia S.S.R.

    Combat - Germans
                Strategic bombing raid in United Kingdom
                        AA fire in United Kingdom :  0/1 hits
                    Bombing raid in United Kingdom rolls: 4 and costs: 4 production.
                    Bombing raid costs 4  production in United Kingdom
                Battle in Caucasus
                    Germans attack with 4 armour, 2 artilleries and 11 infantry
                    Russians defend with 1 factory and 1 infantry
                        Germans roll dice for 4 armour, 2 artilleries and 11 infantry in Caucasus, round 2 :  7/17 hits
                        Russians roll dice for 1 infantry in Caucasus, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Caucasus
                    Germans win, taking Caucasus from Russians with 4 armour, 2 artilleries and 11 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Karelia S.S.R.
                    Germans attack with 5 armour, 2 fighters and 9 infantry
                    British defend with 2 infantry
                        Germans roll dice for 5 armour, 2 fighters and 9 infantry in Karelia S.S.R., round 2 :  9/16 hits
                        Russians roll dice for 2 infantry in Karelia S.S.R., round 2 :  0/2 hits
                        2 infantry owned by the British lost in Karelia S.S.R.
                    Germans win, taking Karelia S.S.R. from Russians with 5 armour, 2 fighters and 9 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry

    Non Combat Move - Germans
                2 fighters moved from Karelia S.S.R. to Western Europe
                1 bomber moved from United Kingdom to Germany
                7 infantry moved from Germany to Eastern Europe
                1 aaGun moved from Eastern Europe to Ukraine S.S.R.
                1 infantry moved from Balkans to Ukraine S.S.R.
                5 infantry moved from Germany to Eastern Europe
                1 infantry moved from Southern Europe to Balkans

    Place Units - Germans
                2 armour and 8 infantry placed in Germany
                1 infantry placed in Southern Europe
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Germany: 1 bomber
                EDIT: Adding units owned by Germans to Western Europe: 1 bomber
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 41 PUs; end with 41 PUs total

    Territory Summary for Germans :

    Germany : 1 aaGun, 2 armour, 1 factory and 8 infantry
        Southern Europe : 1 factory and 1 infantry
        Eastern Europe : 12 infantry
        Karelia S.S.R. : 1 flag, 5 armour and 9 infantry
        Western Europe : 1 aaGun, 1 bomber, 2 fighters and 7 infantry
        Caucasus : 1 flag, 4 armour, 2 artilleries, 1 factory and 11 infantry
        Balkans : 1 infantry
        Ukraine S.S.R. : 1 aaGun and 1 infantry
        West Russia : 1 infantry

    Production/PUs Summary :

    Russians : 12 / 18
        Germans : 41 / 41
        British : 27 / 27
        Japanese : 35 / 45
        Americans : 51 / 54

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 9

    Purchase Units - British
                British repair 5 damage on 5 factories; Remaining resources: 22 PUs;
                British buy 1 fighter and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from Russia to Karelia S.S.R.
                3 infantry moved from Archangel to Karelia S.S.R.
                3 fighters moved from Archangel to Karelia S.S.R.
                1 artillery moved from Archangel to Karelia S.S.R.
                1 armour moved from Archangel to Karelia S.S.R.
                2 transports moved from 4 Sea Zone to 3 Sea Zone
                2 infantry moved from United Kingdom to 3 Sea Zone
                1 artillery moved from United Kingdom to 3 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 3 Sea Zone to 4 Sea Zone
                2 infantry moved from 4 Sea Zone to Karelia S.S.R.
                1 artillery moved from 4 Sea Zone to Karelia S.S.R.
                1 bomber moved from United Kingdom to Karelia S.S.R.

    Combat - British
                Battle in Karelia S.S.R.
                    British attack with 1 armour, 2 artilleries, 1 bomber, 4 fighters and 5 infantry
                    Germans defend with 5 armour and 9 infantry
                        British roll dice for 1 battleship in Karelia S.S.R., round 2 :  1/1 hits
                        British roll dice for 1 armour, 2 artilleries, 1 bomber, 4 fighters and 5 infantry in Karelia S.S.R., round 2 :  4/13 hits
                        Germans roll dice for 5 armour and 9 infantry in Karelia S.S.R., round 2 :  5/14 hits
                        5 infantry owned by the British and 5 infantry owned by the Germans lost in Karelia S.S.R.
                    1 armour and 1 artillery retreated to Archangel
                        British roll dice for 1 artillery in Karelia S.S.R., round 3 :  0/1 hits
                        Germans roll dice for 5 armour and 4 infantry in Karelia S.S.R., round 3 :  2/9 hits
                        1 artillery owned by the British lost in Karelia S.S.R.
                    Germans win with 5 armour and 4 infantry remaining. Battle score for attacker is -4
                    Casualties for Germans: 5 infantry
                    Casualties for British: 1 artillery and 5 infantry

    Non Combat Move - British
                4 fighters moved from Karelia S.S.R. to Russia
                1 bomber moved from Karelia S.S.R. to Russia
                1 infantry moved from Anglo Egypt to Trans-Jordan
                1 artillery moved from Anglo Egypt to Trans-Jordan
                1 armour moved from Italian East Africa to Trans-Jordan

    Place Units - British
                1 fighter placed in 3 Sea Zone
                2 infantry placed in United Kingdom
                2 infantry placed in Union of South Africa
                British undo move 3.
                2 infantry placed in United Kingdom

    Turn Complete - British
                British collect 27 PUs; end with 27 PUs total

    Territory Summary for British :

    Union of South Africa : 1 factory
        Australia : 2 infantry
        Archangel : 1 armour and 1 artillery
        Trans-Jordan : 2 armour, 1 artillery and 1 infantry
        United Kingdom : 1 aaGun, 1 factory and 4 infantry
        Russia : 1 bomber and 4 fighters
        28 Sea Zone : 1 transport
        4 Sea Zone : 1 battleship, 1 carrier, 1 destroyer and 2 transports
        3 Sea Zone : 1 fighter

    Production/PUs Summary :

