@mikawagunichi Yeah, that double aa hit in N. Italy was brutal.
Degrasse (Allies + 9) vs. Trajan (Axis) + TechTokens
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 14
Politics - Germans
Research Technology - Germans
Germans spend 10 on tech rolls
Germans roll 6,3 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover War BondsActivate Technology - Germans
Germans activating War BondsPurchase Units - Germans
Germans buy 3 armour, 5 destroyers, 3 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 submarine moved from 92 Sea Zone to 91 Sea Zone
4 fighters moved from Gibraltar to 91 Sea Zone
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 destroyer moved from 112 Sea Zone to 115 Sea Zone
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
3 bombers moved from Bryansk to 115 Sea ZoneCombat - Germans
Battle in 91 Sea Zone
Germans attack with 4 fighters, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 91 Sea Zone
Germans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 destroyer
Battle in 115 Sea Zone
Germans attack with 3 bombers and 1 destroyer
Russians defend with 1 submarine
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 3 bombers and 1 destroyer in 115 Sea Zone, round 2 : 1/4 hits
1 submarine owned by the Russians lost in 115 Sea Zone
Germans win with 3 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarineNon Combat Move - Germans
3 bombers moved from 115 Sea Zone to Western Germany
1 aaGun moved from Western Germany to Germany
4 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
4 fighters and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to Western Germany
2 bombers moved from Bryansk to Eastern Persia
2 bombers moved from Eastern Persia to India
2 fighters and 2 tactical_bombers moved from Bryansk to Germany
10 armour, 4 artilleries, 7 fighters, 8 infantry, 20 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia
1 mech_infantry moved from Volgograd to Russia
2 armour and 1 mech_infantry moved from Novgorod to Bryansk
1 artillery moved from Archangel to Smolensk
3 artilleries moved from Ukraine to BryanskPlace Units - Germans
5 destroyers, 3 submarines and 1 transport placed in 112 Sea Zone
3 armour placed in UkraineTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Germans collect 6 PUs from War Bonds; end with 65 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUsTerritory Summary for Germans :
India : 2 bombers
Gibraltar : 1 flag, 1 airfield, 1 harbour, 5 infantry and 1 mech_infantry
Egypt : 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 3 bombers, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
Romania : 1 factory_minor
Germany : 3 aaGuns, 1 factory_major, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 2 armour, 3 artilleries and 1 mech_infantry
Rostov : 1 flag
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 10 armour, 4 artilleries, 7 fighters, 8 infantry, 21 mech_infantrys and 2 tactical_bombers
Tambov : 1 flag
Ukraine : 1 flag, 3 armour and 1 factory_minor
Western Ukraine : 1 flag
Vologda : 1 flag, 1 infantry
Volgograd : 1 flag, 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag
Smolensk : 1 flag, 1 artillery
112 Sea Zone : 1 battleship, 2 carriers, 9 destroyers, 4 fighters, 3 submarines and 4 transports
125 Sea Zone : 1 flag
92 Sea Zone : 2 submarines
115 Sea Zone : 1 destroyer
91 Sea Zone : 1 submarine
Finland : 1 flagProduction/PUs Summary :
Germans : 59 / 90
Russians : 3 / 0
Japanese : 79 / 91
Americans : 52 / 75
Chinese : 0 / 1
British : 25 / 28
UK_Pacific : 0 / 0
Italians : 31 / 52
ANZAC : 11 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 14
Combat Move - Russians
1 infantry moved from Samara to Tambov
Russians take Tambov from Germans
1 artillery and 2 infantry moved from Samara to Vologda
1 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Japanese
4 mech_infantrys moved from Urals to Novosibirsk
Russians take Novosibirsk from Japanese
4 mech_infantrys moved from Novosibirsk to Tsinghai
2 fighters and 1 tactical_bomber moved from Urals to Tsinghai
1 mech_infantry moved from Urals to Timguska
Russians take Timguska from Japanese
1 mech_infantry moved from Timguska to Kansu
Chinese take Kansu from Japanese
1 mech_infantry moved from Urals to Novosibirsk
1 mech_infantry moved from Novosibirsk to TsinghaiCombat - Russians
Battle in Vologda
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tsinghai
Russians attack with 2 fighters, 5 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery, 2 bombers and 2 infantry
