dice…
Jet (Axis) vs Inno (Allies) 42 1E Game 02
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Got you.
If you choose to attack Norway later in Germany round, please let the bomber to be the last one to get killed.
Cheers.
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 8
Purchase Units - Germans
Germans buy 2 armour and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Karelia S.S.R. to Archangel
1 bomber moved from Western Europe to Archangel
6 armour moved from Karelia S.S.R. to West Russia
8 infantry moved from Karelia S.S.R. to West Russia
1 artillery moved from Karelia S.S.R. to West Russia
2 infantry moved from Germany to Balkans
2 fighters moved from Western Europe to Balkans
8 infantry moved from Eastern Europe to Ukraine S.S.R.
Germans take Ukraine S.S.R. from Russians
1 artillery moved from Eastern Europe to Ukraine S.S.R.Combat - Germans
Battle in Archangel
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Archangel, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Balkans
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 armour
Germans roll dice for 2 fighters and 2 infantry in Balkans, round 2 : 3/4 hits
Russians roll dice for 1 armour in Balkans, round 2 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Balkans
Germans win, taking Balkans from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in West Russia
Germans attack with 6 armour, 1 artillery and 8 infantry
Russians defend with 4 infantry
Germans roll dice for 6 armour, 1 artillery and 8 infantry in West Russia, round 2 : 4/15 hits
Russians roll dice for 4 infantry in West Russia, round 2 : 2/4 hits
4 infantry owned by the Russians and 2 infantry owned by the Germans lost in West Russia
Germans win, taking West Russia from Russians with 6 armour, 1 artillery and 6 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Russians: 4 infantryNon Combat Move - Germans
1 infantry moved from Eastern Europe to Karelia S.S.R.
1 armour moved from Germany to Ukraine S.S.R.
1 fighter moved from Balkans to Germany
1 fighter moved from Balkans to Germany
1 bomber moved from Archangel to Germany
1 infantry moved from Western Europe to Germany
1 infantry moved from Western Europe to Germany
1 infantry moved from Western Europe to Germany
7 infantry moved from Germany to Eastern EuropePlace Units - Germans
2 armour and 8 infantry placed in Germany
1 infantry placed in Southern EuropeTurn Complete - Germans
Germans collect 37 PUs; end with 37 PUs totalTerritory Summary for Germans :
Germany : 1 aaGun, 2 armour, 1 bomber, 1 factory, 2 fighters and 12 infantry
Southern Europe : 1 factory and 1 infantry
Eastern Europe : 1 aaGun and 7 infantry
Karelia S.S.R. : 1 flag, 1 infantry
Western Europe : 1 aaGun and 7 infantry
Balkans : 1 infantry
Ukraine S.S.R. : 1 armour, 1 artillery and 8 infantry
West Russia : 6 armour, 1 artillery and 6 infantryProduction/PUs Summary :
Russians : 18 / 26
Germans : 37 / 37
British : 27 / 30
Japanese : 40 / 48
Americans : 44 / 45Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 5 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3,296
Median : 4,000
Variance : 1,500
Standard Deviation : 1,225
Total rolls : 27Germans Combat
1 was rolled 6 times
2 was rolled 3 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3,476
Median : 4,000
Variance : 1,150
Standard Deviation : 1,072
Total rolls : 21Russians Combat
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2,667
Median : 2,000
Variance : 0,800
Standard Deviation : 0,894
Total rolls : 6 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 8
Purchase Units - British
British repair 1 damage on 1 factory; Remaining resources: 29 PUs;
British buy 1 artillery, 1 bomber, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Norway to Karelia S.S.R.
1 infantry moved from Norway to Karelia S.S.R.
2 fighters moved from Norway to Karelia S.S.R.
2 fighters moved from 3 Sea Zone to Karelia S.S.R.Combat - British
Battle in Karelia S.S.R.
British attack with 4 fighters and 2 infantry
Germans defend with 1 infantry
British roll dice for 4 fighters and 2 infantry in Karelia S.S.R., round 2 : 4/6 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits
1 infantry owned by the Germans lost in Karelia S.S.R.
British win, taking Karelia S.S.R. from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
1 battleship moved from 3 Sea Zone to 4 Sea Zone
1 destroyer moved from 3 Sea Zone to 4 Sea Zone
4 fighters moved from Karelia S.S.R. to Archangel
1 carrier moved from 3 Sea Zone to 4 Sea Zone
1 fighter moved from Archangel to Russia
1 armour moved from Belgian Congo to Trans-Jordan
1 armour moved from Union of South Africa to Italian East Africa
1 infantry moved from Belgian Congo to Anglo Egypt
1 artillery moved from Belgian Congo to Anglo Egypt
1 infantry moved from United Kingdom to 3 Sea Zone
1 artillery moved from Norway to 3 Sea Zone
1 infantry moved from Norway to 3 Sea Zone
1 infantry moved from Norway to 3 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 3 Sea Zone to 4 Sea Zone
3 infantry moved from 4 Sea Zone to Archangel
1 artillery moved from 4 Sea Zone to Archangel
1 armour moved from Norway to Karelia S.S.R.
1 armour moved from Karelia S.S.R. to ArchangelPlace Units - British
1 artillery and 2 infantry placed in United Kingdom
1 bomber placed in United Kingdom
1 transport placed in 28 Sea ZoneTurn Complete - British
British collect 27 PUs; end with 27 PUs totalTerritory Summary for British :
Union of South Africa : 1 factory
Australia : 2 infantry
Archangel : 1 armour, 1 artillery, 3 fighters and 3 infantry
Italian East Africa : 1 armour
Karelia S.S.R. : 2 infantry
Kazakh S.S.R. : 1 aaGun and 2 fighters
Trans-Jordan : 1 armour
United Kingdom : 1 aaGun, 1 artillery, 1 bomber, 1 factory and 2 infantry
Russia : 1 fighter
Anglo Egypt : 1 artillery and 1 infantry
28 Sea Zone : 1 transport
4 Sea Zone : 1 battleship, 1 carrier, 1 destroyer and 2 transportsProduction/PUs Summary :
Russians : 20 / 26
Germans : 35 / 37
British : 27 / 27
Japanese : 40 / 48
Americans : 44 / 45 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 8
Purchase Units - Japanese
Japanese repair 6 damage on 6 factories; Remaining resources: 42 PUs;
Japanese buy 1 carrier, 1 destroyer and 2 fighters; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from India to Persia
1 infantry moved from India to Persia
1 armour moved from India to Persia
1 artillery moved from Yakut S.S.R. to Novosibirsk
3 infantry moved from Yakut S.S.R. to Novosibirsk
2 armour moved from Yakut S.S.R. to Novosibirsk
2 armour moved from Buryatia S.S.R. to Novosibirsk
1 artillery moved from Sinkiang to Kazakh S.S.R.
1 fighter moved from Sinkiang to Kazakh S.S.R.
3 infantry moved from Sinkiang to Kazakh S.S.R.
1 armour moved from Sinkiang to Kazakh S.S.R.
1 bomber moved from Japan to Kazakh S.S.R.Combat - Japanese
Battle in Kazakh S.S.R.
Japanese attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 3 infantry
Russians defend with 1 fighter and 2 infantry; British defend with 1 aaGun and 2 fighters
AA fire in Kazakh S.S.R. : 0/2 hits
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 3 infantry in Kazakh S.S.R., round 2 : 3/7 hits
Russians roll dice for 3 fighters and 2 infantry in Kazakh S.S.R., round 2 : 4/5 hits
2 infantry owned by the Russians , 3 infantry owned by the Japanese , 1 fighter owned by the British and 1 artillery owned by the Japanese lost in Kazakh S.S.R.