    Russians : 12 / 18
        Germans : 41 / 41
        British : 27 / 27
        Japanese : 35 / 45
        Americans : 51 / 54

  • 16

    TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese repair 1 damage on 1 factory; Remaining resources: 44 PUs;
                Japanese buy 1 armour, 2 bombers and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 battleship moved from 60 Sea Zone to 49 Sea Zone
                1 submarine moved from 60 Sea Zone to 49 Sea Zone
                3 destroyers moved from 60 Sea Zone to 49 Sea Zone
                3 carriers moved from 60 Sea Zone to 49 Sea Zone
                1 transport moved from 60 Sea Zone to 58 Sea Zone
                1 infantry moved from Okinawa to 58 Sea Zone
                1 infantry and 1 transport moved from 58 Sea Zone to 49 Sea Zone
                1 infantry moved from 49 Sea Zone to Philipine Islands
                4 fighters moved from 60 Sea Zone to Philipine Islands
                2 fighters moved from 60 Sea Zone to 49 Sea Zone
                2 infantry moved from India to Persia
                1 bomber moved from Sinkiang to Persia
                3 infantry moved from Sinkiang to Kazakh S.S.R.
                1 artillery moved from Novosibirsk to Kazakh S.S.R.
                4 armour moved from Novosibirsk to Kazakh S.S.R.
                2 infantry moved from Novosibirsk to Kazakh S.S.R.
                1 infantry moved from Novosibirsk to Kazakh S.S.R.

    Combat - Japanese
                Battle in 49 Sea Zone
                    Japanese attack with 1 battleship, 3 carriers, 3 destroyers, 2 fighters, 1 submarine and 1 transport
                    Americans defend with 1 destroyer and 1 transport
                        Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 battleship, 3 carriers, 3 destroyers, 2 fighters and 1 transport in 49 Sea Zone, round 2 :  2/9 hits
                        Americans roll dice for 1 destroyer and 1 transport in 49 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 49 Sea Zone
                    Japanese win with 1 battleship, 3 carriers, 3 destroyers, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 15
                    Casualties for Americans: 1 destroyer and 1 transport
                Battle in Philipine Islands
                    Japanese attack with 4 fighters and 1 infantry
                    Americans defend with 1 infantry
                        Japanese roll dice for 4 fighters and 1 infantry in Philipine Islands, round 2 :  2/5 hits
                        Americans roll dice for 1 infantry in Philipine Islands, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Philipine Islands
                    Japanese win, taking Philipine Islands from Americans with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Persia
                    Japanese attack with 1 bomber and 2 infantry
                    Americans defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 bomber and 2 infantry in Persia, round 2 :  1/3 hits
                        British roll dice for 1 artillery and 1 infantry in Persia, round 2 :  0/2 hits
                        1 infantry owned by the Americans lost in Persia
                        Japanese roll dice for 1 bomber and 2 infantry in Persia, round 3 :  2/3 hits
                        British roll dice for 1 artillery in Persia, round 3 :  0/1 hits
                        1 artillery owned by the Americans lost in Persia
                    Japanese win, taking Persia from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Kazakh S.S.R.
                    Japanese attack with 4 armour, 1 artillery and 6 infantry
                    Russians defend with 1 aaGun, 1 artillery and 1 infantry
                        Japanese roll dice for 4 armour, 1 artillery and 6 infantry in Kazakh S.S.R., round 2 :  3/11 hits
                        Russians roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 2 :  0/2 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Kazakh S.S.R.
                    Japanese win, taking Kazakh S.S.R. from Russians with 4 armour, 1 artillery and 6 infantry remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 1 infantry

    Non Combat Move - Japanese
                3 infantry moved from Yakut S.S.R. to Novosibirsk
                2 armour moved from Buryatia S.S.R. to Novosibirsk
                4 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
                1 infantry moved from Manchuria to Buryatia S.S.R.
                1 infantry moved from Manchuria to China
                3 transports moved from 60 Sea Zone to 61 Sea Zone
                1 bomber moved from Persia to Kwantung
                4 fighters moved from Philipine Islands to 49 Sea Zone

    Place Units - Japanese
                1 armour, 2 bombers and 5 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 41 PUs; end with 41 PUs total
                1 unit repaired.

    Territory Summary for Japanese :

    Persia : 1 flag, 2 infantry
        India : 1 flag, 1 armour
        Soviet Far East : 1 flag
        Philipine Islands : 1 infantry
        Novosibirsk : 1 flag, 2 armour and 3 infantry
        Kwantung : 1 bomber
        Yakut S.S.R. : 1 flag, 4 infantry
        East Indies : 2 infantry
        Kazakh S.S.R. : 1 flag, 1 aaGun, 4 armour, 1 artillery and 6 infantry
        Sinkiang : 1 flag
        Evenki National Okrug : 1 flag, 1 infantry
        Buryatia S.S.R. : 1 flag, 1 infantry
        China : 1 flag, 1 infantry
        Japan : 1 aaGun, 1 armour, 2 bombers, 1 factory and 5 infantry
        Caroline Islands : 1 infantry
        61 Sea Zone : 3 transports
        49 Sea Zone : 1 battleship, 3 carriers, 3 destroyers, 6 fighters, 1 submarine and 1 transport

    Production/PUs Summary :

    Russians : 10 / 18
        Germans : 41 / 41
        British : 26 / 27
        Japanese : 41 / 41
        Americans : 48 / 54

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 artillery, 1 destroyer, 2 fighters, 5 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 fighter moved from 48 Sea Zone to 61 Sea Zone
                1 fighter moved from 48 Sea Zone to Kwantung
                2 infantry moved from Borneo to 48 Sea Zone
                3 infantry moved from Norway to Karelia S.S.R.
                2 artilleries moved from Archangel to Karelia S.S.R.
                2 infantry moved from Archangel to Karelia S.S.R.
                1 fighter moved from 3 Sea Zone to Karelia S.S.R.
                1 bomber moved from Russia to Karelia S.S.R.
                2 bombers moved from New Guinea to India
                2 infantry and 1 transport moved from 48 Sea Zone to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to India
                2 fighters moved from Archangel to Karelia S.S.R.
                1 fighter moved from Archangel to Karelia S.S.R.
                1 armour moved from Norway to Karelia S.S.R.