Russians roll dice for 2 fighters, 5 mech_infantrys and 1 tactical_bomber in Tsinghai, round 2 : 1/8 hits
Japanese roll dice for 1 artillery, 2 bombers and 2 infantry in Tsinghai, round 2 : 1/5 hits
1 bomber owned by the Japanese and 1 mech_infantry owned by the Russians lost in Tsinghai
Russians roll dice for 2 fighters, 4 mech_infantrys and 1 tactical_bomber in Tsinghai, round 3 : 2/7 hits
Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Tsinghai, round 3 : 4/4 hits
1 bomber owned by the Japanese , 1 infantry owned by the Japanese and 4 mech_infantrys owned by the Russians lost in Tsinghai
Russians roll dice for 2 fighters and 1 tactical_bomber in Tsinghai, round 4 : 1/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Tsinghai, round 4 : 0/2 hits
1 infantry owned by the Japanese lost in Tsinghai
Russians roll dice for 2 fighters and 1 tactical_bomber in Tsinghai, round 5 : 3/3 hits
Japanese roll dice for 1 artillery in Tsinghai, round 5 : 1/1 hits
1 fighter owned by the Russians and 1 artillery owned by the Japanese lost in Tsinghai
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery, 2 bombers and 2 infantry
Casualties for Russians: 1 fighter and 5 mech_infantrysNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Tsinghai to Urals
4 aaGuns moved from Samara to Volgograd
10 infantry moved from Samara to Volgograd
5 infantry moved from Samara to Tambov
11 artilleries moved from Samara to Volgograd
13 infantry moved from Samara to VolgogradTurn Complete - Russians
Territory Summary for Russians :
Kansu : 1 mech_infantry
Soviet Far East : 1 harbour
Kazakhstan : 1 infantry
Urals : 1 fighter and 1 tactical_bomber
Tambov : 6 infantry
Vologda : 1 artillery and 1 infantry
Volgograd : 4 aaGuns, 11 artilleries, 1 factory_minor and 24 infantry
Samara : 3 infantryProduction/PUs Summary :
Germans : 55 / 90
Russians : 10 / 0
Japanese : 75 / 91
Americans : 52 / 75
Chinese : 1 / 1
British : 25 / 28
UK_Pacific : 0 / 0
Italians : 31 / 52
ANZAC : 11 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 8 times
6 was rolled 4 times
Average roll : 3.324
Median : 4.000
Variance : 0.972
Standard Deviation : 0.986
Total rolls : 37Japanese Combat
1 was rolled 5 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.455
Standard Deviation : 1.206
Total rolls : 12Germans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3.750
Median : 4.000
Variance : 0.870
Standard Deviation : 0.933
Total rolls : 24 -
I thought you would smash the Russian army in Samara although that was a bit risky. I’ll take my extra round or two and hope to do better with the other Allied forces before you kick me out of Volgograd.
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I considered it. But I saw no reason to take the risk. You’ll hold Volgograd for a few turns, so I want to have as much force against US/UK navy as possible.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 14
Research Technology - Japanese
Japanese spend 0 on tech rollsPurchase Units - Japanese
Japanese buy 2 bombers, 2 fighters, 5 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 6 SuicideAttackTokens; 2 PUs; 4 techTokens;Combat Move - Japanese
1 fighter and 3 tactical_bombers moved from Turkmenistan to Urals
1 infantry moved from Turkmenistan to Kazakhstan
1 fighter and 1 tactical_bomber moved from Iraq to Kazakhstan
4 bombers moved from Japan to Soviet Far East
6 fighters moved from 6 Sea Zone to Soviet Far East
1 submarine moved from 35 Sea Zone to 46 Sea Zone
2 bombers moved from Philippines to 46 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone
2 fighters moved from 35 Sea Zone to 46 Sea Zone
2 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 submarine moved from 31 Sea Zone to 33 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 14
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 1,2,3,3 and gets 0 hitsPurchase Units - Japanese
Japanese buy 2 bombers, 2 fighters, 5 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 6 SuicideAttackTokens; 2 PUs; 4 techTokens;Combat Move - Japanese
1 fighter and 3 tactical_bombers moved from Turkmenistan to Urals
1 infantry moved from Turkmenistan to Kazakhstan
1 fighter and 1 tactical_bomber moved from Iraq to Kazakhstan
4 bombers moved from Japan to Soviet Far East
6 fighters moved from 6 Sea Zone to Soviet Far East
1 submarine moved from 35 Sea Zone to 46 Sea Zone
2 bombers moved from Philippines to 46 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone
2 fighters moved from 35 Sea Zone to 46 Sea Zone