Japanese roll dice for 1 armour, 1 bomber and 1 fighter in Kazakh S.S.R., round 3 : 3/3 hits
Russians roll dice for 2 fighters in Kazakh S.S.R., round 3 : 1/2 hits
1 fighter owned by the Russians , 1 fighter owned by the British and 1 fighter owned by the Japanese lost in Kazakh S.S.R.
Japanese win, taking Kazakh S.S.R. from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 1 artillery, 1 fighter and 3 infantry
Casualties for Russians: 1 fighter and 2 infantry
Casualties for British: 2 fighters
Battle in Persia
Japanese attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 2 infantry in Persia, round 2 : 1/3 hits
British roll dice for 1 infantry in Persia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Persia
Japanese win, taking Persia from British with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Japanese attack with 4 armour, 1 artillery and 3 infantry
Russians defend with 3 infantry
Japanese roll dice for 4 armour, 1 artillery and 3 infantry in Novosibirsk, round 2 : 3/8 hits
Russians roll dice for 3 infantry in Novosibirsk, round 2 : 0/3 hits
3 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 4 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantryNon Combat Move - Japanese
3 infantry moved from China to Sinkiang
1 bomber moved from Kazakh S.S.R. to Sinkiang
2 armour moved from Japan to 60 Sea Zone
4 infantry moved from Japan to 60 Sea Zone
4 infantry moved from 60 Sea Zone to Buryatia S.S.R.
2 armour moved from 60 Sea Zone to Buryatia S.S.R.
2 infantry moved from Buryatia S.S.R. to Manchuria
3 infantry moved from Buryatia S.S.R. to Yakut S.S.R.Place Units - Japanese
1 carrier, 1 destroyer and 2 fighters placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs totalTerritory Summary for Japanese :
Manchuria : 2 infantry
Persia : 1 flag, 1 armour and 1 infantry
India : 1 flag, 1 armour and 2 infantry
Soviet Far East : 1 flag
Novosibirsk : 1 flag, 4 armour, 1 artillery and 3 infantry
Borneo : 1 infantry
Yakut S.S.R. : 1 flag, 3 infantry
East Indies : 2 infantry
Kazakh S.S.R. : 1 flag, 1 aaGun and 1 armour
Sinkiang : 1 flag, 1 bomber and 3 infantry
Evenki National Okrug : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag, 2 armour and 4 infantry
Okinawa : 1 infantry
China : 1 flag
Japan : 1 aaGun and 1 factory
Caroline Islands : 1 infantry
60 Sea Zone : 1 battleship, 3 carriers, 3 destroyers, 6 fighters, 1 submarine and 4 transportsProduction/PUs Summary :
Russians : 16 / 26
Germans : 35 / 37
British : 26 / 27
Japanese : 45 / 45
Americans : 44 / 45 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer and 2 fighters; Remaining resources: 3 PUs;Combat Move - Americans
1 infantry moved from Wake Island to 51 Sea Zone
1 infantry moved from Wake Island to 51 Sea Zone
2 infantry and 1 transport moved from 51 Sea Zone to 48 Sea Zone
2 infantry moved from 48 Sea Zone to Borneo
1 battleship moved from 51 Sea Zone to 48 Sea Zone
1 infantry moved from Wake Island to 51 Sea Zone
1 infantry and 1 transport moved from 51 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Philipine Islands
Americans take Philipine Islands from Japanese
1 destroyer moved from 51 Sea Zone to 49 Sea Zone
4 fighters moved from 51 Sea Zone to Borneo
2 infantry moved from Trans-Jordan to Persia
1 artillery moved from Trans-Jordan to Persia
1 bomber moved from Norway to PersiaCombat - Americans
Battle in Borneo
Americans attack with 4 fighters and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship in Borneo, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Borneo
Americans win, taking Borneo from Japanese with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Persia
Americans attack with 1 artillery, 1 bomber and 2 infantry
Japanese defend with 1 armour and 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 2 infantry in Persia, round 2 : 1/4 hits
Japanese roll dice for 1 armour and 1 infantry in Persia, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Persia
Americans roll dice for 1 artillery, 1 bomber and 2 infantry in Persia, round 3 : 2/4 hits
Japanese roll dice for 1 armour in Persia, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Persia
Americans win, taking Persia from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 armour and 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 destroyer moved from 51 Sea Zone to 48 Sea Zone
2 carriers moved from 51 Sea Zone to 48 Sea Zone
4 fighters moved from Borneo to 48 Sea Zone
1 submarine moved from 51 Sea Zone to 48 Sea Zone
2 submarines moved from 55 Sea Zone to 44 Sea Zone
1 infantry moved from Norway to 3 Sea Zone
1 artillery moved from Norway to 3 Sea Zone
1 infantry moved from Norway to 3 Sea Zone
1 artillery moved from Norway to 3 Sea Zone
1 infantry moved from Norway to 3 Sea Zone
1 infantry moved from Norway to 3 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 3 Sea Zone to 4 Sea Zone
4 infantry moved from 4 Sea Zone to Archangel
2 artilleries moved from 4 Sea Zone to Archangel
3 fighters moved from Norway to Archangel
1 bomber moved from Persia to Russia
2 bombers moved from Wake Island to New Guinea
3 infantry moved from Eastern Canada to 1 Sea Zone
1 armour moved from Eastern Canada to 1 Sea Zone
1 armour, 3 infantry and 2 transports moved from 1 Sea Zone to 3 Sea Zone
3 infantry moved from 3 Sea Zone to Norway
1 armour moved from 3 Sea Zone to Norway
1 cruiser moved from 1 Sea Zone to 3 Sea Zone
1 fighter moved from Eastern United States to 3 Sea Zone
1 carrier moved from 1 Sea Zone to 3 Sea Zone
4 infantry moved from Eastern United States to Eastern Canada
1 artillery moved from Eastern United States to Eastern CanadaPlace Units - Americans
1 carrier and 1 destroyer placed in 55 Sea Zone
2 fighters placed in 55 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 54 PUs totalTerritory Summary for Americans :
Eastern Canada : 1 artillery and 4 infantry
Midway : 1 infantry
Persia : 1 artillery and 1 infantry
Philipine Islands : 1 flag, 1 infantry
Archangel : 2 artilleries, 3 fighters and 4 infantry
Western United States : 1 armour and 1 factory
Borneo : 1 flag, 2 infantry
Norway : 1 flag, 1 aaGun, 1 armour and 3 infantry
Solomon Islands : 1 flag
Algeria : 1 flag
Wake Island : 1 flag, 1 aaGun
Libya : 1 flag
Eastern United States : 1 factory
Russia : 1 bomber
New Guinea : 1 flag, 2 bombers
4 Sea Zone : 3 transports
44 Sea Zone : 2 submarines
3 Sea Zone : 1 carrier, 1 cruiser, 1 fighter and 2 transports
49 Sea Zone : 1 destroyer and 1 transport
48 Sea Zone : 1 battleship, 2 carriers, 1 destroyer, 4 fighters, 1 submarine and 1 transport
55 Sea Zone : 1 carrier, 1 destroyer and 2 fightersProduction/PUs Summary :
Russians : 16 / 26
Germans : 35 / 37
British : 27 / 27
Japanese : 37 / 45
Americans : 51 / 54 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 9
Purchase Units - Russians
Russians repair 3 damage on 3 factories; Remaining resources: 23 PUs;
Russians buy 1 armour and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Caucasus to Kazakh S.S.R.