    Combat - Americans
                Battle in 61 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 3 transports
                        3 transports owned by the Japanese lost in 61 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 21
                    Casualties for Japanese: 3 transports
                Battle in Kwantung
                    Americans attack with 1 fighter
                    Japanese defend with 1 bomber
                        Americans roll dice for 1 fighter in Kwantung, round 2 :  1/1 hits
                        Japanese roll dice for 1 bomber in Kwantung, round 2 :  1/1 hits
                        1 fighter owned by the Americans and 1 bomber owned by the Japanese lost in Kwantung
                    Japanese win with no units remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 bomber
                    Casualties for Americans: 1 fighter
                Battle in Karelia S.S.R.
                    Americans attack with 1 armour, 2 artilleries, 1 bomber, 4 fighters and 5 infantry
                    Germans defend with 5 armour and 4 infantry
                        Americans roll dice for 1 armour, 2 artilleries, 1 bomber, 4 fighters and 5 infantry in Karelia S.S.R., round 2 :  5/13 hits
                        Germans roll dice for 5 armour and 4 infantry in Karelia S.S.R., round 2 :  1/9 hits
                        4 infantry owned by the Germans , 1 armour owned by the Germans and 1 infantry owned by the Americans lost in Karelia S.S.R.
                        Americans roll dice for 1 armour, 2 artilleries, 1 bomber, 4 fighters and 4 infantry in Karelia S.S.R., round 3 :  6/12 hits
                        Germans roll dice for 4 armour in Karelia S.S.R., round 3 :  2/4 hits
                        4 armour owned by the Germans and 2 infantry owned by the Americans lost in Karelia S.S.R.
                    Americans win, taking Karelia S.S.R. from Germans with 1 armour, 2 artilleries, 1 bomber, 4 fighters and 2 infantry remaining. Battle score for attacker is 28
                    Casualties for Germans: 5 armour and 4 infantry
                    Casualties for Americans: 3 infantry
                Battle in India
                    Americans attack with 2 bombers and 2 infantry
                    Japanese defend with 1 armour
                        Americans roll dice for 2 bombers and 2 infantry in India, round 2 :  1/4 hits
                        Japanese roll dice for 1 armour in India, round 2 :  0/1 hits
                        1 armour owned by the Japanese lost in India
                    Americans win, taking India from Japanese with 2 bombers and 2 infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 armour

    Non Combat Move - Americans
                1 carrier moved from 48 Sea Zone to 59 Sea Zone
                1 fighter moved from 61 Sea Zone to 59 Sea Zone
                2 transports moved from 3 Sea Zone to 1 Sea Zone
                3 transports moved from 4 Sea Zone to 3 Sea Zone
                3 transports moved from 3 Sea Zone to 2 Sea Zone
                1 carrier and 1 fighter moved from 3 Sea Zone to 2 Sea Zone
                1 cruiser moved from 3 Sea Zone to 1 Sea Zone
                2 infantry moved from Archangel to Russia
                4 fighters moved from Karelia S.S.R. to Russia
                2 bombers moved from India to Trans-Jordan
                2 fighters moved from 48 Sea Zone to Trans-Jordan
                1 bomber moved from Karelia S.S.R. to Russia
                1 carrier moved from 48 Sea Zone to 46 Sea Zone
                1 battleship moved from 48 Sea Zone to 46 Sea Zone
                1 destroyer moved from 48 Sea Zone to 46 Sea Zone
                1 submarine moved from 48 Sea Zone to 46 Sea Zone
                2 fighters moved from 55 Sea Zone to 46 Sea Zone
                1 destroyer moved from 55 Sea Zone to 53 Sea Zone
                2 submarines moved from 44 Sea Zone to 52 Sea Zone

    Place Units - Americans
                1 transport placed in 55 Sea Zone
                2 fighters placed in 55 Sea Zone
                1 artillery and 4 infantry placed in Eastern United States
                1 infantry placed in Western United States
                1 destroyer placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 48 PUs; end with 48 PUs total

    Territory Summary for Americans :

    Eastern Canada : 1 artillery and 4 infantry
        Midway : 1 infantry
        India : 2 infantry
        Western United States : 1 armour, 1 factory and 1 infantry
        Karelia S.S.R. : 1 armour, 2 artilleries and 2 infantry
        Borneo : 1 flag
        Norway : 1 flag, 1 aaGun
        Trans-Jordan : 2 bombers and 2 fighters
        Solomon Islands : 1 flag
        Algeria : 1 flag
        Wake Island : 1 flag, 1 aaGun
        Libya : 1 flag
        Eastern United States : 1 artillery, 1 factory and 4 infantry
        Russia : 1 bomber, 4 fighters and 2 infantry
        New Guinea : 1 flag
        53 Sea Zone : 1 destroyer
        59 Sea Zone : 1 carrier and 1 fighter
        46 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 submarine
        52 Sea Zone : 2 submarines
        1 Sea Zone : 1 cruiser and 2 transports
        10 Sea Zone : 1 destroyer
        2 Sea Zone : 1 carrier and 3 transports
        55 Sea Zone : 1 carrier, 2 fighters and 1 transport
        35 Sea Zone : 1 transport

    Production/PUs Summary :

    Russians : 12 / 18
        Germans : 39 / 41
        British : 29 / 27
        Japanese : 38 / 41
        Americans : 48 / 48

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 armour moved from Russia to Kazakh S.S.R.
                11 infantry moved from Russia to Kazakh S.S.R.
                1 artillery moved from Russia to Kazakh S.S.R.
                1 fighter moved from Russia to Kazakh S.S.R.