2 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 submarine moved from 31 Sea Zone to 33 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea ZoneCombat - Japanese
Battle in Soviet Far East
Japanese attack with 4 bombers and 6 fighters
Russians defend with 1 harbour; Americans defend with 2 fighters
Japanese roll dice for 4 bombers and 6 fighters in Soviet Far East, round 2 : 6/10 hits
Russians roll dice for 2 fighters in Soviet Far East, round 2 : 1/2 hits
2 fighters owned by the Americans and 1 fighter owned by the Japanese lost in Soviet Far East
Japanese win with 4 bombers and 5 fighters remaining. Battle score for attacker is 10
Casualties for Japanese: 1 fighter
Casualties for Americans: 2 fighters
Battle in Urals
Japanese attack with 1 fighter and 3 tactical_bombers
Russians defend with 1 fighter and 1 tactical_bomber
Japanese roll dice for 1 fighter and 3 tactical_bombers in Urals, round 2 : 2/4 hits
Russians roll dice for 1 fighter and 1 tactical_bomber in Urals, round 2 : 2/2 hits
1 tactical_bomber owned by the Russians , 2 tactical_bombers owned by the Japanese and 1 fighter owned by the Russians lost in Urals
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 2 tactical_bombers
Casualties for Russians: 1 fighter and 1 tactical_bomber
Battle in 46 Sea Zone
Japanese attack with 2 bombers, 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 : 4/6 hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 46 Sea Zone
Japanese win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Kazakhstan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kazakhstan to Turkmenistan
1 artillery and 1 infantry moved from Eastern Persia to 80 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery, 1 fighter and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 fighter moved from Egypt to Anglo Egyptian Sudan
1 fighter and 1 tactical_bomber moved from Egypt to Southern Italy
1 fighter and 1 tactical_bomber moved from Urals to Evenkiyskiy
4 bombers and 5 fighters moved from Soviet Far East to 6 Sea Zone
4 bombers moved from 6 Sea Zone to Japan
1 fighter moved from Japan to 6 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
3 mech_infantrys moved from French Indo China to Szechwan
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 battleship moved from 35 Sea Zone to 6 Sea Zone
2 bombers, 2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 35 Sea Zone
2 bombers moved from 35 Sea Zone to PhilippinesPlace Units - Japanese
1 transport placed in 39 Sea Zone
2 infantry placed in India
3 mech_infantrys placed in French Indo China
2 transports placed in 6 Sea Zone
2 bombers, 2 fighters and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 77 PUs; end with 79 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUsTerritory Summary for Japanese :
Caroline Islands : 1 airfield and 1 harbour
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 6 bombers, 1 factory_major, 3 fighters, 1 harbour, 3 infantry and 1 mech_infantry
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag, 3 mech_infantrys
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Ceylon : 1 flag
Shan State : 1 flag, 1 artillery and 1 infantry
Burma : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag, 1 harbour
Yukon Territory : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 2 bombers, 1 harbour, 4 infantry and 1 mech_infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag, 1 fighter and 1 tactical_bomber
Yenisey : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag, 2 infantry
Siberia : 1 flag
Kazakhstan : 1 flag, 1 infantry
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag
33 Sea Zone : 1 submarine
37 Sea Zone : 1 destroyer and 1 transport
35 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 2 transports
39 Sea Zone : 1 transport
16 Sea Zone : 1 destroyer
6 Sea Zone : 2 battleships, 3 carriers, 1 cruiser, 4 destroyers, 6 fighters, 1 submarine and 2 transports
West India : 1 flag
Gibraltar : 1 fighter and 1 tactical_bomber
Anglo Egyptian Sudan : 1 artillery, 2 fighters and 1 infantry
Southern Italy : 1 fighter and 1 tactical_bomber
Turkmenistan : 1 flag, 1 aaGun, 2 artilleries, 1 fighter and 1 tactical_bomber
Eastern Persia : 1 flag
81 Sea Zone : 1 carrier, 1 destroyer and 1 transport
Northwest Persia : 1 flag, 2 armourProduction/PUs Summary :
Germans : 55 / 90
Russians : 8 / 0
Japanese : 77 / 89
Americans : 52 / 75
Chinese : 1 / 1
British : 25 / 28
UK_Pacific : 0 / 0
Italians : 31 / 52
ANZAC : 11 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 14