1 fighter moved from Russia to Kazakh S.S.R.
1 artillery moved from Caucasus to Kazakh S.S.R.Combat - Russians
Battle in Kazakh S.S.R.
Russians attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 aaGun and 1 armour
AA fire in Kazakh S.S.R. : 0/1 hits
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Kazakh S.S.R., round 2 : 2/3 hits
Japanese roll dice for 1 armour in Kazakh S.S.R., round 2 : 0/1 hits
1 armour owned by the Japanese lost in Kazakh S.S.R.
Russians win, taking Kazakh S.S.R. from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 armourNon Combat Move - Russians
1 fighter moved from Kazakh S.S.R. to Russia
1 infantry moved from Caucasus to Russia
1 infantry moved from Caucasus to Russia
1 aaGun moved from Caucasus to Russia
1 aaGun moved from Russia to Archangel
1 submarine moved from 51 Sea Zone to 48 Sea ZonePlace Units - Russians
1 armour and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs totalTerritory Summary for Russians :
Archangel : 1 aaGun
Kazakh S.S.R. : 1 aaGun, 1 artillery and 1 infantry
Caucasus : 1 factory and 1 infantry
Russia : 1 aaGun, 2 armour, 1 artillery, 1 factory, 1 fighter and 11 infantry
48 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 18 / 18
Germans : 35 / 37
British : 27 / 27
Japanese : 35 / 45
Americans : 51 / 54 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 9
Purchase Units - Germans
Germans buy 2 armour and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
8 infantry moved from Ukraine S.S.R. to Caucasus
1 artillery moved from Ukraine S.S.R. to Caucasus
1 armour moved from Ukraine S.S.R. to Caucasus
7 infantry moved from Eastern Europe to Karelia S.S.R.
1 artillery moved from West Russia to Caucasus
3 infantry moved from West Russia to Caucasus
3 armour moved from West Russia to Caucasus
2 armour moved from Germany to Karelia S.S.R.
3 armour moved from West Russia to Karelia S.S.R.
2 infantry moved from West Russia to Karelia S.S.R.
1 bomber moved from Germany to United Kingdom
2 fighters moved from Germany to Karelia S.S.R.Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 4 and costs: 4 production.
Bombing raid costs 4 production in United Kingdom
Battle in Caucasus
Germans attack with 4 armour, 2 artilleries and 11 infantry
Russians defend with 1 factory and 1 infantry
Germans roll dice for 4 armour, 2 artilleries and 11 infantry in Caucasus, round 2 : 7/17 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 4 armour, 2 artilleries and 11 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Karelia S.S.R.
Germans attack with 5 armour, 2 fighters and 9 infantry
British defend with 2 infantry
Germans roll dice for 5 armour, 2 fighters and 9 infantry in Karelia S.S.R., round 2 : 9/16 hits
Russians roll dice for 2 infantry in Karelia S.S.R., round 2 : 0/2 hits
2 infantry owned by the British lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 5 armour, 2 fighters and 9 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Germans
2 fighters moved from Karelia S.S.R. to Western Europe
1 bomber moved from United Kingdom to Germany
7 infantry moved from Germany to Eastern Europe
1 aaGun moved from Eastern Europe to Ukraine S.S.R.
1 infantry moved from Balkans to Ukraine S.S.R.
5 infantry moved from Germany to Eastern Europe
1 infantry moved from Southern Europe to BalkansPlace Units - Germans
2 armour and 8 infantry placed in Germany
1 infantry placed in Southern Europe
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 bomber
EDIT: Adding units owned by Germans to Western Europe: 1 bomber
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs totalTerritory Summary for Germans :
Germany : 1 aaGun, 2 armour, 1 factory and 8 infantry
Southern Europe : 1 factory and 1 infantry
Eastern Europe : 12 infantry
Karelia S.S.R. : 1 flag, 5 armour and 9 infantry
Western Europe : 1 aaGun, 1 bomber, 2 fighters and 7 infantry
Caucasus : 1 flag, 4 armour, 2 artilleries, 1 factory and 11 infantry
Balkans : 1 infantry
Ukraine S.S.R. : 1 aaGun and 1 infantry
West Russia : 1 infantryProduction/PUs Summary :
Russians : 12 / 18
Germans : 41 / 41
British : 27 / 27
Japanese : 35 / 45
Americans : 51 / 54 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 9
Purchase Units - British
British repair 5 damage on 5 factories; Remaining resources: 22 PUs;
British buy 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Russia to Karelia S.S.R.
3 infantry moved from Archangel to Karelia S.S.R.
3 fighters moved from Archangel to Karelia S.S.R.
1 artillery moved from Archangel to Karelia S.S.R.
1 armour moved from Archangel to Karelia S.S.R.
2 transports moved from 4 Sea Zone to 3 Sea Zone
2 infantry moved from United Kingdom to 3 Sea Zone
1 artillery moved from United Kingdom to 3 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 3 Sea Zone to 4 Sea Zone
2 infantry moved from 4 Sea Zone to Karelia S.S.R.
1 artillery moved from 4 Sea Zone to Karelia S.S.R.
1 bomber moved from United Kingdom to Karelia S.S.R.Combat - British
Battle in Karelia S.S.R.
British attack with 1 armour, 2 artilleries, 1 bomber, 4 fighters and 5 infantry
Germans defend with 5 armour and 9 infantry
British roll dice for 1 battleship in Karelia S.S.R., round 2 : 1/1 hits
British roll dice for 1 armour, 2 artilleries, 1 bomber, 4 fighters and 5 infantry in Karelia S.S.R., round 2 : 4/13 hits
Germans roll dice for 5 armour and 9 infantry in Karelia S.S.R., round 2 : 5/14 hits
5 infantry owned by the British and 5 infantry owned by the Germans lost in Karelia S.S.R.
1 armour and 1 artillery retreated to Archangel
British roll dice for 1 artillery in Karelia S.S.R., round 3 : 0/1 hits
Germans roll dice for 5 armour and 4 infantry in Karelia S.S.R., round 3 : 2/9 hits
1 artillery owned by the British lost in Karelia S.S.R.
Germans win with 5 armour and 4 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 5 infantry
Casualties for British: 1 artillery and 5 infantryNon Combat Move - British
4 fighters moved from Karelia S.S.R. to Russia
1 bomber moved from Karelia S.S.R. to Russia
1 infantry moved from Anglo Egypt to Trans-Jordan
1 artillery moved from Anglo Egypt to Trans-Jordan
1 armour moved from Italian East Africa to Trans-JordanPlace Units - British
1 fighter placed in 3 Sea Zone
2 infantry placed in United Kingdom
2 infantry placed in Union of South Africa
British undo move 3.