    Combat - Russians
                Battle in Kazakh S.S.R.
                    Russians attack with 2 armour, 1 artillery, 1 fighter and 11 infantry
                    Japanese defend with 1 aaGun, 4 armour, 1 artillery and 6 infantry
                        AA fire in Kazakh S.S.R. :  1/1 hits
                        1 fighter owned by the Russians lost in Kazakh S.S.R.
                        Russians roll dice for 2 armour, 1 artillery and 11 infantry in Kazakh S.S.R., round 2 :  2/14 hits
                        Japanese roll dice for 4 armour, 1 artillery and 6 infantry in Kazakh S.S.R., round 2 :  4/11 hits
                        4 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Kazakh S.S.R.
                    7 infantry owned by the Russians , 2 armour owned by the Russians and 1 artillery owned by the Russians retreated to Russia
                    Japanese win with 4 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is -16
                    Casualties for Japanese: 2 infantry
                    Casualties for Russians: 1 fighter and 4 infantry

    Non Combat Move - Russians
                1 submarine moved from 48 Sea Zone to 46 Sea Zone
                1 aaGun moved from Archangel to Russia

    Place Units - Russians
                6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 12 PUs; end with 12 PUs total

    Territory Summary for Russians :

    Russia : 2 aaGuns, 2 armour, 1 artillery, 1 factory and 13 infantry
        46 Sea Zone : 1 submarine

    Production/PUs Summary :

    Russians : 12 / 12
        Germans : 39 / 41
        British : 29 / 27
        Japanese : 38 / 41
        Americans : 48 / 48

  • 16

    TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 10

    Purchase Units - Germans
                Germans buy 1 aaGun, 2 artilleries and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                12 infantry moved from Eastern Europe to Karelia S.S.R.
                2 armour moved from Caucasus to Karelia S.S.R.
                2 armour moved from Germany to Karelia S.S.R.
                1 bomber moved from Western Europe to Karelia S.S.R.
                2 fighters moved from Western Europe to Karelia S.S.R.

    Combat - Germans
                Battle in Karelia S.S.R.
                    Germans attack with 4 armour, 1 bomber, 2 fighters and 12 infantry
                    Americans defend with 1 armour, 2 artilleries and 2 infantry
                        Germans roll dice for 4 armour, 1 bomber, 2 fighters and 12 infantry in Karelia S.S.R., round 2 :  7/19 hits
                        Russians roll dice for 1 armour, 2 artilleries and 2 infantry in Karelia S.S.R., round 2 :  3/5 hits
                        2 artilleries owned by the Americans , 3 infantry owned by the Germans , 1 armour owned by the Americans and 2 infantry owned by the Americans lost in Karelia S.S.R.
                    Germans win, taking Karelia S.S.R. from Russians with 4 armour, 1 bomber, 2 fighters and 9 infantry remaining. Battle score for attacker is 10
                    Casualties for Germans: 3 infantry
                    Casualties for Americans: 1 armour, 2 artilleries and 2 infantry

    Non Combat Move - Germans
                2 fighters moved from Karelia S.S.R. to Western Europe
                1 bomber moved from Karelia S.S.R. to Western Europe
                1 aaGun moved from Germany to Eastern Europe
                8 infantry moved from Germany to Eastern Europe
                1 infantry moved from Ukraine S.S.R. to Caucasus
                1 aaGun moved from Ukraine S.S.R. to Caucasus
                1 infantry moved from Balkans to Eastern Europe
                1 infantry moved from Southern Europe to Balkans

    Place Units - Germans
                2 artilleries and 2 infantry placed in Caucasus
                1 aaGun and 7 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 41 PUs; end with 41 PUs total

    Territory Summary for Germans :

    Germany : 1 aaGun, 1 factory and 7 infantry
        Southern Europe : 1 factory
        Eastern Europe : 1 aaGun and 9 infantry
        Karelia S.S.R. : 1 flag, 4 armour and 9 infantry
        Western Europe : 1 aaGun, 1 bomber, 2 fighters and 7 infantry
        Caucasus : 1 flag, 1 aaGun, 2 armour, 4 artilleries, 1 factory and 14 infantry
        Balkans : 1 infantry
        West Russia : 1 infantry

    Production/PUs Summary :

    Russians : 10 / 12
        Germans : 41 / 41
        British : 29 / 27
        Japanese : 38 / 41
        Americans : 48 / 48

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 10

    Purchase Units - British
                British repair 2 damage on 2 factories; Remaining resources: 25 PUs;
                British buy 6 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery moved from Trans-Jordan to Persia
                1 infantry moved from Trans-Jordan to Persia
                2 fighters moved from Russia to Persia
                1 artillery moved from Archangel to West Russia
                2 fighters moved from Russia to West Russia
                1 bomber moved from Russia to Caucasus

    Combat - British
                Battle in West Russia
                    British attack with 1 artillery and 2 fighters
                    Germans defend with 1 infantry
                        British roll dice for 1 artillery and 2 fighters in West Russia, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in West Russia, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 artillery owned by the British lost in West Russia
                    British win with 2 fighters remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 artillery
                Battle in Persia
                    British attack with 1 artillery, 2 fighters and 1 infantry
                    Japanese defend with 2 infantry
                        British roll dice for 1 artillery, 2 fighters and 1 infantry in Persia, round 2 :  2/4 hits
                        Japanese roll dice for 2 infantry in Persia, round 2 :  0/2 hits
                        2 infantry owned by the Japanese lost in Persia
                    British win, taking Persia from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                Strategic bombing raid in Caucasus
                        AA fire in Caucasus :  0/1 hits
                    Bombing raid in Caucasus rolls: 3 and costs: 3 production.
                    Bombing raid costs 3  production in Caucasus

    Non Combat Move - British
                1 armour moved from Archangel to Russia
                2 transports moved from 4 Sea Zone to 3 Sea Zone
                4 infantry moved from United Kingdom to 3 Sea Zone
                4 infantry moved from 3 Sea Zone to Norway
                1 carrier moved from 4 Sea Zone to 3 Sea Zone
                1 battleship moved from 4 Sea Zone to 3 Sea Zone
                1 destroyer moved from 4 Sea Zone to 3 Sea Zone
                1 fighter moved from 2 Sea Zone to 3 Sea Zone
                1 bomber moved from Caucasus to Russia
                1 armour moved from Trans-Jordan to India
                2 fighters moved from Persia to Russia
                1 fighter moved from West Russia to 3 Sea Zone
                1 fighter moved from West Russia to Russia