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 2,5 and gets 0 hitsPurchase Units - Americans
Americans buy 2 bombers, 2 fighters, 5 submarines and 1 transport; Remaining resources: 0 PUs; 2 techTokens;Combat Move - Americans
1 artillery and 1 infantry moved from Iceland to 123 Sea Zone
1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Iceland to 123 Sea Zone
2 aaGuns, 1 armour, 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 6 infantry, 1 mech_infantry, 2 submarines and 6 transports moved from 123 Sea Zone to 125 Sea Zone
Americans take 125 Sea Zone from Germans
2 infantry moved from 125 Sea Zone to Norway
1 fighter moved from Eastern United States to 101 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
4 infantry moved from Hawaiian Islands to 26 Sea Zone
1 cruiser moved from 26 Sea Zone to 25 Sea Zone
1 battleship, 4 carriers, 1 destroyer, 7 fighters, 4 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
4 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Alaska to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
2 bombers moved from Hawaiian Islands to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 3 bombers
Japanese defend with 1 destroyer
Americans roll dice for 3 bombers in 16 Sea Zone, round 2 : 3/6 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 3 bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 destroyer
Battle in 33 Sea Zone
Americans attack with 1 battleship, 4 carriers, 1 destroyer, 7 fighters and 2 transports
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 4 carriers, 1 destroyer, 7 fighters and 2 transports in 33 Sea Zone, round 2 : 7/9 hits
1 submarine owned by the Japanese lost in 33 Sea Zone
Americans win with 1 battleship, 4 carriers, 1 destroyer, 7 fighters and 2 transports remaining. Battle score for attacker is 5
Casualties for Japanese: 1 submarine
Battle in Norway
Battle in Caroline IslandsNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 bombers moved from 16 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 submarine moved from 3 Sea Zone to 25 Sea Zone
2 aaGuns, 2 artilleries and 4 infantry moved from 125 Sea Zone to NorwayPlace Units - Americans
5 submarines and 1 transport placed in 10 Sea Zone
2 bombers placed in Western United States
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Americans collect 5 PUs from War Bonds; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 123 Sea Zone: 2 artilleries, 2 infantry and 2 transports
EDIT: Removing units owned by Americans from 125 Sea Zone: 1 armour, 1 mech_infantry and 6 transports
EDIT: Adding units owned by Americans to 123 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to Iceland: 2 artilleries and 2 infantry
EDIT: Adding units owned by Americans to 125 Sea Zone: 6 transports
EDIT: Adding units owned by Americans to Norway: 1 armour and 1 mech_infantry
EDIT: Turning off Edit ModeTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 harbour and 4 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 2 bombers, 1 factory_major and 1 harbour
Johnston Island : 1 armour and 1 infantry
Hawaiian Islands : 2 aaGuns, 1 airfield, 3 bombers and 1 harbour
Midway : 1 airfield
Soviet Far East : 1 artillery and 1 infantry
33 Sea Zone : 1 battleship, 4 carriers, 1 destroyer, 7 fighters and 2 transports
25 Sea Zone : 1 cruiser and 1 submarine
10 Sea Zone : 5 submarines and 1 transport
2 Sea Zone : 1 flag
3 Sea Zone : 1 transport
54 Sea Zone : 1 flag, 1 submarine
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
Iceland : 2 artilleries and 2 infantry
Morocco : 2 artilleries and 4 infantry
Norway : 1 flag, 2 aaGuns, 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry
125 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 6 transports
123 Sea Zone : 1 carrier, 2 destroyers, 1 fighter and 2 transports
93 Sea Zone : 1 flag
Brazil : 1 flagProduction/PUs Summary :
Germans : 52 / 90
Russians : 8 / 0
Japanese : 77 / 89
Americans : 55 / 80
Chinese : 1 / 1
British : 25 / 28
UK_Pacific : 0 / 0
Italians : 31 / 52
ANZAC : 11 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 8 times
Average roll : 2.794
Median : 3.000
Variance : 2.545
Standard Deviation : 1.595
Total rolls : 34Null / Other
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 4 times
Average roll : 2.750
Median : 2.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 16Japanese Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 4 times
Average roll : 2.750
Median : 2.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 16 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 52 / 90