2 infantry placed in United KingdomTurn Complete - British
British collect 27 PUs; end with 27 PUs totalTerritory Summary for British :
Union of South Africa : 1 factory
Australia : 2 infantry
Archangel : 1 armour and 1 artillery
Trans-Jordan : 2 armour, 1 artillery and 1 infantry
United Kingdom : 1 aaGun, 1 factory and 4 infantry
Russia : 1 bomber and 4 fighters
28 Sea Zone : 1 transport
4 Sea Zone : 1 battleship, 1 carrier, 1 destroyer and 2 transports
3 Sea Zone : 1 fighterProduction/PUs Summary :
Russians : 12 / 18
Germans : 41 / 41
British : 27 / 27
Japanese : 35 / 45
Americans : 51 / 54 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 9
Purchase Units - Japanese
Japanese repair 1 damage on 1 factory; Remaining resources: 44 PUs;
Japanese buy 1 armour, 2 bombers and 5 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 battleship moved from 60 Sea Zone to 49 Sea Zone
1 submarine moved from 60 Sea Zone to 49 Sea Zone
3 destroyers moved from 60 Sea Zone to 49 Sea Zone
3 carriers moved from 60 Sea Zone to 49 Sea Zone
1 transport moved from 60 Sea Zone to 58 Sea Zone
1 infantry moved from Okinawa to 58 Sea Zone
1 infantry and 1 transport moved from 58 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Philipine Islands
4 fighters moved from 60 Sea Zone to Philipine Islands
2 fighters moved from 60 Sea Zone to 49 Sea Zone
2 infantry moved from India to Persia
1 bomber moved from Sinkiang to Persia
3 infantry moved from Sinkiang to Kazakh S.S.R.
1 artillery moved from Novosibirsk to Kazakh S.S.R.
4 armour moved from Novosibirsk to Kazakh S.S.R.
2 infantry moved from Novosibirsk to Kazakh S.S.R.
1 infantry moved from Novosibirsk to Kazakh S.S.R.Combat - Japanese
Battle in 49 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 3 destroyers, 2 fighters, 1 submarine and 1 transport
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 3 carriers, 3 destroyers, 2 fighters and 1 transport in 49 Sea Zone, round 2 : 2/9 hits
Americans roll dice for 1 destroyer and 1 transport in 49 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 49 Sea Zone
Japanese win with 1 battleship, 3 carriers, 3 destroyers, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Philipine Islands
Japanese attack with 4 fighters and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 4 fighters and 1 infantry in Philipine Islands, round 2 : 2/5 hits
Americans roll dice for 1 infantry in Philipine Islands, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Philipine Islands
Japanese win, taking Philipine Islands from Americans with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Persia
Japanese attack with 1 bomber and 2 infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Persia, round 2 : 1/3 hits
British roll dice for 1 artillery and 1 infantry in Persia, round 2 : 0/2 hits
1 infantry owned by the Americans lost in Persia
Japanese roll dice for 1 bomber and 2 infantry in Persia, round 3 : 2/3 hits
British roll dice for 1 artillery in Persia, round 3 : 0/1 hits
1 artillery owned by the Americans lost in Persia
Japanese win, taking Persia from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Kazakh S.S.R.
Japanese attack with 4 armour, 1 artillery and 6 infantry
Russians defend with 1 aaGun, 1 artillery and 1 infantry
Japanese roll dice for 4 armour, 1 artillery and 6 infantry in Kazakh S.S.R., round 2 : 3/11 hits
Russians roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 2 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Kazakh S.S.R.
Japanese win, taking Kazakh S.S.R. from Russians with 4 armour, 1 artillery and 6 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Japanese
3 infantry moved from Yakut S.S.R. to Novosibirsk
2 armour moved from Buryatia S.S.R. to Novosibirsk
4 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 infantry moved from Manchuria to Buryatia S.S.R.
1 infantry moved from Manchuria to China
3 transports moved from 60 Sea Zone to 61 Sea Zone
1 bomber moved from Persia to Kwantung
4 fighters moved from Philipine Islands to 49 Sea ZonePlace Units - Japanese
1 armour, 2 bombers and 5 infantry placed in JapanTurn Complete - Japanese
Japanese collect 41 PUs; end with 41 PUs total
1 unit repaired.Territory Summary for Japanese :
Persia : 1 flag, 2 infantry
India : 1 flag, 1 armour
Soviet Far East : 1 flag
Philipine Islands : 1 infantry
Novosibirsk : 1 flag, 2 armour and 3 infantry
Kwantung : 1 bomber
Yakut S.S.R. : 1 flag, 4 infantry
East Indies : 2 infantry
Kazakh S.S.R. : 1 flag, 1 aaGun, 4 armour, 1 artillery and 6 infantry
Sinkiang : 1 flag
Evenki National Okrug : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag, 1 infantry
China : 1 flag, 1 infantry
Japan : 1 aaGun, 1 armour, 2 bombers, 1 factory and 5 infantry
Caroline Islands : 1 infantry
61 Sea Zone : 3 transports
49 Sea Zone : 1 battleship, 3 carriers, 3 destroyers, 6 fighters, 1 submarine and 1 transportProduction/PUs Summary :
Russians : 10 / 18
Germans : 41 / 41
British : 26 / 27
Japanese : 41 / 41
Americans : 48 / 54 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 2 fighters, 5 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from 48 Sea Zone to 61 Sea Zone
1 fighter moved from 48 Sea Zone to Kwantung
2 infantry moved from Borneo to 48 Sea Zone
3 infantry moved from Norway to Karelia S.S.R.
2 artilleries moved from Archangel to Karelia S.S.R.
2 infantry moved from Archangel to Karelia S.S.R.
1 fighter moved from 3 Sea Zone to Karelia S.S.R.
1 bomber moved from Russia to Karelia S.S.R.
2 bombers moved from New Guinea to India
2 infantry and 1 transport moved from 48 Sea Zone to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to India
2 fighters moved from Archangel to Karelia S.S.R.
1 fighter moved from Archangel to Karelia S.S.R.
1 armour moved from Norway to Karelia S.S.R.Combat - Americans
Battle in 61 Sea Zone
Americans attack with 1 fighter
Japanese defend with 3 transports
3 transports owned by the Japanese lost in 61 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Japanese: 3 transports
Battle in Kwantung
Americans attack with 1 fighter
Japanese defend with 1 bomber
Americans roll dice for 1 fighter in Kwantung, round 2 : 1/1 hits
Japanese roll dice for 1 bomber in Kwantung, round 2 : 1/1 hits
1 fighter owned by the Americans and 1 bomber owned by the Japanese lost in Kwantung
Japanese win with no units remaining. Battle score for attacker is 2
Casualties for Japanese: 1 bomber
Casualties for Americans: 1 fighter
Battle in Karelia S.S.R.
Americans attack with 1 armour, 2 artilleries, 1 bomber, 4 fighters and 5 infantry
Germans defend with 5 armour and 4 infantry
Americans roll dice for 1 armour, 2 artilleries, 1 bomber, 4 fighters and 5 infantry in Karelia S.S.R., round 2 : 5/13 hits
Germans roll dice for 5 armour and 4 infantry in Karelia S.S.R., round 2 : 1/9 hits
4 infantry owned by the Germans , 1 armour owned by the Germans and 1 infantry owned by the Americans lost in Karelia S.S.R.
Americans roll dice for 1 armour, 2 artilleries, 1 bomber, 4 fighters and 4 infantry in Karelia S.S.R., round 3 : 6/12 hits
Germans roll dice for 4 armour in Karelia S.S.R., round 3 : 2/4 hits
4 armour owned by the Germans and 2 infantry owned by the Americans lost in Karelia S.S.R.