    Place Units - British
                6 infantry placed in United Kingdom
                1 transport placed in 3 Sea Zone

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs total

    Territory Summary for British :

    Union of South Africa : 1 factory
        Australia : 2 infantry
        Persia : 1 artillery and 1 infantry
        India : 1 armour
        Norway : 4 infantry
        Trans-Jordan : 1 armour
        United Kingdom : 1 aaGun, 1 factory and 6 infantry
        Russia : 1 armour, 1 bomber and 3 fighters
        28 Sea Zone : 1 transport
        3 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 3 transports

    Production/PUs Summary :

    Russians : 10 / 12
        Germans : 41 / 41
        British : 30 / 30
        Japanese : 37 / 41
        Americans : 48 / 48

  • 16

    TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 factory and 3 transports; Remaining resources: 5 PUs;

    Combat Move - Japanese
                1 fighter moved from 49 Sea Zone to 35 Sea Zone
                1 battleship moved from 49 Sea Zone to 59 Sea Zone
                1 submarine moved from 49 Sea Zone to 59 Sea Zone
                5 fighters moved from 49 Sea Zone to 59 Sea Zone
                1 infantry moved from Philipine Islands to 49 Sea Zone
                1 infantry and 1 transport moved from 49 Sea Zone to 48 Sea Zone
                1 infantry moved from 48 Sea Zone to Borneo
                      Japanese take Borneo from Americans
                3 destroyers moved from 49 Sea Zone to 48 Sea Zone
                3 carriers moved from 49 Sea Zone to 48 Sea Zone
                2 bombers moved from Japan to Russia
                1 artillery moved from Kazakh S.S.R. to Persia
                4 infantry moved from Kazakh S.S.R. to Persia
                4 armour moved from Kazakh S.S.R. to Persia
                1 armour moved from Novosibirsk to Persia

    Combat - Japanese
                Strategic bombing raid in Russia
                        AA fire in Russia :  1/2 hits
                    1 bomber killed by AA
                    Bombing raid in Russia rolls: 3 and costs: 3 production.
                    Bombing raid costs 3  production in Russia
                Battle in Persia
                    Japanese attack with 5 armour, 1 artillery and 4 infantry
                    British defend with 1 artillery and 1 infantry
                        Japanese roll dice for 5 armour, 1 artillery and 4 infantry in Persia, round 2 :  4/10 hits
                        British roll dice for 1 artillery and 1 infantry in Persia, round 2 :  1/2 hits
                        1 infantry owned by the British , 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Persia
                    Japanese win, taking Persia from British with 5 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 artillery and 1 infantry
                Battle in 59 Sea Zone
                    Japanese attack with 1 battleship, 5 fighters and 1 submarine
                    Americans defend with 1 carrier and 1 fighter
                        Japanese roll dice for 1 submarine in 59 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 battleship and 5 fighters in 59 Sea Zone, round 2 :  4/6 hits
                        Americans roll dice for 1 fighter in 59 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Americans roll dice for 1 carrier in 59 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the Americans , 1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 59 Sea Zone
                    Japanese win with 1 battleship and 5 fighters remaining. Battle score for attacker is 18
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 carrier and 1 fighter
                Battle in 35 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 35 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Japanese
                5 fighters moved from 59 Sea Zone to 48 Sea Zone
                1 fighter moved from 35 Sea Zone to 48 Sea Zone
                1 bomber moved from Russia to Caucasus
                1 armour moved from Novosibirsk to Caucasus
                1 aaGun moved from Kazakh S.S.R. to Sinkiang
                1 infantry moved from Novosibirsk to Kazakh S.S.R.
                1 infantry moved from Novosibirsk to Sinkiang
                1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
                1 infantry moved from China to French Indochina

    Place Units - Japanese
                1 factory placed in Sinkiang
                3 transports placed in 61 Sea Zone

    Turn Complete - Japanese
                Japanese collect 42 PUs; end with 47 PUs total
                1 unit repaired.

    Territory Summary for Japanese :

    Persia : 1 flag, 5 armour, 1 artillery and 3 infantry
        Soviet Far East : 1 flag
        Novosibirsk : 1 flag, 1 infantry
        Borneo : 1 infantry
        Yakut S.S.R. : 1 flag, 5 infantry
        East Indies : 2 infantry
        French Indochina : 1 infantry
        Kazakh S.S.R. : 1 flag, 1 infantry
        Caucasus : 1 armour and 1 bomber
        Sinkiang : 1 flag, 1 aaGun, 1 factory and 1 infantry
        Evenki National Okrug : 1 flag, 1 infantry
        Buryatia S.S.R. : 1 flag
        China : 1 flag
        Japan : 1 aaGun, 1 armour, 1 factory and 5 infantry
        Caroline Islands : 1 infantry
        59 Sea Zone : 1 battleship
        61 Sea Zone : 3 transports
        48 Sea Zone : 3 carriers, 3 destroyers, 6 fighters and 1 transport

    Production/PUs Summary :

    Russians : 10 / 12
        Germans : 41 / 41
        British : 29 / 30
        Japanese : 42 / 47
        Americans : 44 / 48

  • 19 18 17 16 15

    It seems like I encounter the same error message you guys are encountering…I will upload when it is possible…

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 artillery, 2 fighters, 3 infantry and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 infantry moved from Russia to Novosibirsk
                2 fighters moved from Russia to Novosibirsk
                1 infantry moved from Russia to Kazakh S.S.R.
                2 fighters moved from Russia to Kazakh S.S.R.
                1 fighter moved from Trans-Jordan to Novosibirsk
                1 fighter moved from Trans-Jordan to Kazakh S.S.R.
                1 bomber moved from Russia to Caucasus
                1 bomber moved from Trans-Jordan to Southern Europe
                1 bomber moved from Trans-Jordan to Sinkiang