Russians : 8 / 0
Japanese : 77 / 89
Americans : 55 / 80
Chinese : 1 / 2
British : 25 / 28
UK_Pacific : 0 / 0
Italians : 31 / 52
ANZAC : 11 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 8 times
Average roll : 2.794
Median : 3.000
Variance : 2.545
Standard Deviation : 1.595
Total rolls : 34Null / Other
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 4 times
Average roll : 2.750
Median : 2.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 16Japanese Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 4 times
Average roll : 2.750
Median : 2.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 16 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 14
Research Technology - British
British spend 0 on tech rolls
British roll 3 and gets 0 hitsPurchase Units - British
British buy 4 destroyers; Remaining resources: 0 PUs; 1 techTokens;Combat Move - British
3 destroyers and 2 submarines moved from 109 Sea Zone to 125 Sea Zone
1 bomber moved from United Kingdom to 115 Sea Zone
3 fighters moved from United Kingdom to Norway
2 mech_infantrys moved from Belgian Congo to Rhodesia
1 armour and 1 fighter moved from Belgian Congo to Rhodesia
1 armour, 1 fighter, 1 infantry and 2 mech_infantrys moved from Rhodesia to Union of South AfricaCombat - British
Battle in 115 Sea Zone
British attack with 1 bomber
Germans defend with 1 destroyer
British roll dice for 1 bomber in 115 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 115 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the British and 1 destroyer owned by the Germans lost in 115 Sea Zone
Germans win with no units remaining. Battle score for attacker is -5
Casualties for Germans: 1 destroyer
Casualties for British: 1 bomberNon Combat Move - British
Place Units - British
2 destroyers placed in 71 Sea Zone
2 destroyers placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,1
British collect 24 PUs (1 lost to blockades); end with 24 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
41 Sea Zone : 1 flag
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 2 mech_infantrys
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour, 11 infantry and 1 mech_infantry
Norway : 3 fighters
Italian Somaliland : 1 flag
Ethiopia : 1 flag
125 Sea Zone : 3 destroyers and 2 submarines
106 Sea Zone : 2 destroyers
109 Sea Zone : 1 flag
71 Sea Zone : 2 destroyersProduction/PUs Summary :
Germans : 52 / 90
Russians : 8 / 0
Japanese : 77 / 89
Americans : 55 / 80
Chinese : 1 / 2
British : 25 / 24
UK_Pacific : 0 / 0
Italians : 31 / 52
ANZAC : 11 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 5 times
Average roll : 2.739
Median : 3.000
Variance : 2.318
Standard Deviation : 1.523
Total rolls : 23Null / Other
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 4 times
Average roll : 2.750
Median : 2.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 16 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 14
Research Technology - Italians
Italians spend 0 on tech rolls
Italians removing all Technology Tokens after successful research.
Italians discover Jet PowerActivate Technology - Italians
Italians activating Jet PowerPurchase Units - Italians
Italians buy 1 carrier, 2 destroyers, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Italians
1 armour and 2 mech_infantrys moved from Caucasus to Tambov
1 armour moved from Russia to Tambov
3 infantry moved from Bryansk to Tambov
1 bomber moved from Southern Italy to Tambov
1 mech_infantry moved from Egypt to Ethiopia
Italians take Ethiopia from British
3 mech_infantrys moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 mech_infantry moved from Egypt to Belgian Congo
2 transports moved from 92 Sea Zone to 93 Sea Zone
4 infantry moved from Southern France to 93 Sea Zone
4 infantry and 2 transports moved from 93 Sea Zone to 91 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
5 destroyers, 2 infantry, 2 submarines and 1 transport moved from 92 Sea Zone to 91 Sea Zone
6 infantry moved from Algeria to Morocco
1 mech_infantry moved from Tunisia to Morocco
1 submarine moved from 72 Sea Zone to 71 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
4 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Southern Italy to Morocco
1 fighter moved from Southern Italy to Gibraltar -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 14
Research Technology - Italians
Italians spend 0 on tech rolls
Italians roll 6,3,5 and gets 1 hit
Italians removing all Technology Tokens after successful research.