Americans win, taking Karelia S.S.R. from Germans with 1 armour, 2 artilleries, 1 bomber, 4 fighters and 2 infantry remaining. Battle score for attacker is 28
Casualties for Germans: 5 armour and 4 infantry
Casualties for Americans: 3 infantry
Battle in India
Americans attack with 2 bombers and 2 infantry
Japanese defend with 1 armour
Americans roll dice for 2 bombers and 2 infantry in India, round 2 : 1/4 hits
Japanese roll dice for 1 armour in India, round 2 : 0/1 hits
1 armour owned by the Japanese lost in India
Americans win, taking India from Japanese with 2 bombers and 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 armourNon Combat Move - Americans
1 carrier moved from 48 Sea Zone to 59 Sea Zone
1 fighter moved from 61 Sea Zone to 59 Sea Zone
2 transports moved from 3 Sea Zone to 1 Sea Zone
3 transports moved from 4 Sea Zone to 3 Sea Zone
3 transports moved from 3 Sea Zone to 2 Sea Zone
1 carrier and 1 fighter moved from 3 Sea Zone to 2 Sea Zone
1 cruiser moved from 3 Sea Zone to 1 Sea Zone
2 infantry moved from Archangel to Russia
4 fighters moved from Karelia S.S.R. to Russia
2 bombers moved from India to Trans-Jordan
2 fighters moved from 48 Sea Zone to Trans-Jordan
1 bomber moved from Karelia S.S.R. to Russia
1 carrier moved from 48 Sea Zone to 46 Sea Zone
1 battleship moved from 48 Sea Zone to 46 Sea Zone
1 destroyer moved from 48 Sea Zone to 46 Sea Zone
1 submarine moved from 48 Sea Zone to 46 Sea Zone
2 fighters moved from 55 Sea Zone to 46 Sea Zone
1 destroyer moved from 55 Sea Zone to 53 Sea Zone
2 submarines moved from 44 Sea Zone to 52 Sea ZonePlace Units - Americans
1 transport placed in 55 Sea Zone
2 fighters placed in 55 Sea Zone
1 artillery and 4 infantry placed in Eastern United States
1 infantry placed in Western United States
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 48 PUs; end with 48 PUs totalTerritory Summary for Americans :
Eastern Canada : 1 artillery and 4 infantry
Midway : 1 infantry
India : 2 infantry
Western United States : 1 armour, 1 factory and 1 infantry
Karelia S.S.R. : 1 armour, 2 artilleries and 2 infantry
Borneo : 1 flag
Norway : 1 flag, 1 aaGun
Trans-Jordan : 2 bombers and 2 fighters
Solomon Islands : 1 flag
Algeria : 1 flag
Wake Island : 1 flag, 1 aaGun
Libya : 1 flag
Eastern United States : 1 artillery, 1 factory and 4 infantry
Russia : 1 bomber, 4 fighters and 2 infantry
New Guinea : 1 flag
53 Sea Zone : 1 destroyer
59 Sea Zone : 1 carrier and 1 fighter
46 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 submarine
52 Sea Zone : 2 submarines
1 Sea Zone : 1 cruiser and 2 transports
10 Sea Zone : 1 destroyer
2 Sea Zone : 1 carrier and 3 transports
55 Sea Zone : 1 carrier, 2 fighters and 1 transport
35 Sea Zone : 1 transportProduction/PUs Summary :
Russians : 12 / 18
Germans : 39 / 41
British : 29 / 27
Japanese : 38 / 41
Americans : 48 / 48 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 10
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 armour moved from Russia to Kazakh S.S.R.
11 infantry moved from Russia to Kazakh S.S.R.
1 artillery moved from Russia to Kazakh S.S.R.
1 fighter moved from Russia to Kazakh S.S.R.Combat - Russians
Battle in Kazakh S.S.R.
Russians attack with 2 armour, 1 artillery, 1 fighter and 11 infantry
Japanese defend with 1 aaGun, 4 armour, 1 artillery and 6 infantry
AA fire in Kazakh S.S.R. : 1/1 hits
1 fighter owned by the Russians lost in Kazakh S.S.R.
Russians roll dice for 2 armour, 1 artillery and 11 infantry in Kazakh S.S.R., round 2 : 2/14 hits
Japanese roll dice for 4 armour, 1 artillery and 6 infantry in Kazakh S.S.R., round 2 : 4/11 hits
4 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Kazakh S.S.R.
7 infantry owned by the Russians , 2 armour owned by the Russians and 1 artillery owned by the Russians retreated to Russia
Japanese win with 4 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is -16
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 fighter and 4 infantryNon Combat Move - Russians
1 submarine moved from 48 Sea Zone to 46 Sea Zone
1 aaGun moved from Archangel to RussiaPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 12 PUs; end with 12 PUs totalTerritory Summary for Russians :
Russia : 2 aaGuns, 2 armour, 1 artillery, 1 factory and 13 infantry
46 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 12 / 12
Germans : 39 / 41
British : 29 / 27
Japanese : 38 / 41
Americans : 48 / 48 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 10
Purchase Units - Germans
Germans buy 1 aaGun, 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
12 infantry moved from Eastern Europe to Karelia S.S.R.
2 armour moved from Caucasus to Karelia S.S.R.
2 armour moved from Germany to Karelia S.S.R.
1 bomber moved from Western Europe to Karelia S.S.R.
2 fighters moved from Western Europe to Karelia S.S.R.Combat - Germans
Battle in Karelia S.S.R.
Germans attack with 4 armour, 1 bomber, 2 fighters and 12 infantry
Americans defend with 1 armour, 2 artilleries and 2 infantry
Germans roll dice for 4 armour, 1 bomber, 2 fighters and 12 infantry in Karelia S.S.R., round 2 : 7/19 hits
Russians roll dice for 1 armour, 2 artilleries and 2 infantry in Karelia S.S.R., round 2 : 3/5 hits
2 artilleries owned by the Americans , 3 infantry owned by the Germans , 1 armour owned by the Americans and 2 infantry owned by the Americans lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 4 armour, 1 bomber, 2 fighters and 9 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 3 infantry
Casualties for Americans: 1 armour, 2 artilleries and 2 infantryNon Combat Move - Germans
2 fighters moved from Karelia S.S.R. to Western Europe
1 bomber moved from Karelia S.S.R. to Western Europe
1 aaGun moved from Germany to Eastern Europe
8 infantry moved from Germany to Eastern Europe
1 infantry moved from Ukraine S.S.R. to Caucasus
1 aaGun moved from Ukraine S.S.R. to Caucasus
1 infantry moved from Balkans to Eastern Europe
1 infantry moved from Southern Europe to BalkansPlace Units - Germans
2 artilleries and 2 infantry placed in Caucasus
1 aaGun and 7 infantry placed in GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs totalTerritory Summary for Germans :
Germany : 1 aaGun, 1 factory and 7 infantry
Southern Europe : 1 factory
Eastern Europe : 1 aaGun and 9 infantry
Karelia S.S.R. : 1 flag, 4 armour and 9 infantry
Western Europe : 1 aaGun, 1 bomber, 2 fighters and 7 infantry
Caucasus : 1 flag, 1 aaGun, 2 armour, 4 artilleries, 1 factory and 14 infantry
Balkans : 1 infantry
West Russia : 1 infantryProduction/PUs Summary :
Russians : 10 / 12
Germans : 41 / 41
British : 29 / 27
Japanese : 38 / 41
Americans : 48 / 48 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 10
Purchase Units - British
British repair 2 damage on 2 factories; Remaining resources: 25 PUs;
British buy 6 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from Trans-Jordan to Persia
1 infantry moved from Trans-Jordan to Persia
2 fighters moved from Russia to Persia
1 artillery moved from Archangel to West Russia
2 fighters moved from Russia to West Russia
1 bomber moved from Russia to CaucasusCombat - British
Battle in West Russia
British attack with 1 artillery and 2 fighters
Germans defend with 1 infantry
British roll dice for 1 artillery and 2 fighters in West Russia, round 2 : 1/3 hits
Germans roll dice for 1 infantry in West Russia, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the British lost in West Russia
British win with 2 fighters remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery
Battle in Persia
British attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 2 infantry
British roll dice for 1 artillery, 2 fighters and 1 infantry in Persia, round 2 : 2/4 hits
Japanese roll dice for 2 infantry in Persia, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Persia
British win, taking Persia from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Strategic bombing raid in Caucasus
AA fire in Caucasus : 0/1 hits
Bombing raid in Caucasus rolls: 3 and costs: 3 production.