    Combat - Americans
                Battle in Kazakh S.S.R.
                    Americans attack with 3 fighters and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 3 fighters and 1 infantry in Kazakh S.S.R., round 2 :  2/4 hits
                        Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kazakh S.S.R.
                    Americans win, taking Kazakh S.S.R. from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Novosibirsk
                    Americans attack with 3 fighters and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 3 fighters and 1 infantry in Novosibirsk, round 2 :  2/4 hits
                        Japanese roll dice for 1 infantry in Novosibirsk, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Novosibirsk
                    Americans win with 3 fighters remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry
                Strategic bombing raid in Sinkiang
                        AA fire in Sinkiang :  1/1 hits
                    1 bomber killed by AA
                    Bombing raid costs 0  production in Sinkiang
                Strategic bombing raid in Caucasus
                        AA fire in Caucasus :  0/1 hits
                    Bombing raid in Caucasus rolls: 2 and costs: 2 production.
                    Bombing raid costs 2  production in Caucasus
                Strategic bombing raid in Southern Europe
                    Bombing raid in Southern Europe rolls: 5 and costs: 5 production.
                    Bombing raid costs 5  production in Southern Europe

    Non Combat Move - Americans
                1 aaGun moved from Norway to 3 Sea Zone
                1 infantry moved from Eastern Canada to 1 Sea Zone
                3 infantry moved from Eastern Canada to 1 Sea Zone
                2 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
                2 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
                1 transport moved from 2 Sea Zone to 1 Sea Zone
                2 transports moved from 2 Sea Zone to 1 Sea Zone
                3 infantry moved from Eastern United States to Eastern Canada
                1 artillery moved from Eastern United States to Eastern Canada
                1 armour moved from Western United States to Eastern Canada
                1 destroyer moved from 10 Sea Zone to 1 Sea Zone
                1 carrier moved from 46 Sea Zone to 52 Sea Zone
                2 fighters moved from 46 Sea Zone to 52 Sea Zone
                1 destroyer moved from 46 Sea Zone to 52 Sea Zone
                1 battleship moved from 46 Sea Zone to 52 Sea Zone
                1 submarine moved from 46 Sea Zone to 52 Sea Zone
                1 destroyer moved from 53 Sea Zone to 52 Sea Zone
                1 carrier moved from 55 Sea Zone to 52 Sea Zone
                1 infantry moved from Western United States to 55 Sea Zone
                1 infantry and 1 transport moved from 55 Sea Zone to 56 Sea Zone
                1 infantry moved from Midway to 56 Sea Zone
                2 infantry and 1 transport moved from 56 Sea Zone to 52 Sea Zone
                2 infantry moved from 52 Sea Zone to Hawaiian Islands
                1 bomber moved from Caucasus to Russia
                1 fighter moved from Novosibirsk to Russia
                2 fighters moved from Novosibirsk to Russia
                3 fighters moved from Kazakh S.S.R. to Russia
                1 bomber moved from Southern Europe to United Kingdom
                2 fighters moved from 55 Sea Zone to 1 Sea Zone
                1 carrier moved from 2 Sea Zone to 1 Sea Zone
                4 infantry moved from 3 Sea Zone to United Kingdom

    Place Units - Americans
                1 transport placed in 10 Sea Zone
                1 artillery placed in Eastern United States
                1 transport placed in 10 Sea Zone
                2 infantry placed in Eastern United States
                2 fighters placed in Western United States
                1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 44 PUs; end with 45 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Western United States: 2 fighters
                EDIT: Adding units owned by Americans to Eastern United States: 2 fighters
                EDIT: Turning off Edit Mode

    Territory Summary for Americans :

    Eastern Canada : 1 armour, 2 artilleries and 3 infantry
        India : 2 infantry
        Western United States : 1 factory and 1 infantry
        Hawaiian Islands : 2 infantry
        Norway : 1 flag
        Kazakh S.S.R. : 1 infantry
        United Kingdom : 1 bomber and 4 infantry
        Solomon Islands : 1 flag
        Algeria : 1 flag
        Wake Island : 1 flag, 1 aaGun
        Libya : 1 flag
        Eastern United States : 1 artillery, 1 factory, 2 fighters and 3 infantry
        Russia : 1 bomber and 6 fighters
        New Guinea : 1 flag
        3 Sea Zone : 1 aaGun and 2 transports
        52 Sea Zone : 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 3 submarines and 1 transport
        1 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports
        10 Sea Zone : 2 transports

    Production/PUs Summary :

    Russians : 12 / 12
        Germans : 41 / 41
        British : 29 / 30
        Japanese : 40 / 47
        Americans : 44 / 45

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 11

    Research Technology - Russians

    Purchase Units - Russians
                Russians buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Evenki National Okrug
                1 infantry moved from Russia to Evenki National Okrug
                1 artillery moved from Russia to Evenki National Okrug
                1 infantry moved from Russia to West Russia
                      Russians take West Russia from Germans
                2 armour moved from Russia to Novosibirsk
                      Russians take Novosibirsk from Japanese
                2 armour moved from Novosibirsk to Evenki National Okrug
                1 infantry moved from Russia to Evenki National Okrug
                1 infantry moved from Russia to Archangel
                1 infantry moved from Russia to Novosibirsk
                1 infantry moved from Russia to Novosibirsk

    Combat - Russians
                Battle in Evenki National Okrug
                    Russians attack with 2 armour, 1 artillery and 3 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 2 armour, 1 artillery and 3 infantry in Evenki National Okrug, round 2 :  3/6 hits
                        Japanese roll dice for 1 infantry in Evenki National Okrug, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Evenki National Okrug
                    Russians win, taking Evenki National Okrug from Japanese with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                1 aaGun moved from Russia to Evenki National Okrug
                1 submarine moved from 46 Sea Zone to 52 Sea Zone

    Place Units - Russians
                4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 17 PUs; end with 17 PUs total

    Territory Summary for Russians :

    Archangel : 1 infantry
        Novosibirsk : 2 infantry
        Evenki National Okrug : 1 aaGun, 2 armour, 1 artillery and 3 infantry
        West Russia : 1 flag, 1 infantry
        Russia : 1 aaGun, 1 factory and 10 infantry
        52 Sea Zone : 1 submarine

    Production/PUs Summary :