Italians discover Jet PowerActivate Technology - Italians
Italians activating Jet PowerPurchase Units - Italians
Italians buy 1 carrier, 2 destroyers, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Italians
1 armour and 2 mech_infantrys moved from Caucasus to Tambov
1 armour moved from Russia to Tambov
3 infantry moved from Bryansk to Tambov
1 bomber moved from Southern Italy to Tambov
1 mech_infantry moved from Egypt to Ethiopia
Italians take Ethiopia from British
3 mech_infantrys moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 mech_infantry moved from Egypt to Belgian Congo
2 transports moved from 92 Sea Zone to 93 Sea Zone
4 infantry moved from Southern France to 93 Sea Zone
4 infantry and 2 transports moved from 93 Sea Zone to 91 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
5 destroyers, 2 infantry, 2 submarines and 1 transport moved from 92 Sea Zone to 91 Sea Zone
6 infantry moved from Algeria to Morocco
1 mech_infantry moved from Tunisia to Morocco
1 submarine moved from 72 Sea Zone to 71 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
4 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Southern Italy to Morocco
1 fighter moved from Southern Italy to GibraltarCombat - Italians
Battle in 71 Sea Zone
Italians attack with 1 submarine
British defend with 2 destroyers
Italians roll dice for 1 submarine in 71 Sea Zone, round 2 : 0/1 hits
British roll dice for 2 destroyers in 71 Sea Zone, round 2 : 2/2 hits
1 submarine owned by the Italians lost in 71 Sea Zone
British win with 2 destroyers remaining. Battle score for attacker is -5
Casualties for Italians: 1 submarine
Battle in French West Africa
Battle in Tambov
Italians attack with 2 armour, 1 bomber, 3 infantry and 2 mech_infantrys
Russians defend with 6 infantry
Italians roll dice for 2 armour, 1 bomber, 3 infantry and 2 mech_infantrys in Tambov, round 2 : 2/8 hits
Russians roll dice for 6 infantry in Tambov, round 2 : 2/6 hits
2 infantry owned by the Russians and 2 infantry owned by the Italians lost in Tambov
Italians roll dice for 2 armour, 1 bomber, 1 infantry and 2 mech_infantrys in Tambov, round 3 : 1/6 hits
Russians roll dice for 4 infantry in Tambov, round 3 : 2/4 hits
1 infantry owned by the Russians , 1 mech_infantry owned by the Italians and 1 infantry owned by the Italians lost in Tambov
Italians roll dice for 2 armour, 1 bomber and 1 mech_infantry in Tambov, round 4 : 3/4 hits
Russians roll dice for 3 infantry in Tambov, round 4 : 2/3 hits
3 infantry owned by the Russians , 1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Tambov
Italians win, taking French West Africa from French, taking Tambov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -5
Casualties for Russians: 6 infantry
Casualties for Italians: 1 armour, 3 infantry and 2 mech_infantrys
Battle in Morocco
Italians attack with 2 fighters, 10 infantry and 1 mech_infantry
French defend with 1 infantry; Americans defend with 2 artilleries and 4 infantry
Italians roll dice for 2 fighters, 10 infantry and 1 mech_infantry in Morocco, round 2 : 3/13 hits
French roll dice for 2 artilleries and 5 infantry in Morocco, round 2 : 1/7 hits
1 infantry owned by the French , 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Italians roll dice for 2 fighters, 9 infantry and 1 mech_infantry in Morocco, round 3 : 3/12 hits
French roll dice for 2 artilleries and 2 infantry in Morocco, round 3 : 0/4 hits
1 artillery owned by the Americans and 2 infantry owned by the Americans lost in Morocco
Italians roll dice for 2 fighters, 9 infantry and 1 mech_infantry in Morocco, round 4 : 2/12 hits
French roll dice for 1 artillery in Morocco, round 4 : 0/1 hits
1 artillery owned by the Americans lost in Morocco
Italians win, taking Morocco from French with 2 fighters, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 20
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Casualties for Americans: 2 artilleries and 4 infantryNon Combat Move - Italians
2 fighters moved from Morocco to Algeria
1 aaGun moved from Southern France to France
1 bomber moved from Tambov to Russia
1 aaGun moved from Bryansk to RussiaPlace Units - Italians
3 mech_infantrys placed in Northern Italy
2 mech_infantrys placed in Southern Italy
1 carrier placed in 95 Sea Zone
2 destroyers and 1 submarine placed in 81 Sea ZoneTurn Complete - Italians