Bombing raid costs 3 production in CaucasusNon Combat Move - British
1 armour moved from Archangel to Russia
2 transports moved from 4 Sea Zone to 3 Sea Zone
4 infantry moved from United Kingdom to 3 Sea Zone
4 infantry moved from 3 Sea Zone to Norway
1 carrier moved from 4 Sea Zone to 3 Sea Zone
1 battleship moved from 4 Sea Zone to 3 Sea Zone
1 destroyer moved from 4 Sea Zone to 3 Sea Zone
1 fighter moved from 2 Sea Zone to 3 Sea Zone
1 bomber moved from Caucasus to Russia
1 armour moved from Trans-Jordan to India
2 fighters moved from Persia to Russia
1 fighter moved from West Russia to 3 Sea Zone
1 fighter moved from West Russia to RussiaPlace Units - British
6 infantry placed in United Kingdom
1 transport placed in 3 Sea ZoneTurn Complete - British
British collect 30 PUs; end with 30 PUs totalTerritory Summary for British :
Union of South Africa : 1 factory
Australia : 2 infantry
Persia : 1 artillery and 1 infantry
India : 1 armour
Norway : 4 infantry
Trans-Jordan : 1 armour
United Kingdom : 1 aaGun, 1 factory and 6 infantry
Russia : 1 armour, 1 bomber and 3 fighters
28 Sea Zone : 1 transport
3 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 3 transportsProduction/PUs Summary :
Russians : 10 / 12
Germans : 41 / 41
British : 30 / 30
Japanese : 37 / 41
Americans : 48 / 48 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 factory and 3 transports; Remaining resources: 5 PUs;Combat Move - Japanese
1 fighter moved from 49 Sea Zone to 35 Sea Zone
1 battleship moved from 49 Sea Zone to 59 Sea Zone
1 submarine moved from 49 Sea Zone to 59 Sea Zone
5 fighters moved from 49 Sea Zone to 59 Sea Zone
1 infantry moved from Philipine Islands to 49 Sea Zone
1 infantry and 1 transport moved from 49 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to Borneo
Japanese take Borneo from Americans
3 destroyers moved from 49 Sea Zone to 48 Sea Zone
3 carriers moved from 49 Sea Zone to 48 Sea Zone
2 bombers moved from Japan to Russia
1 artillery moved from Kazakh S.S.R. to Persia
4 infantry moved from Kazakh S.S.R. to Persia
4 armour moved from Kazakh S.S.R. to Persia
1 armour moved from Novosibirsk to PersiaCombat - Japanese
Strategic bombing raid in Russia
AA fire in Russia : 1/2 hits
1 bomber killed by AA
Bombing raid in Russia rolls: 3 and costs: 3 production.
Bombing raid costs 3 production in Russia
Battle in Persia
Japanese attack with 5 armour, 1 artillery and 4 infantry
British defend with 1 artillery and 1 infantry
Japanese roll dice for 5 armour, 1 artillery and 4 infantry in Persia, round 2 : 4/10 hits
British roll dice for 1 artillery and 1 infantry in Persia, round 2 : 1/2 hits
1 infantry owned by the British , 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Persia
Japanese win, taking Persia from British with 5 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in 59 Sea Zone
Japanese attack with 1 battleship, 5 fighters and 1 submarine
Americans defend with 1 carrier and 1 fighter
Japanese roll dice for 1 submarine in 59 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship and 5 fighters in 59 Sea Zone, round 2 : 4/6 hits
Americans roll dice for 1 fighter in 59 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 carrier in 59 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans , 1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 59 Sea Zone
Japanese win with 1 battleship and 5 fighters remaining. Battle score for attacker is 18
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 carrier and 1 fighter
Battle in 35 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
5 fighters moved from 59 Sea Zone to 48 Sea Zone
1 fighter moved from 35 Sea Zone to 48 Sea Zone
1 bomber moved from Russia to Caucasus
1 armour moved from Novosibirsk to Caucasus
1 aaGun moved from Kazakh S.S.R. to Sinkiang
1 infantry moved from Novosibirsk to Kazakh S.S.R.
1 infantry moved from Novosibirsk to Sinkiang
1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 infantry moved from China to French IndochinaPlace Units - Japanese
1 factory placed in Sinkiang
3 transports placed in 61 Sea ZoneTurn Complete - Japanese
Japanese collect 42 PUs; end with 47 PUs total
1 unit repaired.Territory Summary for Japanese :
Persia : 1 flag, 5 armour, 1 artillery and 3 infantry
Soviet Far East : 1 flag
Novosibirsk : 1 flag, 1 infantry
Borneo : 1 infantry
Yakut S.S.R. : 1 flag, 5 infantry
East Indies : 2 infantry
French Indochina : 1 infantry
Kazakh S.S.R. : 1 flag, 1 infantry
Caucasus : 1 armour and 1 bomber
Sinkiang : 1 flag, 1 aaGun, 1 factory and 1 infantry
Evenki National Okrug : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag
China : 1 flag
Japan : 1 aaGun, 1 armour, 1 factory and 5 infantry
Caroline Islands : 1 infantry
59 Sea Zone : 1 battleship
61 Sea Zone : 3 transports
48 Sea Zone : 3 carriers, 3 destroyers, 6 fighters and 1 transportProduction/PUs Summary :
Russians : 10 / 12
Germans : 41 / 41
British : 29 / 30
Japanese : 42 / 47
Americans : 44 / 48 -
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 2 fighters, 3 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Russia to Novosibirsk
2 fighters moved from Russia to Novosibirsk
1 infantry moved from Russia to Kazakh S.S.R.
2 fighters moved from Russia to Kazakh S.S.R.
1 fighter moved from Trans-Jordan to Novosibirsk
1 fighter moved from Trans-Jordan to Kazakh S.S.R.
1 bomber moved from Russia to Caucasus
1 bomber moved from Trans-Jordan to Southern Europe
1 bomber moved from Trans-Jordan to SinkiangCombat - Americans
Battle in Kazakh S.S.R.
Americans attack with 3 fighters and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 3 fighters and 1 infantry in Kazakh S.S.R., round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kazakh S.S.R.