    Russians : 17 / 17
        Germans : 39 / 41
        British : 29 / 30
        Japanese : 37 / 47
        Americans : 44 / 45

  • 16

    TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 11

    Purchase Units - Germans
                Germans repair 5 damage on 5 factories; Remaining resources: 36 PUs;
                Germans buy 12 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Karelia S.S.R. to Archangel
                2 infantry moved from Karelia S.S.R. to West Russia
                2 infantry moved from Caucasus to Kazakh S.S.R.
                1 bomber moved from Western Europe to Kazakh S.S.R.
                1 fighter moved from Western Europe to West Russia
                1 fighter moved from Western Europe to West Russia
                1 infantry moved from Karelia S.S.R. to Archangel

    Combat - Germans
                Battle in Kazakh S.S.R.
                    Germans attack with 1 bomber and 2 infantry
                    Americans defend with 1 infantry
                        Germans roll dice for 1 bomber and 2 infantry in Kazakh S.S.R., round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 :  0/1 hits
                        Germans roll dice for 1 bomber and 2 infantry in Kazakh S.S.R., round 3 :  2/3 hits
                        Russians roll dice for 1 infantry in Kazakh S.S.R., round 3 :  0/1 hits
                        1 infantry owned by the Americans lost in Kazakh S.S.R.
                    Germans win, taking Kazakh S.S.R. from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in West Russia
                    Germans attack with 2 fighters and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 fighters and 2 infantry in West Russia, round 2 :  1/4 hits
                        Russians roll dice for 1 infantry in West Russia, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in West Russia
                    Germans win, taking West Russia from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Germans attack with 3 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 3 infantry in Archangel, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Archangel, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in Archangel
                        Germans roll dice for 2 infantry in Archangel, round 3 :  1/2 hits
                        Russians roll dice for 1 infantry in Archangel, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                    Germans win, taking Archangel from Russians with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                3 infantry moved from Karelia S.S.R. to Belorussia
                4 armour moved from Karelia S.S.R. to Germany
                2 fighters moved from West Russia to Belorussia
                1 infantry moved from Eastern Europe to Belorussia
                2 infantry moved from Germany to Western Europe
                5 infantry moved from Germany to Eastern Europe
                1 bomber moved from Kazakh S.S.R. to Caucasus
                1 infantry moved from Caucasus to Kazakh S.S.R.
                1 infantry moved from Caucasus to Kazakh S.S.R.
                1 infantry moved from Caucasus to Kazakh S.S.R.

    Place Units - Germans
                2 infantry placed in Caucasus
                10 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 45 PUs; end with 45 PUs total

    Territory Summary for Germans :

    Germany : 1 aaGun, 4 armour, 1 factory and 10 infantry
        Southern Europe : 1 factory
        Archangel : 1 flag, 1 infantry
        Eastern Europe : 1 aaGun and 13 infantry
        Karelia S.S.R. : 1 flag, 1 infantry
        Kazakh S.S.R. : 1 flag, 5 infantry
        Western Europe : 1 aaGun and 9 infantry
        Caucasus : 1 flag, 1 aaGun, 2 armour, 4 artilleries, 1 bomber, 1 factory and 11 infantry
        Balkans : 1 infantry
        West Russia : 2 infantry
        Belorussia : 2 fighters and 4 infantry

    Production/PUs Summary :

    Russians : 11 / 17
        Germans : 45 / 45
        British : 29 / 30
        Japanese : 37 / 47
        Americans : 44 / 45

  • 16

    TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 11

    Purchase Units - Germans
                Germans repair 5 damage on 5 factories; Remaining resources: 36 PUs;
                Germans buy 12 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Karelia S.S.R. to Archangel
                2 infantry moved from Karelia S.S.R. to West Russia
                2 infantry moved from Caucasus to Kazakh S.S.R.
                1 bomber moved from Western Europe to Kazakh S.S.R.
                1 fighter moved from Western Europe to West Russia
                1 fighter moved from Western Europe to West Russia
                1 infantry moved from Karelia S.S.R. to Archangel

    Combat - Germans
                Battle in Kazakh S.S.R.
                    Germans attack with 1 bomber and 2 infantry
                    Americans defend with 1 infantry
                        Germans roll dice for 1 bomber and 2 infantry in Kazakh S.S.R., round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 :  0/1 hits
                        Germans roll dice for 1 bomber and 2 infantry in Kazakh S.S.R., round 3 :  2/3 hits
                        Russians roll dice for 1 infantry in Kazakh S.S.R., round 3 :  0/1 hits
                        1 infantry owned by the Americans lost in Kazakh S.S.R.
                    Germans win, taking Kazakh S.S.R. from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in West Russia
                    Germans attack with 2 fighters and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 fighters and 2 infantry in West Russia, round 2 :  1/4 hits
                        Russians roll dice for 1 infantry in West Russia, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in West Russia
                    Germans win, taking West Russia from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Germans attack with 3 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 3 infantry in Archangel, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Archangel, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in Archangel
                        Germans roll dice for 2 infantry in Archangel, round 3 :  1/2 hits
                        Russians roll dice for 1 infantry in Archangel, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                    Germans win, taking Archangel from Russians with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                3 infantry moved from Karelia S.S.R. to Belorussia
                4 armour moved from Karelia S.S.R. to Germany
                2 fighters moved from West Russia to Belorussia
                1 infantry moved from Eastern Europe to Belorussia
                2 infantry moved from Germany to Western Europe
                5 infantry moved from Germany to Eastern Europe
                1 bomber moved from Kazakh S.S.R. to Caucasus
                1 infantry moved from Caucasus to Kazakh S.S.R.
                1 infantry moved from Caucasus to Kazakh S.S.R.
                1 infantry moved from Caucasus to Kazakh S.S.R.