Italians collect 36 PUs; end with 36 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 45 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 50 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 55 PUsTerritory Summary for Italians :
Belgian Congo : 1 flag, 4 mech_infantrys
Trans-Jordan : 1 flag
Alexandria : 1 flag
Gibraltar : 2 aaGuns and 1 fighter
Egypt : 1 flag, 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
Anglo Egyptian Sudan : 1 flag
Morocco : 1 flag, 9 infantry and 1 mech_infantry
Algeria : 1 flag, 2 fighters
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag
French West Africa : 1 flag, 2 infantry
France : 1 aaGun
Tunisia : 1 flag
Northern Italy : 1 factory_major and 3 mech_infantrys
Southern Italy : 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
Ethiopia : 1 mech_infantry
Russia : 1 flag, 1 aaGun, 1 airfield, 1 bomber and 1 factory_minor
Tambov : 1 flag, 1 armour
95 Sea Zone : 1 carrier
87 Sea Zone : 1 transport
Bulgaria : 1 flag
Greece : 1 flag
97 Sea Zone : 1 flag
Iraq : 1 flag
81 Sea Zone : 2 destroyers and 1 submarine
Persia : 1 flag
Yugoslavia : 1 flag
91 Sea Zone : 5 destroyers, 2 submarines and 2 transportsProduction/PUs Summary :
Germans : 52 / 90
Russians : 7 / 0
Japanese : 77 / 89
Americans : 55 / 80
Chinese : 1 / 2
British : 23 / 24
UK_Pacific : 0 / 0
Italians : 36 / 55
ANZAC : 11 / 17
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 14
Research Technology - ANZAC
ANZAC spend 0 on tech rolls
ANZAC roll 1 and gets 0 hitsPurchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - ANZAC
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsTerritory Summary for ANZAC :
Iwo Jima : 1 flag, 1 artillery and 1 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
South Australia : 1 aaGun, 1 artillery and 1 infantry
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
33 Sea Zone : 1 armour, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry and 1 transportProduction/PUs Summary :
Germans : 52 / 90
Russians : 7 / 0
Japanese : 77 / 89
Americans : 55 / 80
Chinese : 1 / 2
British : 23 / 24
UK_Pacific : 0 / 0
Italians : 36 / 55
ANZAC : 11 / 16
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 14
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
106 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 52 / 90
Russians : 7 / 0
Japanese : 77 / 89
Americans : 55 / 80
Chinese : 1 / 2
British : 23 / 24
UK_Pacific : 0 / 0
Italians : 36 / 55
ANZAC : 11 / 16
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 15
Politics - Germans
Research Technology - Germans
Germans spend 10 on tech rollsPurchase Units - Germans
Germans buy 1 armour, 3 destroyers, 9 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 2 techTokens;Combat Move - Germans
2 destroyers, 4 fighters and 3 submarines moved from 112 Sea Zone to 125 Sea Zone
2 fighters and 2 tactical_bombers moved from Germany to 125 Sea Zone
1 bomber moved from Western Germany to Volgograd
2 bombers, 2 fighters and 1 tactical_bomber moved from Western Germany to 125 Sea Zone
10 armour, 7 fighters, 21 mech_infantrys and 2 tactical_bombers moved from Russia to Volgograd
2 armour and 1 mech_infantry moved from Bryansk to Volgograd
3 armour moved from Ukraine to Volgograd
2 artilleries and 5 infantry moved from Russia to Samara
2 artilleries and 3 infantry moved from Russia to Vologda
1 artillery moved from Smolensk to Vologda
1 submarine moved from 91 Sea Zone to 106 Sea Zone -
I realize I may have made a mistake in your OOL in z125 - should have taken the CV instead of the DD.
So you get 1 shot @ 2 coming back at my Sub. But everything else was pretty clear max defense.Rolls: 1@2; Total Hits: 01@2: (6)
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G15
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Also, for Japan, I’ll be hitting z33 with:
11 Ftr, 2 Tac, 7 Bom, 3 Sub, 6 DD, 2 CC, 2 CV, 2 BB (if I hit LRA, would be 5 CVs)
Let me know if you have a set OOL, or need to go round by round. -
I can’t recover any of the 8 VC cities on the European map in the next round so congrats on a fun win. Playing with tech is certainly different. I’ll post in the game thread in just a minute.
Have you played PGMatt yet? He likes tech games as well.
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thanks for a fun game. tech is definitely interesting, but I might do delayed tech as I think it makes it a but less random. haven’t played PGMatt yet but he is on my list