Americans win, taking Kazakh S.S.R. from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Novosibirsk
Americans attack with 3 fighters and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 3 fighters and 1 infantry in Novosibirsk, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Novosibirsk
Americans win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Strategic bombing raid in Sinkiang
AA fire in Sinkiang : 1/1 hits
1 bomber killed by AA
Bombing raid costs 0 production in Sinkiang
Strategic bombing raid in Caucasus
AA fire in Caucasus : 0/1 hits
Bombing raid in Caucasus rolls: 2 and costs: 2 production.
Bombing raid costs 2 production in Caucasus
Strategic bombing raid in Southern Europe
Bombing raid in Southern Europe rolls: 5 and costs: 5 production.
Bombing raid costs 5 production in Southern EuropeNon Combat Move - Americans
1 aaGun moved from Norway to 3 Sea Zone
1 infantry moved from Eastern Canada to 1 Sea Zone
3 infantry moved from Eastern Canada to 1 Sea Zone
2 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
2 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 transport moved from 2 Sea Zone to 1 Sea Zone
2 transports moved from 2 Sea Zone to 1 Sea Zone
3 infantry moved from Eastern United States to Eastern Canada
1 artillery moved from Eastern United States to Eastern Canada
1 armour moved from Western United States to Eastern Canada
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
1 carrier moved from 46 Sea Zone to 52 Sea Zone
2 fighters moved from 46 Sea Zone to 52 Sea Zone
1 destroyer moved from 46 Sea Zone to 52 Sea Zone
1 battleship moved from 46 Sea Zone to 52 Sea Zone
1 submarine moved from 46 Sea Zone to 52 Sea Zone
1 destroyer moved from 53 Sea Zone to 52 Sea Zone
1 carrier moved from 55 Sea Zone to 52 Sea Zone
1 infantry moved from Western United States to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 56 Sea Zone
1 infantry moved from Midway to 56 Sea Zone
2 infantry and 1 transport moved from 56 Sea Zone to 52 Sea Zone
2 infantry moved from 52 Sea Zone to Hawaiian Islands
1 bomber moved from Caucasus to Russia
1 fighter moved from Novosibirsk to Russia
2 fighters moved from Novosibirsk to Russia
3 fighters moved from Kazakh S.S.R. to Russia
1 bomber moved from Southern Europe to United Kingdom
2 fighters moved from 55 Sea Zone to 1 Sea Zone
1 carrier moved from 2 Sea Zone to 1 Sea Zone
4 infantry moved from 3 Sea Zone to United KingdomPlace Units - Americans
1 transport placed in 10 Sea Zone
1 artillery placed in Eastern United States
1 transport placed in 10 Sea Zone
2 infantry placed in Eastern United States
2 fighters placed in Western United States
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 44 PUs; end with 45 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 2 fighters
EDIT: Adding units owned by Americans to Eastern United States: 2 fighters
EDIT: Turning off Edit ModeTerritory Summary for Americans :
Eastern Canada : 1 armour, 2 artilleries and 3 infantry
India : 2 infantry
Western United States : 1 factory and 1 infantry
Hawaiian Islands : 2 infantry
Norway : 1 flag
Kazakh S.S.R. : 1 infantry
United Kingdom : 1 bomber and 4 infantry
Solomon Islands : 1 flag
Algeria : 1 flag
Wake Island : 1 flag, 1 aaGun
Libya : 1 flag
Eastern United States : 1 artillery, 1 factory, 2 fighters and 3 infantry
Russia : 1 bomber and 6 fighters
New Guinea : 1 flag
3 Sea Zone : 1 aaGun and 2 transports
52 Sea Zone : 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 3 submarines and 1 transport
1 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports
10 Sea Zone : 2 transportsProduction/PUs Summary :
Russians : 12 / 12
Germans : 41 / 41
British : 29 / 30
Japanese : 40 / 47
Americans : 44 / 45 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 11
Research Technology - Russians
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Evenki National Okrug
1 infantry moved from Russia to Evenki National Okrug
1 artillery moved from Russia to Evenki National Okrug
1 infantry moved from Russia to West Russia
Russians take West Russia from Germans
2 armour moved from Russia to Novosibirsk
Russians take Novosibirsk from Japanese
2 armour moved from Novosibirsk to Evenki National Okrug
1 infantry moved from Russia to Evenki National Okrug
1 infantry moved from Russia to Archangel
1 infantry moved from Russia to Novosibirsk
1 infantry moved from Russia to NovosibirskCombat - Russians
Battle in Evenki National Okrug
Russians attack with 2 armour, 1 artillery and 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 armour, 1 artillery and 3 infantry in Evenki National Okrug, round 2 : 3/6 hits
Japanese roll dice for 1 infantry in Evenki National Okrug, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Evenki National Okrug
Russians win, taking Evenki National Okrug from Japanese with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 aaGun moved from Russia to Evenki National Okrug
1 submarine moved from 46 Sea Zone to 52 Sea ZonePlace Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs totalTerritory Summary for Russians :
Archangel : 1 infantry
Novosibirsk : 2 infantry
Evenki National Okrug : 1 aaGun, 2 armour, 1 artillery and 3 infantry
West Russia : 1 flag, 1 infantry
Russia : 1 aaGun, 1 factory and 10 infantry
52 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 17 / 17
Germans : 39 / 41
British : 29 / 30
Japanese : 37 / 47
Americans : 44 / 45 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 11
Purchase Units - Germans
Germans repair 5 damage on 5 factories; Remaining resources: 36 PUs;
Germans buy 12 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Karelia S.S.R. to Archangel
2 infantry moved from Karelia S.S.R. to West Russia
2 infantry moved from Caucasus to Kazakh S.S.R.
1 bomber moved from Western Europe to Kazakh S.S.R.
1 fighter moved from Western Europe to West Russia
1 fighter moved from Western Europe to West Russia
1 infantry moved from Karelia S.S.R. to ArchangelCombat - Germans
Battle in Kazakh S.S.R.
Germans attack with 1 bomber and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Kazakh S.S.R., round 2 : 0/3 hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits
Germans roll dice for 1 bomber and 2 infantry in Kazakh S.S.R., round 3 : 2/3 hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 3 : 0/1 hits
1 infantry owned by the Americans lost in Kazakh S.S.R.
Germans win, taking Kazakh S.S.R. from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in West Russia
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 2 infantry in West Russia, round 2 : 1/4 hits
Russians roll dice for 1 infantry in West Russia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in West Russia
Germans win, taking West Russia from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 3 infantry
Russians defend with 1 infantry
Germans roll dice for 3 infantry in Archangel, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 2 infantry in Archangel, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 infantry moved from Karelia S.S.R. to Belorussia
4 armour moved from Karelia S.S.R. to Germany
2 fighters moved from West Russia to Belorussia
1 infantry moved from Eastern Europe to Belorussia
2 infantry moved from Germany to Western Europe
5 infantry moved from Germany to Eastern Europe
1 bomber moved from Kazakh S.S.R. to Caucasus
1 infantry moved from Caucasus to Kazakh S.S.R.
1 infantry moved from Caucasus to Kazakh S.S.R.