    Place Units - Germans
                2 infantry placed in Caucasus
                10 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 45 PUs; end with 45 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Balkans: 1 infantry
                EDIT: Adding units owned by Germans to Eastern Europe: 1 infantry
                EDIT: Turning off Edit Mode

    Territory Summary for Germans :

    Germany : 1 aaGun, 4 armour, 1 factory and 10 infantry
        Southern Europe : 1 factory
        Archangel : 1 flag, 1 infantry
        Eastern Europe : 1 aaGun and 14 infantry
        Karelia S.S.R. : 1 flag, 1 infantry
        Kazakh S.S.R. : 1 flag, 5 infantry
        Western Europe : 1 aaGun and 9 infantry
        Caucasus : 1 flag, 1 aaGun, 2 armour, 4 artilleries, 1 bomber, 1 factory and 11 infantry
        West Russia : 2 infantry
        Belorussia : 2 fighters and 4 infantry

    Production/PUs Summary :

    Russians : 11 / 17
        Germans : 45 / 45
        British : 29 / 30
        Japanese : 37 / 47
        Americans : 44 / 45

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 11

    Purchase Units - British
                British buy 1 armour, 2 artilleries and 5 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                4 infantry moved from Norway to Karelia S.S.R.
                2 infantry moved from United Kingdom to 3 Sea Zone
                2 infantry moved from United Kingdom to 3 Sea Zone
                4 infantry and 2 transports moved from 3 Sea Zone to 4 Sea Zone
                4 infantry moved from 4 Sea Zone to Archangel
                1 armour moved from Russia to Sinkiang
                1 armour moved from India to French Indochina
                1 infantry moved from United Kingdom to 3 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 3 Sea Zone to 4 Sea Zone
                1 infantry moved from 4 Sea Zone to Archangel
                1 battleship moved from 3 Sea Zone to 4 Sea Zone
                1 bomber moved from Russia to Caucasus
                1 fighter moved from Russia to Sinkiang
                1 fighter moved from Russia to Karelia S.S.R.
                1 fighter moved from Russia to Archangel
                1 fighter moved from 3 Sea Zone to Karelia S.S.R.
                1 fighter moved from 3 Sea Zone to Archangel

    Combat - British
                Battle in Archangel
                    British attack with 2 fighters and 5 infantry
                    Germans defend with 1 infantry
                        British roll dice for 1 battleship in Archangel, round 2 :  0/1 hits
                        British roll dice for 2 fighters and 5 infantry in Archangel, round 2 :  1/7 hits
                        Germans roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Archangel
                    British win, taking Archangel from Germans with 2 fighters and 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in French Indochina
                    British attack with 1 armour
                    Japanese defend with 1 infantry
                        British roll dice for 1 armour in French Indochina, round 2 :  0/1 hits
                        Japanese roll dice for 1 infantry in French Indochina, round 2 :  0/1 hits
                        British roll dice for 1 armour in French Indochina, round 3 :  1/1 hits
                        Japanese roll dice for 1 infantry in French Indochina, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in French Indochina
                    British win, taking French Indochina from Japanese with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Karelia S.S.R.
                    British attack with 2 fighters and 4 infantry
                    Germans defend with 1 infantry
                        British roll dice for 2 fighters and 4 infantry in Karelia S.S.R., round 2 :  1/6 hits
                        Germans roll dice for 1 infantry in Karelia S.S.R., round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Karelia S.S.R.
                    British win, taking Karelia S.S.R. from Germans with 2 fighters and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Sinkiang
                    British attack with 1 armour and 1 fighter
                    Japanese defend with 1 aaGun, 1 factory and 1 infantry
                        AA fire in Sinkiang :  1/1 hits
                        1 fighter owned by the British lost in Sinkiang
                        British roll dice for 1 armour in Sinkiang, round 2 :  0/1 hits
                        Japanese roll dice for 1 infantry in Sinkiang, round 2 :  1/1 hits
                        1 armour owned by the British lost in Sinkiang
                    Japanese win with 1 infantry remaining. Battle score for attacker is -15
                    Casualties for British: 1 armour and 1 fighter
                Strategic bombing raid in Caucasus
                        AA fire in Caucasus :  0/1 hits
                    Bombing raid in Caucasus rolls: 4 and costs: 4 production.
                    Bombing raid costs 4  production in Caucasus

    Non Combat Move - British
                1 carrier moved from 3 Sea Zone to 4 Sea Zone
                1 fighter moved from Karelia S.S.R. to 4 Sea Zone
                1 fighter moved from Archangel to Russia
                1 bomber moved from Caucasus to Russia
                1 destroyer moved from 3 Sea Zone to 4 Sea Zone
                1 fighter moved from Karelia S.S.R. to Russia
                1 armour moved from Trans-Jordan to French Equatorial Africa
                1 fighter moved from Archangel to Evenki National Okrug

    Place Units - British
                1 armour and 1 infantry placed in Union of South Africa
                2 artilleries and 4 infantry placed in United Kingdom

    Turn Complete - British
                British collect 32 PUs; end with 34 PUs total

    Territory Summary for British :

    Union of South Africa : 1 armour, 1 factory and 1 infantry
        Australia : 2 infantry
        Archangel : 5 infantry
        Karelia S.S.R. : 4 infantry
        French Indochina : 1 flag, 1 armour
        United Kingdom : 1 aaGun, 2 artilleries, 1 factory and 5 infantry
        French Equatorial Africa : 1 armour
        Evenki National Okrug : 1 fighter
        Russia : 1 bomber and 2 fighters
        28 Sea Zone : 1 transport
        4 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 3 transports

    Production/PUs Summary :

    Russians : 15 / 17
        Germans : 41 / 45
        British : 32 / 34
        Japanese : 34 / 47
        Americans : 44 / 45

  • 19 18 17 16 15

    Forgot to make some edit please wait for  moment…

  • 19 18 17 16 15

    I was in a rush and move too fast - I should have kept the battleship at sea zone 3.

    The battleship does play one ambiguous attack during combat movement though it does not hit.  That was used to attack Karelia (with 4 infantry + 2 fighter I think).

    Would you  mind if I relocate my battleship back to sea zone 3?  Normally I don’t raise this as this one is a unit participating in the combat…but this mis-step is pretty fatal oversight… :x.

    BTW your Sinkiang AA is strong as nut!  In other games 2 of my bombers get killed by atease AA as well…

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