1 infantry moved from Caucasus to Kazakh S.S.R.Place Units - Germans
2 infantry placed in Caucasus
10 infantry placed in GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs totalTerritory Summary for Germans :
Germany : 1 aaGun, 4 armour, 1 factory and 10 infantry
Southern Europe : 1 factory
Archangel : 1 flag, 1 infantry
Eastern Europe : 1 aaGun and 13 infantry
Karelia S.S.R. : 1 flag, 1 infantry
Kazakh S.S.R. : 1 flag, 5 infantry
Western Europe : 1 aaGun and 9 infantry
Caucasus : 1 flag, 1 aaGun, 2 armour, 4 artilleries, 1 bomber, 1 factory and 11 infantry
Balkans : 1 infantry
West Russia : 2 infantry
Belorussia : 2 fighters and 4 infantryProduction/PUs Summary :
Russians : 11 / 17
Germans : 45 / 45
British : 29 / 30
Japanese : 37 / 47
Americans : 44 / 45 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 11
Purchase Units - Germans
Germans repair 5 damage on 5 factories; Remaining resources: 36 PUs;
Germans buy 12 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Karelia S.S.R. to Archangel
2 infantry moved from Karelia S.S.R. to West Russia
2 infantry moved from Caucasus to Kazakh S.S.R.
1 bomber moved from Western Europe to Kazakh S.S.R.
1 fighter moved from Western Europe to West Russia
1 fighter moved from Western Europe to West Russia
1 infantry moved from Karelia S.S.R. to ArchangelCombat - Germans
Battle in Kazakh S.S.R.
Germans attack with 1 bomber and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Kazakh S.S.R., round 2 : 0/3 hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits
Germans roll dice for 1 bomber and 2 infantry in Kazakh S.S.R., round 3 : 2/3 hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 3 : 0/1 hits
1 infantry owned by the Americans lost in Kazakh S.S.R.
Germans win, taking Kazakh S.S.R. from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in West Russia
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 2 infantry in West Russia, round 2 : 1/4 hits
Russians roll dice for 1 infantry in West Russia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in West Russia
Germans win, taking West Russia from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 3 infantry
Russians defend with 1 infantry
Germans roll dice for 3 infantry in Archangel, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 2 infantry in Archangel, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 infantry moved from Karelia S.S.R. to Belorussia
4 armour moved from Karelia S.S.R. to Germany
2 fighters moved from West Russia to Belorussia
1 infantry moved from Eastern Europe to Belorussia
2 infantry moved from Germany to Western Europe
5 infantry moved from Germany to Eastern Europe
1 bomber moved from Kazakh S.S.R. to Caucasus
1 infantry moved from Caucasus to Kazakh S.S.R.
1 infantry moved from Caucasus to Kazakh S.S.R.
1 infantry moved from Caucasus to Kazakh S.S.R.Place Units - Germans
2 infantry placed in Caucasus
10 infantry placed in GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Germans from Balkans: 1 infantry
EDIT: Adding units owned by Germans to Eastern Europe: 1 infantry
EDIT: Turning off Edit ModeTerritory Summary for Germans :
Germany : 1 aaGun, 4 armour, 1 factory and 10 infantry
Southern Europe : 1 factory
Archangel : 1 flag, 1 infantry
Eastern Europe : 1 aaGun and 14 infantry
Karelia S.S.R. : 1 flag, 1 infantry
Kazakh S.S.R. : 1 flag, 5 infantry
Western Europe : 1 aaGun and 9 infantry
Caucasus : 1 flag, 1 aaGun, 2 armour, 4 artilleries, 1 bomber, 1 factory and 11 infantry
West Russia : 2 infantry
Belorussia : 2 fighters and 4 infantryProduction/PUs Summary :
Russians : 11 / 17
Germans : 45 / 45
British : 29 / 30
Japanese : 37 / 47
Americans : 44 / 45 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 11
Purchase Units - British
British buy 1 armour, 2 artilleries and 5 infantry; Remaining resources: 2 PUs;Combat Move - British
4 infantry moved from Norway to Karelia S.S.R.
2 infantry moved from United Kingdom to 3 Sea Zone
2 infantry moved from United Kingdom to 3 Sea Zone
4 infantry and 2 transports moved from 3 Sea Zone to 4 Sea Zone
4 infantry moved from 4 Sea Zone to Archangel
1 armour moved from Russia to Sinkiang
1 armour moved from India to French Indochina
1 infantry moved from United Kingdom to 3 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 3 Sea Zone to 4 Sea Zone
1 infantry moved from 4 Sea Zone to Archangel
1 battleship moved from 3 Sea Zone to 4 Sea Zone
1 bomber moved from Russia to Caucasus
1 fighter moved from Russia to Sinkiang
1 fighter moved from Russia to Karelia S.S.R.
1 fighter moved from Russia to Archangel
1 fighter moved from 3 Sea Zone to Karelia S.S.R.
1 fighter moved from 3 Sea Zone to ArchangelCombat - British
Battle in Archangel
British attack with 2 fighters and 5 infantry
Germans defend with 1 infantry
British roll dice for 1 battleship in Archangel, round 2 : 0/1 hits
British roll dice for 2 fighters and 5 infantry in Archangel, round 2 : 1/7 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
British win, taking Archangel from Germans with 2 fighters and 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in French Indochina
British attack with 1 armour
Japanese defend with 1 infantry
British roll dice for 1 armour in French Indochina, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in French Indochina, round 2 : 0/1 hits
British roll dice for 1 armour in French Indochina, round 3 : 1/1 hits
Japanese roll dice for 1 infantry in French Indochina, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in French Indochina
British win, taking French Indochina from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Karelia S.S.R.
British attack with 2 fighters and 4 infantry
Germans defend with 1 infantry
British roll dice for 2 fighters and 4 infantry in Karelia S.S.R., round 2 : 1/6 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits
1 infantry owned by the Germans lost in Karelia S.S.R.
British win, taking Karelia S.S.R. from Germans with 2 fighters and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Sinkiang
British attack with 1 armour and 1 fighter
Japanese defend with 1 aaGun, 1 factory and 1 infantry
AA fire in Sinkiang : 1/1 hits
1 fighter owned by the British lost in Sinkiang
British roll dice for 1 armour in Sinkiang, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits
1 armour owned by the British lost in Sinkiang
Japanese win with 1 infantry remaining. Battle score for attacker is -15
Casualties for British: 1 armour and 1 fighter
Strategic bombing raid in Caucasus
AA fire in Caucasus : 0/1 hits
Bombing raid in Caucasus rolls: 4 and costs: 4 production.
Bombing raid costs 4 production in CaucasusNon Combat Move - British
1 carrier moved from 3 Sea Zone to 4 Sea Zone
1 fighter moved from Karelia S.S.R. to 4 Sea Zone
1 fighter moved from Archangel to Russia
1 bomber moved from Caucasus to Russia
1 destroyer moved from 3 Sea Zone to 4 Sea Zone
1 fighter moved from Karelia S.S.R. to Russia
1 armour moved from Trans-Jordan to French Equatorial Africa
1 fighter moved from Archangel to Evenki National OkrugPlace Units - British
1 armour and 1 infantry placed in Union of South Africa
2 artilleries and 4 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 34 PUs totalTerritory Summary for British :
Union of South Africa : 1 armour, 1 factory and 1 infantry
Australia : 2 infantry
Archangel : 5 infantry
Karelia S.S.R. : 4 infantry
French Indochina : 1 flag, 1 armour
United Kingdom : 1 aaGun, 2 artilleries, 1 factory and 5 infantry
French Equatorial Africa : 1 armour
Evenki National Okrug : 1 fighter
Russia : 1 bomber and 2 fighters
28 Sea Zone : 1 transport
4 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 3 transportsProduction/PUs Summary :
Russians : 15 / 17
Germans : 41 / 45
British : 32 / 34
Japanese : 34 / 47
Americans : 44 / 45





